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- Player = owner.Character
- Character = owner.Character
- Humanoid = Character.Humanoid
- local righteyebrickcolor = "Gold"
- Torso = Character.Torso
- Head = Character.Head
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- local Create = LoadLibrary("RbxUtility").Create
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function weld(a, b, acf)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- w.C0 = acf
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- ReaperShadowHead = New("Part",Character,"ReaperShadowHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0, 0, 0),})
- Mesh = New("SpecialMesh",ReaperShadowHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
- Weld = New("Weld",ReaperShadowHead,"mot",{Part0 = ReaperShadowHead,Part1 = Character.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- ReaperShadowHead.Name = 'ReaperShadowHead'
- local re = Instance.new("Part", ReaperShadowHead)
- re.CanCollide = false
- re.BrickColor = BrickColor.new(righteyebrickcolor)
- re.Material = "Neon"
- re.Name = "Eye1"
- re.Size = Vector3.new(.12,.22,.12)
- re.Parent = ReaperShadowHead
- weld(re, Character.Head, CFrame.new(0.14,-0.2,0.55), CFrame.new(0.9,0,0))
- m1 = Instance.new("SpecialMesh", re)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(0.9,0.9,0.9)
- re.Locked = true
- local le = Instance.new("Part", ReaperShadowHead)
- le.CanCollide = false
- le.BrickColor = BrickColor.new(righteyebrickcolor)
- le.Material = "Neon"
- le.Name = "Eye2"
- le.Size = Vector3.new(.12,.22,.12)
- le.Parent = ReaperShadowHead
- weld(le, Character.Head, CFrame.new(-0.14,-0.2,0.55), CFrame.new(0.9,0,0))
- local m = Instance.new("SpecialMesh", le)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(0.914,0.914,0.914)
- le.Locked = true
- owner.Chatted:connect(function(m)
- if(m == '/e mutant') then
- re.BrickColor = BrickColor.new("Really red")
- le.BrickColor = BrickColor.new("Dark indigo")
- elseif(m == '/e calm') then
- re.BrickColor = BrickColor.new("Gold")
- le.BrickColor = BrickColor.new("Gold")
- elseif(m == '/e pasive') then
- re.BrickColor = BrickColor.new("Lime green")
- le.BrickColor = BrickColor.new("Lime green")
- elseif(m == '/e sad') then
- re.BrickColor = BrickColor.new("Light blue")
- le.BrickColor = BrickColor.new("Light blue")
- elseif(m == '/e knight') then
- re.BrickColor = BrickColor.new("Lapis")
- le.BrickColor = BrickColor.new("Lapis")
- elseif(m == '/e angry') then
- re.BrickColor = BrickColor.new("Bright red")
- le.BrickColor = BrickColor.new("Bright red")
- end
- end)
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