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Dekita

$D13x WindowSkins v1.5

May 21st, 2013
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  1. if true # << Make true to use this script, false to disable.
  2. #===============================================================================
  3. #
  4. # ☆ $D13x - Window Skins
  5. # -- Author : Dekita
  6. # -- Version : 1.5
  7. # -- Level : Easy / Normal
  8. # -- Requires : N/A
  9. # -- Engine : RPG Maker VX Ace.
  10. #
  11. #===============================================================================
  12. # ☆ Import
  13. #-------------------------------------------------------------------------------
  14. $D13x={}if$D13x==nil
  15. $D13x[:Window_Skins]=true
  16. #===============================================================================
  17. # ☆ Updates
  18. #-------------------------------------------------------------------------------
  19. # D /M /Y
  20. # 21/o5/2o13 - Compatability, ($D13x ISPDS)
  21. # 17/o5/2o13 - Compatability, ($D13x Teleport)
  22. # o6/o5/2o13 - Compatability, ($D13x Equipment Sets)
  23. # o7/o4/2o13 - Added '$D13x Keyboard Name Input' Windows,
  24. # o1/o4/2o13 - Added More Window Cutomisation,
  25. # 26/o3/2o13 - Started, Finished,
  26. #
  27. #===============================================================================
  28. # ☆ Introduction
  29. #-------------------------------------------------------------------------------
  30. # This script allows each window to have its own unique windowskin, hue
  31. # and opacity.
  32. #
  33. #===============================================================================
  34. # ★☆★☆★☆★☆★☆★☆★☆★ TERMS AND CONDITIONS: ☆★☆★☆★☆★☆★☆★☆★☆★☆
  35. #===============================================================================
  36. # 1. You MUST give credit to "Dekita" !!
  37. # 2. You are NOT allowed to repost this script.(or modified versions)
  38. # 3. You are NOT allowed to convert this script.
  39. # 4. You are NOT allowed to use this script for Commercial games.
  40. # 5. ENJOY!
  41. #
  42. # "FINE PRINT"
  43. # By using this script you hereby agree to the above terms and conditions,
  44. # if any violation of the above terms occurs "legal action" may be taken.
  45. # Not understanding the above terms and conditions does NOT mean that
  46. # they do not apply to you.
  47. # If you wish to discuss the terms and conditions in further detail you can
  48. # contact me at http://dekitarpg.wordpress.com/
  49. #
  50. #===============================================================================
  51. # ☆ Instructions
  52. #-------------------------------------------------------------------------------
  53. # Place Below " ▼ Materials " and Above " ▼ Main " in your script editor.
  54. #
  55. #===============================================================================
  56. # ☆ HELP
  57. #-------------------------------------------------------------------------------
  58. # Remember to put your windowskins into the new folder (defined below)
  59. #
  60. #===============================================================================
  61. module WindowSkins
  62. #===============================================================================
  63. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  64. # ☆ General Settings
  65. #--------------------------------------------------------------------------
  66. # This is where you set the folder, that windowskins should be palced in.
  67. Folder = "Graphics/$D13x/Windows/"
  68. #--------------------------------------------------------------------------
  69. Skins={ # << KEEP !!
  70. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  71. # ☆ Window Settings
  72. #--------------------------------------------------------------------------
  73. # This is where you set the windowskin for each window.
  74. # Simply put a # at the start of lines you want to keep the default
  75. # :window type => ["Skin Name" , hue, opacity]
  76. #--------------------------------------------------------------------------
  77. :default => ["PWI_Style_Gol", 0, 225],
  78. #--------------------------------------------------------------------------
  79. # Menu Windows
  80. :menu_status => ["PWI_Style_Blu", 0, 225],
  81. :menu_command => ["PWI_Style_Blu", 0, 225],
  82. :menu_actor => ["PWI_Style_Blu", 0, 225],
  83. :gold_window => ["PWI_Style_Blu", 0, 225],
  84. #--------------------------------------------------------------------------
  85. # Item Windows
  86. :item_category => ["PWI_Style_Gol", 0, 225],
  87. :item_list => ["PWI_Style_Gol", 0, 225],
  88. :item_help_window => ["PWI_Style_Gol", 0, 225],
  89. #--------------------------------------------------------------------------
  90. # Skill Windows
  91. :skill_command => ["PWI_Style_Gol", 0, 225],
  92. :skill_status => ["PWI_Style_Gol", 0, 225],
  93. :skill_list => ["PWI_Style_Gol", 0, 225],
  94. :skill_status_II => ["PWI_Style_Gol", 0, 225],# << Requires my skill scene
  95. :skill_list_II => ["PWI_Style_Gol", 0, 225],# << Requires my skill scene
  96. :skill_help_window=> ["PWI_Style_Gol", 0, 225],
  97. #--------------------------------------------------------------------------
  98. # Equip Windows
  99. :equip_status => ["PWI_Style_Red", 0, 225],
  100. :equip_command => ["PWI_Style_Red", 0, 225],
  101. :equip_slot => ["PWI_Style_Red", 0, 225],
  102. :equip_item => ["PWI_Style_Red", 0, 225],
  103. :equip_help_window=> ["PWI_Style_Red", 0, 225],
  104. #--------------------------------------------------------------------------
  105. # Status windows
  106. :window_status => ["PWI_Style_Blu", 0, 225],
  107. :status_command => ["PWI_Style_Blu", 0, 225],# << Requires my status scene
  108. :window_status_II => ["PWI_Style_Blu", 0, 225],# << Requires my status scene
  109. :stat_help_window => ["PWI_Style_Blu", 0, 225],# << Requires my status scene
  110. #--------------------------------------------------------------------------
  111. # Save/Load Windows
  112. :save_help_window => ["PWI_Style_Whi", 0, 255],
  113. :window_save_file => ["PWI_Style_Whi", 0, 255],
  114. #--------------------------------------------------------------------------
  115. # Shop Windows
  116. :window_shop_command => ["PWI_Style_Gol", 0, 225],
  117. :window_shop_buy => ["PWI_Style_Gol", 0, 225],
  118. :window_shop_sell => ["PWI_Style_Gol", 0, 225],
  119. :window_shop_number => ["PWI_Style_Gol", 0, 225],
  120. :window_shop_status => ["PWI_Style_Gol", 0, 225],
  121. #--------------------------------------------------------------------------
  122. # Name windows
  123. :window_name_edit => ["PWI_Style_Red", 0, 225],
  124. :window_name_input => ["PWI_Style_Gre", 0, 225],
  125. :window_name_info => ["PWI_Style_Red", 0, 225],# << Needs $D13x
  126. :window_name_info_II => ["PWI_Style_Red", 0, 225],# << Keyboard NI
  127. #--------------------------------------------------------------------------
  128. # Window Choice
  129. :window_choice_list => ["PWI_Style_Blu", 0, 225],
  130. #--------------------------------------------------------------------------
  131. # Number Input
  132. :window_number_input => ["PWI_Style_Gol", 0, 225],
  133. #--------------------------------------------------------------------------
  134. # Key Item
  135. :window_key_item => ["PWI_Style_Gol", 0, 225],
  136. #--------------------------------------------------------------------------
  137. # Message Windows
  138. :window_message => ["PWI_Style_Blu", 0, 225],
  139. :window_scroll_text => ["PWI_Style_Blu", 0, 0],
  140. #--------------------------------------------------------------------------
  141. # Map Name Window
  142. :window_map_name => ["PWI_Style_Gol", 0, 225],
  143. #--------------------------------------------------------------------------
  144. # Battle Windows
  145. :window_battle_log => ["PWI_Style_Gol", 0, 0],
  146. :window_party_command => ["PWI_Style_Gol", 0, 225],
  147. :window_actor_command => ["PWI_Style_Gol", 0, 225],
  148. :window_battle_status => ["PWI_Style_Gol", 0, 225],
  149. :window_battle_actor => ["PWI_Style_Gol", 0, 225],
  150. :window_battle_enemy => ["PWI_Style_Gol", 0, 225],
  151. :window_battle_skill => ["PWI_Style_Gol", 0, 225],
  152. :window_battle_item => ["PWI_Style_Gol", 0, 225],
  153. #--------------------------------------------------------------------------
  154. # Title Window
  155. :window_title_command => ["PWI_Style_Gol", 0, 225],
  156. #--------------------------------------------------------------------------
  157. # Game End Window
  158. :window_game_end => ["PWI_Style_Gol", 0, 0],
  159. #--------------------------------------------------------------------------
  160. # Debug Windows
  161. :window_debug_left => ["PWI_Style_Gol", 0, 225],
  162. :window_debug_right => ["PWI_Style_Gol", 0, 225],
  163. #--------------------------------------------------------------------------
  164. }# << End Skins, Keep ! #####################
  165. # CUSTOMISATION END #
  166. end #####################
  167. #☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★#
  168. # #
  169. # http://dekitarpg.wordpress.com/ #
  170. # #
  171. #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆#
  172. #===============================================================================#
  173. # ARE YOU MODIFYING BEYOND THIS POINT? \.\. #
  174. # YES?\.\. #
  175. # OMG, REALLY? \| #
  176. # WELL SLAP MY FACE AND CALL ME A DRAGONITE.\..\.. #
  177. # I REALLY DIDN'T THINK YOU HAD IT IN YOU.\..\.. #
  178. #===============================================================================#
  179. module Cache
  180. #===============================================================================
  181. #--------------------------------------------------------------------------
  182. # Get Windowskin
  183. #--------------------------------------------------------------------------
  184. def self.skin(filename, hue=0)
  185. load_bitmap(WindowSkins::Folder, filename, hue)
  186. end
  187.  
  188. end
  189.  
  190. #===============================================================================
  191. class Window_Base < Window
  192. #===============================================================================
  193. #--------------------------------------------------------------------------
  194. # Alias List
  195. #--------------------------------------------------------------------------
  196. alias :initskins :initialize
  197. #--------------------------------------------------------------------------
  198. # Object Initialization
  199. #--------------------------------------------------------------------------
  200. def initialize(x, y, width, height)
  201. initskins(x, y, width, height)
  202. set_the_skin
  203. do_skin_change
  204. end
  205. #--------------------------------------------------------------------------
  206. # Set Windowskin
  207. #--------------------------------------------------------------------------
  208. def set_the_skin
  209. @skin = WindowSkins::Skins[:default]
  210. end
  211. #--------------------------------------------------------------------------
  212. # Change WindowSkin From Default
  213. #--------------------------------------------------------------------------
  214. def do_skin_change
  215. return unless @skin
  216. self.windowskin = Cache.skin(@skin[0], @skin[1])
  217. self.opacity = @skin[2] if @skin[2] != nil
  218. end
  219.  
  220. end
  221.  
  222. #===============================================================================
  223. class Window_Help < Window_Base
  224. #===============================================================================
  225. #--------------------------------------------------------------------------
  226. # Set Windowskin (overwrite from super)
  227. #--------------------------------------------------------------------------
  228. def set_the_skin
  229. type = :default
  230. type = :save_help_window if SceneManager.scene_is?(Scene_Load)
  231. type = :save_help_window if SceneManager.scene_is?(Scene_Save)
  232. type = :item_help_window if SceneManager.scene_is?(Scene_Item)
  233. type = :stat_help_window if SceneManager.scene_is?(Scene_Status)
  234. type = :equip_help_window if SceneManager.scene_is?(Scene_Equip)
  235. type = :skill_help_window if SceneManager.scene_is?(Scene_Skill)
  236. @skin = WindowSkins::Skins[type]
  237. end
  238.  
  239. end
  240.  
  241. #==============================================================================
  242. class Deki_Help < Window_Base
  243. #==============================================================================
  244. #--------------------------------------------------------------------------
  245. # Set Windowskin (overwrite from super)
  246. #--------------------------------------------------------------------------
  247. def set_the_skin
  248. type = :default
  249. type = :save_help_window if SceneManager.scene_is?(Scene_Load)
  250. type = :save_help_window if SceneManager.scene_is?(Scene_Save)
  251. type = :item_help_window if SceneManager.scene_is?(Scene_Item)
  252. type = :stat_help_window if SceneManager.scene_is?(Scene_Status)
  253. type = :equip_help_window if SceneManager.scene_is?(Scene_Equip)
  254. type = :skill_help_window if SceneManager.scene_is?(Scene_Skill)
  255. @skin = WindowSkins::Skins[type]
  256. check_tele_skin
  257. check_spds_skin
  258. end
  259. #--------------------------------------------------------------------------
  260. # Set Windowskin ( for teleport )
  261. #--------------------------------------------------------------------------
  262. def check_tele_skin
  263. return unless $D13x[:Teleport]
  264. return unless SceneManager.scene_is?(Scene_Teleport)
  265. @skin = Teleport::Skins[:help]
  266. end
  267. #--------------------------------------------------------------------------
  268. # Set Windowskin ( for spds )
  269. #--------------------------------------------------------------------------
  270. def check_spds_skin
  271. return unless $D13x[:ISPDS]
  272. return unless SceneManager.scene_is?(Scene_SPDS)
  273. @skin = SPDS::Skins[:spds_help]
  274. end
  275.  
  276. end
  277.  
  278. #===============================================================================
  279. class Window_Gold < Window_Base
  280. #===============================================================================
  281. #--------------------------------------------------------------------------
  282. # Set Windowskin (overwrite from super)
  283. #--------------------------------------------------------------------------
  284. def set_the_skin
  285. @skin = WindowSkins::Skins[:gold_window]
  286. end
  287.  
  288. end
  289.  
  290. #===============================================================================
  291. class Window_MenuStatus < Window_Selectable
  292. #===============================================================================
  293. #--------------------------------------------------------------------------
  294. # Set Windowskin (overwrite from super)
  295. #--------------------------------------------------------------------------
  296. def set_the_skin
  297. @skin = WindowSkins::Skins[:menu_status]
  298. end
  299.  
  300. end
  301.  
  302. #===============================================================================
  303. class Window_MenuCommand < Window_Command
  304. #===============================================================================
  305. #--------------------------------------------------------------------------
  306. # Set Windowskin (overwrite from super)
  307. #--------------------------------------------------------------------------
  308. def set_the_skin
  309. @skin = WindowSkins::Skins[:menu_command]
  310. end
  311.  
  312. end
  313.  
  314. #===============================================================================
  315. class Window_MenuActor < Window_MenuStatus
  316. #===============================================================================
  317. #--------------------------------------------------------------------------
  318. # Set Windowskin (overwrite from super)
  319. #--------------------------------------------------------------------------
  320. def set_the_skin
  321. @skin = WindowSkins::Skins[:menu_actor]
  322. end
  323.  
  324. end
  325.  
  326. #===============================================================================
  327. class Window_ItemCategory < Window_HorzCommand
  328. #===============================================================================
  329. #--------------------------------------------------------------------------
  330. # Set Windowskin (overwrite from super)
  331. #--------------------------------------------------------------------------
  332. def set_the_skin
  333. @skin = WindowSkins::Skins[:item_category]
  334. end
  335.  
  336. end
  337.  
  338. #===============================================================================
  339. class Window_ItemList < Window_Selectable
  340. #===============================================================================
  341. #--------------------------------------------------------------------------
  342. # Set Windowskin (overwrite from super)
  343. #--------------------------------------------------------------------------
  344. def set_the_skin
  345. @skin = WindowSkins::Skins[:item_list]
  346. end
  347.  
  348. end
  349.  
  350. #===============================================================================
  351. class Window_SkillCommand < Window_Command
  352. #===============================================================================
  353. #--------------------------------------------------------------------------
  354. # Set Windowskin (overwrite from super)
  355. #--------------------------------------------------------------------------
  356. def set_the_skin
  357. @skin = WindowSkins::Skins[:skill_command]
  358. end
  359.  
  360. end
  361.  
  362. #===============================================================================
  363. class Window_SkillStatus < Window_Base
  364. #===============================================================================
  365. #--------------------------------------------------------------------------
  366. # Set Windowskin (overwrite from super)
  367. #--------------------------------------------------------------------------
  368. def set_the_skin
  369. @skin = WindowSkins::Skins[:skill_status]
  370. end
  371.  
  372. end
  373.  
  374. #===============================================================================
  375. class Window_SkillList < Window_Selectable
  376. #===============================================================================
  377. #--------------------------------------------------------------------------
  378. # Set Windowskin (overwrite from super)
  379. #--------------------------------------------------------------------------
  380. def set_the_skin
  381. @skin = WindowSkins::Skins[:skill_list]
  382. end
  383.  
  384. end
  385.  
  386. #==============================================================================
  387. class Deki_SkillList < Window_SkillList
  388. #==============================================================================
  389. #--------------------------------------------------------------------------
  390. # Set Windowskin (overwrite from super)
  391. #--------------------------------------------------------------------------
  392. def set_the_skin
  393. @skin = WindowSkins::Skins[:skill_list_II]
  394. end
  395.  
  396. end
  397. #==============================================================================
  398. class Window_DekiSkillStatus < Window_Selectable
  399. #==============================================================================
  400. #--------------------------------------------------------------------------
  401. # Set Windowskin (overwrite from super)
  402. #--------------------------------------------------------------------------
  403. def set_the_skin
  404. @skin = WindowSkins::Skins[:skill_status_II]
  405. end
  406.  
  407. end
  408.  
  409. #===============================================================================
  410. class Window_EquipStatus < Window_Base
  411. #===============================================================================
  412. #--------------------------------------------------------------------------
  413. # Set Windowskin (overwrite from super)
  414. #--------------------------------------------------------------------------
  415. def set_the_skin
  416. @skin = WindowSkins::Skins[:equip_status]
  417. end
  418.  
  419. end
  420.  
  421. #===============================================================================
  422. class Window_EquipCommand < Window_HorzCommand
  423. #===============================================================================
  424. #--------------------------------------------------------------------------
  425. # Set Windowskin (overwrite from super)
  426. #--------------------------------------------------------------------------
  427. def set_the_skin
  428. @skin = WindowSkins::Skins[:equip_command]
  429. end
  430.  
  431. end
  432.  
  433. #===============================================================================
  434. class Window_EquipSlot < Window_Selectable
  435. #===============================================================================
  436. #--------------------------------------------------------------------------
  437. # Set Windowskin (overwrite from super)
  438. #--------------------------------------------------------------------------
  439. def set_the_skin
  440. @skin = WindowSkins::Skins[:equip_slot]
  441. end
  442.  
  443. end
  444.  
  445. #===============================================================================
  446. class Window_EquipItem < Window_ItemList
  447. #===============================================================================
  448. #--------------------------------------------------------------------------
  449. # Set Windowskin (overwrite from super)
  450. #--------------------------------------------------------------------------
  451. def set_the_skin
  452. @skin = WindowSkins::Skins[:equip_item]
  453. end
  454.  
  455. end
  456.  
  457. #===============================================================================
  458. class Window_Status < Window_Selectable
  459. #===============================================================================
  460. #--------------------------------------------------------------------------
  461. # Set Windowskin (overwrite from super)
  462. #--------------------------------------------------------------------------
  463. def set_the_skin
  464. @skin = WindowSkins::Skins[:window_status]
  465. end
  466.  
  467. end
  468.  
  469. #===============================================================================
  470. class Window_StatusCommand < Window_Command
  471. #===============================================================================
  472. #--------------------------------------------------------------------------
  473. # Set Windowskin (overwrite from super)
  474. #--------------------------------------------------------------------------
  475. def set_the_skin
  476. @skin = WindowSkins::Skins[:status_command]
  477. end
  478.  
  479. end
  480.  
  481. #===============================================================================
  482. #class Window_Status_II < Window_Selectable
  483. #===============================================================================
  484. class Window_Status_BLANK < Window_Selectable
  485. #===============================================================================
  486. #--------------------------------------------------------------------------
  487. # Set Windowskin (overwrite from super)
  488. #--------------------------------------------------------------------------
  489. def set_the_skin
  490. @skin = WindowSkins::Skins[:window_status_II]
  491. end
  492.  
  493. end
  494.  
  495. #===============================================================================
  496. class Window_SaveFile < Window_Base
  497. #===============================================================================
  498. #--------------------------------------------------------------------------
  499. # Set Windowskin (overwrite from super)
  500. #--------------------------------------------------------------------------
  501. def set_the_skin
  502. @skin = WindowSkins::Skins[:window_save_file]
  503. end
  504.  
  505. end
  506.  
  507. #===============================================================================
  508. class Window_ShopCommand < Window_HorzCommand
  509. #===============================================================================
  510. #--------------------------------------------------------------------------
  511. # Set Windowskin (overwrite from super)
  512. #--------------------------------------------------------------------------
  513. def set_the_skin
  514. @skin = WindowSkins::Skins[:window_shop_command]
  515. end
  516.  
  517. end
  518.  
  519. #===============================================================================
  520. class Window_ShopBuy < Window_Selectable
  521. #===============================================================================
  522. #--------------------------------------------------------------------------
  523. # Set Windowskin (overwrite from super)
  524. #--------------------------------------------------------------------------
  525. def set_the_skin
  526. @skin = WindowSkins::Skins[:window_shop_buy]
  527. end
  528.  
  529. end
  530.  
  531. #===============================================================================
  532. class Window_ShopSell < Window_ItemList
  533. #===============================================================================
  534. #--------------------------------------------------------------------------
  535. # Set Windowskin (overwrite from super)
  536. #--------------------------------------------------------------------------
  537. def set_the_skin
  538. @skin = WindowSkins::Skins[:window_shop_sell]
  539. end
  540.  
  541. end
  542.  
  543. #===============================================================================
  544. class Window_ShopNumber < Window_Selectable
  545. #===============================================================================
  546. #--------------------------------------------------------------------------
  547. # Set Windowskin (overwrite from super)
  548. #--------------------------------------------------------------------------
  549. def set_the_skin
  550. @skin = WindowSkins::Skins[:window_shop_number]
  551. end
  552.  
  553. end
  554.  
  555. #===============================================================================
  556. class Window_ShopStatus < Window_Base
  557. #===============================================================================
  558. #--------------------------------------------------------------------------
  559. # Set Windowskin (overwrite from super)
  560. #--------------------------------------------------------------------------
  561. def set_the_skin
  562. @skin = WindowSkins::Skins[:window_shop_status]
  563. end
  564.  
  565. end
  566.  
  567. #===============================================================================
  568. class Window_NameEdit < Window_Base
  569. #===============================================================================
  570. #--------------------------------------------------------------------------
  571. # Set Windowskin (overwrite from super)
  572. #--------------------------------------------------------------------------
  573. def set_the_skin
  574. @skin = WindowSkins::Skins[:window_name_edit]
  575. end
  576.  
  577. end
  578.  
  579. #===============================================================================
  580. class Window_NameInput < Window_Selectable
  581. #===============================================================================
  582. #--------------------------------------------------------------------------
  583. # Set Windowskin (overwrite from super)
  584. #--------------------------------------------------------------------------
  585. def set_the_skin
  586. @skin = WindowSkins::Skins[:window_name_input]
  587. end
  588.  
  589. end
  590.  
  591. #===============================================================================
  592. class Window_RenameInfo < Window_Selectable
  593. #===============================================================================
  594. #--------------------------------------------------------------------------
  595. # Set Windowskin (overwrite from super)
  596. #--------------------------------------------------------------------------
  597. def set_the_skin
  598. @skin = WindowSkins::Skins[:window_name_info]
  599. end
  600.  
  601. end
  602.  
  603. #===============================================================================
  604. class Window_RenameInfo_II < Window_Selectable
  605. #===============================================================================
  606. #--------------------------------------------------------------------------
  607. # Set Windowskin (overwrite from super)
  608. #--------------------------------------------------------------------------
  609. def set_the_skin
  610. @skin = WindowSkins::Skins[:window_name_info_II]
  611. end
  612.  
  613. end
  614.  
  615. #===============================================================================
  616. class Window_ChoiceList < Window_Command
  617. #===============================================================================
  618. #--------------------------------------------------------------------------
  619. # Set Windowskin (overwrite from super)
  620. #--------------------------------------------------------------------------
  621. def set_the_skin
  622. @skin = WindowSkins::Skins[:window_choice_list]
  623. end
  624.  
  625. end
  626.  
  627. #===============================================================================
  628. class Window_NumberInput < Window_Base
  629. #===============================================================================
  630. #--------------------------------------------------------------------------
  631. # Set Windowskin (overwrite from super)
  632. #--------------------------------------------------------------------------
  633. def set_the_skin
  634. @skin = WindowSkins::Skins[:window_number_input]
  635. end
  636.  
  637. end
  638.  
  639. #===============================================================================
  640. class Window_KeyItem < Window_ItemList
  641. #===============================================================================
  642. #--------------------------------------------------------------------------
  643. # Set Windowskin (overwrite from super)
  644. #--------------------------------------------------------------------------
  645. def set_the_skin
  646. @skin = WindowSkins::Skins[:window_key_item]
  647. end
  648.  
  649. end
  650.  
  651. #===============================================================================
  652. class Window_Message < Window_Base
  653. #===============================================================================
  654. #--------------------------------------------------------------------------
  655. # Set Windowskin (overwrite from super)
  656. #--------------------------------------------------------------------------
  657. def set_the_skin
  658. @skin = WindowSkins::Skins[:window_message]
  659. end
  660.  
  661. end
  662.  
  663. #===============================================================================
  664. class Window_ScrollText < Window_Base
  665. #===============================================================================
  666. #--------------------------------------------------------------------------
  667. # Set Windowskin (overwrite from super)
  668. #--------------------------------------------------------------------------
  669. def set_the_skin
  670. @skin = WindowSkins::Skins[:window_scroll_text]
  671. end
  672.  
  673. end
  674.  
  675. #===============================================================================
  676. class Window_MapName < Window_Base
  677. #===============================================================================
  678. #--------------------------------------------------------------------------
  679. # Set Windowskin (overwrite from super)
  680. #--------------------------------------------------------------------------
  681. def set_the_skin
  682. @skin = WindowSkins::Skins[:window_map_name]
  683. end
  684.  
  685. end
  686.  
  687. #===============================================================================
  688. class Window_BattleLog < Window_Selectable
  689. #===============================================================================
  690. #--------------------------------------------------------------------------
  691. # Set Windowskin (overwrite from super)
  692. #--------------------------------------------------------------------------
  693. def set_the_skin
  694. @skin = WindowSkins::Skins[:window_battle_log]
  695. end
  696.  
  697. end
  698.  
  699. #===============================================================================
  700. class Window_PartyCommand < Window_Command
  701. #===============================================================================
  702. #--------------------------------------------------------------------------
  703. # Set Windowskin (overwrite from super)
  704. #--------------------------------------------------------------------------
  705. def set_the_skin
  706. @skin = WindowSkins::Skins[:window_party_command]
  707. end
  708.  
  709. end
  710.  
  711. #===============================================================================
  712. class Window_ActorCommand < Window_Command
  713. #===============================================================================
  714. #--------------------------------------------------------------------------
  715. # Set Windowskin (overwrite from super)
  716. #--------------------------------------------------------------------------
  717. def set_the_skin
  718. @skin = WindowSkins::Skins[:window_actor_command]
  719. end
  720.  
  721. end
  722.  
  723. #===============================================================================
  724. class Window_BattleStatus < Window_Selectable
  725. #===============================================================================
  726. #--------------------------------------------------------------------------
  727. # Set Windowskin (overwrite from super)
  728. #--------------------------------------------------------------------------
  729. def set_the_skin
  730. @skin = WindowSkins::Skins[:window_battle_status]
  731. end
  732.  
  733. end
  734.  
  735. #===============================================================================
  736. class Window_BattleActor < Window_BattleStatus
  737. #===============================================================================
  738. #--------------------------------------------------------------------------
  739. # Set Windowskin (overwrite from super)
  740. #--------------------------------------------------------------------------
  741. def set_the_skin
  742. @skin = WindowSkins::Skins[:window_battle_actor]
  743. end
  744.  
  745. end
  746.  
  747. #===============================================================================
  748. class Window_BattleEnemy < Window_Selectable
  749. #===============================================================================
  750. #--------------------------------------------------------------------------
  751. # Set Windowskin (overwrite from super)
  752. #--------------------------------------------------------------------------
  753. def set_the_skin
  754. @skin = WindowSkins::Skins[:window_battle_enemy]
  755. end
  756.  
  757. end
  758.  
  759. #===============================================================================
  760. class Window_BattleSkill < Window_SkillList
  761. #===============================================================================
  762. #--------------------------------------------------------------------------
  763. # Set Windowskin (overwrite from super)
  764. #--------------------------------------------------------------------------
  765. def set_the_skin
  766. @skin = WindowSkins::Skins[:window_battle_skill]
  767. end
  768.  
  769. end
  770.  
  771. #===============================================================================
  772. class Window_BattleItem < Window_ItemList
  773. #===============================================================================
  774. #--------------------------------------------------------------------------
  775. # Set Windowskin (overwrite from super)
  776. #--------------------------------------------------------------------------
  777. def set_the_skin
  778. @skin = WindowSkins::Skins[:window_battle_item]
  779. end
  780.  
  781. end
  782.  
  783. #===============================================================================
  784. class Window_TitleCommand < Window_Command
  785. #===============================================================================
  786. #--------------------------------------------------------------------------
  787. # Set Windowskin (overwrite from super)
  788. #--------------------------------------------------------------------------
  789. def set_the_skin
  790. @skin = WindowSkins::Skins[:window_title_command]
  791. end
  792.  
  793. end
  794.  
  795. #===============================================================================
  796. class Window_GameEnd < Window_Command
  797. #===============================================================================
  798. #--------------------------------------------------------------------------
  799. # Set Windowskin (overwrite from super)
  800. #--------------------------------------------------------------------------
  801. def set_the_skin
  802. @skin = WindowSkins::Skins[:window_game_end]
  803. end
  804.  
  805. end
  806.  
  807. #===============================================================================
  808. class Window_DebugLeft < Window_Selectable
  809. #===============================================================================
  810. #--------------------------------------------------------------------------
  811. # Set Windowskin (overwrite from super)
  812. #--------------------------------------------------------------------------
  813. def set_the_skin
  814. @skin = WindowSkins::Skins[:window_debug_left]
  815. end
  816.  
  817. end
  818.  
  819. #===============================================================================
  820. class Window_DebugRight < Window_Selectable
  821. #===============================================================================
  822. #--------------------------------------------------------------------------
  823. # Set Windowskin (overwrite from super)
  824. #--------------------------------------------------------------------------
  825. def set_the_skin
  826. @skin = WindowSkins::Skins[:window_debug_right]
  827. end
  828.  
  829. end
  830.  
  831. # if $D13x[:Teleport]
  832. #===============================================================================
  833. class Window_TeleportCommand < Window_Command
  834. #===============================================================================
  835. #--------------------------------------------------------------------------
  836. # Set Windowskin (overwrite from super)
  837. #--------------------------------------------------------------------------
  838. def set_the_skin
  839. @skin = Teleport::Skins[:command]
  840. end
  841. end
  842.  
  843. #===============================================================================
  844. class Window_TeleportList < Window_Command
  845. #===============================================================================
  846. #--------------------------------------------------------------------------
  847. # Set Windowskin (overwrite from super)
  848. #--------------------------------------------------------------------------
  849. def set_the_skin
  850. @skin = Teleport::Skins[:tele_list]
  851. end
  852. end
  853.  
  854. #===============================================================================
  855. class Window_TeleMap < Window_Selectable
  856. #===============================================================================
  857. #--------------------------------------------------------------------------
  858. # Set Windowskin (overwrite from super)
  859. #--------------------------------------------------------------------------
  860. def set_the_skin
  861. @skin = Teleport::Skins[:tele_map]
  862. end
  863. end
  864.  
  865. #===============================================================================
  866. class Window_TeleGold < Window_Base
  867. #===============================================================================
  868. #--------------------------------------------------------------------------
  869. # Set Windowskin (overwrite from super)
  870. #--------------------------------------------------------------------------
  871. def set_the_skin
  872. @skin = Teleport::Skins[:tele_gold]
  873. end
  874. end
  875.  
  876. #===============================================================================
  877. class Window_TeleTime < Window_Base
  878. #===============================================================================
  879. #--------------------------------------------------------------------------
  880. # Set Windowskin (overwrite from super)
  881. #--------------------------------------------------------------------------
  882. def set_the_skin
  883. @skin = Teleport::Skins[:tele_time]
  884. end
  885. end
  886.  
  887. #===============================================================================
  888. class Window_TelePosi < Window_Base
  889. #===============================================================================
  890. #--------------------------------------------------------------------------
  891. # Set Windowskin (overwrite from super)
  892. #--------------------------------------------------------------------------
  893. def set_the_skin
  894. @skin = Teleport::Skins[:tele_gold]
  895. end
  896. end
  897.  
  898. #===============================================================================
  899. class Window_SPDSCommand < Window_Command
  900. #===============================================================================
  901. #--------------------------------------------------------------------------
  902. # Set Windowskin (overwrite from super)
  903. #--------------------------------------------------------------------------
  904. def set_the_skin
  905. @skin = SPDS::Skins[:main_command]
  906. end
  907. end
  908.  
  909. #===============================================================================
  910. class Window_SPDS_DistributeCommand < Window_Command
  911. #===============================================================================
  912. #--------------------------------------------------------------------------
  913. # Set Windowskin (overwrite from super)
  914. #--------------------------------------------------------------------------
  915. def set_the_skin
  916. @skin = SPDS::Skins[:spds_command]
  917. end
  918. end
  919.  
  920. #===============================================================================
  921. class Window_StatusSPDS < Window_Selectable
  922. #===============================================================================
  923. #--------------------------------------------------------------------------
  924. # Set Windowskin (overwrite from super)
  925. #--------------------------------------------------------------------------
  926. def set_the_skin
  927. @skin = SPDS::Skins[:main_status]
  928. end
  929. end
  930.  
  931. #===============================================================================
  932. class Window_SPDS_Blank < Window_Selectable
  933. #===============================================================================
  934. #--------------------------------------------------------------------------
  935. # Set Windowskin (overwrite from super)
  936. #--------------------------------------------------------------------------
  937. def set_the_skin
  938. @skin = SPDS::Skins[:dist_status]
  939. end
  940. end
  941.  
  942. #==============================================================================#
  943. # http://dekitarpg.wordpress.com/ #
  944. #==============================================================================#
  945. end
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