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- // link: http://orteil.dashnet.org/igm/?g=ikHr8yDF
- Let's make a game!
- name:Dog Clicker Testing
- by:dinsfire24
- desc:Click a big dog and get more dogs. Create an empire! This is a stable version; the unstable version is http://orteil.dashnet.org/igm/?g=3dpm04Pf if you want to help test new features.
- created:03/07/2019
- updated:09/15/2019
- version:.1
- Settings
- Buttons
- *dogButton
- name:Get dogs
- desc:Click this big dog to get more dogs.
- on click:
- yield 1 dog
- end
- Resources
- *dog|dogs
- name:Dogs
- desc:These are your dogs. You can use them to buy buildings and upgrades.
- Shinies
- *luckyDog
- name:Lucky dog
- on click:yield (random(10,100)) dogs
- movement:anywhere wiggle pulse growShrink
- frequency:120
- icon:stuff/flareBlue.png
- Buildings
- *normalDog|normalDogs
- name:Normal dog
- desc:A medium-sized dog that produces 1 dog every 5 seconds.
- cost:10 dogs
- on tick:yield .2 dogs
- unlocked
- *doghouse|doghouses
- name:Doghouse
- desc:Doghouses produce <b>1 dog</b> every second.
- cost:25 dogs
- on tick:yield 1 dog
- req:20 dogs:earned
- *field|fields
- name:Dog field
- desc:Your dogs will enjoy having a space to play. Produces <b>3 dogs</b> a second.
- cost:60 dogs
- on tick:yield 3 dogs
- req:50 dogs:earned
- req:doghouse
- *bigDog|bigDogs
- name:Big dog
- desc:A bigger dog produces more dogs a second (specifically, <b>5 dogs</b> a second).
- cost:100 dogs
- req:70 dogs:earned
- req:have biggerDoghouses
- on tick:yield 5 dogs
- *smallDog|smallDogs
- name:Small dog
- desc:We're not sure how, but these produce <b>triple</b> the amount the big dogs do. Science!
- cost:200 dogs
- req:150 dogs:earned
- on tick:yield 15 dogs
- Upgrades
- *biggerDoghouses
- name:Bigger doghouses
- desc:Bigger doghouses mean more room for your dogs. Multiplies your doghouse production by <b>2</b>.
- passive:multiply yield of doghouses by 2
- cost:100 dogs
- req:50 dogs:earned
- *betterFood
- name:Better dog food
- desc:It's amazing how much happier your dogs are when you give them good food. Multiplies all dogs' production by <b>2</b> and doghouse production by <b>1 and a half</b>.
- passive:multiply yield of normalDogs by 2
- passive:multiply yield of bigDogs by 2
- passive:multiply yield of smallDogs by 1.5
- passive:multiply yield of doghouses by 1.5
- cost:200 dogs
- req:100 dogs:earned
- req:have biggerDoghouses
- *bigBowls
- name:Big bowls
- desc:Your dogs can eat as much as they want with these big bowls! Multiplies all dogs' production by <b>1 and a half</b> and doghouse production by <b>2</b>.
- passive:multiply yield of normalDogs by 1.5
- passive:multiply yield of bigDogs by 1.5
- passive:multiply yield of smallDogs by 1.5
- passive:multiply yield of doghouses by 2
- cost:400 dogs
- req:200 dogs:earned
- req:have betterFood
- *trees
- name:Trees
- desc:You can buy trees for your fields! Your dogs seem to like the shade. Multiplies all dogs' production by <b>1 and a half</b> and field production by <b>2</b>.
- passive:multiply yield of normalDogs by 1.5
- passive:multiply yield of bigDogs by 1.5
- passive:multiply yield of smallDogs by 2
- passive:multiply yield of field by 2
- cost:600 dogs
- req:300 dogs:earned
- req:have bigBowls
- req:have fields
- *rawDiet
- name:Raw diet
- desc:It's healthier, apparently. It works, even if it's just a fad. Multiplies all dogs' production by <b>2</b>.
- passive:multiply yield of normalDogs by 2
- passive:multiply yield of bigDogs by 2
- passive:multiply yield of smallDogs by 2
- cost:800 dogs
- req:400 dogs:earned
- req:have trees
- *TEMPLATE
- passive:multiply yield of dogButton by 2
- *feather
- name:Feather
- desc:A feather to tickle your dogs! Gives you <b>twice</b> the dogs per click.
- cost:100 dogs
- req:75 dogs:earned
- *cookMeat
- name:Cooked meat
- desc:This cooked meat entices your dogs, giving you <b>double</b> the dogs per click.
- cost:200 dogs
- req:150 dogs:earned
- Achievements
- *1dog
- name:Starting your journey
- desc:You got your <b>first</b> dog! Make it count.
- req:1 dog
- *100dogs
- name:Loud house
- desc:<b>100</b> dogs, wow! Bark bark.
- req:100 dogs
- *500dogs
- name:Keep going
- desc:<b>500</b> is a lot, don't you think?
- req:500 dogs
- *5000dogs
- name:Woah
- desc:Is it time to stop yet? Awarded for getting <b>5000</b> dogs.
- req:5000 dogs
- *1upgrade
- name:Making the climb
- desc:You've bought your <b>first</b> upgrade. The first of many!
- req:upgrades = 1
- *5upgrades
- name:Getting better
- desc:You got <b>5</b> upgrades. Nice!
- req:upgrades = 5
- *1normalDog
- name:Just a normal dog
- desc:He's still a good boy, though. Awarded for getting <b>1</b> normal dog.
- req:1 normalDog
- *5normalDog
- name:Woof woof woof woof woof
- desc:There are 5 woofs for five dogs, but we can't do that for too long or it would get ridiculous. Awarded for getting <b>5</b> normal dogs.
- req:5 normalDogs
- *1bigDog
- name:Remember?
- desc:These big boys need those bigger doghouses we bought earlier. Awarded for getting <b>1</b> big dog.
- req:1 bigDog
- *5bigDog
- name:Mammoth
- desc:That must be a cramped house. Awarded for getting <b>5</b> big dogs.
- req:5 bigDogs
- *1smallDog
- name:Piercing barks
- desc:Ow! So loud for such a tiny thing! Awarded for getting <b>1</b> small dog.
- req:1 smallDog
- *5smallDogs
- name:Desensitized
- desc:You've grown used to the constant loud barking. Awarded for getting <b>5</b> small dogs.
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