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Bendy928443534

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Aug 8th, 2019
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  1. ------>>J̶̧̓ơ̸̲͕h̴̺̓͠n̴̲̙̐̌ ̶̪̈́D̶̤̄͝o̵̠̰͆̄ę̶̊̋<<----------
  2. ----
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by XKxngSupremeX
  6. --FE code by Mokiros
  7. --Edited by XKxngSupremeX--
  8. --Discord: OofCopSupreme#1765
  9. --The Sing Move Is By 1nd1k!
  10. --------------------------------
  11. hello good sir
  12. Don't leak pls
  13. Enjoy ;)
  14. --------------------------------
  15. ]])
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  18. local Player,game,owner = owner,game
  19. local RealPlayer = Player
  20. do
  21. local rp = RealPlayer
  22. script.Parent = rp.Character
  23.  
  24. --RemoteEvent for communicating
  25. local Event = Instance.new("RemoteEvent")
  26. Event.Name = "UserInput_Event"
  27.  
  28. --Fake event to make stuff like Mouse.KeyDown work
  29. local function fakeEvent()
  30. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  31. t.connect = t.Connect
  32. return t
  33. end
  34.  
  35. --Creating fake input objects with fake variables
  36. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  37. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  38. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  39. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  40. end}
  41. --Merged 2 functions into one by checking amount of arguments
  42. CAS.UnbindAction = CAS.BindAction
  43.  
  44. --This function will trigger the events that have been :Connect()'ed
  45. local function te(self,ev,...)
  46. local t = m[ev]
  47. if t and t._fakeEvent then
  48. for _,f in pairs(t.Functions) do
  49. f(...)
  50. end
  51. end
  52. end
  53. m.TrigEvent = te
  54. UIS.TrigEvent = te
  55.  
  56. Event.OnServerEvent:Connect(function(plr,io)
  57. if plr~=rp then return end
  58. m.Target = io.Target
  59. m.Hit = io.Hit
  60. if not io.isMouse then
  61. local b = io.UserInputState == Enum.UserInputState.Begin
  62. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  63. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[
  77. local Player = game:GetService("Players").LocalPlayer
  78. local Event = script:WaitForChild("UserInput_Event")
  79.  
  80. local Mouse = Player:GetMouse()
  81. local UIS = game:GetService("UserInputService")
  82. local input = function(io,a)
  83. if a then return end
  84. --Since InputObject is a client-side instance, we create and pass table instead
  85. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  86. end
  87. UIS.InputBegan:Connect(input)
  88. UIS.InputEnded:Connect(input)
  89.  
  90. local h,t
  91. --Give the server mouse data 30 times every second, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. while wait(1/30) do
  94. if h~=Mouse.Hit or t~=Mouse.Target then
  95. h,t=Mouse.Hit,Mouse.Target
  96. Event:FireServer({isMouse=true,Target=t,Hit=h})
  97. end
  98. end]==],Player.Character)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local _rg = game
  103.  
  104. --Metatable for fake service
  105. local fsmt = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then return s[k] end
  109. end,
  110. __newindex = function(self,k,v)
  111. local s = rawget(self,"_RealService")
  112. if s then s[k]=v end
  113. end,
  114. __call = function(self,...)
  115. local s = rawget(self,"_RealService")
  116. if s then return s(...) end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  121. return setmetatable(t,fsmt)
  122. end
  123.  
  124. --Fake game object
  125. local g = {
  126. GetService = function(self,s)
  127. return self[s]
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. }
  135. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  136. g.service = g.GetService
  137.  
  138. g.RunService = FakeService({
  139. RenderStepped = _rg:GetService("RunService").Heartbeat,
  140. BindToRenderStep = function(self,name,_,fun)
  141. self._btrs[name] = self.Heartbeat:Connect(fun)
  142. end,
  143. UnbindFromRenderStep = function(self,name)
  144. self._btrs[name]:Disconnect()
  145. end,
  146. },"RunService")
  147.  
  148. setmetatable(g,{
  149. __index=function(self,s)
  150. return _rg:GetService(s) or typeof(_rg[s])=="function"
  151. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  152. end,
  153. __newindex = fsmt.__newindex,
  154. __call = fsmt.__call
  155. })
  156. --Changing owner to fake player object to support owner:GetMouse()
  157. game,owner = g,g.Players.LocalPlayer
  158. end
  159.  
  160. Player = owner
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180.  
  181. KEYHOLD = false
  182. IT = Instance.new
  183. CF = CFrame.new
  184. VT = Vector3.new
  185. RAD = math.rad
  186. C3 = Color3.new
  187. UD2 = UDim2.new
  188. BRICKC = BrickColor.new
  189. ANGLES = CFrame.Angles
  190. EULER = CFrame.fromEulerAnglesXYZ
  191. COS = math.cos
  192. ACOS = math.acos
  193. SIN = math.sin
  194. ASIN = math.asin
  195. ABS = math.abs
  196. MRANDOM = math.random
  197. FLOOR = math.floor
  198.  
  199. Character = Player.Character
  200. Humanoid = Character.Humanoid
  201. ---------
  202. plr = game.Players.LocalPlayer
  203. chara = plr.Character
  204. mouse = plr:GetMouse()
  205. Create = Instance.new
  206. Huge = math.huge
  207.  
  208.  
  209. Player = game:GetService("Players").LocalPlayer
  210. PlayerGui = Player.PlayerGui
  211. Cam = workspace.CurrentCamera
  212. Backpack = Player.Backpack
  213. Character = Player.Character
  214. char = Player.Character
  215. Humanoid = Character.Humanoid
  216. Mouse = Player:GetMouse()
  217. RootPart = Character["HumanoidRootPart"]
  218. Torso = Character["Torso"]
  219. Head = Character["Head"]
  220. RightArm = Character["Right Arm"]
  221. LeftArm = Character["Left Arm"]
  222. RightLeg = Character["Right Leg"]
  223. LeftLeg = Character["Left Leg"]
  224. RootJoint = RootPart["RootJoint"]
  225. Neck = Torso["Neck"]
  226. RightShoulder = Torso["Right Shoulder"]
  227. LeftShoulder = Torso["Left Shoulder"]
  228. RightHip = Torso["Right Hip"]
  229. LeftHip = Torso["Left Hip"]
  230.  
  231.  
  232.  
  233.  
  234. function weld(a, b, acf)
  235. local w = Instance.new("Weld", a)
  236. w.Part0 = a
  237. w.Part1 = b
  238. w.C0 = acf
  239. end
  240. --------------------------------
  241. char.Head.face.Texture = "rbxassetid://0"
  242. --------------------------------
  243.  
  244. -------------------------------------------------------
  245.  
  246. local FavIDs = {
  247. 340106355, --Nefl Crystals
  248. 927529620, --Dimension
  249. 876981900, --Fantasy
  250. 398987889, --Ordinary Days
  251. 1117396305, --Oh wait, it's you.
  252. 885996042, --Action Winter Journey
  253. 919231299, --Sprawling Idiot Effigy
  254. 743466274, --Good Day Sunshine
  255. 727411183, --Knife Fight
  256. 1402748531, --The Earth Is Counting On You!
  257. 595230126 --Robot Language
  258. }
  259.  
  260.  
  261.  
  262. --The reality of my life isn't real but a Universe -makhail07
  263. wait(0.2)
  264. local plr = game:service'Players'.LocalPlayer
  265. print('Local User is '..plr.Name)
  266. print('SCRIPTNAME Loaded')
  267. print('SCRIPT DESCRIPTION')
  268. local char = plr.Character
  269. local hum = char.Humanoid
  270. local hed = char.Head
  271. local root = char.HumanoidRootPart
  272. local rootj = root.RootJoint
  273. local tors = char.Torso
  274. local ra = char["Right Arm"]
  275. local la = char["Left Arm"]
  276. local rl = char["Right Leg"]
  277. local ll = char["Left Leg"]
  278. local neck = tors["Neck"]
  279. local mouse = plr:GetMouse()
  280. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  281. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  282. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  283. local maincolor = BrickColor.new("Really black")
  284.  
  285. -------------------------------------------------------
  286. --Start Good Stuff--
  287. -------------------------------------------------------
  288. cam = game.Workspace.CurrentCamera
  289. CF = CFrame.new
  290. angles = CFrame.Angles
  291. attack = false
  292. Euler = CFrame.fromEulerAnglesXYZ
  293. Rad = math.rad
  294. IT = Instance.new
  295. BrickC = BrickColor.new
  296. Cos = math.cos
  297. Acos = math.acos
  298. Sin = math.sin
  299. Asin = math.asin
  300. Abs = math.abs
  301. Mrandom = math.random
  302. Floor = math.floor
  303. -------------------------------------------------------
  304. --End Good Stuff--
  305. -------------------------------------------------------
  306. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  307. RSH, LSH = nil, nil
  308. RW = Instance.new("Weld")
  309. LW = Instance.new("Weld")
  310. RH = tors["Right Hip"]
  311. LH = tors["Left Hip"]
  312. RSH = tors["Right Shoulder"]
  313. LSH = tors["Left Shoulder"]
  314. RSH.Parent = nil
  315. LSH.Parent = nil
  316. RW.Name = "RW"
  317. RW.Part0 = tors
  318. RW.C0 = CF(1.5, 0.5, 0)
  319. RW.C1 = CF(0, 0.5, 0)
  320. RW.Part1 = ra
  321. RW.Parent = tors
  322. LW.Name = "LW"
  323. LW.Part0 = tors
  324. LW.C0 = CF(-1.5, 0.5, 0)
  325. LW.C1 = CF(0, 0.5, 0)
  326. LW.Part1 = la
  327. LW.Parent = tors
  328. Effects = {}
  329. -------------------------------------------------------
  330. --Start HeartBeat--
  331. -------------------------------------------------------
  332. ArtificialHB = Instance.new("BindableEvent", script)
  333. ArtificialHB.Name = "Heartbeat"
  334. script:WaitForChild("Heartbeat")
  335.  
  336. frame = 1 / 60
  337. tf = 0
  338. allowframeloss = false
  339. tossremainder = false
  340.  
  341.  
  342. lastframe = tick()
  343. script.Heartbeat:Fire()
  344.  
  345.  
  346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  347. tf = tf + s
  348. if tf >= frame then
  349. if allowframeloss then
  350. script.Heartbeat:Fire()
  351. lastframe = tick()
  352. else
  353. for i = 1, math.floor(tf / frame) do
  354. script.Heartbeat:Fire()
  355. end
  356. lastframe = tick()
  357. end
  358. if tossremainder then
  359. tf = 0
  360. else
  361. tf = tf - frame * math.floor(tf / frame)
  362. end
  363. end
  364. end)
  365. -------------------------------------------------------
  366. --End HeartBeat--
  367. -------------------------------------------------------
  368. local joyemoji = Instance.new('ParticleEmitter', tors)
  369. joyemoji.VelocitySpread = 2000
  370. joyemoji.Lifetime = NumberRange.new(1)
  371. joyemoji.Speed = NumberRange.new(40)
  372. joy= {}
  373. for i=0, 19 do
  374. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  375. end
  376. joyemoji.Size = NumberSequence.new(joy)
  377. joyemoji.Rate = 0
  378. joyemoji.LockedToPart = false
  379. joyemoji.LightEmission = 0
  380. joyemoji.Texture = "rbxassetid://73623723"
  381. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  382.  
  383. -------------------------------------------------------
  384. --Start Important Functions--
  385. -------------------------------------------------------
  386.  
  387.  
  388. function swait(num)
  389. if num == 0 or num == nil then
  390. game:service("RunService").Stepped:wait(0)
  391. else
  392. for i = 0, num do
  393. game:service("RunService").Stepped:wait(0)
  394. end
  395. end
  396. end
  397. function thread(f)
  398. coroutine.resume(coroutine.create(f))
  399. end
  400. function clerp(a, b, t)
  401. local qa = {
  402. QuaternionFromCFrame(a)
  403. }
  404. local qb = {
  405. QuaternionFromCFrame(b)
  406. }
  407. local ax, ay, az = a.x, a.y, a.z
  408. local bx, by, bz = b.x, b.y, b.z
  409. local _t = 1 - t
  410. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  411. end
  412. function QuaternionFromCFrame(cf)
  413. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  414. local trace = m00 + m11 + m22
  415. if trace > 0 then
  416. local s = math.sqrt(1 + trace)
  417. local recip = 0.5 / s
  418. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  419. else
  420. local i = 0
  421. if m00 < m11 then
  422. i = 1
  423. end
  424. if m22 > (i == 0 and m00 or m11) then
  425. i = 2
  426. end
  427. if i == 0 then
  428. local s = math.sqrt(m00 - m11 - m22 + 1)
  429. local recip = 0.5 / s
  430. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  431. elseif i == 1 then
  432. local s = math.sqrt(m11 - m22 - m00 + 1)
  433. local recip = 0.5 / s
  434. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  435. elseif i == 2 then
  436. local s = math.sqrt(m22 - m00 - m11 + 1)
  437. local recip = 0.5 / s
  438. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  439. end
  440. end
  441. end
  442. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  443. local xs, ys, zs = x + x, y + y, z + z
  444. local wx, wy, wz = w * xs, w * ys, w * zs
  445. local xx = x * xs
  446. local xy = x * ys
  447. local xz = x * zs
  448. local yy = y * ys
  449. local yz = y * zs
  450. local zz = z * zs
  451. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  452. end
  453. function QuaternionSlerp(a, b, t)
  454. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  455. local startInterp, finishInterp
  456. if cosTheta >= 1.0E-4 then
  457. if 1 - cosTheta > 1.0E-4 then
  458. local theta = math.acos(cosTheta)
  459. local invSinTheta = 1 / Sin(theta)
  460. startInterp = Sin((1 - t) * theta) * invSinTheta
  461. finishInterp = Sin(t * theta) * invSinTheta
  462. else
  463. startInterp = 1 - t
  464. finishInterp = t
  465. end
  466. elseif 1 + cosTheta > 1.0E-4 then
  467. local theta = math.acos(-cosTheta)
  468. local invSinTheta = 1 / Sin(theta)
  469. startInterp = Sin((t - 1) * theta) * invSinTheta
  470. finishInterp = Sin(t * theta) * invSinTheta
  471. else
  472. startInterp = t - 1
  473. finishInterp = t
  474. end
  475. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  476. end
  477. function rayCast(Position, Direction, Range, Ignore)
  478. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  479. end
  480. local RbxUtility = LoadLibrary("RbxUtility")
  481. local Create = RbxUtility.Create
  482.  
  483. function getRegion(point,range,ignore)
  484. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  485. end
  486.  
  487. function GetTorso(char)
  488. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  489. end
  490.  
  491. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  492. -------------------------------------------------------
  493. --Start Damage Function--
  494. -------------------------------------------------------
  495. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  496. if hit.Parent == nil then
  497. return
  498. end
  499. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  500. for _, v in pairs(hit.Parent:children()) do
  501. if v:IsA("Humanoid") then
  502. h = v
  503. end
  504. end
  505. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  506.  
  507. hit.Parent:FindFirstChild("Head"):BreakJoints()
  508. end
  509.  
  510. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  511. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  512. if hit.Parent.DebounceHit.Value == true then
  513. return
  514. end
  515. end
  516. if insta == true then
  517. hit.Parent:FindFirstChild("Head"):BreakJoints()
  518. end
  519. local c = Create("ObjectValue"){
  520. Name = "creator",
  521. Value = game:service("Players").LocalPlayer,
  522. Parent = h,
  523. }
  524. game:GetService("Debris"):AddItem(c, .5)
  525. if HitSound ~= nil and HitPitch ~= nil then
  526. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  527. end
  528. local Damage = math.random(minim, maxim)
  529. local blocked = false
  530. local block = hit.Parent:findFirstChild("Block")
  531. if block ~= nil then
  532. if block.className == "IntValue" then
  533. if block.Value > 0 then
  534. blocked = true
  535. block.Value = block.Value - 1
  536. print(block.Value)
  537. end
  538. end
  539. end
  540. if blocked == false then
  541. h.Health = h.Health - Damage
  542. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  543. else
  544. h.Health = h.Health - (Damage / 2)
  545. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  546. end
  547. if Type == "Knockdown" then
  548. local hum = hit.Parent.Humanoid
  549. hum.PlatformStand = true
  550. coroutine.resume(coroutine.create(function(HHumanoid)
  551. swait(1)
  552. HHumanoid.PlatformStand = false
  553. end), hum)
  554. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  555. local bodvol = Create("BodyVelocity"){
  556. velocity = angle * knockback,
  557. P = 5000,
  558. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  559. Parent = hit,
  560. }
  561. local rl = Create("BodyAngularVelocity"){
  562. P = 3000,
  563. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  564. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  565. Parent = hit,
  566. }
  567. game:GetService("Debris"):AddItem(bodvol, .5)
  568. game:GetService("Debris"):AddItem(rl, .5)
  569. elseif Type == "Normal" then
  570. local vp = Create("BodyVelocity"){
  571. P = 500,
  572. maxForce = Vector3.new(math.huge, 0, math.huge),
  573. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  574. }
  575. if knockback > 0 then
  576. vp.Parent = hit.Parent.Torso
  577. end
  578. game:GetService("Debris"):AddItem(vp, .5)
  579. elseif Type == "Up" then
  580. local bodyVelocity = Create("BodyVelocity"){
  581. velocity = Vector3.new(0, 20, 0),
  582. P = 5000,
  583. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  584. Parent = hit,
  585. }
  586. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  587. elseif Type == "DarkUp" then
  588. coroutine.resume(coroutine.create(function()
  589. for i = 0, 1, 0.1 do
  590. swait()
  591. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  592. end
  593. end))
  594. local bodyVelocity = Create("BodyVelocity"){
  595. velocity = Vector3.new(0, 20, 0),
  596. P = 5000,
  597. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  598. Parent = hit,
  599. }
  600. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  601. elseif Type == "Snare" then
  602. local bp = Create("BodyPosition"){
  603. P = 2000,
  604. D = 100,
  605. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  606. position = hit.Parent.Torso.Position,
  607. Parent = hit.Parent.Torso,
  608. }
  609. game:GetService("Debris"):AddItem(bp, 1)
  610. elseif Type == "Freeze" then
  611. local BodPos = Create("BodyPosition"){
  612. P = 50000,
  613. D = 1000,
  614. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  615. position = hit.Parent.Torso.Position,
  616. Parent = hit.Parent.Torso,
  617. }
  618. local BodGy = Create("BodyGyro") {
  619. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  620. P = 20e+003,
  621. Parent = hit.Parent.Torso,
  622. cframe = hit.Parent.Torso.CFrame,
  623. }
  624. hit.Parent.Torso.Anchored = true
  625. coroutine.resume(coroutine.create(function(Part)
  626. swait(1.5)
  627. Part.Anchored = false
  628. end), hit.Parent.Torso)
  629. game:GetService("Debris"):AddItem(BodPos, 3)
  630. game:GetService("Debris"):AddItem(BodGy, 3)
  631. end
  632. local debounce = Create("BoolValue"){
  633. Name = "DebounceHit",
  634. Parent = hit.Parent,
  635. Value = true,
  636. }
  637. game:GetService("Debris"):AddItem(debounce, Delay)
  638. c = Create("ObjectValue"){
  639. Name = "creator",
  640. Value = Player,
  641. Parent = h,
  642. }
  643. game:GetService("Debris"):AddItem(c, .5)
  644. end
  645. end
  646. -------------------------------------------------------
  647. --End Damage Function--
  648. -------------------------------------------------------
  649.  
  650. -------------------------------------------------------
  651. --Start Damage Function Customization--
  652. -------------------------------------------------------
  653. function ShowDamage(Pos, Text, Time, Color)
  654. local Rate = (1 / 30)
  655. local Pos = (Pos or Vector3.new(0, 0, 0))
  656. local Text = (Text or "")
  657. local Time = (Time or 2)
  658. local Color = (Color or Color3.new(255, 255, 1))
  659. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  660. EffectPart.Anchored = true
  661. local BillboardGui = Create("BillboardGui"){
  662. Size = UDim2.new(3, 0, 3, 0),
  663. Adornee = EffectPart,
  664. Parent = EffectPart,
  665. }
  666. local TextLabel = Create("TextLabel"){
  667. BackgroundTransparency = 1,
  668. Size = UDim2.new(1, 0, 1, 0),
  669. Text = Text,
  670. Font = "J̶̧̓ơ̸̲͕h̴̺̓͠n̴̲̙̐̌ ̶̪̈́D̶̤̄͝o̵̠̰͆̄ę̶̊̋",
  671. TextColor3 = Color,
  672. TextScaled = true,
  673. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  674. Parent = BillboardGui,
  675. }
  676. game.Debris:AddItem(EffectPart, (Time))
  677. EffectPart.Parent = game:GetService("Workspace")
  678. delay(0, function()
  679. local Frames = (Time / Rate)
  680. for Frame = 1, Frames do
  681. wait(Rate)
  682. local Percent = (Frame / Frames)
  683. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  684. TextLabel.TextTransparency = Percent
  685. end
  686. if EffectPart and EffectPart.Parent then
  687. EffectPart:Destroy()
  688. end
  689. end)
  690. end
  691. -------------------------------------------------------
  692. --End Damage Function Customization--
  693. -------------------------------------------------------
  694.  
  695. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  696. for _, c in pairs(workspace:children()) do
  697. local hum = c:findFirstChild("Humanoid")
  698. if hum ~= nil then
  699. local head = c:findFirstChild("Head")
  700. if head ~= nil then
  701. local targ = head.Position - Part.Position
  702. local mag = targ.magnitude
  703. if magni >= mag and c.Name ~= plr.Name then
  704. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  705. end
  706. end
  707. end
  708. end
  709. end
  710.  
  711.  
  712. CFuncs = {
  713. Part = {
  714. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  715. local Part = Create("Part")({
  716. Parent = Parent,
  717. Reflectance = Reflectance,
  718. Transparency = Transparency,
  719. CanCollide = false,
  720. Locked = true,
  721. BrickColor = BrickColor.new(tostring(BColor)),
  722. Name = Name,
  723. Size = Size,
  724. Material = Material
  725. })
  726. RemoveOutlines(Part)
  727. return Part
  728. end
  729. },
  730. Mesh = {
  731. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  732. local Msh = Create(Mesh)({
  733. Parent = Part,
  734. Offset = OffSet,
  735. Scale = Scale
  736. })
  737. if Mesh == "SpecialMesh" then
  738. Msh.MeshType = MeshType
  739. Msh.MeshId = MeshId
  740. end
  741. return Msh
  742. end
  743. },
  744. Mesh = {
  745. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  746. local Msh = Create(Mesh)({
  747. Parent = Part,
  748. Offset = OffSet,
  749. Scale = Scale
  750. })
  751. if Mesh == "SpecialMesh" then
  752. Msh.MeshType = MeshType
  753. Msh.MeshId = MeshId
  754. end
  755. return Msh
  756. end
  757. },
  758. Weld = {
  759. Create = function(Parent, Part0, Part1, C0, C1)
  760. local Weld = Create("Weld")({
  761. Parent = Parent,
  762. Part0 = Part0,
  763. Part1 = Part1,
  764. C0 = C0,
  765. C1 = C1
  766. })
  767. return Weld
  768. end
  769. },
  770. Sound = {
  771. Create = function(id, par, vol, pit)
  772. coroutine.resume(coroutine.create(function()
  773. local S = Create("Sound")({
  774. Volume = vol,
  775. Pitch = pit or 1,
  776. SoundId = id,
  777. Parent = par or workspace
  778. })
  779. wait()
  780. S:play()
  781. game:GetService("Debris"):AddItem(S, 6)
  782. end))
  783. end
  784. },
  785. ParticleEmitter = {
  786. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  787. local fp = Create("ParticleEmitter")({
  788. Parent = Parent,
  789. Color = ColorSequence.new(Color1, Color2),
  790. LightEmission = LightEmission,
  791. Size = Size,
  792. Texture = Texture,
  793. Transparency = Transparency,
  794. ZOffset = ZOffset,
  795. Acceleration = Accel,
  796. Drag = Drag,
  797. LockedToPart = LockedToPart,
  798. VelocityInheritance = VelocityInheritance,
  799. EmissionDirection = EmissionDirection,
  800. Enabled = Enabled,
  801. Lifetime = LifeTime,
  802. Rate = Rate,
  803. Rotation = Rotation,
  804. RotSpeed = RotSpeed,
  805. Speed = Speed,
  806. VelocitySpread = VelocitySpread
  807. })
  808. return fp
  809. end
  810. }
  811. }
  812. function RemoveOutlines(part)
  813. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  814. end
  815. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  816. local Part = Create("Part")({
  817. formFactor = FormFactor,
  818. Parent = Parent,
  819. Reflectance = Reflectance,
  820. Transparency = Transparency,
  821. CanCollide = false,
  822. Locked = true,
  823. BrickColor = BrickColor.new(tostring(BColor)),
  824. Name = Name,
  825. Size = Size,
  826. Material = Material
  827. })
  828. RemoveOutlines(Part)
  829. return Part
  830. end
  831. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  832. local Msh = Create(Mesh)({
  833. Parent = Part,
  834. Offset = OffSet,
  835. Scale = Scale
  836. })
  837. if Mesh == "SpecialMesh" then
  838. Msh.MeshType = MeshType
  839. Msh.MeshId = MeshId
  840. end
  841. return Msh
  842. end
  843. function CreateWeld(Parent, Part0, Part1, C0, C1)
  844. local Weld = Create("Weld")({
  845. Parent = Parent,
  846. Part0 = Part0,
  847. Part1 = Part1,
  848. C0 = C0,
  849. C1 = C1
  850. })
  851. return Weld
  852. end
  853.  
  854.  
  855. -------------------------------------------------------
  856. --Start Effect Function--
  857. -------------------------------------------------------
  858. EffectModel = Instance.new("Model", char)
  859. Effects = {
  860. Block = {
  861. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  862. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  863. prt.Anchored = true
  864. prt.CFrame = cframe
  865. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  866. game:GetService("Debris"):AddItem(prt, 10)
  867. if Type == 1 or Type == nil then
  868. table.insert(Effects, {
  869. prt,
  870. "Block1",
  871. delay,
  872. x3,
  873. y3,
  874. z3,
  875. msh
  876. })
  877. elseif Type == 2 then
  878. table.insert(Effects, {
  879. prt,
  880. "Block2",
  881. delay,
  882. x3,
  883. y3,
  884. z3,
  885. msh
  886. })
  887. else
  888. table.insert(Effects, {
  889. prt,
  890. "Block3",
  891. delay,
  892. x3,
  893. y3,
  894. z3,
  895. msh
  896. })
  897. end
  898. end
  899. },
  900. Sphere = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918. Cylinder = {
  919. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Cylinder",
  928. delay,
  929. x3,
  930. y3,
  931. z3,
  932. msh
  933. })
  934. end
  935. },
  936. Wave = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "Cylinder",
  946. delay,
  947. x3 / 60,
  948. y3 / 60,
  949. z3 / 60,
  950. msh
  951. })
  952. end
  953. },
  954. Ring = {
  955. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  956. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  957. prt.Anchored = true
  958. prt.CFrame = cframe
  959. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  960. game:GetService("Debris"):AddItem(prt, 10)
  961. table.insert(Effects, {
  962. prt,
  963. "Cylinder",
  964. delay,
  965. x3,
  966. y3,
  967. z3,
  968. msh
  969. })
  970. end
  971. },
  972. Break = {
  973. Create = function(brickcolor, cframe, x1, y1, z1)
  974. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  975. prt.Anchored = true
  976. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  977. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  978. local num = math.random(10, 50) / 1000
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. table.insert(Effects, {
  981. prt,
  982. "Shatter",
  983. num,
  984. prt.CFrame,
  985. math.random() - math.random(),
  986. 0,
  987. math.random(50, 100) / 100
  988. })
  989. end
  990. },
  991. Spiral = {
  992. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  994. prt.Anchored = true
  995. prt.CFrame = cframe
  996. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  997. game:GetService("Debris"):AddItem(prt, 10)
  998. table.insert(Effects, {
  999. prt,
  1000. "Cylinder",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3,
  1005. msh
  1006. })
  1007. end
  1008. },
  1009. Push = {
  1010. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1011. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1012. prt.Anchored = true
  1013. prt.CFrame = cframe
  1014. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1015. game:GetService("Debris"):AddItem(prt, 10)
  1016. table.insert(Effects, {
  1017. prt,
  1018. "Cylinder",
  1019. delay,
  1020. x3,
  1021. y3,
  1022. z3,
  1023. msh
  1024. })
  1025. end
  1026. }
  1027. }
  1028. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1029. local fp = IT("Part")
  1030. fp.formFactor = formfactor
  1031. fp.Parent = parent
  1032. fp.Reflectance = reflectance
  1033. fp.Transparency = transparency
  1034. fp.CanCollide = false
  1035. fp.Locked = true
  1036. fp.BrickColor = brickcolor
  1037. fp.Name = name
  1038. fp.Size = size
  1039. fp.Position = tors.Position
  1040. RemoveOutlines(fp)
  1041. fp.Material = "SmoothPlastic"
  1042. fp:BreakJoints()
  1043. return fp
  1044. end
  1045.  
  1046. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1047. local mesh = IT(Mesh)
  1048. mesh.Parent = part
  1049. if Mesh == "SpecialMesh" then
  1050. mesh.MeshType = meshtype
  1051. if meshid ~= "nil" then
  1052. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1053. end
  1054. end
  1055. mesh.Offset = offset
  1056. mesh.Scale = scale
  1057. return mesh
  1058. end
  1059.  
  1060. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1061. local type = type
  1062. local rng = Instance.new("Part", char)
  1063. rng.Anchored = true
  1064. rng.BrickColor = color
  1065. rng.CanCollide = false
  1066. rng.FormFactor = 3
  1067. rng.Name = "Ring"
  1068. rng.Material = "Neon"
  1069. rng.Size = Vector3.new(1, 1, 1)
  1070. rng.Transparency = 0
  1071. rng.TopSurface = 0
  1072. rng.BottomSurface = 0
  1073. rng.CFrame = pos
  1074. local rngm = Instance.new("SpecialMesh", rng)
  1075. rngm.MeshType = MType
  1076. rngm.Scale = scale
  1077. local scaler2 = 1
  1078. if type == "Add" then
  1079. scaler2 = 1 * value
  1080. elseif type == "Divide" then
  1081. scaler2 = 1 / value
  1082. end
  1083. coroutine.resume(coroutine.create(function()
  1084. for i = 0, 10 / bonuspeed, 0.1 do
  1085. swait()
  1086. if type == "Add" then
  1087. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1088. elseif type == "Divide" then
  1089. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1090. end
  1091. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1092. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1093. end
  1094. rng:Destroy()
  1095. end))
  1096. end
  1097.  
  1098. function Eviscerate(dude)
  1099. if dude.Name ~= char then
  1100. local bgf = IT("BodyGyro", dude.Head)
  1101. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1102. local val = IT("BoolValue", dude)
  1103. val.Name = "IsHit"
  1104. local ds = coroutine.wrap(function()
  1105. dude:WaitForChild("Head"):BreakJoints()
  1106. wait(0.5)
  1107. target = nil
  1108. coroutine.resume(coroutine.create(function()
  1109. for i, v in pairs(dude:GetChildren()) do
  1110. if v:IsA("Accessory") then
  1111. v:Destroy()
  1112. end
  1113. if v:IsA("Humanoid") then
  1114. v:Destroy()
  1115. end
  1116. if v:IsA("CharacterMesh") then
  1117. v:Destroy()
  1118. end
  1119. if v:IsA("Model") then
  1120. v:Destroy()
  1121. end
  1122. if v:IsA("Part") or v:IsA("MeshPart") then
  1123. for x, o in pairs(v:GetChildren()) do
  1124. if o:IsA("Decal") then
  1125. o:Destroy()
  1126. end
  1127. end
  1128. coroutine.resume(coroutine.create(function()
  1129. v.Material = "Neon"
  1130. v.CanCollide = false
  1131. local PartEmmit1 = IT("ParticleEmitter", reye)
  1132. PartEmmit1.LightEmission = 1
  1133. PartEmmit1.Texture = "rbxassetid://"
  1134. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1135. PartEmmit1.Rate = 150
  1136. PartEmmit1.Lifetime = NumberRange.new(1)
  1137. PartEmmit1.Size = NumberSequence.new({
  1138. NumberSequenceKeypoint.new(0, 0.75, 0),
  1139. NumberSequenceKeypoint.new(1, 0, 0)
  1140. })
  1141. PartEmmit1.Transparency = NumberSequence.new({
  1142. NumberSequenceKeypoint.new(0, 0, 0),
  1143. NumberSequenceKeypoint.new(1, 1, 0)
  1144. })
  1145. PartEmmit1.Speed = NumberRange.new(0, 0)
  1146. PartEmmit1.VelocitySpread = 30000
  1147. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1148. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1149. local BodPoss = IT("BodyPosition", v)
  1150. BodPoss.P = 3000
  1151. BodPoss.D = 1000
  1152. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1153. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1154. v.Color = maincolor.Color
  1155. coroutine.resume(coroutine.create(function()
  1156. for i = 0, 49 do
  1157. swait(1)
  1158. v.Transparency = v.Transparency + 0.08
  1159. end
  1160. wait(0.5)
  1161. PartEmmit1.Enabled = false
  1162. wait(3)
  1163. v:Destroy()
  1164. dude:Destroy()
  1165. end))
  1166. end))
  1167. end
  1168. end
  1169. end))
  1170. end)
  1171. ds()
  1172. end
  1173. end
  1174.  
  1175. function FindNearestHead(Position, Distance, SinglePlayer)
  1176. if SinglePlayer then
  1177. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1178. end
  1179. local List = {}
  1180. for i, v in pairs(workspace:GetChildren()) do
  1181. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1182. table.insert(List, v)
  1183. end
  1184. end
  1185. return List
  1186. end
  1187.  
  1188. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1189. local type = type
  1190. local rng = Instance.new("Part", char)
  1191. rng.Anchored = true
  1192. rng.BrickColor = color
  1193. rng.CanCollide = false
  1194. rng.FormFactor = 3
  1195. rng.Name = "Ring"
  1196. rng.Material = "Neon"
  1197. rng.Size = Vector3.new(1, 1, 1)
  1198. rng.Transparency = 0
  1199. rng.TopSurface = 0
  1200. rng.BottomSurface = 0
  1201. rng.CFrame = pos
  1202. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1203. local rngm = Instance.new("SpecialMesh", rng)
  1204. rngm.MeshType = MType
  1205. rngm.Scale = Vector3.new(x1, y1, z1)
  1206. local scaler2 = 1
  1207. local speeder = FastSpeed
  1208. if type == "Add" then
  1209. scaler2 = 1 * value
  1210. elseif type == "Divide" then
  1211. scaler2 = 1 / value
  1212. end
  1213. coroutine.resume(coroutine.create(function()
  1214. for i = 0, 10 / bonuspeed, 0.1 do
  1215. swait()
  1216. if type == "Add" then
  1217. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1218. elseif type == "Divide" then
  1219. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1220. end
  1221. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1222. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1223. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1224. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1225. end
  1226. rng:Destroy()
  1227. end))
  1228. end
  1229.  
  1230. function SoulSteal(dude)
  1231. if dude.Name ~= char then
  1232. local bgf = IT("BodyGyro", dude.Head)
  1233. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1234. local val = IT("BoolValue", dude)
  1235. val.Name = "IsHit"
  1236. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1237. local soulst = coroutine.wrap(function()
  1238. local soul = Instance.new("Part",dude)
  1239. soul.Size = Vector3.new(1,1,1)
  1240. soul.CanCollide = false
  1241. soul.Anchored = false
  1242. soul.Position = torso.Position
  1243. soul.Transparency = 1
  1244. local PartEmmit1 = IT("ParticleEmitter", soul)
  1245. PartEmmit1.LightEmission = 1
  1246. PartEmmit1.Texture = "rbxassetid://"
  1247. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1248. PartEmmit1.Rate = 250
  1249. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1250. PartEmmit1.Size = NumberSequence.new({
  1251. NumberSequenceKeypoint.new(0, 1, 0),
  1252. NumberSequenceKeypoint.new(1, 0, 0)
  1253. })
  1254. PartEmmit1.Transparency = NumberSequence.new({
  1255. NumberSequenceKeypoint.new(0, 0, 0),
  1256. NumberSequenceKeypoint.new(1, 1, 0)
  1257. })
  1258. PartEmmit1.Speed = NumberRange.new(0, 0)
  1259. PartEmmit1.VelocitySpread = 30000
  1260. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1261. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1262. local BodPoss = IT("BodyPosition", soul)
  1263. BodPoss.P = 3000
  1264. BodPoss.D = 1000
  1265. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1266. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1267. wait(1.6)
  1268. soul.Touched:connect(function(hit)
  1269. if hit.Parent == char then
  1270. soul:Destroy()
  1271. end
  1272. end)
  1273. wait(1.2)
  1274. while soul do
  1275. swait()
  1276. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1277. BodPoss.Position = tors.Position
  1278. end
  1279. end)
  1280. soulst()
  1281. end
  1282. end
  1283. function FaceMouse()
  1284. local Cam = workspace.CurrentCamera
  1285. return {
  1286. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1287. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1288. }
  1289. end
  1290.  
  1291. BTAUNT = Instance.new("Sound", char.Head)
  1292. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=656235613"
  1293. BTAUNT.Volume = 19
  1294. BTAUNT.Pitch = 1
  1295. BTAUNT.Looped = true
  1296.  
  1297. BTAUNT2 = Instance.new("Sound", char)
  1298. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=922269475"
  1299. BTAUNT2.Volume = 20
  1300. BTAUNT2.Pitch = 1
  1301. BTAUNT2.Looped = true
  1302.  
  1303. BTAUNT3 = Instance.new("Sound", char)
  1304. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1305. BTAUNT3.Volume = 2
  1306. BTAUNT3.Pitch = 1
  1307. BTAUNT3.Looped = true
  1308.  
  1309. BTAUNT4 = Instance.new("Sound", char.Torso)
  1310. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1311. BTAUNT4.Volume = 5
  1312. BTAUNT4.Pitch = 3
  1313. BTAUNT4.Looped = true
  1314.  
  1315. BTAUNT5 = Instance.new("Sound", char.Torso)
  1316. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1317. BTAUNT5.Volume = 5
  1318. BTAUNT5.Pitch = 1
  1319. BTAUNT5.Looped = true
  1320.  
  1321. TEST = Instance.new("Sound", tors)
  1322. TEST.SoundId = "http://www.roblox.com/asset/?id=636494529"
  1323. TEST.Volume = 25
  1324. TEST.Pitch = 1
  1325. TEST.Looped = false
  1326. -------------------------------------------------------
  1327. --End Effect Function--
  1328. -------------------------------------------------------
  1329.  
  1330. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1331. local NEWMESH = IT(MESH)
  1332. if MESH == "SpecialMesh" then
  1333. NEWMESH.MeshType = MESHTYPE
  1334. if MESHID ~= "nil" and MESHID ~= "" then
  1335. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1336. end
  1337. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1338. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1339. end
  1340. end
  1341. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1342. NEWMESH.Scale = SCALE
  1343. NEWMESH.Parent = PARENT
  1344. return NEWMESH
  1345. end
  1346.  
  1347. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  1348. local NEWPART = IT("Part")
  1349. NEWPART.formFactor = FORMFACTOR
  1350. NEWPART.Reflectance = REFLECTANCE
  1351. NEWPART.Transparency = TRANSPARENCY
  1352. NEWPART.CanCollide = false
  1353. NEWPART.Locked = true
  1354. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1355. NEWPART.Name = NAME
  1356. NEWPART.Size = SIZE
  1357. NEWPART.Position = Torso.Position
  1358. NEWPART.Material = MATERIAL
  1359. NEWPART:BreakJoints()
  1360. NEWPART.Parent = PARENT
  1361. return NEWPART
  1362. end
  1363.  
  1364. function MakeForm(PART,TYPE)
  1365. local MSH = nil
  1366. if TYPE == "Cyl" then
  1367. MSH = IT("CylinderMesh",PART)
  1368. elseif TYPE == "Ball" then
  1369. MSH = IT("SpecialMesh",PART)
  1370. MSH.MeshType = "Sphere"
  1371. elseif TYPE == "Wedge" then
  1372. MSH = IT("SpecialMesh",PART)
  1373. MSH.MeshType = "Wedge"
  1374. elseif TYPE == "Block" then
  1375. MSH = IT("SpecialMesh",PART)
  1376. MSH.MeshType = "Brick"
  1377. end
  1378. return MSH
  1379. end
  1380.  
  1381. function Cso(ID, PARENT, VOLUME, PITCH)
  1382. local NSound = nil
  1383. coroutine.resume(coroutine.create(function()
  1384. NSound = IT("Sound", PARENT)
  1385. NSound.Volume = VOLUME
  1386. NSound.Pitch = PITCH
  1387. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1388. swait()
  1389. NSound:play()
  1390. game:GetService("Debris"):AddItem(NSound, 50)
  1391. end))
  1392. return NSound
  1393. end
  1394. function CameraEnshaking(Length, Intensity)
  1395. coroutine.resume(coroutine.create(function()
  1396. local intensity = 1 * Intensity
  1397. local rotM = 0.01 * Intensity
  1398. for i = 0, Length, 0.1 do
  1399. swait()
  1400. intensity = intensity - 0.05 * Intensity / Length
  1401. rotM = rotM - 5.0E-4 * Intensity / Length
  1402. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1403. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1404. end
  1405. hum.CameraOffset = Vector3.new(0, 0, 0)
  1406. end))
  1407. end
  1408.  
  1409.  
  1410. function Sink(position,radius)
  1411. for i,v in ipairs(workspace:GetChildren()) do
  1412. if v:FindFirstChild("Hit2By"..plr.Name) == nil then
  1413. local body = v:GetChildren()
  1414. for part = 1, #body do
  1415. if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1416. if(body[part].Position - position).Magnitude < radius then
  1417. if v.ClassName == "Model" then
  1418. v:FindFirstChildOfClass("Humanoid").Name = "Humanoid"
  1419. if v:FindFirstChild("Humanoid") then
  1420. local defence = Instance.new("BoolValue",v)
  1421. defence.Name = ("Hit2By"..plr.Name)
  1422. if v.Humanoid.Health ~= 0 then
  1423. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1424. if TORS ~= nil then
  1425. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v)
  1426. coroutine.resume(coroutine.create(function()
  1427. if HITFLOOR2 ~= nil then
  1428. TORS.Anchored = true
  1429. --Cso("160440683", v:FindFirstChild("Head"), 10, .8)
  1430. Cso("154955269", v:FindFirstChild("Head"), 10, 1)
  1431. repeat
  1432. swait()
  1433. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1434. --MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0)
  1435. until TORS.Position.Y<position.Y-4
  1436. v:remove()
  1437. for i = 1, 10 do
  1438. swait()
  1439. MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1)
  1440. end
  1441. end
  1442. end))
  1443. end
  1444. end
  1445. end
  1446. end
  1447. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1448. end
  1449. end
  1450. end
  1451. end
  1452. end
  1453. end
  1454. function getRegion(point,range,ignore)
  1455. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1456. end
  1457.  
  1458. function GetTorso(char)
  1459. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1460. end
  1461.  
  1462. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1463.  
  1464.  
  1465. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1466. local NSound = nil
  1467. coroutine.resume(coroutine.create(function()
  1468. NSound = Instance.new("Sound", PARENT)
  1469. NSound.Volume = VOLUME
  1470. NSound.Pitch = PITCH
  1471. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1472. swait()
  1473. NSound:play()
  1474. game:GetService("Debris"):AddItem(NSound, 10)
  1475. end))
  1476. return NSound
  1477. end
  1478.  
  1479. -------------------------------------------------------
  1480. --End Important Functions--
  1481. -------------------------------------------------------
  1482.  
  1483.  
  1484.  
  1485.  
  1486.  
  1487. -------------------------------------------------------
  1488. --Start Customization--
  1489. -------------------------------------------------------
  1490. local Player_Size = 1
  1491. if Player_Size ~= 1 then
  1492. root.Size = root.Size * Player_Size
  1493. tors.Size = tors.Size * Player_Size
  1494. hed.Size = hed.Size * Player_Size
  1495. ra.Size = ra.Size * Player_Size
  1496. la.Size = la.Size * Player_Size
  1497. rl.Size = rl.Size * Player_Size
  1498. ll.Size = ll.Size * Player_Size
  1499. ----------------------------------------------------------------------------------
  1500. rootj.Parent = root
  1501. neck.Parent = tors
  1502. RW.Parent = tors
  1503. LW.Parent = tors
  1504. RH.Parent = tors
  1505. LH.Parent = tors
  1506. ----------------------------------------------------------------------------------
  1507. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1508. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1509. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1510. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1511. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1512. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1513. ----------------------------------------------------------------------------------
  1514. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1515. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1516. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1517. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1518. --hat.Parent = Character
  1519. end
  1520. ----------------------------------------------------------------------------------
  1521. ----------------------------------------------------------------------------------
  1522. local equipped = false
  1523. local idle = 9
  1524. local change = 1
  1525. local val = 0
  1526. local toim = 0
  1527. local idleanim = 9
  1528. local sine = 0
  1529. local Sit = 1
  1530. ----------------------------------------------------------------------------------
  1531. hum.WalkSpeed = 9
  1532. hum.JumpPower = 57
  1533. hum.Animator.Parent = nil
  1534. -------------------------------------------------------
  1535. --End Customization--
  1536. -------------------------------------------------------
  1537. local Blobby = Instance.new("Part", char)
  1538. Blobby.Name = "Blob"
  1539. Blobby.CanCollide = false
  1540. Blobby.BrickColor = BrickColor.new("Deep orange")
  1541. Blobby.Transparency = 0
  1542. Blobby.Material = "Neon"
  1543. Blobby.Size = Vector3.new(1, 1, 2)
  1544. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1545. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1546.  
  1547. local Weld = Instance.new("Weld", Blobby)
  1548. Weld.Part0 = la
  1549. Weld.Part1 = Blobby
  1550. Weld.C1 = CFrame.new(-0.1, 1.5, -0.2)
  1551. Weld.C0 = CFrame.Angles(Rad(0),500,0)
  1552.  
  1553. local M2 = Instance.new("SpecialMesh")
  1554. M2.Parent = Blobby
  1555. M2.MeshId = "rbxassetid://430270023"
  1556. M2.Scale = Vector3.new(0.015, 0.015, 0.015)
  1557.  
  1558. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1559. naeeym2.AlwaysOnTop = true
  1560. naeeym2.Size = UDim2.new(5,35,2,15)
  1561. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1562. naeeym2.Adornee = hed
  1563. naeeym2.Name = "Name"
  1564. --naeeym2.PlayerToHideFrom = Player
  1565. local tecks2 = Instance.new("TextLabel",naeeym2)
  1566. tecks2.BackgroundTransparency = 1
  1567. tecks2.TextScaled = true
  1568. tecks2.BorderSizePixel = 0
  1569. tecks2.Text = "Fight Me"
  1570. tecks2.Font = Enum.Font.Bodoni
  1571. tecks2.TextSize = 30
  1572. tecks2.TextStrokeTransparency = 0
  1573. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1574. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1575. tecks2.Size = UDim2.new(1,0,0.5,0)
  1576. tecks2.Parent = naeeym2]]
  1577. ----------------------------------------------------------------------------------
  1578. local AddInstance = function(Object, ...)
  1579. local Obj = Instance.new(Object)
  1580. for i,v in next,(...) do
  1581. Obj[i] = v
  1582. end
  1583. return Obj
  1584. end
  1585. ----------------------------------------------------
  1586. i_new = Instance.new
  1587.  
  1588. function nooutline(part)
  1589. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1590. end
  1591. function perts(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1592. local fp=it("Part")
  1593. fp.formFactor=formfactor
  1594. fp.Parent=parent
  1595. fp.Reflectance=reflectance
  1596. fp.Transparency=transparency
  1597. fp.CanCollide=false
  1598. fp.Locked=true
  1599. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1600. fp.Name=name
  1601. fp.Size=size
  1602. fp.Position=Character.Torso.Position
  1603. nooutline(fp)
  1604. fp.Material=material
  1605. fp:BreakJoints()
  1606. return fp
  1607. end
  1608.  
  1609. function mush(Mesh,part,meshtype,meshid,offset,scale)
  1610. local mush=it(Mesh)
  1611. mush.Parent=part
  1612. if Mesh=="SpecialMesh" then
  1613. mush.MeshType=meshtype
  1614. mush.MeshId=meshid
  1615. end
  1616. mush.Offset=offset
  1617. mush.Scale=scale
  1618. return mush
  1619. end
  1620.  
  1621. function wald2(parent,part0,part1,c0,c1)
  1622. local wald2=it("Weld")
  1623. wald2.Parent=parent
  1624. wald2.Part0=part0
  1625. wald2.Part1=part1
  1626. wald2.C0=c0
  1627. wald2.C1=c1
  1628. return wald2
  1629. end
  1630.  
  1631. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1632. local mesh = i_new(Mesh)
  1633. mesh.Parent = part
  1634. if Mesh == "SpecialMesh" then
  1635. mesh.MeshType = meshtype
  1636. mesh.MeshId = meshid
  1637. end
  1638. mesh.Offset = offset
  1639. mesh.Scale = scale
  1640. return mesh
  1641. end
  1642.  
  1643. Head.Transparency = 1
  1644.  
  1645. local _Face = Instance.new("Part",Head)
  1646. _Face.Name = "_Face"
  1647. _Face.Shape = Enum.PartType.Block
  1648. _Face.CanCollide = false
  1649. _Face.Color = Color3.new(0,0,0)
  1650. _Face.Transparency = 1
  1651. _Face.Material = "SmoothPlastic"
  1652. _Face.Size = Vector3.new(1.95, 1.85, 1.85)
  1653. _Face.TopSurface = Enum.SurfaceType.Smooth
  1654. _Face.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Face)
  1655. Weld.Part0 = Head
  1656. Weld.Part1 = _Face
  1657. Weld.C1 = CFrame.new(0,-0.3,-0.186)
  1658. _FaceMesh = Instance.new("SpecialMesh",_Face)
  1659. _FaceMesh.MeshType = "Sphere"
  1660. _FaceMesh.Scale = Vector3.new(1,1,1)
  1661.  
  1662. Eyes = Instance.new("Decal",_Face)
  1663. Eyes.Texture = "rbxassetid://0"
  1664.  
  1665. Mouth = Instance.new("Decal",_Face)
  1666. Mouth.Texture = "rbxassetid://701702243"
  1667.  
  1668. Mouth.Color3 = Color3.new(1,0.8,0)
  1669.  
  1670.  
  1671. local Right_Arm = Character:FindFirstChild("Right Arm")
  1672. local Left_Arm = Character:FindFirstChild("Left Arm")
  1673. local Right_Leg = Character:FindFirstChild("Right Leg")
  1674. local Left_Leg = Character:FindFirstChild("Left Leg")
  1675. local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
  1676. local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
  1677. local Right_Hip = Torso:FindFirstChild("Right Hip")
  1678. local Left_Hip = Torso:FindFirstChild("Left Hip")
  1679.  
  1680. Clothes = Instance.new("Model",Character)
  1681. Clothes.Name = "Clothing"
  1682.  
  1683. local _Head = Instance.new("Part",Head)
  1684. _Head.Name = "_Head"
  1685. _Head.Shape = Enum.PartType.Block
  1686. _Head.CanCollide = false
  1687. _Head.Color = Color3.new(0,0,0)
  1688. _Head.Transparency = 0
  1689. _Head.Material = "Metal"
  1690. _Head.Size = Vector3.new(1.6, 1.5, 1.4)
  1691. _Head.TopSurface = Enum.SurfaceType.Smooth
  1692. _Head.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head)
  1693. Weld.Part0 = Head
  1694. Weld.Part1 = _Head
  1695. Weld.C1 = CFrame.new(0,-0.3,0)
  1696. _HeadMesh = Instance.new("SpecialMesh",_Head)
  1697. _HeadMesh.MeshType = "head"
  1698. _HeadMesh.Scale = Vector3.new(1,1,1)
  1699.  
  1700. local _Head2 = Instance.new("Part",Head)
  1701. _Head2.Name = "_Head2"
  1702. _Head2.Shape = Enum.PartType.Block
  1703. _Head2.CanCollide = false
  1704. _Head2.Color = Color3.new(0,0,0)
  1705. _Head2.Transparency = 0
  1706. _Head2.Material = "Metal"
  1707. _Head2.Size = Vector3.new(1.4, 1.2, 1)
  1708. _Head2.TopSurface = Enum.SurfaceType.Smooth
  1709. _Head2.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head2)
  1710. Weld.Part0 = Head
  1711. Weld.Part1 = _Head2
  1712. Weld.C1 = CFrame.new(0,-0.2,0.2)
  1713. _HeadMesh = Instance.new("SpecialMesh",_Head2)
  1714. _HeadMesh.MeshType = "head"
  1715. _HeadMesh.Scale = Vector3.new(1,1,1)
  1716.  
  1717. local Horn = Instance.new("Part",Head)
  1718. Horn.Name = "Horn"
  1719. Horn.Shape = Enum.PartType.Ball
  1720. Horn.CanCollide = false
  1721. Horn.Color = Color3.new(0,0,0)
  1722. Horn.Transparency = 0
  1723. Horn.Material = "SmoothPlastic"
  1724. Horn.Size = Vector3.new(0.1, 0.1, 0.1)
  1725. Horn.TopSurface = Enum.SurfaceType.Smooth
  1726. Horn.BottomSurface = Enum.SurfaceType.Smooth
  1727. local Weld = Instance.new("Weld", Horn)
  1728. Weld.Part0 = Head
  1729. Weld.Part1 = Horn
  1730. Weld.C1 = CFrame.new(-1.05,-0.6,0.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),math.rad(5),math.rad(-15))
  1731. HornMesh = Instance.new("FileMesh",Horn)
  1732. HornMesh.MeshId = "http://www.roblox.com/asset/?id="
  1733. HornMesh.Scale = Vector3.new(1,0.8,0.8)
  1734.  
  1735. local Horn = Instance.new("Part",Head)
  1736. Horn.Name = "Horn"
  1737. Horn.Shape = Enum.PartType.Ball
  1738. Horn.CanCollide = false
  1739. Horn.Color = Color3.new(0,0,0)
  1740. Horn.Transparency = 0
  1741. Horn.Material = "SmoothPlastic"
  1742. Horn.Size = Vector3.new(0.1, 0.1, 0.1)
  1743. Horn.TopSurface = Enum.SurfaceType.Smooth
  1744. Horn.BottomSurface = Enum.SurfaceType.Smooth
  1745. local Weld = Instance.new("Weld", Horn)
  1746. Weld.Part0 = Head
  1747. Weld.Part1 = Horn
  1748. Weld.C1 = CFrame.new(-1.05,-0.6,-0.1)*CFrame.fromEulerAnglesXYZ(math.rad(5),math.rad(175),math.rad(15))
  1749. HornMesh = Instance.new("FileMesh",Horn)
  1750. HornMesh.MeshId = "http://www.roblox.com/asset/?id="
  1751. HornMesh.Scale = Vector3.new(1,0.8,0.8)
  1752.  
  1753.  
  1754.  
  1755. local Reaper2 = AddInstance("Part",{
  1756. Parent = tors,
  1757. CFrame = tors.CFrame,
  1758. formFactor = "Symmetric",
  1759. Size = Vector3.new(0.462, 1.403, 2.495),
  1760. CanCollide = false,
  1761. TopSurface = "Smooth",
  1762. BottomSurface = "Smooth",
  1763. Locked = true,
  1764. })
  1765. local Weld = AddInstance("Weld",{
  1766. Parent = Reaper2,
  1767. Part0 = tors,
  1768. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1769. Part1 = Reaper2,
  1770. })
  1771. local Mesh = AddInstance("SpecialMesh",{
  1772. Parent = Reaper2,
  1773. MeshId = "rbxassetid://",
  1774. TextureId = "rbxassetid://0",
  1775. Scale = Vector3.new(1.8, 1, 1.7),
  1776. VertexColor = Vector3.new(0, 0, 0),
  1777. })
  1778.  
  1779.  
  1780. local Blobby = Instance.new("Part", char)
  1781. Blobby.Name = "Blob"
  1782. Blobby.CanCollide = false
  1783. Blobby.BrickColor = BrickColor.new("Deep orange")
  1784. Blobby.Transparency = 0
  1785. Blobby.Material = "Neon"
  1786. Blobby.Size = Vector3.new(1, 1, 2)
  1787. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1788. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1789.  
  1790. local Weld = Instance.new("Weld", Blobby)
  1791. Weld.Part0 = tors
  1792. Weld.Part1 = Blobby
  1793. Weld.C1 = CFrame.new(0, -0.8, 0.7)
  1794. Weld.C0 = CFrame.Angles(Rad(0),0,0.2)
  1795.  
  1796. local M2 = Instance.new("SpecialMesh")
  1797. M2.Parent = Blobby
  1798. M2.MeshId = "rbxassetid://"
  1799. M2.Scale = Vector3.new(0.005, 0.005, 0.005)
  1800.  
  1801. local Particle = IT("ParticleEmitter",nil)
  1802. Particle.Enabled = false
  1803. --Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1804. Particle.LightEmission = 0.5
  1805. Particle.Rate = 150
  1806. Particle.ZOffset = 1
  1807. Particle.Rotation = NumberRange.new(-180, 180)
  1808. Particle.RotSpeed = NumberRange.new(-180, 180)
  1809. Particle.Texture = "http://www.roblox.com/asset/?id="
  1810. Particle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  1811.  
  1812. function ParticleEmitter(Table)
  1813. local PRTCL = Particle:Clone()
  1814. local Speed = Table.Speed or 5
  1815. local Drag = Table.Drag or 0
  1816. local Size1 = Table.Size1 or 1
  1817. local Size2 = Table.Size2 or 5
  1818. local Lifetime1 = Table.Lifetime1 or 1
  1819. local Lifetime2 = Table.Lifetime2 or 1.5
  1820. local Parent = Table.Parent or tors
  1821. local Emit = Table.Emit or 100
  1822. local Offset = Table.Offset or 360
  1823. local Acel = Table.Acel or Vector3.new(0,-50,0)
  1824. local Enabled = Table.Enabled or false
  1825. PRTCL.Parent = Parent
  1826. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1827. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1828. PRTCL.Speed = NumberRange.new(Speed)
  1829. PRTCL.VelocitySpread = Offset
  1830. PRTCL.Drag = Drag
  1831. PRTCL.Acceleration = Acel
  1832. if Enabled == false then
  1833. PRTCL:Emit(Emit)
  1834. game:GetService("Debris"):AddItem(PRTCL,Lifetime2)
  1835. else
  1836. PRTCL.Enabled = true
  1837. end
  1838. return PRTCL
  1839. end
  1840. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = rl, Emit = 900, Offset = 360, Enabled = true})
  1841. --PRT.LockedToPart = true
  1842. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ll, Emit = 900, Offset = 360, Enabled = true})
  1843. --PRT.LockedToPart = true
  1844. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = tors, Emit = 900, Offset = 360, Enabled = true})
  1845. --PRT.LockedToPart = true
  1846. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ra, Emit = 900, Offset = 360, Enabled = true})
  1847. --PRT.LockedToPart = true
  1848. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.5, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = la, Emit = 900, Offset = 360, Enabled = true})
  1849. --PRT.LockedToPart = true
  1850.  
  1851.  
  1852. char.Torso.roblox.Texture = "http://www.roblox.com/asset/?id="
  1853.  
  1854. leg1 = Instance.new("SpecialMesh", LeftLeg)
  1855. leg1.MeshType = "FileMesh"
  1856. leg1.Scale = Vector3.new(1, 1, 1)
  1857. leg1.MeshId,leg1.TextureId = 'http://www.roblox.com/asset/?id=2828256740','http://www.roblox.com/asset/?id=2828256740'
  1858.  
  1859. leg2 = Instance.new("CharacterMesh",Character)
  1860. leg2.MeshId = 2828256740
  1861. leg2.BodyPart = "RightLeg"
  1862.  
  1863. torso1 = Instance.new("CharacterMesh",Character)
  1864. torso1.MeshId = 12221758
  1865. torso1.BodyPart = "Torso"
  1866.  
  1867. arm1 = Instance.new("CharacterMesh",Character)
  1868. arm1.MeshId = 2828256740
  1869. arm1.BodyPart = "LeftArm"
  1870.  
  1871. arm2 = Instance.new("CharacterMesh",Character)
  1872. arm2.MeshId = 2828256740
  1873. arm2.BodyPart = "RightArm"
  1874.  
  1875.  
  1876. -------------------------------------------------------
  1877. wait(1)
  1878. plr = game.Players.LocalPlayer
  1879. char = plr.Character
  1880. mouse = plr:GetMouse()
  1881. whitecolor = Color3.new(255,255,1)
  1882. epicmode = false
  1883. normal = true
  1884. for i,v in pairs(char:GetChildren()) do
  1885. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1886. v:Destroy()
  1887. end
  1888. end
  1889. local shirt = Instance.new("Shirt",char)
  1890. shirt.ShirtTemplate = "rbxassetid://0"
  1891. local pants = Instance.new("Pants",char)
  1892. pants.PantsTemplate = "rbxassetid://"
  1893. local bdycolors = char["Body Colors"]
  1894. bdycolors.HeadColor3 = whitecolor
  1895. bdycolors.LeftArmColor3 = whitecolor
  1896. bdycolors.LeftLegColor3 = whitecolor
  1897. bdycolors.RightArmColor3 = whitecolor
  1898. bdycolors.RightLegColor3 = whitecolor
  1899. bdycolors.TorsoColor3 = whitecolor
  1900. for i,v in pairs(char:GetChildren()) do
  1901. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1902. v:Destroy()
  1903. end
  1904. end
  1905.  
  1906.  
  1907. local BC = Character["Body Colors"]
  1908. BC.HeadColor = BrickColor.new("Bright yellow")
  1909. BC.LeftArmColor = BrickColor.new("Cool yellow")
  1910. BC.LeftLegColor = BrickColor.new("Medium blue")
  1911. BC.RightArmColor = BrickColor.new("Cool yellow")
  1912. BC.RightLegColor = BrickColor.new("Medium blue")
  1913. BC.TorsoColor = BrickColor.new("Bright yellow")
  1914. -------------------------------------------------------
  1915. --Start Attacks N Stuff--
  1916. -------------------------------------------------------
  1917.  
  1918.  
  1919. local naeeym2 = Instance.new("BillboardGui",char)
  1920. naeeym2.AlwaysOnTop = true
  1921. naeeym2.Size = UDim2.new(5,35,2,35)
  1922. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1923. naeeym2.Adornee = hed
  1924. naeeym2.Name = "Name"
  1925.  
  1926. local tecks2 = Instance.new("TextLabel",naeeym2)
  1927. tecks2.BackgroundTransparency = 1
  1928. tecks2.TextScaled = true
  1929. tecks2.BorderSizePixel = 0
  1930. tecks2.Text = "J̶̧̓ơ̸̲͕h̴̺̓͠n̴̲̙̐̌ ̶̪̈́D̶̤̄͝o̵̠̰͆̄ę̶̊̋"
  1931. tecks2.Font = "Antique"
  1932. tecks2.TextSize = 30
  1933. tecks2.TextStrokeTransparency = 0
  1934. tecks2.TextColor3 = BrickColor.new('Institutional white').Color
  1935. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1936. tecks2.Size = UDim2.new(1,0,0.5,0)
  1937. tecks2.Parent = naeeym2
  1938. textfag = tecks2
  1939. tecks2.Text = "J̶̧̓ơ̸̲͕h̴̺̓͠n̴̲̙̐̌ ̶̪̈́D̶̤̄͝o̵̠̰͆̄ę̶̊̋"
  1940. BTAUNT2:Play()
  1941. coroutine.resume(coroutine.create(function()
  1942. while textfag ~= nil do
  1943. swait()
  1944. textfag.Position = UDim2.new(math.random(-0.1,0.1),math.random(-3,3),.05,math.random(-3,3))
  1945. textfag.Rotation = math.random(-0.1,0.1)
  1946. end
  1947. end))
  1948.  
  1949. function CreateMagicCircle()
  1950. end
  1951. function AoEKill(position,radius)
  1952. for i,v in ipairs(workspace:GetChildren()) do
  1953. if v:FindFirstChild("HitBy"..plr.Name) == nil then
  1954. local body = v:GetChildren()
  1955. for part = 1, #body do
  1956. if(v:FindFirstChild("HitBy"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1957. if(body[part].Position - position).Magnitude < radius then
  1958. if v.ClassName == "Model" then
  1959. if v:FindFirstChild("Humanoid") then
  1960. if v.Humanoid.Health ~= 0 then
  1961. if body[part].Position.Y < position.Y+12 then
  1962. print("Got "..v.Name)
  1963. local defence = Instance.new("BoolValue",v)
  1964. defence.Name = ("HitBy"..plr.Name)
  1965. game:GetService("Debris"):AddItem(defence, 0.01)
  1966. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1967. local HEAD = v:FindFirstChild("Head")
  1968. HEAD:Remove()
  1969. end
  1970. end
  1971. end
  1972. end
  1973. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1974. end
  1975. end
  1976. end
  1977. end
  1978. end
  1979. end
  1980. function Die()
  1981. attack = true
  1982. for i = 1, 45 do
  1983. swait()
  1984. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1985. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1986. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1987. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(10)), 0.1)
  1988. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-165), math.rad(0), math.rad(-10)), 0.3)
  1989. for _,v in next, char:GetDescendants() do
  1990. if(v:IsA'DataModelMesh')then
  1991. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1992. end
  1993. end
  1994. end
  1995. for _,v in next, char:GetDescendants() do
  1996. if(v:IsA'DataModelMesh')then
  1997. v.Offset = Vector3.new(0,0,0)
  1998. end
  1999. end
  2000. for i = 1, 15 do
  2001. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2002. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2003. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2004. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1)
  2005. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3)
  2006. swait()
  2007. end
  2008. local RING = CreateMagicCircle()
  2009. RING.CFrame = CF(root.Position)*CF(0,-2.8,0)
  2010. for i = 1, 200 do
  2011. swait()
  2012. RING.CFrame = RING.CFrame * angles(Rad(0),Rad(i/15),Rad(0))
  2013. RING.Size = RING.Size + Vector3.new(.6,0,.6)
  2014. end
  2015. AoEKill(RING.Position,RING.Size.X/2)
  2016. coroutine.resume(coroutine.create(function()
  2017. swait(75)
  2018. for i = 1, 50 do
  2019. swait()
  2020. RING.CFrame = RING.CFrame * angles(Rad(0),Rad(-i/2),Rad(0))
  2021. RING.Size = RING.Size - Vector3.new(4,0,4)
  2022. end
  2023. RING:remove()
  2024. end))
  2025. attack = false
  2026. end
  2027. function sammyvoice()
  2028. print('>:3')
  2029. attack = true
  2030. hum.WalkSpeed = 0
  2031. TEST:Remove()
  2032. TEST:Play()
  2033. BTAUNT:stop()
  2034. repeat
  2035. for i = 0,4,0.1 do
  2036. swait()
  2037. TEST.Parent = tors
  2038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2039. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2040. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2041. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2042. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2043. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2044. end
  2045. until TEST.Playing == false
  2046. TEST:Stop()
  2047. TEST:Play()
  2048. TEST:Remove()
  2049. BTAUNT:play()
  2050. attack = false
  2051. hum.WalkSpeed = 16
  2052. end
  2053. function InkyWarp()
  2054. attack = true
  2055. attack = true
  2056. root.Anchored = true
  2057. for i = 0, 4, 0.1 do
  2058. swait()
  2059. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2061. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2062. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2063. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2064. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2065. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2066. end
  2067. for i = 0, 2, 0.1 do
  2068. swait()
  2069. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, -15 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2071. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2072. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2073. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2074. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2075. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2076. end
  2077. for i = 1, 50 do
  2078. end
  2079. for i = 0, 4, 0.1 do
  2080. swait()
  2081. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2083. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2084. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2085. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2086. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2087. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2088. end
  2089. attack = false
  2090. hum.WalkSpeed = 16
  2091. root.Anchored = false
  2092. end
  2093. function dead()
  2094. attack = true
  2095. hum.WalkSpeed = 8
  2096. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2097. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2098. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2099. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2100. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2101. coroutine.resume(coroutine.create(function()
  2102. while textfag ~= nil do
  2103. swait()
  2104. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2105. textfag.Rotation = math.random(-3,3)
  2106. end
  2107. end))
  2108. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2109. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2110. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2111. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2112. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2113. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2114.  
  2115. Effects.Ring.Create(BrickColor.new("Institutional black"), tors.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  2116. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2117. if v:FindFirstChild("Head") then
  2118. Eviscerate(v)
  2119. end
  2120. end
  2121. attack = false
  2122. end
  2123. function Chain2()
  2124. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2125. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2126. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2127. local HEAD = HUM.Parent:FindFirstChild("Head")
  2128. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2129. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2130. if HEAD and TORSO and HUM.Health > 0 then
  2131. local GYRO = IT("BodyGyro",root)
  2132. GYRO.D = 275
  2133. GYRO.P = 20000
  2134. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2135. attack = true
  2136. hum.WalkSpeed = 0
  2137. local hit,pos,hummie;
  2138. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2139. Hook2.Transparency = 1
  2140. local A2 = NewInstance("Attachment",Hook2)
  2141. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2142. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://24419398",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2143. for i = 0, 2.3, .1 do
  2144. swait()
  2145. GYRO.cframe = CF(root.Position,TORSO.Position)
  2146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2147. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2148. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2149. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2150. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2151. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2152. end
  2153. for i = 0, 5, .1 do
  2154. if(hit)then break end
  2155. swait()
  2156. GYRO.cframe = CF(root.Position,TORSO.Position)
  2157. Hook2.CFrame = TORSO.CFrame
  2158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2159. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2160. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2161. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2162. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2163. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2164. end
  2165. chatfunc("your soul is mine.", BrickColor.new("Really black").Color)
  2166. wait(3)
  2167. Cso("464600985", ra, 5, .8)
  2168. GYRO:remove()
  2169. TORSO:BreakJoints()
  2170. for i = 0, 6, .1 do
  2171. swait()
  2172. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2173. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2174. end
  2175. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2176. break
  2177. end
  2178. Chain2.TextureLength = 4
  2179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2180. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2181. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2182. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2183. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2184. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2185. end
  2186. hum.WalkSpeed = 16
  2187. attack = false
  2188. Hook2:Destroy()
  2189. end
  2190. end
  2191. end
  2192.  
  2193. function Taunt2()
  2194. attack = true
  2195. hum.WalkSpeed = 0
  2196. BTAUNT3:Stop()
  2197. BTAUNT:Stop()
  2198. Cso("982463837", hed, 10, 1)
  2199. for i = 0, 2, 0.1 do
  2200. swait()
  2201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2202. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(20), Rad(Mrandom(-15, 25))), 0.1)
  2203. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(20)), 0.1)
  2204. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-20)), 0.1)
  2205. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2206. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2207. end
  2208. for i = 0, 6, 0.1 do
  2209. swait()
  2210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.7 * Player_Size) * angles(Rad(30), Rad(0), Rad(0)), 0.1)
  2211. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(30), Rad(Mrandom(-45, 25))), 0.1)
  2212. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.07 * Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(35)), 0.1)
  2213. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, 0.07 * Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-30)), 0.1)
  2214. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2215. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2216. end
  2217. attack = false
  2218. hum.WalkSpeed = 8
  2219. end
  2220.  
  2221. function Taunt()
  2222. BTAUNT2:Stop()
  2223. BTAUNT3:Stop()
  2224. attack = true
  2225. hum.WalkSpeed = 0
  2226. Cso("982463837", hed, 10, 1)
  2227. for i = 0, 2, 0.1 do
  2228. swait()
  2229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2230. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(20), Rad(Mrandom(-15, 25))), 0.1)
  2231. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(20)), 0.1)
  2232. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-20)), 0.1)
  2233. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2234. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2235. end
  2236. for i = 0, 6, 0.1 do
  2237. swait()
  2238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.7 * Player_Size) * angles(Rad(30), Rad(0), Rad(0)), 0.1)
  2239. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(30), Rad(Mrandom(-45, 25))), 0.1)
  2240. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.07 * Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(35)), 0.1)
  2241. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, 0.07 * Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-30)), 0.1)
  2242. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2243. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2244. end
  2245. attack = false
  2246. hum.WalkSpeed = 49
  2247. BTAUNT:Play()
  2248. end
  2249.  
  2250. function Taunt3()
  2251. BTAUNT2:Stop()
  2252. BTAUNT:Stop()
  2253. attack = true
  2254. hum.WalkSpeed = 0
  2255. Cso("982463837", hed, 10, 1)
  2256. for i = 0, 2, 0.1 do
  2257. swait()
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(20), Rad(Mrandom(-15, 25))), 0.1)
  2260. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(20)), 0.1)
  2261. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.9 + 0.15 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-20)), 0.1)
  2262. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-65), Rad(Mrandom(-15, 25)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2264. end
  2265. for i = 0, 6, 0.1 do
  2266. swait()
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.7 * Player_Size) * angles(Rad(30), Rad(0), Rad(0)), 0.1)
  2268. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 6.5 * Sin(sine / 12)), Rad(30), Rad(Mrandom(-45, 25))), 0.1)
  2269. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.07 * Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(35)), 0.1)
  2270. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, 0.07 * Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(-30)), 0.1)
  2271. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2272. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34) * angles(Rad(-75), Rad(Mrandom(-35, 35)), Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2273. end
  2274. attack = false
  2275. hum.WalkSpeed = 49
  2276. BTAUNT3:Play()
  2277. end
  2278.  
  2279. function THUNDERCLAP()
  2280. attack = true
  2281. for i = 0, 15, 0.1 do
  2282. swait()
  2283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2284. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2285. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2286. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2287. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2288. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2289. end
  2290. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2291. for i = 0, 7, 0.1 do
  2292. swait()
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2294. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2296. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2297. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  2299. end
  2300.  
  2301. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  2302. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  2303. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  2304. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  2305. if v:FindFirstChild("Head") then
  2306. Eviscerate(v)
  2307. end
  2308. end
  2309. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  2310. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  2311. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2312. for i = 0, 7, 0.1 do
  2313. swait()
  2314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2315. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2316. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2317. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2318. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  2319. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  2320. end
  2321. attack = false
  2322. end
  2323.  
  2324. function eee()
  2325. attack = true
  2326. BTAUNT:Stop()
  2327. wait(0.8)
  2328. BTAUNT5:Play()
  2329. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2330.  
  2331. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2332. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2333. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2334.  
  2335. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2336. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2337. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2338. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2339. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2340. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2341. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2342. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2343. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2344. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2345. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2346. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2347. for i = 0, 30, 0.1 do
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2349. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0 - 255.45 * i)), 0.15)
  2350. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2351. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2352. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.4 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20 - 6.5 * Sin(sine / 22)), Rad(-20 - 6.5 * Sin(sine / 22)), Rad(13)), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.4 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 6.5 * Sin(sine / 22)), Rad(20 - 6.5 * Sin(sine / 22)), Rad(-13)), 0.1)
  2354. end
  2355. for i = 0, 30, 0.1 do
  2356. swait()
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65))), 0.08)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2359. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.7 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65)), Rad(10 + Mrandom(-65,65))), 0.08)
  2360. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-65,65)), Rad(0 + Mrandom(-65,65)), Rad(70 + Mrandom(-65,65))), 0.08)
  2361. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170 + 4.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(0 + 4.5 * Sin(sine / 5) + Mrandom(-35,35)), Rad(-25 + 4.5 * Sin(sine / 5) + Mrandom(-65,65))), 0.08)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170 - 4.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(0 - 4.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(25 - 4.5 * Sin(sine / 5) + Mrandom(-65,65))), 0.08)
  2363. end
  2364. BTAUNT5:Stop()
  2365. Cso("199978176", hed, 10, 1)
  2366. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2367.  
  2368. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2369. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2370. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2371.  
  2372. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2373. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2374. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2375. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2376. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2377. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2378. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2379. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2380. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2381. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2382. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2383. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2384. wait(0.1)
  2385. Cso("199978176", hed, 9, 0.9)
  2386. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2387.  
  2388. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2389. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2390. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2391.  
  2392. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2393. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2394. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2395. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2396. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2397. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2398. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2399. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2400. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2401. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2402. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2403. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2404. wait(0.1)
  2405. Cso("199978176", hed, 8, 0.8)
  2406. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2407.  
  2408. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2409. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2410. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2411.  
  2412. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2413. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2414. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2415. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2416. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2417. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2418. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2419. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2420. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2421. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2422. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2423. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2424.  
  2425. BTAUNT4:Play()
  2426. BTAUNT:Stop()
  2427. attack = false
  2428. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2429. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  2430. tecks2.Text = "Xander..??"
  2431. tecks2.Font = "Antique"
  2432. Aa.MeshId = "rbxassetid://432256490"
  2433. Aa.TextureId = "rbxassetid://432256526"
  2434.  
  2435. end
  2436.  
  2437. function ooo()
  2438. Aa.MeshId = "rbxassetid://0"
  2439. Aa.TextureId = "rbxassetid://0"
  2440. attack = true
  2441. BTAUNT4:Stop()
  2442. BTAUNT:Play()
  2443. attack = false
  2444. tecks2.Text = "Mr. Xander"
  2445. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2446. tecks2.TextStrokeColor3 = BrickColor.new('Institutional white').Color
  2447. tecks2.Font = "Fantasy"
  2448. end
  2449.  
  2450.  
  2451. function Sie_alle_sterben()
  2452. attack = true
  2453. movelegs = true
  2454. local orb = Instance.new("Part", char)
  2455. orb.Anchored = true
  2456. orb.BrickColor = BrickC("Really red")
  2457. orb.CanCollide = false
  2458. orb.FormFactor = 3
  2459. orb.Name = "Ring"
  2460. orb.Material = "Granite"
  2461. orb.Size = Vector3.new(1, 1, 1)
  2462. orb.Transparency = 0
  2463. orb.TopSurface = 0
  2464. orb.BottomSurface = 0
  2465. local orbm = Instance.new("SpecialMesh", orb)
  2466. orbm.MeshType = "Sphere"
  2467. orbm.Name = "SizeMesh"
  2468. orbm.Scale = Vector3.new(0, 0, 0)
  2469. local scaled = 0.1
  2470. local posid = 0
  2471. local RoaringLaugh = Cso("0", char, 5, 0.8)
  2472. swait(2)
  2473. for i = 0, 30, 0.1 do
  2474. swait()
  2475. scaled = scaled + 0.006
  2476. posid = posid - scaled
  2477. orb.CFrame = la.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2478. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2479. --Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2481. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2482. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2483. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2484. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2485. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  2486. end
  2487. for i = 0, 10, 0.1 do
  2488. swait()
  2489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2490. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2491. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2492. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2493. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2494. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(225), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  2495. end
  2496. coroutine.resume(coroutine.create(function()
  2497. orb.Anchored = false
  2498. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2499. local a = Instance.new("Part", workspace)
  2500. a.Name = "Direction"
  2501. a.Anchored = true
  2502. a.BrickColor = BrickC("Royal purple")
  2503. a.Material = "Neon"
  2504. a.Transparency = 1
  2505. a.CanCollide = false
  2506. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2507. local ignore = orb
  2508. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2509. a.BottomSurface = 10
  2510. a.TopSurface = 10
  2511. local distance = (orb.CFrame.p - position).magnitude
  2512. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2513. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2514. orb.CFrame = a.CFrame
  2515. a:Destroy()
  2516. local bv = Instance.new("BodyVelocity")
  2517. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2518. bv.velocity = orb.CFrame.lookVector * 125
  2519. bv.Parent = orb
  2520. local hitted = false
  2521. game:GetService("Debris"):AddItem(orb, 15)
  2522. swait()
  2523. local hit = orb.Touched:connect(function(hit)
  2524. if hitted == false then
  2525. hitted = true
  2526. CameraEnshaking(10, 20)
  2527. CFuncs.Sound.Create("rbxassetid://304490261", char, 5, 0.7)
  2528. for i, v in pairs(FindNearestHead(orb.CFrame.p, 100)) do
  2529. if v:FindFirstChild("Head") then
  2530. Eviscerate(v)
  2531. end
  2532. end
  2533. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Crimson"), "Sphere")
  2534. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, maincolor, "Sphere")
  2535. orb.Anchored = true
  2536. orb.Transparency = 1
  2537. wait(8)
  2538. orb:Destroy()
  2539. end
  2540. end)
  2541. end))
  2542. for i = 0, 10, 0.1 do
  2543. swait()
  2544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2545. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2546. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2547. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2548. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2549. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  2550. end
  2551. attack = false
  2552. end
  2553.  
  2554. function Chain2()
  2555. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2556. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2557. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2558. local HEAD = HUM.Parent:FindFirstChild("Head")
  2559. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2560. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2561. if HEAD and TORSO and HUM.Health > 0 then
  2562. local GYRO = IT("BodyGyro",root)
  2563. GYRO.D = 275
  2564. GYRO.P = 20000
  2565. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2566. attack = true
  2567. hum.WalkSpeed = 0
  2568. local hit,pos,hummie;
  2569. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2570. Hook2.Transparency = 1
  2571. local A2 = NewInstance("Attachment",Hook2)
  2572. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2573. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2574. for i = 0, 2.3, .1 do
  2575. swait()
  2576. GYRO.cframe = CF(root.Position,TORSO.Position)
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2578. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2579. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2580. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2581. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2582. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2583. end
  2584. Cso("169105657", ra, 7, 1.2)
  2585. for i = 0, 5, .1 do
  2586. if(hit)then break end
  2587. swait()
  2588. GYRO.cframe = CF(root.Position,TORSO.Position)
  2589. Hook2.CFrame = TORSO.CFrame
  2590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2591. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2592. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2593. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2594. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2595. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2596. end
  2597. Cso("169105657", ra, 5, .8)
  2598. Cso("0", char, 7, 1)
  2599. GYRO:remove()
  2600. TORSO:BreakJoints()
  2601. for i = 0, 6, .1 do
  2602. swait()
  2603. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2604. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2605. end
  2606. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2607. break
  2608. end
  2609. Chain2.TextureLength = 4
  2610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2611. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2612. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2613. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2614. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2615. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2616. end
  2617. hum.WalkSpeed = 16
  2618. attack = false
  2619. Hook2:Destroy()
  2620. end
  2621. end
  2622. end
  2623.  
  2624.  
  2625. function DRAG_THEM_TO_HELL()
  2626. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2627. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2628. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2629. local HEAD = HUM.Parent:FindFirstChild("Head")
  2630. if HEAD and TORSO and HUM.Health > 0 then
  2631. local GYRO = IT("BodyGyro",root)
  2632. GYRO.D = 275
  2633. GYRO.P = 20000
  2634. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2635. attack = true
  2636. hum.WalkSpeed = 0
  2637. local hit,pos,hummie;
  2638. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2639. Hook.Transparency = 1
  2640. local A = NewInstance("Attachment",Hook)
  2641. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2642. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2643. local POS = mouse.Hit.p
  2644. local CHAINS = false
  2645. local CHAINLINKS = {}
  2646. local A = IT("Attachment",la)
  2647. A.Position = Vector3.new(1,-1,0)*Player_Size
  2648. A.Orientation = Vector3.new(-90, -89.982, 0)
  2649. local B = IT("Attachment",la)
  2650. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2651. B.Orientation = Vector3.new(-90, 89.988, 0)
  2652. local C = IT("Attachment",la)
  2653. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2654. C.Orientation = Vector3.new(-90, -89.982, 0)
  2655. local D = IT("Attachment",la)
  2656. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2657. D.Orientation = Vector3.new(-90, 89.988, 0)
  2658. local LIGHT = IT("Attachment",la)
  2659. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2660. local LIGHT2 = IT("PointLight",LIGHT)
  2661. LIGHT2.Range = 7
  2662. LIGHT2.Brightness = 5
  2663. LIGHT2.Color = Color3.new(0,0,0)
  2664. for i = 1, 2 do
  2665. local TWIST = -2
  2666. local START = A
  2667. local END = B
  2668. if i == 1 then
  2669. START = B
  2670. END = A
  2671. end
  2672. local ChainLink = IT("Beam",tors)
  2673. ChainLink.Texture = "rbxassetid://73042633"
  2674. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2675. ChainLink.TextureSpeed = 1
  2676. ChainLink.Width0 = 1
  2677. ChainLink.Width1 = 1
  2678. ChainLink.TextureLength = 2.5
  2679. ChainLink.Attachment0 = START
  2680. ChainLink.Attachment1 = END
  2681. ChainLink.CurveSize0 = TWIST
  2682. ChainLink.CurveSize1 = TWIST
  2683. --ChainLink.FaceCamera = true
  2684. ChainLink.Segments = 45
  2685. ChainLink.Transparency = NumberSequence.new(0.25)
  2686. table.insert(CHAINLINKS,ChainLink)
  2687. end
  2688. for i = 1, 2 do
  2689. local TWIST = -1
  2690. local START = C
  2691. local END = D
  2692. if i == 1 then
  2693. START = D
  2694. END = C
  2695. end
  2696. local ChainLink = IT("Beam",tors)
  2697. ChainLink.Texture = "rbxassetid://73042633"
  2698. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2699. ChainLink.TextureSpeed = 0
  2700. ChainLink.Width0 = 1
  2701. ChainLink.Width1 = 1
  2702. ChainLink.TextureLength = 2
  2703. ChainLink.Attachment0 = START
  2704. ChainLink.Attachment1 = END
  2705. ChainLink.CurveSize0 = TWIST
  2706. ChainLink.CurveSize1 = TWIST
  2707. --ChainLink.FaceCamera = true
  2708. ChainLink.Segments = 25
  2709. ChainLink.LightEmission = 0.5
  2710. ChainLink.Transparency = NumberSequence.new(0.25)
  2711. table.insert(CHAINLINKS,ChainLink)
  2712. end
  2713. for i = 0, 2.3, .1 do
  2714. swait()
  2715. GYRO.cframe = CF(root.Position,TORSO.Position)
  2716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2717. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2718. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2719. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2720. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2721. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2722. end
  2723. Cso("169105657", ra, 7, 1.2)
  2724. for i = 0, 4, .1 do
  2725. if(hit)then break end
  2726. swait()
  2727. GYRO.cframe = CF(root.Position,TORSO.Position)
  2728. Hook.CFrame = HEAD.CFrame
  2729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2730. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2731. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2732. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2733. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2734. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2735. end
  2736. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2737. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2738. hit = GetTorso(v.Parent);
  2739. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2740. break;
  2741. end
  2742. end
  2743. Cso("169105657", ra, 5, .8)
  2744. Cso("0", tors, 2, 1.1)
  2745. GYRO:remove()
  2746. for i = 0, 3, .1 do
  2747. swait()
  2748. HUM.PlatformStand = true
  2749. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2750. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2751. end
  2752. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2753. break
  2754. end
  2755. Chain.TextureLength = 4
  2756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2757. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2758. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2759. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2760. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2761. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2762. end
  2763. hum.WalkSpeed = 16
  2764. attack = false
  2765. Hook:Destroy()
  2766. A:remove()
  2767. B:remove()
  2768. C:remove()
  2769. D:remove()
  2770. end
  2771. end
  2772. end
  2773.  
  2774. function Attack()
  2775. attack = true
  2776. for i = 0, 0.6, 0.1 do
  2777. swait()
  2778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-60)), 0.2)
  2779. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  2780. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-40)), 0.2)
  2781. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(40)), 0.2)
  2782. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2783. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  2784. end
  2785. Cso("982475423", tors, 10, 1)
  2786. CameraEnshaking(2, 15)
  2787. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2788. if v:FindFirstChild("Head") then
  2789. Eviscerate(v)
  2790. Cso("1744093986", tors, 10, 1)
  2791. end
  2792. end
  2793. for i = 0, 3, 0.1 do
  2794. swait()
  2795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -0.5, 0) * angles(Rad(40), Rad(0), Rad(30)), 0.3)
  2796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2797. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(30)), 0.3)
  2798. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  2799. RH.C0 = clerp(RH.C0, CF(1, -1, 0) * RHCF * angles(Rad(0), Rad(-45), Rad(40)), 0.3)
  2800. LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * LHCF * angles(Rad(0), Rad(-0), Rad(-40)), 0.3)
  2801. end
  2802. attack = false
  2803. end
  2804.  
  2805. function Blood_ball()
  2806. Cso("2545010175", hed, 10, 1)
  2807. local orb = Instance.new("Part", char)
  2808. orb.Anchored = true
  2809. orb.BrickColor = BrickC("")
  2810. orb.CanCollide = false
  2811. orb.FormFactor = 3
  2812. orb.Name = "Ring"
  2813. orb.Material = "Sand"
  2814. orb.Size = Vector3.new(1, 1, 1)
  2815. orb.Transparency = 0
  2816. orb.TopSurface = 0
  2817. orb.BottomSurface = 0
  2818. local orbm = Instance.new("SpecialMesh", orb)
  2819. orbm.MeshType = "Sphere"
  2820. orbm.Name = "SizeMesh"
  2821. orbm.Scale = Vector3.new(0, 0, 0)
  2822. local scaled = 0.1
  2823. local posid = 0
  2824. for i = 0, 109, 0.1 do
  2825. swait()
  2826. scaled = scaled + 0.001
  2827. posid = posid - scaled
  2828. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2829. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2832. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2833. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2834. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2835. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2836. end
  2837. coroutine.resume(coroutine.create(function()
  2838. orb.Anchored = false
  2839. --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2840. mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
  2841. local a = Instance.new("Part", workspace)
  2842. a.Name = "Direction"
  2843. a.Anchored = true
  2844. a.BrickColor = BrickC("Crimson")
  2845. a.Material = "Neon"
  2846. a.Transparency = 1
  2847. a.CanCollide = false
  2848. local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
  2849. local ignore = orb
  2850. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2851. a.BottomSurface = 10
  2852. a.TopSurface = 10
  2853. local distance = (orb.CFrame.p - position).magnitude
  2854. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2855. a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
  2856. orb.CFrame = a.CFrame
  2857. a:Destroy()
  2858. local bv = Instance.new("BodyVelocity")
  2859. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2860. bv.velocity = orb.CFrame.lookVector * 125
  2861. bv.Parent = orb
  2862. local hitted = false
  2863. game:GetService("Debris"):AddItem(orb, 15)
  2864. wait()
  2865. local hit = orb.Touched:connect(function(hit)
  2866. if hitted == false then
  2867. hitted = true
  2868. coroutine.resume(coroutine.create(function()
  2869. for i = 0,1.8,0.1 do
  2870. swait()
  2871. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  2872. end
  2873. for i = 0,1.8,0.1 do
  2874. swait()
  2875. hum.CameraOffset = Vector3.new(0,0,0)
  2876. end
  2877. end))
  2878. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2879. for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
  2880. if v:FindFirstChild("Head") then
  2881. Eviscerate(v)
  2882. end
  2883. end
  2884. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  2885. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  2886. for i = 0, 9 do
  2887. --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  2888. --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  2889. end
  2890. orb.Anchored = true
  2891. orb.Transparency = 1
  2892. wait(8)
  2893. orb:Destroy()
  2894. end
  2895. end)
  2896. end))
  2897. for i = 0, 2, 0.1 do
  2898. swait()
  2899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2901. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2902. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2903. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2904. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2905. end
  2906. attack = false
  2907. end
  2908.  
  2909. function ByeBye()
  2910. local target = nil
  2911. local targettorso = nil
  2912. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2913. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2914. target = mouse.Target.Parent.Humanoid
  2915. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2916. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2917. end
  2918. end
  2919. if target ~= nil then
  2920. targettorso.Anchored = true
  2921. attack = true
  2922. hum.WalkSpeed = 0
  2923. root.CFrame = targettorso.CFrame * CF(0,0,2)
  2924. for i = 0,4.2,0.1 do
  2925. swait()
  2926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2928. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2929. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2930. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
  2931. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1)
  2932. end
  2933. local bloody = Instance.new("ParticleEmitter",targettorso)
  2934. bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  2935. bloody.LightEmission = .1
  2936. bloody.Size = NumberSequence.new(0.5, 0)
  2937. bloody.Texture = "http://www.roblox.com/asset/?ID=24419398"
  2938. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  2939. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2940. bloody.Transparency = bbb
  2941. bloody.Size = aaa
  2942. bloody.ZOffset = -.9
  2943. bloody.Acceleration = Vector3.new(0, -5, 0)
  2944. bloody.LockedToPart = false
  2945. bloody.Lifetime = NumberRange.new(0.8)
  2946. bloody.Rate = 255
  2947. bloody.Rotation = NumberRange.new(-100, 100)
  2948. bloody.RotSpeed = NumberRange.new(-100, 100)
  2949. bloody.Speed = NumberRange.new(6)
  2950. bloody.VelocitySpread = 0
  2951. bloody.Enabled=true
  2952. targethead:Remove()
  2953. CreateSound("429400881", targettorso, 5, .8)
  2954. CreateSound("1093102664", targettorso, 10, 1)
  2955. for i = 0,6.2,0.1 do
  2956. swait()
  2957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15)
  2958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3)
  2959. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2960. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2961. RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1)
  2962. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2963. end
  2964. targettorso.Anchored = false
  2965. attack = false
  2966. hum.WalkSpeed = 16
  2967. root.CFrame = targettorso.CFrame * CF(0,0,3)
  2968. end
  2969. end
  2970.  
  2971. function AAA()
  2972. attack = true
  2973. hum.WalkSpeed = 0
  2974. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2975. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2976. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2977. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2978. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2979. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2980. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2981. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2982. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2983. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2984. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2985. coroutine.resume(coroutine.create(function()
  2986. while textfag ~= nil do
  2987. swait()
  2988. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2989. textfag.Rotation = math.random(-9,3)
  2990. end
  2991. end))
  2992. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2993. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2994. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2995. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2996. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2997. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2998. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2999. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  3000. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.05)
  3001. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 3.4, 3.4, 3.4, 0.03)
  3002. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 6.6, 6.6, 6.6, 0.05)
  3003. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 6.4, 6.4, 6.4, 0.05)
  3004. Effects.Block.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  3005.  
  3006. Effects.Ring.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  3007. Effects.Sphere.Create(maincolor, tors.CFrame, 2, 2, 2, 17.6, 17.6, 17.6, 0.02)
  3008. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.02)
  3009. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 14.6, 14.6, 14.6, 0.02)
  3010. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 16.6, 16.6, 16.6, 0.02)
  3011. Effects.Sphere.Create(BrickColor.new("Really black"), tors.CFrame, 2, 2, 2, 5.6, 5.6, 5.6, 0.02)
  3012. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  3013. if v:FindFirstChild("Head") then
  3014. Eviscerate(v)
  3015. end
  3016. end
  3017. attack = false
  3018. hum.WalkSpeed = 16
  3019. end
  3020.  
  3021. -------------------------------------------------------
  3022. --End Attacks N Stuff--
  3023. -------------------------------------------------------
  3024.  
  3025. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3026. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3027. prt.Anchored = true
  3028. prt.Material = "Neon"
  3029. prt.CFrame = cframe
  3030. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3031. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3032. game:GetService("Debris"):AddItem(prt, 5)
  3033. coroutine.resume(coroutine.create(function(Part, Mesh)
  3034. for i = 0, 1, delay do
  3035. swait()
  3036. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3037. Part.Transparency = i
  3038. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3039. end
  3040. Part.Parent = nil
  3041. end), prt, msh)
  3042. end
  3043.  
  3044.  
  3045. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  3046. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3047. prt.Anchored = true
  3048. prt.Material = "Neon"
  3049. prt.CFrame = cframe
  3050. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  3051. game:GetService("Debris"):AddItem(prt, 5)
  3052. coroutine.resume(coroutine.create(function(Part, Mesh)
  3053. local rtype = rottype
  3054. for i = 0, 1, delay do
  3055. swait()
  3056. if rtype == 1 then
  3057. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3058. elseif rtype == 2 then
  3059. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3060. end
  3061. prt.Transparency = i
  3062. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  3063. end
  3064. Part.Parent = nil
  3065. end), prt, msh)
  3066. end
  3067.  
  3068. function chatfunc(text, color)
  3069. local chat = coroutine.wrap(function()
  3070. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  3071. char:FindFirstChild("TalkingBillBoard"):destroy()
  3072. end
  3073. local naeeym2 = Instance.new("BillboardGui", char)
  3074. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  3075. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  3076. naeeym2.Adornee = hed
  3077. naeeym2.Name = "TalkingBillBoard"
  3078. local tecks2 = Instance.new("TextLabel", naeeym2)
  3079. tecks2.BackgroundTransparency = 1
  3080. tecks2.BorderSizePixel = 0
  3081. tecks2.Text = ""
  3082. tecks2.Font = "Fantasy"
  3083. tecks2.TextSize = 30
  3084. tecks2.TextStrokeTransparency = 0
  3085. tecks2.TextColor3 = color
  3086. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3087. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  3088. local tecks3 = Instance.new("TextLabel", naeeym2)
  3089. tecks3.BackgroundTransparency = 1
  3090. tecks3.BorderSizePixel = 0
  3091. tecks3.Text = ""
  3092. tecks3.Font = "SciFi"
  3093. tecks3.TextSize = 30
  3094. tecks3.TextStrokeTransparency = 0
  3095. tecks3.TextColor3 = Color3.new(0, 0, 0)
  3096. tecks3.TextStrokeColor3 = color
  3097. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  3098. coroutine.resume(coroutine.create(function()
  3099. while true do
  3100. swait(1)
  3101. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  3102. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  3103. tecks2.Rotation = math.random(-5, 5)
  3104. tecks3.Rotation = math.random(-5, 5)
  3105. end
  3106. end))
  3107. for i = 1, string.len(text) do
  3108. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  3109. tecks2.Text = string.sub(text, 1, i)
  3110. tecks3.Text = string.sub(text, 1, i)
  3111. swait(1)
  3112. end
  3113. wait(1)
  3114. local randomrot = math.random(1, 2)
  3115. if randomrot == 1 then
  3116. for i = 1, 50 do
  3117. swait()
  3118. tecks2.Rotation = tecks2.Rotation - 0.75
  3119. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3120. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  3121. tecks3.Rotation = tecks2.Rotation + 0.75
  3122. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3123. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  3124. end
  3125. elseif randomrot == 2 then
  3126. for i = 1, 50 do
  3127. swait()
  3128. tecks2.Rotation = tecks2.Rotation + 0.75
  3129. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3130. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  3131. tecks3.Rotation = tecks2.Rotation - 0.75
  3132. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  3133. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  3134. end
  3135. end
  3136. naeeym2:Destroy()
  3137. end)
  3138. chat()
  3139. end
  3140.  
  3141. mouse.KeyDown:connect(function(key)
  3142. if attack == false then
  3143. if key == "q" then
  3144. --DRAG_THEM_TO_HELL()
  3145.  
  3146. elseif key == 't' then
  3147. Taunt()
  3148.  
  3149. elseif key == 'r' then
  3150. Taunt3()
  3151.  
  3152. elseif key == 'm' then
  3153. BTAUNT:Stop()
  3154. BTAUNT2:Play()
  3155. Taunt2()
  3156.  
  3157. elseif key == 'e' then
  3158. --ByeBye()
  3159.  
  3160. elseif key == 'r' then
  3161. --Blood_ball()
  3162.  
  3163. elseif key == 'p' then
  3164. --eee()
  3165. end
  3166. end
  3167. end)
  3168.  
  3169. mouse.KeyDown:connect(function(key)
  3170. if attack == false then
  3171. if key == "" then
  3172. Die()
  3173. elseif key == "" then
  3174. InkyWarp()
  3175. elseif key == "" then
  3176. dead()
  3177. elseif key == "" then
  3178. Chain2()
  3179. end
  3180. end
  3181. end)
  3182.  
  3183.  
  3184. mouse.Button1Down:connect(function(key)
  3185. if attack == false then
  3186. Attack()
  3187. end
  3188. end)
  3189.  
  3190. function Part(parent,color,material,size,cframe,anchored,cancollide)
  3191. local part = Instance.new("Part")
  3192. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  3193. part.Material = material or Enum.Material.SmoothPlastic
  3194. part.TopSurface,part.BottomSurface=10,10
  3195. part.Size = size or Vector3.new(1,1,1)
  3196. part.CFrame = cframe or CF(0,0,0)
  3197. part.Anchored = anchored or true
  3198. part.CanCollide = cancollide or false
  3199. part.Parent = parent or char
  3200. return part
  3201. end
  3202.  
  3203. NewInstance = function(instance,parent,properties)
  3204. local inst = Instance.new(instance)
  3205. inst.Parent = parent
  3206. if(properties)then
  3207. for i,v in next, properties do
  3208. pcall(function() inst[i] = v end)
  3209. end
  3210. end
  3211. return inst;
  3212. end
  3213. -------------------------------------------------------
  3214. --Start Damage Function--
  3215. -------------------------------------------------------
  3216. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  3217. local type = type
  3218. local rng = Instance.new("Part", char)
  3219. rng.Anchored = true
  3220. rng.BrickColor = color
  3221. rng.CanCollide = false
  3222. rng.FormFactor = 3
  3223. rng.Name = "Ring"
  3224. rng.Material = "Neon"
  3225. rng.Size = Vector3.new(1, 1, 1)
  3226. rng.Transparency = 0
  3227. rng.TopSurface = 0
  3228. rng.BottomSurface = 0
  3229. rng.CFrame = pos
  3230. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3231. local rngm = Instance.new("SpecialMesh", rng)
  3232. rngm.MeshType = "Brick"
  3233. if rainbowmode == true then
  3234. rng.Color = Color3.new(r/255,g/255,b/255)
  3235. end
  3236. local scaler2 = 1
  3237. local speeder = FastSpeed/10
  3238. if type == "Add" then
  3239. scaler2 = 1*value
  3240. elseif type == "Divide" then
  3241. scaler2 = 1/value
  3242. end
  3243. coroutine.resume(coroutine.create(function()
  3244. for i = 0,10/bonuspeed,0.1 do
  3245. swait()
  3246. if type == "Add" then
  3247. scaler2 = scaler2 - 0.01*value/bonuspeed
  3248. elseif type == "Divide" then
  3249. scaler2 = scaler2 - 0.01/value*bonuspeed
  3250. end
  3251. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3252. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3253. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3254. end
  3255. rng:Destroy()
  3256. end))
  3257. end
  3258.  
  3259. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3260. if hit.Parent == nil then
  3261. return
  3262. end
  3263. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3264. for _, v in pairs(hit.Parent:children()) do
  3265. if v:IsA("Humanoid") then
  3266. h = v
  3267. end
  3268. end
  3269. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3270.  
  3271. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3272. end
  3273. local hair = Instance.new("Part",char)
  3274. hair.CanCollide = false
  3275. local m = Instance.new("FileMesh",hair)
  3276. m.MeshId = "http://www.roblox.com/asset/?id=603483421"
  3277. m.TextureId = "http://www.roblox.com/asset/?id=701702243"
  3278. local w = Instance.new("Weld",hair)
  3279. w.Part0 = hair
  3280. w.Part1 = char.Head
  3281. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3282. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3283. if hit.Parent.DebounceHit.Value == true then
  3284. return
  3285. end
  3286. end
  3287. if insta == true then
  3288. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3289. end
  3290. local c = Create("ObjectValue"){
  3291. Name = "creator",
  3292. Value = game:service("Players").LocalPlayer,
  3293. Parent = h,
  3294. }
  3295. game:GetService("Debris"):AddItem(c, .5)
  3296. if HitSound ~= nil and HitPitch ~= nil then
  3297. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3298. end
  3299. local Damage = math.random(minim, maxim)
  3300. local blocked = false
  3301. local block = hit.Parent:findFirstChild("Block")
  3302. if block ~= nil then
  3303. if block.className == "IntValue" then
  3304. if block.Value > 0 then
  3305. blocked = true
  3306. block.Value = block.Value - 1
  3307. print(block.Value)
  3308. end
  3309. end
  3310. end
  3311. if blocked == false then
  3312. h.Health = h.Health - Damage
  3313. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3314. else
  3315. h.Health = h.Health - (Damage / 2)
  3316. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3317. end
  3318. if Type == "Knockdown" then
  3319. local hum = hit.Parent.Humanoid
  3320. hum.PlatformStand = true
  3321. coroutine.resume(coroutine.create(function(HHumanoid)
  3322. swait(1)
  3323. HHumanoid.PlatformStand = false
  3324. end), hum)
  3325. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3326. local bodvol = Create("BodyVelocity"){
  3327. velocity = angle * knockback,
  3328. P = 5000,
  3329. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3330. Parent = hit,
  3331. }
  3332. local rl = Create("BodyAngularVelocity"){
  3333. P = 3000,
  3334. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3335. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3336. Parent = hit,
  3337. }
  3338. game:GetService("Debris"):AddItem(bodvol, .5)
  3339. game:GetService("Debris"):AddItem(rl, .5)
  3340. elseif Type == "Normal" then
  3341. local vp = Create("BodyVelocity"){
  3342. P = 500,
  3343. maxForce = Vector3.new(math.huge, 0, math.huge),
  3344. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3345. }
  3346. if knockback > 0 then
  3347. vp.Parent = hit.Parent.Torso
  3348. end
  3349. game:GetService("Debris"):AddItem(vp, .5)
  3350. elseif Type == "Up" then
  3351. local bodyVelocity = Create("BodyVelocity"){
  3352. velocity = Vector3.new(0, 20, 0),
  3353. P = 5000,
  3354. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3355. Parent = hit,
  3356. }
  3357. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3358. elseif Type == "DarkUp" then
  3359. coroutine.resume(coroutine.create(function()
  3360. for i = 0, 1, 0.1 do
  3361. swait()
  3362. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3363. end
  3364. end))
  3365. local bodyVelocity = Create("BodyVelocity"){
  3366. velocity = Vector3.new(0, 20, 0),
  3367. P = 5000,
  3368. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3369. Parent = hit,
  3370. }
  3371. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3372. elseif Type == "Snare" then
  3373. local bp = Create("BodyPosition"){
  3374. P = 2000,
  3375. D = 100,
  3376. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3377. position = hit.Parent.Torso.Position,
  3378. Parent = hit.Parent.Torso,
  3379. }
  3380. game:GetService("Debris"):AddItem(bp, 1)
  3381. elseif Type == "Freeze" then
  3382. local BodPos = Create("BodyPosition"){
  3383. P = 50000,
  3384. D = 1000,
  3385. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3386. position = hit.Parent.Torso.Position,
  3387. Parent = hit.Parent.Torso,
  3388. }
  3389. local BodGy = Create("BodyGyro") {
  3390. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3391. P = 20e+003,
  3392. Parent = hit.Parent.Torso,
  3393. cframe = hit.Parent.Torso.CFrame,
  3394. }
  3395. hit.Parent.Torso.Anchored = true
  3396. coroutine.resume(coroutine.create(function(Part)
  3397. swait(1.5)
  3398. Part.Anchored = false
  3399. end), hit.Parent.Torso)
  3400. game:GetService("Debris"):AddItem(BodPos, 3)
  3401. game:GetService("Debris"):AddItem(BodGy, 3)
  3402. end
  3403. local debounce = Create("BoolValue"){
  3404. Name = "DebounceHit",
  3405. Parent = hit.Parent,
  3406. Value = true,
  3407. }
  3408. game:GetService("Debris"):AddItem(debounce, Delay)
  3409. c = Create("ObjectValue"){
  3410. Name = "creator",
  3411. Value = Player,
  3412. Parent = h,
  3413. }
  3414. game:GetService("Debris"):AddItem(c, .5)
  3415. end
  3416. end
  3417.  
  3418. function damage(range,mindam,maxdam,pos)
  3419. for i,v in ipairs(workspace:GetChildren()) do
  3420. if v:IsA("Model") then
  3421. if v.Name ~= Player.Name then
  3422. if v:FindFirstChildOfClass("Humanoid") then
  3423. if v:FindFirstChild("Head") then
  3424. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3425. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3426. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3427. end
  3428. end
  3429. end
  3430. end
  3431. end
  3432. end
  3433. end
  3434. end
  3435. -------------------------------------------------------
  3436. --End Damage Function--
  3437. -------------------------------------------------------
  3438.  
  3439. -------------------------------------------------------
  3440. --Start Animations--
  3441. -------------------------------------------------------
  3442. idle = idle + 9
  3443. else
  3444. idle = 9
  3445. end
  3446. if 1 < root.Velocity.y and hitfloor == nil then
  3447. Anim = "Jump"
  3448. if attack == false then
  3449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3450. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3451. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3452. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3453. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3454. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3455. end
  3456. elseif -1 > root.Velocity.y and hitfloor == nil then
  3457. Anim = "Fall"
  3458. if attack == false then
  3459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3460. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3461. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3462. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3463. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3464. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3465. end
  3466. elseif torvel < 1 and hitfloor ~= nil then
  3467. Anim = "Idle"
  3468. change = 1
  3469. if attack == false then
  3470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  3471. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Cos(sine / 12)), Rad(10), Rad(0)), 0.3)
  3472. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3473. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3474. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.75 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(5)), 0.1)
  3475. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.75 + 0 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-5)), 0.1)
  3476. end
  3477. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3478. Anim = "Walk"
  3479. change = 0.1
  3480. if attack == false then
  3481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3482. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3483. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3484. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3485. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.75 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(47) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(0) - ra.RotVelocity.Y / 75), 0.1)
  3486. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.75+ 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-47) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(0) + la.RotVelocity.Y / 75), 0.1)
  3487. end
  3488. elseif torvel >= 25 and hitfloor ~= nil then
  3489. Anim = "Sprint"
  3490. change = 1.35
  3491. if attack == false then
  3492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.7 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 5.5 * Cos(sine / 3.5)), Rad(-14 - 19 * Cos(sine / 7)) - root.RotVelocity.Y / 75, Rad(-17 + 19 * Cos(sine / 7))), 0.15)
  3493. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20), Rad(17 + 19 * Cos(sine / 7)), Rad(17) - hed.RotVelocity.Y / 15), 0.3)
  3494. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 1 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 0.5* Player_Size) * angles(Rad(0 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 1, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(-14 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3495. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 1 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 0.8* Player_Size) * angles(Rad(5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 1.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(10 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3496. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 1 + 0.9 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(50) , Rad(90), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  3497. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 1 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(130 + 30.5 * Cos(sine / 7)) , Rad(-90), Rad(28) + la.RotVelocity.Y / 75), 0.1)
  3498. end
  3499. end
  3500. end
  3501. if 0 < #Effects then
  3502. for e = 1, #Effects do
  3503. if Effects[e] ~= nil then
  3504. local Thing = Effects[e]
  3505. if Thing ~= nil then
  3506. local Part = Thing[1]
  3507. local Mode = Thing[2]
  3508. local Delay = Thing[3]
  3509. local IncX = Thing[4]
  3510. local IncY = Thing[5]
  3511. local IncZ = Thing[6]
  3512. if 1 >= Thing[1].Transparency then
  3513. if Thing[2] == "Block1" then
  3514. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3515. local Mesh = Thing[1].Mesh
  3516. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3517. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3518. elseif Thing[2] == "Block2" then
  3519. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3520. local Mesh = Thing[7]
  3521. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3522. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3523. elseif Thing[2] == "Block3" then
  3524. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3525. local Mesh = Thing[7]
  3526. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3527. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3528. elseif Thing[2] == "Cylinder" then
  3529. local Mesh = Thing[1].Mesh
  3530. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3531. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3532. elseif Thing[2] == "Blood" then
  3533. local Mesh = Thing[7]
  3534. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3535. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3536. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3537. elseif Thing[2] == "Elec" then
  3538. local Mesh = Thing[1].Mesh
  3539. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3540. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3541. elseif Thing[2] == "Disappear" then
  3542. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3543. elseif Thing[2] == "Shatter" then
  3544. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3545. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3546. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3547. Thing[6] = Thing[6] + Thing[5]
  3548. end
  3549. else
  3550. Part.Parent = nil
  3551. table.remove(Effects, e)
  3552. end
  3553. end
  3554. end
  3555. end
  3556. end
  3557. end
  3558. -----------------------------------------------------3
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