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- -- Instances:
- local PrisonBreaker = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local title = Instance.new("TextLabel")
- local shot = Instance.new("TextButton")
- local ak = Instance.new("TextButton")
- local pistol = Instance.new("TextButton")
- local ws = Instance.new("TextButton")
- local inf = Instance.new("TextButton")
- local crimbase = Instance.new("TextButton")
- local subtitle = Instance.new("TextLabel")
- --Properties:
- PrisonBreaker.Name = "PrisonBreaker"
- PrisonBreaker.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- PrisonBreaker.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = PrisonBreaker
- Frame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame.BorderColor3 = Color3.new(1, 0, 1)
- Frame.BorderSizePixel = 5
- Frame.Position = UDim2.new(0.5, -175, 0.5, -125)
- Frame.Size = UDim2.new(0, 350, 0, 250)
- title.Name = "title"
- title.Parent = Frame
- title.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- title.BorderColor3 = Color3.new(1, 0, 1)
- title.BorderSizePixel = 5
- title.Size = UDim2.new(0, 350, 0, 50)
- title.Font = Enum.Font.SourceSans
- title.Text = "PRISON BREAKER 1.1"
- title.TextColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- title.TextScaled = true
- title.TextSize = 14
- title.TextStrokeColor3 = Color3.new(1, 0, 1)
- title.TextStrokeTransparency = 0
- title.TextWrapped = true
- shot.Name = "shot"
- shot.Parent = Frame
- shot.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- shot.BorderColor3 = Color3.new(1, 0, 1)
- shot.BorderSizePixel = 5
- shot.Position = UDim2.new(0, 0, 0.224999979, 0)
- shot.Size = UDim2.new(0, 172, 0, 40)
- shot.Font = Enum.Font.SourceSans
- shot.Text = "OP SHOTGUN"
- shot.TextColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- shot.TextSize = 36
- shot.TextStrokeColor3 = Color3.new(1, 0, 1)
- shot.TextStrokeTransparency = 0
- shot.TextWrapped = true
- ak.Name = "ak"
- ak.Parent = Frame
- ak.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- ak.BorderColor3 = Color3.new(1, 0, 1)
- ak.BorderSizePixel = 5
- ak.Position = UDim2.new(0.508571446, 0, 0.224999979, 0)
- ak.Size = UDim2.new(0, 172, 0, 40)
- ak.Font = Enum.Font.SourceSans
- ak.Text = "OP AK-47"
- ak.TextColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- ak.TextSize = 36
- ak.TextStrokeColor3 = Color3.new(1, 0, 1)
- ak.TextStrokeTransparency = 0
- ak.TextWrapped = true
- pistol.Name = "pistol"
- pistol.Parent = Frame
- pistol.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- pistol.BorderColor3 = Color3.new(1, 0, 1)
- pistol.BorderSizePixel = 5
- pistol.Position = UDim2.new(0.508571446, 0, 0.38499999, 0)
- pistol.Size = UDim2.new(0, 172, 0, 40)
- pistol.Font = Enum.Font.SourceSans
- pistol.Text = "OP PISTOL"
- pistol.TextColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- pistol.TextSize = 36
- pistol.TextStrokeColor3 = Color3.new(1, 0, 1)
- pistol.TextStrokeTransparency = 0
- pistol.TextWrapped = true
- ws.Name = "ws"
- ws.Parent = Frame
- ws.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- ws.BorderColor3 = Color3.new(1, 0, 1)
- ws.BorderSizePixel = 5
- ws.Position = UDim2.new(0, 0, 0.38499999, 0)
- ws.Size = UDim2.new(0, 172, 0, 40)
- ws.Font = Enum.Font.SourceSans
- ws.Text = "WALKSPEED"
- ws.TextColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- ws.TextSize = 36
- ws.TextStrokeColor3 = Color3.new(1, 0, 1)
- ws.TextStrokeTransparency = 0
- ws.TextWrapped = true
- inf.Name = "inf"
- inf.Parent = Frame
- inf.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- inf.BorderColor3 = Color3.new(1, 0, 1)
- inf.BorderSizePixel = 5
- inf.Position = UDim2.new(0, 0, 0.568999946, 0)
- inf.Size = UDim2.new(0, 172, 0, 40)
- inf.Font = Enum.Font.SourceSans
- inf.Text = "INF JUMP"
- inf.TextColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- inf.TextSize = 36
- inf.TextStrokeColor3 = Color3.new(1, 0, 1)
- inf.TextStrokeTransparency = 0
- inf.TextWrapped = true
- crimbase.Name = "crimbase"
- crimbase.Parent = Frame
- crimbase.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- crimbase.BorderColor3 = Color3.new(1, 0, 1)
- crimbase.BorderSizePixel = 5
- crimbase.Position = UDim2.new(0.508571446, 0, 0.568999946, 0)
- crimbase.Size = UDim2.new(0, 172, 0, 40)
- crimbase.Font = Enum.Font.SourceSans
- crimbase.Text = "CRIMINAL"
- crimbase.TextColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- crimbase.TextSize = 36
- crimbase.TextStrokeColor3 = Color3.new(1, 0, 1)
- crimbase.TextStrokeTransparency = 0
- crimbase.TextWrapped = true
- subtitle.Name = "subtitle"
- subtitle.Parent = Frame
- subtitle.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- subtitle.BorderColor3 = Color3.new(1, 0, 1)
- subtitle.BorderSizePixel = 5
- subtitle.Position = UDim2.new(0, 0, 0.755999982, 0)
- subtitle.Size = UDim2.new(0, 350, 0, 61)
- subtitle.Font = Enum.Font.SourceSans
- subtitle.Text = "That's all. If you want more functions please let me know in the discord"
- subtitle.TextColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- subtitle.TextScaled = true
- subtitle.TextSize = 14
- subtitle.TextStrokeColor3 = Color3.new(1, 0, 1)
- subtitle.TextStrokeTransparency = 0
- subtitle.TextWrapped = true
- -- Scripts:
- Frame.Draggable = true
- Frame.Selectable = true
- Frame.Active = true
- crimbase.MouseButton1Click:Connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-919.74, 95.32, 2138.79)
- end)
- shot.MouseButton1Click:Connect(function()
- local y = require(game.Players.LocalPlayer.Backpack:FindFirstChild("Remington 870").GunStates)
- y.Damage = 1000
- y.CurrentAmmo = math.huge
- y.StoredAmmo = math.huge
- y.MaxAmmo = math.huge
- y.FireRate = 0
- y.AutoFire = true
- y.Spread = 100
- y.Bullets = 100
- end)
- ak.MouseButton1Click:Connect(function()
- local y = require(game.Players.LocalPlayer.Backpack:FindFirstChild("AK-47").GunStates)
- y.Damage = 1000
- y.CurrentAmmo = math.huge
- y.StoredAmmo = math.huge
- y.MaxAmmo = math.huge
- y.FireRate = 0
- y.AutoFire = true
- y.Spread = 0
- y.Bullets = 100
- end)
- pistol.MouseButton1Click:Connect(function()
- local y = require(game.Players.LocalPlayer.Backpack:FindFirstChild("M9").GunStates)
- y.Damage = 100
- y.CurrentAmmo = math.huge
- y.StoredAmmo = math.huge
- y.MaxAmmo = math.huge
- y.FireRate = 0
- y.AutoFire = true
- y.Spread = 100
- y.Bullets = 100
- end)
- ws.MouseButton1Click:Connect(function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
- end)
- inf.MouseButton1Click:Connect(function()
- local Player = game:GetService'Players'.LocalPlayer;
- local UIS = game:GetService'UserInputService';
- _G.JumpHeight = 50;
- function Action(Object, Function) if Object ~= nil then Function(Object); end end
- UIS.InputBegan:connect(function(UserInput)
- if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then
- Action(Player.Character.Humanoid, function(self)
- if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
- Action(self.Parent.HumanoidRootPart, function(self)
- self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
- end)
- end
- end)
- end
- end)
- end)
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.1) do
- Frame.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- subtitle.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- subtitle.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- title.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- title.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- inf.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- inf.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- crimbase.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- crimbase.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- ws.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- ws.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- ak.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- ak.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- shot.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- shot.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pistol.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pistol.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
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