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- local LocalPlayer = game:GetService("Players").LocalPlayer
- local Backpack = LocalPlayer.Backpack
- local Character = LocalPlayer.Character
- for _, tool in Backpack:GetChildren() do
- tool.Parent = Character
- tool.Parent = workspace
- tool:Destroy()
- end
- for _, tool in Character:GetChildren() do
- if not tool:IsA("Tool") then continue end
- tool.Parent = Character
- tool.Parent = workspace
- tool:Destroy()
- end
- Backpack.ChildAdded:Connect(function(tool)
- wait()
- tool.Parent = Character
- tool.Parent = workspace
- tool:Destroy()
- end)
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