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SlappyDappyCrappy

fortnite pickaxe boombox test

Apr 14th, 2018
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  1. wait(0.2)
  2.  
  3.  
  4. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  5. Bonniee.Visible = false
  6. local nel = game.Players.LocalPlayer.Character.Humanoid
  7. nel.MaxHealth = math.huge
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  47.     local NEWMESH = IT(MESH)
  48.     if MESH == "SpecialMesh" then
  49.         NEWMESH.MeshType = MESHTYPE
  50.         if MESHID ~= "nil" and MESHID ~= "" then
  51.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  52.         end
  53.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  54.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  55.         end
  56.     end
  57.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  58.     NEWMESH.Scale = SCALE
  59.     NEWMESH.Parent = PARENT
  60.     return NEWMESH
  61. end
  62.  
  63. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  64.     local NEWPART = IT("Part")
  65.     NEWPART.formFactor = FORMFACTOR
  66.     NEWPART.Reflectance = REFLECTANCE
  67.     NEWPART.Transparency = TRANSPARENCY
  68.     NEWPART.CanCollide = false
  69.     NEWPART.Locked = true
  70.     NEWPART.Anchored = true
  71.     if ANCHOR == false then
  72.         NEWPART.Anchored = false
  73.     end
  74.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  75.     NEWPART.Name = NAME
  76.     NEWPART.Size = SIZE
  77.     NEWPART.Position = Torso.Position
  78.     NEWPART.Material = MATERIAL
  79.     NEWPART:BreakJoints()
  80.     NEWPART.Parent = PARENT
  81.     return NEWPART
  82. end
  83.  
  84. --//=================================\\
  85. --||          CUSTOMIZATION
  86. --\\=================================//
  87.  
  88. Player_Size = 1 --Size of the player.
  89. Animation_Speed = 3
  90. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  91.  
  92. local Speed = 16
  93. local Effects2 = {}
  94.  
  95. --//=================================\\
  96. --||      END OF CUSTOMIZATION
  97. --\\=================================//
  98.  
  99.     local function weldBetween(a, b)
  100.         local weldd = Instance.new("ManualWeld")
  101.         weldd.Part0 = a
  102.         weldd.Part1 = b
  103.         weldd.C0 = CFrame.new()
  104.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  105.         weldd.Parent = a
  106.         return weldd
  107.     end
  108.  
  109. --//=================================\\
  110. --||          USEFUL VALUES
  111. --\\=================================//
  112.  
  113. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  114. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  115. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  116. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  117. local CHANGEDEFENSE = 0
  118. local CHANGEDAMAGE = 0
  119. local CHANGEMOVEMENT = 0
  120. local ANIM = "Idle"
  121. local ATTACK = false
  122. local EQUIPPED = false
  123. local HOLD = false
  124. local COMBO = 1
  125. local Rooted = false
  126. local SINE = 0
  127. local KEYHOLD = false
  128. local CHANGE = 2 / Animation_Speed
  129. local WALKINGANIM = false
  130. local WALK = 0
  131. local VALUE1 = false
  132. local VALUE2 = false
  133. local ROBLOXIDLEANIMATION = IT("Animation")
  134. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  135. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  136. --ROBLOXIDLEANIMATION.Parent = Humanoid
  137. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  138. WEAPONGUI.Name = "Weapon GUI"
  139. local Weapon = IT("Model")
  140. Weapon.Name = "Adds"
  141. local Effects = IT("Folder", Weapon)
  142. Effects.Name = "Effects"
  143. local ANIMATOR = Humanoid.Animator
  144. local ANIMATE = Character.Animate
  145. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  146. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  147. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  148. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  149. local UNANCHOR = true
  150.  
  151. local SKILLTEXTCOLOR = C3(0,0,0)
  152.  
  153. local SONGS = {"1386013222","1430157356","1554763595","1504868627","1303881502","1578609447"}
  154. local SONGPLAYING = false
  155. local SELECTEDSONG = 1
  156.  
  157. --//=================================\\
  158. --\\=================================//
  159.  
  160.  
  161. --//=================================\\
  162. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  163. --\\=================================//
  164.  
  165. ArtificialHB = Instance.new("BindableEvent", script)
  166. ArtificialHB.Name = "ArtificialHB"
  167.  
  168. script:WaitForChild("ArtificialHB")
  169.  
  170. frame = Frame_Speed
  171. tf = 0
  172. allowframeloss = false
  173. tossremainder = false
  174. lastframe = tick()
  175. script.ArtificialHB:Fire()
  176.  
  177. game:GetService("RunService").Heartbeat:connect(function(s, p)
  178.     tf = tf + s
  179.     if tf >= frame then
  180.         if allowframeloss then
  181.             script.ArtificialHB:Fire()
  182.             lastframe = tick()
  183.         else
  184.             for i = 1, math.floor(tf / frame) do
  185.                 script.ArtificialHB:Fire()
  186.             end
  187.         lastframe = tick()
  188.         end
  189.         if tossremainder then
  190.             tf = 0
  191.         else
  192.             tf = tf - frame * math.floor(tf / frame)
  193.         end
  194.     end
  195. end)
  196.  
  197. --//=================================\\
  198. --\\=================================//
  199.  
  200.  
  201.  
  202.  
  203.  
  204. --//=================================\\
  205. --||          SOME FUNCTIONS
  206. --\\=================================//
  207.  
  208. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  209.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  210. end
  211.  
  212. function PositiveAngle(NUMBER)
  213.     if NUMBER >= 0 then
  214.         NUMBER = 0
  215.     end
  216.     return NUMBER
  217. end
  218.  
  219. function NegativeAngle(NUMBER)
  220.     if NUMBER <= 0 then
  221.         NUMBER = 0
  222.     end
  223.     return NUMBER
  224. end
  225.  
  226. function Swait(NUMBER)
  227.     if NUMBER == 0 or NUMBER == nil then
  228.         ArtificialHB.Event:wait()
  229.     else
  230.         for i = 1, NUMBER do
  231.             ArtificialHB.Event:wait()
  232.         end
  233.     end
  234. end
  235.  
  236. function QuaternionFromCFrame(cf)
  237.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  238.     local trace = m00 + m11 + m22
  239.     if trace > 0 then
  240.         local s = math.sqrt(1 + trace)
  241.         local recip = 0.5 / s
  242.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  243.     else
  244.         local i = 0
  245.         if m11 > m00 then
  246.             i = 1
  247.         end
  248.         if m22 > (i == 0 and m00 or m11) then
  249.             i = 2
  250.         end
  251.         if i == 0 then
  252.             local s = math.sqrt(m00 - m11 - m22 + 1)
  253.             local recip = 0.5 / s
  254.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  255.         elseif i == 1 then
  256.             local s = math.sqrt(m11 - m22 - m00 + 1)
  257.             local recip = 0.5 / s
  258.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  259.         elseif i == 2 then
  260.             local s = math.sqrt(m22 - m00 - m11 + 1)
  261.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  262.         end
  263.     end
  264. end
  265.  
  266. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  267.     local xs, ys, zs = x + x, y + y, z + z
  268.     local wx, wy, wz = w * xs, w * ys, w * zs
  269.     local xx = x * xs
  270.     local xy = x * ys
  271.     local xz = x * zs
  272.     local yy = y * ys
  273.     local yz = y * zs
  274.     local zz = z * zs
  275.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  276. end
  277.  
  278. function QuaternionSlerp(a, b, t)
  279.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  280.     local startInterp, finishInterp;
  281.     if cosTheta >= 0.0001 then
  282.         if (1 - cosTheta) > 0.0001 then
  283.             local theta = ACOS(cosTheta)
  284.             local invSinTheta = 1 / SIN(theta)
  285.             startInterp = SIN((1 - t) * theta) * invSinTheta
  286.             finishInterp = SIN(t * theta) * invSinTheta
  287.         else
  288.             startInterp = 1 - t
  289.             finishInterp = t
  290.         end
  291.     else
  292.         if (1 + cosTheta) > 0.0001 then
  293.             local theta = ACOS(-cosTheta)
  294.             local invSinTheta = 1 / SIN(theta)
  295.             startInterp = SIN((t - 1) * theta) * invSinTheta
  296.             finishInterp = SIN(t * theta) * invSinTheta
  297.         else
  298.             startInterp = t - 1
  299.             finishInterp = t
  300.         end
  301.     end
  302.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  303. end
  304.  
  305. function Clerp(a, b, t)
  306.     local qa = {QuaternionFromCFrame(a)}
  307.     local qb = {QuaternionFromCFrame(b)}
  308.     local ax, ay, az = a.x, a.y, a.z
  309.     local bx, by, bz = b.x, b.y, b.z
  310.     local _t = 1 - t
  311.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  312. end
  313.  
  314. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  315.     local frame = IT("Frame")
  316.     frame.BackgroundTransparency = TRANSPARENCY
  317.     frame.BorderSizePixel = BORDERSIZEPIXEL
  318.     frame.Position = POSITION
  319.     frame.Size = SIZE
  320.     frame.BackgroundColor3 = COLOR
  321.     frame.BorderColor3 = BORDERCOLOR
  322.     frame.Name = NAME
  323.     frame.Parent = PARENT
  324.     return frame
  325. end
  326.  
  327. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  328.     local label = IT("TextLabel")
  329.     label.BackgroundTransparency = 1
  330.     label.Size = UD2(1, 0, 1, 0)
  331.     label.Position = UD2(0, 0, 0, 0)
  332.     label.TextColor3 = TEXTCOLOR
  333.     label.TextStrokeTransparency = STROKETRANSPARENCY
  334.     label.TextTransparency = TRANSPARENCY
  335.     label.FontSize = TEXTFONTSIZE
  336.     label.Font = TEXTFONT
  337.     label.BorderSizePixel = BORDERSIZEPIXEL
  338.     label.TextScaled = false
  339.     label.Text = TEXT
  340.     label.Name = NAME
  341.     label.Parent = PARENT
  342.     return label
  343. end
  344.  
  345. function NoOutlines(PART)
  346.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  347. end
  348.  
  349.  
  350. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  351.     local NEWWELD = IT(TYPE)
  352.     NEWWELD.Part0 = PART0
  353.     NEWWELD.Part1 = PART1
  354.     NEWWELD.C0 = C0
  355.     NEWWELD.C1 = C1
  356.     NEWWELD.Parent = PARENT
  357.     return NEWWELD
  358. end
  359.  
  360. function CreateSound(ID, PARENT, VOLUME, PITCH, DEBRISTIME)
  361.     local NEWSOUND = nil
  362.     coroutine.resume(coroutine.create(function()
  363.         NEWSOUND = IT("Sound", PARENT)
  364.         NEWSOUND.Volume = VOLUME
  365.         NEWSOUND.Pitch = PITCH
  366.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  367.         Swait()
  368.         NEWSOUND:play()
  369.         NEWSOUND.Name = "Audio"
  370.         if DEBRISTIME ~= nil then
  371.             game:GetService("Debris"):AddItem(NEWSOUND, DEBRISTIME)
  372.         end
  373.     end))
  374.     return NEWSOUND
  375. end
  376.  
  377. function CFrameFromTopBack(at, top, back)
  378.     local right = top:Cross(back)
  379.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  380. end
  381.  
  382. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  383.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(.2,.2,.2), true)
  384.     local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  385.     wave.CFrame = CFRAME
  386.     coroutine.resume(coroutine.create(function(PART)
  387.         for i = 1, WAIT do
  388.             Swait()
  389.             mesh.Scale = mesh.Scale + GROW
  390.             wave.Transparency = wave.Transparency + (1/WAIT)
  391.             if wave.Transparency > 0.99 then
  392.                 wave:remove()
  393.             end
  394.         end
  395.     end))
  396. end
  397.  
  398. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  399.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  400.     local mesh = IT("BlockMesh",wave)
  401.     wave.CFrame = CFRAME
  402.     coroutine.resume(coroutine.create(function(PART)
  403.         for i = 1, WAIT do
  404.             Swait()
  405.             mesh.Scale = mesh.Scale + GROW
  406.             wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  407.             wave.Transparency = wave.Transparency + (1/WAIT)
  408.             if wave.Transparency > 0.99 then
  409.                 wave:remove()
  410.             end
  411.         end
  412.     end))
  413. end
  414.  
  415. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  416.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(.2,.2,.2), true)
  417.     local mesh = nil
  418.     if KIND == "Base" then
  419.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  420.     elseif KIND == "Thin" then
  421.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  422.     elseif KIND == "Round" then
  423.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  424.     end
  425.     wave.CFrame = CFRAME
  426.     coroutine.resume(coroutine.create(function(PART)
  427.         for i = 1, WAIT do
  428.             Swait()
  429.             mesh.Scale = mesh.Scale + GROW/10
  430.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  431.             if wave.Transparency > 0.99 then
  432.                 wave:remove()
  433.             end
  434.         end
  435.     end))
  436. end
  437.  
  438. function MakeForm(PART,TYPE)
  439.     if TYPE == "Cyl" then
  440.         local MSH = IT("CylinderMesh",PART)
  441.     elseif TYPE == "Ball" then
  442.         local MSH = IT("SpecialMesh",PART)
  443.         MSH.MeshType = "Sphere"
  444.     elseif TYPE == "Wedge" then
  445.         local MSH = IT("SpecialMesh",PART)
  446.         MSH.MeshType = "Wedge"
  447.     end
  448. end
  449.  
  450. function CheckTableForString(Table, String)
  451.     for i, v in pairs(Table) do
  452.         if string.find(string.lower(String), string.lower(v)) then
  453.             return true
  454.         end
  455.     end
  456.     return false
  457. end
  458.  
  459. function CheckIntangible(Hit)
  460.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  461.     if Hit and Hit.Parent then
  462.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  463.             return true
  464.         end
  465.     end
  466.     return false
  467. end
  468.  
  469. Debris = game:GetService("Debris")
  470.  
  471. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  472.     local Direction = CFrame.new(StartPos, Vec).lookVector
  473.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  474.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  475.     if RayHit and CheckIntangible(RayHit) then
  476.         if DelayIfHit then
  477.             wait()
  478.         end
  479.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  480.     end
  481.     return RayHit, RayPos, RayNormal
  482. end
  483.  
  484. function turnto(position)
  485.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  486. end
  487.  
  488. --//=================================\\
  489. --||         WEAPON CREATION
  490. --\\=================================//
  491.  
  492.  
  493. for _, c in pairs(Weapon:GetChildren()) do
  494.     if c.ClassName == "Part" then
  495.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  496.     end
  497. end
  498.  
  499. local Radio = CreatePart(1, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(.1,0.2,0.1),false)
  500. CreateWeldOrSnapOrMotor("Weld", Radio, Torso, Radio, CF(0, 0, 1) * ANGLES(RAD(0), RAD(180), RAD(45)), CF(0, 0, 0))
  501. local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "1114777176", "1114777186", VT(.3,.3,.3), VT(0,0,0))
  502.  
  503. Weapon.Parent = Character
  504.  
  505. Humanoid.Died:connect(function()
  506.     ATTACK = true
  507. end)
  508.  
  509. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1 , 2, UD2(0.10, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  510. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  511. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  512. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  513.  
  514. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Sit", SKILLTEXTCOLOR, 8, "Cartoon", 0, 2, 1, "Text 1")
  515. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] ???", SKILLTEXTCOLOR, 8, "Cartoon", 0, 2, 1, "Text 2")
  516. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle Radio (Off, On)", SKILLTEXTCOLOR, 8, "Cartoon", 0, 2, 1, "Text 3")
  517. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Change song", SKILLTEXTCOLOR, 8, "Cartoon", 0, 2, 1, "Text 4")
  518.  
  519. local INFOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  520. local INFOTEXT = CreateLabel(INFOFRAME, "Say 's|' to add song", SKILLTEXTCOLOR, 6, "Cartoon", 0, 2, 1, "Text HA")
  521.  
  522. local INFOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  523. local INFOTEXT = CreateLabel(INFOFRAME, "Say 'r|' to remove song", SKILLTEXTCOLOR, 6, "Cartoon", 0, 2, 1, "Text HA")
  524.  
  525.  
  526. --//=================================\\
  527. --||    ATTACK FUNCTIONS AND STUFF
  528. --\\=================================//
  529.  
  530. function onChatted(msg)
  531.     if msg:sub(1,2) == "s|" then
  532.         local ID = msg:sub(3)
  533.         table.insert(SONGS,ID)
  534.         SELECTEDSONG = #SONGS
  535.     end
  536.     if msg:sub(1,2) == "r|" then
  537.         local ID = msg:sub(3)
  538.         if ID <= #SONGS then
  539.             table.remove(SONGS,ID)
  540.         end
  541.     end
  542. end
  543. Player.Chatted:connect(onChatted)
  544. function sitt()
  545.     local SITT = CreateSound("188959311", Torso, 0.8, 1, 30)
  546.     ATTACK = true
  547.     repeat Swait() until SITT.TimePosition > .1
  548.     VALUE1 = true
  549.     ATTACK = false
  550. end
  551.  
  552. function mostworryingindeed()
  553.     ATTACK = true
  554.     VALUE2 = true
  555.     CreateSound("188959311", Torso, 10, 1, 6)
  556.     for i = 1, 35 do
  557.         Swait()
  558.         RightArm.Transparency = RightArm.Transparency + 1/35
  559.         LeftArm.Transparency = LeftArm.Transparency + 1/35
  560.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(150, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  561.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-150, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  562.     end
  563.     for i = 1, 150 do
  564.         Swait()
  565.         RightArm.Transparency = RightArm.Transparency - 1/100
  566.         LeftArm.Transparency = LeftArm.Transparency - 1/100
  567.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 1, -0.1) * ANGLES(RAD(155), RAD(-25), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  568.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 1, -0.1) * ANGLES(RAD(155), RAD(25), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  569.     end
  570.     RightArm.Transparency = 0
  571.     LeftArm.Transparency = 0
  572.     local SITT = CreateSound("501536185", Torso, 10, 1, 6)
  573.     Swait(2)
  574.     repeat Swait() until SITT.Playing == false
  575.     VALUE2 = false
  576.     ATTACK = false
  577. end
  578.  
  579. --//=================================\\
  580. --||      ASSIGN THINGS TO KEYS
  581. --\\=================================//
  582.  
  583. function MouseDown(Mouse)
  584.     if ATTACK == false then
  585.     end
  586. end
  587.  
  588. function MouseUp(Mouse)
  589. HOLD = false
  590. end
  591.  
  592. function KeyDown(Key)
  593.     KEYHOLD = true
  594.     if Key == "z" and ATTACK == false then
  595.         if VALUE1 == false then
  596.             sitt()
  597.         else
  598.             VALUE1 = false
  599.         end
  600.     end
  601.  
  602.     if Key == "b" and ATTACK == false then
  603.         mostworryingindeed()
  604.     end
  605.  
  606.     if Key == "c" and ATTACK == false then
  607.         if SONGPLAYING == false then
  608.             SONGPLAYING = true
  609.             local SONG = CreateSound(SONGS[SELECTEDSONG], Radio, 10, 1, nil)
  610.             SONG.Looped = true
  611.         else
  612.             if Radio:FindFirstChild("Audio") then
  613.                 Radio.Audio:remove()
  614.             end
  615.             SONGPLAYING = false
  616.         end
  617.     end
  618.  
  619.     if Key == "v" and ATTACK == false then
  620.         SELECTEDSONG = SELECTEDSONG + 1
  621.     end
  622. end
  623.  
  624. function KeyUp(Key)
  625.     KEYHOLD = false
  626. end
  627.  
  628.     Mouse.Button1Down:connect(function(NEWKEY)
  629.         MouseDown(NEWKEY)
  630.     end)
  631.     Mouse.Button1Up:connect(function(NEWKEY)
  632.         MouseUp(NEWKEY)
  633.     end)
  634.     Mouse.KeyDown:connect(function(NEWKEY)
  635.         KeyDown(NEWKEY)
  636.     end)
  637.     Mouse.KeyUp:connect(function(NEWKEY)
  638.         KeyUp(NEWKEY)
  639.     end)
  640.  
  641. --//=================================\\
  642. --\\=================================//
  643.  
  644.  
  645. function unanchor()
  646.     if UNANCHOR == true then
  647.         g = Character:GetChildren()
  648.         for i = 1, #g do
  649.             if g[i].ClassName == "Part" then
  650.                 g[i].Anchored = false
  651.             end
  652.         end
  653.     end
  654. end
  655.  
  656.  
  657. --//=================================\\
  658. --||    WRAP THE WHOLE SCRIPT UP
  659. --\\=================================//
  660.  
  661. Humanoid.Changed:connect(function(Jump)
  662.     if Jump == "Jump" and (Disable_Jump == true) then
  663.         Humanoid.Jump = false
  664.     end
  665. end)
  666.  
  667. while true do
  668.     Swait()
  669.     ANIMATE.Parent = nil
  670.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  671.     IDLEANIMATION:Play()
  672.     SINE = SINE + CHANGE
  673.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  674.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  675.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  676.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  677.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  678.     if VALUE1 == false then
  679.         if VALUE2 == false then
  680.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  681.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  682.         end
  683.         HipHeight = 3
  684.         Rooted = false
  685.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.35 * COS(SINE / 42)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  686.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  687.         RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  688.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  689.     else
  690.         if VALUE2 == false then
  691.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  692.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  693.         end
  694.         Rooted = true
  695.         HipHeight = 0
  696.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  697.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  698.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  699.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1/ Animation_Speed)
  700.     end
  701.     unanchor()
  702.     Humanoid.MaxHealth = "inf"
  703.     Humanoid.Health = "inf"
  704.     if Rooted == false then
  705.         Disable_Jump = false
  706.         Humanoid.WalkSpeed = Speed
  707.     elseif Rooted == true then
  708.         Disable_Jump = true
  709.         Humanoid.WalkSpeed = 0
  710.     end
  711.     if SELECTEDSONG > #SONGS then
  712.         SELECTEDSONG = 1
  713.     end
  714.     if SONGPLAYING == true then
  715.         local SONG = Radio:FindFirstChild("Audio")
  716.         if SONG ~= nil then
  717.             SONG.Playing = true
  718.             if SONG.SoundId ~= "rbxassetid://"..SONGS[SELECTEDSONG] then
  719.                 SONG.SoundId = "rbxassetid://"..SONGS[SELECTEDSONG]
  720.                 SONG:Play()
  721.             end
  722.             RADIOMESH.Scale = VT(.3,.3,.3)+(VT(.2,.2,.2)*SONG.PlaybackLoudness/100)
  723.         end
  724.     else
  725.         RADIOMESH.Scale = VT(.3,.3,.3)
  726.     end
  727. end
  728.  
  729. --//=================================\\
  730. --\\=================================//
  731.  
  732.  
  733.  
  734.  
  735.  
  736. --//====================================================\\--
  737. --||                     END OF SCRIPT
  738. --\\====================================================//--
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