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- -- -----------------------------------
- -- ___ _ _ _ --
- -- / __| ___| |_| |_(_)_ _ __ _ ___--
- -- \__ \/ -_) _| _| | ' \/ _` (_-<--
- -- |___/\___|\__|\__|_|_||_\__, /__/--
- -- |___/ --
- -- -----------------------------------
- -- -----------------------------------
- ALLYCOLOR = {0,255,255} --//Color of the ESP of people on the same team
- ENEMYCOLOR = {255,0,0} --//Color of the ESP of people on NOT the same team
- TRANSPARENCY = 0.5 --//Transparency of the ESP
- HEALTHBAR_ACTIVATED = true --//Renders the Healthbar
- --
- --
- -- !!!Don't Change Anything Below Here Unless You Know What You're Doing!!!
- function createFlex()
- -- -----------------------------------------------------------------------------------
- --[VARIABLES] //Changing may result in Errors!
- players = game:GetService("Players") --//Required for PF
- faces = {"Front","Back","Bottom","Left","Right","Top"} --//Every possible Enum face
- currentPlayer = nil --//Used for the Team-Check
- lplayer = players.LocalPlayer --//The LocalPlayer
- -- -----------------------------------------------------------------------------------
- players.PlayerAdded:Connect(function(p)
- currentPlayer = p
- p.CharacterAdded:Connect(function(character) --//For when a new Player joins the game
- createESP(character)
- end)
- end)
- -- -----------------------------------------------------------------------------------
- function checkPart(obj) if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name~="HumanoidRootPart" then return true end end --//Check if the Part is suitable
- -- -----------------------------------------------------------------------------------
- function actualESP(obj)
- for i=0,5 do
- surface = Instance.new("SurfaceGui",obj) --//Creates the SurfaceGui
- surface.Face = Enum.NormalId[faces[i+1]] --//Adjusts the Face and chooses from the face table
- surface.AlwaysOnTop = true
- frame = Instance.new("Frame",surface) --//Creates the viewable Frame
- frame.Size = UDim2.new(1,0,1,0)
- frame.BorderSizePixel = 0
- frame.BackgroundTransparency = TRANSPARENCY
- if currentPlayer.Team == players.LocalPlayer.Team then --//Checks the Players Team
- frame.BackgroundColor3 = Color3.new(ALLYCOLOR[1],ALLYCOLOR[2],ALLYCOLOR[3]) --//If in same Team
- else
- frame.BackgroundColor3 = Color3.new(ENEMYCOLOR[1],ENEMYCOLOR[2],ENEMYCOLOR[3]) --//If in another Team
- end
- end
- end
- -- -----------------------------------------------------------------------------------
- function createHealthbar(hrp)
- board =Instance.new("BillboardGui",hrp) --//Creates the BillboardGui with HumanoidRootPart as the Parent
- board.Name = "total"
- board.Size = UDim2.new(1,0,1,0)
- board.StudsOffset = Vector3.new(3,1,0)
- board.AlwaysOnTop = true
- bar = Instance.new("Frame",board) --//Creates the red background
- bar.BackgroundColor3 = Color3.new(255,0,0)
- bar.BorderSizePixel = 0
- bar.Size = UDim2.new(0.2,0,4,0)
- bar.Name = "total2"
- health = Instance.new("Frame",bar) --//Creates the changing green Frame
- health.BackgroundColor3 = Color3.new(0,255,0)
- health.BorderSizePixel = 0
- health.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0)
- hrp.Parent.Humanoid.Changed:Connect(function(property) --//Triggers when any Property changed
- hrp.total.total2.Frame.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0) --//Adjusts the size of the green Frame
- end)
- end
- -- -----------------------------------------------------------------------------------
- function createESP(c) --//Checks and calls the proper function
- bugfix = c:WaitForChild("Head") --// *Used so the children of the character arent nil.
- for i,v in pairs(c:GetChildren()) do
- if checkPart(v) then
- actualESP(v)
- end
- end
- if HEALTHBAR_ACTIVATED then --//If the user decided to
- createHealthbar(c:WaitForChild("HumanoidRootPart")) --//Calls the function of the creation
- end
- end
- -- -----------------------------------------------------------------------------------
- for i,people in pairs(players:GetChildren())do
- if people ~= players.LocalPlayer then
- currentPlayer = people
- --//Used for Players already in the Game
- createESP(people.Character)
- people.CharacterAdded:Connect(function(character)
- createESP(character)
- end)
- end
- end
- -- -----------------------------------------------------------------------------------
- end --//End of the entire function
- createFlex() --// Does exactly that :)
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