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NoHackJustStevePlayz

Test!

Aug 13th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --//====================================================\\--
  84. --|| CREATED BY SHACKLUSTER
  85. --\\====================================================//--
  86.  
  87.  
  88.  
  89. wait(0.2)
  90.  
  91.  
  92.  
  93. Player = owner
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112. local sick = Instance.new("Sound",Character)
  113. sick.SoundId = "rbxassetid://596353935"
  114. sick.Looped = true
  115. sick.Pitch = 1
  116. sick.Volume = 2
  117. Player:ClearCharacterAppearance()
  118. local HANDS = {}
  119. Character.Archivable = true
  120. Humanoid.DisplayDistanceType = "None"
  121.  
  122. local naeeym2 = Instance.new("BillboardGui",Character)
  123. naeeym2.AlwaysOnTop = true
  124. naeeym2.Size = UDim2.new(5,35,2,35)
  125. naeeym2.StudsOffset = Vector3.new(0,3,0)
  126. naeeym2.Adornee = Character.Head
  127. naeeym2.Name = "Name"
  128. naeeym2.PlayerToHideFrom = Player
  129. local tecks2 = Instance.new("TextLabel",naeeym2)
  130. tecks2.BackgroundTransparency = 1
  131. tecks2.TextScaled = true
  132. tecks2.BorderSizePixel = 0
  133. tecks2.Text = "1x1x1x1IAMbck"
  134. tecks2.Font = "Antique"
  135. tecks2.TextSize = 30
  136. tecks2.TextTransparency = 1
  137. tecks2.TextStrokeTransparency = 1
  138. tecks2.TextColor3 = Color3.new(1,0,0)
  139. tecks2.Size = UDim2.new(1,0,0.5,0)
  140. tecks2.Parent = naeeym2
  141.  
  142. IT = Instance.new
  143. CF = CFrame.new
  144. VT = Vector3.new
  145. RAD = math.rad
  146. C3 = Color3.new
  147. UD2 = UDim2.new
  148. BRICKC = BrickColor.new
  149. ANGLES = CFrame.Angles
  150. EULER = CFrame.fromEulerAnglesXYZ
  151. COS = math.cos
  152. ACOS = math.acos
  153. SIN = math.sin
  154. ASIN = math.asin
  155. ABS = math.abs
  156. MRANDOM = math.random
  157. FLOOR = math.floor
  158.  
  159. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  160. local NEWMESH = IT(MESH)
  161. if MESH == "SpecialMesh" then
  162. NEWMESH.MeshType = MESHTYPE
  163. if MESHID ~= "nil" and MESHID ~= "" then
  164. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  165. end
  166. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  167. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  168. end
  169. end
  170. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  171. NEWMESH.Scale = SCALE
  172. NEWMESH.Parent = PARENT
  173. return NEWMESH
  174. end
  175.  
  176. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  177. local NEWPART = IT("Part")
  178. NEWPART.formFactor = FORMFACTOR
  179. NEWPART.Reflectance = REFLECTANCE
  180. NEWPART.Transparency = TRANSPARENCY
  181. NEWPART.CanCollide = false
  182. NEWPART.Locked = true
  183. NEWPART.Anchored = true
  184. if ANCHOR == false then
  185. NEWPART.Anchored = false
  186. end
  187. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  188. NEWPART.Name = NAME
  189. NEWPART.Size = SIZE
  190. NEWPART.Position = Torso.Position
  191. NEWPART.Material = MATERIAL
  192. NEWPART:BreakJoints()
  193. NEWPART.Parent = PARENT
  194. return NEWPART
  195. end
  196.  
  197. --//=================================\\
  198. --|| CUSTOMIZATION
  199. --\\=================================//
  200.  
  201. Player_Size = 1 --Size of the player.
  202. Animation_Speed = 3
  203. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  204.  
  205. local Speed = 16
  206. local Effects2 = {}
  207.  
  208. --//=================================\\
  209. --|| END OF CUSTOMIZATION
  210. --\\=================================//
  211.  
  212. local function weldBetween(a, b)
  213. local weldd = Instance.new("ManualWeld")
  214. weldd.Part0 = a
  215. weldd.Part1 = b
  216. weldd.C0 = CFrame.new()
  217. weldd.C1 = b.CFrame:inverse() * a.CFrame
  218. weldd.Parent = a
  219. return weldd
  220. end
  221.  
  222. --//=================================\\
  223. --|| USEFUL VALUES
  224. --\\=================================//
  225.  
  226. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  227. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  228. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  229. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  230. local CHANGEDEFENSE = 0
  231. local CHANGEDAMAGE = 0
  232. local CHANGEMOVEMENT = 0
  233. local ANIM = "Idle"
  234. local ATTACK = false
  235. local EQUIPPED = false
  236. local HOLD = false
  237. local COMBO = 1
  238. local Rooted = false
  239. local SINE = 0
  240. local KEYHOLD = false
  241. local CHANGE = 2 / Animation_Speed
  242. local WALKINGANIM = false
  243. local WALK = 0
  244. local VALUE1 = false
  245. local VALUE2 = false
  246. local ROBLOXIDLEANIMATION = IT("Animation")
  247. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  248. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  249. --ROBLOXIDLEANIMATION.Parent = Humanoid
  250. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  251. WEAPONGUI.Name = "Weapon GUI"
  252. local Weapon = IT("Model")
  253. Weapon.Name = "Weapon"
  254. local Effects = IT("Folder", Weapon)
  255. Effects.Name = "Effects"
  256. local ANIMATOR = Humanoid.Animator
  257. local ANIMATE = Character.Animate
  258. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  259. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  260. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  261. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  262. local UNANCHOR = true
  263. local INTRO = false
  264. local TRANSFORMED = false
  265. local INSTANT = false
  266.  
  267. local SKILLTEXTCOLOR = BRICKC("Black").Color
  268.  
  269. --//=================================\\
  270. --\\=================================//
  271.  
  272.  
  273. --//=================================\\
  274. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  275. --\\=================================//
  276.  
  277. ArtificialHB = Instance.new("BindableEvent", script)
  278. ArtificialHB.Name = "ArtificialHB"
  279.  
  280. script:WaitForChild("ArtificialHB")
  281.  
  282. frame = Frame_Speed
  283. tf = 0
  284. allowframeloss = false
  285. tossremainder = false
  286. lastframe = tick()
  287. script.ArtificialHB:Fire()
  288.  
  289. game:GetService("RunService").Heartbeat:connect(function(s, p)
  290. tf = tf + s
  291. if tf >= frame then
  292. if allowframeloss then
  293. script.ArtificialHB:Fire()
  294. lastframe = tick()
  295. else
  296. for i = 1, math.floor(tf / frame) do
  297. script.ArtificialHB:Fire()
  298. end
  299. lastframe = tick()
  300. end
  301. if tossremainder then
  302. tf = 0
  303. else
  304. tf = tf - frame * math.floor(tf / frame)
  305. end
  306. end
  307. end)
  308.  
  309. --//=================================\\
  310. --\\=================================//
  311.  
  312.  
  313.  
  314.  
  315.  
  316. --//=================================\\
  317. --|| SOME FUNCTIONS
  318. --\\=================================//
  319.  
  320. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  321. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  322. end
  323.  
  324. function PositiveAngle(NUMBER)
  325. if NUMBER >= 0 then
  326. NUMBER = 0
  327. end
  328. return NUMBER
  329. end
  330.  
  331. function NegativeAngle(NUMBER)
  332. if NUMBER <= 0 then
  333. NUMBER = 0
  334. end
  335. return NUMBER
  336. end
  337.  
  338. function Swait(NUMBER)
  339. if NUMBER == 0 or NUMBER == nil then
  340. ArtificialHB.Event:wait()
  341. else
  342. for i = 1, NUMBER do
  343. ArtificialHB.Event:wait()
  344. end
  345. end
  346. end
  347.  
  348. function QuaternionFromCFrame(cf)
  349. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  350. local trace = m00 + m11 + m22
  351. if trace > 0 then
  352. local s = math.sqrt(1 + trace)
  353. local recip = 0.5 / s
  354. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  355. else
  356. local i = 0
  357. if m11 > m00 then
  358. i = 1
  359. end
  360. if m22 > (i == 0 and m00 or m11) then
  361. i = 2
  362. end
  363. if i == 0 then
  364. local s = math.sqrt(m00 - m11 - m22 + 1)
  365. local recip = 0.5 / s
  366. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  367. elseif i == 1 then
  368. local s = math.sqrt(m11 - m22 - m00 + 1)
  369. local recip = 0.5 / s
  370. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  371. elseif i == 2 then
  372. local s = math.sqrt(m22 - m00 - m11 + 1)
  373. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  374. end
  375. end
  376. end
  377.  
  378. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  379. local xs, ys, zs = x + x, y + y, z + z
  380. local wx, wy, wz = w * xs, w * ys, w * zs
  381. local xx = x * xs
  382. local xy = x * ys
  383. local xz = x * zs
  384. local yy = y * ys
  385. local yz = y * zs
  386. local zz = z * zs
  387. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  388. end
  389.  
  390. function QuaternionSlerp(a, b, t)
  391. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  392. local startInterp, finishInterp;
  393. if cosTheta >= 0.0001 then
  394. if (1 - cosTheta) > 0.0001 then
  395. local theta = ACOS(cosTheta)
  396. local invSinTheta = 1 / SIN(theta)
  397. startInterp = SIN((1 - t) * theta) * invSinTheta
  398. finishInterp = SIN(t * theta) * invSinTheta
  399. else
  400. startInterp = 1 - t
  401. finishInterp = t
  402. end
  403. else
  404. if (1 + cosTheta) > 0.0001 then
  405. local theta = ACOS(-cosTheta)
  406. local invSinTheta = 1 / SIN(theta)
  407. startInterp = SIN((t - 1) * theta) * invSinTheta
  408. finishInterp = SIN(t * theta) * invSinTheta
  409. else
  410. startInterp = t - 1
  411. finishInterp = t
  412. end
  413. end
  414. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  415. end
  416.  
  417. function Clerp(a, b, t)
  418. local qa = {QuaternionFromCFrame(a)}
  419. local qb = {QuaternionFromCFrame(b)}
  420. local ax, ay, az = a.x, a.y, a.z
  421. local bx, by, bz = b.x, b.y, b.z
  422. local _t = 1 - t
  423. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  424. end
  425.  
  426. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  427. local frame = IT("Frame")
  428. frame.BackgroundTransparency = TRANSPARENCY
  429. frame.BorderSizePixel = BORDERSIZEPIXEL
  430. frame.Position = POSITION
  431. frame.Size = SIZE
  432. frame.BackgroundColor3 = COLOR
  433. frame.BorderColor3 = BORDERCOLOR
  434. frame.Name = NAME
  435. frame.Parent = PARENT
  436. return frame
  437. end
  438.  
  439. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  440. local label = IT("TextLabel")
  441. label.BackgroundTransparency = 1
  442. label.Size = UD2(1, 0, 1, 0)
  443. label.Position = UD2(0, 0, 0, 0)
  444. label.TextColor3 = TEXTCOLOR
  445. label.TextStrokeTransparency = STROKETRANSPARENCY
  446. label.TextTransparency = TRANSPARENCY
  447. label.FontSize = TEXTFONTSIZE
  448. label.Font = TEXTFONT
  449. label.BorderSizePixel = BORDERSIZEPIXEL
  450. label.TextScaled = false
  451. label.Text = TEXT
  452. label.Name = NAME
  453. label.Parent = PARENT
  454. return label
  455. end
  456.  
  457. function NoOutlines(PART)
  458. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  459. end
  460.  
  461.  
  462. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  463. local NEWWELD = IT(TYPE)
  464. NEWWELD.Part0 = PART0
  465. NEWWELD.Part1 = PART1
  466. NEWWELD.C0 = C0
  467. NEWWELD.C1 = C1
  468. NEWWELD.Parent = PARENT
  469. return NEWWELD
  470. end
  471.  
  472. function CreateSound(ID, PARENT, VOLUME, PITCH)
  473. local NEWSOUND = nil
  474. coroutine.resume(coroutine.create(function()
  475. NEWSOUND = IT("Sound", PARENT)
  476. NEWSOUND.Volume = VOLUME
  477. NEWSOUND.Pitch = PITCH
  478. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  479. Swait()
  480. NEWSOUND:play()
  481. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  482. end))
  483. return NEWSOUND
  484. end
  485.  
  486. function CFrameFromTopBack(at, top, back)
  487. local right = top:Cross(back)
  488. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  489. end
  490.  
  491. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  492. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  493. local mesh = IT("SpecialMesh",wave)
  494. mesh.MeshType = "FileMesh"
  495. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  496. mesh.Scale = SIZE
  497. mesh.Offset = VT(0,0,0)
  498. wave.CFrame = CFRAME
  499. coroutine.resume(coroutine.create(function(PART)
  500. for i = 1, WAIT do
  501. Swait()
  502. mesh.Scale = mesh.Scale + GROW
  503. if DOESROT == true then
  504. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  505. end
  506. wave.Transparency = wave.Transparency + (0.5/WAIT)
  507. if wave.Transparency > 0.99 then
  508. wave:remove()
  509. end
  510. end
  511. end))
  512. end
  513.  
  514. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  515. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  516. local mesh = IT("SpecialMesh",wave)
  517. mesh.MeshType = "Sphere"
  518. mesh.Scale = SIZE
  519. mesh.Offset = VT(0,0,0)
  520. wave.CFrame = CFRAME
  521. coroutine.resume(coroutine.create(function(PART)
  522. for i = 1, WAIT do
  523. Swait()
  524. mesh.Scale = mesh.Scale + GROW
  525. wave.Transparency = wave.Transparency + (1/WAIT)
  526. if wave.Transparency > 0.99 then
  527. wave:remove()
  528. end
  529. end
  530. end))
  531. end
  532.  
  533. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  534. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  535. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  536. wave.CFrame = CFRAME
  537. coroutine.resume(coroutine.create(function(PART)
  538. for i = 1, WAIT do
  539. Swait()
  540. mesh.Scale = mesh.Scale * GROW
  541. wave.Transparency = wave.Transparency + (0.5/WAIT)
  542. if wave.Transparency > 0.99 then
  543. wave:remove()
  544. end
  545. end
  546. end))
  547. end
  548.  
  549. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  550. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  551. local mesh = IT("BlockMesh",wave)
  552. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  553. coroutine.resume(coroutine.create(function(PART)
  554. for i = 1, WAIT do
  555. Swait()
  556. mesh.Scale = mesh.Scale + GROW
  557. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  558. wave.Transparency = wave.Transparency + (1/WAIT)
  559. if wave.Transparency > 0.99 then
  560. wave:remove()
  561. end
  562. end
  563. end))
  564. end
  565.  
  566. function MakeForm(PART,TYPE)
  567. if TYPE == "Cyl" then
  568. local MSH = IT("CylinderMesh",PART)
  569. elseif TYPE == "Ball" then
  570. local MSH = IT("SpecialMesh",PART)
  571. MSH.MeshType = "Sphere"
  572. elseif TYPE == "Wedge" then
  573. local MSH = IT("SpecialMesh",PART)
  574. MSH.MeshType = "Wedge"
  575. end
  576. end
  577.  
  578. function CheckTableForString(Table, String)
  579. for i, v in pairs(Table) do
  580. if string.find(string.lower(String), string.lower(v)) then
  581. return true
  582. end
  583. end
  584. return false
  585. end
  586.  
  587. function CheckIntangible(Hit)
  588. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  589. if Hit and Hit.Parent then
  590. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  591. return true
  592. end
  593. end
  594. return false
  595. end
  596.  
  597. Debris = game:GetService("Debris")
  598.  
  599. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  600. local Direction = CFrame.new(StartPos, Vec).lookVector
  601. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  602. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  603. if RayHit and CheckIntangible(RayHit) then
  604. if DelayIfHit then
  605. wait()
  606. end
  607. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  608. end
  609. return RayHit, RayPos, RayNormal
  610. end
  611.  
  612. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  613. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  614. end
  615.  
  616. function turnto(position)
  617. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  618. end
  619.  
  620. --//=================================\\
  621. --|| SPEECH
  622. --\\=================================//
  623.  
  624. function chatfunc(text,waitt)
  625. local chat = coroutine.wrap(function()
  626. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  627. Character:FindFirstChild("TalkingBillBoard"):destroy()
  628. end
  629. local naeeym2 = Instance.new("BillboardGui",Character)
  630. naeeym2.Size = UDim2.new(0,100,0,40)
  631. naeeym2.StudsOffset = Vector3.new(0,5,0)
  632. naeeym2.Adornee = Character.Head
  633. naeeym2.Name = "TalkingBillBoard"
  634. naeeym2.AlwaysOnTop = true
  635. local tecks2 = Instance.new("TextLabel",naeeym2)
  636. tecks2.BackgroundTransparency = 1
  637. tecks2.BorderSizePixel = 0
  638. tecks2.Text = ""
  639. tecks2.Font = "SciFi"
  640. tecks2.TextSize = 30
  641. tecks2.TextStrokeTransparency = 1
  642. tecks2.TextColor3 = SKILLTEXTCOLOR
  643. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  644. tecks2.Size = UDim2.new(1,0,0.5,0)
  645. for i = 1,string.len(text),1 do
  646. tecks2.Text = string.sub(text,1,i)
  647. Swait()
  648. end
  649. wait(waitt)
  650. coroutine.resume(coroutine.create(function()
  651. for i = 1, 10 do
  652. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  653. Swait()
  654. end
  655. naeeym2:Destroy()
  656. end))
  657. end)
  658. chat()
  659. end
  660.  
  661. --//=================================\\
  662. --|| WEAPON CREATION
  663. --\\=================================//
  664.  
  665. local EyeSizes={
  666. NumberSequenceKeypoint.new(0,1,0),
  667. NumberSequenceKeypoint.new(1,0,0)
  668. }
  669. local EyeTrans={
  670. NumberSequenceKeypoint.new(0,0.8,0),
  671. NumberSequenceKeypoint.new(1,1,0)
  672. }
  673. local PE=Instance.new("ParticleEmitter",art)
  674. PE.LightEmission=.8
  675. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  676. PE.Size=NumberSequence.new(EyeSizes)
  677. PE.Transparency=NumberSequence.new(EyeTrans)
  678. PE.Lifetime=NumberRange.new(0.35,1.5)
  679. PE.Rotation=NumberRange.new(0,360)
  680. PE.Rate=999
  681. PE.VelocitySpread = 10000
  682. PE.Acceleration = Vector3.new(0,0,0)
  683. PE.Drag = 5
  684. PE.Speed = NumberRange.new(0,0,0)
  685. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  686. PE.ZOffset = -1.5
  687. PE.Name = "PE"
  688. PE.Enabled = false
  689.  
  690. function particles(art)
  691. local PARTICLES = PE:Clone()
  692. PARTICLES.Parent = art
  693. end
  694.  
  695. local HANDFOLDER = IT("Folder",Weapon)
  696. HANDFOLDER.Name = "Hands"
  697.  
  698. for i = 1, 3 do
  699. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  700. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  701. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  702. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  703. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  704. MakeForm(Palm2,"Ball")
  705. particles(Palm2)
  706.  
  707. local EN = IT("BoolValue",Palm)
  708. EN.Name = "IsEnabled"
  709. EN.Value = true
  710. table.insert(HANDS,{Palm,HandleWeld})
  711. end
  712.  
  713. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  714. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  715. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  716.  
  717. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  718. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  719. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  720.  
  721. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  722. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  723. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  724.  
  725. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  726. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  727. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  728.  
  729. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  730. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  731. MakeForm(HandlePart,"Ball")
  732. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  733. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  734. MakeForm(HandlePart,"Ball")
  735.  
  736. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  737. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738. MakeForm(HandlePart,"Ball")
  739.  
  740. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  741. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  742. MakeForm(HandlePart,"Ball")
  743. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  744. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  745. MakeForm(HandlePart,"Ball")
  746. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  747. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. MakeForm(HandlePart,"Ball")
  749. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  750. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751. MakeForm(HandlePart,"Ball")
  752. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  753. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  754. MakeForm(HandlePart,"Ball")
  755. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  756. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757. MakeForm(HandlePart,"Ball")
  758. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  759. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. MakeForm(HandlePart,"Ball")
  761. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  762. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763. MakeForm(HandlePart,"Ball")
  764. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  765. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  766. MakeForm(HandlePart,"Ball")
  767. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  768. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769. MakeForm(HandlePart,"Ball")
  770.  
  771. local SCYTHE = IT("Model",Character)
  772. SCYTHE.Name = "SCYTHE"
  773.  
  774. local B = SCYTHE
  775. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  776. particles(HandlePart)
  777. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  778. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  779. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  780. MakeForm(part,"Ball")
  781. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  782. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  783. MakeForm(part,"Ball")
  784. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  785. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  786. MakeForm(part,"Ball")
  787. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  788. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  789. MakeForm(part,"Ball")
  790. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  791. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  792. MakeForm(part,"Ball")
  793. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  794. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  795. MakeForm(part,"Ball")
  796. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  797. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  798. MakeForm(part,"Ball")
  799. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  800. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  801. MakeForm(part,"Ball")
  802. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  803. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  804. MakeForm(part,"Ball")
  805. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  806. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  807. MakeForm(part,"Ball")
  808. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  809. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  810. MakeForm(part,"Ball")
  811. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  812. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  813. MakeForm(part,"Ball")
  814. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  815. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  816. MakeForm(part,"Ball")
  817. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  818. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  819. MakeForm(part,"Ball")
  820. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  821. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  822. MakeForm(part,"Ball")
  823. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  824. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  825. MakeForm(part,"Ball")
  826. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  827. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  828. MakeForm(part,"Ball")
  829. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  830. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  831. MakeForm(part,"Ball")
  832. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  833. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  834. MakeForm(part,"Ball")
  835. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  836. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  837. MakeForm(part,"Ball")
  838. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  839. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  840. MakeForm(part,"Ball")
  841. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  842. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  843.  
  844. for _, c in pairs(SCYTHE:GetChildren()) do
  845. if c.ClassName == "Part" then
  846. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  847. end
  848. end
  849.  
  850. Weapon.Parent = Character
  851.  
  852. Humanoid.Died:connect(function()
  853. KillChildren(Character)
  854. HANDS = {}
  855. HANDFOLDER:ClearAllChildren()
  856. SCYTHE:ClearAllChildren()
  857. for i = 1, 100 do
  858. Swait()
  859. sick.Volume = sick.Volume - 0.02
  860. end
  861. end)
  862.  
  863. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  864. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  865. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  866. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  867. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  868.  
  869. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  870. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  871. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  872. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  873. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  874.  
  875. --//=================================\\
  876. --|| DAMAGING
  877. --\\=================================//
  878.  
  879. function KillChildren(v)
  880. v:BreakJoints()
  881. for _, c in pairs(v:GetChildren()) do
  882. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  883. if c.Transparency < 1 then
  884. if c:FindFirstChildOfClass("Decal") then
  885. c:FindFirstChildOfClass("Decal"):remove()
  886. end
  887. particles(c)
  888. c.PE.Enabled = true
  889. c.Parent = Effects
  890. c.CanCollide = false
  891. c.Material = "Neon"
  892. c.Color = C3(1,0,0)
  893. c.Transparency = 0.5
  894. local grav = Instance.new("BodyPosition",c)
  895. grav.P = 20000
  896. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  897. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  898. grav.Name = "GravityForce"
  899. coroutine.resume(coroutine.create(function()
  900. for i = 1, 50 do
  901. Swait()
  902. c.Transparency = c.Transparency + 0.01
  903. end
  904. c.PE.Enabled = false
  905. Debris:AddItem(c,2)
  906. end))
  907. end
  908. end
  909. end
  910. end
  911.  
  912. function killnearest(position,range)
  913. for i,v in ipairs(workspace:GetChildren()) do
  914. local body = v:GetChildren()
  915. for part = 1, #body do
  916. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  917. if(body[part].Position - position).Magnitude < range then
  918. if v.ClassName == "Model" then
  919. KillChildren(v)
  920. end
  921. end
  922. end
  923. end
  924. end
  925. end
  926.  
  927. --//=================================\\
  928. --|| ATTACK FUNCTIONS AND STUFF
  929. --\\=================================//
  930.  
  931. function Intro()
  932. ATTACK = true
  933. Rooted = true
  934. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  935. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  936. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  937. MakeForm(ORB,"Ball")
  938. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  939. MakeForm(ORB2,"Ball")
  940. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  941. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  942. for _, c in pairs(Character:GetChildren()) do
  943. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  944. c.Transparency = 1
  945. end
  946. end
  947. for i=0, 1, 0.1 / Animation_Speed do
  948. Swait()
  949. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  950. ORB2.CFrame = ORB.CFrame
  951. for _, c in pairs(Character:GetChildren()) do
  952. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  953. c.Transparency = 1
  954. elseif c.ClassName == "Accessory" then
  955. c:remove()
  956. end
  957. end
  958. for _, c in pairs(SCYTHE:GetChildren()) do
  959. if c.ClassName == "Part" then
  960. c.Transparency = 1
  961. c.Color = C3(0,0,0)
  962. end
  963. end
  964. Player:ClearCharacterAppearance()
  965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  971. end
  972. repeat
  973. Swait()
  974. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  975. ORB2.CFrame = ORB.CFrame
  976. until sick.TimePosition > 12
  977. CreateSound("134978657", Effects, 5, 1)
  978. repeat
  979. Swait()
  980. if MRANDOM(1,5) == 1 then
  981. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  982. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  983. MakeForm(SPHERE,"Ball")
  984. coroutine.resume(coroutine.create(function()
  985. for i = 1, 100 do
  986. Swait()
  987. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  988. SPHERE.Transparency = (i/100)
  989. end
  990. SPHERE:remove()
  991. end))
  992. end
  993. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  994. ORB2.CFrame = ORB.CFrame
  995. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  996. until sick.TimePosition > 24
  997. CreateSound("135017578", Effects, 5, 1)
  998. repeat
  999. Swait()
  1000. if MRANDOM(1,5) == 1 then
  1001. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1002. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  1003. MakeForm(SPHERE,"Ball")
  1004. coroutine.resume(coroutine.create(function()
  1005. for i = 1, 100 do
  1006. Swait()
  1007. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1008. SPHERE.Transparency = (i/100)
  1009. end
  1010. SPHERE:remove()
  1011. end))
  1012. end
  1013. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1014. ORB2.CFrame = ORB.CFrame
  1015. if MRANDOM(1,5) == 1 then
  1016. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1017. end
  1018. if MRANDOM(1,5) == 1 then
  1019. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  1020. end
  1021. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1022. until sick.TimePosition > 34.5
  1023. repeat
  1024. Swait()
  1025. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1026. ORB2.CFrame = ORB.CFrame
  1027. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  1028. if MRANDOM(1,5) == 1 then
  1029. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1030. end
  1031. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1032. until sick.TimePosition > 36
  1033. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  1034. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  1035. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  1036. CreateSound("2691586", Effects, 5, 1)
  1037. CreateSound("181384451", Effects, 10, 0.6)
  1038. ORB:remove()
  1039. ORB2:remove()
  1040. tecks2.TextTransparency = 0
  1041. repeat
  1042. Swait()
  1043. for _, c in pairs(Character:GetChildren()) do
  1044. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1045. c.Transparency = 0
  1046. c.Color = C3(0,0,0)
  1047. elseif c.ClassName == "Accessory" then
  1048. c:remove()
  1049. end
  1050. end
  1051. for _, c in pairs(Weapon:GetChildren()) do
  1052. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1053. c.Transparency = 0
  1054. end
  1055. end
  1056. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1057. if c.ClassName == "Part" then
  1058. c.Transparency = 0
  1059. c.Color = C3(0,0,0)
  1060. end
  1061. end
  1062. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1063. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1070. until sick.TimePosition > 42
  1071. HandleWeld.Part0 = RightArm
  1072. for i=0, 1, 0.1 / Animation_Speed do
  1073. Swait()
  1074. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1081. end
  1082. for i = 1, 100 do
  1083. Swait()
  1084. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1085. for _, c in pairs(SCYTHE:GetChildren()) do
  1086. if c.ClassName == "Part" then
  1087. if c.Material ~= Enum.Material.Neon then
  1088. c.Transparency = c.Transparency - 0.01
  1089. end
  1090. c.Color = C3(0,0,0)
  1091. end
  1092. end
  1093. end
  1094. HandleWeld.Part0 = Torso
  1095. TRANSFORMED = true
  1096. ATTACK = false
  1097. Rooted = false
  1098. end
  1099.  
  1100. function AttackTemplate()
  1101. ATTACK = true
  1102. Rooted = false
  1103. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1104. HandleWeld.Part0 = RightArm
  1105. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1106. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1107. for i=0, 1, 0.1 / Animation_Speed do
  1108. Swait()
  1109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1115. end
  1116. HandleWeld.Part0 = Torso
  1117. ATTACK = false
  1118. Rooted = false
  1119. end
  1120.  
  1121. function Hit()
  1122. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1123. if HAND[1].IsEnabled.Value == true then
  1124. HAND[1].IsEnabled.Value = false
  1125. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1126. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1127. for i = 1, 4 do
  1128. Swait()
  1129. killnearest(HAND[1].Position,5)
  1130. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1131. end
  1132. HAND[1].IsEnabled.Value = true
  1133. end
  1134. end
  1135.  
  1136. function Warp()
  1137. ATTACK = true
  1138. Rooted = true
  1139. UNANCHOR = false
  1140. RootPart.Anchored = true
  1141. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1142. HandleWeld.Part0 = RightArm
  1143. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1144. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1145. for i=0, 0.5, 0.1 / Animation_Speed do
  1146. Swait()
  1147. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1148. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1149. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1156. end
  1157. for i = 1, 10 do
  1158. Swait()
  1159. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1160. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1161. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1162. if c.ClassName == "Part" then
  1163. c.Transparency = c.Transparency + 0.1
  1164. end
  1165. end
  1166. end
  1167. for i=0, 1, 0.1 / Animation_Speed do
  1168. Swait()
  1169. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1170. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1171. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1178. end
  1179. local ORIGIN = RootPart.Position
  1180. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1181. for i=0, 1, 0.1 / Animation_Speed do
  1182. Swait()
  1183. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1184. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1185. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1192. end
  1193. UNANCHOR = true
  1194. RootPart.Anchored = false
  1195. for i = 1, 10 do
  1196. Swait()
  1197. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1198. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1199. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1200. if c.ClassName == "Part" then
  1201. c.Transparency = c.Transparency - 0.1
  1202. end
  1203. end
  1204. end
  1205. HandleWeld.Part0 = Torso
  1206. ATTACK = false
  1207. Rooted = false
  1208. end
  1209.  
  1210. function DeathlyDash()
  1211. ATTACK = true
  1212. Rooted = false
  1213. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1214. HandleWeld.Part0 = RightArm
  1215. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1216. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1217. for i=0, 1, 0.1 / Animation_Speed do
  1218. Swait()
  1219. turnto(Mouse.Hit.p)
  1220. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1227. end
  1228. local TRAILS = {}
  1229. local FOUND = false
  1230. for i = 1, 75 do
  1231. Swait()
  1232. local TRAIL = Character:Clone()
  1233. for _, c in pairs(TRAIL:GetChildren()) do
  1234. if c.ClassName == "Part" then
  1235. c.Anchored = true
  1236. c.Color = C3(1,0,0)
  1237. c.Transparency = 0.5
  1238. c.Material = "Neon"
  1239. c.CanCollide = false
  1240. else
  1241. c:remove()
  1242. end
  1243. end
  1244. TRAIL.Parent = Effects
  1245. table.insert(TRAILS,TRAIL)
  1246. Debris:AddItem(TRAIL,0.08)
  1247. for _, c in pairs(workspace:GetChildren()) do
  1248. if c.ClassName == "Model" then
  1249. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1250. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1251. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1252. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1253. killnearest(TORSO.Position,25)
  1254. FOUND = true
  1255. end
  1256. end
  1257. end
  1258. end
  1259. if FOUND == true then
  1260. for i = 1, 65 do
  1261. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1262. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1263. end
  1264. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1265. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1266. for i=0, 1, 0.1 / Animation_Speed do
  1267. Swait()
  1268. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1275. end
  1276. break
  1277. end
  1278. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1279. end
  1280. HandleWeld.Part0 = Torso
  1281. ATTACK = false
  1282. Rooted = false
  1283. end
  1284.  
  1285. function FatalGrab()
  1286. Rooted = true
  1287. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1288. if HAND[1].IsEnabled.Value == true then
  1289. HAND[1].IsEnabled.Value = false
  1290. HAND[1].CanCollide = true
  1291. local GRABBED = false
  1292. local GRABTARGET = nil
  1293. local HUMAN = nil
  1294. local HIT = HAND[1].Touched:Connect(function(hit)
  1295. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1296. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1297. if TORS ~= nil then
  1298. GRABTARGET = TORS
  1299. GRABBED = true
  1300. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1301. end
  1302. end
  1303. end)
  1304. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1305. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1306. for i = 1, 4 do
  1307. Swait()
  1308. turnto(Mouse.Hit.p)
  1309. if GRABBED == true then
  1310. break
  1311. end
  1312. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1313. end
  1314. if GRABBED == true then
  1315. UNANCHOR = false
  1316. RootPart.Anchored = true
  1317. HUMAN.PlatformStand = true
  1318. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1319. local WELD = weldBetween(HAND[1],GRABTARGET)
  1320. VALUE2 = true
  1321. for i = 1, 30 do
  1322. Swait()
  1323. HUMAN.PlatformStand = true
  1324. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1325. end
  1326. for i = 1, 50 do
  1327. Swait()
  1328. HUMAN.PlatformStand = true
  1329. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1330. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1331. end
  1332. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1333. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1334. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1335. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1336. WELD:remove()
  1337. KillChildren(GRABTARGET.Parent)
  1338. killnearest(GRABTARGET.Position,10)
  1339. UNANCHOR = true
  1340. RootPart.Anchored = false
  1341. for i = 1, 10 do
  1342. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1343. Swait()
  1344. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1345. end
  1346. VALUE2 = false
  1347. end
  1348. HAND[1].CanCollide = false
  1349. HAND[1].IsEnabled.Value = true
  1350. end
  1351. Rooted = false
  1352. end
  1353.  
  1354. function FatalWave()
  1355. ATTACK = true
  1356. Rooted = true
  1357. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1358. HandleWeld.Part0 = RightArm
  1359. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1360. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1361. for i=0, 1, 0.1 / Animation_Speed do
  1362. Swait()
  1363. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1364. turnto(Mouse.Hit.p)
  1365. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1372. end
  1373. for i=0,0.1, 0.1 / Animation_Speed do
  1374. Swait()
  1375. turnto(Mouse.Hit.p)
  1376. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1383. end
  1384. local angle = - 30
  1385. for i = 1, 5 do
  1386. coroutine.resume(coroutine.create(function()
  1387. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1388. local SpawnPosition = RayPos
  1389. local floor = RayHit
  1390. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1391. local LastPosition = RayPos
  1392. local Delay = 1
  1393. for i = 1, 15 do
  1394. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1395. local End = RayPos
  1396. LastPosition = End
  1397. if SpawnPosition then
  1398. killnearest(End,25)
  1399. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1400. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1401. end
  1402. Swait()
  1403. end
  1404. end))
  1405. angle = angle + 15
  1406. end
  1407. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1408. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1409. CreateSound("62339698", HitBox, 10, 0.4)
  1410. for i=0, 1, 0.1 / Animation_Speed do
  1411. Swait()
  1412. turnto(Mouse.Hit.p)
  1413. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1420. end
  1421. HandleWeld.Part0 = Torso
  1422. ATTACK = false
  1423. Rooted = false
  1424. end
  1425.  
  1426. function Reap()
  1427. ATTACK = true
  1428. Rooted = true
  1429. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1430. HandleWeld.Part0 = RightArm
  1431. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1432. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1433. for i=0, 3, 0.1 / Animation_Speed do
  1434. Swait()
  1435. for e=1,#HANDS do
  1436. if HANDS[e]~=nil then
  1437. local Thing=HANDS[e]
  1438. if Thing~=nil then
  1439. local MainPart=Thing[1]
  1440. local F=Thing[2]
  1441. MainPart.IsEnabled.Value = false
  1442. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1443. end
  1444. end
  1445. end
  1446. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1453. end
  1454. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1455. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1456. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1457. Swait()
  1458. repeat
  1459. Swait()
  1460. for e=1,#HANDS do
  1461. if HANDS[e]~=nil then
  1462. local Thing=HANDS[e]
  1463. if Thing~=nil then
  1464. local MainPart=Thing[1]
  1465. local F=Thing[2]
  1466. MainPart.IsEnabled.Value = false
  1467. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1468. end
  1469. end
  1470. end
  1471. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1478. until SOUND.playing == false
  1479. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1480. MakeForm(FLOOR,"Cyl")
  1481. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1482. CreateSound("289315275", Effects, 5, 0.3)
  1483. for i = 1, 400 do
  1484. Swait()
  1485. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1486. if i > 100 then
  1487. if MRANDOM(1,2) == 1 then
  1488. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1489. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1490. MakeForm(SPHERE,"Ball")
  1491. coroutine.resume(coroutine.create(function()
  1492. for i = 1, 100 do
  1493. Swait()
  1494. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1495. SPHERE.Transparency = (i/100)
  1496. end
  1497. SPHERE:remove()
  1498. end))
  1499. end
  1500. end
  1501. end
  1502. CreateSound("62339698", Effects, 10, 0.3)
  1503. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1504. FLOOR:ClearAllChildren()
  1505. MakeForm(FLOOR,"Ball")
  1506. for i = 1, 50 do
  1507. Swait()
  1508. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1509. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1510. end
  1511. FLOOR:remove()
  1512. HandleWeld.Part0 = Torso
  1513. ATTACK = false
  1514. Rooted = false
  1515. for e=1,#HANDS do
  1516. if HANDS[e]~=nil then
  1517. local Thing=HANDS[e]
  1518. if Thing~=nil then
  1519. local MainPart=Thing[1]
  1520. local F=Thing[2]
  1521. MainPart.IsEnabled.Value = true
  1522. end
  1523. end
  1524. end
  1525. end
  1526.  
  1527. function Taunt()
  1528. ATTACK = true
  1529. Rooted = true
  1530. local SOUND = CreateSound("134978657", Head, 10, 1)
  1531. Swait()
  1532. repeat
  1533. Swait()
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1540. until SOUND.Playing == false
  1541. ATTACK = false
  1542. Rooted = false
  1543. end
  1544.  
  1545. --//=================================\\
  1546. --|| ASSIGN THINGS TO KEYS
  1547. --\\=================================//
  1548.  
  1549. function MouseDown(Mouse)
  1550. if ATTACK == false then
  1551. Hit()
  1552. end
  1553. end
  1554.  
  1555. function MouseUp(Mouse)
  1556. HOLD = false
  1557. end
  1558.  
  1559. function KeyDown(Key)
  1560. KEYHOLD = true
  1561. if TRANSFORMED == true and Rooted == false then
  1562. if Key == "t" and ATTACK == false then
  1563. Taunt()
  1564. end
  1565.  
  1566. if Key == "z" and ATTACK == false then
  1567. Warp()
  1568. end
  1569.  
  1570. if Key == "b" and ATTACK == false then
  1571. DeathlyDash()
  1572. end
  1573.  
  1574. if Key == "c" and ATTACK == false then
  1575. FatalGrab()
  1576. end
  1577.  
  1578. if Key == "v" and ATTACK == false then
  1579. FatalWave()
  1580. end
  1581.  
  1582. if Key == "x" and ATTACK == false then
  1583. Reap()
  1584. end
  1585. end
  1586.  
  1587. if Key == "9" and ATTACK == false then
  1588. CreateSound("135017578", Effects, 5, 1)
  1589. end
  1590. end
  1591.  
  1592. function KeyUp(Key)
  1593. KEYHOLD = false
  1594. end
  1595.  
  1596. Mouse.Button1Down:connect(function(NEWKEY)
  1597. MouseDown(NEWKEY)
  1598. end)
  1599. Mouse.Button1Up:connect(function(NEWKEY)
  1600. MouseUp(NEWKEY)
  1601. end)
  1602. Mouse.KeyDown:connect(function(NEWKEY)
  1603. KeyDown(NEWKEY)
  1604. end)
  1605. Mouse.KeyUp:connect(function(NEWKEY)
  1606. KeyUp(NEWKEY)
  1607. end)
  1608.  
  1609. --//=================================\\
  1610. --\\=================================//
  1611.  
  1612.  
  1613. function unanchor()
  1614. if UNANCHOR == true then
  1615. RootPart.Anchored = false
  1616. end
  1617. for _, c in pairs(SCYTHE:GetChildren()) do
  1618. if c.ClassName == "Part" then
  1619. c.Anchored = false
  1620. end
  1621. end
  1622. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1623. if c.ClassName == "Part" then
  1624. c.Anchored = false
  1625. end
  1626. end
  1627. for _, c in pairs(Weapon:GetChildren()) do
  1628. if c.ClassName == "Part" then
  1629. c.Anchored = false
  1630. end
  1631. end
  1632. end
  1633.  
  1634.  
  1635. --//=================================\\
  1636. --|| WRAP THE WHOLE SCRIPT UP
  1637. --\\=================================//
  1638.  
  1639. Humanoid.Changed:connect(function(Jump)
  1640. if Jump == "Jump" and (Disable_Jump == true) then
  1641. Humanoid.Jump = false
  1642. end
  1643. end)
  1644.  
  1645. local FF = IT("ForceField",Character)
  1646. FF.Visible = false
  1647.  
  1648. INSTANT = false
  1649. Speed = 20
  1650.  
  1651. while true do
  1652. Swait()
  1653. SINE = SINE + CHANGE
  1654. --if DEAD == false then
  1655. if VALUE2 == false then
  1656. for e=1,#HANDS do
  1657. if HANDS[e]~=nil then
  1658. local Thing=HANDS[e]
  1659. if Thing~=nil then
  1660. local MainPart=Thing[1]
  1661. local F=Thing[2]
  1662. if MainPart.IsEnabled.Value == true then
  1663. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1664. end
  1665. end
  1666. end
  1667. end
  1668. end
  1669. ANIMATE.Parent = nil
  1670. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1671. IDLEANIMATION:Play()
  1672. if TRANSFORMED == true then
  1673. tecks2.TextTransparency = 0
  1674. for _, c in pairs(Character:GetChildren()) do
  1675. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1676. c.Anchored = false
  1677. c.Transparency = 0
  1678. c.Color = C3(0,0,0)
  1679. end
  1680. end
  1681. for _, c in pairs(Weapon:GetChildren()) do
  1682. if c.ClassName == "Part" then
  1683. c.Transparency = 0
  1684. end
  1685. end
  1686. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1687. if c.ClassName == "Part" then
  1688. c.Color = C3(0,0,0)
  1689. if c:FindFirstChild("PE") then
  1690. c.PE.Enabled = true
  1691. end
  1692. end
  1693. end
  1694. for _, c in pairs(SCYTHE:GetChildren()) do
  1695. if c.ClassName == "Part" then
  1696. if c.Material ~= Enum.Material.Neon then
  1697. c.Transparency = 0
  1698. end
  1699. c.Color = C3(0,0,0)
  1700. if c:FindFirstChild("PE") then
  1701. c.PE.Enabled = true
  1702. end
  1703. end
  1704. end
  1705. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1706. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1707. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1708. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1709. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1710. if ATTACK == false and VALUE2 == false then
  1711. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1712. end
  1713. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1714. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1715. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1716. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1717. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1718. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1719. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1720. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1721. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1722. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1723. end
  1724. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1725. ANIM = "Jump"
  1726. if ATTACK == false then
  1727. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1733. end
  1734. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1735. ANIM = "Fall"
  1736. if ATTACK == false then
  1737. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1743. end
  1744. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1745. ANIM = "Idle"
  1746. if ATTACK == false then
  1747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1753. end
  1754. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1755. ANIM = "Walk"
  1756. WALK = WALK + 1 / Animation_Speed
  1757. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1758. WALK = 0
  1759. if WALKINGANIM == true then
  1760. WALKINGANIM = false
  1761. elseif WALKINGANIM == false then
  1762. WALKINGANIM = true
  1763. end
  1764. end
  1765. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1766. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1767. if ATTACK == false then
  1768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1772. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1774. end
  1775. end
  1776. end
  1777. --end
  1778. Humanoid.DisplayDistanceType = "None"
  1779. unanchor()
  1780. Humanoid.MaxHealth = "inf"
  1781. Humanoid.Health = "inf"
  1782. if Rooted == false then
  1783. Disable_Jump = false
  1784. Humanoid.WalkSpeed = Speed
  1785. elseif Rooted == true then
  1786. Disable_Jump = true
  1787. Humanoid.WalkSpeed = 0
  1788. end
  1789. if Head:FindFirstChild("face") then
  1790. Head.face:remove()
  1791. end
  1792. local MATHS = {"0","1"}
  1793. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1794. Humanoid.PlatformStand = false
  1795. if INTRO == false and INSTANT == false then
  1796. INTRO = true
  1797. coroutine.resume(coroutine.create(function()
  1798. sick:Play()
  1799. Intro()
  1800. end))
  1801. end
  1802. if INSTANT == true then
  1803. if TRANSFORMED == false then
  1804. sick.TimePosition = 60
  1805. Player:ClearCharacterAppearance()
  1806. sick:Play()
  1807. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1808. if c.ClassName == "Part" then
  1809. c.Transparency = 0
  1810. end
  1811. end
  1812. end
  1813. TRANSFORMED = true
  1814. end
  1815. script.Parent = PlayerGui
  1816. Character.Parent = workspace
  1817. Humanoid.Parent = Character
  1818. Player:ClearCharacterAppearance()
  1819. end
  1820.  
  1821. --//=================================\\
  1822. --\\=================================//
  1823.  
  1824.  
  1825.  
  1826.  
  1827.  
  1828. --//====================================================\\--
  1829. --|| END OF SCRIPT
  1830. --\\====================================================//--
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