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MrSlakyx

whAt another na?!gygb

May 13th, 2018
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  1. local FavIDs = {
  2. 340106355, --Nefl Crystals
  3. 927529620, --Dimension
  4. 876981900, --Fantasy
  5. 398987889, --Ordinary Days
  6. 1117396305, --Oh wait, it's you.
  7. 885996042, --Action Winter Journey
  8. 919231299, --Sprawling Idiot Effigy
  9. 743466274, --Good Day Sunshine
  10. 727411183, --Knife Fight
  11. 1402748531, --The Earth Is Counting On You!
  12. 595230126 --Robot Language
  13. }
  14.  
  15.  
  16.  
  17. --The reality of my life isn't real but a Universe -makhail07
  18. wait()
  19. local Player = game.Players.localPlayer
  20. local Character = Player.Character
  21. local plr = game:service'Players'.LocalPlayer
  22. local char = plr.Character
  23. local hum = char.Humanoid
  24. local ra = char["Right Arm"]
  25. local la= char["Left Arm"]
  26. local rl= char["Right Leg"]
  27. local ll = char["Left Leg"]
  28. local hed = char.Head
  29. local root = char.HumanoidRootPart
  30. local rootj = root.RootJoint
  31. local tors = char.Torso
  32. local mouse = plr:GetMouse()
  33. local LeftArm = Character["Left Arm"]
  34. local RightArm = Character["Right Arm"]
  35. local LeftLeg = Character["Left Leg"]
  36. local RightLeg = Character["Right Leg"]
  37. local Head = Character.Head
  38. local Torso = Character.Torso
  39. local cam = game.Workspace.CurrentCamera
  40. local RootPart = Character.HumanoidRootPart
  41. local RootJoint = RootPart.RootJoint
  42. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  43. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  44. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  45. local EdgyMode = false
  46. local Divinity = false
  47. local Fighter = false
  48. local Purity = false
  49. local Destruction = false
  50. local helpme = false
  51. local Planetary = false
  52. local Solar = false
  53. local Lunar = false
  54. local Frost = false
  55. local Ashes = false
  56. local notmenacing = true
  57. local maincolor = BrickColor.new("Institutional white")
  58.  
  59. --do a die
  60.  
  61. -------------------------------------------------------
  62. --Start Good Stuff--
  63. -------------------------------------------------------
  64. CF = CFrame.new
  65. VT = Vector3.new
  66. angles = CFrame.Angles
  67. attack = false
  68. Euler = CFrame.fromEulerAnglesXYZ
  69. Rad = math.rad
  70. IT = Instance.new
  71. BrickC = BrickColor.new
  72. Cos = math.cos
  73. Acos = math.acos
  74. Sin = math.sin
  75. Asin = math.asin
  76. Abs = math.abs
  77. Mrandom = math.random
  78. Floor = math.floor
  79. local cn = CFrame.new
  80. local mr = math.rad
  81. local angles = CFrame.Angles
  82. local ud = UDim2.new
  83. local c3 = Color3.new
  84. -------------------------------------------------------
  85. --End Good Stuff--
  86. -------------------------------------------------------
  87. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  88. RSH, LSH = nil, nil
  89. RW = Instance.new("Weld")
  90. LW = Instance.new("Weld")
  91. RH = tors["Right Hip"]
  92. LH = tors["Left Hip"]
  93. RSH = tors["Right Shoulder"]
  94. LSH = tors["Left Shoulder"]
  95. RSH.Parent = nil
  96. LSH.Parent = nil
  97. RW.Name = "RW"
  98. RW.Part0 = tors
  99. RW.C0 = CF(1.5, 0.5, 0)
  100. RW.C1 = CF(0, 0.5, 0)
  101. RW.Part1 = ra
  102. RW.Parent = tors
  103. LW.Name = "LW"
  104. LW.Part0 = tors
  105. LW.C0 = CF(-1.5, 0.5, 0)
  106. LW.C1 = CF(0, 0.5, 0)
  107. LW.Part1 = la
  108. LW.Parent = tors
  109. Effects = {}
  110.  
  111. -------------------------------------------------------
  112. --Start HeartBeat--
  113. -------------------------------------------------------
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "Heartbeat"
  116. script:WaitForChild("Heartbeat")
  117.  
  118. frame = 1 / 60
  119. tf = 0
  120. allowframeloss = false
  121. tossremainder = false
  122.  
  123.  
  124. lastframe = tick()
  125. script.Heartbeat:Fire()
  126.  
  127.  
  128. game:GetService("RunService").Heartbeat:connect(function(s, p)
  129. tf = tf + s
  130. if tf >= frame then
  131. if allowframeloss then
  132. script.Heartbeat:Fire()
  133. lastframe = tick()
  134. else
  135. for i = 1, math.floor(tf / frame) do
  136. script.Heartbeat:Fire()
  137. end
  138. lastframe = tick()
  139. end
  140. if tossremainder then
  141. tf = 0
  142. else
  143. tf = tf - frame * math.floor(tf / frame)
  144. end
  145. end
  146. end)
  147.  
  148. -------------------------------------------------------
  149. --End HeartBeat--
  150. -------------------------------------------------------
  151.  
  152. local insanity={"hELPmE","GLITCHHHHHHH","Glitch","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","Sha","Glitchyy","glitcH","iNsAnItY","Glitch","gLitCH","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","Glitch","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","gliTCh","iNsAnItY","iNsAnItY","iNsAnItY","GlitcH","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","Glitch","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","glitCH","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","Glitch","Glitch","iNsAnItY","gliTCH","iNsAnItY","Glitch","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","Glitch","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","gliTCH","Glitch","iNsAnItY","iNsAnItY","iNsAnItY","glitcHY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","glitch","iNsAnItY","Glitch","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  153.  
  154. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  155.  
  156. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  157.  
  158. -------------------------------------------------------
  159. --Start Important Functions--
  160. -------------------------------------------------------
  161. function swait(num)
  162. if num == 0 or num == nil then
  163. game:service("RunService").Stepped:wait(0)
  164. else
  165. for i = 0, num do
  166. game:service("RunService").Stepped:wait(0)
  167. end
  168. end
  169. end
  170. function thread(f)
  171. coroutine.resume(coroutine.create(f))
  172. end
  173. function clerp(a, b, t)
  174. local qa = {
  175. QuaternionFromCFrame(a)
  176. }
  177. local qb = {
  178. QuaternionFromCFrame(b)
  179. }
  180. local ax, ay, az = a.x, a.y, a.z
  181. local bx, by, bz = b.x, b.y, b.z
  182. local _t = 1 - t
  183. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  184. end
  185. function QuaternionFromCFrame(cf)
  186. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  187. local trace = m00 + m11 + m22
  188. if trace > 0 then
  189. local s = math.sqrt(1 + trace)
  190. local recip = 0.5 / s
  191. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  192. else
  193. local i = 0
  194. if m00 < m11 then
  195. i = 1
  196. end
  197. if m22 > (i == 0 and m00 or m11) then
  198. i = 2
  199. end
  200. if i == 0 then
  201. local s = math.sqrt(m00 - m11 - m22 + 1)
  202. local recip = 0.5 / s
  203. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  204. elseif i == 1 then
  205. local s = math.sqrt(m11 - m22 - m00 + 1)
  206. local recip = 0.5 / s
  207. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  208. elseif i == 2 then
  209. local s = math.sqrt(m22 - m00 - m11 + 1)
  210. local recip = 0.5 / s
  211. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  212. end
  213. end
  214. end
  215. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  216. local xs, ys, zs = x + x, y + y, z + z
  217. local wx, wy, wz = w * xs, w * ys, w * zs
  218. local xx = x * xs
  219. local xy = x * ys
  220. local xz = x * zs
  221. local yy = y * ys
  222. local yz = y * zs
  223. local zz = z * zs
  224. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  225. end
  226. function QuaternionSlerp(a, b, t)
  227. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  228. local startInterp, finishInterp
  229. if cosTheta >= 1.0E-4 then
  230. if 1 - cosTheta > 1.0E-4 then
  231. local theta = math.acos(cosTheta)
  232. local invSinTheta = 1 / Sin(theta)
  233. startInterp = Sin((1 - t) * theta) * invSinTheta
  234. finishInterp = Sin(t * theta) * invSinTheta
  235. else
  236. startInterp = 1 - t
  237. finishInterp = t
  238. end
  239. elseif 1 + cosTheta > 1.0E-4 then
  240. local theta = math.acos(-cosTheta)
  241. local invSinTheta = 1 / Sin(theta)
  242. startInterp = Sin((t - 1) * theta) * invSinTheta
  243. finishInterp = Sin(t * theta) * invSinTheta
  244. else
  245. startInterp = t - 1
  246. finishInterp = t
  247. end
  248. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  249. end
  250. function rayCast(Position, Direction, Range, Ignore)
  251. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  252. end
  253. local RbxUtility = LoadLibrary("RbxUtility")
  254. local Create = RbxUtility.Create
  255.  
  256. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  257.  
  258. warn("Please support the original creator, makhail07.")
  259.  
  260. warn("Also, 2003boobear made this edit.")
  261.  
  262. shirt = Instance.new("Shirt", char)
  263. shirt.Name = "Shirt"
  264. pants = Instance.new("Pants", char)
  265. pants.Name = "Pants"
  266. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  267. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  268.  
  269. local BC = char["Body Colors"]
  270. BC.HeadColor = BrickColor.new("Fossil")
  271. BC.LeftArmColor = BrickColor.new("Fossil")
  272. BC.LeftLegColor = BrickColor.new("Fossil")
  273. BC.RightArmColor = BrickColor.new("Smoky grey")
  274. BC.RightLegColor = BrickColor.new("Fossil")
  275. BC.TorsoColor = BrickColor.new("Fossil")
  276. -------------------------------------------------------
  277. --Start Damage Function--
  278. -------------------------------------------------------
  279. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  280. if hit.Parent == nil then
  281. return
  282. end
  283. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  284. for _, v in pairs(hit.Parent:children()) do
  285. if v:IsA("Humanoid") then
  286. h = v
  287. end
  288. end
  289. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  290.  
  291. hit.Parent:FindFirstChild("Head"):BreakJoints()
  292. end
  293.  
  294. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  295. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  296. if hit.Parent.DebounceHit.Value == true then
  297. return
  298. end
  299. end
  300. if insta == true then
  301. hit.Parent:FindFirstChild("Head"):BreakJoints()
  302. end
  303. local c = Create("ObjectValue"){
  304. Name = "creator",
  305. Value = game:service("Players").LocalPlayer,
  306. Parent = h,
  307. }
  308. game:GetService("Debris"):AddItem(c, .5)
  309. if HitSound ~= nil and HitPitch ~= nil then
  310. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  311. end
  312. local Damage = math.random(minim, maxim)
  313. local blocked = false
  314. local block = hit.Parent:findFirstChild("Block")
  315. if block ~= nil then
  316. if block.className == "IntValue" then
  317. if block.Value > 0 then
  318. blocked = true
  319. block.Value = block.Value - 1
  320. print(block.Value)
  321. end
  322. end
  323. end
  324. if blocked == false then
  325. h.Health = h.Health - Damage
  326. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  327. else
  328. h.Health = h.Health - (Damage / 2)
  329. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  330. end
  331. if Type == "Knockdown" then
  332. local hum = hit.Parent.Humanoid
  333. hum.PlatformStand = true
  334. coroutine.resume(coroutine.create(function(HHumanoid)
  335. swait(1)
  336. HHumanoid.PlatformStand = false
  337. end), hum)
  338. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  339. local bodvol = Create("BodyVelocity"){
  340. velocity = angle * knockback,
  341. P = 5000,
  342. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  343. Parent = hit,
  344. }
  345. local rl = Create("BodyAngularVelocity"){
  346. P = 3000,
  347. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  348. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  349. Parent = hit,
  350. }
  351. game:GetService("Debris"):AddItem(bodvol, .5)
  352. game:GetService("Debris"):AddItem(rl, .5)
  353. elseif Type == "Normal" then
  354. local vp = Create("BodyVelocity"){
  355. P = 500,
  356. maxForce = Vector3.new(math.huge, 0, math.huge),
  357. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  358. }
  359. if knockback > 0 then
  360. vp.Parent = hit.Parent.Torso
  361. end
  362. game:GetService("Debris"):AddItem(vp, .5)
  363. elseif Type == "Up" then
  364. local bodyVelocity = Create("BodyVelocity"){
  365. velocity = Vector3.new(0, 20, 0),
  366. P = 5000,
  367. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  368. Parent = hit,
  369. }
  370. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  371. elseif Type == "DarkUp" then
  372. coroutine.resume(coroutine.create(function()
  373. for i = 0, 1, 0.1 do
  374. swait()
  375. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  376. end
  377. end))
  378. local bodyVelocity = Create("BodyVelocity"){
  379. velocity = Vector3.new(0, 20, 0),
  380. P = 5000,
  381. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  382. Parent = hit,
  383. }
  384. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  385. elseif Type == "Snare" then
  386. local bp = Create("BodyPosition"){
  387. P = 2000,
  388. D = 100,
  389. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  390. position = hit.Parent.Torso.Position,
  391. Parent = hit.Parent.Torso,
  392. }
  393. game:GetService("Debris"):AddItem(bp, 1)
  394. elseif Type == "Freeze" then
  395. local BodPos = Create("BodyPosition"){
  396. P = 50000,
  397. D = 1000,
  398. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  399. position = hit.Parent.Torso.Position,
  400. Parent = hit.Parent.Torso,
  401. }
  402. local BodGy = Create("BodyGyro") {
  403. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  404. P = 20e+003,
  405. Parent = hit.Parent.Torso,
  406. cframe = hit.Parent.Torso.CFrame,
  407. }
  408. hit.Parent.Torso.Anchored = true
  409. coroutine.resume(coroutine.create(function(Part)
  410. swait(1.5)
  411. Part.Anchored = false
  412. end), hit.Parent.Torso)
  413. game:GetService("Debris"):AddItem(BodPos, 3)
  414. game:GetService("Debris"):AddItem(BodGy, 3)
  415. end
  416. local debounce = Create("BoolValue"){
  417. Name = "DebounceHit",
  418. Parent = hit.Parent,
  419. Value = true,
  420. }
  421. game:GetService("Debris"):AddItem(debounce, Delay)
  422. c = Create("ObjectValue"){
  423. Name = "creator",
  424. Value = Player,
  425. Parent = h,
  426. }
  427. game:GetService("Debris"):AddItem(c, .5)
  428. end
  429. end
  430. -------------------------------------------------------
  431. --End Damage Function--
  432. -------------------------------------------------------
  433. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  434. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  435. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  436. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  437. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  438. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  439. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  440. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  441. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  442. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  443. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  444. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  445. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  446. DTrail2.Enabled = false
  447. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  448. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  449. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  450. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  451. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  452. DTrail3.Enabled = false
  453. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  454. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  455. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  456. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  457. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  458. DTrail4.Enabled = false
  459. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  460. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  461. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  462. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  463. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  464. DTrail5.Enabled = false
  465. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  466. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  467. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  468. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  469. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  470. DTrail.Enabled = false
  471. -------------------------------------------------------
  472. --Start Damage Function Customization--
  473. -------------------------------------------------------
  474. function ShowDamage(Pos, Text, Time, Color)
  475. local Rate = (1 / 30)
  476. local Pos = (Pos or Vector3.new(0, 0, 0))
  477. local Text = (Text or "")
  478. local Time = (Time or 2)
  479. local Color = (Color or Color3.new(1, 0, 1))
  480. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  481. EffectPart.Anchored = true
  482. local BillboardGui = Create("BillboardGui"){
  483. Size = UDim2.new(3, 0, 3, 0),
  484. Adornee = EffectPart,
  485. Parent = EffectPart,
  486. }
  487. local TextLabel = Create("TextLabel"){
  488. BackgroundTransparency = 1,
  489. Size = UDim2.new(1, 0, 1, 0),
  490. Text = Text,
  491. Font = "Highway",
  492. TextColor3 = Color,
  493. TextScaled = true,
  494. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  495. Parent = BillboardGui,
  496. }
  497. game.Debris:AddItem(EffectPart, (Time))
  498. EffectPart.Parent = game:GetService("Workspace")
  499. delay(0, function()
  500. local Frames = (Time / Rate)
  501. for Frame = 1, Frames do
  502. wait(Rate)
  503. local Percent = (Frame / Frames)
  504. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  505. TextLabel.TextTransparency = Percent
  506. end
  507. if EffectPart and EffectPart.Parent then
  508. EffectPart:Destroy()
  509. end
  510. end)
  511. end
  512. -------------------------------------------------------
  513. --End Damage Function Customization--
  514. -------------------------------------------------------
  515.  
  516. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  517. for _, c in pairs(workspace:children()) do
  518. local hum = c:findFirstChild("Humanoid")
  519. if hum ~= nil then
  520. local head = c:findFirstChild("Head")
  521. if head ~= nil then
  522. local targ = head.Position - Part.Position
  523. local mag = targ.magnitude
  524. if magni >= mag and c.Name ~= plr.Name then
  525. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  526. end
  527. end
  528. end
  529. end
  530. end
  531.  
  532. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  533. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  534. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  535. RW.C0 = clerp(RW.C0, table[3], speed)
  536. LW.C0 = clerp(LW.C0, table[4], speed)
  537. RH.C0 = clerp(RH.C0, table[5], speed)
  538. LH.C0 = clerp(LH.C0, table[6], speed)
  539. if bool == true then
  540. if resetc1 == false then
  541. resetc1 = true
  542. RootJoint.C1 = RootJoint.C1
  543. Torso.Neck.C1 = Torso.Neck.C1
  544. RW.C1 = rarmc1
  545. LW.C1 = larmc1
  546. RH.C1 = rlegc1
  547. LH.C1 = llegc1
  548. end
  549. end
  550. end
  551.  
  552. CFuncs = {
  553. Part = {
  554. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  555. local Part = Create("Part")({
  556. Parent = Parent,
  557. Reflectance = Reflectance,
  558. Transparency = Transparency,
  559. CanCollide = false,
  560. Locked = true,
  561. BrickColor = BrickColor.new(tostring(BColor)),
  562. Name = Name,
  563. Size = Size,
  564. Material = Material
  565. })
  566. RemoveOutlines(Part)
  567. return Part
  568. end
  569. },
  570. Mesh = {
  571. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  572. local Msh = Create(Mesh)({
  573. Parent = Part,
  574. Offset = OffSet,
  575. Scale = Scale
  576. })
  577. if Mesh == "SpecialMesh" then
  578. Msh.MeshType = MeshType
  579. Msh.MeshId = MeshId
  580. end
  581. return Msh
  582. end
  583. },
  584. Mesh = {
  585. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  586. local Msh = Create(Mesh)({
  587. Parent = Part,
  588. Offset = OffSet,
  589. Scale = Scale
  590. })
  591. if Mesh == "SpecialMesh" then
  592. Msh.MeshType = MeshType
  593. Msh.MeshId = MeshId
  594. end
  595. return Msh
  596. end
  597. },
  598. Weld = {
  599. Create = function(Parent, Part0, Part1, C0, C1)
  600. local Weld = Create("Weld")({
  601. Parent = Parent,
  602. Part0 = Part0,
  603. Part1 = Part1,
  604. C0 = C0,
  605. C1 = C1
  606. })
  607. return Weld
  608. end
  609. },
  610. Sound = {
  611. Create = function(id, par, vol, pit)
  612. coroutine.resume(coroutine.create(function()
  613. local S = Create("Sound")({
  614. Volume = vol,
  615. Pitch = pit or 1,
  616. SoundId = id,
  617. Parent = par or workspace
  618. })
  619. wait()
  620. S:play()
  621. game:GetService("Debris"):AddItem(S, 6)
  622. end))
  623. end
  624. },
  625. ParticleEmitter = {
  626. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  627. local fp = Create("ParticleEmitter")({
  628. Parent = Parent,
  629. Color = ColorSequence.new(Color1, Color2),
  630. LightEmission = LightEmission,
  631. Size = Size,
  632. Texture = Texture,
  633. Transparency = Transparency,
  634. ZOffset = ZOffset,
  635. Acceleration = Accel,
  636. Drag = Drag,
  637. LockedToPart = LockedToPart,
  638. VelocityInheritance = VelocityInheritance,
  639. EmissionDirection = EmissionDirection,
  640. Enabled = Enabled,
  641. Lifetime = LifeTime,
  642. Rate = Rate,
  643. Rotation = Rotation,
  644. RotSpeed = RotSpeed,
  645. Speed = Speed,
  646. VelocitySpread = VelocitySpread
  647. })
  648. return fp
  649. end
  650. }
  651. }
  652. function RemoveOutlines(part)
  653. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  654. end
  655. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  656. local Part = Create("Part")({
  657. formFactor = FormFactor,
  658. Parent = Parent,
  659. Reflectance = Reflectance,
  660. Transparency = Transparency,
  661. CanCollide = false,
  662. Locked = true,
  663. BrickColor = BrickColor.new(tostring(BColor)),
  664. Name = Name,
  665. Size = Size,
  666. Material = Material
  667. })
  668. RemoveOutlines(Part)
  669. return Part
  670. end
  671. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  672. local Msh = Create(Mesh)({
  673. Parent = Part,
  674. Offset = OffSet,
  675. Scale = Scale
  676. })
  677. if Mesh == "SpecialMesh" then
  678. Msh.MeshType = MeshType
  679. Msh.MeshId = MeshId
  680. end
  681. return Msh
  682. end
  683. function CreateWeld(Parent, Part0, Part1, C0, C1)
  684. local Weld = Create("Weld")({
  685. Parent = Parent,
  686. Part0 = Part0,
  687. Part1 = Part1,
  688. C0 = C0,
  689. C1 = C1
  690. })
  691. return Weld
  692. end
  693.  
  694.  
  695. -------------------------------------------------------
  696. --Start Effect Function--
  697. -------------------------------------------------------
  698. EffectModel = Instance.new("Model", char)
  699. Effects = {
  700. Block = {
  701. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  702. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  703. prt.Anchored = true
  704. prt.CFrame = cframe
  705. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  706. game:GetService("Debris"):AddItem(prt, 10)
  707. if Type == 1 or Type == nil then
  708. table.insert(Effects, {
  709. prt,
  710. "Block1",
  711. delay,
  712. x3,
  713. y3,
  714. z3,
  715. msh
  716. })
  717. elseif Type == 2 then
  718. table.insert(Effects, {
  719. prt,
  720. "Block2",
  721. delay,
  722. x3,
  723. y3,
  724. z3,
  725. msh
  726. })
  727. else
  728. table.insert(Effects, {
  729. prt,
  730. "Block3",
  731. delay,
  732. x3,
  733. y3,
  734. z3,
  735. msh
  736. })
  737. end
  738. end
  739. },
  740. Sphere = {
  741. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  742. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  743. prt.Anchored = true
  744. prt.CFrame = cframe
  745. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  746. game:GetService("Debris"):AddItem(prt, 10)
  747. table.insert(Effects, {
  748. prt,
  749. "Cylinder",
  750. delay,
  751. x3,
  752. y3,
  753. z3,
  754. msh
  755. })
  756. end
  757. },
  758. Cylinder = {
  759. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  760. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  761. prt.Anchored = true
  762. prt.CFrame = cframe
  763. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  764. game:GetService("Debris"):AddItem(prt, 10)
  765. table.insert(Effects, {
  766. prt,
  767. "Cylinder",
  768. delay,
  769. x3,
  770. y3,
  771. z3,
  772. msh
  773. })
  774. end
  775. },
  776. Wave = {
  777. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  778. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  779. prt.Anchored = true
  780. prt.CFrame = cframe
  781. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  782. game:GetService("Debris"):AddItem(prt, 10)
  783. table.insert(Effects, {
  784. prt,
  785. "Cylinder",
  786. delay,
  787. x3 / 60,
  788. y3 / 60,
  789. z3 / 60,
  790. msh
  791. })
  792. end
  793. },
  794. Ring = {
  795. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  796. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  797. prt.Anchored = true
  798. prt.CFrame = cframe
  799. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  800. game:GetService("Debris"):AddItem(prt, 10)
  801. table.insert(Effects, {
  802. prt,
  803. "Cylinder",
  804. delay,
  805. x3,
  806. y3,
  807. z3,
  808. msh
  809. })
  810. end
  811. },
  812. Break = {
  813. Create = function(brickcolor, cframe, x1, y1, z1)
  814. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  815. prt.Anchored = true
  816. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  817. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  818. local num = math.random(10, 50) / 1000
  819. game:GetService("Debris"):AddItem(prt, 10)
  820. table.insert(Effects, {
  821. prt,
  822. "Shatter",
  823. num,
  824. prt.CFrame,
  825. math.random() - math.random(),
  826. 0,
  827. math.random(50, 100) / 100
  828. })
  829. end
  830. },
  831. Spiral = {
  832. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  833. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  834. prt.Anchored = true
  835. prt.CFrame = cframe
  836. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  837. game:GetService("Debris"):AddItem(prt, 10)
  838. table.insert(Effects, {
  839. prt,
  840. "Cylinder",
  841. delay,
  842. x3,
  843. y3,
  844. z3,
  845. msh
  846. })
  847. end
  848. },
  849. Push = {
  850. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  851. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  852. prt.Anchored = true
  853. prt.CFrame = cframe
  854. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  855. game:GetService("Debris"):AddItem(prt, 10)
  856. table.insert(Effects, {
  857. prt,
  858. "Cylinder",
  859. delay,
  860. x3,
  861. y3,
  862. z3,
  863. msh
  864. })
  865. end
  866. }
  867. }
  868. -------------------------------------------------------
  869. --End Effect Function--
  870. -------------------------------------------------------
  871.  
  872. function CreateSound(ID, PARENT, VOLUME, PITCH)
  873. local NSound = nil
  874. coroutine.resume(coroutine.create(function()
  875. NSound = Instance.new("Sound", PARENT)
  876. NSound.Volume = VOLUME
  877. NSound.Pitch = PITCH
  878. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  879. swait()
  880. NSound:play()
  881. game:GetService("Debris"):AddItem(NSound, 10)
  882. end))
  883. return NSound
  884. end
  885.  
  886. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  887. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  888. prt.Anchored = true
  889. prt.CFrame = cframe
  890. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  891. game:GetService("Debris"):AddItem(prt, 10)
  892. if Type == 1 or Type == nil then
  893. table.insert(Effects, {
  894. prt,
  895. "Block1",
  896. delay,
  897. x3,
  898. y3,
  899. z3,
  900. msh
  901. })
  902. elseif Type == 2 then
  903. table.insert(Effects, {
  904. prt,
  905. "Block2",
  906. delay,
  907. x3,
  908. y3,
  909. z3,
  910. msh
  911. })
  912. elseif Type == 3 then
  913. table.insert(Effects, {
  914. prt,
  915. "Block3",
  916. delay,
  917. x3,
  918. y3,
  919. z3,
  920. msh
  921. })
  922. end
  923. end
  924.  
  925. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  926. local fp=Instance.new("Part")
  927. fp.formFactor=formfactor
  928. fp.Parent=parent
  929. fp.Reflectance=reflectance
  930. fp.Transparency=transparency
  931. fp.CanCollide=false
  932. fp.Locked=true
  933. fp.BrickColor=brickcolor
  934. fp.Name=name
  935. fp.Size=size
  936. fp.Position=tors.Position
  937. RemoveOutlines(fp)
  938. fp.Material="SmoothPlastic"
  939. fp:BreakJoints()
  940. return fp
  941. end
  942.  
  943. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  944. local mesh=Instance.new(Mesh)
  945. mesh.Parent=part
  946. if Mesh=="SpecialMesh" then
  947. mesh.MeshType=meshtype
  948. if meshid~="nil" then
  949. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  950. end
  951. end
  952. mesh.Offset=offset
  953. mesh.Scale=scale
  954. return mesh
  955. end
  956.  
  957. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  958. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  959. prt.Anchored = true
  960. prt.Material = "Neon"
  961. prt.CFrame = cframe
  962. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  963. game:GetService("Debris"):AddItem(prt, 5)
  964. coroutine.resume(coroutine.create(function(Part, Mesh)
  965. local rtype = rottype
  966. for i = 0, 1, delay do
  967. swait()
  968. if rtype == 1 then
  969. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  970. elseif rtype == 2 then
  971. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  972. end
  973. prt.Transparency = i
  974. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  975. end
  976. Part.Parent = nil
  977. end), prt, msh)
  978. end
  979.  
  980.  
  981. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  982. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  983. prt.Anchored = true
  984. prt.Material = "Neon"
  985. prt.CFrame = cframe
  986. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  987. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  988. game:GetService("Debris"):AddItem(prt, 5)
  989. coroutine.resume(coroutine.create(function(Part, Mesh)
  990. for i = 0, 1, delay do
  991. swait()
  992. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  993. Part.Transparency = i
  994. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  995. end
  996. Part.Parent = nil
  997. end), prt, msh)
  998. end
  999.  
  1000.  
  1001. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1002. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1003. prt.Anchored = true
  1004. prt.Material = "Neon"
  1005. prt.CFrame = cframe
  1006. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1007. game:GetService("Debris"):AddItem(prt, 5)
  1008. coroutine.resume(coroutine.create(function(Part, Mesh)
  1009. local rtype = rottype
  1010. for i = 0, 1, delay do
  1011. swait()
  1012. if rtype == 1 then
  1013. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1014. elseif rtype == 2 then
  1015. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1016. end
  1017. prt.Transparency = i
  1018. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1019. end
  1020. Part.Parent = nil
  1021. end), prt, msh)
  1022. end
  1023.  
  1024. function Eviscerate(dude)
  1025. if dude.Name ~= char then
  1026. local bgf = IT("BodyGyro", dude.Head)
  1027. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1028. local val = IT("BoolValue", dude)
  1029. val.Name = "IsHit"
  1030. local ds = coroutine.wrap(function()
  1031. dude:WaitForChild("Head"):BreakJoints()
  1032. wait(0.5)
  1033. target = nil
  1034. coroutine.resume(coroutine.create(function()
  1035. for i, v in pairs(dude:GetChildren()) do
  1036. if v:IsA("Accessory") then
  1037. v:Destroy()
  1038. end
  1039. if v:IsA("Humanoid") then
  1040. v:Destroy()
  1041. end
  1042. if v:IsA("CharacterMesh") then
  1043. v:Destroy()
  1044. end
  1045. if v:IsA("Model") then
  1046. v:Destroy()
  1047. end
  1048. if v:IsA("Part") or v:IsA("MeshPart") then
  1049. for x, o in pairs(v:GetChildren()) do
  1050. if o:IsA("Decal") then
  1051. o:Destroy()
  1052. end
  1053. end
  1054. coroutine.resume(coroutine.create(function()
  1055. v.Material = "Neon"
  1056. v.CanCollide = false
  1057. local PartEmmit1 = IT("ParticleEmitter", v)
  1058. PartEmmit1.LightEmission = 1
  1059. PartEmmit1.Texture = "rbxassetid://284205403"
  1060. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1061. PartEmmit1.Rate = 150
  1062. PartEmmit1.Lifetime = NumberRange.new(1)
  1063. PartEmmit1.Size = NumberSequence.new({
  1064. NumberSequenceKeypoint.new(0, 0.75, 0),
  1065. NumberSequenceKeypoint.new(1, 0, 0)
  1066. })
  1067. PartEmmit1.Transparency = NumberSequence.new({
  1068. NumberSequenceKeypoint.new(0, 0, 0),
  1069. NumberSequenceKeypoint.new(1, 1, 0)
  1070. })
  1071. PartEmmit1.Speed = NumberRange.new(0, 0)
  1072. PartEmmit1.VelocitySpread = 30000
  1073. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1074. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1075. local BodPoss = IT("BodyPosition", v)
  1076. BodPoss.P = 3000
  1077. BodPoss.D = 1000
  1078. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1079. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1080. v.Color = maincolor.Color
  1081. coroutine.resume(coroutine.create(function()
  1082. for i = 0, 49 do
  1083. swait(1)
  1084. v.Transparency = v.Transparency + 0.08
  1085. end
  1086. wait(0.5)
  1087. PartEmmit1.Enabled = false
  1088. wait(3)
  1089. v:Destroy()
  1090. dude:Destroy()
  1091. end))
  1092. end))
  1093. end
  1094. end
  1095. end))
  1096. end)
  1097. ds()
  1098. end
  1099. end
  1100. function FindNearestHead(Position, Distance, SinglePlayer)
  1101. if SinglePlayer then
  1102. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1103. end
  1104. local List = {}
  1105. for i, v in pairs(workspace:GetChildren()) do
  1106. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1107. table.insert(List, v)
  1108. end
  1109. end
  1110. return List
  1111. end
  1112. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1113. local type = type
  1114. local rng = Instance.new("Part", char)
  1115. rng.Anchored = true
  1116. rng.BrickColor = color
  1117. rng.CanCollide = false
  1118. rng.FormFactor = 3
  1119. rng.Name = "Ring"
  1120. rng.Material = "Neon"
  1121. rng.Size = Vector3.new(1, 1, 1)
  1122. rng.Transparency = 0
  1123. rng.TopSurface = 0
  1124. rng.BottomSurface = 0
  1125. rng.CFrame = pos
  1126. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1127. local rngm = Instance.new("SpecialMesh", rng)
  1128. rngm.MeshType = "Sphere"
  1129. rngm.Scale = Vector3.new(x1, y1, z1)
  1130. local scaler2 = 1
  1131. local speeder = FastSpeed
  1132. if type == "Add" then
  1133. scaler2 = 1 * value
  1134. elseif type == "Divide" then
  1135. scaler2 = 1 / value
  1136. end
  1137. coroutine.resume(coroutine.create(function()
  1138. for i = 0, 10 / bonuspeed, 0.1 do
  1139. swait()
  1140. if type == "Add" then
  1141. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1142. elseif type == "Test 1337" then
  1143. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1144. end
  1145. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1146. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1147. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1148. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1149. end
  1150. rng:Destroy()
  1151. end))
  1152. end
  1153. -------------------------------------------------------
  1154. --End Important Functions--
  1155. -------------------------------------------------------
  1156.  
  1157. --[[
  1158. Thanks for using Build-To-Lua by jarredbcv.
  1159. ]]--
  1160.  
  1161. New = function(Object, Parent, Name, Data)
  1162. local Object = Instance.new(Object)
  1163. for Index, Value in pairs(Data or {}) do
  1164. Object[Index] = Value
  1165. end
  1166. Object.Parent = Parent
  1167. Object.Name = Name
  1168. return Object
  1169. end
  1170.  
  1171. NewInstance = function(instance,parent,properties)
  1172. local inst = Instance.new(instance,parent)
  1173. if(properties)then
  1174. for i,v in next, properties do
  1175. pcall(function() inst[i] = v end)
  1176. end
  1177. end
  1178. return inst;
  1179. end
  1180.  
  1181. Gunty = New("Model",char,"Gunty",{})
  1182. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1183. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1184. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1185. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1186. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1187. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1188. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1189. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1190. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1191. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1192. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1193. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1194. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1195. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1196. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1197. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1198. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1199. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1200. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1201. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1202. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1203. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1204. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1205. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1206. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1207. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1208. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1209. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1210. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1211. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1212. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1213. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1214. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1215. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1216. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1217. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1218. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1219. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1220. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1221. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1222. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1223. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1224. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1225. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1226. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1227. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1228. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1229. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1230. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1231. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1232. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1233. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1234. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1235. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1236. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1237. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1238. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1239. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1240. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1241. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1242. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1243.  
  1244. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1245.  
  1246. for _,v in next, Gunty:children() do
  1247. v.CanCollide = false
  1248. end
  1249.  
  1250. local all, last = {}, nil
  1251. ArmourParts = {}
  1252. ArmourParts2 = {}
  1253. NeonParts = {}
  1254. function scan(p)
  1255. for _, v in pairs(p:GetChildren()) do
  1256. if v:IsA("BasePart") then
  1257. if v.BrickColor == BrickColor.new("Smoky grey") then
  1258. table.insert(ArmourParts, v)
  1259. end
  1260. if v.BrickColor == BrickColor.new("Fossil") then
  1261. table.insert(ArmourParts2, v)
  1262. end
  1263. if v.BrickColor == BrickColor.new("Institutional white") then
  1264. table.insert(NeonParts, v)
  1265. end
  1266. if last then
  1267. local w = Instance.new("Weld")
  1268. w.Part0, w.Part1 = last, v
  1269. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1270. w.Parent = last
  1271. end
  1272. table.insert(all, v)
  1273. last = v
  1274. end
  1275. scan(v)
  1276. end
  1277. end
  1278. scan(Gunty)
  1279. for _, v in pairs(all) do
  1280. v.Anchored = false
  1281. v.CanCollide = false
  1282. end
  1283. function resetmode()
  1284. for i, v in pairs(ArmourParts) do
  1285. v.BrickColor = BrickColor.new("Smoky grey")
  1286. end
  1287. for i, v in pairs(ArmourParts2) do
  1288. v.BrickColor = BrickColor.new("Fossil")
  1289. end
  1290. for i, v in pairs(NeonParts) do
  1291. v.BrickColor = BrickColor.new("Institutional white")
  1292. end
  1293. maincolor = BrickColor.new("Institutional white")
  1294. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1295. end
  1296. -------------------------------------------------------
  1297. --Start Music Option--
  1298. -------------------------------------------------------
  1299. local Music = Instance.new("Sound",tors)
  1300. Music.Volume = 7.5
  1301. Music.SoundId = "rbxassetid://1117396305"
  1302. Music.Looped = true
  1303. Music.Pitch = 1 --Pitcher
  1304. Music:Play()
  1305. -------------------------------------------------------
  1306. --End Music Option--
  1307. -------------------------------------------------------
  1308.  
  1309. local naeeym2 = Instance.new("BillboardGui",char)
  1310. naeeym2.AlwaysOnTop = true
  1311. naeeym2.Size = UDim2.new(5,35,2,35)
  1312. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1313. naeeym2.Adornee = hed
  1314. naeeym2.Name = "Name"
  1315.  
  1316. local tecks2 = Instance.new("TextLabel",naeeym2)
  1317. tecks2.BackgroundTransparency = 1
  1318. tecks2.TextScaled = true
  1319. tecks2.BorderSizePixel = 0
  1320. tecks2.Text = "Neutral"
  1321. tecks2.Font = "Code"
  1322. tecks2.TextSize = 30
  1323. tecks2.TextStrokeTransparency = 0
  1324. tecks2.TextColor3 = Color3.new(0,0,0)
  1325. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1326. tecks2.Size = UDim2.new(1,0,0.5,0)
  1327. tecks2.Rotation = 0
  1328. tecks2.Parent = naeeym2
  1329.  
  1330. -------------------------------------------------------
  1331. --Start Attacks N Stuff--
  1332. -------------------------------------------------------
  1333. local sine=0
  1334. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1335. local Hitboxpart = Instance.new("Part", EffectModel)
  1336. RemoveOutlines(Hitboxpart)
  1337. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1338. Hitboxpart.CanCollide = false
  1339. Hitboxpart.Transparency = 1
  1340. Hitboxpart.Anchored = true
  1341. Hitboxpart.CFrame = Pose
  1342. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1343. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1344. end
  1345. wait2 = false
  1346. combo = 1
  1347. mouse.Button1Down:connect(function(key)
  1348. if attack == false then
  1349. attack = true
  1350. hum.WalkSpeed = 3.01
  1351. if combo == 1 and wait2 == false then
  1352. wait2 = true
  1353. for i = 0, 1.2, 0.1 do
  1354. swait()
  1355. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1357. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1358. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1359. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1360. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1361. end
  1362. CreateSound("138097048", ra, 3, .8)
  1363. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1364. for i = 0, 1.2, 0.1 do
  1365. swait()
  1366. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1367. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1369. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1370. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1371. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1372. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1373. end
  1374. combo = 2
  1375. end
  1376. if combo == 2 and wait2 == false then
  1377. wait2 = true
  1378. for i = 0, 1.2, 0.1 do
  1379. swait()
  1380. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1382. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1383. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1384. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1385. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1386. end
  1387. CreateSound("138097048", rl, 3, 1)
  1388. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1389. for i = 0, 1.6, 0.1 do
  1390. swait()
  1391. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1393. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1394. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1395. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1396. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1397. end
  1398. combo = 3
  1399. end
  1400. if combo == 3 and wait2 == false then
  1401. for i = 0, 1.2, 0.1 do
  1402. swait()
  1403. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1405. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1406. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1407. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1408. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1409. end
  1410. CreateSound("138097048", ra, 3, .8)
  1411. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1412. for i = 0, 1.2, 0.1 do
  1413. swait()
  1414. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1416. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1417. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1418. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1419. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1420. end
  1421. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1422. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1423. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1424. for i = 0, 1.2, 0.1 do
  1425. swait()
  1426. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1428. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1429. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1430. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1431. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1432. end
  1433. combo = 1
  1434. end
  1435. hum.WalkSpeed = 8
  1436. wait2 = false
  1437. attack = false
  1438. end
  1439. end)
  1440. function Decapitate()
  1441. local target = nil
  1442. local targettorso = nil
  1443. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1444. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1445. target = mouse.Target.Parent.Humanoid
  1446. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1447. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1448. end
  1449. end
  1450. if target ~= nil then
  1451. targettorso.Anchored = true
  1452. attack = true
  1453. hum.WalkSpeed = 0
  1454. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1455. for i = 0,4.2,0.1 do
  1456. swait()
  1457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1460. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1463. end
  1464. local ModelHead01 = New("Model", char, "", {})
  1465. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1466. local Head01 = targethead:Clone()
  1467. targethead.Transparency = 1
  1468. Head01.Parent = ModelHead01
  1469. local weldHead01 = Instance.new("Weld")
  1470. weldHead01.Parent = Head01
  1471. weldHead01.Part0 = targethead
  1472. weldHead01.Part1 = Head01
  1473. weldHead01.C1 = CFrame.new(0, 0, 0)
  1474. targethead.face:Remove()
  1475. weldHead01.Part0 = ra
  1476. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1477. targettorso:BreakJoints()
  1478. CreateSound("314390675", targettorso, 5, .7)
  1479. for i = 0,3.2,0.1 do
  1480. swait()
  1481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1487. end
  1488. for i = 0,4.2,0.1 do
  1489. swait()
  1490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1494. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1496. end
  1497. CreateSound("541909763", targettorso, 5, .8)
  1498. weldHead01:Destroy()
  1499. Head01.CanCollide = true
  1500. local bodyVelocity2 = Create("BodyVelocity")({
  1501. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1502. P = 5000,
  1503. maxForce = Vector3.new(8000, 8000, 8000),
  1504. Parent = Head01
  1505. })
  1506. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1507. for i = 0,6.2,0.1 do
  1508. swait()
  1509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1511. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1513. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1515. end
  1516. targettorso.Anchored = false
  1517. attack = false
  1518. hum.WalkSpeed = 8
  1519. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1520. end
  1521. end
  1522. function Laugh()
  1523. attack = true
  1524. hum.WalkSpeed = 0
  1525. CreateSound("300208779", hed, 10, 1)
  1526. for i = 0,9,0.1 do
  1527. swait()
  1528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1530. if Mrandom(1,15) == 1 then
  1531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1532. end
  1533. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1534. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1535. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1536. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1537. end
  1538. attack = false
  1539. hum.WalkSpeed = 10
  1540. end
  1541. function Flying_Kick()
  1542. attack = true
  1543. hum.WalkSpeed = 0
  1544. for i = 0,2.7,0.1 do
  1545. swait()
  1546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1548. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1552. end
  1553. local bodyVelocity = Create("BodyVelocity")({
  1554. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1555. P = 5000,
  1556. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1557. Parent = root
  1558. })
  1559. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1560. CreateSound("138097048", rl, 3, 1)
  1561. for i = 0,2.1,0.1 do
  1562. swait()
  1563. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1566. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1567. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1569. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1570. end
  1571. attack = false
  1572. hum.WalkSpeed = 8
  1573. end
  1574. function UpperCut()
  1575. attack = true
  1576. hum.WalkSpeed = 0
  1577. for i = 0,2.3,0.1 do
  1578. swait()
  1579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1581. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1583. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1584. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1585. end
  1586. CreateSound("138097048", ra, 3, .8)
  1587. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1588. for i = 0,2.8,0.1 do
  1589. swait()
  1590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1592. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1593. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1594. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1595. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1596. end
  1597. attack = false
  1598. hum.WalkSpeed = 8
  1599. end
  1600. function Spinning_Kick()
  1601. attack = true
  1602. hum.WalkSpeed = 3.01
  1603. for i = 0, 1.2, 0.1 do
  1604. swait()
  1605. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1607. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1608. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1609. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1610. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1611. end
  1612. for i = 0, 4.6, 0.1 do
  1613. swait()
  1614. CreateSound("138097048", rl, 3, 1)
  1615. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1616. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1618. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1619. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1620. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1621. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1622. end
  1623. attack = false
  1624. hum.WalkSpeed = 8
  1625. end
  1626. function Beam_Of_Light()
  1627.  
  1628. end
  1629. function Blast_Of_God()
  1630. attack = true
  1631. hum.WalkSpeed = 3.01
  1632. for i = 0,6.3,0.1 do
  1633. swait()
  1634. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1637. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1639. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1640. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1641. end
  1642. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1643. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1644. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1645. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1646. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1647. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1648. CreateSound("142070127", tors, 10, 1)
  1649. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1650. for i = 0,2.6,0.1 do
  1651. swait()
  1652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1654. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1658. end
  1659. attack = false
  1660. hum.WalkSpeed = 8
  1661. end
  1662. function Diablo_Explosion()
  1663. attack = true
  1664. hum.WalkSpeed = 3.01
  1665. for i = 0,6.3,0.1 do
  1666. swait()
  1667. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1668. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1671. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1673. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1674. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1675. end
  1676. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1677. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1678. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1679. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1680. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1681. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1682. CreateSound("142070127", tors, 10, 1)
  1683. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1684. for i = 0,4.6,0.1 do
  1685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1687. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1688. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1689. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1690. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1691. end
  1692. wait(.6)
  1693. attack = false
  1694. hum.WalkSpeed = 8
  1695. end
  1696. function Multi_Bombs()
  1697. attack = true
  1698. hum.WalkSpeed = 3.01
  1699. for i = 0,3,0.1 do
  1700. swait()
  1701. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1702. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1705. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1707. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1709. end
  1710. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1711. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1712. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1713. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1714. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1715. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1716. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1717. CreateSound("142070127", tors, 10, 1)
  1718. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1719. for i = 0,1,0.1 do
  1720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1722. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1724. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1725. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1726. end
  1727. for i = 0,2,0.1 do
  1728. swait()
  1729. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1730. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1733. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1737. end
  1738. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1739. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1740. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1741. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1742. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1743. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1744. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1745. CreateSound("142070127", tors, 10, 1)
  1746. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1747. for i = 0,1,0.1 do
  1748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1750. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1751. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1752. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1753. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1754. end
  1755. for i = 0,2,0.1 do
  1756. swait()
  1757. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1758. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1761. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1762. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1765. end
  1766. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1767. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1768. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1769. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1770. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1771. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1772. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1773. CreateSound("142070127", tors, 10, 1)
  1774. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1775. for i = 0,1,0.1 do
  1776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1778. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1779. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1780. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1781. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1782. end
  1783. wait(.6)
  1784. attack = false
  1785. hum.WalkSpeed = 8
  1786. end
  1787. function Hell_From_Above()
  1788. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1789. attack = true
  1790. hum.WalkSpeed = 3.01
  1791. for i = 0,6.3,0.1 do
  1792. swait()
  1793. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1796. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1798. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1799. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1800. end
  1801. CreateSound("142070127", tors, 10, 1)
  1802. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1803. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1804. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1805. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1806. for i = 0,3.8,0.1 do
  1807. swait()
  1808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1810. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1811. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1812. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1814. end
  1815. CreateSound("224339201", tors, 10, 0.5)
  1816. for i = 1, 3 do
  1817. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1818. UhhhhThing.CFrame = mouse.Hit
  1819. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1820. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1821. end
  1822. UhhhhThing:Destroy()
  1823. attack = false
  1824. hum.WalkSpeed = 8
  1825. end
  1826. function Spinning_Below()
  1827. attack = true
  1828. hum.WalkSpeed = 3.01
  1829. CreateSound("649634100", tors, 10, 0.5)
  1830. for i = 0,6.3,0.1 do
  1831. swait()
  1832. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1833. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1836. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1837. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1838. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1839. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1840. end
  1841. attack = false
  1842. hum.WalkSpeed = 8
  1843. end
  1844. function Blizzard()
  1845. attack = true
  1846. hum.WalkSpeed = 2
  1847. hum.JumpPower = 0
  1848. for i = 0,70,0.1 do
  1849. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1850. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1851. swait()
  1852. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1854. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1855. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1856. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1857. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1858. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1859. end
  1860. hum.WalkSpeed = 16
  1861. hum.JumpPower = 50
  1862. attack = false
  1863. end
  1864.  
  1865. function Cryo_Freeze()
  1866. attack = true
  1867. for i = 0,5.2,0.03 do
  1868. swait()
  1869. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1870. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1873. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1874. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1875. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1876. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1877. end
  1878. CreateSound("331666100", tors, 10, 1)
  1879. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1880. for i = 1,3,0.1 do
  1881. hum.WalkSpeed = 0.10
  1882. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1885. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1886. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1887. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1888. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1889. end
  1890. for i = 1,10,0.1 do
  1891. swait(10)
  1892. hum.WalkSpeed = 0.10
  1893. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1894. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1896. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1897. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1898. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1899. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1900. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1901. end
  1902. wait(.6)
  1903. attack = false
  1904. end
  1905. function Menacing_Aura()
  1906. attack = true
  1907. notmenacing = false
  1908. for i = 0,2,0.1 do
  1909. swait()
  1910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1912. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1913. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1914. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1915. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1916. end
  1917. CreateSound("331666100", tors, 10, 1)
  1918. coroutine.resume(coroutine.create(function()
  1919. for i = 0,25,0.1 do
  1920. swait(10)
  1921. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1922. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1923. end
  1924. notmenacing = true
  1925. end))
  1926. wait(.6)
  1927. attack = false
  1928. end
  1929. local alternatecooldownbecausewhynotdood = false
  1930. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1931. attack = true
  1932. alternatecooldownbecausewhynotdood = true
  1933. for i = 0,2,0.1 do
  1934. swait()
  1935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1936. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1937. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1938. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1939. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1940. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1941. end
  1942. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1943. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1944. coroutine.resume(coroutine.create(function()
  1945. for i = 1,150,0.1 do
  1946. swait()
  1947. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1948. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1949. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1950. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1951. end
  1952. swait(50)
  1953. alternatecooldownbecausewhynotdood = false
  1954. ref:Remove() -- still lazy to use debris
  1955. end))
  1956. attack = false
  1957. end
  1958. function Eruption()
  1959. attack = true
  1960. hum.WalkSpeed = 2
  1961. hum.JumpPower = 0
  1962. for i = 0,7,0.1 do
  1963. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1964. swait()
  1965. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1966. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1971. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1972. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1973. end
  1974. CreateSound("144699494", tors, 10, 1)
  1975. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1976. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1977. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1978. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1979. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  1980. coroutine.resume(coroutine.create(function()
  1981. for i = 0,1.8,0.1 do
  1982. swait()
  1983. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  1984. end
  1985. for i = 0,1.8,0.1 do
  1986. swait()
  1987. hum.CameraOffset = Vector3.new(0,0,0)
  1988. end
  1989. end))
  1990. local vel2 = Instance.new("BodyVelocity",tors)
  1991. vel2.Velocity = Vector3.new(0,55,0)
  1992. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1993. for i = 0,4,0.1 do
  1994. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  1995. swait()
  1996. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1997. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1998. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1999. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2000. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2001. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2002. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2003. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2004. end
  2005. hum.WalkSpeed = 16
  2006. vel2:Destroy()
  2007. hum.JumpPower = 50
  2008. attack = false
  2009. end
  2010. function Solar_Flare()
  2011. attack = true
  2012. hum.WalkSpeed = 2
  2013. hum.JumpPower = 75
  2014. hum.Jump = true
  2015. wait(0.4)
  2016. CreateSound("144699494", tors, 10, 1)
  2017. hum.JumpPower = 0
  2018. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2019. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2020. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2021. for i = 0,20,0.1 do
  2022. root.Velocity = root.CFrame.lookVector * 60
  2023. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2024. swait()
  2025. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2026. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2028. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2029. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2030. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2031. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2032. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2033. end
  2034. hum.WalkSpeed = 16
  2035. hum.JumpPower = 50
  2036. attack = false
  2037. end
  2038. function ShadowWarp()
  2039. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2040. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2041. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2042. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2043. local pos = root.Position
  2044. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2045. CreateSound("769380905", tors, 10, 1)
  2046. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2047. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2048. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2049. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2050. end
  2051. function Shade()
  2052. hum.WalkSpeed = 3
  2053. attack = true
  2054. for i = 0,2,0.1 do
  2055. swait()
  2056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2057. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2058. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2059. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2060. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2061. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2062. end
  2063. hum.WalkSpeed = 3
  2064. CreateSound("588736969", tors, 10, 1)
  2065. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2066. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2067. for i = 0,3,0.1 do
  2068. swait()
  2069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2075. end
  2076. hum.WalkSpeed = 3
  2077. CreateSound("588736969", tors, 10, 1)
  2078. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2079. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2080. for i = 0,3,0.1 do
  2081. swait()
  2082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2084. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2085. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2086. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2087. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2088. end
  2089. CreateSound("588736969", tors, 10, 1)
  2090. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2091. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2092. hum.WalkSpeed = 3
  2093. wait(.6)
  2094. hum.WalkSpeed = 16
  2095. attack = false
  2096. end
  2097. function Purity_Slam()
  2098. attack = true
  2099. for i = 0,5.2,0.1 do
  2100. swait()
  2101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2105. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2107. end
  2108. CreateSound("331666100", tors, 10, 1)
  2109. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2110. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2111. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2112. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2113. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2114. coroutine.resume(coroutine.create(function()
  2115. for i = 0,1.8,0.1 do
  2116. swait()
  2117. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2118. end
  2119. for i = 0,1.8,0.1 do
  2120. swait()
  2121. hum.CameraOffset = Vector3.new(0,0,0)
  2122. end
  2123. end))
  2124. for i = 1,4.7,0.1 do
  2125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2127. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2128. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2129. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2130. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2131. end
  2132. wait(.6)
  2133. attack = false
  2134. end
  2135. function Universal_Crush()
  2136. attack = true
  2137. for i = 0,5.2,0.05 do
  2138. swait()
  2139. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2140. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2147. end
  2148. CreateSound("331666100", tors, 10, 1)
  2149. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2150. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2151. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2152. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2153. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2154. coroutine.resume(coroutine.create(function()
  2155. for i = 0,1.8,0.1 do
  2156. swait()
  2157. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2158. end
  2159. for i = 0,1.8,0.1 do
  2160. swait()
  2161. hum.CameraOffset = Vector3.new(0,0,0)
  2162. end
  2163. end))
  2164. for i = 1,4.7,0.1 do
  2165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2167. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2168. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2169. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2170. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2171. end
  2172. wait(.6)
  2173. attack = false
  2174. end
  2175. function Painful_Stomp()
  2176. attack = true
  2177. for i = 0,5.2,0.1 do
  2178. swait()
  2179. tecks2.Rotation = math.random(-20, 20)
  2180. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2184. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2185. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2187. end
  2188. CreateSound("331666100", char, 10, 1)
  2189. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2190. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2191. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2192. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2193. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2194. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2195. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2196. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2197. if v:FindFirstChild("Head") then
  2198. Eviscerate(v)
  2199. end
  2200. end
  2201. coroutine.resume(coroutine.create(function()
  2202. for i = 0,2.8,0.1 do
  2203. swait()
  2204. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2205. end
  2206. for i = 0,1.8,0.1 do
  2207. swait()
  2208. hum.CameraOffset = Vector3.new(0,0,0)
  2209. end
  2210. end))
  2211. for i = 0,3.7,0.1 do
  2212. tecks2.Rotation = math.random(-20, 20)
  2213. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2220. end
  2221. wait(.6)
  2222. attack = false
  2223. end
  2224. function Ending()
  2225. local target = nil
  2226. local targettorso = nil
  2227. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2228. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2229. targetT = mouse.Target.Parent
  2230. target = mouse.Target.Parent.Humanoid
  2231. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2232. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2233. end
  2234. end
  2235. if target ~= nil then
  2236. targettorso.Anchored = true
  2237. attack = true
  2238. hum.WalkSpeed = 0
  2239. local originalpos = root.CFrame
  2240. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2241. for i = 0,1.8,0.1 do
  2242. tecks2.Rotation = math.random(-20, 20)
  2243. swait()
  2244. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2247. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2251. end
  2252. Eviscerate(targetT)
  2253. CreateSound("331666100", ra, 4, 1)
  2254. CreateSound("180083286", targettorso, 10, 1)
  2255. coroutine.resume(coroutine.create(function()
  2256. for i = 0,1.8,0.1 do
  2257. swait()
  2258. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2259. end
  2260. for i = 0,1.8,0.1 do
  2261. swait()
  2262. hum.CameraOffset = Vector3.new(0,0,0)
  2263. end
  2264. end))
  2265. for i = 0,4.6,0.1 do
  2266. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2270. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2271. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2272. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2273. end
  2274. wait(.6)
  2275. root.CFrame = originalpos
  2276. attack = false
  2277. hum.WalkSpeed = 8
  2278. end
  2279. end
  2280.  
  2281. --[[I don't take ANY credit for this attack,
  2282. this was all nooby's hard work and the only reason i uhhh "used" it
  2283. is cause I i didn't have attack ideas at the time so yeah,
  2284. 100% nooby's credit <3]]
  2285. function Ende_der_Weld()
  2286. attack = true
  2287. hum.WalkSpeed = 0
  2288. for i = 0,4.6,0.1 do
  2289. swait()
  2290. tecks2.Rotation = math.random(-20, 20)
  2291. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2294. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2295. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2296. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2297. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2298. end
  2299. local a = Instance.new("Part",char)
  2300. a.BrickColor = BrickColor.random()
  2301. a.Name = "Lazer"
  2302. a.Anchored = true
  2303. a.Material = "Neon"
  2304. a.Transparency = 1
  2305. a.CanCollide = false
  2306. local hitbox = Instance.new("Part",char)
  2307. hitbox.Size = Vector3.new(5,5,5)
  2308. hitbox.CFrame = mouse.hit
  2309. hitbox.Anchored = true
  2310. hitbox.Transparency = 1
  2311. hitbox.CanCollide = false
  2312. local ray = Ray.new(
  2313. ra.CFrame.p, -- origin
  2314. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2315. )
  2316. local ignore = char
  2317. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2318. if hit then
  2319. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2320.  
  2321. if not humanoid then
  2322. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2323. end
  2324. if humanoid then
  2325. if humanoid.Parent:IsA"Model" then
  2326. end
  2327. end
  2328. end
  2329. a.BottomSurface = 10
  2330. a.TopSurface = 10
  2331. local distance = (ra.CFrame.p - position).magnitude
  2332. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2333. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2334. game:GetService("Debris"):AddItem(a, 5)
  2335. game:GetService("Debris"):AddItem(hitbox, 1)
  2336. local newmesh = Instance.new("BlockMesh",a)
  2337. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2338. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2339. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2340. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2341. local lbs = Instance.new("Part")
  2342. lbs.Parent = char
  2343. CreateSound("929619479", lbs, 10, 1)
  2344. lbs.Material = "Neon"
  2345. lbs.Color = BrickColor.Random().Color
  2346. lbs.CanCollide = false
  2347. lbs.Shape = "Ball"
  2348. lbs.Anchored = true
  2349. lbs.Transparency = 0
  2350. lbs.Size = Vector3.new(20,20,20)
  2351. lbs.CFrame = a.CFrame
  2352. local thing = Instance.new("SpecialMesh",lbs)
  2353. thing.MeshType = "Sphere"
  2354. lbs.Anchored = false
  2355. local bvs = Instance.new("BodyVelocity")
  2356. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2357. bvs.velocity = a.CFrame.lookVector*75
  2358. bvs.Parent = lbs
  2359. lbs.Touched:connect(function(hit)
  2360. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2361. end)
  2362. attack = false
  2363. game:GetService("Debris"):AddItem(lbs, 10)
  2364. for x = 0, 4 do
  2365. local bulletgos = IT("Model",char)
  2366. local bulletgos2 = IT("Model",char)
  2367. for z = 0, 24 do
  2368. local lb = Instance.new("Part")
  2369. lb.Parent = bulletgos
  2370. lb.Material = "Neon"
  2371. lb.Color = BrickColor.Random().Color
  2372. lb.CanCollide = false
  2373. lb.Anchored = true
  2374. lb.Transparency = 0
  2375. lb.Size = Vector3.new(2,2,2)
  2376. local thing = Instance.new("SpecialMesh",lb)
  2377. thing.MeshType = "Sphere"
  2378. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2379. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2380. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2381. local lb2 = Instance.new("Part")
  2382. lb2.Parent = bulletgos2
  2383. lb2.Material = "Neon"
  2384. lb2.Color = lb.Color
  2385. lb2.CanCollide = false
  2386. lb2.Anchored = true
  2387. lb2.Transparency = 0
  2388. lb2.Size = Vector3.new(2,2,2)
  2389. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2390. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2391. local thing2 = Instance.new("SpecialMesh",lb2)
  2392. thing2.MeshType = "Sphere"
  2393. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2394. lb.Touched:connect(function(hit)
  2395. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2396. end)
  2397. lb2.Touched:connect(function(hit)
  2398. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2399. end)
  2400. end
  2401. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2402. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2403. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2404. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2405. CreateSound("925629856", lbs, 5, 1)
  2406. game:GetService("Debris"):AddItem(bulletgos, 7)
  2407. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2408. for i,v in pairs(bulletgos:children()) do
  2409. if v:IsA("Part") then
  2410. v.Anchored = false
  2411. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2412. local bv = Instance.new("BodyVelocity")
  2413. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2414. bv.velocity = v.CFrame.lookVector*25
  2415. bv.Parent = v
  2416. game:GetService("Debris"):AddItem(v, 5)
  2417. end
  2418. end
  2419. for i,v in pairs(bulletgos2:children()) do
  2420. if v:IsA("Part") then
  2421. v.Anchored = false
  2422. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2423. local bv = Instance.new("BodyVelocity")
  2424. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2425. bv.velocity = v.CFrame.lookVector*-25
  2426. bv.Parent = v
  2427. game:GetService("Debris"):AddItem(v, 5)
  2428. end
  2429. end
  2430. wait(1)
  2431. end
  2432. attack = false
  2433. hum.WalkSpeed = 8
  2434. end
  2435. -------------------------------------------------------
  2436. --End Attacks N Stuff--
  2437. -------------------------------------------------------
  2438. mouse.KeyDown:connect(function(key)
  2439. if string.byte(key) == 48 then
  2440. Swing = 2
  2441. hum.WalkSpeed = 38.82
  2442. end
  2443. end)
  2444. mouse.KeyUp:connect(function(key)
  2445. if string.byte(key) == 48 then
  2446. Swing = 1
  2447. hum.WalkSpeed = 8
  2448. end
  2449. end)
  2450. mouse.KeyDown:connect(function(key)
  2451. if attack == false then
  2452. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2453. DTrail5.Enabled = false
  2454. DTrail4.Enabled = false
  2455. DTrail3.Enabled = false
  2456. DTrail2.Enabled = false
  2457. DTrail.Enabled = false
  2458. EdgyMode = true
  2459. tecks2.Text = " Edgy"
  2460. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2461. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2462. for i, v in pairs(ArmourParts) do
  2463. v.BrickColor = BrickColor.new("Black")
  2464. end
  2465. for i, v in pairs(ArmourParts2) do
  2466. v.BrickColor = BrickColor.new("Really black")
  2467. end
  2468. for i, v in pairs(NeonParts) do
  2469. v.BrickColor = BrickColor.new("Royal purple")
  2470. end
  2471. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2472. maincolor = BrickColor.new("Royal purple")
  2473. BC.HeadColor = BrickColor.new("Black")
  2474. BC.LeftArmColor = BrickColor.new("Black")
  2475. BC.LeftLegColor = BrickColor.new("Black")
  2476. BC.RightArmColor = BrickColor.new("Royal purple")
  2477. BC.RightLegColor = BrickColor.new("Black")
  2478. BC.TorsoColor = BrickColor.new("Black")
  2479. Music.TimePosition = 0
  2480. Music.SoundId = "rbxassetid://1693948941"
  2481. Music.Parent = tors
  2482. Music:Play()
  2483. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2484. DTrail5.Enabled = false
  2485. DTrail4.Enabled = false
  2486. DTrail3.Enabled = false
  2487. DTrail2.Enabled = false
  2488. DTrail.Enabled = false
  2489. EdgyMode = false
  2490. tecks2.Text = "CJ"
  2491. tecks2.Rotation = 0
  2492. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2493. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2494. resetmode()
  2495. Music.TimePosition = 0
  2496. Music.SoundId = "rbxassetid://1334164244"
  2497. Music.Parent = tors
  2498. Music:Play()
  2499. BC.HeadColor = BrickColor.new("Fossil")
  2500. BC.LeftArmColor = BrickColor.new("Fossil")
  2501. BC.LeftLegColor = BrickColor.new("Fossil")
  2502. BC.RightArmColor = BrickColor.new("Smoky grey")
  2503. BC.RightLegColor = BrickColor.new("Fossil")
  2504. BC.TorsoColor = BrickColor.new("Fossil")
  2505. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2506. DTrail5.Enabled = false
  2507. DTrail4.Enabled = false
  2508. DTrail3.Enabled = false
  2509. DTrail2.Enabled = false
  2510. DTrail.Enabled = false
  2511. Divinity = true
  2512. tecks2.Text = "Normal meme"
  2513. tecks2.Rotation = 0
  2514. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2515. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2516. for i, v in pairs(ArmourParts) do
  2517. v.BrickColor = BrickColor.new("Institutional white")
  2518. end
  2519. for i, v in pairs(ArmourParts2) do
  2520. v.BrickColor = BrickColor.new("White")
  2521. end
  2522. for i, v in pairs(NeonParts) do
  2523. v.BrickColor = BrickColor.new("New Yeller")
  2524. end
  2525. maincolor = BrickColor.new("New Yeller")
  2526. BC.HeadColor = BrickColor.new("White")
  2527. BC.LeftArmColor = BrickColor.new("White")
  2528. BC.LeftLegColor = BrickColor.new("White")
  2529. BC.RightArmColor = BrickColor.new("New Yeller")
  2530. BC.RightLegColor = BrickColor.new("White")
  2531. BC.TorsoColor = BrickColor.new("White")
  2532. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2533. Music.TimePosition = 0
  2534. Music.SoundId = "rbxassetid://1268838565"
  2535. Music.Parent = tors
  2536. Music:Play()
  2537. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2538. DTrail5.Enabled = false
  2539. DTrail4.Enabled = false
  2540. DTrail3.Enabled = false
  2541. DTrail2.Enabled = false
  2542. DTrail.Enabled = false
  2543. Divinity = false
  2544. tecks2.Text = "Big Smoke"
  2545. tecks2.Rotation = 0
  2546. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2547. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2548. resetmode()
  2549. BC.HeadColor = BrickColor.new("Fossil")
  2550. BC.LeftArmColor = BrickColor.new("Fossil")
  2551. BC.LeftLegColor = BrickColor.new("Fossil")
  2552. BC.RightArmColor = BrickColor.new("Smokey grey")
  2553. BC.RightLegColor = BrickColor.new("Fossil")
  2554. BC.TorsoColor = BrickColor.new("Fossil")
  2555. Music.TimePosition = 0
  2556. Music.SoundId = "rbxassetid://577558137"
  2557. Music.Parent = tors
  2558. Music:Play()
  2559. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2560. DTrail5.Enabled = false
  2561. DTrail4.Enabled = false
  2562. DTrail3.Enabled = false
  2563. DTrail2.Enabled = false
  2564. DTrail.Enabled = false
  2565. Fighter = true
  2566. tecks2.Text = "Smoke"
  2567. tecks2.Rotation = 0
  2568. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2569. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2570. for i, v in pairs(ArmourParts) do
  2571. v.BrickColor = BrickColor.new("Black")
  2572. end
  2573. for i, v in pairs(ArmourParts2) do
  2574. v.BrickColor = BrickColor.new("Really black")
  2575. end
  2576. for i, v in pairs(NeonParts) do
  2577. v.BrickColor = BrickColor.new("Institutional white")
  2578. end
  2579. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2580. maincolor = BrickColor.new("Institutional white")
  2581. BC.HeadColor = BrickColor.new("Really black")
  2582. BC.LeftArmColor = BrickColor.new("Really black")
  2583. BC.LeftLegColor = BrickColor.new("Really black")
  2584. BC.RightArmColor = BrickColor.new("Institutional white")
  2585. BC.RightLegColor = BrickColor.new("Really black")
  2586. BC.TorsoColor = BrickColor.new("Really black")
  2587. Music.SoundId = "rbxassetid://181547615"
  2588. Music.Parent = tors
  2589. Music.TimePosition = 8.3
  2590. Music:Play()
  2591. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2592. DTrail5.Enabled = false
  2593. DTrail4.Enabled = false
  2594. DTrail3.Enabled = false
  2595. DTrail2.Enabled = false
  2596. DTrail.Enabled = false
  2597. Fighter = false
  2598. tecks2.Text = "Evil Morty"
  2599. tecks2.Rotation = 0
  2600. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2601. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2602. resetmode()
  2603. BC.HeadColor = BrickColor.new("Fossil")
  2604. BC.LeftArmColor = BrickColor.new("Fossil")
  2605. BC.LeftLegColor = BrickColor.new("Fossil")
  2606. BC.RightArmColor = BrickColor.new("Smoky grey")
  2607. BC.RightLegColor = BrickColor.new("Fossil")
  2608. BC.TorsoColor = BrickColor.new("Fossil")
  2609. Music.TimePosition = 0
  2610. Music.SoundId = "rbxassetid://1300804641"
  2611. Music.Parent = tors
  2612. Music:Play()
  2613. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2614. DTrail5.Enabled = false
  2615. DTrail4.Enabled = false
  2616. DTrail3.Enabled = false
  2617. DTrail2.Enabled = false
  2618. DTrail.Enabled = false
  2619. Purity = true
  2620. tecks2.Text = "Purity"
  2621. tecks2.Rotation = 0
  2622. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2623. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2624. for i, v in pairs(ArmourParts) do
  2625. v.BrickColor = BrickColor.new("Institutional white")
  2626. end
  2627. for i, v in pairs(ArmourParts2) do
  2628. v.BrickColor = BrickColor.new("Institutional white")
  2629. end
  2630. for i, v in pairs(NeonParts) do
  2631. v.BrickColor = BrickColor.new("Toothpaste")
  2632. end
  2633. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2634. maincolor = BrickColor.new("Toothpaste")
  2635. BC.HeadColor = BrickColor.new("Institutional white")
  2636. BC.LeftArmColor = BrickColor.new("Institutional white")
  2637. BC.LeftLegColor = BrickColor.new("Institutional white")
  2638. BC.RightArmColor = BrickColor.new("Toothpaste")
  2639. BC.RightLegColor = BrickColor.new("Institutional white")
  2640. BC.TorsoColor = BrickColor.new("Institutional white")
  2641. Music.TimePosition = 0
  2642. Music.SoundId = "rbxassetid://174212509"
  2643. Music.Parent = tors
  2644. Music:Play()
  2645. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2646. DTrail5.Enabled = false
  2647. DTrail4.Enabled = false
  2648. DTrail3.Enabled = false
  2649. DTrail2.Enabled = false
  2650. DTrail.Enabled = false
  2651. Purity = false
  2652. tecks2.Text = "Allison The Angel"
  2653. tecks2.Rotation = 0
  2654. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2655. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2656. resetmode()
  2657. Music.TimePosition = 0
  2658. Music.SoundId = "rbxassetid://759244265"
  2659. Music.Parent = tors
  2660. Music:Play()
  2661. BC.HeadColor = BrickColor.new("Fossil")
  2662. BC.LeftArmColor = BrickColor.new("Fossil")
  2663. BC.LeftLegColor = BrickColor.new("Fossil")
  2664. BC.RightArmColor = BrickColor.new("Smoky grey")
  2665. BC.RightLegColor = BrickColor.new("Fossil")
  2666. BC.TorsoColor = BrickColor.new("Fossil")
  2667. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2668. DTrail5.Enabled = false
  2669. DTrail4.Enabled = false
  2670. DTrail3.Enabled = false
  2671. DTrail2.Enabled = false
  2672. DTrail.Enabled = false
  2673. Solar = true
  2674. tecks2.Text = "Life Of Boris"
  2675. tecks2.Rotation = 0
  2676. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2677. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2678. for i, v in pairs(ArmourParts) do
  2679. v.BrickColor = BrickColor.new("New Yeller")
  2680. end
  2681. for i, v in pairs(ArmourParts2) do
  2682. v.BrickColor = BrickColor.new("Bright yellow")
  2683. end
  2684. for i, v in pairs(NeonParts) do
  2685. v.BrickColor = BrickColor.new("Deep orange")
  2686. end
  2687. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2688. maincolor = BrickColor.new("Deep orange")
  2689. BC.HeadColor = BrickColor.new("New Yeller")
  2690. BC.LeftArmColor = BrickColor.new("New Yeller")
  2691. BC.LeftLegColor = BrickColor.new("New Yeller")
  2692. BC.RightArmColor = BrickColor.new("Deep orange")
  2693. BC.RightLegColor = BrickColor.new("New Yeller")
  2694. BC.TorsoColor = BrickColor.new("New Yeller")
  2695. Music.TimePosition = 5
  2696. Music.SoundId = "rbxassetid://1105814091"
  2697. Music.Parent = tors
  2698. Music:Play()
  2699. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2700. DTrail5.Enabled = false
  2701. DTrail4.Enabled = false
  2702. DTrail3.Enabled = false
  2703. DTrail2.Enabled = false
  2704. DTrail.Enabled = false
  2705. Solar = false
  2706. tecks2.Text = "Nothing"
  2707. tecks2.Rotation = 0
  2708. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2709. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2710. resetmode()
  2711. Music.TimePosition = 0
  2712. Music.SoundId = "rbxassetid:/513034340"
  2713. Music.Parent = tors
  2714. Music:Play()
  2715. BC.HeadColor = BrickColor.new("Fossil")
  2716. BC.LeftArmColor = BrickColor.new("Fossil")
  2717. BC.LeftLegColor = BrickColor.new("Fossil")
  2718. BC.RightArmColor = BrickColor.new("Smoky grey")
  2719. BC.RightLegColor = BrickColor.new("Fossil")
  2720. BC.TorsoColor = BrickColor.new("Fossil")
  2721. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2722. DTrail5.Enabled = false
  2723. DTrail4.Enabled = false
  2724. DTrail3.Enabled = false
  2725. DTrail2.Enabled = false
  2726. DTrail.Enabled = false
  2727. Lunar = true
  2728. tecks2.Text = "Night Sky"
  2729. tecks2.Rotation = 0
  2730. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2731. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2732. for i, v in pairs(ArmourParts) do
  2733. v.BrickColor = BrickColor.new("Dark blue")
  2734. end
  2735. for i, v in pairs(ArmourParts2) do
  2736. v.BrickColor = BrickColor.new("Cyan")
  2737. end
  2738. for i, v in pairs(NeonParts) do
  2739. v.BrickColor = BrickColor.new("Steel blue")
  2740. end
  2741. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2742. maincolor = BrickColor.new("Steel blue")
  2743. BC.HeadColor = BrickColor.new("Dark blue")
  2744. BC.LeftArmColor = BrickColor.new("Dark blue")
  2745. BC.LeftLegColor = BrickColor.new("Dark blue")
  2746. BC.RightArmColor = BrickColor.new("Steel blue")
  2747. BC.RightLegColor = BrickColor.new("Dark blue")
  2748. BC.TorsoColor = BrickColor.new("Dark blue")
  2749. Music.TimePosition = 0.5
  2750. Music.SoundId = "rbxassetid://634240407"
  2751. Music.Parent = tors
  2752. Music:Play()
  2753. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2754. DTrail5.Enabled = false
  2755. DTrail4.Enabled = false
  2756. DTrail3.Enabled = false
  2757. DTrail2.Enabled = false
  2758. DTrail.Enabled = false
  2759. Lunar = false
  2760. tecks2.Text = "PewDiePie"
  2761. tecks2.Rotation = 0
  2762. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2763. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2764. resetmode()
  2765. Music.TimePosition = 0
  2766. Music.SoundId = "rbxassetid://462937394"
  2767. Music.Parent = tors
  2768. Music:Play()
  2769. BC.HeadColor = BrickColor.new("Fossil")
  2770. BC.LeftArmColor = BrickColor.new("Fossil")
  2771. BC.LeftLegColor = BrickColor.new("Fossil")
  2772. BC.RightArmColor = BrickColor.new("Smoky grey")
  2773. BC.RightLegColor = BrickColor.new("Fossil")
  2774. BC.TorsoColor = BrickColor.new("Fossil")
  2775. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2776. Destruction = true
  2777. tecks2.Text = "Sweet Dreams"
  2778. tecks2.Rotation = 0
  2779. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2780. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2781. for i, v in pairs(ArmourParts) do
  2782. v.BrickColor = BrickColor.new("Really black")
  2783. end
  2784. for i, v in pairs(ArmourParts2) do
  2785. v.BrickColor = BrickColor.new("Black")
  2786. end
  2787. for i, v in pairs(NeonParts) do
  2788. v.BrickColor = BrickColor.new("Really red")
  2789. end
  2790. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2791. DTrail5.Enabled = true
  2792. DTrail4.Enabled = true
  2793. DTrail3.Enabled = true
  2794. DTrail2.Enabled = true
  2795. DTrail.Enabled = true
  2796. maincolor = BrickColor.new("Really red")
  2797. BC.HeadColor = BrickColor.new("Black")
  2798. BC.LeftArmColor = BrickColor.new("Black")
  2799. BC.LeftLegColor = BrickColor.new("Black")
  2800. BC.RightArmColor = BrickColor.new("Really red")
  2801. BC.RightLegColor = BrickColor.new("Black")
  2802. BC.TorsoColor = BrickColor.new("Black")
  2803. Music.TimePosition = 2
  2804. Music.SoundId = "rbxassetid://793720309"
  2805. Music.Parent = tors
  2806. Music:Play()
  2807. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2808. DTrail5.Enabled = false
  2809. DTrail4.Enabled = false
  2810. DTrail3.Enabled = false
  2811. DTrail2.Enabled = false
  2812. DTrail.Enabled = false
  2813. Destruction = false
  2814. tecks2.Text = "Eminem"
  2815. tecks2.Rotation = 0
  2816. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2817. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2818. resetmode()
  2819. Music.TimePosition = 0
  2820. Music.SoundId = "rbxassetid://168493986"
  2821. Music.Parent = tors
  2822. Music:Play()
  2823. BC.HeadColor = BrickColor.new("Fossil")
  2824. BC.LeftArmColor = BrickColor.new("Fossil")
  2825. BC.LeftLegColor = BrickColor.new("Fossil")
  2826. BC.RightArmColor = BrickColor.new("Smoky grey")
  2827. BC.RightLegColor = BrickColor.new("Fossil")
  2828. BC.TorsoColor = BrickColor.new("Fossil")
  2829. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2830. helpme = true
  2831. DTrail5.Enabled = false
  2832. DTrail4.Enabled = false
  2833. DTrail3.Enabled = false
  2834. DTrail2.Enabled = false
  2835. DTrail.Enabled = false
  2836. Music.TimePosition = 1
  2837. tecks2.Text = "GlItcH"
  2838. Music.SoundId = "rbxassetid://943961217"
  2839. Music.Parent = tors
  2840. Music:Play()
  2841. BC.HeadColor = BrickColor.random()
  2842. BC.LeftArmColor = BrickColor.random()
  2843. BC.LeftLegColor = BrickColor.random()
  2844. BC.RightArmColor = BrickColor.random()
  2845. BC.RightLegColor = BrickColor.random()
  2846. BC.TorsoColor = BrickColor.random()
  2847. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2848. DTrail5.Enabled = false
  2849. DTrail4.Enabled = false
  2850. DTrail3.Enabled = false
  2851. DTrail2.Enabled = false
  2852. DTrail.Enabled = false
  2853. helpme = false
  2854. tecks2.Text = "Guy Who Needs Milk"
  2855. tecks2.Rotation = 0
  2856. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2857. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2858. resetmode()
  2859. Music.TimePosition = 0
  2860. Music.SoundId = "rbxassetid://399712419"
  2861. Music.Parent = tors
  2862. Music:Play()
  2863. BC.HeadColor = BrickColor.new("Fossil")
  2864. BC.LeftArmColor = BrickColor.new("Fossil")
  2865. BC.LeftLegColor = BrickColor.new("Fossil")
  2866. BC.RightArmColor = BrickColor.new("Smoky grey")
  2867. BC.RightLegColor = BrickColor.new("Fossil")
  2868. BC.TorsoColor = BrickColor.new("Fossil")
  2869. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2870. Frost = true
  2871. DTrail5.Enabled = false
  2872. DTrail4.Enabled = false
  2873. DTrail3.Enabled = false
  2874. DTrail2.Enabled = false
  2875. DTrail.Enabled = false
  2876. tecks2.Text = "Ice Boi"
  2877. tecks2.Rotation = 0
  2878. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2879. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2880. for i, v in pairs(ArmourParts) do
  2881. v.BrickColor = BrickColor.new("Cyan")
  2882. end
  2883. for i, v in pairs(ArmourParts2) do
  2884. v.BrickColor = BrickColor.new("White")
  2885. end
  2886. for i, v in pairs(NeonParts) do
  2887. v.BrickColor = BrickColor.new("Teal")
  2888. end
  2889. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2890. maincolor = BrickColor.new("Teal")
  2891. BC.HeadColor = BrickColor.new("Cyan")
  2892. BC.LeftArmColor = BrickColor.new("Cyan")
  2893. BC.LeftLegColor = BrickColor.new("Cyan")
  2894. BC.RightArmColor = BrickColor.new("Teal")
  2895. BC.RightLegColor = BrickColor.new("Cyan")
  2896. BC.TorsoColor = BrickColor.new("Cyan")
  2897. Music.TimePosition = 1
  2898. Music.SoundId = "rbxassetid://156001076"
  2899. Music.Parent = tors
  2900. Music:Play()
  2901. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2902. DTrail5.Enabled = false
  2903. DTrail4.Enabled = false
  2904. DTrail3.Enabled = false
  2905. DTrail2.Enabled = false
  2906. DTrail.Enabled = false
  2907. Frost = false
  2908. tecks2.Text = "Laughing Man"
  2909. tecks2.Rotation = 0
  2910. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2911. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2912. resetmode()
  2913. Music.TimePosition = 0
  2914. Music.SoundId = "rbxassetid://846221985"
  2915. Music.Parent = tors
  2916. Music:Play()
  2917. BC.HeadColor = BrickColor.new("Fossil")
  2918. BC.LeftArmColor = BrickColor.new("Fossil")
  2919. BC.LeftLegColor = BrickColor.new("Fossil")
  2920. BC.RightArmColor = BrickColor.new("Smoky grey")
  2921. BC.RightLegColor = BrickColor.new("Fossil")
  2922. BC.TorsoColor = BrickColor.new("Fossil")
  2923. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2924. Ashes = true
  2925. DTrail5.Enabled = false
  2926. DTrail4.Enabled = false
  2927. DTrail3.Enabled = false
  2928. DTrail2.Enabled = false
  2929. DTrail.Enabled = false
  2930. tecks2.Text = "Not Really Happy Man"
  2931. tecks2.Rotation = 0
  2932. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2933. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2934. for i, v in pairs(ArmourParts) do
  2935. v.BrickColor = BrickColor.new("Smoky grey")
  2936. end
  2937. for i, v in pairs(ArmourParts2) do
  2938. v.BrickColor = BrickColor.new("Black")
  2939. end
  2940. for i, v in pairs(NeonParts) do
  2941. v.BrickColor = BrickColor.new("Really black")
  2942. end
  2943. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2944. maincolor = BrickColor.new("Really black")
  2945. BC.HeadColor = BrickColor.new("Smoky grey")
  2946. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2947. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2948. BC.RightArmColor = BrickColor.new("Really black")
  2949. BC.RightLegColor = BrickColor.new("Smoky grey")
  2950. BC.TorsoColor = BrickColor.new("Smoky grey")
  2951. Music.TimePosition = 2
  2952. Music.SoundId = "rbxassetid://1514078310"
  2953. Music.Parent = tors
  2954. Music:Play()
  2955. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2956. DTrail5.Enabled = false
  2957. DTrail4.Enabled = false
  2958. DTrail3.Enabled = false
  2959. DTrail2.Enabled = false
  2960. DTrail.Enabled = false
  2961. Ashes = false
  2962. tecks2.Text = "GabeN"
  2963. tecks2.Rotation = 0
  2964. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2965. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2966. resetmode()
  2967. Music.TimePosition = 0
  2968. Music.SoundId = "rbxassetid://607619652"
  2969. Music.Parent = tors
  2970. Music:Play()
  2971. BC.HeadColor = BrickColor.new("Fossil")
  2972. BC.LeftArmColor = BrickColor.new("Fossil")
  2973. BC.LeftLegColor = BrickColor.new("Fossil")
  2974. BC.RightArmColor = BrickColor.new("Smoky grey")
  2975. BC.RightLegColor = BrickColor.new("Fossil")
  2976. BC.TorsoColor = BrickColor.new("Fossil")
  2977. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2978. tecks2.TextTransparency = 0
  2979. tecks2.TextStrokeTransparency = 0
  2980. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2981. tecks2.TextTransparency = 1
  2982. tecks2.TextStrokeTransparency = 1
  2983. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2984. DTrail5.Enabled = false
  2985. DTrail4.Enabled = false
  2986. DTrail3.Enabled = false
  2987. DTrail2.Enabled = false
  2988. DTrail.Enabled = false
  2989. Planetary = true
  2990. tecks2.Text = "Dark memes"
  2991. tecks2.Rotation = 0
  2992. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2993. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2994. for i, v in pairs(ArmourParts) do
  2995. v.BrickColor = BrickColor.new("Dark indigo")
  2996. end
  2997. for i, v in pairs(ArmourParts2) do
  2998. v.BrickColor = BrickColor.new("Dark indigo")
  2999. end
  3000. for i, v in pairs(NeonParts) do
  3001. v.BrickColor = BrickColor.new("Dark indigo")
  3002. end
  3003. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3004. maincolor = BrickColor.new("Dark indigo")
  3005. BC.HeadColor = BrickColor.new("Dark indigo")
  3006. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3007. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3008. BC.RightArmColor = BrickColor.new("Dark indigo")
  3009. BC.RightLegColor = BrickColor.new("Dark indigo")
  3010. BC.TorsoColor = BrickColor.new("Dark indigo")
  3011. Music.TimePosition = 0
  3012. Music.SoundId = "rbxassetid://741950987"
  3013. Music.Parent = tors
  3014. Music:Play()
  3015. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3016. Planetary = false
  3017. DTrail5.Enabled = false
  3018. DTrail4.Enabled = false
  3019. DTrail3.Enabled = false
  3020. DTrail2.Enabled = false
  3021. DTrail.Enabled = false
  3022. tecks2.Text = "Hank"
  3023. tecks2.Rotation = 0
  3024. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3025. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3026. resetmode()
  3027. Music.TimePosition = 0
  3028. Music.SoundId = "rbxassetid://513034340"
  3029. Music.Parent = tors
  3030. Music:Play()
  3031. BC.HeadColor = BrickColor.new("Fossil")
  3032. BC.LeftArmColor = BrickColor.new("Fossil")
  3033. BC.LeftLegColor = BrickColor.new("Fossil")
  3034. BC.RightArmColor = BrickColor.new("Smoky grey")
  3035. BC.RightLegColor = BrickColor.new("Fossil")
  3036. BC.TorsoColor = BrickColor.new("Fossil")
  3037. end
  3038. end
  3039. end)
  3040. mouse.KeyDown:connect(function(key)
  3041. if attack == false then
  3042. if EdgyMode == true then
  3043. if key == 'r' then
  3044. Decapitate()
  3045. elseif key == 'e' then
  3046. Laugh()
  3047. end
  3048. end
  3049. if Divinity == true then
  3050. if key == 'r' then
  3051. Beam_Of_Light()
  3052. elseif key == 'f' then
  3053. Blast_Of_God()
  3054. end
  3055. end
  3056. if Fighter == true then
  3057. if key == 'e' then
  3058. Flying_Kick()
  3059. elseif key == 'f' then
  3060. UpperCut()
  3061. elseif key == 't' then
  3062. Spinning_Kick()
  3063. end
  3064. end
  3065. if Purity == true then
  3066. if key == 'r' then
  3067. Purity_Slam()
  3068. end
  3069. end
  3070. if Solar == true then
  3071. if key == 'r' then
  3072. Eruption()
  3073. elseif key == 't' then
  3074. Solar_Flare()
  3075. end
  3076. end
  3077. if Frost == true then
  3078. if key == 'r' then
  3079. Blizzard()
  3080. elseif key == 't' then
  3081. Cryo_Freeze()
  3082. end
  3083. end
  3084. if Ashes == true then
  3085. if key == 't' and notmenacing then
  3086. Menacing_Aura()
  3087. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3088. Heat_Stroke()
  3089. end
  3090. end
  3091. if Lunar == true then
  3092. if key == 't' then
  3093. ShadowWarp()
  3094. elseif key == 'r' then
  3095. Shade()
  3096. end
  3097. end
  3098. if Destruction == true then
  3099. if key == 'r' then
  3100. Diablo_Explosion()
  3101. elseif key == 'f' then
  3102. Hell_From_Above()
  3103. elseif key == 't' then
  3104. Spinning_Below()
  3105. end
  3106. end
  3107. if Planetary == true then
  3108. if key == 'r' then
  3109. Multi_Bombs()
  3110. elseif key == 't' then
  3111. Universal_Crush()
  3112. end
  3113. end
  3114. if helpme == true then
  3115. if key == 'r' then
  3116. Painful_Stomp()
  3117. elseif key == 'f' then
  3118. Ending()
  3119. elseif key == 't' then
  3120. Ende_der_Weld()
  3121. end
  3122. end
  3123. end
  3124. end)
  3125.  
  3126.  
  3127. coroutine.resume(coroutine.create(function()
  3128. while true do
  3129. swait(8)
  3130. if Solar == true then
  3131. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3132. end
  3133. end
  3134. end))
  3135. coroutine.resume(coroutine.create(function()
  3136. while true do
  3137. swait(4)
  3138. if Frost == true then
  3139. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3140. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3141. end
  3142. end
  3143. end))
  3144. coroutine.resume(coroutine.create(function()
  3145. while true do
  3146. swait(4)
  3147. if Lunar == true then
  3148. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3149. end
  3150. end
  3151. end))
  3152.  
  3153.  
  3154.  
  3155. -------------------------------------------------------
  3156. --Start Animations--
  3157. -------------------------------------------------------
  3158. local equipped = false
  3159. local idle = 0
  3160. local change = 1
  3161. local val = 0
  3162. local toim = 0
  3163. local idleanim = 0.4
  3164. hum.WalkSpeed = 8
  3165. hum.Animator.Parent = nil
  3166. while true do
  3167. swait()
  3168. Music.Parent = tors
  3169. if helpme == true then
  3170. for i, v in pairs(ArmourParts) do
  3171. v.BrickColor = BrickColor.random()
  3172. end
  3173. for i, v in pairs(ArmourParts2) do
  3174. v.BrickColor = BrickColor.random()
  3175. end
  3176. for i, v in pairs(NeonParts) do
  3177. v.BrickColor = BrickColor.random()
  3178. end
  3179. maincolor = BrickColor.random()
  3180. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3181. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3182. tecks2.TextColor3 = maincolor.Color
  3183. tecks2.TextStrokeColor3 = maincolor.Color
  3184. tecks2.Rotation = math.random(-11, 11)
  3185. BC.HeadColor = BrickColor.random()
  3186. BC.LeftArmColor = BrickColor.random()
  3187. BC.LeftLegColor = BrickColor.random()
  3188. BC.RightArmColor = BrickColor.random()
  3189. BC.RightLegColor = BrickColor.random()
  3190. BC.TorsoColor = BrickColor.random()
  3191. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3192. end
  3193. if EdgyMode == true then
  3194. tecks2.Rotation = math.random(-2, 2)
  3195. end
  3196. if Planetary == true then
  3197. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3198. tecks2.Rotation = math.random(-4, 4)
  3199. end
  3200. sine = sine + change
  3201. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3202. local velderp = root.Velocity.y
  3203. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3204. if equipped == true or equipped == false then
  3205. if attack == false then
  3206. idle = idle + 1
  3207. else
  3208. idle = 0
  3209. end
  3210. if 1 < root.Velocity.y and hitfloor == nil then
  3211. Anim = "Jump"
  3212. change = 1
  3213. if attack == false then
  3214. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3218. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3219. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3220. end
  3221. elseif -1 > root.Velocity.y and hitfloor == nil then
  3222. Anim = "Fall"
  3223. change = 1
  3224. if attack == false then
  3225. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3229. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3230. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3231. end
  3232. elseif torvel < 1 and hitfloor ~= nil then
  3233. Anim = "Idle"
  3234. change = 1
  3235. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3242. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3245. if Mrandom(1,15) == 1 then
  3246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3247. end
  3248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3250. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3251. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3252. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3254. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3255. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3256. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3257. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3258. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3259. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3262. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3266. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3269. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3270. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3271. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3272. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3273. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3276. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3277. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3278. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3279. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3280. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3281. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3283. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3284. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3285. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3286. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3287. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3292. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3293. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3294. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3297. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3301. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3304. if math.random(1,1) == 1 then
  3305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3308. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3309. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3310. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3311. end
  3312. for i, v in pairs(ArmourParts) do
  3313. v.BrickColor = BrickColor.random()
  3314. end
  3315. for i, v in pairs(ArmourParts2) do
  3316. v.BrickColor = BrickColor.random()
  3317. end
  3318. for i, v in pairs(NeonParts) do
  3319. v.BrickColor = BrickColor.random()
  3320. end
  3321. maincolor = BrickColor.random()
  3322. tecks2.TextColor3 = maincolor.Color
  3323. tecks2.TextStrokeColor3 = maincolor.Color
  3324. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3325. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3328. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3331. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3333. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3334. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3335. end
  3336. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3337. Anim = "Walk"
  3338. change = .6
  3339. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3342. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3343. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3346. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3349. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3350. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3351. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3352. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3353. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3356. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3360. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3363. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3367. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3370. if math.random(1,1) == 1 then
  3371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3373. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3374. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3375. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3376. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3377. end
  3378. for i, v in pairs(ArmourParts) do
  3379. v.BrickColor = BrickColor.random()
  3380. end
  3381. for i, v in pairs(ArmourParts2) do
  3382. v.BrickColor = BrickColor.random()
  3383. end
  3384. for i, v in pairs(NeonParts) do
  3385. v.BrickColor = BrickColor.random()
  3386. end
  3387. maincolor = BrickColor.random()
  3388. tecks2.TextColor3 = maincolor.Color
  3389. tecks2.TextStrokeColor3 = maincolor.Color
  3390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3393. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3394. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3397. if Mrandom(1,15) == 1 then
  3398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3399. end
  3400. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3401. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3402. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3403. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3404. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3407. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3409. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3410. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3411. end
  3412. elseif torvel >= 25 and hitfloor ~= nil then
  3413. Anim = "Sprint"
  3414. change = 1.35
  3415. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3418. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3419. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3422. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3425. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3429. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3432. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3436. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3439. if math.random(1,1) == 1 then
  3440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3446. end
  3447. for i, v in pairs(ArmourParts) do
  3448. v.BrickColor = BrickColor.random()
  3449. end
  3450. for i, v in pairs(ArmourParts2) do
  3451. v.BrickColor = BrickColor.random()
  3452. end
  3453. for i, v in pairs(NeonParts) do
  3454. v.BrickColor = BrickColor.random()
  3455. end
  3456. maincolor = BrickColor.random()
  3457. tecks2.TextColor3 = maincolor.Color
  3458. tecks2.TextStrokeColor3 = maincolor.Color
  3459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3463. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3466. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3470. end
  3471. end
  3472. end
  3473. if 0 < #Effects then
  3474. for e = 1, #Effects do
  3475. if Effects[e] ~= nil then
  3476. local Thing = Effects[e]
  3477. if Thing ~= nil then
  3478. local Part = Thing[1]
  3479. local Mode = Thing[2]
  3480. local Delay = Thing[3]
  3481. local IncX = Thing[4]
  3482. local IncY = Thing[5]
  3483. local IncZ = Thing[6]
  3484. if 1 >= Thing[1].Transparency then
  3485. if Thing[2] == "Block1" then
  3486. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3487. local Mesh = Thing[1].Mesh
  3488. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3489. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3490. elseif Thing[2] == "Block2" then
  3491. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3492. local Mesh = Thing[7]
  3493. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3494. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3495. elseif Thing[2] == "Block3" then
  3496. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3497. local Mesh = Thing[7]
  3498. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3499. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3500. elseif Thing[2] == "Cylinder" then
  3501. local Mesh = Thing[1].Mesh
  3502. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3503. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3504. elseif Thing[2] == "Blood" then
  3505. local Mesh = Thing[7]
  3506. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3507. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3508. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3509. elseif Thing[2] == "Elec" then
  3510. local Mesh = Thing[1].Mesh
  3511. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3512. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3513. elseif Thing[2] == "Disappear" then
  3514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3515. elseif Thing[2] == "Shatter" then
  3516. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3517. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3518. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3519. Thing[6] = Thing[6] + Thing[5]
  3520. end
  3521. else
  3522. Part.Parent = nil
  3523. table.remove(Effects, e)
  3524. end
  3525. end
  3526. end
  3527. end
  3528. end
  3529. end
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