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ericdesouza

The Chaos Sniper

Apr 8th, 2018
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  1.  
  2. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  3. print("FE Compatibility: by WaverlyCole & Mokiros")
  4. InternalData = {}
  5. do
  6. script.Parent = owner.Character
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput"
  9. local function NewFakeEvent()
  10. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  11. return Fake
  12. end
  13. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  14. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  15. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  16. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  17. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  18. local function TriggerEvent(self,Event,...)
  19. local Trigger = Mouse[Event]
  20. if Trigger and Trigger.fakeEvent and Trigger.Function then
  21. Trigger.Function(...)
  22. end
  23. end
  24. Mouse.TrigEvent = TriggerEvent
  25. UserInputService.TrigEvent = TriggerEvent
  26. Event.OnServerEvent:Connect(function(FiredBy,Input)
  27. if FiredBy.Name ~= owner.Name then end
  28. if Input.MouseEvent then
  29. Mouse.Target = Input.Target
  30. Mouse.Hit = Input.Hit
  31. else
  32. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  33. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  34. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  35. end
  36. for _,Action in pairs(ContextActionService.Actions) do
  37. for _,Key in pairs(Action.Keys) do
  38. if Key==Input.KeyCode then
  39. Action.Function(Action.Name,Input.UserInputState,Input)
  40. end
  41. end
  42. end
  43. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  44. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  45. end
  46. end)
  47. InternalData["Mouse"] = Mouse
  48. InternalData["ContextActionService"] = ContextActionService
  49. InternalData["UserInputService"] = UserInputService
  50. Event.Parent = NLS([[
  51. local Player = owner
  52. local Event = script:WaitForChild("UserInput")
  53. local UserInputService = game:GetService("UserInputService")
  54. local Mouse = Player:GetMouse()
  55. local Input = function(Input,gameProcessedEvent)
  56. if gameProcessedEvent then return end
  57. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  58. end
  59. UserInputService.InputBegan:Connect(Input)
  60. UserInputService.InputEnded:Connect(Input)
  61. local Hit,Target
  62. while wait(1/30) do
  63. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  64. Hit,Targer = Mouse.Hit,Mouse.Target
  65. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  66. end
  67. end
  68. ]],owner.Character)
  69. end
  70. RealGame = game;game = setmetatable({},{
  71. __index = function (self,Index)
  72. local Sandbox = function (Thing)
  73. if Thing:IsA("Player") then
  74. local RealPlayer = Thing
  75. return setmetatable({},{
  76. __index = function (self,Index)
  77. local Type = type(RealPlayer[Index])
  78. if Type == "function" then
  79. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  80. return function (self)
  81. return InternalData["Mouse"]
  82. end
  83. end
  84. return function (self,...)
  85. return RealPlayer[Index](RealPlayer,...)
  86. end
  87. else
  88. return RealPlayer[Index]
  89. end
  90. end;
  91. __tostring = function(self)
  92. return RealPlayer.Name
  93. end
  94. })
  95. end
  96. end
  97. if RealGame[Index] then
  98. local Type = type(RealGame[Index])
  99. if Type == "function" then
  100. if Index:lower() == "getservice" or Index:lower() == "service" then
  101. return function (self,Service)
  102. if Service:lower() == "players" then
  103. return setmetatable({},{
  104. __index = function (self2,Index2)
  105. local RealService = RealGame:GetService(Service)
  106. local Type2 = type(Index2)
  107. if Type2 == "function" then
  108. return function (self,...)
  109. return RealService[Index2](RealService,...)
  110. end
  111. else
  112. if Index2:lower() == "localplayer" then
  113. return Sandbox(owner)
  114. end
  115. return RealService[Index2]
  116. end
  117. end;
  118. __tostring = function(self)
  119. return RealGame:GetService(Service).Name
  120. end
  121. })
  122. elseif Service:lower() == "contextactionservice" then
  123. return InternalData["ContextActionService"]
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["UserInputService"]
  126. elseif Service:lower() == "runservice" then
  127. return setmetatable({},{
  128. __index = function(self2,Index2)
  129. local RealService = RealGame:GetService(Service)
  130. local Type2 = type(Index2)
  131. if Type2 == "function" then
  132. return function (self,...)
  133. return RealService[Index2](RealService,...)
  134. end
  135. else
  136. if Index2:lower() == "bindtorenderstep" then
  137. return function (self,Name,Priority,Function)
  138. return RealGame:GetService("RunService").Stepped:Connect(Function)
  139. end
  140. end
  141. if Index2:lower() == "renderstepped" then
  142. return RealService["Stepped"]
  143. end
  144. return RealService[Index2]
  145. end
  146. end
  147. })
  148. else
  149. return RealGame:GetService(Service)
  150. end
  151. end
  152. end
  153. return function (self,...)
  154. return RealGame[Index](RealGame,...)
  155. end
  156. else
  157. if game:GetService(Index) then
  158. return game:GetService(Index)
  159. end
  160. return RealGame[Index]
  161. end
  162. else
  163. return nil
  164. end
  165. end
  166. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  167. print("Complete! Running...")
  168.  
  169.  
  170.  
  171. wait(0.016666666666666666)
  172. Effects = {}
  173. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  174. ff.Visible = false
  175. local char = game.Players.localPlayer.Character
  176. ssbm = Instance.new("Sound",char)
  177. ssbm.Volume = 2.5
  178. ssbm.Looped = true
  179. ssbm.Pitch = 1
  180. ssbm.SoundId = "rbxassetid://623268631"
  181. ssbm:Play()
  182. local txt = Instance.new("BillboardGui", char)
  183. txt.Adornee = char .Head
  184. txt.Name = "_status"
  185. txt.Size = UDim2.new(2, 0, 1.2, 0)
  186. txt.StudsOffset = Vector3.new(-9, 10, 0)
  187. local text = Instance.new("TextLabel", txt)
  188. text.Size = UDim2.new(10, 0, 7, 0)
  189. text.FontSize = "Size24"
  190. text.TextScaled = true
  191. text.TextTransparency = 0
  192. text.BackgroundTransparency = 1
  193. text.TextTransparency = 0
  194. text.TextStrokeTransparency = 0
  195. text.Font = "Fantasy"
  196. text.TextStrokeColor3 = Color3.new(0,0,0)
  197. text.Text = "Chaos Sniper"
  198. spawn(function()
  199. while wait(0.1) do
  200. text.TextStrokeColor3 = BrickColor.random().Color
  201. text.TextColor3 = BrickColor.random().Color
  202. end
  203. end)
  204. local Player = game.Players.localPlayer
  205. script.Parent = Player.PlayerGui
  206. local Character = Player.Character
  207. local Humanoid = Character.Humanoid
  208. local Mouse = Player:GetMouse()
  209. local LeftArm = Character["Left Arm"]
  210. local RightArm = Character["Right Arm"]
  211. local LeftLeg = Character["Left Leg"]
  212. local RightLeg = Character["Right Leg"]
  213. local Head = Character.Head
  214. local Torso = Character.Torso
  215.  
  216.  
  217.  
  218.  
  219.  
  220. local Camera = game.Workspace.CurrentCamera
  221. local RootPart = Character.HumanoidRootPart
  222. local RootJoint = RootPart.RootJoint
  223. local attack = false
  224. local Anim = "Idle"
  225. local attacktype = 1
  226. local Headvelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  227. local velocity = RootPart.Velocity.y
  228. local sine = 0
  229. local change = 1
  230. local Create = LoadLibrary("RbxUtility").Create
  231. local m = Create("Model")({
  232. Parent = Character,
  233. Name = "WeaponModel"
  234. })
  235. Humanoid.Animator.Parent = nil
  236. Character.Animate.Parent = nil
  237. Humanoid.MaxHealth = math.huge
  238. Humanoid.Health = math.huge
  239. Humanoid.WalkSpeed = 130
  240. Humanoid.JumpPower = 135
  241. LeftArm.CanCollide = false
  242. RightArm.CanCollide = false
  243. LeftLeg.CanCollide = false
  244. RightLeg.CanCollide = false
  245. Torso.CanCollide = false
  246. Head.CanCollide = false
  247.  
  248.  
  249.  
  250. function chatfunc(text)
  251. local chat = coroutine.wrap(function()
  252. if char:FindFirstChild("TalkingBillBoard")~= nil then
  253. char:FindFirstChild("TalkingBillBoard"):destroy()
  254. end
  255. local naeeym2 = Instance.new("BillboardGui",char)
  256. naeeym2.Size = UDim2.new(0,100,0,40)
  257. naeeym2.StudsOffset = Vector3.new(0,3,0)
  258. naeeym2.Adornee = char.Head
  259. naeeym2.Name = "TalkingBillBoard"
  260. local tecks2 = Instance.new("TextLabel",naeeym2)
  261. tecks2.BackgroundTransparency = 1
  262. tecks2.BorderSizePixel = 0
  263. tecks2.Text = ""
  264. tecks2.Font = "Fantasy"
  265. tecks2.TextSize = 30
  266. tecks2.TextStrokeTransparency = 0
  267. tecks2.TextColor3 = Color3.new(0,0,0)
  268. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  269. tecks2.Size = UDim2.new(1,0,0.5,0)
  270. local tecks3 = Instance.new("TextLabel",naeeym2)
  271. tecks3.BackgroundTransparency = 1
  272. tecks3.BorderSizePixel = 0
  273. tecks3.Text = ""
  274. tecks3.Font = "Fantasy"
  275. tecks3.TextSize = 30
  276. tecks3.TextStrokeTransparency = 0
  277. tecks3.TextColor3 = Color3.new(0,0,0)
  278. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  279. tecks3.Size = UDim2.new(1,0,0.5,0)
  280. spawn(function()
  281. while wait(0.04) do
  282. tecks3.TextStrokeColor3 = BrickColor.random().Color
  283. tecks2.TextStrokeColor3 = BrickColor.random().Color
  284. end
  285. end)
  286. for i = 1,string.len(text),1 do
  287.  
  288. tecks2.Text = string.sub(text,1,i)
  289. tecks3.Text = string.sub(text,1,i)
  290. wait(0.01)
  291. end
  292. wait(2)
  293. for i = 1, 50 do
  294.  
  295. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  296. tecks2.Rotation = tecks2.Rotation - .8
  297. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  298. tecks2.TextTransparency = tecks2.TextTransparency + .04
  299. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  300. tecks3.Rotation = tecks2.Rotation + .8
  301. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  302. tecks3.TextTransparency = tecks2.TextTransparency + .04
  303. end
  304. naeeym2:Destroy()
  305. end)
  306. chat()
  307.  
  308. end
  309. function onChatted(msg)
  310. chatfunc(msg)
  311.  
  312. end
  313. Player.Chatted:connect(onChatted)
  314.  
  315. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,1,0)),
  316. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,0)),
  317. ColorSequenceKeypoint.new(0.32, Color3.new(1,1,0)),
  318. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,0)),
  319. ColorSequenceKeypoint.new(0.64, Color3.new(1,1,0)),
  320. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,0)),
  321. ColorSequenceKeypoint.new(0.96, Color3.new(1,1,0)),
  322. ColorSequenceKeypoint.new(1, Color3.new(1,1,0))}
  323. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  324. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  325. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  326. Trail.Texture = "rbxassetid://947033349" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  327. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  328. Trail.Enabled = true
  329. local function newMotor(part0, part1, c0, c1)
  330. local w = Create("Motor")({
  331. Parent = part0,
  332. Part0 = part0,
  333. Part1 = part1,
  334. C0 = c0,
  335. C1 = c1
  336. })
  337. return w
  338. end
  339. function clerp(a, b, t)
  340. return a:lerp(b, t)
  341. end
  342. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  343. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  344. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  345. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  346. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  347. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  348. RootJoint.C1 = CFrame.new(0, 0, 0)
  349. RootJoint.C0 = CFrame.new(0, 0, 0)
  350. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  351. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  352. local rarmc1 = RW.C1
  353. local larmc1 = LW.C1
  354. local rlegc1 = RH.C1
  355. local llegc1 = LH.C1
  356. local resetc1 = false
  357. function PlayAnimationFromTable(table, speed, bool)
  358. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  359. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  360. RW.C0 = clerp(RW.C0, table[3], speed)
  361. LW.C0 = clerp(LW.C0, table[4], speed)
  362. RH.C0 = clerp(RH.C0, table[5], speed)
  363. LH.C0 = clerp(LH.C0, table[6], speed)
  364. if bool == true and resetc1 == false then
  365. resetc1 = true
  366. RootJoint.C1 = RootJoint.C1
  367. Torso.Neck.C1 = Torso.Neck.C1
  368. RW.C1 = rarmc1
  369. LW.C1 = larmc1
  370. RH.C1 = rlegc1
  371. LH.C1 = llegc1
  372. end
  373. end
  374. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  375. script:WaitForChild("Heartbeat")
  376. frame = 0.03333333333333333
  377. tf = 0
  378. allowframeloss = false
  379. tossremainder = false
  380. lastframe = tick()
  381. script.Heartbeat:Fire()
  382. game:GetService("RunService").Heartbeat:connect(function(s, p)
  383. tf = tf + s
  384. if tf >= frame then
  385. if allowframeloss then
  386. script.Heartbeat:Fire()
  387. lastframe = tick()
  388. else
  389. for i = 1, math.floor(tf / frame) do
  390. script.Heartbeat:Fire()
  391. end
  392. lastframe = tick()
  393. end
  394. if tossremainder then
  395. tf = 0
  396. else
  397. tf = tf - frame * math.floor(tf / frame)
  398. end
  399. end
  400. end)
  401. function swait(num)
  402. if num == 0 or num == nil then
  403. ArtificialHB.Event:wait()
  404. else
  405. for i = 0, num do
  406. ArtificialHB.Event:wait()
  407. end
  408. end
  409. end
  410. function RemoveOutlines(part)
  411. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  412. end
  413. CFuncs = {
  414. Part = {
  415. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  416. local Part = Create("Part")({
  417. Parent = Parent,
  418. Reflectance = Reflectance,
  419. Transparency = Transparency,
  420. CanCollide = false,
  421. Locked = true,
  422. BrickColor = BrickColor.new(tostring(BColor)),
  423. Name = Name,
  424. Size = Size,
  425. Material = Material
  426. })
  427. RemoveOutlines(Part)
  428. return Part
  429. end
  430. },
  431. Mesh = {
  432. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  433. local Msh = Create(Mesh)({
  434. Parent = Part,
  435. Offset = OffSet,
  436. Scale = Scale
  437. })
  438. if Mesh == "SpecialMesh" then
  439. Msh.MeshType = MeshType
  440. Msh.MeshId = MeshId
  441. end
  442. return Msh
  443. end
  444. },
  445. Weld = {
  446. Create = function(Parent, Part0, Part1, C0, C1)
  447. local Weld = Create("Weld")({
  448. Parent = Parent,
  449. Part0 = Part0,
  450. Part1 = Part1,
  451. C0 = C0,
  452. C1 = C1
  453. })
  454. return Weld
  455. end
  456. },
  457. Sound = {
  458. Create = function(id, par, vol, pit)
  459. coroutine.resume(coroutine.create(function()
  460. local Sound = Create("Sound")({
  461. Volume = vol,
  462. Pitch = pit or 1,
  463. SoundId = "rbxassetid://" .. id,
  464. Parent = par or workspace
  465. })
  466. Sound:play()
  467. game:GetService("Debris"):AddItem(Sound, 10)
  468. end))
  469. end
  470. },
  471. Decal = {
  472. Create = function(Color, Texture, Transparency, Name, Parent)
  473. local Decal = Create("Decal")({
  474. Color3 = Color,
  475. Texture = "rbxassetid://" .. Texture,
  476. Transparency = Transparency,
  477. Name = Name,
  478. Parent = Parent
  479. })
  480. return Decal
  481. end
  482. },
  483. BillboardGui = {
  484. Create = function(Parent, Image, Position, Size)
  485. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  486. BillPar.CFrame = CFrame.new(Position)
  487. local Bill = Create("BillboardGui")({
  488. Parent = BillPar,
  489. Adornee = BillPar,
  490. Size = UDim2.new(1, 0, 1, 0),
  491. SizeOffset = Vector2.new(Size, Size)
  492. })
  493. local d = Create("ImageLabel", Bill)({
  494. Parent = Bill,
  495. BackgroundTransparency = 1,
  496. Size = UDim2.new(1, 0, 1, 0),
  497. Image = "rbxassetid://" .. Image
  498. })
  499. return BillPar
  500. end
  501. },
  502. ParticleEmitter = {
  503. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  504. local Particle = Create("ParticleEmitter")({
  505. Parent = Parent,
  506. Color = ColorSequence.new(Color1, Color2),
  507. LightEmission = LightEmission,
  508. Size = Size,
  509. Texture = Texture,
  510. Transparency = Transparency,
  511. ZOffset = ZOffset,
  512. Acceleration = Accel,
  513. Drag = Drag,
  514. LockedToPart = LockedToPart,
  515. VelocityInheritance = VelocityInheritance,
  516. EmissionDirection = EmissionDirection,
  517. Enabled = Enabled,
  518. Lifetime = LifeTime,
  519. Rate = Rate,
  520. Rotation = Rotation,
  521. RotSpeed = RotSpeed,
  522. Speed = Speed,
  523. VelocitySpread = VelocitySpread
  524. })
  525. return Particle
  526. end
  527. },
  528. CreateTemplate = {}
  529. }
  530. function rayCast(Position, Direction, Range, Ignore)
  531. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  532. end
  533. function findNearestHead(pos)
  534. local list = game.Workspace:children()
  535. local head
  536. local dist = 1000
  537. local temp, human, temp2
  538. for x = 1, #list do
  539. temp2 = list[x]
  540. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  541. temp = temp2:findFirstChild("Head")
  542. human = temp2:findFirstChild("Humanoid")
  543. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  544. head = temp
  545. dist = (temp.Position - pos).magnitude
  546. end
  547. end
  548. end
  549. return head, dist
  550. end
  551. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  552. if hit.Parent == nil then
  553. return
  554. end
  555. local h = hit.Parent:FindFirstChild("Humanoid")
  556. for _, v in pairs(hit.Parent:children()) do
  557. if v:IsA("Humanoid") then
  558. h = v
  559. end
  560. end
  561. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  562. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  563. return
  564. end
  565. local c = Create("ObjectValue")({
  566. Name = "creator",
  567. Value = game:service("Players").LocalPlayer,
  568. Parent = h
  569. })
  570. game:GetService("Debris"):AddItem(c, 0.5)
  571. if HitSound ~= nil and HitPitch ~= nil then
  572. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  573. end
  574. local Damage = math.random(1,1)
  575. local blocked = false
  576. local block = hit.Parent:findFirstChild("Block")
  577. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  578. blocked = true
  579. block.Value = block.Value - 1
  580. print(block.Value)
  581. end
  582. if blocked == false then
  583. h.Health = h.Health - Damage
  584. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.random().Color)
  585. else
  586. h.Health = h.Health - Damage / 2
  587. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.random().Color)
  588. end
  589. if Type == "Knockdown" then
  590. local hum = hit.Parent.Humanoid
  591. hum.PlatformStand = true
  592. coroutine.resume(coroutine.create(function(HHumanoid)
  593. swait(1)
  594. HHumanoid.PlatformStand = false
  595. end), hum)
  596. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  597. local bodvol = Create("BodyVelocity")({
  598. velocity = angle * knockback,
  599. P = math.huge,
  600. maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
  601. Parent = hit
  602. })
  603. local rl = Create("BodyAngularVelocity")({
  604. P = 3000,
  605. maxTorque = Vector3.new(math.huge, math.huge, math.huge) * math.huge,
  606. angularvelocity = Vector3.new(math.random(math.huge, math.huge), math.random(math.huge, math.huge), math.random(math.huge, math.huge)),
  607. Parent = hit
  608. })
  609. game:GetService("Debris"):AddItem(bodvol, 0.5)
  610. game:GetService("Debris"):AddItem(rl, 0.5)
  611. elseif Type == "Normal" then
  612. local vp = Create("BodyVelocity")({
  613. P = 500,
  614. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  615. velocity = Property.CFrame.lookVector * knockback + Property.Velocity * math.huge
  616. })
  617. if knockback > 0 then
  618. vp.Parent = hit.Parent.Head
  619. end
  620. game:GetService("Debris"):AddItem(vp, 0.5)
  621. elseif Type == "Up" then
  622. local bodvol = Create("BodyVelocity")({
  623. velocity = angle * knockback,
  624. P = math.huge,
  625. maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
  626. Parent = hit
  627. })
  628. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  629. elseif Type == "DarkUp" then
  630. coroutine.resume(coroutine.create(function()
  631. for i = 0, 1, 0.1 do
  632. swait()
  633. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Head.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  634. end
  635. end))
  636. local bodvol = Create("BodyVelocity")({
  637. velocity = angle * knockback,
  638. P = math.huge,
  639. maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
  640. Parent = hit
  641. })
  642. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  643. elseif Type == "Snare" then
  644. local bp = Create("BodyPosition")({
  645. P = math.huge,
  646. D = math.huge,
  647. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  648. position = hit.Parent.Head.Position,
  649. Parent = hit.Parent.Head
  650. })
  651. game:GetService("Debris"):AddItem(bp, 1)
  652. elseif Type == "Freeze" then
  653. local BodPos = Create("BodyPosition")({
  654. P = math.huge,
  655. D = math.huge,
  656. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  657. position = hit.Parent.Head.Position,
  658. Parent = hit.Parent.Head
  659. })
  660. local BodGy = Create("BodyGyro")({
  661. maxTorque = Vector3.new(math.huge, math.huge, math.huge) * math.huge,
  662. P = math.huge,
  663. Parent = hit.Parent.Head,
  664. cframe = hit.Parent.Head.CFrame
  665. })
  666. hit.Parent.Head.Anchored = true
  667. coroutine.resume(coroutine.create(function(Part)
  668. swait(1.5)
  669. Part.Anchored = false
  670. end), hit.Parent.Head)
  671. game:GetService("Debris"):AddItem(BodPos, 3)
  672. game:GetService("Debris"):AddItem(BodGy, 3)
  673. end
  674. local debounce = Create("BoolValue")({
  675. Name = "DebounceHit",
  676. Parent = hit.Parent,
  677. Value = true
  678. })
  679. game:GetService("Debris"):AddItem(debounce, Delay)
  680. c = Create("ObjectValue")({
  681. Name = "creator",
  682. Value = Player,
  683. Parent = h
  684. })
  685. game:GetService("Debris"):AddItem(c, 0.5)
  686. end
  687. end
  688. function ShowDamage(Pos, Text, Time, Color)
  689. local Rate = 0.03333333333333333
  690. local Pos = Pos or Vector3.new(0, 0, 0)
  691. local Text = Text or ""
  692. local Time = Time or 2
  693. local Color = Color or Color3.new(1, 0, 1)
  694. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  695. EffectPart.Anchored = true
  696. local BillboardGui = Create("BillboardGui")({
  697. Size = UDim2.new(3, 0, 3, 0),
  698. Adornee = EffectPart,
  699. Parent = EffectPart
  700. })
  701. local TextLabel = Create("TextLabel")({
  702. BackgroundTransparency = 1,
  703. Size = UDim2.new(1, 0, 1, 0),
  704. Text = Text,
  705. Font = "SciFi",
  706. TextColor3 = Color,
  707. TextScaled = true,
  708. Parent = BillboardGui
  709. })
  710. game.Debris:AddItem(EffectPart, Time)
  711. EffectPart.Parent = game:GetService("Workspace")
  712. delay(0, function()
  713. local Frames = Time / Rate
  714. for Frame = 1, Frames do
  715. wait(Rate)
  716. local Percent = Frame / Frames
  717. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  718. TextLabel.TextTransparency = Percent
  719. end
  720. if EffectPart and EffectPart.Parent then
  721. EffectPart:Destroy()
  722. end
  723. end)
  724. end
  725. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  726. for _, c in pairs(workspace:children()) do
  727. local hum = c:findFirstChild("Humanoid")
  728. if hum ~= nil then
  729. local head = c:findFirstChild("Head")
  730. if head ~= nil then
  731. local targ = head.Position - Part.Position
  732. local mag = targ.magnitude
  733. if Magnitude >= mag and c.Name ~= Player.Name then
  734. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
  735. end
  736. end
  737. end
  738. end
  739. end
  740. Handle = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, BrickColor.Random(), "Handle", Vector3.new(0.400000036, 0.400000006, 1.20000005))
  741. HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0921096802, -1.06268024, -0.143123627, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  742. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.200000003))
  743. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.503977776, -0.339992523, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  744. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
  745. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  746. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.0817871094, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  747. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  748. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.560000062, 0.200000003))
  749. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  750. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  751. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  752. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.303993225, -1.18399811, 0.00179290771, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  753. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
  754. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.200000003, 0.24000001))
  755. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.02399826, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  756. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  757. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
  758. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  759. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  760. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.400000066, 0.24000001, 0.400000006))
  761. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360696793, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
  762. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  763. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000217, 0.200000003, 0.24000001))
  764. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.994522095, 0.660827637, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  765. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  766. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  767. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, 0.0782165527, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  768. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  769. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.480000079, 0.24000001, 0.400000006))
  770. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.44069862, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
  771. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  772. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.240000039, 0.56400001, 0.200000003))
  773. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.54615593, 0.105833054, -5.56945801E-4, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
  774. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.840000033))
  775. Part1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  776. PartWeld = CFuncs.Weld.Create(m, Handle, Part1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143982887, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  777. CFuncs.Mesh.Create("BlockMesh", Part1, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.800000072, 1))
  778. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  779. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999514, -0.459999084, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  780. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  781. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
  782. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600773, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  783. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
  784. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.24000001, 0.200000003, 0.24000001))
  785. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0160188675, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  786. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  787. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  788. PartWeld = CFuncs.Weld.Create(m, Handle, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66395569, -0.739994049, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  789. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
  790. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.240000054, 0.200000003))
  791. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0999918, -0.579998016, -0.00579071045, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  792. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
  793. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  794. PartWeld = CFuncs.Weld.Create(m, Handle, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.69601679, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  795. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
  796. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  797. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.700000763, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  798. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  799. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.351999998, 0.24000001))
  800. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341727257, 0.16400528, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  801. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  802. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183994293, -1.14399719, -0.158203125, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  803. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  804. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  805. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183990479, -1.14399338, 0.161781311, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  806. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  807. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.92000008, 0.200000003, 0.24000001))
  808. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  809. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  810. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000148, 0.351999998, 0.24000001))
  811. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.640586853, 0.0887641907, -0.00178527832, 0, -0.965925872, 0.258818984, 0, 0.258818984, 0.965925872, -1, 0, 0))
  812. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.75999987, 0.240000039, 0.24000001))
  813. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.1760211, -0.179992676, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  814. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000038, 0.200000003, 0.200000003))
  815. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663973808, -0.81999588, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  816. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.800000072))
  817. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.319999993, 0.560000002, 0.24000001))
  818. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.30395985, -0.659992218, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  819. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000029, 0.200000003, 0.24000001))
  820. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600916, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  821. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
  822. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.24000001, 0.200000003))
  823. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0639743805, -0.179992676, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  824. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.840000033))
  825. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.399999976, 0.24000001))
  826. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.54395485, -0.739994049, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  827. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.799999833, 1, 1))
  828. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000038, 0.400000006, 0.24000001))
  829. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663974762, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  830. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
  831. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600916, -0.139995575, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  832. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
  833. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.480000019, 0.319999993, 0.200000003))
  834. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.38396263, -0.379989624, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  835. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  836. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
  837. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.023979187, -0.899997711, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  838. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  839. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.12, 0.400000006, 0.24000001))
  840. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.880693436, 0.645389557, -0.00178527832, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
  841. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.20000017, 0.200000003, 0.24000001))
  842. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.11452484, 0.796833038, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  843. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.960000098, 1))
  844. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43599987, 0.488000005, 0.200000003))
  845. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.77400494, -0.460571289, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  846. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  847. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
  848. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  849. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  850. Part24 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.84000003, 0.320000023, 0.200000003))
  851. PartWeld = CFuncs.Weld.Create(m, Handle, Part24, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.13602066, -0.456577301, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  852. CFuncs.Mesh.Create("BlockMesh", Part24, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  853. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.560000062, 0.200000003, 0.24000001))
  854. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.77600718, -0.619998932, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  855. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
  856. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.240000159, 0.200000003, 0.200000003))
  857. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960187912, -0.299991608, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  858. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  859. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  860. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  861. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  862. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(2.24000001, 0.240000039, 0.24000001))
  863. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.936019897, -0.740001678, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  864. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  865. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0239887238, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  866. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  867. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  868. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601658, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  869. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  870. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.559999943, 0.200000003, 0.200000003))
  871. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303974152, -0.0199928284, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  872. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
  873. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.800000012, 0.24000001, 0.200000003))
  874. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.697479248, -0.204208374, -5.56945801E-4, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  875. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  876. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43999994, 0.200000003, 0.24000001))
  877. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.899993896, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  878. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  879. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.27999985, 0.320000023, 0.24000001))
  880. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69599819, -0.379993439, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  881. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  882. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960140228, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  883. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000066, 0.800000072, 1))
  884. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43999994, 0.200000003, 0.200000003))
  885. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.979995728, 0.00221252441, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  886. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.720000088))
  887. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
  888. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601706, -0.900001526, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  889. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  890. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000148, 0.200000003, 0.200000003))
  891. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.783975601, -0.299995422, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  892. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  893. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000029, 0.24000001, 0.24000001))
  894. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600821, -0.419994354, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  895. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  896. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  897. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  898. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  899. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.16178894, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  900. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  901. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  902. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.158210754, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  903. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  904. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.480000019, 0.320000023))
  905. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.376020432, -0.459991455, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  906. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  907. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
  908. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.376021385, 0.379989624, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  909. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  910. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  911. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.16178894, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  912. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  913. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.319999993))
  914. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.339988708, 1.30396938, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  915. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  916. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  917. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.023979187, -0.459991455, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  918. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  919. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  920. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.183997154, -1.02399826, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  921. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
  922. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  923. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599924, -0.0782165527, -0.340000153, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  924. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  925. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  926. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.143980026, 0.579998016, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  927. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  928. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  929. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.819999695, 0.303976059, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  930. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  931. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  932. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.143980026, -0.579998016, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  933. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  934. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  935. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.459991455, -0.023979187, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  936. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  937. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  938. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 3.45600224, 0.579998016, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  939. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  940. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  941. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599924, -0.0817871094, -0.340000153, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  942. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  943. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.248000011, 0.320000023, 0.200000003))
  944. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.296023369, -0.477993011, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  945. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
  946. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.24000001))
  947. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 1.89601326, 0.419994354, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  948. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  949. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  950. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 3.4560008, -0.659992218, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  951. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  952. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  953. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.859996796, -1.02396774, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  954. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  955. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  956. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0960197449, -0.339992523, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  957. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  958. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  959. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.57602215, -1.02399826, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  960. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
  961. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  962. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.299995422, 1.22396374, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  963. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  964. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 1.20000005, 0.200000003))
  965. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -1.13601112, 0.379993439, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  966. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  967. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.248000011, 0.22800003, 0.200000003))
  968. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0220222473, -0.477993011, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  969. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
  970. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  971. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  972. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  973. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  974. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599543, -0.0782165527, 0.81999588, 0, 1, 0, 1, 0, 0, 0, 0, -1))
  975. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  976. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  977. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.158210754, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  978. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  979. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.320000023, 0.200000003))
  980. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, 0.379993439, 1.66396999, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  981. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.400000036))
  982. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.24000001, 0.200000003))
  983. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.179988861, -0.2560215, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  984. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  985. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  986. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599543, -0.0817871094, 0.81999588, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  987. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  988. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  989. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.299995422, -1.02396679, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  990. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  991. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  992. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.459991455, 1.54396248, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  993. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.799999952))
  994. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
  995. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -2.21600771, -0.659992218, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  996. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  997. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.640000045, 0.319999933))
  998. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.56945801E-4, 0.299995422, 0.136026382, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  999. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.840000153, 1, 1))
  1000. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.239999995))
  1001. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, -0.899993896, -1.02397919, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  1002. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  1003. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.720000029, 0.239999995))
  1004. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -3.69600487, -0.17999649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1005. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1006. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1007. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.303975105, -1.10400009, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1008. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1009. Barrel = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, BrickColor.Random(), "Barrel", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  1010. BarrelWeld = CFuncs.Weld.Create(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.500003815, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1011. CFuncs.Mesh.Create("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  1012. JetpackHandle = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "JetpackHandle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1013. JetpackHandleWeld = CFuncs.Weld.Create(m, Character.Torso, JetpackHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, -0.400000662, -2.30000019, 0.999999821, -3.64178788E-7, -8.94072372E-8, 3.63716538E-7, 1, 7.422572E-10, 2.98025853E-8, -1.13686838E-13, 0.999999881))
  1014. EffectPartR1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR1", Vector3.new(0.5, 0.5, 0.300000012))
  1015. EffectPartR1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09364891, -0.187623501, -0.0701560974, 0.906307757, 3.29325474E-7, -0.422617853, -0.144542456, 0.939694047, -0.309971899, 0.397131324, 0.34201628, 0.851652086))
  1016. EffectPartL1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL1", Vector3.new(0.5, 0.5, 0.300000012))
  1017. EffectPartL1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02251816, -0.220495224, 0.120153427, 0.965927601, 1.32644391E-6, 0.258812487, 0.0885165557, 0.939698577, -0.330363601, -0.243205622, 0.342014492, 0.907681763))
  1018. EffectPartR2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR2", Vector3.new(0.5, 0.5, 0.300000012))
  1019. EffectPartR2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.093647, 0.123265266, 0.0195560455, 0.906307757, 3.29325474E-7, -0.422617853, -0.109380148, 0.965926826, -0.234566003, 0.408217847, 0.25881511, 0.875427186))
  1020. EffectPartL2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL2", Vector3.new(0.5, 0.5, 0.300000012))
  1021. EffectPartL2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02252197, 0.0983912945, 0.212385654, 0.96592772, 1.15327362E-6, 0.258813411, 0.0669838786, 0.965926588, -0.249997437, -0.249995068, 0.258815855, 0.933015227))
  1022. EffectPartL3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL3", Vector3.new(0.400000006, 0.5, 0.300000012))
  1023. EffectPartL3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.86114502, 1.02306592, -0.343766928, 0.981060922, -0.0278283078, 0.19168894, -0.0858270004, 0.824720919, 0.558989346, -0.173645675, -0.56485492, 0.806713104))
  1024. EffectPartR3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR3", Vector3.new(0.400000006, 0.5, 0.300000012))
  1025. EffectPartR3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.83058548, 1.0264864, -0.312187195, 0.981061339, 0.0278254021, -0.191695988, 0.0858334452, 0.824721098, 0.558989942, 0.173649624, -0.564855158, 0.806710064))
  1026. CFuncs.Mesh.Create("SpecialMesh", JetpackHandle, Enum.MeshType.FileMesh, "rbxassetid://665940542", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 1.29999995))
  1027. for _,v in pairs(m:children()) do
  1028. if v:IsA("Part") then
  1029. v.CanCollide = false
  1030. end
  1031. end
  1032. for _,v in pairs(m:children()) do
  1033. if v:IsA("Part") then
  1034. v.Material = "Neon"
  1035. v.Transparency = 0.5
  1036. end
  1037. end
  1038. spawn(function()
  1039. while wait() do
  1040. for _,v in pairs(m:children()) do
  1041. if v:IsA("Part") then
  1042. v.BrickColor=BrickColor.random()
  1043. end
  1044. end
  1045. end
  1046. end)
  1047.  
  1048.  
  1049.  
  1050. JetpackHandle.Mesh.TextureId = "rbxassetid://665940699"
  1051. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  1052. Effects = {
  1053. Block = {
  1054.  
  1055. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1056. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1057. prt.Anchored = true
  1058. prt.CFrame = cframe
  1059. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1060. game:GetService("Debris"):AddItem(prt, 10)
  1061. if Type == 1 or Type == nil then
  1062. table.insert(Effects, {
  1063. prt,
  1064. "Block1",
  1065. delay,
  1066. x3,
  1067. y3,
  1068. z3,
  1069. msh
  1070. })
  1071. elseif Type == 2 then
  1072. table.insert(Effects, {
  1073. prt,
  1074. "Block2",
  1075. delay,
  1076. x3,
  1077. y3,
  1078. z3,
  1079. msh
  1080. })
  1081. end
  1082. end
  1083. },
  1084. Cylinder = {
  1085. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1086. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1087. prt.Anchored = true
  1088. prt.CFrame = cframe
  1089. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1090. game:GetService("Debris"):AddItem(prt, 2)
  1091. Effects[#Effects + 1] = {
  1092. prt,
  1093. "Cylinder",
  1094. delay,
  1095. x3,
  1096. y3,
  1097. z3,
  1098. msh
  1099. }
  1100. end
  1101. },
  1102. Head = {
  1103. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1104. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1105. prt.Anchored = true
  1106. prt.CFrame = cframe
  1107. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1108. game:GetService("Debris"):AddItem(prt, 10)
  1109. table.insert(Effects, {
  1110. prt,
  1111. "Cylinder",
  1112. delay,
  1113. x3,
  1114. y3,
  1115. z3,
  1116. msh
  1117. })
  1118. end
  1119. },
  1120. Sphere = {
  1121. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1122. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1123. prt.Anchored = true
  1124. prt.CFrame = cframe
  1125. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1126. game:GetService("Debris"):AddItem(prt, 10)
  1127. table.insert(Effects, {
  1128. prt,
  1129. "Cylinder",
  1130. delay,
  1131. x3,
  1132. y3,
  1133. z3,
  1134. msh
  1135. })
  1136. end
  1137. },
  1138. Elect = {
  1139. Create = function(cff, x, y, z)
  1140. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  1141. prt.Anchored = true
  1142. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1143. prt.CFrame = CFrame.new(prt.Position)
  1144. game:GetService("Debris"):AddItem(prt, 2)
  1145. local xval = math.random() / 2
  1146. local yval = math.random() / 2
  1147. local zval = math.random() / 2
  1148. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1149. table.insert(Effects, {
  1150. prt,
  1151. "Elec",
  1152. 0.1,
  1153. x,
  1154. y,
  1155. z,
  1156. xval,
  1157. yval,
  1158. zval
  1159. })
  1160. end
  1161. },
  1162. Ring = {
  1163. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1164. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1165. prt.Anchored = true
  1166. prt.CFrame = cframe
  1167. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1168. game:GetService("Debris"):AddItem(prt, 10)
  1169. table.insert(Effects, {
  1170. prt,
  1171. "Cylinder",
  1172. delay,
  1173. x3,
  1174. y3,
  1175. z3,
  1176. msh
  1177. })
  1178. end
  1179. },
  1180. Wave = {
  1181. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1182. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1183. prt.Anchored = true
  1184. prt.CFrame = cframe
  1185. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1186. game:GetService("Debris"):AddItem(prt, 10)
  1187. table.insert(Effects, {
  1188. prt,
  1189. "Cylinder",
  1190. delay,
  1191. x3,
  1192. y3,
  1193. z3,
  1194. msh
  1195. })
  1196. end
  1197. },
  1198. Break = {
  1199. Create = function(brickcolor, cframe, x1, y1, z1)
  1200. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1201. prt.Anchored = true
  1202. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1203. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1204. local num = math.random(10, 50) / 1000
  1205. game:GetService("Debris"):AddItem(prt, 10)
  1206. table.insert(Effects, {
  1207. prt,
  1208. "Shatter",
  1209. num,
  1210. prt.CFrame,
  1211. math.random() - math.random(),
  1212. 0,
  1213. math.random(50, 100) / 100
  1214. })
  1215. end
  1216. },
  1217. Fire = {
  1218. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1219. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1220. prt.Anchored = true
  1221. prt.CFrame = cframe
  1222. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1223. game:GetService("Debris"):AddItem(prt, 10)
  1224. table.insert(Effects, {
  1225. prt,
  1226. "Fire",
  1227. delay,
  1228. 1,
  1229. 1,
  1230. 1,
  1231. msh
  1232. })
  1233. end
  1234. },
  1235. FireWave = {
  1236. Create = function(brickcolor, cframe, x1, y1, z1)
  1237. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1238. prt.Anchored = true
  1239. prt.CFrame = cframe
  1240. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1241. local d = Create("Decal")({
  1242. Parent = prt,
  1243. Texture = "rbxassetid://26356434",
  1244. Face = "Top"
  1245. })
  1246. local d = Create("Decal")({
  1247. Parent = prt,
  1248. Texture = "rbxassetid://26356434",
  1249. Face = "Bottom"
  1250. })
  1251. game:GetService("Debris"):AddItem(prt, 10)
  1252. table.insert(Effects, {
  1253. prt,
  1254. "FireWave",
  1255. 1,
  1256. 30,
  1257. math.random(400, 600) / 100,
  1258. msh
  1259. })
  1260. end
  1261. },
  1262. Lightning = {
  1263. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1264. local magz = (p0 - p1).magnitude
  1265. local curpos = p0
  1266. local trz = {
  1267. -ofs,
  1268. ofs
  1269. }
  1270. for i = 1, tym do
  1271. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1272. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1273. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1274. li.Material = "Neon"
  1275. if tym == i then
  1276. local magz2 = (curpos - p1).magnitude
  1277. li.Size = Vector3.new(th, th, magz2)
  1278. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1279. table.insert(Effects, {
  1280. li,
  1281. "Disappear",
  1282. last
  1283. })
  1284. else
  1285. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1286. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1287. game.Debris:AddItem(li, 10)
  1288. table.insert(Effects, {
  1289. li,
  1290. "Disappear",
  1291. last
  1292. })
  1293. end
  1294. end
  1295. end
  1296. },
  1297. EffectTemplate = {}
  1298. }
  1299. function Bullet(Part)
  1300. local bullet = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 0, BrickColor.random(), "Bullet", Vector3.new())
  1301. local bmsh = CFuncs.Mesh.Create("CylinderMesh", bullet, "", "", Vector3.new(0, 0, 0), Vector3.new(1.3, 1.5, 1.3))
  1302. bullet.CanCollide = true
  1303. bullet.CFrame = Part.CFrame * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  1304. bullet.Velocity = Torso.CFrame.lookVector * math.random(10, 40) + Vector3.new(1, 0, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 1, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 0, 1) * math.random(0, 1000) / 100
  1305. game:GetService("Debris"):AddItem(bullet, 3)
  1306. end
  1307. function Shootcombo()
  1308. local MouseLook = CFrame.new((Barrel.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1309. CFuncs.Sound.Create("186083909", Barrel, 1, 1.2)
  1310. CFuncs.Sound.Create("406722373", Barrel, 1, 1.1)
  1311. Effects.Sphere.Create(BrickColor.random(), Barrel.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.09)
  1312. Effects.Sphere.Create(BrickColor.random(), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09)
  1313. Effects.Block.Create(BrickColor.random(), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09, 1)
  1314. table.insert(Effects, {
  1315. MouseLook.lookVector,
  1316. "Shoot",
  1317. 30,
  1318. Barrel.Position,
  1319. 6,
  1320. 8,
  1321. 0,
  1322. 1
  1323. })
  1324. end
  1325. function Bolt()
  1326. for i = 0, 1, 0.13 do
  1327. swait()
  1328. PlayAnimationFromTable({
  1329. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330. CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331. CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1332. CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1333. CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334. CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1335. }, 0.4, false)
  1336. end
  1337. Bullet(Handle)
  1338. CFuncs.Sound.Create("318369098", Handle, 1, 1.1)
  1339. for i = 0, 1, 0.2 do
  1340. swait()
  1341. PlayAnimationFromTable({
  1342. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. CFrame.new(0, 1.49998784, 0, 0.939692438, 0, 0.342020601, 0, 1, 0, -0.342020601, 0, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. CFrame.new(1.1690712, 0.348333716, -0.506393492, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(-0.816940069, 1.04093611, -0.407359332, 0.739941239, 0.198263437, -0.642789721, -0.453320742, -0.559019029, -0.694260836, -0.496978402, 0.805101991, -0.323764324) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(0.61014241, -1.64903653, 0.494667768, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(-0.849824548, -1.3645035, -0.29151243, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1348. }, 0.35, false)
  1349. end
  1350. CFuncs.Sound.Create("318369288", Handle, 1, 1.1)
  1351. for i = 0, 1, 0.13 do
  1352. swait()
  1353. PlayAnimationFromTable({
  1354. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1360. }, 0.4, false)
  1361. end
  1362. end
  1363. function SpinShot()
  1364. attack = true
  1365. for i = 0, 1, 0.12 do
  1366. swait()
  1367. PlayAnimationFromTable({
  1368. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1374. }, 0.35, false)
  1375. end
  1376. Shootcombo()
  1377. for i = 0, 1, 0.3 do
  1378. swait()
  1379. RootPart.Velocity = RootPart.CFrame.lookVector * -10
  1380. PlayAnimationFromTable({
  1381. CFrame.new(-0.330845773, -0.378038257, 0.581278205, 0.342019081, 5.60612747E-8, -0.939693093, -0.0819000229, 0.996194661, -0.0298090074, 0.936117232, 0.0871561244, 0.340717614) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. CFrame.new(0.0322549939, 1.48268545, -0.0930609033, 0.239786834, -0.113366202, 0.964181364, -0.164735377, 0.974004149, 0.155488253, -0.95675236, -0.196119189, 0.214875787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(0.806416035, 0.470317304, -0.694097638, 0.244436547, 0.969400585, 0.0226592347, 0.0830115676, 0.00236219168, -0.996545851, -0.9661057, 0.245473176, -0.079894051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(-1.57694697, 0.512434185, -0.230538517, 0.760710716, 0.410538197, 0.502765059, 0.470990688, 0.1838523, -0.862764716, -0.44662869, 0.893119931, -0.0535021573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. CFrame.new(0.865904212, -1.71960115, 0.0648829341, 0.881422341, -0.173719466, -0.439225137, 0.290622324, 0.932511985, 0.214389697, 0.372338951, -0.316616565, 0.872420609) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386. CFrame.new(-0.679471731, -1.82845092, -0.362076759, 0.770665169, -0.0483331755, 0.635404408, -0.0295864344, 0.993330181, 0.111444041, -0.63655293, -0.104685426, 0.764095306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1387. }, 0.5, false)
  1388. end
  1389. for i = 0, 1, 0.12 do
  1390. swait()
  1391. PlayAnimationFromTable({
  1392. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1398. }, 0.4, false)
  1399. end
  1400. Bolt()
  1401. attack = false
  1402. end
  1403. function LungeShot(Mode)
  1404. attack = true
  1405. Humanoid.Jump = true
  1406. CFuncs.Sound.Create("158149887", Torso, 1, 0.9)
  1407. if Mode == "Forward" then
  1408. RootPart.Velocity = RootPart.CFrame.lookVector * 80
  1409. for i = 0, 1, 0.1 do
  1410. swait()
  1411. PlayAnimationFromTable({
  1412. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0),
  1413. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, 0),
  1414. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1418. }, 0.3, false)
  1419. end
  1420. elseif Mode == "Backward" then
  1421. RootPart.Velocity = RootPart.CFrame.lookVector * -80
  1422. for i = 0, 1, 0.1 do
  1423. swait()
  1424. PlayAnimationFromTable({
  1425. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
  1426. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, 0),
  1427. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1431. }, 0.3, false)
  1432. end
  1433. end
  1434. local hitfloor
  1435. while hitfloor == nil do
  1436. swait()
  1437. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
  1438. end
  1439. for i = 0, 1, 0.2 do
  1440. swait()
  1441. PlayAnimationFromTable({
  1442. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1448. }, 0.4, false)
  1449. end
  1450. Shootcombo()
  1451. for i = 0, 1, 0.3 do
  1452. swait()
  1453. RootPart.Velocity = RootPart.CFrame.lookVector * -40
  1454. PlayAnimationFromTable({
  1455. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1461. }, 0.6, false)
  1462. end
  1463. for i = 0, 1, 0.2 do
  1464. swait()
  1465. PlayAnimationFromTable({
  1466. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1470. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1472. }, 0.6, false)
  1473. end
  1474. Bolt()
  1475. attack = false
  1476. end
  1477. function AutoShot()
  1478. attack = true
  1479. Humanoid.WalkSpeed = 5
  1480. Bolt()
  1481. for i = 0, 1, 0.3 do
  1482. swait()
  1483. PlayAnimationFromTable({
  1484. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1490. }, 0.4, false)
  1491. end
  1492. Humanoid.WalkSpeed = 0
  1493. for i = 1, 10 do
  1494. for i = 0, 1, 0.8 do
  1495. swait()
  1496. PlayAnimationFromTable({
  1497. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1502. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1503. }, 0.7, false)
  1504. end
  1505. Shootcombo()
  1506. for i = 0, 1, 0.9 do
  1507. swait()
  1508. PlayAnimationFromTable({
  1509. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1510. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1515. }, 0.8, false)
  1516. end
  1517. for i = 0, 1, 0.8 do
  1518. swait()
  1519. PlayAnimationFromTable({
  1520. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1525. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1526. }, 0.7, false)
  1527. end
  1528. end
  1529. Humanoid.WalkSpeed = 100
  1530. attack = false
  1531. end
  1532. function MortarShot()
  1533. attack = true
  1534. Humanoid.WalkSpeed = 5
  1535. Bolt()
  1536. for i = 0, 1, 0.2 do
  1537. swait()
  1538. PlayAnimationFromTable({
  1539. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1545. }, 0.4, false)
  1546. end
  1547. for i = 0, 1, 0.3 do
  1548. swait()
  1549. PlayAnimationFromTable({
  1550. CFrame.new(-0.062730819, -1.35083091, -0.0234885216, 0.819151819, 0.368687779, -0.439385623, -0.573576868, 0.52654016, -0.627507091, 0, 0.766044974, 0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551. CFrame.new(-0.0485280529, 1.45187008, 0.123812944, 0.90630585, -0.0368346125, 0.421014428, 0.178608507, 0.936241627, -0.302573681, -0.383025914, 0.349420995, 0.855100214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(1.37136579, -0.011062175, -0.241436988, 0.866025329, 0.500000238, 0, 0.321393698, -0.556669831, -0.766044974, -0.383022636, 0.663414299, -0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(-0.554796219, 0.778117955, -1.30101132, 0.814972818, -0.183016568, 0.549840331, 0.413680822, -0.480712891, -0.773164511, 0.40581724, 0.857566416, -0.316057503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(0.745755255, -0.594750226, 0.689795136, 0.707485676, 0.0499878898, -0.704957783, 0.604335666, -0.559927046, 0.566798568, -0.366391778, -0.827032924, -0.426349699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(-0.45294404, -1.60859108, 0.283076108, 0.724484801, -0.4477458, 0.524066269, -0.110680997, 0.674867868, 0.729592919, -0.680348873, -0.586582422, 0.439373374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1556. }, 0.4, false)
  1557. end
  1558. CFuncs.Sound.Create("300916014", Barrel, 1, 1.2)
  1559. CFuncs.Sound.Create("301031757", Barrel, 1, 1.1)
  1560. Effects.Sphere.Create(BrickColor.random(), Barrel.CFrame, 6, 6, 6, 0, 0, 0, 1, m)
  1561. for i = 1, 60 do
  1562. local hit, pos = rayCast(Barrel.Position, Barrel.CFrame * CFrame.fromEulerAnglesXYZ(0, 5, 0).lookVector, 220, Character)
  1563. local mag = (Barrel.Position - pos).magnitude
  1564. Effects.Cylinder.Create(BrickColor.random(), Barrel.CFrame, 30, 99999, 30, -0.5, 1, -0.5, 0.1)
  1565. local cf2 = Mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
  1566. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1567. if hit2 ~= nil then
  1568. local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.random(), "Effect", Vector3.new())
  1569. d1.Anchored = true
  1570. d1.CFrame = CFrame.new(pos2)
  1571. game:GetService("Debris"):AddItem(d1, 5)
  1572. local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
  1573. local d2 = d1:Clone()
  1574. d2.Parent = d1
  1575. d2.CFrame = CFrame.new(d1.Position)
  1576. d2.BrickColor = BrickColor.random()
  1577. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1578. table.insert(Effects, {
  1579. d1,
  1580. "QuadShot",
  1581. d2,
  1582. d2.Mesh,
  1583. 0
  1584. })
  1585. end
  1586. end
  1587. for i = 0, 1, 0.2 do
  1588. swait()
  1589. PlayAnimationFromTable({
  1590. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1596. }, 0.4, false)
  1597. end
  1598. Humanoid.WalkSpeed = 100
  1599. attack = false
  1600. end
  1601. function DisappearJetOnly()
  1602. for _, i in pairs(m:children()) do
  1603. if i == JetpackHandle then
  1604. coroutine.resume(coroutine.create(function(Part)
  1605. for i = 0, 1, 0.3 do
  1606. swait()
  1607. Part.Transparency = i
  1608. end
  1609. Part.Transparency = 1
  1610. end), i)
  1611. end
  1612. end
  1613. end
  1614. function ReappearJetOnly()
  1615. for _, i in pairs(m:children()) do
  1616. if i == JetpackHandle then
  1617. coroutine.resume(coroutine.create(function(Part)
  1618. for i = 0, 1, 0.3 do
  1619. swait()
  1620. Part.Transparency = i
  1621. end
  1622. Part.Transparency = 0
  1623. end), i)
  1624. end
  1625. end
  1626. end
  1627. local floornum = 0
  1628. function JetDash()
  1629. attack = true
  1630. ReappearJetOnly()
  1631. Humanoid.WalkSpeed = 5
  1632. CFuncs.Sound.Create("324867021", JetpackHandle, 1, 1)
  1633. CFuncs.Sound.Create("301031757", JetpackHandle, 1, 0.8)
  1634. for i = 0, 1, 0.05 do
  1635. swait()
  1636. Effects.Wave.Create(BrickColor.random(), JetpackHandle.CFrame * CFrame.Angles(2.4, 0, 0), 1, 1, 1, 1, 1, 1, 0.4)
  1637. Effects.Break.Create(BrickColor.random(), EffectPartR3.CFrame, 0.2, 0.2, 0.2)
  1638. Effects.Break.Create(BrickColor.random(), EffectPartL3.CFrame, 0.2, 0.2, 0.2)
  1639. Effects.Block.Create(BrickColor.random(), EffectPartR3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1640. Effects.Block.Create(BrickColor.random(), EffectPartL3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1641. Effects.Block.Create(BrickColor.random(), EffectPartR2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
  1642. Effects.Block.Create(BrickColor.random(), EffectPartL2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
  1643. RootPart.Velocity = RootPart.CFrame.lookVector * 300
  1644. PlayAnimationFromTable({
  1645. CFrame.new(0, -0.436519086, -1.54268694, 1, 0, 0, 0, 0.573575079, 0.81915313, 0, -0.81915313, 0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(0, 1.383762, 0.294095755, 1, 0, 0, 0, 0.766045392, -0.642790735, 0, 0.642790735, 0.766045392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. CFrame.new(0.639911652, 0.428372383, -0.839826643, 0.262888074, 0.933915675, 0.242263183, 0.536961675, 0.0669959337, -0.840942383, -0.80159986, 0.351159722, -0.483864516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(-1.42905915, 0.103630304, -0.677020133, 0.509720683, 0.0942112952, 0.855166197, 0.742046118, 0.45486632, -0.492406994, -0.435376555, 0.885562658, 0.161945611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(0.598487258, -1.49273849, 0.0829842687, 0.984807909, 7.31955607E-10, -0.173648015, 0.122787923, 0.707105517, 0.696365893, 0.122787446, -0.707108378, 0.696363151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(-0.599626899, -1.7493062, -0.188390553, 0.996194661, 0, 0.087156795, -0.0298094582, 0.939692497, 0.340719461, -0.0819005892, -0.342020988, 0.936116517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1651. }, 0.3, false)
  1652. end
  1653. for i = 0, 1, 0.05 do
  1654. swait()
  1655. Effects.Fire.Create(BrickColor.random(), EffectPartL3.CFrame, 3, 3, 3, 0.3)
  1656. Effects.Fire.Create(BrickColor.random(), EffectPartR3.CFrame, 3, 3, 3, 0.3)
  1657. RootPart.Velocity = RootPart.CFrame.lookVector * 90
  1658. PlayAnimationFromTable({
  1659. CFrame.new(-0.313091278, -0.629250288, 0.409977496, 0.422617137, -0.383021861, -0.821394563, 0, 0.906308115, -0.422617614, 0.906308293, 0.178605452, 0.383021355) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(-2.89082527E-6, 1.56999886, -0.169927716, 0.499998629, -0.0754772127, 0.862731218, -0.224145666, 0.950971425, 0.213101521, -0.836516559, -0.29992786, 0.458566666) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(0.639911413, 0.428367913, -0.839831948, 0.262887627, 0.933916271, 0.242261022, 0.536960125, 0.0669948608, -0.840943277, -0.801600933, 0.351158082, -0.483863741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. CFrame.new(-1.42906761, 0.103628337, -0.677013278, 0.509718478, 0.0942142606, 0.85516715, 0.742045939, 0.454867214, -0.4924061, -0.435379177, 0.885561645, 0.161942929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663. CFrame.new(0.255052269, -1.74161863, 0.0939150751, 0.973724782, 0.171020329, -0.150378793, -0.13000688, 0.959606647, 0.249509975, 0.186975896, -0.223403811, 0.956624985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664. CFrame.new(-0.966920853, -1.65688598, 0.10182327, 0.929320216, 0.24122712, 0.279595017, -0.312094092, 0.917783141, 0.245502412, -0.197385877, -0.315410316, 0.928199947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1665. }, 0.36, false)
  1666. end
  1667. DisappearJetOnly()
  1668. Humanoid.WalkSpeed = 100
  1669. attack = false
  1670. end
  1671. function findRandomHead(pos)
  1672. local list = game.Workspace:children()
  1673. local head
  1674. local dist = 10000
  1675. local temp, human, temp2
  1676. local list2 = {}
  1677. for x = 1, #list do
  1678. temp2 = list[x]
  1679. if temp2.className == "Model" and temp2.Name ~= Character.Name and temp2.Name ~= "Crystal" then
  1680. temp = temp2:findFirstChild("Head")
  1681. human = temp2:findFirstChild("Humanoid")
  1682. if temp ~= nil and human ~= nil and human.Health > 0 and dist > pos.magnitude then
  1683. local dohit = true
  1684. if dohit == true then
  1685. head = temp
  1686. table.insert(list2, temp)
  1687. end
  1688. end
  1689. end
  1690. end
  1691. if #list2 > 0 then
  1692. rand = math.random(1, #list2)
  1693. return list2[rand], dist
  1694. else
  1695. return nil, dist
  1696. end
  1697. end
  1698. Mouse.Button1Down:connect(function()
  1699. if attack ~= false or attacktype == 1 then
  1700. end
  1701. end)
  1702. Mouse.KeyDown:connect(function(k)
  1703. k = k:lower()
  1704. if attack == false and k == "z" then
  1705. SpinShot()
  1706. elseif attack == false and k == "x" then
  1707. chatfunc("Forward chaos Shot!") LungeShot("Forward")
  1708. elseif attack == false and k == "c" then
  1709. chatfunc("Backwards chaos Shot!") LungeShot("Backward")
  1710. elseif attack == false and k == "v" then
  1711. chatfunc("Auto Shot!") AutoShot()
  1712. elseif attack == false and k == "b" then
  1713. chatfunc("Mortar Shot!") MortarShot()
  1714. elseif attack == false and k == "f" then
  1715. chatfunc("Jet Dash!") JetDash()
  1716. end
  1717. end)
  1718. while true do
  1719. swait()
  1720. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1721. local direction = aim.lookVector
  1722. local headingA = math.atan2(direction.x, direction.z)
  1723. headingA = math.deg(headingA)
  1724. Humanoid.AutoRotate = false
  1725. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1726. for i, v in pairs(Character:GetChildren()) do
  1727. if v:IsA("Part") then
  1728. v.Material = "SmoothPlastic"
  1729. elseif v:IsA("Accessory") then
  1730. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1731. end
  1732. end
  1733. Headvelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1734. velocity = RootPart.Velocity.y
  1735. sine = sine + change
  1736. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1737. if RootPart.Velocity.y > 1 and hit == nil then
  1738. Anim = "Jump"
  1739. if attack == false then
  1740. PlayAnimationFromTable({
  1741. CFrame.new(0.127259433, -0.0596159771, 0.189378753, 0.965925872, 0.0225571971, 0.257834047, 0.0225579981, 0.985066533, -0.17069003, -0.257833958, 0.170690134, 0.950992465) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. CFrame.new(0.0244209729, 1.56254399, -0.173544556, 0.96592474, 0.0225591958, -0.257838368, 0.0449432544, 0.966441274, 0.252925694, 0.254891455, -0.255895257, 0.932495654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743. CFrame.new(0.658500612, 0.398768902, -0.862450778, 0.343670964, 0.900792718, 0.265448391, 0.2137326, 0.20021911, -0.956154108, -0.914444566, 0.385337412, -0.123719275) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744. CFrame.new(-1.43523574, 0.121549249, -0.687813759, 0.410701752, 0.118069187, 0.904092729, 0.739943445, 0.536207557, -0.406159192, -0.532736301, 0.835787892, 0.132856861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745. CFrame.new(0.641040266, -1.90806067, 0.227101922, 0.962249994, -0.0841864049, -0.258819878, 0.170085624, 0.928400099, 0.330369651, 0.212475777, -0.361919671, 0.907671988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1746. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1747. }, 0.3, false)
  1748. end
  1749. elseif RootPart.Velocity.y < -1 and hit == nil then
  1750. Anim = "Fall"
  1751. if attack == false then
  1752. PlayAnimationFromTable({
  1753. CFrame.new(0.163334131, -0.0871596038, -0.16742219, 0.867043138, 0.0880189762, 0.490396827, 0.0449440032, 0.966441453, -0.252924889, -0.496202052, 0.24133715, 0.833990455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. CFrame.new(0.0244172066, 1.5625447, -0.17354542, 0.866278768, 0.108875886, -0.487552434, 0.108873315, 0.911355376, 0.396961033, 0.487552851, -0.396960288, 0.777634263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. CFrame.new(0.689669132, 0.354625255, -0.940430343, 0.229587287, 0.87174952, 0.432831228, 0.436280668, 0.305352151, -0.846415639, -0.870028138, 0.383162051, -0.310222536) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756. CFrame.new(-1.47630322, 0.0475490689, -0.634548545, 0.410701722, 0.118068904, 0.904093027, 0.739943504, 0.536207497, -0.406158984, -0.532736182, 0.835787833, 0.132856965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757. CFrame.new(0.720636785, -1.87088692, -0.163134515, 0.96225059, -0.185678095, -0.198991448, 0.170083165, 0.98103714, -0.0929410458, 0.212475047, 0.0555875003, 0.975584149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1758. CFrame.new(-0.500012517, -1.35084641, -0.555533409, 0.981287122, -0.0532096401, 0.185053408, 0.0246368051, 0.987856567, 0.153402999, -0.190968931, -0.14597322, 0.970681846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1759. }, 0.3, false)
  1760. end
  1761. elseif Headvelocity < 1 and hit ~= nil then
  1762. Anim = "Idle"
  1763. if attack == false then
  1764. change = 1
  1765. PlayAnimationFromTable({
  1766. CFrame.new(-0.2541008, -0.180074736, -0.241802737, 0.76604414, -1.48394264E-7, -0.642788053, 0.0560230091, 0.996194661, 0.0667653158, 0.640342057, -0.0871560946, 0.763129115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. CFrame.new(1.35600567E-6, 1.49999166, -5.73694706E-7, 0.766043305, -0.0560226552, 0.64034313, -9.31413126E-7, 0.996194601, 0.0871566758, -0.642789006, -0.0667664111, 0.76312834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768. CFrame.new(0.965944111, 0.410506815, -0.758076906, 0.409578711, 0.866023779, 0.286785841, 0.370432287, 0.129400983, -0.919802964, -0.833687246, 0.482963026, -0.267803341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769. CFrame.new(-1.37906599, 0.100769401, -0.915000141, 0.633367777, 0.168905735, 0.755190313, 0.68845278, 0.322659701, -0.649560332, -0.353385001, 0.931322694, 0.0880800188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770. CFrame.new(0.59794265, -2.0041101, -0.0749895424, 0.981711328, -0.0754808784, -0.174771756, 0.0819018856, 0.996202469, 0.0298143364, 0.171854109, -0.04358197, 0.984157085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1771. CFrame.new(-0.786915421, -1.82557595, -0.30038017, 0.813531935, 0.108696118, 0.57126832, -0.062976934, 0.993065894, -0.0992677882, -0.578093946, 0.0447808057, 0.814740956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1772. }, 0.3, false)
  1773. end
  1774. elseif Headvelocity > 2 and hit ~= nil then
  1775. Anim = "Walk"
  1776. if attack == false then
  1777. change = 3
  1778. PlayAnimationFromTable({
  1779. CFrame.new(0, -0.234493911, -0.148225456, 1, 0, 0, 0, 0.972469866, 0.233028963, 0, -0.233028963, 0.972469866) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, math.rad(-10 * math.cos(sine / 10)), 0),
  1780. CFrame.new(0, 1.49999082, 3.57627869E-6, 1, 0, 0, 0, 0.991436481, -0.130595058, 0, 0.130595058, 0.991436481) * CFrame.new(0, 0, 0) * CFrame.Angles(0.15, math.rad(10 * math.cos(sine / 10)), math.rad(-3 * math.cos(sine / 10))),
  1781. CFrame.new(0.678833663, 0.365906566, -0.753261089, 0.337660074, 0.901719749, 0.269976407, 0.271790266, 0.181202337, -0.945143342, -0.901174843, 0.39251405, -0.183893844) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(-5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1782. CFrame.new(-1.42503321, 0.101834446, -0.631737471, 0.459770948, 0.0983300805, 0.882576883, 0.674444914, 0.607868612, -0.419070512, -0.577697933, 0.787925959, 0.213162094) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1783. CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  1784. CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0))
  1785. }, 0.3, false)
  1786. end
  1787. end
  1788. if 0 < #Effects then
  1789. for e = 1, #Effects do
  1790. if Effects[e] ~= nil then
  1791. local Thing = Effects[e]
  1792. if Thing ~= nil then
  1793. local Part = Thing[1]
  1794. local Mode = Thing[2]
  1795. local Delay = Thing[3]
  1796. local IncX = Thing[4]
  1797. local IncY = Thing[5]
  1798. local IncZ = Thing[6]
  1799. if Thing[2] == "Shoot" then
  1800. local Look = Thing[1]
  1801. local move = 30
  1802. if Thing[8] == 3 then
  1803. move = 10
  1804. end
  1805. local hit, pos = rayCast(Thing[4], Look, move, Character)
  1806. local mag = (Thing[4] - pos).magnitude
  1807. Effects.Cylinder.Create(BrickColor.random(), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1808. Thing[4] = Thing[4] + Look * move
  1809. Thing[3] = Thing[3] - 1
  1810. if hit ~= nil then
  1811. Thing[3] = 0
  1812. local target, distance = findNearestHead(pos)
  1813. if hit.Parent:findFirstChild("Humanoid") == nil and target ~= nil and Thing[5] > 0 then
  1814. Thing[3] = 20
  1815. Thing[5] = Thing[5] - 1
  1816. Thing[6] = Thing[6] - 1
  1817. spread = Vector3.new((math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2) * (pos + target.Position).magnitude / 100
  1818. local MouseLook = CFrame.new((pos + target.Position) / 2, target.Position)
  1819. Thing[1] = MouseLook.lookVector
  1820. end
  1821. if Thing[8] == 1 or Thing[8] == 3 then
  1822. MagnitudeDamage(hit, 5, 15, 25, math.random(5, 10), "Normal", "", 1)
  1823. end
  1824. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.random(), "Reference", Vector3.new())
  1825. ref.Anchored = true
  1826. ref.CFrame = CFrame.new(pos)
  1827. Effects.Sphere.Create(BrickColor.random(), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1828. game:GetService("Debris"):AddItem(ref, 1)
  1829. end
  1830. if Thing[3] <= 0 then
  1831. table.remove(Effects, e)
  1832. end
  1833. end
  1834. if Thing[2] == "FireWave" then
  1835. if Thing[3] <= Thing[4] then
  1836. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1837. Thing[3] = Thing[3] + 1
  1838. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1839. else
  1840. Part.Parent = nil
  1841. table.remove(Effects, e)
  1842. end
  1843. end
  1844. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1845. if Thing[1].Transparency <= 1 then
  1846. if Thing[2] == "Block1" then
  1847. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1848. Mesh = Thing[7]
  1849. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1850. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1851. elseif Thing[2] == "Block2" then
  1852. Thing[1].CFrame = Thing[1].CFrame
  1853. Mesh = Thing[7]
  1854. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1855. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1856. elseif Thing[2] == "Fire" then
  1857. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1858. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1859. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1860. elseif Thing[2] == "Cylinder" then
  1861. Mesh = Thing[7]
  1862. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1863. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1864. elseif Thing[2] == "Blood" then
  1865. Mesh = Thing[7]
  1866. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1867. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1868. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1869. elseif Thing[2] == "Elec" then
  1870. Mesh = Thing[10]
  1871. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1872. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1873. elseif Thing[2] == "QuadShot" then
  1874. if Thing[5] < 30 then
  1875. Thing[5] = Thing[5] + 1.5
  1876. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1877. else
  1878. refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1879. refda.Anchored = true
  1880. refda.CFrame = CFrame.new(Thing[1].Position)
  1881. game:GetService("Debris"):AddItem(refda, 1)
  1882. CFuncs.Sound.Create("300916105", refda, 1, 1.4)
  1883. CFuncs.Sound.Create("315744661", refda, 1, 1)
  1884. MagnitudeDamage(refda, 20, 15, 25, math.random(5, 10), "Normal", "315748999", 1)
  1885. Effects.Cylinder.Create(BrickColor.random(), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
  1886. for i = 1, 3 do
  1887. Effects.Sphere.Create(BrickColor.random(), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
  1888. end
  1889. Thing[1].Parent = nil
  1890. table.remove(Effects, e)
  1891. end
  1892. elseif Thing[2] == "Disappear" then
  1893. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1894. elseif Thing[2] == "Shatter" then
  1895. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1896. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1897. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1898. Thing[6] = Thing[6] + Thing[5]
  1899. end
  1900. else
  1901. Part.Parent = nil
  1902. table.remove(Effects, e)
  1903. end
  1904. end
  1905. end
  1906. end
  1907. end
  1908. end
  1909. end
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