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Critical Mass FE

Nov 21st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. -------Radioactive party boi by goodguyaiden-------
  137. local p = game.Players.LocalPlayer
  138. local char = p.Character
  139. local mouse = p:GetMouse()
  140. local larm = char["Left Arm"]
  141. local rarm = char["Right Arm"]
  142. local lleg = char["Left Leg"]
  143. local rleg = char["Right Leg"]
  144. local hed = char.Head
  145. local torso = char.Torso
  146. local hum = char.Humanoid
  147. local cam = game.Workspace.CurrentCamera
  148. local root = char.HumanoidRootPart
  149. local deb = false
  150. local shot = 0
  151. local l = game:GetService("Lighting")
  152. local rs = game:GetService("RunService").RenderStepped
  153. local stanceToggle = "Normal"
  154. local rad = math.rad
  155. local GroundShake = false
  156. local GroundShake2 = false
  157. math.randomseed(os.time())
  158. hum.WalkSpeed = 5
  159. char.Health:Destroy()
  160. hum.MaxHealth = math.huge
  161. wait(0.1)
  162. hum.Health = math.huge
  163. ----------------------------------------------------
  164. Debounces = {
  165. on = false;
  166. ks = false;
  167. CanAttack = true;
  168. CanJoke = true;
  169. NoIdl = false;
  170. Slashing = false;
  171. Slashed = false;
  172. Grabbing = false;
  173. Grabbed = false;
  174. }
  175. local Touche = {char.Name, }
  176. ----------------------------------------------------
  177. function lerp(a, b, t) -- Linear interpolation
  178. return a + (b - a)*t
  179. end
  180.  
  181. function slerp(a, b, t) --Spherical interpolation
  182. dot = a:Dot(b)
  183. if dot > 0.99999 or dot < -0.99999 then
  184. return t <= 0.5 and a or b
  185. else
  186. r = math.acos(dot)
  187. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  188. end
  189. end
  190.  
  191. function matrixInterpolate(a, b, t)
  192. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  193. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  194. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  195. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  196. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  197. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  198. local t = v1:Dot(v2)
  199. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  200. return CFrame.new()
  201. end
  202. return CFrame.new(
  203. v0.x, v0.y, v0.z,
  204. v1.x, v1.y, v1.z,
  205. v2.x, v2.y, v2.z,
  206. v3.x, v3.y, v3.z)
  207. end
  208. ----------------------------------------------------
  209. function genWeld(a,b)
  210. local w = Instance.new("Weld",a)
  211. w.Part0 = a
  212. w.Part1 = b
  213. return w
  214. end
  215. function weld(a, b)
  216. local weld = Instance.new("Weld")
  217. weld.Name = "W"
  218. weld.Part0 = a
  219. weld.Part1 = b
  220. weld.C0 = a.CFrame:inverse() * b.CFrame
  221. weld.Parent = a
  222. return weld;
  223. end
  224. ----------------------------------------------------
  225. function Lerp(c1,c2,al)
  226. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  227. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  228. for i,v in pairs(com1) do
  229. com1[i] = v+(com2[i]-v)*al
  230. end
  231. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  232. end
  233. ----------------------------------------------------
  234. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  235. local wld = Instance.new("Weld", wp1)
  236. wld.Part0 = wp0
  237. wld.Part1 = wp1
  238. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  239. end
  240. ----------------------------------------------------
  241. for i,v in pairs(char:children()) do
  242. if v:IsA("Hat") then
  243. v:Destroy()
  244. end
  245. end
  246. for i,v in pairs(hed:children()) do
  247. if v:IsA("Sound") then
  248. v:Destroy()
  249. end
  250. end
  251. ----------------------------------------------------
  252. function HasntTouched(plrname)
  253. local ret = true
  254. for _, v in pairs(Touche) do
  255. if v == plrname then
  256. ret = false
  257. end
  258. end
  259. return ret
  260. end
  261. ----------------------------------------------------
  262. larm.Size = larm.Size * 2
  263. rarm.Size = rarm.Size * 2
  264. lleg.Size = lleg.Size * 2
  265. rleg.Size = rleg.Size * 2
  266. torso.Size = torso.Size * 2
  267. hed.Size = hed.Size * 2
  268. root.Size = root.Size * 2
  269. ----------------------------------------------------
  270. newWeld(torso, larm, -1.5, 0.5, 0)
  271. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  272. newWeld(torso, rarm, 1.5, 0.5, 0)
  273. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  274. newWeld(torso, hed, 0, 1.5, 0)
  275. newWeld(torso, lleg, -0.5, -1, 0)
  276. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  277. newWeld(torso, rleg, 0.5, -1, 0)
  278. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  279. newWeld(root, torso, 0, -1, 0)
  280. torso.Weld.C1 = CFrame.new(0, -1, 0)
  281. ----------------------------------------------------
  282. z = Instance.new("Sound", char)
  283. z.SoundId = "rbxassetid://590156873"--511077154
  284. z.Looped = true
  285. z.Pitch = 1
  286. z.Volume = 5
  287. wait(.01)
  288. z:Play()
  289. ----------------------------------------------------
  290.  
  291.  
  292. p:ClearCharacterAppearance()
  293. wait(0.1)
  294. p.Character.Head.BrickColor = BrickColor.new("Really black")
  295. p.Character.Torso.BrickColor = BrickColor.new("Really black")
  296. p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  297. p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  298. p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  299. p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  300.  
  301.  
  302. p.Character.Head.Material = "Ice"
  303. p.Character.Torso.Material = "Ice"
  304. p.Character["Right Arm"].Material = "Ice"
  305. p.Character["Right Leg"].Material = "Ice"
  306. p.Character["Left Leg"].Material = "Ice"
  307. p.Character["Left Arm"].Material = "Ice"
  308.  
  309.  
  310.  
  311.  
  312.  
  313. local m = Instance.new("Model")
  314. m.Name = "JackoAxe"
  315. p1 = Instance.new("Part", m)
  316. p1.BrickColor = BrickColor.new("Lime green")
  317. p1.Material = "Neon"
  318. p1.FormFactor = Enum.FormFactor.Custom
  319. p1.Size = Vector3.new(1, 0.600000024, 1.5)
  320. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  321. p1.CanCollide = false
  322. p1.Locked = true
  323. p1.Elasticity = 0
  324. p1.BottomSurface = Enum.SurfaceType.Smooth
  325. p1.TopSurface = Enum.SurfaceType.Smooth
  326. b1 = Instance.new("SpecialMesh", p1)
  327. b1.MeshType = Enum.MeshType.Wedge
  328. b1.Name = "Mesh"
  329. b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  330. p2 = Instance.new("Part", m)
  331. p2.BrickColor = BrickColor.new("Lime green")
  332. p2.FormFactor = Enum.FormFactor.Custom
  333. p2.Size = Vector3.new(1, 2.9000001, 1)
  334. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  335. p2.CanCollide = false
  336. p2.Locked = true
  337. p2.Elasticity = 0
  338. p2.BottomSurface = Enum.SurfaceType.Smooth
  339. p2.TopSurface = Enum.SurfaceType.Smooth
  340. b2 = Instance.new("BlockMesh", p2)
  341. b2.Name = "Mesh"
  342. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  343. p3 = Instance.new("Part", m)
  344. p3.BrickColor = BrickColor.new("Lime green")
  345. p3.Material = "Neon"
  346. p3.FormFactor = Enum.FormFactor.Custom
  347. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  348. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  349. p3.CanCollide = false
  350. p3.Locked = true
  351. p3.Elasticity = 0
  352. p3.BottomSurface = Enum.SurfaceType.Smooth
  353. p3.TopSurface = Enum.SurfaceType.Smooth
  354. b3 = Instance.new("SpecialMesh", p3)
  355. b3.MeshType = Enum.MeshType.Wedge
  356. b3.Name = "Mesh"
  357. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  358. p4 = Instance.new("Part", m)
  359. p4.BrickColor = BrickColor.new("Lime green")
  360. p4.Material = "Neon"
  361. p4.FormFactor = Enum.FormFactor.Custom
  362. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  363. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  364. p4.CanCollide = false
  365. p4.Locked = true
  366. p4.Elasticity = 0
  367. p4.BottomSurface = Enum.SurfaceType.Smooth
  368. p4.TopSurface = Enum.SurfaceType.Smooth
  369. b4 = Instance.new("SpecialMesh", p4)
  370. b4.MeshType = Enum.MeshType.Wedge
  371. b4.Name = "Mesh"
  372. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  373. p5 = Instance.new("Part", m)
  374. p5.BrickColor = BrickColor.new("Lime green")
  375. p5.Material = "Neon"
  376. p5.FormFactor = Enum.FormFactor.Custom
  377. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  378. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  379. p5.CanCollide = false
  380. p5.Locked = true
  381. p5.Elasticity = 0
  382. p5.BottomSurface = Enum.SurfaceType.Smooth
  383. p5.TopSurface = Enum.SurfaceType.Smooth
  384. b5 = Instance.new("SpecialMesh", p5)
  385. b5.MeshType = Enum.MeshType.Wedge
  386. b5.Name = "Mesh"
  387. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  388. p6 = Instance.new("Part", m)
  389. p6.Name = "Handle"
  390. p6.BrickColor = BrickColor.new("Lime green")
  391. p6.FormFactor = Enum.FormFactor.Custom
  392. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  393. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  394. p6.CanCollide = false
  395. p6.Locked = true
  396. p6.Elasticity = 0
  397. p6.BottomSurface = Enum.SurfaceType.Smooth
  398. p6.TopSurface = Enum.SurfaceType.Smooth
  399. b6 = Instance.new("BlockMesh", p6)
  400. b6.Name = "Mesh"
  401. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  402. p7 = Instance.new("Part", m)
  403. p7.BrickColor = BrickColor.new("Lime green")
  404. p7.Material = "Neon"
  405. p7.FormFactor = Enum.FormFactor.Custom
  406. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  407. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  408. p7.CanCollide = false
  409. p7.Locked = true
  410. p7.Elasticity = 0
  411. p7.BottomSurface = Enum.SurfaceType.Smooth
  412. p7.TopSurface = Enum.SurfaceType.Smooth
  413. b7 = Instance.new("SpecialMesh", p7)
  414. b7.MeshType = Enum.MeshType.Wedge
  415. b7.Name = "Mesh"
  416. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  417. p8 = Instance.new("Part", m)
  418. p8.BrickColor = BrickColor.new("Lime green")
  419. p8.Material = "Neon"
  420. p8.FormFactor = Enum.FormFactor.Custom
  421. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  422. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  423. p8.CanCollide = false
  424. p8.Locked = true
  425. p8.Elasticity = 0
  426. p8.BottomSurface = Enum.SurfaceType.Smooth
  427. p8.TopSurface = Enum.SurfaceType.Smooth
  428. b8 = Instance.new("SpecialMesh", p8)
  429. b8.MeshType = Enum.MeshType.Wedge
  430. b8.Name = "Mesh"
  431. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  432. p9 = Instance.new("Part", m)
  433. p9.BrickColor = BrickColor.new("Lime green")
  434. p9.FormFactor = Enum.FormFactor.Custom
  435. p9.Size = Vector3.new(1, 1.07999957, 1)
  436. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  437. p9.CanCollide = false
  438. p9.Locked = true
  439. p9.Elasticity = 0
  440. p9.BottomSurface = Enum.SurfaceType.Smooth
  441. p9.TopSurface = Enum.SurfaceType.Smooth
  442. b9 = Instance.new("BlockMesh", p9)
  443. b9.Name = "Mesh"
  444. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  445. p10 = Instance.new("Part", m)
  446. p10.BrickColor = BrickColor.new("Lime green")
  447. p10.FormFactor = Enum.FormFactor.Custom
  448. p10.Size = Vector3.new(1, 1.41999948, 1)
  449. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  450. p10.CanCollide = false
  451. p10.Locked = true
  452. p10.Elasticity = 0
  453. p10.BottomSurface = Enum.SurfaceType.Smooth
  454. p10.TopSurface = Enum.SurfaceType.Smooth
  455. b10 = Instance.new("BlockMesh", p10)
  456. b10.Name = "Mesh"
  457. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  458. p11 = Instance.new("Part", m)
  459. p11.BrickColor = BrickColor.new("Lime green")
  460. p11.FormFactor = Enum.FormFactor.Custom
  461. p11.Size = Vector3.new(1, 1.50999951, 1)
  462. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  463. p11.CanCollide = false
  464. p11.Locked = true
  465. p11.Elasticity = 0
  466. p11.BottomSurface = Enum.SurfaceType.Smooth
  467. p11.TopSurface = Enum.SurfaceType.Smooth
  468. b11 = Instance.new("BlockMesh", p11)
  469. b11.Name = "Mesh"
  470. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  471. p12 = Instance.new("Part", m)
  472. p12.Name = "BladeCenter"
  473. p12.BrickColor = BrickColor.new("Lime green")
  474. p12.Material = Enum.Material.Concrete
  475. p12.FormFactor = Enum.FormFactor.Symmetric
  476. p12.Size = Vector3.new(1, 2, 2)
  477. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  478. p12.CanCollide = false
  479. p12.Locked = true
  480. p12.BottomSurface = Enum.SurfaceType.Smooth
  481. p12.TopSurface = Enum.SurfaceType.Smooth
  482. b12 = Instance.new("SpecialMesh", p12)
  483. b12.MeshType = Enum.MeshType.Brick
  484. b12.Name = "Mesh"
  485. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  486. p13 = Instance.new("Part", m)
  487. p13.BrickColor = BrickColor.new("Lime green")
  488. p13.FormFactor = Enum.FormFactor.Custom
  489. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  490. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  491. p13.CanCollide = false
  492. p13.Locked = true
  493. p13.Elasticity = 0
  494. p13.BottomSurface = Enum.SurfaceType.Smooth
  495. p13.TopSurface = Enum.SurfaceType.Smooth
  496. b13 = Instance.new("BlockMesh", p13)
  497. b13.Name = "Mesh"
  498. b13.Scale = Vector3.new(1, 1, 0.400000006)
  499. p14 = Instance.new("Part", m)
  500. p14.BrickColor = BrickColor.new("Lime green")
  501. p14.FormFactor = Enum.FormFactor.Custom
  502. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  503. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  504. p14.CanCollide = false
  505. p14.Locked = true
  506. p14.Elasticity = 0
  507. p14.BottomSurface = Enum.SurfaceType.Smooth
  508. p14.TopSurface = Enum.SurfaceType.Smooth
  509. b14 = Instance.new("BlockMesh", p14)
  510. b14.Name = "Mesh"
  511. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  512. p15 = Instance.new("Part", m)
  513. p15.BrickColor = BrickColor.new("Lime green")
  514. p15.FormFactor = Enum.FormFactor.Custom
  515. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  516. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  517. p15.CanCollide = false
  518. p15.Locked = true
  519. p15.Elasticity = 0
  520. p15.BottomSurface = Enum.SurfaceType.Smooth
  521. p15.TopSurface = Enum.SurfaceType.Smooth
  522. b15 = Instance.new("BlockMesh", p15)
  523. b15.Name = "Mesh"
  524. b15.Scale = Vector3.new(1, 1, 0.400000006)
  525. p16 = Instance.new("Part", m)
  526. p16.BrickColor = BrickColor.new("Lime green")
  527. p16.FormFactor = Enum.FormFactor.Custom
  528. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  529. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  530. p16.CanCollide = false
  531. p16.Locked = true
  532. p16.Elasticity = 0
  533. p16.BottomSurface = Enum.SurfaceType.Smooth
  534. p16.TopSurface = Enum.SurfaceType.Smooth
  535. b16 = Instance.new("BlockMesh", p16)
  536. b16.Name = "Mesh"
  537. b16.Scale = Vector3.new(1, 1, 0.400000006)
  538. p17 = Instance.new("Part", m)
  539. p17.BrickColor = BrickColor.new("Lime green")
  540. p17.FormFactor = Enum.FormFactor.Custom
  541. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  542. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  543. p17.CanCollide = false
  544. p17.Locked = true
  545. p17.Elasticity = 0
  546. p17.BottomSurface = Enum.SurfaceType.Smooth
  547. p17.TopSurface = Enum.SurfaceType.Smooth
  548. b17 = Instance.new("BlockMesh", p17)
  549. b17.Name = "Mesh"
  550. b17.Scale = Vector3.new(1, 1, 0.400000006)
  551. p18 = Instance.new("WedgePart", m)
  552. p18.BrickColor = BrickColor.new("Lime green")
  553. p18.Name = "BladePart1"
  554. p18.Material = Enum.Material.Concrete
  555. p18.Name = "Wedge"
  556. p18.FormFactor = Enum.FormFactor.Symmetric
  557. p18.Size = Vector3.new(1, 4, 2)
  558. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  559. p18.CanCollide = false
  560. p18.Locked = true
  561. p18.BottomSurface = Enum.SurfaceType.Smooth
  562. p18.TopSurface = Enum.SurfaceType.Smooth
  563. b18 = Instance.new("SpecialMesh", p18)
  564. b18.MeshType = Enum.MeshType.Wedge
  565. b18.Name = "Mesh"
  566. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  567. p19 = Instance.new("WedgePart", m)
  568. p19.BrickColor = BrickColor.new("Lime green")
  569. p19.Name = "BladePart2"
  570. p19.Material = Enum.Material.Concrete
  571. p19.Name = "Wedge"
  572. p19.FormFactor = Enum.FormFactor.Symmetric
  573. p19.Size = Vector3.new(1, 4, 2)
  574. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  575. p19.CanCollide = false
  576. p19.Locked = true
  577. p19.BottomSurface = Enum.SurfaceType.Smooth
  578. p19.TopSurface = Enum.SurfaceType.Smooth
  579. b19 = Instance.new("SpecialMesh", p19)
  580. b19.MeshType = Enum.MeshType.Wedge
  581. b19.Name = "Mesh"
  582. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  583. p20 = Instance.new("Part", m)
  584. p20.BrickColor = BrickColor.new("Lime green")
  585. p20.FormFactor = Enum.FormFactor.Custom
  586. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  587. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  588. p20.CanCollide = false
  589. p20.Locked = true
  590. p20.Elasticity = 0
  591. p20.BottomSurface = Enum.SurfaceType.Smooth
  592. p20.TopSurface = Enum.SurfaceType.Smooth
  593. b20 = Instance.new("BlockMesh", p20)
  594. b20.Name = "Mesh"
  595. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  596. p21 = Instance.new("Part", m)
  597. p21.BrickColor = BrickColor.new("Lime green")
  598. p21.Material = "Neon"
  599. p21.FormFactor = Enum.FormFactor.Custom
  600. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  601. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  602. p21.CanCollide = false
  603. p21.Locked = true
  604. p21.Elasticity = 0
  605. p21.BottomSurface = Enum.SurfaceType.Smooth
  606. p21.TopSurface = Enum.SurfaceType.Smooth
  607. b21 = Instance.new("SpecialMesh", p21)
  608. b21.MeshType = Enum.MeshType.Wedge
  609. b21.Name = "Mesh"
  610. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  611. w1 = Instance.new("Weld", p1)
  612. w1.Name = "Part_Weld"
  613. w1.Part0 = p1
  614. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  615. w1.Part1 = p2
  616. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  617. w2 = Instance.new("Weld", p2)
  618. w2.Name = "Part_Weld"
  619. w2.Part0 = p2
  620. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  621. w2.Part1 = p3
  622. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  623. w3 = Instance.new("Weld", p3)
  624. w3.Name = "Part_Weld"
  625. w3.Part0 = p3
  626. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  627. w3.Part1 = p4
  628. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  629. w4 = Instance.new("Weld", p4)
  630. w4.Name = "Part_Weld"
  631. w4.Part0 = p4
  632. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  633. w4.Part1 = p5
  634. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  635. w5 = Instance.new("Weld", p5)
  636. w5.Name = "Part_Weld"
  637. w5.Part0 = p5
  638. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  639. w5.Part1 = p6
  640. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  641. w6 = Instance.new("Weld", p6)
  642. w6.Name = "Part_Weld"
  643. w6.Part0 = p6
  644. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  645. w6.Part1 = p7
  646. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  647. w7 = Instance.new("Weld", p7)
  648. w7.Name = "Part_Weld"
  649. w7.Part0 = p7
  650. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  651. w7.Part1 = p8
  652. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  653. w8 = Instance.new("Weld", p8)
  654. w8.Name = "Part_Weld"
  655. w8.Part0 = p8
  656. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  657. w8.Part1 = p9
  658. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  659. w9 = Instance.new("Weld", p9)
  660. w9.Name = "Part_Weld"
  661. w9.Part0 = p9
  662. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  663. w9.Part1 = p10
  664. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  665. w10 = Instance.new("Weld", p10)
  666. w10.Name = "Part_Weld"
  667. w10.Part0 = p10
  668. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  669. w10.Part1 = p11
  670. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  671. w11 = Instance.new("Weld", p11)
  672. w11.Name = "Part_Weld"
  673. w11.Part0 = p11
  674. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  675. w11.Part1 = p12
  676. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  677. w12 = Instance.new("Weld", p12)
  678. w12.Name = "Part_Weld"
  679. w12.Part0 = p12
  680. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  681. w12.Part1 = p13
  682. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  683. w13 = Instance.new("Weld", p13)
  684. w13.Name = "Part_Weld"
  685. w13.Part0 = p13
  686. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  687. w13.Part1 = p14
  688. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  689. w14 = Instance.new("Weld", p14)
  690. w14.Name = "Part_Weld"
  691. w14.Part0 = p14
  692. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  693. w14.Part1 = p15
  694. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  695. w15 = Instance.new("Weld", p15)
  696. w15.Name = "Part_Weld"
  697. w15.Part0 = p15
  698. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  699. w15.Part1 = p16
  700. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  701. w16 = Instance.new("Weld", p16)
  702. w16.Name = "Part_Weld"
  703. w16.Part0 = p16
  704. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  705. w16.Part1 = p17
  706. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  707. w17 = Instance.new("Weld", p17)
  708. w17.Name = "Wedge_Weld"
  709. w17.Part0 = p17
  710. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  711. w17.Part1 = p18
  712. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  713. w18 = Instance.new("Weld", p18)
  714. w18.Name = "Wedge_Weld"
  715. w18.Part0 = p18
  716. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  717. w18.Part1 = p19
  718. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  719. w19 = Instance.new("Weld", p19)
  720. w19.Name = "Part_Weld"
  721. w19.Part0 = p19
  722. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  723. w19.Part1 = p20
  724. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  725. w20 = Instance.new("Weld", p20)
  726. w20.Name = "Part_Weld"
  727. w20.Part0 = p20
  728. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  729. w20.Part1 = p21
  730. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  731. m.Parent = char
  732. m:MakeJoints()
  733. ----------------------------------------------------
  734. local cor = Instance.new("Part", char.JackoAxe)
  735. cor.Name = "Thingy"
  736. cor.Locked = true
  737. cor.BottomSurface = 0
  738. cor.CanCollide = false
  739. cor.Size = Vector3.new(1, 13, 1)
  740. cor.Transparency = 1
  741. cor.TopSurface = 0
  742. corw = Instance.new("Weld", cor)
  743. corw.Part0 = rarm
  744. corw.Part1 = cor
  745. corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  746. corw.C1 = CFrame.new(0, 0, 0)
  747. weld1 = Instance.new("Weld", char.JackoAxe)
  748. weld1.Part0 = cor
  749. weld1.Part1 = p6
  750. weld1.C0 = CFrame.new(0, 0, 0)
  751. ----------------------------------------------------
  752. hitb = Instance.new("Part", char.JackoAxe)
  753. hitb.Name = "Thingy2"
  754. hitb.Locked = true
  755. hitb.BottomSurface = 0
  756. hitb.CanCollide = false
  757. hitb.Size = Vector3.new(0, 8, 6)
  758. hitb.Transparency = 1
  759. hitb.TopSurface = 0
  760. weld2 = Instance.new("Weld", char.JackoAxe)
  761. weld2.Part0 = hitb
  762. weld2.Part1 = p12
  763. weld2.C0 = CFrame.new(0, .6, 1)
  764. -----------------------------------
  765. local m = Instance.new("Model")
  766. m.Name = "JackoAxe2"
  767. p1 = Instance.new("Part", m)
  768. p1.BrickColor = BrickColor.new("Lime green")
  769. p1.Material = "Neon"
  770. p1.FormFactor = Enum.FormFactor.Custom
  771. p1.Size = Vector3.new(1, 0.600000024, 1.5)
  772. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  773. p1.CanCollide = false
  774. p1.Locked = true
  775. p1.Elasticity = 0
  776. p1.BottomSurface = Enum.SurfaceType.Smooth
  777. p1.TopSurface = Enum.SurfaceType.Smooth
  778. b1 = Instance.new("SpecialMesh", p1)
  779. b1.MeshType = Enum.MeshType.Wedge
  780. b1.Name = "Mesh"
  781. b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  782. p2 = Instance.new("Part", m)
  783. p2.BrickColor = BrickColor.new("Lime green")
  784. p2.FormFactor = Enum.FormFactor.Custom
  785. p2.Size = Vector3.new(1, 2.9000001, 1)
  786. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  787. p2.CanCollide = false
  788. p2.Locked = true
  789. p2.Elasticity = 0
  790. p2.BottomSurface = Enum.SurfaceType.Smooth
  791. p2.TopSurface = Enum.SurfaceType.Smooth
  792. b2 = Instance.new("BlockMesh", p2)
  793. b2.Name = "Mesh"
  794. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  795. p3 = Instance.new("Part", m)
  796. p3.BrickColor = BrickColor.new("Lime green")
  797. p3.Material = "Neon"
  798. p3.FormFactor = Enum.FormFactor.Custom
  799. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  800. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  801. p3.CanCollide = false
  802. p3.Locked = true
  803. p3.Elasticity = 0
  804. p3.BottomSurface = Enum.SurfaceType.Smooth
  805. p3.TopSurface = Enum.SurfaceType.Smooth
  806. b3 = Instance.new("SpecialMesh", p3)
  807. b3.MeshType = Enum.MeshType.Wedge
  808. b3.Name = "Mesh"
  809. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  810. p4 = Instance.new("Part", m)
  811. p4.BrickColor = BrickColor.new("Lime green")
  812. p4.Material = "Neon"
  813. p4.FormFactor = Enum.FormFactor.Custom
  814. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  815. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  816. p4.CanCollide = false
  817. p4.Locked = true
  818. p4.Elasticity = 0
  819. p4.BottomSurface = Enum.SurfaceType.Smooth
  820. p4.TopSurface = Enum.SurfaceType.Smooth
  821. b4 = Instance.new("SpecialMesh", p4)
  822. b4.MeshType = Enum.MeshType.Wedge
  823. b4.Name = "Mesh"
  824. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  825. p5 = Instance.new("Part", m)
  826. p5.BrickColor = BrickColor.new("Lime green")
  827. p5.Material = "Neon"
  828. p5.FormFactor = Enum.FormFactor.Custom
  829. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  830. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  831. p5.CanCollide = false
  832. p5.Locked = true
  833. p5.Elasticity = 0
  834. p5.BottomSurface = Enum.SurfaceType.Smooth
  835. p5.TopSurface = Enum.SurfaceType.Smooth
  836. b5 = Instance.new("SpecialMesh", p5)
  837. b5.MeshType = Enum.MeshType.Wedge
  838. b5.Name = "Mesh"
  839. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  840. p6 = Instance.new("Part", m)
  841. p6.Name = "Handle"
  842. p6.BrickColor = BrickColor.new("Lime green")
  843. p6.FormFactor = Enum.FormFactor.Custom
  844. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  845. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  846. p6.CanCollide = false
  847. p6.Locked = true
  848. p6.Elasticity = 0
  849. p6.BottomSurface = Enum.SurfaceType.Smooth
  850. p6.TopSurface = Enum.SurfaceType.Smooth
  851. b6 = Instance.new("BlockMesh", p6)
  852. b6.Name = "Mesh"
  853. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  854. p7 = Instance.new("Part", m)
  855. p7.BrickColor = BrickColor.new("Lime green")
  856. p7.Material = "Neon"
  857. p7.FormFactor = Enum.FormFactor.Custom
  858. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  859. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  860. p7.CanCollide = false
  861. p7.Locked = true
  862. p7.Elasticity = 0
  863. p7.BottomSurface = Enum.SurfaceType.Smooth
  864. p7.TopSurface = Enum.SurfaceType.Smooth
  865. b7 = Instance.new("SpecialMesh", p7)
  866. b7.MeshType = Enum.MeshType.Wedge
  867. b7.Name = "Mesh"
  868. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  869. p8 = Instance.new("Part", m)
  870. p8.BrickColor = BrickColor.new("Lime green")
  871. p8.Material = "Neon"
  872. p8.FormFactor = Enum.FormFactor.Custom
  873. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  874. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  875. p8.CanCollide = false
  876. p8.Locked = true
  877. p8.Elasticity = 0
  878. p8.BottomSurface = Enum.SurfaceType.Smooth
  879. p8.TopSurface = Enum.SurfaceType.Smooth
  880. b8 = Instance.new("SpecialMesh", p8)
  881. b8.MeshType = Enum.MeshType.Wedge
  882. b8.Name = "Mesh"
  883. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  884. p9 = Instance.new("Part", m)
  885. p9.BrickColor = BrickColor.new("Lime green")
  886. p9.FormFactor = Enum.FormFactor.Custom
  887. p9.Size = Vector3.new(1, 1.07999957, 1)
  888. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  889. p9.CanCollide = false
  890. p9.Locked = true
  891. p9.Elasticity = 0
  892. p9.BottomSurface = Enum.SurfaceType.Smooth
  893. p9.TopSurface = Enum.SurfaceType.Smooth
  894. b9 = Instance.new("BlockMesh", p9)
  895. b9.Name = "Mesh"
  896. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  897. p10 = Instance.new("Part", m)
  898. p10.BrickColor = BrickColor.new("Lime green")
  899. p10.FormFactor = Enum.FormFactor.Custom
  900. p10.Size = Vector3.new(1, 1.41999948, 1)
  901. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  902. p10.CanCollide = false
  903. p10.Locked = true
  904. p10.Elasticity = 0
  905. p10.BottomSurface = Enum.SurfaceType.Smooth
  906. p10.TopSurface = Enum.SurfaceType.Smooth
  907. b10 = Instance.new("BlockMesh", p10)
  908. b10.Name = "Mesh"
  909. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  910. p11 = Instance.new("Part", m)
  911. p11.BrickColor = BrickColor.new("Lime green")
  912. p11.FormFactor = Enum.FormFactor.Custom
  913. p11.Size = Vector3.new(1, 1.50999951, 1)
  914. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  915. p11.CanCollide = false
  916. p11.Locked = true
  917. p11.Elasticity = 0
  918. p11.BottomSurface = Enum.SurfaceType.Smooth
  919. p11.TopSurface = Enum.SurfaceType.Smooth
  920. b11 = Instance.new("BlockMesh", p11)
  921. b11.Name = "Mesh"
  922. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  923. p12 = Instance.new("Part", m)
  924. p12.Name = "BladeCenter"
  925. p12.BrickColor = BrickColor.new("Lime green")
  926. p12.Material = Enum.Material.Concrete
  927. p12.FormFactor = Enum.FormFactor.Symmetric
  928. p12.Size = Vector3.new(1, 2, 2)
  929. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  930. p12.CanCollide = false
  931. p12.Locked = true
  932. p12.BottomSurface = Enum.SurfaceType.Smooth
  933. p12.TopSurface = Enum.SurfaceType.Smooth
  934. b12 = Instance.new("SpecialMesh", p12)
  935. b12.MeshType = Enum.MeshType.Brick
  936. b12.Name = "Mesh"
  937. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  938. p13 = Instance.new("Part", m)
  939. p13.BrickColor = BrickColor.new("Lime green")
  940. p13.FormFactor = Enum.FormFactor.Custom
  941. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  942. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  943. p13.CanCollide = false
  944. p13.Locked = true
  945. p13.Elasticity = 0
  946. p13.BottomSurface = Enum.SurfaceType.Smooth
  947. p13.TopSurface = Enum.SurfaceType.Smooth
  948. b13 = Instance.new("BlockMesh", p13)
  949. b13.Name = "Mesh"
  950. b13.Scale = Vector3.new(1, 1, 0.400000006)
  951. p14 = Instance.new("Part", m)
  952. p14.BrickColor = BrickColor.new("Lime green")
  953. p14.FormFactor = Enum.FormFactor.Custom
  954. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  955. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  956. p14.CanCollide = false
  957. p14.Locked = true
  958. p14.Elasticity = 0
  959. p14.BottomSurface = Enum.SurfaceType.Smooth
  960. p14.TopSurface = Enum.SurfaceType.Smooth
  961. b14 = Instance.new("BlockMesh", p14)
  962. b14.Name = "Mesh"
  963. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  964. p15 = Instance.new("Part", m)
  965. p15.BrickColor = BrickColor.new("Lime green")
  966. p15.FormFactor = Enum.FormFactor.Custom
  967. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  968. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  969. p15.CanCollide = false
  970. p15.Locked = true
  971. p15.Elasticity = 0
  972. p15.BottomSurface = Enum.SurfaceType.Smooth
  973. p15.TopSurface = Enum.SurfaceType.Smooth
  974. b15 = Instance.new("BlockMesh", p15)
  975. b15.Name = "Mesh"
  976. b15.Scale = Vector3.new(1, 1, 0.400000006)
  977. p16 = Instance.new("Part", m)
  978. p16.BrickColor = BrickColor.new("Lime green")
  979. p16.FormFactor = Enum.FormFactor.Custom
  980. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  981. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  982. p16.CanCollide = false
  983. p16.Locked = true
  984. p16.Elasticity = 0
  985. p16.BottomSurface = Enum.SurfaceType.Smooth
  986. p16.TopSurface = Enum.SurfaceType.Smooth
  987. b16 = Instance.new("BlockMesh", p16)
  988. b16.Name = "Mesh"
  989. b16.Scale = Vector3.new(1, 1, 0.400000006)
  990. p17 = Instance.new("Part", m)
  991. p17.BrickColor = BrickColor.new("Lime green")
  992. p17.FormFactor = Enum.FormFactor.Custom
  993. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  994. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  995. p17.CanCollide = false
  996. p17.Locked = true
  997. p17.Elasticity = 0
  998. p17.BottomSurface = Enum.SurfaceType.Smooth
  999. p17.TopSurface = Enum.SurfaceType.Smooth
  1000. b17 = Instance.new("BlockMesh", p17)
  1001. b17.Name = "Mesh"
  1002. b17.Scale = Vector3.new(1, 1, 0.400000006)
  1003. p18 = Instance.new("WedgePart", m)
  1004. p18.BrickColor = BrickColor.new("Lime green")
  1005. p18.Name = "BladePart1"
  1006. p18.Material = Enum.Material.Concrete
  1007. p18.Name = "Wedge"
  1008. p18.FormFactor = Enum.FormFactor.Symmetric
  1009. p18.Size = Vector3.new(1, 4, 2)
  1010. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  1011. p18.CanCollide = false
  1012. p18.Locked = true
  1013. p18.BottomSurface = Enum.SurfaceType.Smooth
  1014. p18.TopSurface = Enum.SurfaceType.Smooth
  1015. b18 = Instance.new("SpecialMesh", p18)
  1016. b18.MeshType = Enum.MeshType.Wedge
  1017. b18.Name = "Mesh"
  1018. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  1019. p19 = Instance.new("WedgePart", m)
  1020. p19.BrickColor = BrickColor.new("Lime green")
  1021. p19.Name = "BladePart2"
  1022. p19.Material = Enum.Material.Concrete
  1023. p19.Name = "Wedge"
  1024. p19.FormFactor = Enum.FormFactor.Symmetric
  1025. p19.Size = Vector3.new(1, 4, 2)
  1026. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  1027. p19.CanCollide = false
  1028. p19.Locked = true
  1029. p19.BottomSurface = Enum.SurfaceType.Smooth
  1030. p19.TopSurface = Enum.SurfaceType.Smooth
  1031. b19 = Instance.new("SpecialMesh", p19)
  1032. b19.MeshType = Enum.MeshType.Wedge
  1033. b19.Name = "Mesh"
  1034. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  1035. p20 = Instance.new("Part", m)
  1036. p20.BrickColor = BrickColor.new("Lime green")
  1037. p20.FormFactor = Enum.FormFactor.Custom
  1038. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  1039. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  1040. p20.CanCollide = false
  1041. p20.Locked = true
  1042. p20.Elasticity = 0
  1043. p20.BottomSurface = Enum.SurfaceType.Smooth
  1044. p20.TopSurface = Enum.SurfaceType.Smooth
  1045. b20 = Instance.new("BlockMesh", p20)
  1046. b20.Name = "Mesh"
  1047. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  1048. p21 = Instance.new("Part", m)
  1049. p21.BrickColor = BrickColor.new("Lime green")
  1050. p21.Material = "Neon"
  1051. p21.FormFactor = Enum.FormFactor.Custom
  1052. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  1053. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  1054. p21.CanCollide = false
  1055. p21.Locked = true
  1056. p21.Elasticity = 0
  1057. p21.BottomSurface = Enum.SurfaceType.Smooth
  1058. p21.TopSurface = Enum.SurfaceType.Smooth
  1059. b21 = Instance.new("SpecialMesh", p21)
  1060. b21.MeshType = Enum.MeshType.Wedge
  1061. b21.Name = "Mesh"
  1062. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  1063. w1 = Instance.new("Weld", p1)
  1064. w1.Name = "Part_Weld"
  1065. w1.Part0 = p1
  1066. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  1067. w1.Part1 = p2
  1068. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  1069. w2 = Instance.new("Weld", p2)
  1070. w2.Name = "Part_Weld"
  1071. w2.Part0 = p2
  1072. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  1073. w2.Part1 = p3
  1074. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  1075. w3 = Instance.new("Weld", p3)
  1076. w3.Name = "Part_Weld"
  1077. w3.Part0 = p3
  1078. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  1079. w3.Part1 = p4
  1080. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  1081. w4 = Instance.new("Weld", p4)
  1082. w4.Name = "Part_Weld"
  1083. w4.Part0 = p4
  1084. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  1085. w4.Part1 = p5
  1086. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  1087. w5 = Instance.new("Weld", p5)
  1088. w5.Name = "Part_Weld"
  1089. w5.Part0 = p5
  1090. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  1091. w5.Part1 = p6
  1092. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  1093. w6 = Instance.new("Weld", p6)
  1094. w6.Name = "Part_Weld"
  1095. w6.Part0 = p6
  1096. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  1097. w6.Part1 = p7
  1098. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  1099. w7 = Instance.new("Weld", p7)
  1100. w7.Name = "Part_Weld"
  1101. w7.Part0 = p7
  1102. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  1103. w7.Part1 = p8
  1104. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  1105. w8 = Instance.new("Weld", p8)
  1106. w8.Name = "Part_Weld"
  1107. w8.Part0 = p8
  1108. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  1109. w8.Part1 = p9
  1110. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  1111. w9 = Instance.new("Weld", p9)
  1112. w9.Name = "Part_Weld"
  1113. w9.Part0 = p9
  1114. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  1115. w9.Part1 = p10
  1116. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  1117. w10 = Instance.new("Weld", p10)
  1118. w10.Name = "Part_Weld"
  1119. w10.Part0 = p10
  1120. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  1121. w10.Part1 = p11
  1122. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  1123. w11 = Instance.new("Weld", p11)
  1124. w11.Name = "Part_Weld"
  1125. w11.Part0 = p11
  1126. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  1127. w11.Part1 = p12
  1128. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  1129. w12 = Instance.new("Weld", p12)
  1130. w12.Name = "Part_Weld"
  1131. w12.Part0 = p12
  1132. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  1133. w12.Part1 = p13
  1134. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  1135. w13 = Instance.new("Weld", p13)
  1136. w13.Name = "Part_Weld"
  1137. w13.Part0 = p13
  1138. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  1139. w13.Part1 = p14
  1140. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  1141. w14 = Instance.new("Weld", p14)
  1142. w14.Name = "Part_Weld"
  1143. w14.Part0 = p14
  1144. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  1145. w14.Part1 = p15
  1146. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  1147. w15 = Instance.new("Weld", p15)
  1148. w15.Name = "Part_Weld"
  1149. w15.Part0 = p15
  1150. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  1151. w15.Part1 = p16
  1152. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  1153. w16 = Instance.new("Weld", p16)
  1154. w16.Name = "Part_Weld"
  1155. w16.Part0 = p16
  1156. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  1157. w16.Part1 = p17
  1158. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  1159. w17 = Instance.new("Weld", p17)
  1160. w17.Name = "Wedge_Weld"
  1161. w17.Part0 = p17
  1162. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  1163. w17.Part1 = p18
  1164. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  1165. w18 = Instance.new("Weld", p18)
  1166. w18.Name = "Wedge_Weld"
  1167. w18.Part0 = p18
  1168. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  1169. w18.Part1 = p19
  1170. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  1171. w19 = Instance.new("Weld", p19)
  1172. w19.Name = "Part_Weld"
  1173. w19.Part0 = p19
  1174. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  1175. w19.Part1 = p20
  1176. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  1177. w20 = Instance.new("Weld", p20)
  1178. w20.Name = "Part_Weld"
  1179. w20.Part0 = p20
  1180. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  1181. w20.Part1 = p21
  1182. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  1183. m.Parent = char
  1184. m:MakeJoints()
  1185. ----------------------------------------------------
  1186. local cor2 = Instance.new("Part", char.JackoAxe2)
  1187. cor2.Name = "Thingy"
  1188. cor2.Locked = true
  1189. cor2.BottomSurface = 0
  1190. cor2.CanCollide = false
  1191. cor2.Size = Vector3.new(1, 13, 1)
  1192. cor2.Transparency = 1
  1193. cor2.TopSurface = 0
  1194. corw2 = Instance.new("Weld", cor2)
  1195. corw2.Part0 = larm
  1196. corw2.Part1 = cor2
  1197. corw2.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1198. corw2.C1 = CFrame.new(0, 0, 0)
  1199. weld1 = Instance.new("Weld", char.JackoAxe2)
  1200. weld1.Part0 = cor2
  1201. weld1.Part1 = p6
  1202. weld1.C0 = CFrame.new(0, 0, 0)
  1203. ----------------------------------------------------
  1204. hitb = Instance.new("Part", char.JackoAxe2)
  1205. hitb.Name = "Thingy2"
  1206. hitb.Locked = true
  1207. hitb.BottomSurface = 0
  1208. hitb.CanCollide = false
  1209. hitb.Size = Vector3.new(0, 8, 6)
  1210. hitb.Transparency = 1
  1211. hitb.TopSurface = 0
  1212. weld2 = Instance.new("Weld", char.JackoAxe2)
  1213. weld2.Part0 = hitb
  1214. weld2.Part1 = p12
  1215. weld2.C0 = CFrame.new(0, .6, 1)
  1216.  
  1217.  
  1218. larm1 = Instance.new("Part",char)
  1219. larm1.Transparency = 0.5
  1220. larm1.BrickColor = BrickColor.new("Lime green")
  1221. larm1.Size = Vector3.new(2.1,4.1,2.1)
  1222. larm1.Position = Vector3.new(999,999,999)
  1223. larm1.Material = "SmoothPlastic"
  1224. larmhold = Instance.new("Weld",char)
  1225. larmhold.Part0 = larm
  1226. larmhold.Part1 = larm1
  1227. larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1228. rarm1 = Instance.new("Part",char)
  1229. rarm1.Transparency = 0.5
  1230. rarm1.BrickColor = BrickColor.new("Lime green")
  1231. rarm1.Size = Vector3.new(2.1,4.1,2.1)
  1232. rarm1.Position = Vector3.new(999,999,999)
  1233. rarm1.Material = "SmoothPlastic"
  1234. rarmhold = Instance.new("Weld",char)
  1235. rarmhold.Part0 = rarm
  1236. rarmhold.Part1 = rarm1
  1237. rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1238. torso1 = Instance.new("Part",char)
  1239. torso1.Transparency = 0.5
  1240. torso1.BrickColor = BrickColor.new("Lime green")
  1241. torso1.Size = Vector3.new(4.1,4.1,2.1)
  1242. torso1.Position = Vector3.new(999,999,999)
  1243. torso1.Material = "SmoothPlastic"
  1244. torsohold = Instance.new("Weld",char)
  1245. torsohold.Part0 = torso
  1246. torsohold.Part1 = torso1
  1247. torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1248. lleg1 = Instance.new("Part",char)
  1249. lleg1.Transparency = 0.5
  1250. lleg1.BrickColor = BrickColor.new("Lime green")
  1251. lleg1.Size = Vector3.new(2.1,4.1,2.1)
  1252. lleg1.Position = Vector3.new(999,999,999)
  1253. lleg1.Material = "SmoothPlastic"
  1254. lleghold = Instance.new("Weld",char)
  1255. lleghold.Part0 = lleg
  1256. lleghold.Part1 = lleg1
  1257. lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1258. rleg1 = Instance.new("Part",char)
  1259. rleg1.Transparency = 0.5
  1260. rleg1.BrickColor = BrickColor.new("Lime green")
  1261. rleg1.Size = Vector3.new(2.1,4.1,2.1)
  1262. rleg1.Position = Vector3.new(999,999,999)
  1263. rleg1.Material = "SmoothPlastic"
  1264. rleghold = Instance.new("Weld",char)
  1265. rleghold.Part0 = rleg
  1266. rleghold.Part1 = rleg1
  1267. rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1268. rhed1 = Instance.new("Part",char)
  1269. rhed1.Transparency = 0.5
  1270. rhed1.BrickColor = BrickColor.new("Lime green")
  1271. rhed1.Size = Vector3.new(4.3,2.6,2.6)
  1272. rhed1.Position = Vector3.new(999,999,999)
  1273. rhed1.Material = "SmoothPlastic"
  1274. rhedhold = Instance.new("Weld",char)
  1275. rhedhold.Part0 = hed
  1276. rhedhold.Part1 = rhed1
  1277. rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1278. rhedmesh1 = Instance.new("SpecialMesh",rhed1)
  1279. rhedmesh1.MeshType = "Head"
  1280. rhedmesh1.Scale = Vector3.new(1,1,1)
  1281.  
  1282.  
  1283.  
  1284.  
  1285. function BurningEff(part)
  1286. local eff1 = Instance.new("ParticleEmitter",part)
  1287. eff1.Size = NumberSequence.new(.1)
  1288. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1289. eff1.LightEmission = 1
  1290. eff1.Lifetime = NumberRange.new(1)
  1291. eff1.Speed = NumberRange.new(0)
  1292. eff1.Rate = 100
  1293. eff1.Texture = "rbxassetid://284205403"
  1294. eff1.Acceleration = Vector3.new(0,10,0)
  1295. eff1.Color = ColorSequence.new(Color3.new(0,255,0))
  1296. local eff2 = Instance.new("ParticleEmitter",part)
  1297. eff2.Size = NumberSequence.new(.1)
  1298. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1299. eff2.LightEmission = 1
  1300. eff2.Lifetime = NumberRange.new(1)
  1301. eff2.Speed = NumberRange.new(0)
  1302. eff2.Rate = 100
  1303. eff2.Texture = "rbxassetid://347504259"
  1304. eff2.Acceleration = Vector3.new(0,10,0)
  1305. eff2.Color = ColorSequence.new(Color3.new(0,255,0))
  1306. local eff3 = Instance.new("ParticleEmitter",part)
  1307. eff3.Size = NumberSequence.new(1)
  1308. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1309. eff3.LightEmission = 1
  1310. eff3.Lifetime = NumberRange.new(1)
  1311. eff3.Speed = NumberRange.new(0)
  1312. eff3.Rate = 100
  1313. eff3.Texture = "rbxassetid://284205403"
  1314. eff3.Acceleration = Vector3.new(0,10,0)
  1315. eff3.Color = ColorSequence.new(Color3.new(0,255,0))
  1316. end
  1317.  
  1318. Face = 'rbxassetid://513836869'
  1319. local face=hed:FindFirstChild'face'
  1320. face.Texture = Face
  1321.  
  1322. face=Instance.new("Decal",hed)
  1323. face.Face="Front"
  1324. face.Texture="rbxassetid://513836869"
  1325.  
  1326. BurningEff(hed)
  1327. BurningEff(rarm)
  1328. BurningEff(larm)
  1329. BurningEff(torso)
  1330.  
  1331. LightOnBody = Instance.new("PointLight", hed)
  1332. LightOnBody.Brightness = 0.8
  1333. LightOnBody.Range = 20
  1334. LightOnBody.Color = Color3.new(0, 255, 0)
  1335.  
  1336.  
  1337. CV="Pastel blue"
  1338.  
  1339. local txt = Instance.new("BillboardGui", char)
  1340. txt.Adornee = hed
  1341. txt.Name = "_status"
  1342. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1343. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1344. local text = Instance.new("TextLabel", txt)
  1345. text.Size = UDim2.new(10, 0, 7, 0)
  1346. text.FontSize = "Size24"
  1347. text.TextScaled = true
  1348. text.TextTransparency = 0
  1349. text.BackgroundTransparency = 1
  1350. text.TextTransparency = 0
  1351. text.TextStrokeTransparency = 0
  1352. text.Font = "Antique"
  1353. text.TextStrokeColor3 = Color3.new(0,255,0)
  1354.  
  1355. v=Instance.new("Part")
  1356. v.Name = "ColorBrick"
  1357. v.Parent=p.Character
  1358. v.FormFactor="Symmetric"
  1359. v.Anchored=true
  1360. v.CanCollide=false
  1361. v.BottomSurface="Smooth"
  1362. v.TopSurface="Smooth"
  1363. v.Size=Vector3.new(10,5,3)
  1364. v.Transparency=1
  1365. v.CFrame=char.Torso.CFrame
  1366. v.BrickColor=BrickColor.new(CV)
  1367. v.Transparency=1
  1368. text.TextColor3 = Color3.new(0,0,0)
  1369. v.Shape="Block"
  1370. text.Text = "Critical Mass"
  1371.  
  1372.  
  1373.  
  1374.  
  1375. if GroundShake == true then
  1376. for i,v in pairs(workspace:GetChildren()) do
  1377. if v:IsA("Part") then
  1378. if v.Size.x > 150 then
  1379. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-1,1)),rad(math.random(-1,1)),rad(math.random(-1,1)))
  1380. end
  1381. end
  1382. end
  1383.  
  1384.  
  1385.  
  1386.  
  1387. end
  1388. if GroundShake2 == true then
  1389.  
  1390. for i,v in pairs(workspace:GetChildren()) do
  1391. if v:IsA("Part") then
  1392. if v.Size.x > 150 then
  1393. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-2,2)),rad(math.random(-2,2)),rad(math.random(-2,2)))
  1394. end
  1395. end
  1396. end
  1397.  
  1398. end
  1399.  
  1400.  
  1401.  
  1402. local num = 0
  1403.  
  1404.  
  1405.  
  1406. GroundWave2 = function()
  1407. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1408. Colors = {"White", "White"}
  1409. local wave3 = Instance.new("Part", char)
  1410. wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1411. wave3.Anchored = true
  1412. wave3.Name = "Wave"
  1413. wave3.CanCollide = false
  1414. wave3.Locked = true
  1415. wave3.Size = Vector3.new(1, 1, 1)
  1416. wave3.TopSurface = "Smooth"
  1417. wave3.BottomSurface = "Smooth"
  1418. wave3.Transparency = 0.35
  1419. wave3.CFrame = HandCF
  1420. wm1 = Instance.new("SpecialMesh", wave3)
  1421. wm1.MeshId = "rbxassetid://3270017"
  1422. coroutine.wrap(function()
  1423. for i = 1, 30, 1 do
  1424. wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1425. wave3.Size = wm1.Scale
  1426. wave3.CFrame = HandCF
  1427. wave3.Transparency = i/30
  1428. wait()
  1429. end
  1430. wait()
  1431. wave3:Destroy()
  1432. end)()
  1433. end
  1434. GroundWave3 = function()
  1435. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1436. Colors = {"White", "White"}
  1437. local wave2 = Instance.new("Part", char)
  1438. wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1439. wave2.Anchored = true
  1440. wave2.Name = "Wave"
  1441. wave2.CanCollide = false
  1442. wave2.Locked = true
  1443. wave2.Size = Vector3.new(1, 1, 1)
  1444. wave2.TopSurface = "Smooth"
  1445. wave2.BottomSurface = "Smooth"
  1446. wave2.Transparency = 0.35
  1447. wave2.CFrame = HandCF
  1448. wm2 = Instance.new("SpecialMesh", wave2)
  1449. wm2.MeshId = "rbxassetid://3270017"
  1450. coroutine.wrap(function()
  1451. for i = 1, 30, 1 do
  1452. wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1453. wave2.Size = wm2.Scale
  1454. wave2.CFrame = HandCF
  1455. wave2.Transparency = i/30
  1456. wait()
  1457. end
  1458. wait()
  1459. wave2:Destroy()
  1460. end)()
  1461. end
  1462. GroundWave4 = function()
  1463. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1464. Colors = {"White", "White"}
  1465. local wave1 = Instance.new("Part", char)
  1466. wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1467. wave1.Anchored = true
  1468. wave1.Name = "Wave"
  1469. wave1.CanCollide = false
  1470. wave1.Locked = true
  1471. wave1.Size = Vector3.new(1, 1, 1)
  1472. wave1.TopSurface = "Smooth"
  1473. wave1.BottomSurface = "Smooth"
  1474. wave1.Transparency = 0.35
  1475. wave1.CFrame = HandCF
  1476. wm3 = Instance.new("SpecialMesh", wave1)
  1477. wm3.MeshId = "rbxassetid://3270017"
  1478. coroutine.wrap(function()
  1479. for i = 1, 30, 1 do
  1480. wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1481. wave1.Size = wm3.Scale
  1482. wave1.CFrame = HandCF
  1483. wave1.Transparency = i/30
  1484. wait()
  1485. end
  1486. wait()
  1487. wave1:Destroy()
  1488. end)()
  1489. end
  1490. --------------------------------------------------------------------------
  1491. --transform
  1492. GroundWave5 = function()
  1493. local HandCF = root.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1494.  
  1495. Colors = {"Lime green", "Lime green"}
  1496.  
  1497.  
  1498. local wave11 = Instance.new("Part", char)
  1499. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1500. wave11.Anchored = true
  1501. wave11.Name = "Wave"
  1502. wave11.CanCollide = false
  1503. wave11.Locked = true
  1504. wave11.Size = Vector3.new(1, 1, 1)
  1505. wave11.TopSurface = "Smooth"
  1506. wave11.BottomSurface = "Smooth"
  1507. wave11.Transparency = 0.35
  1508. wave11.CFrame = HandCF
  1509. wm31 = Instance.new("SpecialMesh", wave11)
  1510. wm31.MeshId = "rbxassetid://3270017"
  1511. coroutine.wrap(function()
  1512. for i = 1, 30, 1 do
  1513. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1514. wave11.Size = wm31.Scale
  1515. wave11.CFrame = HandCF
  1516. wave11.Transparency = i/30
  1517. wait()
  1518. end
  1519. wait()
  1520. wave11:Destroy()
  1521. end)()
  1522. end
  1523. GroundWave6 = function()
  1524. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1525.  
  1526. Colors = {"Lime green", "Lime green"}
  1527.  
  1528. local wave111 = Instance.new("Part", char)
  1529. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1530. wave111.Anchored = true
  1531. wave111.Name = "Wave"
  1532. wave111.CanCollide = false
  1533. wave111.Locked = true
  1534. wave111.Size = Vector3.new(1, 1, 1)
  1535. wave111.TopSurface = "Smooth"
  1536. wave111.BottomSurface = "Smooth"
  1537. wave111.Transparency = 0.35
  1538. wave111.CFrame = HandCF
  1539. wm311 = Instance.new("SpecialMesh", wave111)
  1540. wm311.MeshId = "rbxassetid://3270017"
  1541. coroutine.wrap(function()
  1542. for i = 1, 30, 1 do
  1543. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1544. wave111.Size = wm311.Scale
  1545. wave111.CFrame = HandCF
  1546. wave111.Transparency = i/30
  1547. wait()
  1548. end
  1549. wait()
  1550. wave111:Destroy()
  1551. end)()
  1552. end
  1553. GroundWave7 = function()
  1554. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1555.  
  1556. Colors = {"Lime green", "Lime green"}
  1557. local wave1111 = Instance.new("Part", char)
  1558. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1559. wave1111.Anchored = true
  1560. wave1111.Name = "Wave"
  1561. wave1111.CanCollide = false
  1562. wave1111.Locked = true
  1563. wave1111.Size = Vector3.new(1, 1, 1)
  1564. wave1111.TopSurface = "Smooth"
  1565. wave1111.BottomSurface = "Smooth"
  1566. wave1111.Transparency = 0.35
  1567. wave1111.CFrame = HandCF
  1568. wm3111 = Instance.new("SpecialMesh", wave1111)
  1569. wm3111.MeshId = "rbxassetid://3270017"
  1570. coroutine.wrap(function()
  1571. for i = 1, 30, 1 do
  1572. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1573. wave1111.Size = wm3111.Scale
  1574. wave1111.CFrame = HandCF
  1575. wave1111.Transparency = i/30
  1576. wait()
  1577. end
  1578. wait()
  1579. wave1111:Destroy()
  1580. end)()
  1581. end
  1582. GroundWave8 = function()
  1583. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1584.  
  1585. Colors = {"Lime green", "Lime green"}
  1586. local wave11111 = Instance.new("Part", char)
  1587. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1588. wave11111.Anchored = true
  1589. wave11111.Name = "Wave"
  1590. wave11111.CanCollide = false
  1591. wave11111.Locked = true
  1592. wave11111.Size = Vector3.new(1, 1, 1)
  1593. wave11111.TopSurface = "Smooth"
  1594. wave11111.BottomSurface = "Smooth"
  1595. wave11111.Transparency = 0.35
  1596. wave11111.CFrame = HandCF
  1597. wm31111 = Instance.new("SpecialMesh", wave11111)
  1598. wm31111.MeshId = "rbxassetid://3270017"
  1599. coroutine.wrap(function()
  1600. for i = 1, 30, 1 do
  1601. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1602. wave11111.Size = wm31111.Scale
  1603. wave11111.CFrame = HandCF
  1604. wave11111.Transparency = i/30
  1605. wait()
  1606. end
  1607. wait()
  1608. wave11111:Destroy()
  1609. end)()
  1610. end
  1611. GroundWave9 = function()
  1612. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1613.  
  1614. Colors = {"Lime green", "Lime green"}
  1615. local wave111111 = Instance.new("Part", char)
  1616. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1617. wave111111.Anchored = true
  1618. wave111111.Name = "Wave"
  1619. wave111111.CanCollide = false
  1620. wave111111.Locked = true
  1621. wave111111.Size = Vector3.new(1, 1, 1)
  1622. wave111111.TopSurface = "Smooth"
  1623. wave111111.BottomSurface = "Smooth"
  1624. wave111111.Transparency = 0.35
  1625. wave111111.CFrame = HandCF
  1626. wm311111 = Instance.new("SpecialMesh", wave111111)
  1627. wm311111.MeshId = "rbxassetid://3270017"
  1628. coroutine.wrap(function()
  1629. for i = 1, 30, 1 do
  1630. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1631. wave111111.Size = wm311111.Scale
  1632. wave111111.CFrame = HandCF
  1633. wave111111.Transparency = i/30
  1634. wait()
  1635. end
  1636. wait()
  1637. wave111111:Destroy()
  1638. end)()
  1639. end
  1640. GroundWave10 = function()
  1641. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1642.  
  1643. Colors = {"Lime green", "Lime green"}
  1644. local wave1111111 = Instance.new("Part", char)
  1645. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1646. wave1111111.Anchored = true
  1647. wave1111111.Name = "Wave"
  1648. wave1111111.CanCollide = false
  1649. wave1111111.Locked = true
  1650. wave1111111.Size = Vector3.new(1, 1, 1)
  1651. wave1111111.TopSurface = "Smooth"
  1652. wave1111111.BottomSurface = "Smooth"
  1653. wave1111111.Transparency = 0.35
  1654. wave1111111.CFrame = HandCF
  1655. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  1656. wm3111111.MeshId = "rbxassetid://3270017"
  1657. coroutine.wrap(function()
  1658. for i = 1, 30, 1 do
  1659. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1660. wave1111111.Size = wm3111111.Scale
  1661. wave1111111.CFrame = HandCF
  1662. wave1111111.Transparency = i/30
  1663. wait()
  1664. end
  1665. wait()
  1666. wave1111111:Destroy()
  1667. end)()
  1668. end
  1669.  
  1670.  
  1671. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1672.  
  1673. function nooutline(part)
  1674. part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1675. end
  1676.  
  1677. function debris(cfremz, thepart, amt)
  1678. for j = 1, amt do
  1679. do
  1680. local pr = Instance.new("Part")
  1681. nooutline(pr)
  1682. pr.Name = "debrisobeb"
  1683. pr.Anchored = true
  1684. pr.BrickColor = thepart.BrickColor
  1685. pr.CanCollide = true
  1686. pr.Material = thepart.Material
  1687. pr.Transparency = thepart.Transparency
  1688. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  1689. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1690. pr.Parent = workspace
  1691. game.Debris:AddItem(pr, 25)
  1692. delay(15, function()
  1693. if pr then
  1694. pr.CanCollide = false
  1695. pr.Anchored = false
  1696. end
  1697. end)
  1698. end
  1699. end
  1700. for c = 1, amt do
  1701. do
  1702. local pr2 = Instance.new("Part")
  1703. nooutline(pr2)
  1704. pr2.Name = "moredebr"
  1705. pr2.Anchored = false
  1706. pr2.BrickColor = thepart.BrickColor
  1707. pr2.CanCollide = false
  1708. pr2.Material = thepart.Material
  1709. pr2.Transparency = thepart.Transparency
  1710. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  1711. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1712. pr2.Parent = workspace
  1713. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  1714. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  1715. game.Debris:AddItem(pr2, 45)
  1716. delay(2, function()
  1717. pr2.CanCollide = true
  1718. wait(10)
  1719. if pr2 then
  1720. pr2.CanCollide = false
  1721. end
  1722. end)
  1723. end
  1724. end
  1725. end
  1726.  
  1727.  
  1728. function weld5(part0, part1, c0, c1)
  1729. weeld=Instance.new("Weld", part0)
  1730. weeld.Part0=part0
  1731. weeld.Part1=part1
  1732. weeld.C0=c0
  1733. weeld.C1=c1
  1734. return weeld
  1735. end
  1736.  
  1737.  
  1738. par,loc=workspace:FindPartOnRay(Ray.new(root.Position,(root.Position-(root.Position-Vector3.new(0,2,0))).unit*-500),root)
  1739.  
  1740.  
  1741. local acos = math.acos
  1742. local sqrt = math.sqrt
  1743. local Vec3 = Vector3.new
  1744. local fromAxisAngle = CFrame.fromAxisAngle
  1745.  
  1746. local function toAxisAngle(CFr)
  1747. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  1748. local Angle = math.acos((R00+R11+R22-1)/2)
  1749. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1750. A = A == 0 and 0.00001 or A
  1751. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1752. B = B == 0 and 0.00001 or B
  1753. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1754. C = C == 0 and 0.00001 or C
  1755. local x = (R21-R12)/sqrt(A)
  1756. local y = (R02-R20)/sqrt(B)
  1757. local z = (R10-R01)/sqrt(C)
  1758. return Vec3(x,y,z),Angle
  1759. end
  1760.  
  1761. function ApplyTrig(Num,Func)
  1762. local Min,Max = Func(0),Func(1)
  1763. local i = Func(Num)
  1764. return (i-Min)/(Max-Min)
  1765. end
  1766.  
  1767. function LerpCFrame(CFrame1,CFrame2,Num)
  1768. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  1769. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  1770. end
  1771.  
  1772. function Crater(Torso,Radius)
  1773. Spawn(function()
  1774. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  1775. local Ignore = {}
  1776. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1777. if v.Character ~= nil then
  1778. Ignore[#Ignore+1] = v.Character
  1779. end
  1780. end
  1781. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  1782. if Hit == nil then return end
  1783. local Parts = {}
  1784. for i = 1,360,10 do
  1785. local P = Instance.new("Part",Torso.Parent)
  1786. P.Anchored = true
  1787. P.FormFactor = "Custom"
  1788. P.BrickColor = Hit.BrickColor
  1789. P.Material = Hit.Material
  1790. P.TopSurface = "Smooth"
  1791. P.BottomSurface = "Smooth"
  1792. P.CanCollide = false
  1793. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  1794. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1795. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  1796. if math.random(0,5) == 0 then -- rubble
  1797. local P = Instance.new("Part",Torso.Parent)
  1798. P.Anchored = true
  1799. P.FormFactor = "Custom"
  1800. P.BrickColor = Hit.BrickColor
  1801. P.Material = Hit.Material
  1802. P.TopSurface = "Smooth"
  1803. P.CanCollide = false
  1804. P.BottomSurface = "Smooth"
  1805. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  1806. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1807. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  1808. end
  1809. end
  1810. for i = 0,1,0.05 do
  1811. for i2,v in pairs(Parts) do
  1812. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  1813. end
  1814. wait(0.02)
  1815. end
  1816. for i,v in pairs(Parts) do
  1817. if v[1].Size.X > 2.1 then
  1818. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  1819. end
  1820. v[1].Anchored = false
  1821. end
  1822. for i = 0,1,0.05 do
  1823. for i2,v in pairs(Parts) do
  1824. v[1].Transparency = i
  1825. if i == 1 then
  1826. v[1]:Destroy()
  1827. elseif i >= 0.25 then
  1828. v[1].CanCollide = false
  1829. end
  1830. end
  1831. wait(0.02)
  1832. end
  1833. Parts = nil
  1834. end)
  1835. end
  1836.  
  1837.  
  1838.  
  1839.  
  1840.  
  1841. function FindNearestTorso(Position,Distance,SinglePlayer)
  1842. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1843. local List = {}
  1844. for i,v in pairs(workspace:GetChildren())do
  1845. if v:IsA("Model")then
  1846. if v:findFirstChild("Torso")then
  1847. if v ~= char then
  1848. if(v.Torso.Position -Position).magnitude <= Distance then
  1849. table.insert(List,v)
  1850. end
  1851. end
  1852. end
  1853. end
  1854. end
  1855. return List
  1856. end
  1857.  
  1858.  
  1859.  
  1860. function FindNearestHead(Position,Distance,SinglePlayer)
  1861. if SinglePlayer then return(SinglePlayer.Head.CFrame.p -Position).magnitude < Distance end
  1862. local List = {}
  1863. for i,v in pairs(workspace:GetChildren())do
  1864. if v:IsA("Model")then
  1865. if v:findFirstChild("Head")then
  1866. if v ~= char then
  1867. if(v.Head.Position -Position).magnitude <= Distance then
  1868. table.insert(List,v)
  1869. end
  1870. end
  1871. end
  1872. end
  1873. end
  1874. return List
  1875. end
  1876.  
  1877.  
  1878.  
  1879. function FindNearestRightArm(Position,Distance,SinglePlayer)
  1880. if SinglePlayer then return(SinglePlayer.RightArm.CFrame.p -Position).magnitude < Distance end
  1881. local List = {}
  1882. for i,v in pairs(workspace:GetChildren())do
  1883. if v:IsA("Model")then
  1884. if v:findFirstChild("Right Arm")then
  1885. if v ~= char then
  1886. if(v.RightArm.Position -Position).magnitude <= Distance then
  1887. table.insert(List,v)
  1888. end
  1889. end
  1890. end
  1891. end
  1892. end
  1893. return List
  1894. end
  1895.  
  1896.  
  1897. function FindNearestLeftArm(Position,Distance,SinglePlayer)
  1898. if SinglePlayer then return(SinglePlayer.LeftArm.CFrame.p -Position).magnitude < Distance end
  1899. local List = {}
  1900. for i,v in pairs(workspace:GetChildren())do
  1901. if v:IsA("Model")then
  1902. if v:findFirstChild("Left Arm")then
  1903. if v ~= char then
  1904. if(v.LeftArm.Position -Position).magnitude <= Distance then
  1905. table.insert(List,v)
  1906. end
  1907. end
  1908. end
  1909. end
  1910. end
  1911. return List
  1912. end
  1913.  
  1914.  
  1915.  
  1916. function FindNearestRightLeg(Position,Distance,SinglePlayer)
  1917. if SinglePlayer then return(SinglePlayer.RightLeg.CFrame.p -Position).magnitude < Distance end
  1918. local List = {}
  1919. for i,v in pairs(workspace:GetChildren())do
  1920. if v:IsA("Model")then
  1921. if v:findFirstChild("Right Leg")then
  1922. if v ~= char then
  1923. if(v.RightLeg.Position -Position).magnitude <= Distance then
  1924. table.insert(List,v)
  1925. end
  1926. end
  1927. end
  1928. end
  1929. end
  1930. return List
  1931. end
  1932.  
  1933.  
  1934. function FindNearestLeftLeg(Position,Distance,SinglePlayer)
  1935. if SinglePlayer then return(SinglePlayer.LeftLeg.CFrame.p -Position).magnitude < Distance end
  1936. local List = {}
  1937. for i,v in pairs(workspace:GetChildren())do
  1938. if v:IsA("Model")then
  1939. if v:findFirstChild("Left Leg")then
  1940. if v ~= char then
  1941. if(v.LeftLeg.Position -Position).magnitude <= Distance then
  1942. table.insert(List,v)
  1943. end
  1944. end
  1945. end
  1946. end
  1947. end
  1948. return List
  1949. end
  1950.  
  1951.  
  1952.  
  1953.  
  1954.  
  1955.  
  1956. mouse.KeyDown:connect(function(key)--------------------------------------------Roar
  1957. if key == "q" then
  1958. hum.WalkSpeed = 0
  1959. if Debounces.CanAttack == true then
  1960. Debounces.CanAttack = false
  1961. Debounces.NoIdl = true
  1962. Debounces.on = true
  1963. for i = 1, 30 do
  1964. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2)
  1965. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2)
  1966. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
  1967. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
  1968. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1969. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1970. if Debounces.on == false then break end
  1971. rs:wait(6)
  1972. end
  1973. v = Instance.new("Sound")
  1974. v.SoundId = "rbxassetid://800952230"
  1975. v.Parent = char
  1976. v.Looped = false
  1977. v.Pitch = 1
  1978. v.Volume = 500
  1979. wait(.01)
  1980. v:Play()
  1981.  
  1982.  
  1983. local Shockwave = function()
  1984. local rng1 = Instance.new("Part", char)
  1985. rng1.Anchored = true
  1986. rng1.BrickColor = BrickColor.new("Lime green")
  1987. rng1.CanCollide = false
  1988. rng1.FormFactor = 3
  1989. rng1.Name = "Ring"
  1990. rng1.Size = Vector3.new(1, 1, 1)
  1991. rng1.Transparency = 0.35
  1992. rng1.TopSurface = 0
  1993. rng1.BottomSurface = 0
  1994. local rngm1 = Instance.new("SpecialMesh", rng1)
  1995. rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1996. rngm1.Scale = Vector3.new(10, 10, 1)
  1997. rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  1998. local Wave = Instance.new("Part", game.Workspace--[[?]])
  1999. Wave.Name = "Shockwave"
  2000. Wave.BrickColor = BrickColor.new("Lime green")
  2001. Wave.Size = Vector3.new(1, 1, 1)
  2002. Wave.Shape = "Ball"
  2003. Wave.CanCollide = false
  2004. Wave.Anchored = true
  2005. Wave.TopSurface = 0
  2006. Wave.BottomSurface = 0
  2007. Wave.Touched:connect(function(hit)
  2008. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  2009. local Occlude = true
  2010. local NotOccludes = {
  2011. char.Name;
  2012. "Wings";
  2013. "Scythe";
  2014. "Thingy";
  2015. "Thingy2"; -- put all of the names in a table pls
  2016. }
  2017. for i,v in pairs(NotOccludes) do
  2018. if hit.Parent.Name == v then
  2019. Occlude = false
  2020. end
  2021. end
  2022. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  2023. if Occlude then
  2024. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
  2025. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
  2026. end
  2027. end
  2028. end)
  2029.  
  2030. Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
  2031.  
  2032. coroutine.wrap(function()
  2033. for i = 1, 20, 0.2 do
  2034. rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
  2035. rng1.Transparency = i/20
  2036. rng1.CFrame = Wave.CFrame
  2037. wait()
  2038. end
  2039. wait()
  2040. rng1:Destroy()
  2041. end)()
  2042.  
  2043. Delay(0, function()
  2044.  
  2045.  
  2046. for i = 1, 50, 1 do
  2047. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  2048. Wave.CFrame = char.Torso.CFrame
  2049. local t = i / 50
  2050. Wave.Transparency = t
  2051. wait()
  2052. end
  2053.  
  2054. Wave:Destroy()
  2055. end)
  2056. Delay(0, function()
  2057. while wait() do
  2058. if Wave ~= nil then
  2059. Wave.CFrame = char.Torso.CFrame
  2060. else
  2061. break
  2062. end
  2063. end
  2064. end)
  2065. end
  2066.  
  2067.  
  2068. new = Instance.new
  2069.  
  2070. v3 = Vector3.new
  2071.  
  2072.  
  2073. a21e = new("Part",char)
  2074. a21e.Name = "Beam"..num
  2075. a21e.Locked = true
  2076. a21e.Size = v3(1,1,1)
  2077. a21e.CanCollide = false
  2078. a21e.Position = v3(999,999,999)
  2079. a21e.BrickColor = BrickColor.new("Lime green")
  2080. a21e.Material = "Neon"
  2081. a21e.Transparency = 0
  2082. aa21e = new("SpecialMesh",a21e)
  2083. a21e.Anchored = true
  2084. a21e.Position = root.Position
  2085. aa21e.MeshType = "Sphere"
  2086. aa21e.Scale = v3(1,1,1)
  2087.  
  2088.  
  2089. coroutine.resume(coroutine.create(function()
  2090. BurningEff(FindNearestTorso(root.CFrame.p,35))
  2091. BurningEff(FindNearestHead(root.CFrame.p,35))
  2092. BurningEff(FindNearestRightArm(root.CFrame.p,35))
  2093. BurningEff(FindNearestLeftArm(root.CFrame.p,35))
  2094. BurningEff(FindNearestRightLeg(root.CFrame.p,35))
  2095. BurningEff(FindNearestLeftLeg(root.CFrame.p,35))
  2096.  
  2097. end))
  2098.  
  2099. for i,v in pairs(FindNearestTorso(root.CFrame.p,25))do
  2100. if v:FindFirstChild('Humanoid') then
  2101. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2102. v.Humanoid.PlatformStand = true
  2103. v:FindFirstChild("Torso").Velocity = torso.CFrame.lookVector * 200
  2104. BurningEff(v:FindFirstChild('Torso'))
  2105.  
  2106. end
  2107. end
  2108.  
  2109.  
  2110. coroutine.resume(coroutine.create(function()
  2111.  
  2112. for i,v in pairs(workspace:children()) do
  2113. charr = v:FindFirstChild('Character')
  2114. for i = 1, 40 do
  2115. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2116. wait()
  2117. end
  2118.  
  2119. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2120. end
  2121. end))
  2122.  
  2123.  
  2124.  
  2125.  
  2126. coroutine.resume(coroutine.create(function()
  2127. for i = 1, 40 do
  2128. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2129. wait()
  2130. end
  2131. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2132. end))
  2133.  
  2134. coroutine.resume(coroutine.create(function()
  2135. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2136. if par then
  2137. local cfremz = CFrame.new(loc)
  2138. debris(cfremz, par, 50)
  2139. end
  2140. end))
  2141.  
  2142.  
  2143. Crater(root,155)
  2144. GroundWave5()
  2145. GroundWave6()
  2146. GroundWave7()
  2147. GroundWave8()
  2148. GroundWave9()
  2149. GroundWave10()
  2150.  
  2151. coroutine.resume(coroutine.create(function()
  2152. for i = 1,25 do
  2153. wait()
  2154. aa21e.Scale = aa21e.Scale + v3(5,5,5)
  2155. a21e.Transparency = a21e.Transparency + 0.04
  2156. end
  2157. end))
  2158.  
  2159.  
  2160.  
  2161.  
  2162. for i = 1, 30 do
  2163. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3)
  2164. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  2165. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3)
  2166. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3)
  2167. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  2168. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2169. if Debounces.on == false then break end
  2170. rs:wait()
  2171. end
  2172. wait(4.4)
  2173. Debounces.NoIdl = false
  2174. hum.WalkSpeed = 5
  2175. Debounces.on = false
  2176. wait()
  2177. if Debounces.CanAttack == false then
  2178. Debounces.CanAttack = true
  2179. v:Destroy()
  2180. end
  2181. end
  2182. end
  2183. end)
  2184.  
  2185.  
  2186.  
  2187.  
  2188.  
  2189.  
  2190.  
  2191. ----------------------------------------------------
  2192. function weld5(part0, part1, c0, c1)
  2193. weeld=Instance.new("Weld", part0)
  2194. weeld.Part0=part0
  2195. weeld.Part1=part1
  2196. weeld.C0=c0
  2197. weeld.C1=c1
  2198. return weeld
  2199. end
  2200.  
  2201.  
  2202.  
  2203.  
  2204.  
  2205. Grab = false
  2206. mouse.KeyDown:connect(function(key)-----------------------------------------Grab
  2207. if key == "z" then
  2208. Debounces.on = true
  2209. Debounces.NoIdl = true
  2210. if Grab == false then
  2211. gp = nil
  2212. con1=larm.Touched:connect(function(hit) -- this is grab
  2213. ht = hit.Parent
  2214. hum1=ht:FindFirstChild('Humanoid')
  2215. if hum1 ~= nil then
  2216. hum1.PlatformStand=true
  2217. gp = ht
  2218. Grab = true
  2219. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
  2220. asd.Parent = larm
  2221. asd.Name = "asd"
  2222. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  2223. elseif hum1 == nil then
  2224. con1:disconnect()
  2225. wait() return
  2226. end
  2227. end)
  2228.  
  2229.  
  2230. for i = 1, 18 do
  2231. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
  2232. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  2233. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2234. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
  2235. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2236. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2237. if Debounces.on == false then break end
  2238. wait()
  2239. end
  2240. con1:disconnect()
  2241. Debounces.on = false
  2242. Debounces.NoIdl = false
  2243. wait(0.1)
  2244. ht:FindFirstChild("Torso").CanCollide = true
  2245. ht:FindFirstChild("RightArm").CanCollide = true
  2246. ht:FindFirstChild("LeftArm").CanCollide = true
  2247. ht:FindFirstChild("RightLeg").CanCollide = true
  2248. ht:FindFirstChild("LeftLeg").CanCollide = true
  2249. ht:FindFirstChild("Head").CanCollide = true elseif Grab == true then
  2250. Grab = false
  2251. for i = 1, 20 do
  2252. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
  2253. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
  2254. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2255. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  2256. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  2257. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  2258. if Debounces.on == false then end
  2259. wait()
  2260. end
  2261. if gp ~= nil then
  2262. for i,v in pairs(larm:GetChildren()) do
  2263. if v.Name == "asd" and v:IsA("Weld") then
  2264. v:Remove()
  2265. end
  2266. end
  2267. bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  2268. bv.maxForce = Vector3.new(400000, 400000, 400000)
  2269. bv.P = 125000000000000
  2270. bv.velocity = char.Head.CFrame.lookVector * 1000
  2271. for i = 1, 12 do
  2272. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
  2273. if Debounces.on == false then end
  2274. wait()
  2275. end
  2276. ht=nil
  2277. Spawn(function()
  2278. wait(0.5)
  2279. bv:Destroy()
  2280. end)
  2281. Debounces.on = false
  2282. Debounces.NoIdl = false
  2283. elseif ht == nil then wait()
  2284. Grab = false
  2285. Debounces.on = false
  2286. Debounces.NoIdl = false
  2287. end
  2288. end
  2289. end
  2290. end)
  2291.  
  2292.  
  2293.  
  2294.  
  2295. mouse.KeyDown:connect(function(key)
  2296. if key == "c" then
  2297. if Debounces.CanAttack == true then
  2298. Debounces.CanAttack = false
  2299. Debounces.NoIdl = true
  2300. Debounces.on = true
  2301.  
  2302.  
  2303.  
  2304.  
  2305. GroundWaves5 = function()
  2306. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2307.  
  2308. Colors = {"Lime green", "Lime green"}
  2309.  
  2310.  
  2311. local wave11 = Instance.new("Part", char)
  2312. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2313. wave11.Anchored = true
  2314. wave11.Name = "Wave"
  2315. wave11.CanCollide = false
  2316. wave11.Locked = true
  2317. wave11.Size = Vector3.new(1, 1, 1)
  2318. wave11.TopSurface = "Smooth"
  2319. wave11.BottomSurface = "Smooth"
  2320. wave11.Transparency = 0.35
  2321. wave11.CFrame = HandCF
  2322. wm31 = Instance.new("SpecialMesh", wave11)
  2323. wm31.MeshId = "rbxassetid://3270017"
  2324. coroutine.wrap(function()
  2325. for i = 1, 30, 1 do
  2326. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2327. wave11.Size = wm31.Scale
  2328. wave11.CFrame = HandCF
  2329. wave11.Transparency = i/30
  2330. wait()
  2331. end
  2332. wait()
  2333. wave11:Destroy()
  2334. end)()
  2335. end
  2336. GroundWaves6 = function()
  2337. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2338.  
  2339. Colors = {"Lime green", "Lime green"}
  2340.  
  2341. local wave111 = Instance.new("Part", char)
  2342. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2343. wave111.Anchored = true
  2344. wave111.Name = "Wave"
  2345. wave111.CanCollide = false
  2346. wave111.Locked = true
  2347. wave111.Size = Vector3.new(1, 1, 1)
  2348. wave111.TopSurface = "Smooth"
  2349. wave111.BottomSurface = "Smooth"
  2350. wave111.Transparency = 0.35
  2351. wave111.CFrame = HandCF
  2352. wm311 = Instance.new("SpecialMesh", wave111)
  2353. wm311.MeshId = "rbxassetid://3270017"
  2354. coroutine.wrap(function()
  2355. for i = 1, 30, 1 do
  2356. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2357. wave111.Size = wm311.Scale
  2358. wave111.CFrame = HandCF
  2359. wave111.Transparency = i/30
  2360. wait()
  2361. end
  2362. wait()
  2363. wave111:Destroy()
  2364. end)()
  2365. end
  2366. GroundWaves7 = function()
  2367. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2368.  
  2369. Colors = {"Lime green", "Lime green"}
  2370. local wave1111 = Instance.new("Part", char)
  2371. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2372. wave1111.Anchored = true
  2373. wave1111.Name = "Wave"
  2374. wave1111.CanCollide = false
  2375. wave1111.Locked = true
  2376. wave1111.Size = Vector3.new(1, 1, 1)
  2377. wave1111.TopSurface = "Smooth"
  2378. wave1111.BottomSurface = "Smooth"
  2379. wave1111.Transparency = 0.35
  2380. wave1111.CFrame = HandCF
  2381. wm3111 = Instance.new("SpecialMesh", wave1111)
  2382. wm3111.MeshId = "rbxassetid://3270017"
  2383. coroutine.wrap(function()
  2384. for i = 1, 30, 1 do
  2385. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2386. wave1111.Size = wm3111.Scale
  2387. wave1111.CFrame = HandCF
  2388. wave1111.Transparency = i/30
  2389. wait()
  2390. end
  2391. wait()
  2392. wave1111:Destroy()
  2393. end)()
  2394. end
  2395. GroundWaves8 = function()
  2396. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2397.  
  2398. Colors = {"Lime green", "Lime green"}
  2399. local wave11111 = Instance.new("Part", char)
  2400. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2401. wave11111.Anchored = true
  2402. wave11111.Name = "Wave"
  2403. wave11111.CanCollide = false
  2404. wave11111.Locked = true
  2405. wave11111.Size = Vector3.new(1, 1, 1)
  2406. wave11111.TopSurface = "Smooth"
  2407. wave11111.BottomSurface = "Smooth"
  2408. wave11111.Transparency = 0.35
  2409. wave11111.CFrame = HandCF
  2410. wm31111 = Instance.new("SpecialMesh", wave11111)
  2411. wm31111.MeshId = "rbxassetid://3270017"
  2412. coroutine.wrap(function()
  2413. for i = 1, 30, 1 do
  2414. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2415. wave11111.Size = wm31111.Scale
  2416. wave11111.CFrame = HandCF
  2417. wave11111.Transparency = i/30
  2418. wait()
  2419. end
  2420. wait()
  2421. wave11111:Destroy()
  2422. end)()
  2423. end
  2424. GroundWaves9 = function()
  2425. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2426.  
  2427. Colors = {"Lime green", "Lime green"}
  2428. local wave111111 = Instance.new("Part", char)
  2429. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2430. wave111111.Anchored = true
  2431. wave111111.Name = "Wave"
  2432. wave111111.CanCollide = false
  2433. wave111111.Locked = true
  2434. wave111111.Size = Vector3.new(1, 1, 1)
  2435. wave111111.TopSurface = "Smooth"
  2436. wave111111.BottomSurface = "Smooth"
  2437. wave111111.Transparency = 0.35
  2438. wave111111.CFrame = HandCF
  2439. wm311111 = Instance.new("SpecialMesh", wave111111)
  2440. wm311111.MeshId = "rbxassetid://3270017"
  2441. coroutine.wrap(function()
  2442. for i = 1, 30, 1 do
  2443. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2444. wave111111.Size = wm311111.Scale
  2445. wave111111.CFrame = HandCF
  2446. wave111111.Transparency = i/30
  2447. wait()
  2448. end
  2449. wait()
  2450. wave111111:Destroy()
  2451. end)()
  2452. end
  2453. GroundWaves10 = function()
  2454. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2455.  
  2456. Colors = {"Lime green", "Lime green"}
  2457. local wave1111111 = Instance.new("Part", char)
  2458. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2459. wave1111111.Anchored = true
  2460. wave1111111.Name = "Wave"
  2461. wave1111111.CanCollide = false
  2462. wave1111111.Locked = true
  2463. wave1111111.Size = Vector3.new(1, 1, 1)
  2464. wave1111111.TopSurface = "Smooth"
  2465. wave1111111.BottomSurface = "Smooth"
  2466. wave1111111.Transparency = 0.35
  2467. wave1111111.CFrame = HandCF
  2468. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  2469. wm3111111.MeshId = "rbxassetid://3270017"
  2470. coroutine.wrap(function()
  2471. for i = 1, 30, 1 do
  2472. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2473. wave1111111.Size = wm3111111.Scale
  2474. wave1111111.CFrame = HandCF
  2475. wave1111111.Transparency = i/30
  2476. wait()
  2477. end
  2478. wait()
  2479. wave1111111:Destroy()
  2480. end)()
  2481. end
  2482.  
  2483.  
  2484.  
  2485. for i = 1, 40 do
  2486. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2487. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2488. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2489. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2490. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2491. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2492. if Debounces.on == false then break end
  2493. wait()
  2494. end
  2495.  
  2496.  
  2497.  
  2498.  
  2499. coroutine.resume(coroutine.create(function()
  2500. for i=1, 5 do
  2501. p=Instance.new("Part")
  2502. p.FrontSurface=par.TopSurface
  2503. p.Material=par.Material
  2504. p.BottomSurface=0
  2505. p.Anchored=true p.CanCollide=false
  2506. p.BrickColor=par.BrickColor
  2507. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2508. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2509. p.Parent=char
  2510. game:GetService("Debris"):AddItem(p,2+i*.1)
  2511. if math.random(1,5)==5 then
  2512. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2513. end
  2514. end
  2515. for i=1, 5 do
  2516. for i=1, 1 do
  2517. p=Instance.new("Part")
  2518. p.TopSurface=par.TopSurface
  2519. p.BottomSurface=par.BottomSurface
  2520. p.Material=par.Material
  2521. p.BottomSurface=0
  2522. p.Anchored=false p.CanCollide=true
  2523. p.BrickColor=par.BrickColor
  2524. p.formFactor="Custom"
  2525. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2526. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2527. p.Parent=char
  2528. game:GetService("Debris"):AddItem(p,3+i*.1)
  2529. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2530. p.RotVelocity=p.Velocity
  2531. if math.random(1,5)==5 then
  2532. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2533. end
  2534. end
  2535. end
  2536. end))
  2537.  
  2538.  
  2539.  
  2540.  
  2541. coroutine.resume(coroutine.create(function()
  2542. wait(0.2)
  2543. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  2544. if v:FindFirstChild('Humanoid') then
  2545. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2546. v.Humanoid.PlatformStand = true
  2547. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2548. end
  2549. end
  2550.  
  2551. GroundWaves5()
  2552. GroundWaves6()
  2553. GroundWaves7()
  2554. GroundWaves8()
  2555. GroundWaves9()
  2556. GroundWaves10()
  2557. end))
  2558. for i = 1, 20 do
  2559. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.6)
  2560. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
  2561. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2562. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2563. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2564. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2565. if Debounces.on == false then break end
  2566. wait()
  2567. end
  2568.  
  2569.  
  2570.  
  2571.  
  2572. if Debounces.CanAttack == false then
  2573. Debounces.CanAttack = true
  2574. Debounces.on = false
  2575. Debounces.NoIdl = false
  2576.  
  2577. end
  2578. end
  2579. end
  2580. end)
  2581.  
  2582.  
  2583. function newRay(start,face,range,wat)
  2584. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  2585. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  2586. return rey,hit,pos
  2587. end
  2588.  
  2589.  
  2590.  
  2591. fat = Instance.new("BindableEvent",script)
  2592. fat.Name = "Heartbeat"
  2593.  
  2594. script:WaitForChild("Heartbeat")
  2595.  
  2596. frame = 1/30
  2597. tf = 0
  2598. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  2599. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  2600. lastframe = tick()
  2601. script.Heartbeat:Fire() --ayy lmao
  2602.  
  2603. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  2604. tf = tf + s
  2605. if tf >= frame then
  2606. if allowframeloss then
  2607. script.Heartbeat:Fire()
  2608. lastframe=tick()
  2609. else
  2610. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  2611. for i=1, math.floor(tf/frame) do
  2612. script.Heartbeat:Fire()
  2613. end
  2614. lastframe=tick()
  2615. end
  2616. if tossremainder then
  2617. tf = 0
  2618. else
  2619. tf = tf - frame * math.floor(tf/frame)
  2620. end
  2621. end
  2622. end)
  2623.  
  2624. function Swait(NUMBER)
  2625. if NUMBER == 0 or NUMBER == nil then
  2626. fat.Event:wait()
  2627. else
  2628. for i = 1, NUMBER do
  2629. fat.Event:wait()
  2630. end
  2631. end
  2632. end
  2633.  
  2634. function Landing2()
  2635. local rng = Instance.new("Part", char)
  2636. rng.Anchored = true
  2637. rng.BrickColor = BrickColor.new("Lime green")
  2638. rng.CanCollide = false
  2639. rng.FormFactor = 3
  2640. rng.Name = "Ring"
  2641. rng.Size = Vector3.new(1, 1, 1)
  2642. rng.Transparency = 0
  2643. rng.TopSurface = 0
  2644. rng.BottomSurface = 0
  2645. rng.Position = root.Position
  2646. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2647. local rngm = Instance.new("SpecialMesh", rng)
  2648. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2649. local rng2 = rng:Clone()
  2650. rng2.Parent = char
  2651. local rng2m = rng2.Mesh
  2652. local rng3 = rng:Clone()
  2653. rng3.Parent = char
  2654. local rng3m = rng3.Mesh
  2655. local rng4 = rng:Clone()
  2656. rng4.Parent = char
  2657. local rng4m = rng4.Mesh
  2658. local rng5 = rng:Clone()
  2659. rng5.Parent = char
  2660. local rng5m = rng5.Mesh
  2661. for i,v in pairs(FindNearestTorso(torso.CFrame.p,905))do
  2662. if v:FindFirstChild('Humanoid') then
  2663. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2664. v.Humanoid.PlatformStand = true
  2665. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2666. end
  2667. end
  2668. --MagicBlock(BrickColor.new("Lime green"),root.CFrame,15,15,15,5,5,5,0.015)
  2669. -- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
  2670. --CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
  2671. ---CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
  2672. wait()
  2673. local scaler = 10
  2674. local scaler2 = 10
  2675. for i = 0,10,0.1 do
  2676. Swait()
  2677. rng.Transparency = rng.Transparency + 0.01
  2678. rng2.Transparency = rng2.Transparency + 0.01
  2679. rng3.Transparency = rng3.Transparency + 0.01
  2680. rng4.Transparency = rng4.Transparency + 0.01
  2681. rng5.Transparency = rng5.Transparency + 0.01
  2682. scaler = scaler - 0.125
  2683. scaler2 = scaler2 - 0.1
  2684. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
  2685. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
  2686. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
  2687. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
  2688. rng5.Size = rng5m.Scale
  2689. rng5.CFrame = rng.CFrame
  2690. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
  2691. end
  2692. end
  2693. function Landing()
  2694. Grabee = torso
  2695. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2696. if par then
  2697. local cfremz = CFrame.new(loc)
  2698. debris(cfremz, par, 50)
  2699. end
  2700. for i=1, 50 do
  2701. p=Instance.new("Part")
  2702. p.FrontSurface=par.TopSurface
  2703. p.Material=par.Material
  2704. p.BottomSurface=0
  2705. p.Anchored=true p.CanCollide=false
  2706. p.BrickColor=par.BrickColor
  2707. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2708. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2709. p.Parent=char
  2710. game:GetService("Debris"):AddItem(p,2+i*.1)
  2711. if math.random(1,5)==5 then
  2712. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2713. end
  2714. end
  2715. for i=1, 50 do
  2716. for i=1, 1 do
  2717. p=Instance.new("Part")
  2718. p.TopSurface=par.TopSurface
  2719. p.BottomSurface=par.BottomSurface
  2720. p.Material=par.Material
  2721. p.BottomSurface=0
  2722. p.Anchored=false p.CanCollide=true
  2723. p.BrickColor=par.BrickColor
  2724. p.formFactor="Custom"
  2725. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2726. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2727. p.Parent=char
  2728. game:GetService("Debris"):AddItem(p,3+i*.1)
  2729. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2730. p.RotVelocity=p.Velocity
  2731. if math.random(1,5)==5 then
  2732. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2733. end
  2734. end
  2735. Swait(.025)
  2736. end
  2737. end
  2738.  
  2739.  
  2740.  
  2741.  
  2742.  
  2743.  
  2744.  
  2745.  
  2746.  
  2747.  
  2748. mouse.KeyDown:connect(function(key)
  2749. if key == "m" then
  2750. hum.WalkSpeed = 0
  2751. if Debounces.CanAttack == true then
  2752. Debounces.CanAttack = false
  2753. Debounces.on = true
  2754. Debounces.NoIdl = true
  2755.  
  2756. for i = 1, 20 do
  2757. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2758. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2759. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2760. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2761. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2762. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2763. if Debounces.on == false then break end
  2764. wait()
  2765.  
  2766. end
  2767. wait(1)
  2768. local rng = Instance.new("Part", char)
  2769. rng.Anchored = true
  2770. rng.BrickColor = BrickColor.new("Lime green")
  2771. rng.CanCollide = false
  2772. rng.FormFactor = 3
  2773. rng.Name = "Ring"
  2774. rng.Size = Vector3.new(1, 1, 1)
  2775. rng.Transparency = 0.35
  2776. rng.TopSurface = 0
  2777. rng.BottomSurface = 0
  2778. rng.Position = torso.Position - Vector3.new(0,2,0)
  2779. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2780. local rngm = Instance.new("SpecialMesh", rng)
  2781. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2782. rngm.Scale = Vector3.new(1, 1, 2)
  2783. l = Instance.new("Sound",char)
  2784. l.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2785. l.Looped = false
  2786. l.Pitch = .7
  2787. l.Volume = 1
  2788. l:Play()
  2789. coroutine.wrap(function()
  2790. for i = 1, 60, 2 do
  2791. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2792. rng.Transparency = i/60
  2793. wait()
  2794. end
  2795. wait()
  2796. rng:Destroy()
  2797. end)()
  2798. hum.WalkSpeed = 50
  2799. BV = Instance.new("BodyVelocity", torso)
  2800. BV.maxForce = Vector3.new(0,100000,0)
  2801. BV.P = 100000
  2802. BV.velocity = Vector3.new(0,999999,0)
  2803. for i = 1, 145 do
  2804. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2805. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2806. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2807. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2808. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2809. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2810. if Debounces.on == false then break end
  2811. wait()
  2812. end
  2813. l:Destroy()
  2814. BV:Destroy()
  2815. coroutine.resume(coroutine.create(function()
  2816. wait(0.01)
  2817. l = Instance.new("Sound",char)
  2818. l.SoundId = "http://www.roblox.com/asset/?id=938838122"
  2819. l.Looped = false
  2820. l.Pitch = 1
  2821. l.Volume = 80
  2822. l:Play()
  2823. end))
  2824. for i = 1, 60 do
  2825. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
  2826. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
  2827. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
  2828. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
  2829. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2830. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2831. if Debounces.on == false then break end
  2832. wait()
  2833. end
  2834. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2835. for i = 1, 30 do
  2836. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
  2837. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
  2838. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
  2839. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
  2840. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2841. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2842. if Debounces.on == false then break end
  2843. wait()
  2844. end
  2845. end
  2846. Debounces.on = false
  2847. Debounces.NoIdl = false
  2848. local ry,ht,ps=nil,nil,nil
  2849. while ht==nil do
  2850. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2851. wait()
  2852. end
  2853.  
  2854.  
  2855. coroutine.resume(coroutine.create(function()
  2856.  
  2857. for i,v in pairs(workspace:children()) do
  2858. charr = v:FindFirstChild('Character')
  2859. for i = 1, 15 do
  2860. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2861. wait()
  2862. end
  2863.  
  2864. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2865. end
  2866. end))
  2867.  
  2868.  
  2869.  
  2870.  
  2871. coroutine.resume(coroutine.create(function()
  2872. for i = 1, 15 do
  2873. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2874. wait()
  2875. end
  2876. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2877. end))
  2878.  
  2879.  
  2880. coroutine.resume(coroutine.create(function()
  2881. Landing2()
  2882. end))
  2883. Landing()
  2884. game:GetService("Debris"):AddItem(rng, 1)
  2885. game:GetService("Debris"):AddItem(rng2, 1)
  2886. game:GetService("Debris"):AddItem(rng3, 1)
  2887. game:GetService("Debris"):AddItem(rng4, 1)
  2888. game:GetService("Debris"):AddItem(rng5, 1)
  2889. hum.WalkSpeed = 5
  2890. if Debounces.CanAttack == false then
  2891. Debounces.CanAttack = true
  2892. end
  2893. end
  2894. end
  2895. end)
  2896.  
  2897.  
  2898.  
  2899. ptez = {0.7, 0.8, 0.9, 1}
  2900.  
  2901. function GroundPound()
  2902. local rng = Instance.new("Part", char)
  2903. rng.Anchored = true
  2904. rng.BrickColor = BrickColor.new("Lime green")
  2905. rng.CanCollide = false
  2906. rng.FormFactor = 3
  2907. rng.Name = "Ring"
  2908. rng.Size = Vector3.new(1, 1, 1)
  2909. rng.Transparency = 0.35
  2910. rng.TopSurface = 0
  2911. rng.BottomSurface = 0
  2912. rng.Position = larm.Position - Vector3.new(0,4,0)
  2913. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2914. local rngm = Instance.new("SpecialMesh", rng)
  2915. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2916. rngm.Scale = Vector3.new(1, 1, 2)
  2917. coroutine.resume(coroutine.create(function()
  2918. t = Instance.new("Sound",char)
  2919. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2920. t.Pitch = ptez[math.random(1,#ptez)]
  2921. t.Volume = 1
  2922. wait(.1)
  2923. t:Play()
  2924. end))
  2925. coroutine.wrap(function()
  2926. for i = 1, 60, 2 do
  2927. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2928. rng.Transparency = i/60
  2929. wait()
  2930. end
  2931. wait()
  2932. rng:Destroy()
  2933. end)()
  2934.  
  2935. end
  2936.  
  2937.  
  2938. function GroundPound2()
  2939. local rng = Instance.new("Part", char)
  2940. rng.Anchored = true
  2941. rng.BrickColor = BrickColor.new("Lime green")
  2942. rng.CanCollide = false
  2943. rng.FormFactor = 3
  2944. rng.Name = "Ring"
  2945. rng.Size = Vector3.new(1, 1, 1)
  2946. rng.Transparency = 0.35
  2947. rng.TopSurface = 0
  2948. rng.BottomSurface = 0
  2949. rng.Position = rarm.Position - Vector3.new(0,4,0)
  2950. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2951. local rngm = Instance.new("SpecialMesh", rng)
  2952. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2953. rngm.Scale = Vector3.new(1, 1, 2)
  2954. coroutine.resume(coroutine.create(function()
  2955. t = Instance.new("Sound",char)
  2956. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2957. t.Pitch = ptez[math.random(1,#ptez)]
  2958. t.Volume = 1
  2959. wait(.1)
  2960. t:Play()
  2961. end))
  2962. coroutine.wrap(function()
  2963. for i = 1, 60, 2 do
  2964. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2965. rng.Transparency = i/60
  2966. wait()
  2967. end
  2968. wait()
  2969. rng:Destroy()
  2970. end)()
  2971. end
  2972.  
  2973.  
  2974.  
  2975.  
  2976. mouse.KeyDown:connect(function(key)
  2977. if key == "e" then
  2978. if Debounces.CanAttack == true then
  2979. Debounces.CanAttack = false
  2980. Debounces.NoIdl = true
  2981. Debounces.on = true
  2982.  
  2983.  
  2984.  
  2985.  
  2986. coroutine.resume(coroutine.create(function()
  2987.  
  2988. for i,v in pairs(workspace:children()) do
  2989. charr = v:FindFirstChild('Character')
  2990. for i = 1, 48 do
  2991. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2992. wait()
  2993. end
  2994.  
  2995. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2996. end
  2997. end))
  2998.  
  2999.  
  3000.  
  3001.  
  3002. coroutine.resume(coroutine.create(function()
  3003. for i = 1, 78 do
  3004. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  3005. wait()
  3006. end
  3007. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  3008. end))
  3009.  
  3010.  
  3011. coroutine.resume(coroutine.create(function()
  3012. wait(0.1)
  3013. for i = 1,78 do
  3014. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  3015. if v:FindFirstChild('Humanoid') then
  3016. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  3017. v.Humanoid.PlatformStand = true
  3018. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  3019. end
  3020. end
  3021. end
  3022. end))
  3023.  
  3024. GroundPound()
  3025. for i = 1, 5 do
  3026. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3027. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3028. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3029. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3030. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3031. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3032. if Debounces.on == false then break end
  3033. wait()
  3034. end
  3035. GroundPound2()
  3036. for i = 1, 5 do
  3037. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3038. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3039. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3040. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3041. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3042. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3043. if Debounces.on == false then break end
  3044. wait()
  3045. end
  3046. GroundPound()
  3047. for i = 1, 5 do
  3048. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3049. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3050. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3051. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3052. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3053. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3054. if Debounces.on == false then break end
  3055. wait()
  3056. end
  3057. GroundPound2()
  3058. for i = 1, 5 do
  3059. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3060. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3061. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3062. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3063. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3064. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3065. if Debounces.on == false then break end
  3066. wait()
  3067. end
  3068. GroundPound()
  3069. for i = 1, 5 do
  3070. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3071. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3072. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3073. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3074. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3075. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3076. if Debounces.on == false then break end
  3077. wait()
  3078. end
  3079. GroundPound2()
  3080. for i = 1, 5 do
  3081. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3082. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3083. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3084. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3085. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3086. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3087. if Debounces.on == false then break end
  3088. wait()
  3089. end
  3090. GroundPound()
  3091. for i = 1, 5 do
  3092. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3093. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3094. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3095. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3096. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3097. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3098. if Debounces.on == false then break end
  3099. wait()
  3100. end
  3101. GroundPound2()
  3102. for i = 1, 5 do
  3103. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3104. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3105. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3106. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3107. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3108. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3109. if Debounces.on == false then break end
  3110. wait()
  3111. end
  3112. GroundPound()
  3113. for i = 1, 5 do
  3114. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3115. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3116. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3117. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3118. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3119. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3120. if Debounces.on == false then break end
  3121. wait()
  3122. end
  3123. GroundPound2()
  3124. for i = 1, 5 do
  3125. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3126. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3127. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3128. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3129. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3130. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3131. if Debounces.on == false then break end
  3132. wait()
  3133. end
  3134. GroundPound()
  3135. for i = 1, 5 do
  3136. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3137. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3138. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3139. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3140. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3141. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3142. if Debounces.on == false then break end
  3143. wait()
  3144. end
  3145. GroundPound2()
  3146. for i = 1, 5 do
  3147. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3148. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3149. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3150. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3151. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3152. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3153. if Debounces.on == false then break end
  3154. wait()
  3155. end
  3156. GroundPound()
  3157. for i = 1, 5 do
  3158. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3159. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3160. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3161. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3162. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3163. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3164. if Debounces.on == false then break end
  3165. wait()
  3166. end
  3167. GroundPound2()
  3168. for i = 1, 5 do
  3169. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3170. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3171. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3172. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3173. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3174. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3175. if Debounces.on == false then break end
  3176. wait()
  3177. end
  3178. GroundPound()
  3179. for i = 1, 5 do
  3180. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3181. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3182. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3183. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3184. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3185. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3186. if Debounces.on == false then break end
  3187. wait()
  3188. end
  3189. GroundPound2()
  3190. for i = 1, 5 do
  3191. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3192. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3193. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3194. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3195. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3196. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3197. if Debounces.on == false then break end
  3198. wait()
  3199. end
  3200.  
  3201.  
  3202.  
  3203. if Debounces.CanAttack == false then
  3204. Debounces.CanAttack = true
  3205. Debounces.on = false
  3206. Debounces.NoIdl = false
  3207.  
  3208. end
  3209. end
  3210. end
  3211. end)
  3212.  
  3213.  
  3214.  
  3215.  
  3216. local animpose = "Idle"
  3217. local lastanimpose = "Idle"
  3218. local sine = 0
  3219. local change = 1
  3220. local val = 0
  3221. local ffing = false
  3222. ----------------------------------------------------
  3223. x = Instance.new("Sound", char)
  3224. x.SoundId = "http://www.roblox.com/asset/?id=187922823"
  3225. x.Looped = true
  3226. x.Volume = 30
  3227. x.Pitch = 1
  3228. local footsteps = false
  3229. -------------------------------
  3230. game:GetService("RunService").RenderStepped:connect(function()
  3231. if char.Humanoid.Jump == true then
  3232. jump = true
  3233. else
  3234. jump = false
  3235. end
  3236. char.Humanoid.FreeFalling:connect(function(f)
  3237. if f then
  3238. ffing = true
  3239. else
  3240. ffing = false
  3241. end
  3242. end)
  3243. sine = sine + change
  3244. if jumpn == true then
  3245. animpose = "Jumping"
  3246. elseif ffing == true then
  3247. animpose = "Freefalling"
  3248. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  3249. animpose = "Idle"
  3250. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  3251. animpose = "Walking"
  3252. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  3253. animpose = "Running"
  3254. end
  3255. if animpose ~= lastanimpose then
  3256. sine = 0
  3257. if Debounces.NoIdl == false then
  3258. if animpose == "Idle" then
  3259. for i = 1, 2 do
  3260. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  3261. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  3262. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  3263. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  3264. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  3265. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  3266. end
  3267. elseif animpose == "Walking" then
  3268. for i = 1, 2 do
  3269. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2)
  3270. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
  3271. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
  3272. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
  3273. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  3274. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  3275. end
  3276. elseif animpose == "Running" then
  3277. for i = 1, 2 do
  3278. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-0), math.rad(-40), math.rad(0)), 0.2)
  3279. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
  3280. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  3281. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  3282. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  3283. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  3284. end
  3285. wait()
  3286. end
  3287. else
  3288. end
  3289. end
  3290. lastanimpose = animpose
  3291. if Debounces.NoIdl == false then
  3292. if animpose == "Idle" then
  3293. if stanceToggle == "Normal" then
  3294. change = 0.5
  3295. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(50),math.rad(0)), 0.2)
  3296. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
  3297. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  3298. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  3299. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  3300. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  3301. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3302. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3303. elseif stanceToggle == "Sitting" then
  3304. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
  3305. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
  3306. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
  3307. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
  3308. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
  3309. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
  3310. end
  3311. elseif animpose == "Walking" then
  3312. if stanceToggle == "Normal" then
  3313. change = 1
  3314. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/-4, math.rad(1) + -math.sin(sine/14)/2, math.rad(30)), 0.1)
  3315. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.1)
  3316. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2)
  3317. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2)
  3318. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .1)
  3319. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .1)
  3320. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3321. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3322. end
  3323. elseif animpose == "Running" then
  3324. change = 1
  3325. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
  3326. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
  3327. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  3328. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  3329. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  3330. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  3331. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3332. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3333. end
  3334. end
  3335. if animpose == "Walking" then
  3336. if footsteps == false then
  3337. x:Play()
  3338. footsteps = true
  3339. end
  3340. x.Pitch = 0.9
  3341. elseif animpose == "Idle" then
  3342. x:Stop()
  3343. footsteps = false
  3344. elseif animpose == "Running" then
  3345. x.Pitch = 1.2
  3346. if footsteps == false then
  3347. x:Play()
  3348. footsteps = true
  3349. end
  3350. end
  3351. end)
  3352. -------Radioactive party boi by goodguyaiden-------
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