Advertisement
carlos_henrique99

NoobSwitcher V4

Apr 14th, 2019
8,646
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 179.94 KB | None | 0 0
  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by henriquegame2015
  6. --FE code by henry (henriquegame2015)
  7.  
  8. --------------------------------
  9. you find rare script good
  10. dont leak...
  11. --------------------------------
  12. ]])
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  15. local Player,game,owner = owner,game
  16. local RealPlayer = Player
  17. do
  18. local rp = RealPlayer
  19. script.Parent = rp.Character
  20.  
  21. --RemoteEvent for communicating
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput_Event"
  24.  
  25. --Fake event to make stuff like Mouse.KeyDown work
  26. local function fakeEvent()
  27. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  28. t.connect = t.Connect
  29. return t
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function te(self,ev,...)
  43. local t = m[ev]
  44. if t and t._fakeEvent then
  45. for _,f in pairs(t.Functions) do
  46. f(...)
  47. end
  48. end
  49. end
  50. m.TrigEvent = te
  51. UIS.TrigEvent = te
  52.  
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=rp then return end
  55. m.Target = io.Target
  56. m.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. for _,t in pairs(CAS.Actions) do
  63. for _,k in pairs(t.Keys) do
  64. if k==io.KeyCode then
  65. t.Function(t.Name,io.UserInputState,io)
  66. end
  67. end
  68. end
  69. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71. end
  72. end)
  73. Event.Parent = NLS([==[
  74. local Player = game:GetService("Players").LocalPlayer
  75. local Event = script:WaitForChild("UserInput_Event")
  76.  
  77. local Mouse = Player:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,a)
  80. if a then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data 30 times every second, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. while wait(1/30) do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. end]==],Player.Character)
  96.  
  97. ----Sandboxed game object that allows the usage of client-side methods and services
  98. --Real game object
  99. local _rg = game
  100.  
  101. --Metatable for fake service
  102. local fsmt = {
  103. __index = function(self,k)
  104. local s = rawget(self,"_RealService")
  105. if s then return s[k] end
  106. end,
  107. __newindex = function(self,k,v)
  108. local s = rawget(self,"_RealService")
  109. if s then s[k]=v end
  110. end,
  111. __call = function(self,...)
  112. local s = rawget(self,"_RealService")
  113. if s then return s(...) end
  114. end
  115. }
  116. local function FakeService(t,RealService)
  117. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  118. return setmetatable(t,fsmt)
  119. end
  120.  
  121. --Fake game object
  122. local g = {
  123. GetService = function(self,s)
  124. return self[s]
  125. end,
  126. Players = FakeService({
  127. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  128. },"Players"),
  129. UserInputService = FakeService(UIS,"UserInputService"),
  130. ContextActionService = FakeService(CAS,"ContextActionService"),
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134.  
  135. g.RunService = FakeService({
  136. RenderStepped = _rg:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144.  
  145. setmetatable(g,{
  146. __index=function(self,s)
  147. return _rg:GetService(s) or typeof(_rg[s])=="function"
  148. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  149. end,
  150. __newindex = fsmt.__newindex,
  151. __call = fsmt.__call
  152. })
  153. --Changing owner to fake player object to support owner:GetMouse()
  154. game,owner = g,g.Players.LocalPlayer
  155. end
  156.  
  157. Player = owner
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. Mouse = Player:GetMouse()
  164. RootPart = Character["HumanoidRootPart"]
  165. Torso = Character["Torso"]
  166. Head = Character["Head"]
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart["RootJoint"]
  172. Neck = Torso["Neck"]
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177.  
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. ---------
  181. plr = game.Players.LocalPlayer
  182. chara = plr.Character
  183. mouse = plr:GetMouse()
  184. Create = Instance.new
  185. Huge = math.huge
  186.  
  187.  
  188.  
  189.  
  190. local shadowhead = Create("Part",chara.Head)
  191. shadowhead.BrickColor = BrickColor.new("Really black")
  192. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  193. shadowhead.CanCollide = false
  194. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  195. shadowheadmesh.MeshType = "Head"
  196. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  197. local weld2 = Create("Weld",shadowhead)
  198. weld2.Part0 = shadowhead
  199. weld2.Part1 = chara.Head
  200. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  201.  
  202. Player = game:GetService("Players").LocalPlayer
  203. PlayerGui = Player.PlayerGui
  204. Cam = workspace.CurrentCamera
  205. Backpack = Player.Backpack
  206. Character = Player.Character
  207. char = Player.Character
  208. Humanoid = Character.Humanoid
  209. Mouse = Player:GetMouse()
  210. RootPart = Character["HumanoidRootPart"]
  211. Torso = Character["Torso"]
  212. Head = Character["Head"]
  213. RightArm = Character["Right Arm"]
  214. LeftArm = Character["Left Arm"]
  215. RightLeg = Character["Right Leg"]
  216. LeftLeg = Character["Left Leg"]
  217. RootJoint = RootPart["RootJoint"]
  218. Neck = Torso["Neck"]
  219. RightShoulder = Torso["Right Shoulder"]
  220. LeftShoulder = Torso["Left Shoulder"]
  221. RightHip = Torso["Right Hip"]
  222. LeftHip = Torso["Left Hip"]
  223.  
  224. local Orin = "http://www.roblox.com/asset/?id=10521899"
  225. Head.face.Texture = Orin
  226. function weld(a, b, acf)
  227. local w = Instance.new("Weld", a)
  228. w.Part0 = a
  229. w.Part1 = b
  230. w.C0 = acf
  231. end
  232.  
  233. char.Humanoid.MaxHealth = 9999
  234. char.Humanoid.Health = 9999
  235.  
  236. char.Humanoid.Changed:Connect(function()
  237.  
  238.  
  239. char.Humanoid.Health = 9999
  240.  
  241. end)
  242. --------------------------------
  243. char.Head.face.Texture = "rbxassetid://10521899"
  244. --------------------------------
  245.  
  246.  
  247.  
  248.  
  249. -------------------------------------------------------
  250.  
  251. local FavIDs = {
  252. 340106355, --Nefl Crystals
  253. 927529620, --Dimension
  254. 876981900, --Fantasy
  255. 398987889, --Ordinary Days
  256. 1117396305, --Oh wait, it's you.
  257. 885996042, --Action Winter Journey
  258. 919231299, --Sprawling Idiot Effigy
  259. 743466274, --Good Day Sunshine
  260. 727411183, --Knife Fight
  261. 1402748531, --The Earth Is Counting On You!
  262. 595230126 --Robot Language
  263. }
  264.  
  265.  
  266.  
  267. --The reality of my life isn't real but a Universe -makhail07
  268. wait(0.2)
  269. local plr = game:service'Players'.LocalPlayer
  270. print('Local User is '..plr.Name)
  271. print('SCRIPTNAME Loaded')
  272. print('SCRIPT DESCRIPTION')
  273. local char = plr.Character
  274. local hum = char.Humanoid
  275. local hed = char.Head
  276. local root = char.HumanoidRootPart
  277. local rootj = root.RootJoint
  278. local tors = char.Torso
  279. local ra = char["Right Arm"]
  280. local la = char["Left Arm"]
  281. local rl = char["Right Leg"]
  282. local ll = char["Left Leg"]
  283. local neck = tors["Neck"]
  284. local mouse = plr:GetMouse()
  285. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  286. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  287. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  288. local maincolor = BrickColor.new("New Yeller")
  289.  
  290. -------------------------------------------------------
  291. --Start Good Stuff--
  292. -------------------------------------------------------
  293. cam = game.Workspace.CurrentCamera
  294. CF = CFrame.new
  295. angles = CFrame.Angles
  296. attack = false
  297. Euler = CFrame.fromEulerAnglesXYZ
  298. Rad = math.rad
  299. IT = Instance.new
  300. BrickC = BrickColor.new
  301. Cos = math.cos
  302. Acos = math.acos
  303. Sin = math.sin
  304. Asin = math.asin
  305. Abs = math.abs
  306. Mrandom = math.random
  307. Floor = math.floor
  308.  
  309.  
  310.  
  311. -------------------------------------------------------
  312. --End Good Stuff--
  313. -------------------------------------------------------
  314. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  315. RSH, LSH = nil, nil
  316. RW = Instance.new("Weld")
  317. LW = Instance.new("Weld")
  318. RH = tors["Right Hip"]
  319. LH = tors["Left Hip"]
  320. RSH = tors["Right Shoulder"]
  321. LSH = tors["Left Shoulder"]
  322. RSH.Parent = nil
  323. LSH.Parent = nil
  324. RW.Name = "RW"
  325. RW.Part0 = tors
  326. RW.C0 = CF(1.5, 0.5, 0)
  327. RW.C1 = CF(0, 0.5, 0)
  328. RW.Part1 = ra
  329. RW.Parent = tors
  330. LW.Name = "LW"
  331. LW.Part0 = tors
  332. LW.C0 = CF(-1.5, 0.5, 0)
  333. LW.C1 = CF(0, 0.5, 0)
  334. LW.Part1 = la
  335. LW.Parent = tors
  336. Effects = {}
  337. -------------------------------------------------------
  338. --Start HeartBeat--
  339. -------------------------------------------------------
  340. ArtificialHB = Instance.new("BindableEvent", script)
  341. ArtificialHB.Name = "Heartbeat"
  342. script:WaitForChild("Heartbeat")
  343.  
  344. frame = 1 / 60
  345. tf = 0
  346. allowframeloss = false
  347. tossremainder = false
  348.  
  349.  
  350. lastframe = tick()
  351. script.Heartbeat:Fire()
  352.  
  353.  
  354. game:GetService("RunService").Heartbeat:connect(function(s, p)
  355. tf = tf + s
  356. if tf >= frame then
  357. if allowframeloss then
  358. script.Heartbeat:Fire()
  359. lastframe = tick()
  360. else
  361. for i = 1, math.floor(tf / frame) do
  362. script.Heartbeat:Fire()
  363. end
  364. lastframe = tick()
  365. end
  366. if tossremainder then
  367. tf = 0
  368. else
  369. tf = tf - frame * math.floor(tf / frame)
  370. end
  371. end
  372. end)
  373. -------------------------------------------------------
  374. --End HeartBeat--
  375. -------------------------------------------------------
  376.  
  377. -------------------------------------------------------
  378. --Start Important Functions--
  379. -------------------------------------------------------
  380. function swait(num)
  381. if num == 0 or num == nil then
  382. game:service("RunService").Stepped:wait(0)
  383. else
  384. for i = 0, num do
  385. game:service("RunService").Stepped:wait(0)
  386. end
  387. end
  388. end
  389. function thread(f)
  390. coroutine.resume(coroutine.create(f))
  391. end
  392. function clerp(a, b, t)
  393. local qa = {
  394. QuaternionFromCFrame(a)
  395. }
  396. local qb = {
  397. QuaternionFromCFrame(b)
  398. }
  399. local ax, ay, az = a.x, a.y, a.z
  400. local bx, by, bz = b.x, b.y, b.z
  401. local _t = 1 - t
  402. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404. function QuaternionFromCFrame(cf)
  405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406. local trace = m00 + m11 + m22
  407. if trace > 0 then
  408. local s = math.sqrt(1 + trace)
  409. local recip = 0.5 / s
  410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411. else
  412. local i = 0
  413. if m00 < m11 then
  414. i = 1
  415. end
  416. if m22 > (i == 0 and m00 or m11) then
  417. i = 2
  418. end
  419. if i == 0 then
  420. local s = math.sqrt(m00 - m11 - m22 + 1)
  421. local recip = 0.5 / s
  422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423. elseif i == 1 then
  424. local s = math.sqrt(m11 - m22 - m00 + 1)
  425. local recip = 0.5 / s
  426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427. elseif i == 2 then
  428. local s = math.sqrt(m22 - m00 - m11 + 1)
  429. local recip = 0.5 / s
  430. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435. local xs, ys, zs = x + x, y + y, z + z
  436. local wx, wy, wz = w * xs, w * ys, w * zs
  437. local xx = x * xs
  438. local xy = x * ys
  439. local xz = x * zs
  440. local yy = y * ys
  441. local yz = y * zs
  442. local zz = z * zs
  443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445. function QuaternionSlerp(a, b, t)
  446. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447. local startInterp, finishInterp
  448. if cosTheta >= 1.0E-4 then
  449. if 1 - cosTheta > 1.0E-4 then
  450. local theta = math.acos(cosTheta)
  451. local invSinTheta = 1 / Sin(theta)
  452. startInterp = Sin((1 - t) * theta) * invSinTheta
  453. finishInterp = Sin(t * theta) * invSinTheta
  454. else
  455. startInterp = 1 - t
  456. finishInterp = t
  457. end
  458. elseif 1 + cosTheta > 1.0E-4 then
  459. local theta = math.acos(-cosTheta)
  460. local invSinTheta = 1 / Sin(theta)
  461. startInterp = Sin((t - 1) * theta) * invSinTheta
  462. finishInterp = Sin(t * theta) * invSinTheta
  463. else
  464. startInterp = t - 1
  465. finishInterp = t
  466. end
  467. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  468. end
  469. function rayCast(Position, Direction, Range, Ignore)
  470. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  471. end
  472. local RbxUtility = LoadLibrary("RbxUtility")
  473. local Create = RbxUtility.Create
  474.  
  475. function getRegion(point,range,ignore)
  476. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  477. end
  478.  
  479. function GetTorso(char)
  480. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  481. end
  482.  
  483. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  484. -------------------------------------------------------
  485. --Start Damage Function--
  486. -------------------------------------------------------
  487. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  488. if hit.Parent == nil then
  489. return
  490. end
  491. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  492. for _, v in pairs(hit.Parent:children()) do
  493. if v:IsA("Humanoid") then
  494. h = v
  495. end
  496. end
  497. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  498.  
  499. hit.Parent:FindFirstChild("Head"):BreakJoints()
  500. end
  501.  
  502. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  503. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  504. if hit.Parent.DebounceHit.Value == true then
  505. return
  506. end
  507. end
  508. if insta == true then
  509. hit.Parent:FindFirstChild("Head"):BreakJoints()
  510. end
  511. local c = Create("ObjectValue"){
  512. Name = "creator",
  513. Value = game:service("Players").LocalPlayer,
  514. Parent = h,
  515. }
  516. game:GetService("Debris"):AddItem(c, .5)
  517. if HitSound ~= nil and HitPitch ~= nil then
  518. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  519. end
  520. local Damage = math.random(minim, maxim)
  521. local blocked = false
  522. local block = hit.Parent:findFirstChild("Block")
  523. if block ~= nil then
  524. if block.className == "IntValue" then
  525. if block.Value > 0 then
  526. blocked = true
  527. block.Value = block.Value - 1
  528. print(block.Value)
  529. end
  530. end
  531. end
  532. if blocked == false then
  533. h.Health = h.Health - Damage
  534. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  535. else
  536. h.Health = h.Health - (Damage / 2)
  537. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  538. end
  539. if Type == "Knockdown" then
  540. local hum = hit.Parent.Humanoid
  541. hum.PlatformStand = true
  542. coroutine.resume(coroutine.create(function(HHumanoid)
  543. swait(1)
  544. HHumanoid.PlatformStand = false
  545. end), hum)
  546. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  547. local bodvol = Create("BodyVelocity"){
  548. velocity = angle * knockback,
  549. P = 5000,
  550. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  551. Parent = hit,
  552. }
  553. local rl = Create("BodyAngularVelocity"){
  554. P = 3000,
  555. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  556. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  557. Parent = hit,
  558. }
  559. game:GetService("Debris"):AddItem(bodvol, .5)
  560. game:GetService("Debris"):AddItem(rl, .5)
  561. elseif Type == "Normal" then
  562. local vp = Create("BodyVelocity"){
  563. P = 500,
  564. maxForce = Vector3.new(math.huge, 0, math.huge),
  565. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  566. }
  567. if knockback > 0 then
  568. vp.Parent = hit.Parent.Torso
  569. end
  570. game:GetService("Debris"):AddItem(vp, .5)
  571. elseif Type == "Up" then
  572. local bodyVelocity = Create("BodyVelocity"){
  573. velocity = Vector3.new(0, 20, 0),
  574. P = 5000,
  575. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  576. Parent = hit,
  577. }
  578. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  579. elseif Type == "DarkUp" then
  580. coroutine.resume(coroutine.create(function()
  581. for i = 0, 1, 0.1 do
  582. swait()
  583. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  584. end
  585. end))
  586. local bodyVelocity = Create("BodyVelocity"){
  587. velocity = Vector3.new(0, 20, 0),
  588. P = 5000,
  589. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  593. elseif Type == "Snare" then
  594. local bp = Create("BodyPosition"){
  595. P = 2000,
  596. D = 100,
  597. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  598. position = hit.Parent.Torso.Position,
  599. Parent = hit.Parent.Torso,
  600. }
  601. game:GetService("Debris"):AddItem(bp, 1)
  602. elseif Type == "Freeze" then
  603. local BodPos = Create("BodyPosition"){
  604. P = 50000,
  605. D = 1000,
  606. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  607. position = hit.Parent.Torso.Position,
  608. Parent = hit.Parent.Torso,
  609. }
  610. local BodGy = Create("BodyGyro") {
  611. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  612. P = 20e+003,
  613. Parent = hit.Parent.Torso,
  614. cframe = hit.Parent.Torso.CFrame,
  615. }
  616. hit.Parent.Torso.Anchored = true
  617. coroutine.resume(coroutine.create(function(Part)
  618. swait(1.5)
  619. Part.Anchored = false
  620. end), hit.Parent.Torso)
  621. game:GetService("Debris"):AddItem(BodPos, 3)
  622. game:GetService("Debris"):AddItem(BodGy, 3)
  623. end
  624. local debounce = Create("BoolValue"){
  625. Name = "DebounceHit",
  626. Parent = hit.Parent,
  627. Value = true,
  628. }
  629. game:GetService("Debris"):AddItem(debounce, Delay)
  630. c = Create("ObjectValue"){
  631. Name = "creator",
  632. Value = Player,
  633. Parent = h,
  634. }
  635. game:GetService("Debris"):AddItem(c, .5)
  636. end
  637. end
  638. -------------------------------------------------------
  639. --End Damage Function--
  640. -------------------------------------------------------
  641.  
  642. -------------------------------------------------------
  643. --Start Damage Function Customization--
  644. -------------------------------------------------------
  645. function ShowDamage(Pos, Text, Time, Color)
  646. local Rate = (1 / 30)
  647. local Pos = (Pos or Vector3.new(0, 0, 0))
  648. local Text = (Text or "")
  649. local Time = (Time or 2)
  650. local Color = (Color or Color3.new(255, 255, 1))
  651. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  652. EffectPart.Anchored = true
  653. local BillboardGui = Create("BillboardGui"){
  654. Size = UDim2.new(3, 0, 3, 0),
  655. Adornee = EffectPart,
  656. Parent = EffectPart,
  657. }
  658. local TextLabel = Create("TextLabel"){
  659. BackgroundTransparency = 1,
  660. Size = UDim2.new(1, 0, 1, 0),
  661. Text = Text,
  662. Font = "Bodoni",
  663. TextColor3 = Color,
  664. TextScaled = true,
  665. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  666. Parent = BillboardGui,
  667. }
  668. game.Debris:AddItem(EffectPart, (Time))
  669. EffectPart.Parent = game:GetService("Workspace")
  670. delay(0, function()
  671. local Frames = (Time / Rate)
  672. for Frame = 1, Frames do
  673. wait(Rate)
  674. local Percent = (Frame / Frames)
  675. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  676. TextLabel.TextTransparency = Percent
  677. end
  678. if EffectPart and EffectPart.Parent then
  679. EffectPart:Destroy()
  680. end
  681. end)
  682. end
  683. -------------------------------------------------------
  684. --End Damage Function Customization--
  685. -------------------------------------------------------
  686.  
  687. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  688. for _, c in pairs(workspace:children()) do
  689. local hum = c:findFirstChild("Humanoid")
  690. if hum ~= nil then
  691. local head = c:findFirstChild("Head")
  692. if head ~= nil then
  693. local targ = head.Position - Part.Position
  694. local mag = targ.magnitude
  695. if magni >= mag and c.Name ~= plr.Name then
  696. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  697. end
  698. end
  699. end
  700. end
  701. end
  702.  
  703.  
  704. CFuncs = {
  705. Part = {
  706. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  707. local Part = Create("Part")({
  708. Parent = Parent,
  709. Reflectance = Reflectance,
  710. Transparency = Transparency,
  711. CanCollide = false,
  712. Locked = true,
  713. BrickColor = BrickColor.new(tostring(BColor)),
  714. Name = Name,
  715. Size = Size,
  716. Material = Material
  717. })
  718. RemoveOutlines(Part)
  719. return Part
  720. end
  721. },
  722. Mesh = {
  723. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  724. local Msh = Create(Mesh)({
  725. Parent = Part,
  726. Offset = OffSet,
  727. Scale = Scale
  728. })
  729. if Mesh == "SpecialMesh" then
  730. Msh.MeshType = MeshType
  731. Msh.MeshId = MeshId
  732. end
  733. return Msh
  734. end
  735. },
  736. Mesh = {
  737. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  738. local Msh = Create(Mesh)({
  739. Parent = Part,
  740. Offset = OffSet,
  741. Scale = Scale
  742. })
  743. if Mesh == "SpecialMesh" then
  744. Msh.MeshType = MeshType
  745. Msh.MeshId = MeshId
  746. end
  747. return Msh
  748. end
  749. },
  750. Weld = {
  751. Create = function(Parent, Part0, Part1, C0, C1)
  752. local Weld = Create("Weld")({
  753. Parent = Parent,
  754. Part0 = Part0,
  755. Part1 = Part1,
  756. C0 = C0,
  757. C1 = C1
  758. })
  759. return Weld
  760. end
  761. },
  762. Sound = {
  763. Create = function(id, par, vol, pit)
  764. coroutine.resume(coroutine.create(function()
  765. local S = Create("Sound")({
  766. Volume = vol,
  767. Pitch = pit or 1,
  768. SoundId = id,
  769. Parent = par or workspace
  770. })
  771. wait()
  772. S:play()
  773. game:GetService("Debris"):AddItem(S, 6)
  774. end))
  775. end
  776. },
  777. ParticleEmitter = {
  778. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  779. local fp = Create("ParticleEmitter")({
  780. Parent = Parent,
  781. Color = ColorSequence.new(Color1, Color2),
  782. LightEmission = LightEmission,
  783. Size = Size,
  784. Texture = Texture,
  785. Transparency = Transparency,
  786. ZOffset = ZOffset,
  787. Acceleration = Accel,
  788. Drag = Drag,
  789. LockedToPart = LockedToPart,
  790. VelocityInheritance = VelocityInheritance,
  791. EmissionDirection = EmissionDirection,
  792. Enabled = Enabled,
  793. Lifetime = LifeTime,
  794. Rate = Rate,
  795. Rotation = Rotation,
  796. RotSpeed = RotSpeed,
  797. Speed = Speed,
  798. VelocitySpread = VelocitySpread
  799. })
  800. return fp
  801. end
  802. }
  803. }
  804. function RemoveOutlines(part)
  805. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  806. end
  807. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  808. local Part = Create("Part")({
  809. formFactor = FormFactor,
  810. Parent = Parent,
  811. Reflectance = Reflectance,
  812. Transparency = Transparency,
  813. CanCollide = false,
  814. Locked = true,
  815. BrickColor = BrickColor.new(tostring(BColor)),
  816. Name = Name,
  817. Size = Size,
  818. Material = Material
  819. })
  820. RemoveOutlines(Part)
  821. return Part
  822. end
  823. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  824. local Msh = Create(Mesh)({
  825. Parent = Part,
  826. Offset = OffSet,
  827. Scale = Scale
  828. })
  829. if Mesh == "SpecialMesh" then
  830. Msh.MeshType = MeshType
  831. Msh.MeshId = MeshId
  832. end
  833. return Msh
  834. end
  835. function CreateWeld(Parent, Part0, Part1, C0, C1)
  836. local Weld = Create("Weld")({
  837. Parent = Parent,
  838. Part0 = Part0,
  839. Part1 = Part1,
  840. C0 = C0,
  841. C1 = C1
  842. })
  843. return Weld
  844. end
  845.  
  846.  
  847. -------------------------------------------------------
  848. --Start Effect Function--
  849. -------------------------------------------------------
  850. EffectModel = Instance.new("Model", char)
  851. Effects = {
  852. Block = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. if Type == 1 or Type == nil then
  860. table.insert(Effects, {
  861. prt,
  862. "Block1",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. elseif Type == 2 then
  870. table.insert(Effects, {
  871. prt,
  872. "Block2",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. else
  880. table.insert(Effects, {
  881. prt,
  882. "Block3",
  883. delay,
  884. x3,
  885. y3,
  886. z3,
  887. msh
  888. })
  889. end
  890. end
  891. },
  892. Sphere = {
  893. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  895. prt.Anchored = true
  896. prt.CFrame = cframe
  897. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898. game:GetService("Debris"):AddItem(prt, 10)
  899. table.insert(Effects, {
  900. prt,
  901. "Cylinder",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. end
  909. },
  910. Cylinder = {
  911. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  913. prt.Anchored = true
  914. prt.CFrame = cframe
  915. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. game:GetService("Debris"):AddItem(prt, 10)
  917. table.insert(Effects, {
  918. prt,
  919. "Cylinder",
  920. delay,
  921. x3,
  922. y3,
  923. z3,
  924. msh
  925. })
  926. end
  927. },
  928. Wave = {
  929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  931. prt.Anchored = true
  932. prt.CFrame = cframe
  933. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Cylinder",
  938. delay,
  939. x3 / 60,
  940. y3 / 60,
  941. z3 / 60,
  942. msh
  943. })
  944. end
  945. },
  946. Ring = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end
  963. },
  964. Break = {
  965. Create = function(brickcolor, cframe, x1, y1, z1)
  966. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  967. prt.Anchored = true
  968. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  969. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. local num = math.random(10, 50) / 1000
  971. game:GetService("Debris"):AddItem(prt, 10)
  972. table.insert(Effects, {
  973. prt,
  974. "Shatter",
  975. num,
  976. prt.CFrame,
  977. math.random() - math.random(),
  978. 0,
  979. math.random(50, 100) / 100
  980. })
  981. end
  982. },
  983. Spiral = {
  984. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. table.insert(Effects, {
  991. prt,
  992. "Cylinder",
  993. delay,
  994. x3,
  995. y3,
  996. z3,
  997. msh
  998. })
  999. end
  1000. },
  1001. Push = {
  1002. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe
  1006. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 10)
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Cylinder",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. end
  1018. }
  1019. }
  1020. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1021. local fp = IT("Part")
  1022. fp.formFactor = formfactor
  1023. fp.Parent = parent
  1024. fp.Reflectance = reflectance
  1025. fp.Transparency = transparency
  1026. fp.CanCollide = false
  1027. fp.Locked = true
  1028. fp.BrickColor = brickcolor
  1029. fp.Name = name
  1030. fp.Size = size
  1031. fp.Position = tors.Position
  1032. RemoveOutlines(fp)
  1033. fp.Material = "SmoothPlastic"
  1034. fp:BreakJoints()
  1035. return fp
  1036. end
  1037.  
  1038. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1039. local mesh = IT(Mesh)
  1040. mesh.Parent = part
  1041. if Mesh == "SpecialMesh" then
  1042. mesh.MeshType = meshtype
  1043. if meshid ~= "nil" then
  1044. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1045. end
  1046. end
  1047. mesh.Offset = offset
  1048. mesh.Scale = scale
  1049. return mesh
  1050. end
  1051.  
  1052. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1053. local type = type
  1054. local rng = Instance.new("Part", char)
  1055. rng.Anchored = true
  1056. rng.BrickColor = color
  1057. rng.CanCollide = false
  1058. rng.FormFactor = 3
  1059. rng.Name = "Ring"
  1060. rng.Material = "Neon"
  1061. rng.Size = Vector3.new(1, 1, 1)
  1062. rng.Transparency = 0
  1063. rng.TopSurface = 0
  1064. rng.BottomSurface = 0
  1065. rng.CFrame = pos
  1066. local rngm = Instance.new("SpecialMesh", rng)
  1067. rngm.MeshType = MType
  1068. rngm.Scale = scale
  1069. local scaler2 = 1
  1070. if type == "Add" then
  1071. scaler2 = 1 * value
  1072. elseif type == "Divide" then
  1073. scaler2 = 1 / value
  1074. end
  1075. coroutine.resume(coroutine.create(function()
  1076. for i = 0, 10 / bonuspeed, 0.1 do
  1077. swait()
  1078. if type == "Add" then
  1079. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1080. elseif type == "Divide" then
  1081. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1082. end
  1083. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1084. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1085. end
  1086. rng:Destroy()
  1087. end))
  1088. end
  1089.  
  1090. function Eviscerate(dude)
  1091. if dude.Name ~= char then
  1092. local bgf = IT("BodyGyro", dude.Head)
  1093. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1094. local val = IT("BoolValue", dude)
  1095. val.Name = "IsHit"
  1096. local ds = coroutine.wrap(function()
  1097. dude:WaitForChild("Head"):BreakJoints()
  1098. wait(0.5)
  1099. target = nil
  1100. coroutine.resume(coroutine.create(function()
  1101. for i, v in pairs(dude:GetChildren()) do
  1102. if v:IsA("Accessory") then
  1103. v:Destroy()
  1104. end
  1105. if v:IsA("Humanoid") then
  1106. v:Destroy()
  1107. end
  1108. if v:IsA("CharacterMesh") then
  1109. v:Destroy()
  1110. end
  1111. if v:IsA("Model") then
  1112. v:Destroy()
  1113. end
  1114. if v:IsA("Part") or v:IsA("MeshPart") then
  1115. for x, o in pairs(v:GetChildren()) do
  1116. if o:IsA("Decal") then
  1117. o:Destroy()
  1118. end
  1119. end
  1120. coroutine.resume(coroutine.create(function()
  1121. v.Material = "Neon"
  1122. v.CanCollide = false
  1123. local PartEmmit1 = IT("ParticleEmitter", v)
  1124. PartEmmit1.LightEmission = 1
  1125. PartEmmit1.Texture = "rbxassetid://2582829122"
  1126. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1127. PartEmmit1.Rate = 150
  1128. PartEmmit1.Lifetime = NumberRange.new(1)
  1129. PartEmmit1.Size = NumberSequence.new({
  1130. NumberSequenceKeypoint.new(0, 0.75, 0),
  1131. NumberSequenceKeypoint.new(1, 0, 0)
  1132. })
  1133. PartEmmit1.Transparency = NumberSequence.new({
  1134. NumberSequenceKeypoint.new(0, 0, 0),
  1135. NumberSequenceKeypoint.new(1, 1, 0)
  1136. })
  1137. PartEmmit1.Speed = NumberRange.new(0, 0)
  1138. PartEmmit1.VelocitySpread = 30000
  1139. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1140. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1141. local BodPoss = IT("BodyPosition", v)
  1142. BodPoss.P = 3000
  1143. BodPoss.D = 1000
  1144. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1145. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1146. v.Color = maincolor.Color
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 0, 49 do
  1149. swait(1)
  1150. v.Transparency = v.Transparency + 0.08
  1151. end
  1152. wait(0.5)
  1153. PartEmmit1.Enabled = false
  1154. wait(3)
  1155. v:Destroy()
  1156. dude:Destroy()
  1157. end))
  1158. end))
  1159. end
  1160. end
  1161. end))
  1162. end)
  1163. ds()
  1164. end
  1165. end
  1166.  
  1167. function FindNearestHead(Position, Distance, SinglePlayer)
  1168. if SinglePlayer then
  1169. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1170. end
  1171. local List = {}
  1172. for i, v in pairs(workspace:GetChildren()) do
  1173. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1174. table.insert(List, v)
  1175. end
  1176. end
  1177. return List
  1178. end
  1179.  
  1180. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1181. local type = type
  1182. local rng = Instance.new("Part", char)
  1183. rng.Anchored = true
  1184. rng.BrickColor = color
  1185. rng.CanCollide = false
  1186. rng.FormFactor = 3
  1187. rng.Name = "Ring"
  1188. rng.Material = "Neon"
  1189. rng.Size = Vector3.new(1, 1, 1)
  1190. rng.Transparency = 0
  1191. rng.TopSurface = 0
  1192. rng.BottomSurface = 0
  1193. rng.CFrame = pos
  1194. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1195. local rngm = Instance.new("SpecialMesh", rng)
  1196. rngm.MeshType = MType
  1197. rngm.Scale = Vector3.new(x1, y1, z1)
  1198. local scaler2 = 1
  1199. local speeder = FastSpeed
  1200. if type == "Add" then
  1201. scaler2 = 1 * value
  1202. elseif type == "Divide" then
  1203. scaler2 = 1 / value
  1204. end
  1205. coroutine.resume(coroutine.create(function()
  1206. for i = 0, 10 / bonuspeed, 0.1 do
  1207. swait()
  1208. if type == "Add" then
  1209. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1210. elseif type == "Divide" then
  1211. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1212. end
  1213. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1214. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1215. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1216. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1217. end
  1218. rng:Destroy()
  1219. end))
  1220. end
  1221.  
  1222. function SoulSteal(dude)
  1223. if dude.Name ~= char then
  1224. local bgf = IT("BodyGyro", dude.Head)
  1225. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1226. local val = IT("BoolValue", dude)
  1227. val.Name = "IsHit"
  1228. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1229. local soulst = coroutine.wrap(function()
  1230. local soul = Instance.new("Part",dude)
  1231. soul.Size = Vector3.new(1,1,1)
  1232. soul.CanCollide = false
  1233. soul.Anchored = false
  1234. soul.Position = torso.Position
  1235. soul.Transparency = 1
  1236. local PartEmmit1 = IT("ParticleEmitter", soul)
  1237. PartEmmit1.LightEmission = 1
  1238. PartEmmit1.Texture = "rbxassetid://2582829122"
  1239. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1240. PartEmmit1.Rate = 250
  1241. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1242. PartEmmit1.Size = NumberSequence.new({
  1243. NumberSequenceKeypoint.new(0, 1, 0),
  1244. NumberSequenceKeypoint.new(1, 0, 0)
  1245. })
  1246. PartEmmit1.Transparency = NumberSequence.new({
  1247. NumberSequenceKeypoint.new(0, 0, 0),
  1248. NumberSequenceKeypoint.new(1, 1, 0)
  1249. })
  1250. PartEmmit1.Speed = NumberRange.new(0, 0)
  1251. PartEmmit1.VelocitySpread = 30000
  1252. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1253. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1254. local BodPoss = IT("BodyPosition", soul)
  1255. BodPoss.P = 3000
  1256. BodPoss.D = 1000
  1257. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1258. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1259. wait(1.6)
  1260. soul.Touched:connect(function(hit)
  1261. if hit.Parent == char then
  1262. soul:Destroy()
  1263. end
  1264. end)
  1265. wait(1.2)
  1266. while soul do
  1267. swait()
  1268. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1269. BodPoss.Position = tors.Position
  1270. end
  1271. end)
  1272. soulst()
  1273. end
  1274. end
  1275. function FaceMouse()
  1276. local Cam = workspace.CurrentCamera
  1277. return {
  1278. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1279. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1280. }
  1281. end
  1282.  
  1283. BTAUNT = Instance.new("Sound", tors)
  1284. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1285. BTAUNT.Volume = 10
  1286. BTAUNT.Pitch = 1
  1287. BTAUNT.Looped = true
  1288. BTAUNT.TimePosition = 0
  1289.  
  1290. BTAUNT2 = Instance.new("Sound", tors)
  1291. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1292. BTAUNT2.Volume = 10
  1293. BTAUNT2.Pitch = 1
  1294. BTAUNT2.Looped = false
  1295. BTAUNT2.TimePosition = 0
  1296.  
  1297. BTAUNT3 = Instance.new("Sound", tors)
  1298. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1299. BTAUNT3.Volume = 2
  1300. BTAUNT3.Pitch = 1
  1301. BTAUNT3.Looped = true
  1302. BTAUNT3.TimePosition = 0
  1303.  
  1304. TEST = Instance.new("Sound", tors)
  1305. TEST.SoundId = "http://www.roblox.com/asset/?id=130766856"
  1306. TEST.Volume = 25
  1307. TEST.Pitch = 1
  1308. TEST.Looped = false
  1309. TEST.TimePosition = 0
  1310. -------------------------------------------------------
  1311. --End Effect Function--
  1312. -------------------------------------------------------
  1313. function Cso(ID, PARENT, VOLUME, PITCH)
  1314. local NSound = nil
  1315. coroutine.resume(coroutine.create(function()
  1316. NSound = IT("Sound", PARENT)
  1317. NSound.Volume = VOLUME
  1318. NSound.Pitch = PITCH
  1319. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1320. swait()
  1321. NSound:play()
  1322. game:GetService("Debris"):AddItem(NSound, 50)
  1323. end))
  1324. return NSound
  1325. end
  1326. function CameraEnshaking(Length, Intensity)
  1327. coroutine.resume(coroutine.create(function()
  1328. local intensity = 1 * Intensity
  1329. local rotM = 0.01 * Intensity
  1330. for i = 0, Length, 0.1 do
  1331. swait()
  1332. intensity = intensity - 0.05 * Intensity / Length
  1333. rotM = rotM - 5.0E-4 * Intensity / Length
  1334. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1335. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1336. end
  1337. hum.CameraOffset = Vector3.new(0, 0, 0)
  1338. end))
  1339. end
  1340. -------------------------------------------------------
  1341. --End Important Functions--
  1342. -------------------------------------------------------
  1343.  
  1344.  
  1345. -------------------------------------------------------
  1346. --Start Customization--
  1347. -------------------------------------------------------
  1348. local Player_Size = 1
  1349. if Player_Size ~= 1 then
  1350. root.Size = root.Size * Player_Size
  1351. tors.Size = tors.Size * Player_Size
  1352. hed.Size = hed.Size * Player_Size
  1353. ra.Size = ra.Size * Player_Size
  1354. la.Size = la.Size * Player_Size
  1355. rl.Size = rl.Size * Player_Size
  1356. ll.Size = ll.Size * Player_Size
  1357. ----------------------------------------------------------------------------------
  1358. rootj.Parent = root
  1359. neck.Parent = tors
  1360. RW.Parent = tors
  1361. LW.Parent = tors
  1362. RH.Parent = tors
  1363. LH.Parent = tors
  1364. ----------------------------------------------------------------------------------
  1365. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1366. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1367. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1368. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1369. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1370. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1371. ----------------------------------------------------------------------------------
  1372. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1373. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1374. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1376. --hat.Parent = Character
  1377. end
  1378. ----------------------------------------------------------------------------------
  1379. ----------------------------------------------------------------------------------
  1380. local equipped = false
  1381. local idle = 0
  1382. local change = 1
  1383. local val = 0
  1384. local toim = 0
  1385. local idleanim = 0.4
  1386. local sine = 0
  1387. local Sit = 1
  1388. ----------------------------------------------------------------------------------
  1389. hum.WalkSpeed = 8
  1390. hum.JumpPower = 57
  1391. hum.Animator.Parent = nil
  1392. ----------------------------------------------------------------------------------
  1393.  
  1394.  
  1395. -------------------------------------------------------
  1396. --End Customization--
  1397. -------------------------------------------------------
  1398. local Blobby = Instance.new("Part", char)
  1399. Blobby.Name = "Blob"
  1400. Blobby.CanCollide = false
  1401. Blobby.BrickColor = BrickColor.new("Really black")
  1402. Blobby.Transparency = 0
  1403. Blobby.Material = "Plastic"
  1404. Blobby.Size = Vector3.new(1, 1, 2)
  1405. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1406. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1407.  
  1408. local Weld = Instance.new("Weld", Blobby)
  1409. Weld.Part0 = ra
  1410. Weld.Part1 = Blobby
  1411. Weld.C1 = CFrame.new(0, 0.8, 0)
  1412. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1413.  
  1414. local M2 = Instance.new("SpecialMesh")
  1415. M2.Parent = Blobby
  1416. M2.MeshId = "rbxassetid://0"
  1417. M2.TextureId = "rbxassetid://0"
  1418. M2.Scale = Vector3.new(1, 0.8, 1)
  1419.  
  1420. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1421. naeeym2.AlwaysOnTop = true
  1422. naeeym2.Size = UDim2.new(5,35,2,15)
  1423. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1424. naeeym2.Adornee = hed
  1425. naeeym2.Name = "Name"
  1426. --naeeym2.PlayerToHideFrom = Player
  1427. local tecks2 = Instance.new("TextLabel",naeeym2)
  1428. tecks2.BackgroundTransparency = 1
  1429. tecks2.TextScaled = true
  1430. tecks2.BorderSizePixel = 0
  1431. tecks2.Text = "Fight Me"
  1432. tecks2.Font = Enum.Font.Bodoni
  1433. tecks2.TextSize = 30
  1434. tecks2.TextStrokeTransparency = 0
  1435. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1436. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1437. tecks2.Size = UDim2.new(1,0,0.5,0)
  1438. tecks2.Parent = naeeym2]]
  1439. ----------------------------------------------------------------------------------
  1440. local AddInstance = function(Object, ...)
  1441. local Obj = Instance.new(Object)
  1442. for i,v in next,(...) do
  1443. Obj[i] = v
  1444. end
  1445. return Obj
  1446. end
  1447. ----------------------------------------------------
  1448.  
  1449. MeshT = "rbxassetid://1028713"
  1450. TextureM = "rbxassetid://127678851"
  1451.  
  1452.  
  1453.  
  1454.  
  1455. local Load = Instance.new("Animation", char)
  1456.  
  1457.  
  1458. local Reaper = AddInstance("Part",{
  1459. Parent = hed,
  1460. CFrame = hed.CFrame,
  1461. formFactor = "Symmetric",
  1462. Size = Vector3.new(1, 1, 1),
  1463. CanCollide = false,
  1464. TopSurface = "Smooth",
  1465. BottomSurface = "Smooth",
  1466. Locked = true,
  1467. })
  1468. local Weld = AddInstance("Weld",{
  1469. Parent = Reaper,
  1470. Part0 = hed,
  1471. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1472. Part1 = Reaper,
  1473. })
  1474. local Mesh = AddInstance("SpecialMesh",{
  1475. Parent = Reaper,
  1476. MeshId = MeshT,
  1477. TextureId = TextureM,
  1478. Offset = Vector3.new(0, 0.3, 0),
  1479. Scale = Vector3.new(1.05,1.05,1.05),
  1480. VertexColor = Vector3.new(0.3, 0, 0.3),
  1481. })
  1482.  
  1483.  
  1484.  
  1485.  
  1486.  
  1487. -------------------------------------------------------
  1488.  
  1489.  
  1490.  
  1491.  
  1492. wait(1)
  1493. plr = game.Players.LocalPlayer
  1494. char = plr.Character
  1495. mouse = plr:GetMouse()
  1496. whitecolor = Color3.new(255,255,1)
  1497. epicmode = false
  1498. normal = true
  1499. for i,v in pairs(char:GetChildren()) do
  1500. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1501. v:Destroy()
  1502. end
  1503. end
  1504. local shirt = Instance.new("Shirt",char)
  1505. shirt.ShirtTemplate = "rbxassetid://463141967"
  1506. local pants = Instance.new("Pants",char)
  1507. pants.PantsTemplate = "rbxassetid://175974404"
  1508. local bdycolors = char["Body Colors"]
  1509. bdycolors.HeadColor3 = whitecolor
  1510. bdycolors.LeftArmColor3 = whitecolor
  1511. bdycolors.LeftLegColor3 = whitecolor
  1512. bdycolors.RightArmColor3 = whitecolor
  1513. bdycolors.RightLegColor3 = whitecolor
  1514. bdycolors.TorsoColor3 = whitecolor
  1515. for i,v in pairs(char:GetChildren()) do
  1516. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1517. v:Destroy()
  1518. end
  1519. end
  1520.  
  1521.  
  1522.  
  1523. local BC = Character["Body Colors"]
  1524. BC.HeadColor = BrickColor.new("New Yeller")
  1525. BC.LeftArmColor = BrickColor.new("New Yeller")
  1526. BC.LeftLegColor = BrickColor.new("New Yeller")
  1527. BC.RightArmColor = BrickColor.new("New Yeller")
  1528. BC.RightLegColor = BrickColor.new("New Yeller")
  1529. BC.TorsoColor = BrickColor.new("New Yeller")
  1530.  
  1531.  
  1532.  
  1533. local righteyebrickcolor = "Institutional white"
  1534. local reye = Instance.new("Part", char)
  1535. reye.CanCollide = false
  1536. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1537. reye.Material = "Neon"
  1538. reye.Size = Vector3.new(.25,.35,.15)
  1539. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1540. m1 = Instance.new("SpecialMesh", reye)
  1541. m1.MeshType = "Sphere"
  1542. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1543. reye.Locked = true
  1544. reye.Name = "re"
  1545.  
  1546. local wings = Instance.new("Part", char)
  1547. wings.CFrame = char.Torso.CFrame
  1548. wings.BrickColor = BrickColor.new("Black")
  1549. wings.Locked = true
  1550. wings.CanCollide = false
  1551.  
  1552. local weld = Instance.new("Weld", wings)
  1553. weld.Part0 = wings
  1554. weld.Part1 = char.Torso
  1555.  
  1556. local specialMesh = Instance.new("SpecialMesh", wings)
  1557. specialMesh.MeshId = "rbxassetid://0"
  1558. specialMesh.Offset = Vector3.new(0,0.1,-0.2)
  1559. specialMesh.Scale = Vector3.new(1,1,1)
  1560.  
  1561.  
  1562.  
  1563. -------------------------------------------------------
  1564. --Start Attacks N Stuff--
  1565. -------------------------------------------------------
  1566. local naeeym2 = Instance.new("BillboardGui",char)
  1567. naeeym2.AlwaysOnTop = true
  1568. naeeym2.Size = UDim2.new(5,35,2,35)
  1569. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1570. naeeym2.Adornee = hed
  1571. naeeym2.Name = "Name"
  1572.  
  1573. local tecks2 = Instance.new("TextLabel",naeeym2)
  1574. tecks2.BackgroundTransparency = 1
  1575. tecks2.TextScaled = true
  1576. tecks2.BorderSizePixel = 0
  1577. tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)"
  1578. tecks2.Font = "Fantasy"
  1579. tecks2.TextSize = 30
  1580. tecks2.TextStrokeTransparency = 0
  1581. tecks2.TextColor3 = BrickColor.new('Black').Color
  1582. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1583. tecks2.Size = UDim2.new(1,0,0.5,0)
  1584. tecks2.Parent = naeeym2
  1585. textfag = tecks2
  1586. tecks2.Text = "Load....."
  1587. wait(2)
  1588. tecks2.Text = "Script Leaked"
  1589. wait(1)
  1590. tecks2.Text = "Noob Switcher"
  1591. BTAUNT:Play()
  1592. coroutine.resume(coroutine.create(function()
  1593. while textfag ~= nil do
  1594. swait()
  1595. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1596. textfag.Rotation = math.random(-3,3)
  1597. end
  1598. end))
  1599.  
  1600.  
  1601. char.Humanoid.JumpPower = 115
  1602. char.Humanoid.WalkSpeed = 30
  1603.  
  1604.  
  1605. -----------------------------------------------
  1606.  
  1607. function chatfunc(text, color)
  1608. local chat = coroutine.wrap(function()
  1609. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1610. char:FindFirstChild("TalkingBillBoard"):destroy()
  1611. end
  1612. local naeeym2 = Instance.new("BillboardGui", char)
  1613. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1614. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1615. naeeym2.Adornee = hed
  1616. naeeym2.Name = "TalkingBillBoard"
  1617. local tecks2 = Instance.new("TextLabel", naeeym2)
  1618. tecks2.BackgroundTransparency = 1
  1619. tecks2.BorderSizePixel = 0
  1620. tecks2.Text = ""
  1621. tecks2.Font = "SciFi"
  1622. tecks2.TextSize = 30
  1623. tecks2.TextStrokeTransparency = 0
  1624. tecks2.TextColor3 = color
  1625. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1626. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1627. local tecks3 = Instance.new("TextLabel", naeeym2)
  1628. tecks3.BackgroundTransparency = 1
  1629. tecks3.BorderSizePixel = 0
  1630. tecks3.Text = ""
  1631. tecks3.Font = "SciFi"
  1632. tecks3.TextSize = 30
  1633. tecks3.TextStrokeTransparency = 0
  1634. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1635. tecks3.TextStrokeColor3 = color
  1636. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1637. coroutine.resume(coroutine.create(function()
  1638. while true do
  1639. swait(1)
  1640. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1641. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1642. tecks2.Rotation = math.random(-5, 5)
  1643. tecks3.Rotation = math.random(-5, 5)
  1644. end
  1645. end))
  1646. for i = 1, string.len(text) do
  1647. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1648. tecks2.Text = string.sub(text, 1, i)
  1649. tecks3.Text = string.sub(text, 1, i)
  1650. swait(1)
  1651. end
  1652. wait(1)
  1653. local randomrot = math.random(1, 2)
  1654. if randomrot == 1 then
  1655. for i = 1, 50 do
  1656. swait()
  1657. tecks2.Rotation = tecks2.Rotation - 0.75
  1658. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1659. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1660. tecks3.Rotation = tecks2.Rotation + 0.75
  1661. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1662. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1663. end
  1664. elseif randomrot == 2 then
  1665. for i = 1, 50 do
  1666. swait()
  1667. tecks2.Rotation = tecks2.Rotation + 0.75
  1668. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1669. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1670. tecks3.Rotation = tecks2.Rotation - 0.75
  1671. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1672. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1673. end
  1674. end
  1675. naeeym2:Destroy()
  1676. end)
  1677. chat()
  1678. end
  1679.  
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686. --Switcher-------------------------------------
  1687.  
  1688.  
  1689. local effectTorso = Instance.new("Sparkles", char.Torso)
  1690. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1691. effectTorso.Enabled = false
  1692.  
  1693. local animation = Instance.new("NumberValue", char)
  1694. animation.Value = 1
  1695. animation.Name = "Animation"
  1696.  
  1697. local animation2 = Instance.new("NumberValue", char)
  1698. animation2.Value = 1
  1699. animation2.Name = "mode"
  1700.  
  1701.  
  1702.  
  1703.  
  1704. ---------------------------
  1705.  
  1706.  
  1707. function Noob2 ()
  1708.  
  1709.  
  1710. if animation2.Value == 1 then
  1711.  
  1712. animation2.Value = 2
  1713.  
  1714. specialMesh.MeshId = "rbxassetid://0"
  1715.  
  1716. wait(0.1)
  1717. shirt.ShirtTemplate = "rbxassetid://583914109"
  1718. wait(0.1)
  1719. pants.PantsTemplate = "rbxassetid://7825739"
  1720. tecks2.Text = "Anime"
  1721.  
  1722. tecks2.TextColor3 = BrickColor.new('Black').Color
  1723. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1724. maincolor = BrickColor.new("Hot pink")
  1725.  
  1726. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146"
  1727.  
  1728. BC.HeadColor = BrickColor.new("New Yeller")
  1729. BC.LeftArmColor = BrickColor.new("New Yeller")
  1730. BC.LeftLegColor = BrickColor.new("New Yeller")
  1731. BC.RightArmColor = BrickColor.new("New Yeller")
  1732. BC.RightLegColor = BrickColor.new("New Yeller")
  1733. BC.TorsoColor = BrickColor.new("New Yeller")
  1734. char.Torso.Material = ("Plastic")
  1735.  
  1736. effectTorso.Enabled = false
  1737.  
  1738. animation.Value = 3
  1739.  
  1740.  
  1741. hed.face.Texture = "rbxassetid://10521899"
  1742.  
  1743.  
  1744.  
  1745. end
  1746.  
  1747.  
  1748.  
  1749. end
  1750.  
  1751. function Noob3 ()
  1752.  
  1753.  
  1754. if animation2.Value == 1 then
  1755.  
  1756. animation2.Value = 3
  1757.  
  1758. specialMesh.MeshId = "rbxassetid://0"
  1759. wait(0.1)
  1760. shirt.ShirtTemplate = "rbxassetid://259122117"
  1761. wait(0.1)
  1762. pants.PantsTemplate = "rbxassetid://227915108"
  1763. tecks2.Text = "Murder"
  1764.  
  1765. tecks2.TextColor3 = BrickColor.new('Black').Color
  1766. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1767. maincolor = BrickColor.new("Really red")
  1768.  
  1769. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997"
  1770.  
  1771. BC.HeadColor = BrickColor.new("New Yeller")
  1772. BC.LeftArmColor = BrickColor.new("New Yeller")
  1773. BC.LeftLegColor = BrickColor.new("New Yeller")
  1774. BC.RightArmColor = BrickColor.new("New Yeller")
  1775. BC.RightLegColor = BrickColor.new("New Yeller")
  1776. BC.TorsoColor = BrickColor.new("New Yeller")
  1777.  
  1778. char.Torso.Material = ("Plastic")
  1779.  
  1780. effectTorso.Enabled = false
  1781.  
  1782. animation.Value = 1
  1783.  
  1784. hed.face.Texture = "rbxassetid://10521899"
  1785.  
  1786.  
  1787.  
  1788.  
  1789.  
  1790. end
  1791.  
  1792.  
  1793.  
  1794. end
  1795.  
  1796. function Noob4 ()
  1797.  
  1798.  
  1799.  
  1800.  
  1801. animation2.Value = 1
  1802.  
  1803.  
  1804. specialMesh.MeshId = "rbxassetid://0"
  1805.  
  1806.  
  1807.  
  1808.  
  1809.  
  1810. wait(0.1)
  1811. shirt.ShirtTemplate = "rbxassetid://463141967"
  1812. wait(0.1)
  1813. pants.PantsTemplate = "rbxassetid://175974404"
  1814. tecks2.Text = "Noob Switcher"
  1815.  
  1816. tecks2.TextColor3 = BrickColor.new('Black').Color
  1817. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1818. maincolor = BrickColor.new("New Yeller")
  1819.  
  1820.  
  1821. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1822.  
  1823. BC.HeadColor = BrickColor.new("New Yeller")
  1824. BC.LeftArmColor = BrickColor.new("New Yeller")
  1825. BC.LeftLegColor = BrickColor.new("New Yeller")
  1826. BC.RightArmColor = BrickColor.new("New Yeller")
  1827. BC.RightLegColor = BrickColor.new("New Yeller")
  1828. BC.TorsoColor = BrickColor.new("New Yeller")
  1829. char.Torso.Material = ("Plastic")
  1830. effectTorso.Enabled = false
  1831.  
  1832. animation.Value = 1
  1833.  
  1834. hed.face.Texture = "rbxassetid://10521899"
  1835.  
  1836.  
  1837. end
  1838.  
  1839.  
  1840. function Noob5 ()
  1841.  
  1842.  
  1843. if animation2.Value == 1 then
  1844.  
  1845. animation2.Value = 5
  1846. specialMesh.MeshId = "rbxassetid://0"
  1847.  
  1848.  
  1849. wait(0.1)
  1850. shirt.ShirtTemplate = "rbxassetid://1533635803"
  1851. wait(0.1)
  1852. pants.PantsTemplate = "rbxassetid://1460022985"
  1853. tecks2.Text = "Pandora"
  1854.  
  1855. tecks2.TextColor3 = BrickColor.new('Black').Color
  1856. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1857. maincolor = BrickColor.new("White")
  1858.  
  1859.  
  1860. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262"
  1861.  
  1862. BC.HeadColor = BrickColor.new("New Yeller")
  1863. BC.LeftArmColor = BrickColor.new("New Yeller")
  1864. BC.LeftLegColor = BrickColor.new("Black")
  1865. BC.RightArmColor = BrickColor.new("New Yeller")
  1866. BC.RightLegColor = BrickColor.new("Black")
  1867. BC.TorsoColor = BrickColor.new("New Yeller")
  1868. char.Torso.Material = ("Plastic")
  1869. effectTorso.Enabled = false
  1870.  
  1871. animation.Value = 1
  1872.  
  1873.  
  1874. hed.face.Texture = "rbxassetid://10521899"
  1875.  
  1876.  
  1877.  
  1878.  
  1879. end
  1880.  
  1881.  
  1882. end
  1883.  
  1884.  
  1885.  
  1886. function Noob6 ()
  1887.  
  1888.  
  1889. if animation2.Value == 1 then
  1890.  
  1891. animation2.Value = 6
  1892. specialMesh.MeshId = "rbxassetid://0"
  1893.  
  1894. wait(0.1)
  1895. shirt.ShirtTemplate = "rbxassetid://338740550"
  1896. wait(0.1)
  1897. pants.PantsTemplate = "rbxassetid://338750779"
  1898. tecks2.Text = "Injustice"
  1899.  
  1900. tecks2.TextColor3 = BrickColor.new('Black').Color
  1901. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1902. maincolor = BrickColor.new("Really black")
  1903.  
  1904.  
  1905. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=929330882"
  1906.  
  1907. BC.HeadColor = BrickColor.new("White")
  1908. BC.LeftArmColor = BrickColor.new("White")
  1909. BC.LeftLegColor = BrickColor.new("White")
  1910. BC.RightArmColor = BrickColor.new("White")
  1911. BC.RightLegColor = BrickColor.new("White")
  1912. BC.TorsoColor = BrickColor.new("White")
  1913. char.Torso.Material = ("Plastic")
  1914.  
  1915. effectTorso.Enabled = false
  1916.  
  1917. animation.Value = 1
  1918.  
  1919.  
  1920. hed.face.Texture = "rbxassetid://10521899"
  1921.  
  1922.  
  1923.  
  1924.  
  1925. end
  1926.  
  1927.  
  1928.  
  1929.  
  1930. end
  1931.  
  1932.  
  1933. function Noob7 ()
  1934.  
  1935.  
  1936. if animation2.Value == 1 then
  1937.  
  1938. animation2.Value = 7
  1939. specialMesh.MeshId = "rbxassetid://0"
  1940.  
  1941.  
  1942. wait(0.1)
  1943. shirt.ShirtTemplate = "rbxassetid://45695443"
  1944. wait(0.1)
  1945. pants.PantsTemplate = "rbxassetid://45696190"
  1946. tecks2.Text = "God of Time"
  1947.  
  1948. tecks2.TextColor3 = BrickColor.new('Black').Color
  1949. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1950. maincolor = BrickColor.new("Deep orange")
  1951.  
  1952.  
  1953. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484"
  1954.  
  1955. BC.HeadColor = BrickColor.new("Smoky grey")
  1956. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1957. BC.LeftLegColor = BrickColor.new("Black")
  1958. BC.RightArmColor = BrickColor.new("Smoky grey")
  1959. BC.RightLegColor = BrickColor.new("Black")
  1960. BC.TorsoColor = BrickColor.new("Smoky grey")
  1961.  
  1962. char.Torso.Material = ("Plastic")
  1963.  
  1964.  
  1965. effectTorso.Enabled = false
  1966.  
  1967. animation.Value = 1
  1968.  
  1969. hed.face.Texture = "rbxassetid://10521899"
  1970.  
  1971.  
  1972.  
  1973. end
  1974.  
  1975.  
  1976.  
  1977.  
  1978.  
  1979. end
  1980.  
  1981.  
  1982.  
  1983. function Noob8 ()
  1984.  
  1985.  
  1986. if animation2.Value == 1 then
  1987.  
  1988. animation2.Value = 8
  1989.  
  1990.  
  1991. specialMesh.MeshId = "rbxassetid://0"
  1992.  
  1993.  
  1994. wait(0.1)
  1995.  
  1996. tecks2.Text = "★ Rockefeller Street ★"
  1997.  
  1998. tecks2.TextColor3 = BrickColor.new('Black').Color
  1999. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  2000. maincolor = BrickColor.new("Really blue")
  2001.  
  2002.  
  2003. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=255288110"
  2004.  
  2005. BC.HeadColor = BrickColor.new("Bright blue")
  2006. BC.LeftArmColor = BrickColor.new("Light blue")
  2007. BC.LeftLegColor = BrickColor.new("Light blue")
  2008. BC.RightArmColor = BrickColor.new("Bright blue")
  2009. BC.RightLegColor = BrickColor.new("Bright blue")
  2010. BC.TorsoColor = BrickColor.new("Really blue")
  2011.  
  2012. effectTorso.Enabled = true
  2013.  
  2014.  
  2015. shirt.ShirtTemplate = "rbxassetid://0"
  2016. wait(0.1)
  2017. pants.PantsTemplate = "rbxassetid://0"
  2018.  
  2019. animation.Value = 2
  2020.  
  2021. hed.face.Texture = "rbxassetid://10521899"
  2022.  
  2023.  
  2024. end
  2025.  
  2026.  
  2027.  
  2028.  
  2029.  
  2030.  
  2031. end
  2032.  
  2033.  
  2034. function Noob9 ()
  2035.  
  2036.  
  2037. if animation2.Value == 1 then
  2038.  
  2039. animation2.Value = 9
  2040.  
  2041. specialMesh.MeshId = "rbxassetid://0"
  2042.  
  2043. wait(0.1)
  2044.  
  2045. tecks2.Text = "J҉ E҉ V҉ I҉ L҉"
  2046.  
  2047. tecks2.TextColor3 = BrickColor.new('Black').Color
  2048. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  2049. maincolor = BrickColor.new("Royal purple")
  2050.  
  2051.  
  2052. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  2053.  
  2054. BC.HeadColor = BrickColor.new("Lilac")
  2055. BC.LeftArmColor = BrickColor.new("Lilac")
  2056. BC.LeftLegColor = BrickColor.new("Lilac")
  2057. BC.RightArmColor = BrickColor.new("Lilac")
  2058. BC.RightLegColor = BrickColor.new("Lilac")
  2059. BC.TorsoColor = BrickColor.new("Lilac")
  2060.  
  2061. effectTorso.Enabled = false
  2062.  
  2063.  
  2064. shirt.ShirtTemplate = "rbxassetid://2544612637"
  2065. wait(0.1)
  2066. pants.PantsTemplate = "rbxassetid://2544611861"
  2067.  
  2068. animation.Value = 4
  2069.  
  2070. hed.face.Texture = "rbxassetid://241553801"
  2071.  
  2072.  
  2073.  
  2074. end
  2075.  
  2076. end
  2077.  
  2078.  
  2079.  
  2080.  
  2081.  
  2082.  
  2083. function Noob10()
  2084.  
  2085.  
  2086.  
  2087.  
  2088.  
  2089.  
  2090. if animation2.Value == 1 then
  2091.  
  2092. animation2.Value = 10
  2093.  
  2094.  
  2095. specialMesh.MeshId = "rbxassetid://215682815"
  2096.  
  2097.  
  2098.  
  2099.  
  2100. wait(0.1)
  2101.  
  2102. tecks2.Text = "The Dark"
  2103.  
  2104. tecks2.TextColor3 = BrickColor.new('Black').Color
  2105. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2106. maincolor = BrickColor.new("Really black")
  2107.  
  2108.  
  2109. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948"
  2110.  
  2111. BC.HeadColor = BrickColor.new("Really black")
  2112. BC.LeftArmColor = BrickColor.new("Really black")
  2113. BC.LeftLegColor = BrickColor.new("Really black")
  2114. BC.RightArmColor = BrickColor.new("Really black")
  2115. BC.RightLegColor = BrickColor.new("Really black")
  2116. BC.TorsoColor = BrickColor.new("Black")
  2117.  
  2118. effectTorso.Enabled = false
  2119.  
  2120.  
  2121. shirt.ShirtTemplate = "rbxassetid://0"
  2122. wait(0.1)
  2123. pants.PantsTemplate = "rbxassetid://0"
  2124.  
  2125. animation.Value = 10
  2126.  
  2127. hed.face.Texture = "rbxassetid://10521899"
  2128.  
  2129. end
  2130.  
  2131.  
  2132.  
  2133.  
  2134.  
  2135.  
  2136.  
  2137.  
  2138.  
  2139.  
  2140.  
  2141. end
  2142.  
  2143.  
  2144.  
  2145.  
  2146.  
  2147.  
  2148.  
  2149.  
  2150.  
  2151.  
  2152.  
  2153.  
  2154.  
  2155.  
  2156.  
  2157.  
  2158.  
  2159.  
  2160.  
  2161.  
  2162.  
  2163.  
  2164.  
  2165.  
  2166. --------------------------------------------------
  2167.  
  2168.  
  2169. function hate()
  2170. chatfunc("Is time To Spawn The Black Ball", BrickColor.new("White").Color)
  2171. wait(3)
  2172. chatfunc("You dont can escape", BrickColor.new("White").Color)
  2173. wait(3)
  2174. attack = true
  2175. Cso("464600985", hed, 3.5, 1)
  2176. local orb = Instance.new("Part", char)
  2177. orb.Anchored = true
  2178. orb.BrickColor = BrickC("Really black")
  2179. orb.CanCollide = false
  2180. orb.FormFactor = 3
  2181. orb.Name = "Ring"
  2182. orb.Material = "Neon"
  2183. orb.Size = Vector3.new(1, 1, 1)
  2184. orb.Transparency = 0
  2185. orb.TopSurface = 0
  2186. orb.BottomSurface = 0
  2187. local orbm = Instance.new("SpecialMesh", orb)
  2188. orbm.MeshType = "Sphere"
  2189. orbm.Name = "SizeMesh"
  2190. orbm.Scale = Vector3.new(0, 0, 0)
  2191. local scaled = 0.1
  2192. local posid = 0
  2193. for i = 0, 2, 0.1 do
  2194. swait()
  2195. scaled = scaled + 0.1
  2196. posid = posid - scaled
  2197. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2198. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2204. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2205. end
  2206.  
  2207. chatfunc("Dont Run", BrickColor.new("White").Color)
  2208. wait(3)
  2209. chatfunc("Come Here for die...", BrickColor.new("White").Color)
  2210. wait(2)
  2211. for i = 0, 2, 0.1 do
  2212. swait()
  2213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2219. end
  2220. coroutine.resume(coroutine.create(function()
  2221. orb.Anchored = false
  2222. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2223. local a = Instance.new("Part", workspace)
  2224. a.Name = "Direction"
  2225. a.Anchored = true
  2226. a.BrickColor = BrickC("Really black")
  2227. a.Material = "Neon"
  2228. a.Transparency = 1
  2229. a.CanCollide = false
  2230. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2231. local ignore = orb
  2232. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2233. a.BottomSurface = 10
  2234. a.TopSurface = 10
  2235. local distance = (orb.CFrame.p - position).magnitude
  2236. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2237. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2238. orb.CFrame = a.CFrame
  2239. a:Destroy()
  2240. local bv = Instance.new("BodyVelocity")
  2241. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2242. bv.velocity = orb.CFrame.lookVector * 125
  2243. bv.Parent = orb
  2244. local hitted = false
  2245. game:GetService("Debris"):AddItem(orb, 15)
  2246. swait()
  2247. local hit = orb.Touched:connect(function(hit)
  2248. if hitted == false then
  2249. hitted = true
  2250. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2251. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2252. if v:FindFirstChild("Head") then
  2253. Eviscerate(v)
  2254. end
  2255. end
  2256. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  2257. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  2258. for i = 0, 9 do
  2259. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2260. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2261. end
  2262. orb.Anchored = true
  2263. orb.Transparency = 1
  2264. wait(8)
  2265. orb:Destroy()
  2266. end
  2267. end)
  2268. end))
  2269. for i = 0, 1, 0.1 do
  2270. swait()
  2271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2272. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2273. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2274. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2275. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2276. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2277. end
  2278. attack = false
  2279. end
  2280.  
  2281.  
  2282.  
  2283.  
  2284.  
  2285.  
  2286.  
  2287.  
  2288.  
  2289.  
  2290.  
  2291.  
  2292.  
  2293.  
  2294.  
  2295.  
  2296.  
  2297.  
  2298.  
  2299.  
  2300.  
  2301.  
  2302. function die()
  2303. attack = true
  2304. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2305. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  2306. for i = 0, 2.6, 0.1 do
  2307. swait()
  2308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2309. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2310. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2311. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2312. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2313. end
  2314. Cso("357417055", tors, 10, 1)
  2315. CameraEnshaking(2, 15)
  2316. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2317. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2318. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2319. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2320. if v:FindFirstChild("Head") then
  2321. Eviscerate(v)
  2322. end
  2323. end
  2324. for i = 0, 3, 0.1 do
  2325. swait()
  2326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2327. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2328. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2329. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2330. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2331. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2332. end
  2333. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2334. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2335. attack = false
  2336. end
  2337.  
  2338.  
  2339. function dance()
  2340. attack = true
  2341. hum.WalkSpeed = 0
  2342. CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1)
  2343. for i = 0, 2, 0.1 do
  2344. swait()
  2345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2346. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2347. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2348. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2349. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2350. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2351. end
  2352. for i = 0, 6, 0.1 do
  2353. swait()
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2355. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  2356. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2357. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2358. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2360. end
  2361. for i = 0, 2, 0.1 do
  2362. swait()
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2364. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2365. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2366. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2367. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2368. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2369. end
  2370. attack = false
  2371. hum.WalkSpeed = 20
  2372. end
  2373.  
  2374. function aaa()
  2375. attack = true
  2376. hum.WalkSpeed = 0
  2377. for i = 0,20, 0.1 do
  2378. swait()
  2379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2381. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2382. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2383. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2384. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2385. end
  2386. hum.WalkSpeed = 16
  2387. attack = false
  2388. end
  2389.  
  2390. function finalChaos()
  2391. attack = true
  2392. spawn(function()
  2393. local p = Instance.new("Part",char)
  2394. p.Anchored = true
  2395. p.CanCollide = false
  2396. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2397. local m = Instance.new("SpecialMesh",p)
  2398. m.MeshId = "https://roblox.com/asset/?id=28140935"
  2399. m.Scale = Vector3.new(2,2,2)
  2400. for i=1,30 do
  2401. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2402. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2403. wait()
  2404. end
  2405. local beam = Instance.new("Part",char)
  2406. beam.Anchored = true
  2407. beam.CanCollide = false
  2408. beam.BrickColor = BrickColor.new("White")
  2409. beam.Material = Enum.Material.Neon
  2410. beam.Size = Vector3.new(1,1,1)
  2411. beam.Position = p.Position+Vector3.new(0,1000,0)
  2412. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2413. local m = Instance.new("SpecialMesh",beam)
  2414. m.MeshType = "Cylinder"
  2415. m.Scale = Vector3.new(2000,15,15)
  2416. damage(6,20,35,p.Position)
  2417. p.Transparency = 1
  2418. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2419. for i=1,10 do
  2420. m.Scale = m.Scale-Vector3.new(0,1,1)
  2421. beam.Transparency = i / 10
  2422. wait()
  2423. end
  2424. p:Destroy()
  2425. end)
  2426. attack = false
  2427. end
  2428.  
  2429. function beam()
  2430. attack = true
  2431. hum.WalkSpeed = 0
  2432. local Ring1 = Instance.new("Part", char)
  2433. Ring1.Anchored = true
  2434. Ring1.BrickColor = maincolor
  2435. Ring1.CanCollide = false
  2436. Ring1.FormFactor = 3
  2437. Ring1.Name = "Ring"
  2438. Ring1.Material = "Neon"
  2439. Ring1.Size = Vector3.new(1, 0.05, 1)
  2440. Ring1.Transparency = 1
  2441. Ring1.TopSurface = 0
  2442. Ring1.BottomSurface = 0
  2443. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2444. Ring1Mesh.MeshType = "Brick"
  2445. Ring1Mesh.Name = "SizeMesh"
  2446. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2447. local InnerRing1 = Ring1:Clone()
  2448. InnerRing1.Parent = char
  2449. InnerRing1.Transparency = 0
  2450. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2451. InnerRing1.Size = Vector3.new(1, 1, 1)
  2452. local InnerRing1Mesh = InnerRing1.SizeMesh
  2453. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2454. InnerRing1Mesh.MeshType = "Sphere"
  2455. Ring1:Destroy()
  2456. for i = 0, 6, 0.1 do
  2457. swait()
  2458. --orb.CFrame = Pupil.CFrame
  2459. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2461. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2462. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2463. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2464. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2465. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2466. end
  2467. InnerRing1.Transparency = 1
  2468. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2469. Cso("2545012765", char, 10, 1)
  2470. Cso("2606661976", char, 2.3, 1)
  2471. local a = IT("Part", char)
  2472. a.Name = "Direction"
  2473. a.Anchored = true
  2474. a.BrickColor = BrickC("Pastel violet")
  2475. a.Material = "SmoothPlastic"
  2476. a.Transparency = 0
  2477. a.Shape = "Cylinder"
  2478. a.CanCollide = false
  2479. local a2 = IT("Part", char)
  2480. a2.Name = "Direction"
  2481. a2.Anchored = true
  2482. a2.BrickColor = maincolor
  2483. a2.Color = maincolor.Color
  2484. a2.Material = "Neon"
  2485. a2.Transparency = 0.7
  2486. a2.Shape = "Cylinder"
  2487. a2.CanCollide = false
  2488. local ba = IT("Part", char)
  2489. ba.Name = "HitDirect"
  2490. ba.Anchored = true
  2491. ba.BrickColor = maincolor
  2492. ba.Material = "Neon"
  2493. ba.Transparency = 1
  2494. ba.CanCollide = false
  2495. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2496. local ignore = char
  2497. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2498. a.BottomSurface = 10
  2499. a.TopSurface = 10
  2500. a2.BottomSurface = 10
  2501. a2.TopSurface = 10
  2502. local distance = (InnerRing1.CFrame.p - position).magnitude
  2503. a.Size = Vector3.new(distance, 1, 1)
  2504. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2505. a2.Size = Vector3.new(distance, 1, 1)
  2506. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2507. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2508. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2509. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2510. game:GetService("Debris"):AddItem(a, 20)
  2511. game:GetService("Debris"):AddItem(a2, 20)
  2512. game:GetService("Debris"):AddItem(ba, 20)
  2513. local msh = Instance.new("SpecialMesh", a)
  2514. msh.MeshType = "Brick"
  2515. msh.Scale = Vector3.new(1, 5, 5)
  2516. local msh2 = Instance.new("SpecialMesh", a2)
  2517. msh2.MeshType = "Brick"
  2518. msh2.Scale = Vector3.new(1, 7, 7)
  2519. for i = 0, 10, 0.1 do
  2520. swait()
  2521. CameraEnshaking(1, 5)
  2522. a2.Color = maincolor.Color
  2523. root.CFrame = FaceMouse()[1]
  2524. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2525. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2526. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2527. distance = (InnerRing1.CFrame.p - position).magnitude
  2528. a.Size = Vector3.new(distance, 1, 1)
  2529. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2530. a2.Size = Vector3.new(distance, 1, 1)
  2531. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2532. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2533. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2534. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2535. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2536. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2537. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2538. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2539. if v:FindFirstChild("Head") then
  2540. Eviscerate(v)
  2541. end
  2542. end
  2543. end
  2544. a:Destroy()
  2545. a2:Destroy()
  2546. ba:Destroy()
  2547. InnerRing1:Destroy()
  2548. attack = false
  2549. hum.WalkSpeed = 10
  2550. hum.CameraOffset = Vector3.new(0,0,0)
  2551. end
  2552.  
  2553. function Call_Upon_The_Eyes()
  2554. attack = true
  2555. hum.WalkSpeed = 0
  2556. for i = 0, 6, 0.1 do
  2557. swait()
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2559. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2560. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2561. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2562. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2563. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2564. end
  2565. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2566. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2567. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2568. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2569. CameraEnshaking(4, 25)
  2570. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2571. if v:FindFirstChild("Head") then
  2572. Eviscerate(v)
  2573. end
  2574. end
  2575. for i = 0, 6, 0.1 do
  2576. swait()
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2578. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2579. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2580. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2581. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2582. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2583. end
  2584. attack = false
  2585. hum.WalkSpeed = 10
  2586. end
  2587.  
  2588. function CHAOS()
  2589. attack = true
  2590. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2591. Cso("2545012765", hed, 10, 1)
  2592. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2593.  
  2594. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2595. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2596. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2597.  
  2598. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2599. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2600. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2601. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2602. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2603. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2604. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2605. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2606. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2607. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2608. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2609. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2610. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2611. if v:FindFirstChild("Head") then
  2612. Eviscerate(v)
  2613. end
  2614. end
  2615. attack = false
  2616. end
  2617. function Chain2()
  2618. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2619. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2620. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2621. local HEAD = HUM.Parent:FindFirstChild("Head")
  2622. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2623. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2624. if HEAD and TORSO and HUM.Health > 0 then
  2625. local GYRO = IT("BodyGyro",root)
  2626. GYRO.D = 275
  2627. GYRO.P = 20000
  2628. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2629. attack = true
  2630. hum.WalkSpeed = 0
  2631. local hit,pos,hummie;
  2632. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2633. Hook2.Transparency = 1
  2634. local A2 = NewInstance("Attachment",Hook2)
  2635. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2636. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2637. for i = 0, 2.3, .1 do
  2638. swait()
  2639. GYRO.cframe = CF(root.Position,TORSO.Position)
  2640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2641. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2642. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2643. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2644. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2645. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2646. end
  2647. Cso("169105657", ra, 7, 1.2)
  2648. for i = 0, 5, .1 do
  2649. if(hit)then break end
  2650. swait()
  2651. GYRO.cframe = CF(root.Position,TORSO.Position)
  2652. Hook2.CFrame = TORSO.CFrame
  2653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2654. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2655. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2656. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2657. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2658. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2659. end
  2660. Cso("169105657", ra, 5, .8)
  2661. Cso("2545211765", char, 7, 1)
  2662. GYRO:remove()
  2663. TORSO:BreakJoints()
  2664. for i = 0, 6, .1 do
  2665. swait()
  2666. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2667. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2668. end
  2669. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2670. break
  2671. end
  2672. Chain2.TextureLength = 4
  2673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2674. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2675. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2676. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2677. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2678. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2679. end
  2680. hum.WalkSpeed = 16
  2681. attack = false
  2682. Hook2:Destroy()
  2683. end
  2684. end
  2685. end
  2686.  
  2687. function dejzrXD()
  2688. attack = true
  2689. hum.WalkSpeed = 20
  2690. for i = 0, 1, 0.1 do
  2691. swait()
  2692. Cso("262562442", char, 10, 1)
  2693. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2696. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2697. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2698. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2699. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2700. end
  2701. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2702. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2703. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2704. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2705. CameraEnshaking(4, 5)
  2706. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2707. if v:FindFirstChild("Head") then
  2708. Eviscerate(v)
  2709. end
  2710. end
  2711. for i = 0, 1, 0.1 do
  2712. swait()
  2713. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2716. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2717. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2718. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2719. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2720. end
  2721. attack = false
  2722. Speed = 20
  2723. end
  2724.  
  2725. function specialchaos()
  2726. wait(0)
  2727. CHOICE = 6
  2728. Cso("130781067", hed, 10, 1)
  2729. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2730. killsky.SkyboxBk = "rbxassetid://3662994"
  2731. killsky.SkyboxDn = "rbxassetid://3662994"
  2732. killsky.SkyboxFt = "rbxassetid://3662994"
  2733. killsky.SkyboxLf = "rbxassetid://3662994"
  2734. killsky.SkyboxRt = "rbxassetid://3662994"
  2735. killsky.SkyboxUp = "rbxassetid://3662994"
  2736. ---
  2737. killsky.StarCount = 0
  2738. killsky.SunAngularSize = 0
  2739. killsky.MoonAngularSize = 0
  2740. killsky.MoonTextureId = ""
  2741. killsky.CelestialBodiesShown = false
  2742. if HITFLOOR ~= nil then
  2743. ATTACK = false
  2744. Rooted = false
  2745. local RINGSPIN = true
  2746. local CONSTRUCTING = true
  2747. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2748. RING.Color = C3(0,0,0)
  2749. MakeForm(RING,"Cyl")
  2750. RING.CFrame = CF(HITPOS)
  2751. coroutine.resume(coroutine.create(function()
  2752. repeat
  2753. Swait()
  2754. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2755. until CONSTRUCTING == false
  2756. repeat
  2757. Swait()
  2758. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2759. until RINGSPIN == false
  2760. for i = 1, 25 do
  2761. Swait()
  2762. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2763. RING.Size = RING.Size - VT(0.15,0,0.15)
  2764. --DECAL.Transparency = DECAL.Transparency + 1/25
  2765. RING.Transparency = RING.Transparency + 1/25
  2766. end
  2767. RING:remove()
  2768. end))
  2769. for i = 1, 15 do
  2770. Swait()
  2771. RING.Size = RING.Size + VT(0,0,0)
  2772. RING.Transparency = RING.Transparency - 1/15
  2773. end
  2774. end
  2775. hum.WalkSpeed = 20
  2776. attack = false
  2777. end
  2778. function icando()
  2779. attack = true
  2780. hum.WalkSpeed = 0
  2781. TEST:Remove()
  2782. TEST:Play()
  2783. repeat
  2784. for i = 0,4,0.1 do
  2785. swait()
  2786. TEST.Parent = tors
  2787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2788. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2789. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2790. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2791. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2792. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2793. end
  2794. until TEST.Playing == false
  2795. TEST:Stop()
  2796. TEST:Play()
  2797. TEST:Remove()
  2798. print('I CAN DO ANYTHING')
  2799. attack = false
  2800. hum.WalkSpeed = 20
  2801. end
  2802.  
  2803. function finalChaos2()
  2804. attack = true
  2805. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2806. M2.TextureId = "rbxassetid://2582829122"
  2807. M2.Scale = Vector3.new(5, 5, 5)
  2808. Cso("2545018472", hed, 10, 1)
  2809. for i = 0, 1, 0.1 do
  2810. swait()
  2811. hum.CameraOffset = Vector3.new(0, 8, 0)
  2812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2813. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2814. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2815. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2816. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2817. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2818. end
  2819. Cso("483458132", char, 10, .7)
  2820. Cso("483458132", char, 10, 1)
  2821. CameraEnshaking(6, 65)
  2822. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2823. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2824. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2825. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2826. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2827. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2828. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2829. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2830. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2831. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2832. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2833. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2834. if v:FindFirstChild("Head") then
  2835. Eviscerate(v)
  2836. end
  2837. end
  2838. for i = 0, 1, 0.1 do
  2839. swait()
  2840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2841. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2842. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2843. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2844. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2845. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2846. end
  2847. M2.Scale = Vector3.new(1, 1, 1)
  2848. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2849. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2850. attack = false
  2851. end
  2852.  
  2853. function DRAG_THEM_TO_HELL()
  2854. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2855. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2856. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2857. local HEAD = HUM.Parent:FindFirstChild("Head")
  2858. if HEAD and TORSO and HUM.Health > 0 then
  2859. local GYRO = IT("BodyGyro",root)
  2860. GYRO.D = 275
  2861. GYRO.P = 20000
  2862. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2863. attack = true
  2864. hum.WalkSpeed = 0
  2865. local hit,pos,hummie;
  2866. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2867. Hook.Transparency = 1
  2868. local A = NewInstance("Attachment",Hook)
  2869. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2870. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2871. local POS = mouse.Hit.p
  2872. local CHAINS = false
  2873. local CHAINLINKS = {}
  2874. local A = IT("Attachment",la)
  2875. A.Position = Vector3.new(1,-1,0)*Player_Size
  2876. A.Orientation = Vector3.new(-90, -89.982, 0)
  2877. local B = IT("Attachment",la)
  2878. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2879. B.Orientation = Vector3.new(-90, 89.988, 0)
  2880. local C = IT("Attachment",la)
  2881. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2882. C.Orientation = Vector3.new(-90, -89.982, 0)
  2883. local D = IT("Attachment",la)
  2884. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2885. D.Orientation = Vector3.new(-90, 89.988, 0)
  2886. local LIGHT = IT("Attachment",la)
  2887. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2888. local LIGHT2 = IT("PointLight",LIGHT)
  2889. LIGHT2.Range = 7
  2890. LIGHT2.Brightness = 5
  2891. LIGHT2.Color = Color3.new(0,0,0)
  2892. for i = 1, 2 do
  2893. local TWIST = -2
  2894. local START = A
  2895. local END = B
  2896. if i == 1 then
  2897. START = B
  2898. END = A
  2899. end
  2900. local ChainLink = IT("Beam",tors)
  2901. ChainLink.Texture = "rbxassetid://73042633"
  2902. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2903. ChainLink.TextureSpeed = 1
  2904. ChainLink.Width0 = 1
  2905. ChainLink.Width1 = 1
  2906. ChainLink.TextureLength = 2.5
  2907. ChainLink.Attachment0 = START
  2908. ChainLink.Attachment1 = END
  2909. ChainLink.CurveSize0 = TWIST
  2910. ChainLink.CurveSize1 = TWIST
  2911. --ChainLink.FaceCamera = true
  2912. ChainLink.Segments = 45
  2913. ChainLink.Transparency = NumberSequence.new(0.25)
  2914. table.insert(CHAINLINKS,ChainLink)
  2915. end
  2916. for i = 1, 2 do
  2917. local TWIST = -1
  2918. local START = C
  2919. local END = D
  2920. if i == 1 then
  2921. START = D
  2922. END = C
  2923. end
  2924. local ChainLink = IT("Beam",tors)
  2925. ChainLink.Texture = "rbxassetid://73042633"
  2926. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2927. ChainLink.TextureSpeed = 1
  2928. ChainLink.Width0 = 1
  2929. ChainLink.Width1 = 1
  2930. ChainLink.TextureLength = 5
  2931. ChainLink.Attachment0 = START
  2932. ChainLink.Attachment1 = END
  2933. ChainLink.CurveSize0 = TWIST
  2934. ChainLink.CurveSize1 = TWIST
  2935. --ChainLink.FaceCamera = true
  2936. ChainLink.Segments = 25
  2937. ChainLink.LightEmission = 0.5
  2938. ChainLink.Transparency = NumberSequence.new(0.25)
  2939. table.insert(CHAINLINKS,ChainLink)
  2940. end
  2941. for i = 0, 2.3, .1 do
  2942. swait()
  2943. GYRO.cframe = CF(root.Position,TORSO.Position)
  2944. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2945. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2946. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2947. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2948. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2949. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2950. end
  2951. Cso("169105657", ra, 7, 1.2)
  2952. for i = 0, 4, .1 do
  2953. if(hit)then break end
  2954. swait()
  2955. GYRO.cframe = CF(root.Position,TORSO.Position)
  2956. Hook.CFrame = HEAD.CFrame
  2957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2958. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2959. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2960. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2961. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2962. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2963. end
  2964. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2965. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2966. hit = GetTorso(v.Parent);
  2967. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2968. break;
  2969. end
  2970. end
  2971. Cso("169105657", ra, 5, .8)
  2972. Cso("1251737869", tors, 2, 1.1)
  2973. GYRO:remove()
  2974. for i = 0, 3, .1 do
  2975. swait()
  2976. HUM.PlatformStand = true
  2977. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2978. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2979. end
  2980. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2981. break
  2982. end
  2983. Chain.TextureLength = 4
  2984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2985. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2986. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2987. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2988. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2989. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2990. end
  2991. hum.WalkSpeed = 16
  2992. attack = false
  2993. Hook:Destroy()
  2994. A:remove()
  2995. B:remove()
  2996. C:remove()
  2997. D:remove()
  2998. end
  2999. end
  3000. end
  3001. function ultra()
  3002. attack = true
  3003. hum.WalkSpeed = 0
  3004. BTAUNT:Remove()
  3005. hed.face.Texture = "rbxassetid://160952297"
  3006. local Fire = IT("Sound",Character.Torso)
  3007. Fire.SoundId = "rbxassetid://1060413310"
  3008. Fire.Looped = true
  3009. Fire.Pitch = 1
  3010. Fire.Volume = 1
  3011. Fire:Play()
  3012. BTAUNT:Play()
  3013. BTAUNT:Remove()
  3014. wait(1)
  3015. for i = 0,18,0.1 do
  3016. swait()
  3017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3018. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3019. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3020. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3021. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3022. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3023. end
  3024. wait(1)
  3025. for i = 0,1.2,0.1 do
  3026. swait()
  3027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3028. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3029. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3030. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3031. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3032. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3033. end
  3034. for i = 0,1.2,0.1 do
  3035. swait()
  3036.  
  3037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3042. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3043. end
  3044. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  3045. M2.TextureId = "rbxassetid://26884682"
  3046. tecks2:Remove()
  3047. Fire:Stop()
  3048. local BC = char["Body Colors"]
  3049. BC.HeadColor = BrickColor.new("New Yeller")
  3050. BC.LeftArmColor = BrickColor.new("New Yeller")
  3051. BC.LeftLegColor = BrickColor.new("New Yeller")
  3052. BC.RightArmColor = BrickColor.new("New Yeller")
  3053. BC.RightLegColor = BrickColor.new("New Yeller")
  3054. BC.TorsoColor = BrickColor.new("New Yeller")
  3055. tecks2:Remove()
  3056. BTAUNT3:Play()
  3057. local naeeym2 = Instance.new("BillboardGui",char)
  3058. naeeym2.AlwaysOnTop = true
  3059. naeeym2.Size = UDim2.new(5,35,2,35)
  3060. naeeym2.StudsOffset = Vector3.new(0,1,0)
  3061. naeeym2.Adornee = hed
  3062. naeeym2.Name = "Name"
  3063. local tecks2 = Instance.new("TextLabel",naeeym2)
  3064. tecks2.BackgroundTransparency = 1
  3065. tecks2.TextScaled = true
  3066. tecks2.BorderSizePixel = 0
  3067. tecks2.Font = "Garamond"
  3068. tecks2.TextSize = 30
  3069. tecks2.TextStrokeTransparency = 0
  3070. tecks2.TextColor3 = BrickColor.new('Really black').Color
  3071. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  3072. tecks2.Size = UDim2.new(1,0,0.5,0)
  3073. tecks2.Parent = naeeym2
  3074. textfag = tecks2
  3075. wait(1)
  3076. tecks2.Text = "The Boss Noob"
  3077. coroutine.resume(coroutine.create(function()
  3078. while textfag ~= nil do
  3079. swait()
  3080. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  3081. textfag.Rotation = math.random(-3,3)
  3082. end
  3083. end))
  3084. hed.face.Texture = "rbxassetid://160952297"
  3085. -------------------
  3086. Spawn(function()
  3087. while Equipped and Humanoid.Parent and Torso.Parent do
  3088. if Angle == 360 then
  3089. Angle = 0
  3090. end
  3091. Angle = Angle + 0.05
  3092. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  3093. if Hit then
  3094. if not Circle.Parent then
  3095. Circle.Parent = Character
  3096. end
  3097. for i, v in pairs(CircleParts) do
  3098. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  3099. end
  3100. else
  3101. Circle.Parent = nil
  3102. end
  3103. wait()
  3104. end
  3105. end)
  3106. attack = false
  3107. hum.WalkSpeed = 75
  3108. end
  3109. -------------------------------------------------------
  3110. --End Attacks N Stuff--
  3111. -------------------------------------------------------
  3112. mouse.KeyDown:connect(function(key)
  3113. if attack == false then
  3114. if key == "t" then
  3115.  
  3116. chatfunc("Look me.", BrickColor.new("White").Color)
  3117.  
  3118. dance()
  3119.  
  3120.  
  3121.  
  3122.  
  3123. elseif key == 'y' then
  3124.  
  3125. chatfunc("i Dont Have All Time", BrickColor.new("White").Color)
  3126. aaa()
  3127.  
  3128.  
  3129. elseif key == "p" then
  3130. finalChaos()
  3131. elseif key == "z" then
  3132. beam()
  3133. elseif key == "x" then
  3134. Call_Upon_The_Eyes()
  3135. elseif key == "v" then
  3136. dejzrXD()
  3137. elseif key == "b" then
  3138.  
  3139.  
  3140.  
  3141. if animation2.Value == 1 then
  3142.  
  3143. attack = true
  3144.  
  3145. char.Humanoid.WalkSpeed = 0
  3146.  
  3147. for i = 0, 7, 0.1 do
  3148. swait()
  3149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3150. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3151. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3152. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3153. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  3154. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3155. end
  3156.  
  3157.  
  3158.  
  3159. local block322 = Instance.new("Part", char)
  3160.  
  3161.  
  3162.  
  3163. block322.Size = Vector3.new(10,10,10)
  3164.  
  3165. block322.Anchored = true
  3166.  
  3167.  
  3168. block322.CanCollide = false
  3169.  
  3170. block322.Transparency = 0
  3171. block322.Material = "Neon"
  3172. block322.Shape = "Ball"
  3173. block322.BrickColor = BrickColor.new("Really black")
  3174. block322.CFrame = char.Torso.CFrame
  3175.  
  3176.  
  3177. wait(1)
  3178.  
  3179. block322.BrickColor = BrickColor.new("Really black")
  3180. wait(1)
  3181.  
  3182.  
  3183.  
  3184. block322.Transparency = block322.Transparency + 0.2
  3185. block322.Size = Vector3.new(12,12,12)
  3186.  
  3187. wait(0.01)
  3188.  
  3189.  
  3190. block322.Transparency = block322.Transparency + 0.2
  3191. block322.Size = Vector3.new(14,14,14)
  3192.  
  3193. wait(0.01)
  3194.  
  3195.  
  3196.  
  3197. block322.Transparency = block322.Transparency + 0.2
  3198. block322.Size = Vector3.new(16,16,16)
  3199.  
  3200. wait(0.01)
  3201.  
  3202.  
  3203.  
  3204. block322.Transparency = block322.Transparency + 0.2
  3205. block322.Size = Vector3.new(18,18,18)
  3206.  
  3207. wait(0.01)
  3208.  
  3209.  
  3210.  
  3211. block322.Transparency = block322.Transparency + 0.2
  3212. block322.Size = Vector3.new(20,20,20)
  3213.  
  3214. wait(0.01)
  3215.  
  3216. char.Humanoid.WalkSpeed = 30
  3217. Cso("262562442", char, 10, 1)
  3218.  
  3219. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3220. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3221. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3222. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3223. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3224. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3225. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3226. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3227. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3228.  
  3229.  
  3230. attack = false
  3231.  
  3232. end
  3233.  
  3234.  
  3235.  
  3236.  
  3237.  
  3238.  
  3239.  
  3240. Noob10()
  3241.  
  3242.  
  3243.  
  3244.  
  3245.  
  3246. elseif key == "n" then
  3247. CHAOS()
  3248. elseif key == "f" then
  3249. icando()
  3250. elseif key == "h" then
  3251. finalChaos2()
  3252. elseif key == "g" then
  3253. hate()
  3254. elseif key == "c" then
  3255. DRAG_THEM_TO_HELL()
  3256. elseif key == "q" then
  3257.  
  3258. if animation2.Value == 1 then
  3259.  
  3260.  
  3261. char.Humanoid.WalkSpeed = 0
  3262. local block44 = Instance.new("Part", char)
  3263. block44.Size = Vector3.new(10,10,10)
  3264.  
  3265. block44.Anchored = true
  3266.  
  3267. block44.CanCollide = false
  3268.  
  3269. block44.Transparency = 0
  3270. block44.Material = "Neon"
  3271. block44.Shape = "Ball"
  3272. block44.BrickColor = BrickColor.new("Dark orange")
  3273. block44.CFrame = char.Torso.CFrame
  3274.  
  3275. wait(1)
  3276.  
  3277. block44.BrickColor = BrickColor.new("Dark orange")
  3278. wait(1)
  3279.  
  3280.  
  3281.  
  3282. block44.Transparency = block44.Transparency + 0.2
  3283. block44.Size = Vector3.new(11, 11, 11)
  3284.  
  3285. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3286. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3287. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3288.  
  3289.  
  3290. wait(0.01)
  3291.  
  3292. block44.Transparency = block44.Transparency + 0.2
  3293. block44.Size = Vector3.new(12, 12, 12)
  3294.  
  3295. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3296. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3297. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3298.  
  3299.  
  3300.  
  3301. wait(0.01)
  3302.  
  3303. block44.Transparency = block44.Transparency + 0.2
  3304. block44.Size = Vector3.new(13, 13, 13)
  3305.  
  3306. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3307. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3308. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3309.  
  3310.  
  3311.  
  3312. wait(0.01)
  3313.  
  3314. block44.Transparency = block44.Transparency + 0.2
  3315. block44.Size = Vector3.new(14, 14, 14)
  3316.  
  3317. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3318. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3319. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3320.  
  3321.  
  3322.  
  3323. wait(0.01)
  3324.  
  3325. block44.Transparency = block44.Transparency + 0.2
  3326. block44.Size = Vector3.new(15, 15, 15)
  3327.  
  3328. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3329. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3330. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3331.  
  3332.  
  3333.  
  3334. wait(0.01)
  3335.  
  3336. block44.Transparency = 0
  3337.  
  3338. block44.Transparency = block44.Transparency + 0.2
  3339. block44.Size = Vector3.new(11, 11, 11)
  3340.  
  3341. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3342. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3343. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3344.  
  3345.  
  3346.  
  3347. wait(0.01)
  3348.  
  3349. block44.Transparency = block44.Transparency + 0.2
  3350. block44.Size = Vector3.new(12, 12, 12)
  3351.  
  3352. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3353. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3354. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3355.  
  3356.  
  3357.  
  3358. wait(0.01)
  3359.  
  3360. block44.Transparency = block44.Transparency + 0.2
  3361. block44.Size = Vector3.new(13, 13, 13)
  3362.  
  3363. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3364. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3365. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3366.  
  3367.  
  3368.  
  3369. wait(0.01)
  3370.  
  3371. block44.Transparency = block44.Transparency + 0.2
  3372. block44.Size = Vector3.new(14, 14, 14)
  3373.  
  3374. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3375. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3376. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3377.  
  3378.  
  3379.  
  3380. wait(0.01)
  3381.  
  3382. block44.Transparency = block44.Transparency + 0.2
  3383. block44.Size = Vector3.new(15, 15, 15)
  3384.  
  3385. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3386. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3387. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3388.  
  3389.  
  3390.  
  3391. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3392. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3393. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3394.  
  3395.  
  3396.  
  3397. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3398. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3399. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3400.  
  3401.  
  3402.  
  3403. wait(0.01)
  3404.  
  3405. Cso("262562442", char, 10, 1)
  3406.  
  3407. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3408. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3409. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3410.  
  3411.  
  3412. char.Humanoid.WalkSpeed = 30
  3413. block44:Destroy()
  3414.  
  3415. end
  3416.  
  3417.  
  3418.  
  3419.  
  3420.  
  3421.  
  3422.  
  3423.  
  3424.  
  3425. Noob6()
  3426. chatfunc("Look The Time... is time to kill you :)", BrickColor.new("Neon orange").Color)
  3427. elseif key == "l" then
  3428.  
  3429.  
  3430. if animation2.Value == 1 then
  3431.  
  3432. char.Humanoid.WalkSpeed = 0
  3433. for i = 0, 4, 0.1 do
  3434. swait()
  3435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3436. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3437. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3438. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3439. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  3440. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  3441. end
  3442.  
  3443. for i = 0, 1, 0.1 do
  3444. swait()
  3445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3446. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3447. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3448. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3449. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  3450. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  3451. end
  3452.  
  3453. local block35 = Instance.new("Part", char)
  3454. block35.Size = Vector3.new(10,10,10)
  3455.  
  3456. block35.Anchored = true
  3457.  
  3458. block35.CanCollide = false
  3459.  
  3460. block35.Transparency = 0
  3461. block35.Material = "Neon"
  3462. block35.Shape = "Ball"
  3463. block35.BrickColor = BrickColor.new("Pink")
  3464. block35.CFrame = char.Torso.CFrame
  3465.  
  3466. wait(1)
  3467.  
  3468. block35.BrickColor = BrickColor.new("Pink")
  3469. wait(1)
  3470.  
  3471.  
  3472.  
  3473. block35.Transparency = block35.Transparency + 0.2
  3474. block35.Size = Vector3.new(11, 11, 11)
  3475.  
  3476. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3477. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3478. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3479.  
  3480. wait(0.01)
  3481.  
  3482. block35.Transparency = block35.Transparency + 0.2
  3483. block35.Size = Vector3.new(12, 12, 12)
  3484.  
  3485. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3486. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3487. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3488.  
  3489.  
  3490. wait(0.01)
  3491.  
  3492. block35.Transparency = block35.Transparency + 0.2
  3493. block35.Size = Vector3.new(13, 13, 13)
  3494.  
  3495. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3496. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3497. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3498.  
  3499.  
  3500. wait(0.01)
  3501.  
  3502. block35.Transparency = block35.Transparency + 0.2
  3503. block35.Size = Vector3.new(14, 14, 14)
  3504.  
  3505. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3506. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3507. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3508.  
  3509.  
  3510. wait(0.01)
  3511.  
  3512. block35.Transparency = block35.Transparency + 0.2
  3513. block35.Size = Vector3.new(15, 15, 15)
  3514.  
  3515. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3516. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3517. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3518.  
  3519.  
  3520. wait(0.01)
  3521.  
  3522. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3523. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3524. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3525.  
  3526.  
  3527. block35:Destroy()
  3528.  
  3529. Cso("262562442", char, 10, 1)
  3530.  
  3531. char.Humanoid.WalkSpeed = 30
  3532. end
  3533.  
  3534.  
  3535.  
  3536. Noob2()
  3537.  
  3538. chatfunc("Anime Power :).", BrickColor.new("Pink").Color)
  3539.  
  3540. elseif key == "k" then
  3541.  
  3542.  
  3543. if animation2.Value == 1 then
  3544.  
  3545. char.Humanoid.WalkSpeed = 0
  3546.  
  3547. local block32 = Instance.new("Part", char)
  3548. block32.Size = Vector3.new(10,10,10)
  3549.  
  3550. block32.Anchored = true
  3551.  
  3552. block32.CanCollide = false
  3553.  
  3554. block32.Transparency = 0
  3555. block32.Material = "Neon"
  3556. block32.Shape = "Ball"
  3557. block32.BrickColor = BrickColor.new("Really red")
  3558. block32.CFrame = char.Torso.CFrame
  3559.  
  3560. wait(1)
  3561.  
  3562. block32.BrickColor = BrickColor.new("Really red")
  3563. wait(1)
  3564.  
  3565.  
  3566.  
  3567. block32.Transparency = block32.Transparency + 0.2
  3568. block32.Size = Vector3.new(11, 11, 11)
  3569.  
  3570. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3571. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3572. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3573.  
  3574.  
  3575. wait(0.01)
  3576.  
  3577. block32.Transparency = block32.Transparency + 0.2
  3578. block32.Size = Vector3.new(12, 12, 12)
  3579.  
  3580. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3581. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3582. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3583.  
  3584.  
  3585. wait(0.01)
  3586.  
  3587. block32.Transparency = block32.Transparency + 0.2
  3588. block32.Size = Vector3.new(13, 13, 13)
  3589.  
  3590. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3591. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3592. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3593.  
  3594.  
  3595. wait(0.01)
  3596.  
  3597. block32.Transparency = block32.Transparency + 0.2
  3598. block32.Size = Vector3.new(14, 14, 14)
  3599.  
  3600. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3601. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3602. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3603.  
  3604.  
  3605. wait(0.01)
  3606.  
  3607. block32.Transparency = block32.Transparency + 0.2
  3608. block32.Size = Vector3.new(15, 15, 15)
  3609.  
  3610. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3611. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3612. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3613.  
  3614.  
  3615. wait(0.01)
  3616.  
  3617. block32:Destroy()
  3618.  
  3619.  
  3620. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3621. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3622. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3623.  
  3624. chatfunc("You gonna die", BrickColor.new("Really red").Color)
  3625.  
  3626. Cso("262562442", char, 10, 1)
  3627. char.Humanoid.WalkSpeed = 30
  3628.  
  3629. end
  3630.  
  3631. Noob3()
  3632.  
  3633. elseif key == "j" then
  3634.  
  3635.  
  3636.  
  3637. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3638. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3639. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3640.  
  3641. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3642. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3643. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3644.  
  3645.  
  3646. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3647. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3648. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3649.  
  3650.  
  3651. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3652. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3653. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3654.  
  3655.  
  3656. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  3657.  
  3658. Noob4()
  3659.  
  3660. chatfunc("I am normal now", BrickColor.new("New Yeller").Color)
  3661.  
  3662. elseif key == "m" then
  3663.  
  3664. if animation2.Value == 1 then
  3665.  
  3666.  
  3667. char.Humanoid.WalkSpeed = 0
  3668. local block3 = Instance.new("Part", char)
  3669.  
  3670.  
  3671.  
  3672. block3.Size = Vector3.new(10,10,10)
  3673.  
  3674. block3.Anchored = true
  3675.  
  3676.  
  3677. block3.CanCollide = false
  3678.  
  3679. block3.Transparency = 0
  3680. block3.Material = "Neon"
  3681. block3.Shape = "Ball"
  3682. block3.BrickColor = BrickColor.new("White")
  3683. block3.CFrame = char.Torso.CFrame
  3684.  
  3685.  
  3686. wait(1)
  3687.  
  3688. block3.BrickColor = BrickColor.new("White")
  3689. wait(1)
  3690.  
  3691.  
  3692.  
  3693. block3.Transparency = block3.Transparency + 0.2
  3694. block3.Size = Vector3.new(12,12,12)
  3695.  
  3696. wait(0.01)
  3697.  
  3698.  
  3699. block3.Transparency = block3.Transparency + 0.2
  3700. block3.Size = Vector3.new(14,14,14)
  3701.  
  3702. wait(0.01)
  3703.  
  3704.  
  3705.  
  3706. block3.Transparency = block3.Transparency + 0.2
  3707. block3.Size = Vector3.new(16,16,16)
  3708.  
  3709. wait(0.01)
  3710.  
  3711.  
  3712.  
  3713. block3.Transparency = block3.Transparency + 0.2
  3714. block3.Size = Vector3.new(18,18,18)
  3715.  
  3716. wait(0.01)
  3717.  
  3718.  
  3719.  
  3720. block3.Transparency = block3.Transparency + 0.2
  3721. block3.Size = Vector3.new(20,20,20)
  3722.  
  3723. wait(0.01)
  3724.  
  3725.  
  3726.  
  3727.  
  3728. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3729. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3730. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3731. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3732. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3733. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3734. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3735. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3736. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3737.  
  3738. char.Humanoid.WalkSpeed = 30
  3739.  
  3740. end
  3741.  
  3742.  
  3743.  
  3744.  
  3745.  
  3746.  
  3747.  
  3748.  
  3749.  
  3750. Noob5()
  3751.  
  3752. chatfunc("hahahahahaha..", BrickColor.new("White").Color)
  3753.  
  3754.  
  3755. elseif key == "e" then
  3756. if animation2.Value == 1 then
  3757.  
  3758. attack = true
  3759. char.Humanoid.WalkSpeed = 0
  3760.  
  3761. for i = 0, 4, 0.1 do
  3762. swait()
  3763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3764. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3765. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3766. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3767. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  3768. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  3769. end
  3770.  
  3771. for i = 0, 1, 0.1 do
  3772. swait()
  3773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3774. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3775. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3776. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3777. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  3778. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  3779. end
  3780.  
  3781. for i = 0, 1, 0.1 do
  3782. swait()
  3783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3784. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3785. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3786. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3787. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  3788. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  3789. end
  3790.  
  3791.  
  3792. local block2 = Instance.new("Part", char)
  3793. block2.Size = Vector3.new(10,10,10)
  3794.  
  3795. block2.Anchored = true
  3796.  
  3797. block2.CanCollide = false
  3798.  
  3799. block2.Transparency = 0
  3800. block2.Material = "Neon"
  3801. block2.Shape = "Ball"
  3802. block2.BrickColor = BrickColor.new("Neon orange")
  3803. block2.CFrame = char.Torso.CFrame
  3804.  
  3805. wait(1)
  3806.  
  3807. block2.BrickColor = BrickColor.new("White")
  3808. wait(2)
  3809.  
  3810. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  3811.  
  3812. block2:Destroy()
  3813.  
  3814. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3815. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3816. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3817.  
  3818. Cso("262562442", char, 10, 1)
  3819.  
  3820. end
  3821.  
  3822. attack = false
  3823. char.Humanoid.WalkSpeed = 30
  3824.  
  3825. Noob7()
  3826.  
  3827. elseif key == "u" then
  3828.  
  3829. if animation2.Value == 1 then
  3830.  
  3831. attack = true
  3832.  
  3833.  
  3834. char.Humanoid.WalkSpeed = 0
  3835.  
  3836. local block = Instance.new("Part", char)
  3837. local number = Instance.new("NumberValue", block)
  3838. number.Value = 10
  3839. block.Size = Vector3.new(number.Value,number.Value,number.Value)
  3840.  
  3841. block.Anchored = true
  3842.  
  3843. block.CanCollide = false
  3844.  
  3845. block.Transparency = 0
  3846. block.Material = "Neon"
  3847. block.Shape = "Ball"
  3848. block.BrickColor = BrickColor.new("Really blue")
  3849. block.CFrame = char.Torso.CFrame
  3850.  
  3851. wait(1)
  3852.  
  3853. block.BrickColor = BrickColor.new("White")
  3854. wait(1)
  3855. for g = 1,4 do
  3856.  
  3857.  
  3858. block.Transparency = block.Transparency + 0.3
  3859. number.Value = number.Value + 2
  3860. wait(0.01)
  3861.  
  3862. end
  3863.  
  3864. Cso("262562442", char, 10, 1)
  3865.  
  3866.  
  3867.  
  3868. block:Destroy()
  3869.  
  3870. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3871. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3872. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3873.  
  3874. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3875. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3876. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3877.  
  3878. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3879. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3880. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3881.  
  3882. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3883. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3884. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3885.  
  3886.  
  3887.  
  3888.  
  3889.  
  3890.  
  3891.  
  3892. chatfunc("Is Patry Time", BrickColor.new("Really blue").Color)
  3893. char.Humanoid.WalkSpeed = 30
  3894.  
  3895. end
  3896.  
  3897.  
  3898.  
  3899. Noob8()
  3900.  
  3901. for i = 0,10,0.08 do
  3902. swait()
  3903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  3904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3905. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3906. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3907. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3909. end
  3910.  
  3911.  
  3912. attack = false
  3913.  
  3914.  
  3915. elseif key == "r" then
  3916.  
  3917.  
  3918.  
  3919. if animation2.Value == 1 then
  3920.  
  3921. attack = true
  3922. char.Humanoid.WalkSpeed = 0
  3923.  
  3924. for i = 0, 2, 0.1 do
  3925. swait()
  3926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3927. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3928. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3929. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3930. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  3931. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3932. end
  3933. for i = 0, 6, 0.1 do
  3934. swait()
  3935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3936. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  3937. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3938. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3939. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3940. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  3941. end
  3942.  
  3943.  
  3944. local block31 = Instance.new("Part", char)
  3945.  
  3946.  
  3947. block31.Size = Vector3.new(10,10,10)
  3948.  
  3949. block31.Anchored = true
  3950.  
  3951. block31.CanCollide = false
  3952.  
  3953. block31.Transparency = 0
  3954. block31.Material = "Neon"
  3955. block31.Shape = "Ball"
  3956. block31.BrickColor = BrickColor.new("Lilac")
  3957. block31.CFrame = char.Torso.CFrame
  3958.  
  3959.  
  3960.  
  3961. wait(1)
  3962.  
  3963. block31.BrickColor = BrickColor.new("Lilac")
  3964. wait(1)
  3965. for g = 1,5 do
  3966.  
  3967.  
  3968. block31.Transparency = block31.Transparency + 0.2
  3969.  
  3970. wait(0.01)
  3971.  
  3972. end
  3973.  
  3974.  
  3975. Cso("262562442", char, 10, 1)
  3976.  
  3977. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3978. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3979. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3980.  
  3981. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3982. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3983. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3984.  
  3985. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3986. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3987. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3988.  
  3989. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3990. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3991. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3992.  
  3993. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3994. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3995. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3996.  
  3997.  
  3998. end
  3999.  
  4000.  
  4001.  
  4002. attack = false
  4003. char.Humanoid.WalkSpeed = 30
  4004.  
  4005. Noob9()
  4006.  
  4007. chatfunc("chaos chaos!", BrickColor.new("Lilac").Color)
  4008.  
  4009. wait(1)
  4010.  
  4011.  
  4012.  
  4013. end
  4014. end
  4015. end)
  4016.  
  4017. mouse.Button1Down:connect(function(key)
  4018. if attack == false then
  4019. die()
  4020. end
  4021. end)
  4022.  
  4023. function Part(parent,color,material,size,cframe,anchored,cancollide)
  4024. local part = Instance.new("Part")
  4025. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  4026. part.Material = material or Enum.Material.SmoothPlastic
  4027. part.TopSurface,part.BottomSurface=10,10
  4028. part.Size = size or Vector3.new(1,1,1)
  4029. part.CFrame = cframe or CF(0,0,0)
  4030. part.Anchored = anchored or true
  4031. part.CanCollide = cancollide or false
  4032. part.Parent = parent or char
  4033. return part
  4034. end
  4035.  
  4036. NewInstance = function(instance,parent,properties)
  4037. local inst = Instance.new(instance)
  4038. inst.Parent = parent
  4039. if(properties)then
  4040. for i,v in next, properties do
  4041. pcall(function() inst[i] = v end)
  4042. end
  4043. end
  4044. return inst;
  4045. end
  4046. -------------------------------------------------------
  4047. --Start Damage Function--
  4048. -------------------------------------------------------
  4049. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  4050. local type = type
  4051. local rng = Instance.new("Part", char)
  4052. rng.Anchored = true
  4053. rng.BrickColor = color
  4054. rng.CanCollide = false
  4055. rng.FormFactor = 3
  4056. rng.Name = "Ring"
  4057. rng.Material = "Neon"
  4058. rng.Size = Vector3.new(1, 1, 1)
  4059. rng.Transparency = 0
  4060. rng.TopSurface = 0
  4061. rng.BottomSurface = 0
  4062. rng.CFrame = pos
  4063. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  4064. local rngm = Instance.new("SpecialMesh", rng)
  4065. rngm.MeshType = "Brick"
  4066. if rainbowmode == true then
  4067. rng.Color = Color3.new(r/255,g/255,b/255)
  4068. end
  4069. local scaler2 = 1
  4070. local speeder = FastSpeed/10
  4071. if type == "Add" then
  4072. scaler2 = 1*value
  4073. elseif type == "Divide" then
  4074. scaler2 = 1/value
  4075. end
  4076. coroutine.resume(coroutine.create(function()
  4077. for i = 0,10/bonuspeed,0.1 do
  4078. swait()
  4079. if type == "Add" then
  4080. scaler2 = scaler2 - 0.01*value/bonuspeed
  4081. elseif type == "Divide" then
  4082. scaler2 = scaler2 - 0.01/value*bonuspeed
  4083. end
  4084. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  4085. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  4086. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  4087. end
  4088. rng:Destroy()
  4089. end))
  4090. end
  4091.  
  4092. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  4093. if hit.Parent == nil then
  4094. return
  4095. end
  4096. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  4097. for _, v in pairs(hit.Parent:children()) do
  4098. if v:IsA("Humanoid") then
  4099. h = v
  4100. end
  4101. end
  4102. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  4103.  
  4104. hit.Parent:FindFirstChild("Head"):BreakJoints()
  4105. end
  4106.  
  4107. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  4108. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  4109. if hit.Parent.DebounceHit.Value == true then
  4110. return
  4111. end
  4112. end
  4113. if insta == true then
  4114. hit.Parent:FindFirstChild("Head"):BreakJoints()
  4115. end
  4116. local c = Create("ObjectValue"){
  4117. Name = "creator",
  4118. Value = game:service("Players").LocalPlayer,
  4119. Parent = h,
  4120. }
  4121. game:GetService("Debris"):AddItem(c, .5)
  4122. if HitSound ~= nil and HitPitch ~= nil then
  4123. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  4124. end
  4125. local Damage = math.random(minim, maxim)
  4126. local blocked = false
  4127. local block = hit.Parent:findFirstChild("Block")
  4128. if block ~= nil then
  4129. if block.className == "IntValue" then
  4130. if block.Value > 0 then
  4131. blocked = true
  4132. block.Value = block.Value - 1
  4133. print(block.Value)
  4134. end
  4135. end
  4136. end
  4137. if blocked == false then
  4138. h.Health = h.Health - Damage
  4139. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  4140. else
  4141. h.Health = h.Health - (Damage / 2)
  4142. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  4143. end
  4144. if Type == "Knockdown" then
  4145. local hum = hit.Parent.Humanoid
  4146. hum.PlatformStand = true
  4147. coroutine.resume(coroutine.create(function(HHumanoid)
  4148. swait(1)
  4149. HHumanoid.PlatformStand = false
  4150. end), hum)
  4151. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  4152. local bodvol = Create("BodyVelocity"){
  4153. velocity = angle * knockback,
  4154. P = 5000,
  4155. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4156. Parent = hit,
  4157. }
  4158. local rl = Create("BodyAngularVelocity"){
  4159. P = 3000,
  4160. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  4161. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  4162. Parent = hit,
  4163. }
  4164. game:GetService("Debris"):AddItem(bodvol, .5)
  4165. game:GetService("Debris"):AddItem(rl, .5)
  4166. elseif Type == "Normal" then
  4167. local vp = Create("BodyVelocity"){
  4168. P = 500,
  4169. maxForce = Vector3.new(math.huge, 0, math.huge),
  4170. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  4171. }
  4172. if knockback > 0 then
  4173. vp.Parent = hit.Parent.Torso
  4174. end
  4175. game:GetService("Debris"):AddItem(vp, .5)
  4176. elseif Type == "Up" then
  4177. local bodyVelocity = Create("BodyVelocity"){
  4178. velocity = Vector3.new(0, 20, 0),
  4179. P = 5000,
  4180. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4181. Parent = hit,
  4182. }
  4183. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  4184. elseif Type == "DarkUp" then
  4185. coroutine.resume(coroutine.create(function()
  4186. for i = 0, 1, 0.1 do
  4187. swait()
  4188. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  4189. end
  4190. end))
  4191. local bodyVelocity = Create("BodyVelocity"){
  4192. velocity = Vector3.new(0, 20, 0),
  4193. P = 5000,
  4194. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4195. Parent = hit,
  4196. }
  4197. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  4198. elseif Type == "Snare" then
  4199. local bp = Create("BodyPosition"){
  4200. P = 2000,
  4201. D = 100,
  4202. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  4203. position = hit.Parent.Torso.Position,
  4204. Parent = hit.Parent.Torso,
  4205. }
  4206. game:GetService("Debris"):AddItem(bp, 1)
  4207. elseif Type == "Freeze" then
  4208. local BodPos = Create("BodyPosition"){
  4209. P = 50000,
  4210. D = 1000,
  4211. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  4212. position = hit.Parent.Torso.Position,
  4213. Parent = hit.Parent.Torso,
  4214. }
  4215. local BodGy = Create("BodyGyro") {
  4216. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  4217. P = 20e+003,
  4218. Parent = hit.Parent.Torso,
  4219. cframe = hit.Parent.Torso.CFrame,
  4220. }
  4221. hit.Parent.Torso.Anchored = true
  4222. coroutine.resume(coroutine.create(function(Part)
  4223. swait(1.5)
  4224. Part.Anchored = false
  4225. end), hit.Parent.Torso)
  4226. game:GetService("Debris"):AddItem(BodPos, 3)
  4227. game:GetService("Debris"):AddItem(BodGy, 3)
  4228. end
  4229. local debounce = Create("BoolValue"){
  4230. Name = "DebounceHit",
  4231. Parent = hit.Parent,
  4232. Value = true,
  4233. }
  4234. game:GetService("Debris"):AddItem(debounce, Delay)
  4235. c = Create("ObjectValue"){
  4236. Name = "creator",
  4237. Value = Player,
  4238. Parent = h,
  4239. }
  4240. game:GetService("Debris"):AddItem(c, .5)
  4241. end
  4242. end
  4243.  
  4244. function damage(range,mindam,maxdam,pos)
  4245. for i,v in ipairs(workspace:GetChildren()) do
  4246. if v:IsA("Model") then
  4247. if v.Name ~= Player.Name then
  4248. if v:FindFirstChildOfClass("Humanoid") then
  4249. if v:FindFirstChild("Head") then
  4250. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  4251. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  4252. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  4253. end
  4254. end
  4255. end
  4256. end
  4257. end
  4258. end
  4259. end
  4260. end
  4261. -------------------------------------------------------
  4262. --End Damage Function--
  4263. -------------------------------------------------------
  4264.  
  4265. -------------------------------------------------------
  4266. --Start Animations--
  4267. -------------------------------------------------------
  4268. print("By Makhail07")
  4269. while true do
  4270. swait()
  4271. sine = sine + change
  4272. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  4273. local velderp = root.Velocity.y
  4274. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  4275. if equipped == true or equipped == false then
  4276. if attack == false then
  4277. idle = idle + 1
  4278. else
  4279. idle = 0
  4280. end
  4281. if 1 < root.Velocity.y and hitfloor == nil then
  4282. Anim = "Jump"
  4283. if attack == false then
  4284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  4285. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4286. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4287. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4288. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  4289. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  4290. end
  4291. elseif -1 > root.Velocity.y and hitfloor == nil then
  4292. Anim = "Fall"
  4293. if attack == false then
  4294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  4295. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4296. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  4297. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  4298. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  4299. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  4300. end
  4301. elseif torvel < 1 and hitfloor ~= nil then
  4302. Anim = "Idle"
  4303. change = 1
  4304. if attack == false then
  4305.  
  4306. if animation.Value == 1 then
  4307.  
  4308.  
  4309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  4310. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  4311. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  4312. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  4313. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  4314. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4315.  
  4316.  
  4317. else
  4318.  
  4319. if animation.Value == 2 then
  4320.  
  4321.  
  4322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  4323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  4324. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4325. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  4327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  4328.  
  4329.  
  4330. else
  4331.  
  4332.  
  4333. if animation.Value == 3 then
  4334.  
  4335.  
  4336.  
  4337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  4338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  4340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  4341. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  4342. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  4343.  
  4344.  
  4345. else
  4346.  
  4347.  
  4348. if animation.Value == 4 then
  4349.  
  4350.  
  4351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  4352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  4353. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  4354. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  4355. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  4356. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  4357.  
  4358.  
  4359. else
  4360.  
  4361.  
  4362.  
  4363. if animation.Value == 10 then
  4364.  
  4365.  
  4366.  
  4367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  4368. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  4369. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  4370. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  4371. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  4372. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  4373.  
  4374.  
  4375.  
  4376.  
  4377. end
  4378.  
  4379.  
  4380. end
  4381.  
  4382. end
  4383. end
  4384.  
  4385.  
  4386. end
  4387.  
  4388. end
  4389. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4390. Anim = "Walk"
  4391. change = 1
  4392. if attack == false then
  4393. hum.WalkSpeed = 25
  4394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  4395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  4396. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4397. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  4399. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4400. end
  4401. elseif torvel >= 25 and hitfloor ~= nil then
  4402. Anim = "Sprint"
  4403. change = 1.35
  4404. if attack == false then
  4405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  4406. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4407. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  4408. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  4409. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  4410. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4411. end
  4412. end
  4413. end
  4414. if 0 < #Effects then
  4415. for e = 1, #Effects do
  4416. if Effects[e] ~= nil then
  4417. local Thing = Effects[e]
  4418. if Thing ~= nil then
  4419. local Part = Thing[1]
  4420. local Mode = Thing[2]
  4421. local Delay = Thing[3]
  4422. local IncX = Thing[4]
  4423. local IncY = Thing[5]
  4424. local IncZ = Thing[6]
  4425. if 1 >= Thing[1].Transparency then
  4426. if Thing[2] == "Block1" then
  4427. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4428. local Mesh = Thing[1].Mesh
  4429. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4430. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4431. elseif Thing[2] == "Block2" then
  4432. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4433. local Mesh = Thing[7]
  4434. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4435. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4436. elseif Thing[2] == "Block3" then
  4437. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4438. local Mesh = Thing[7]
  4439. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4440. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4441. elseif Thing[2] == "Cylinder" then
  4442. local Mesh = Thing[1].Mesh
  4443. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4444. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4445. elseif Thing[2] == "Blood" then
  4446. local Mesh = Thing[7]
  4447. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4448. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4449. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4450. elseif Thing[2] == "Elec" then
  4451. local Mesh = Thing[1].Mesh
  4452. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4453. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4454. elseif Thing[2] == "Disappear" then
  4455. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4456. elseif Thing[2] == "Shatter" then
  4457. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4458. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4459. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4460. Thing[6] = Thing[6] + Thing[5]
  4461. end
  4462. else
  4463. Part.Parent = nil
  4464. table.remove(Effects, e)
  4465. end
  4466. end
  4467. end
  4468. end
  4469. end
  4470. end
  4471. -------------------------------------------------------
  4472. --End Animations And Script--
  4473. ------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement