wanTH092

Soul Banisher

Jul 26th, 2018
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  1. script.Name = "Soul Pistol"
  2. --Original script created by shackluster
  3. --Edit by Biologically_Noob
  4. script:ClearAllChildren()
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local TIME = 0
  28. local sick = Instance.new("Sound",Torso)
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --||          USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. local FORCERESET = false
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 16
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. --ROBLOXIDLEANIMATION.Parent = Humanoid
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "BanishV3Gui"
  78. local Weapon = IT("Model")
  79. Weapon.Name = "Adds"
  80. local Effects = IT("Folder", Weapon)
  81. Effects.Name = "Effects"
  82. local ANIMATOR = Humanoid.Animator
  83. local ANIMATE = Character:FindFirstChild("Animate")
  84. local UNANCHOR = true
  85. local TOBANISH = {}
  86. script.Parent = PlayerGui
  87.  
  88. --//=================================\\
  89. --\\=================================//
  90.  
  91.  
  92. --//=================================\\
  93. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  94. --\\=================================//
  95.  
  96. ArtificialHB = Instance.new("BindableEvent", script)
  97. ArtificialHB.Name = "ArtificialHB"
  98.  
  99. script:WaitForChild("ArtificialHB")
  100.  
  101. frame = Frame_Speed
  102. tf = 0
  103. allowframeloss = false
  104. tossremainder = false
  105. lastframe = tick()
  106. script.ArtificialHB:Fire()
  107.  
  108. game:GetService("RunService").Heartbeat:connect(function(s, p)
  109.     tf = tf + s
  110.     if tf >= frame then
  111.         if allowframeloss then
  112.             script.ArtificialHB:Fire()
  113.             lastframe = tick()
  114.         else
  115.             for i = 1, math.floor(tf / frame) do
  116.                 script.ArtificialHB:Fire()
  117.             end
  118.         lastframe = tick()
  119.         end
  120.         if tossremainder then
  121.             tf = 0
  122.         else
  123.             tf = tf - frame * math.floor(tf / frame)
  124.         end
  125.     end
  126. end)
  127.  
  128. --//=================================\\
  129. --\\=================================//
  130.  
  131. --//=================================\\
  132. --||          SOME FUNCTIONS
  133. --\\=================================//
  134.  
  135. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  136.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  137. end
  138.  
  139. function PositiveAngle(NUMBER)
  140.     if NUMBER >= 0 then
  141.         NUMBER = 0
  142.     end
  143.     return NUMBER
  144. end
  145.  
  146. function NegativeAngle(NUMBER)
  147.     if NUMBER <= 0 then
  148.         NUMBER = 0
  149.     end
  150.     return NUMBER
  151. end
  152.  
  153. function Swait(NUMBER)
  154.     if NUMBER == 0 or NUMBER == nil then
  155.         ArtificialHB.Event:wait()
  156.     else
  157.         for i = 1, NUMBER do
  158.             ArtificialHB.Event:wait()
  159.         end
  160.     end
  161. end
  162.  
  163. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  164.     local NEWMESH = IT(MESH)
  165.     if MESH == "SpecialMesh" then
  166.         NEWMESH.MeshType = MESHTYPE
  167.         if MESHID ~= "nil" and MESHID ~= "" then
  168.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  169.         end
  170.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  171.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  172.         end
  173.     end
  174.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  175.     NEWMESH.Scale = SCALE
  176.     NEWMESH.Parent = PARENT
  177.     return NEWMESH
  178. end
  179.  
  180. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  181.     local NEWPART = IT("Part")
  182.     NEWPART.formFactor = FORMFACTOR
  183.     NEWPART.Reflectance = REFLECTANCE
  184.     NEWPART.Transparency = TRANSPARENCY
  185.     NEWPART.CanCollide = false
  186.     NEWPART.Locked = true
  187.     NEWPART.Anchored = true
  188.     if ANCHOR == false then
  189.         NEWPART.Anchored = false
  190.     end
  191.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  192.     NEWPART.Name = NAME
  193.     NEWPART.Size = SIZE
  194.     NEWPART.Position = Torso.Position
  195.     NEWPART.Material = MATERIAL
  196.     NEWPART:BreakJoints()
  197.     NEWPART.Parent = PARENT
  198.     return NEWPART
  199. end
  200.  
  201.     local function weldBetween(a, b)
  202.         local weldd = Instance.new("ManualWeld")
  203.         weldd.Part0 = a
  204.         weldd.Part1 = b
  205.         weldd.C0 = CFrame.new()
  206.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  207.         weldd.Parent = a
  208.         return weldd
  209.     end
  210.  
  211.  
  212. function QuaternionFromCFrame(cf)
  213.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  214.     local trace = m00 + m11 + m22
  215.     if trace > 0 then
  216.         local s = math.sqrt(1 + trace)
  217.         local recip = 0.5 / s
  218.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  219.     else
  220.         local i = 0
  221.         if m11 > m00 then
  222.             i = 1
  223.         end
  224.         if m22 > (i == 0 and m00 or m11) then
  225.             i = 2
  226.         end
  227.         if i == 0 then
  228.             local s = math.sqrt(m00 - m11 - m22 + 1)
  229.             local recip = 0.5 / s
  230.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  231.         elseif i == 1 then
  232.             local s = math.sqrt(m11 - m22 - m00 + 1)
  233.             local recip = 0.5 / s
  234.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  235.         elseif i == 2 then
  236.             local s = math.sqrt(m22 - m00 - m11 + 1)
  237.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  238.         end
  239.     end
  240. end
  241.  
  242. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  243.     local xs, ys, zs = x + x, y + y, z + z
  244.     local wx, wy, wz = w * xs, w * ys, w * zs
  245.     local xx = x * xs
  246.     local xy = x * ys
  247.     local xz = x * zs
  248.     local yy = y * ys
  249.     local yz = y * zs
  250.     local zz = z * zs
  251.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  252. end
  253.  
  254. function QuaternionSlerp(a, b, t)
  255.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  256.     local startInterp, finishInterp;
  257.     if cosTheta >= 0.0001 then
  258.         if (1 - cosTheta) > 0.0001 then
  259.             local theta = ACOS(cosTheta)
  260.             local invSinTheta = 1 / SIN(theta)
  261.             startInterp = SIN((1 - t) * theta) * invSinTheta
  262.             finishInterp = SIN(t * theta) * invSinTheta
  263.         else
  264.             startInterp = 1 - t
  265.             finishInterp = t
  266.         end
  267.     else
  268.         if (1 + cosTheta) > 0.0001 then
  269.             local theta = ACOS(-cosTheta)
  270.             local invSinTheta = 1 / SIN(theta)
  271.             startInterp = SIN((t - 1) * theta) * invSinTheta
  272.             finishInterp = SIN(t * theta) * invSinTheta
  273.         else
  274.             startInterp = t - 1
  275.             finishInterp = t
  276.         end
  277.     end
  278.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  279. end
  280.  
  281. function Clerp(a, b, t)
  282.     local qa = {QuaternionFromCFrame(a)}
  283.     local qb = {QuaternionFromCFrame(b)}
  284.     local ax, ay, az = a.x, a.y, a.z
  285.     local bx, by, bz = b.x, b.y, b.z
  286.     local _t = 1 - t
  287.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  288. end
  289.  
  290. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  291.     local frame = IT("Frame")
  292.     frame.BackgroundTransparency = TRANSPARENCY
  293.     frame.BorderSizePixel = BORDERSIZEPIXEL
  294.     frame.Position = POSITION
  295.     frame.Size = SIZE
  296.     frame.BackgroundColor3 = COLOR
  297.     frame.BorderColor3 = BORDERCOLOR
  298.     frame.Name = NAME
  299.     frame.Parent = PARENT
  300.     return frame
  301. end
  302.  
  303. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  304.     local label = IT("TextLabel")
  305.     label.BackgroundTransparency = 1
  306.     label.Size = UD2(1, 0, 1, 0)
  307.     label.Position = UD2(0, 0, 0, 0)
  308.     label.TextColor3 = TEXTCOLOR
  309.     label.TextStrokeTransparency = STROKETRANSPARENCY
  310.     label.TextTransparency = TRANSPARENCY
  311.     label.FontSize = TEXTFONTSIZE
  312.     label.Font = TEXTFONT
  313.     label.BorderSizePixel = BORDERSIZEPIXEL
  314.     label.TextScaled = false
  315.     label.Text = TEXT
  316.     label.Name = NAME
  317.     label.Parent = PARENT
  318.     return label
  319. end
  320.  
  321. function NoOutlines(PART)
  322.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  323. end
  324.  
  325. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  326.     local NEWWELD = IT(TYPE)
  327.     NEWWELD.Part0 = PART0
  328.     NEWWELD.Part1 = PART1
  329.     NEWWELD.C0 = C0
  330.     NEWWELD.C1 = C1
  331.     NEWWELD.Parent = PARENT
  332.     return NEWWELD
  333. end
  334.  
  335. local S = IT("Sound")
  336. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  337.     local NEWSOUND = nil
  338.     coroutine.resume(coroutine.create(function()
  339.         NEWSOUND = S:Clone()
  340.         NEWSOUND.Parent = PARENT
  341.         NEWSOUND.Volume = VOLUME
  342.         NEWSOUND.Pitch = PITCH
  343.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  344.         NEWSOUND:play()
  345.         if DOESLOOP == true then
  346.             NEWSOUND.Looped = true
  347.         else
  348.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  349.             NEWSOUND:remove()
  350.         end
  351.     end))
  352.     return NEWSOUND
  353. end
  354.  
  355. function CFrameFromTopBack(at, top, back)
  356.     local right = top:Cross(back)
  357.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  358. end
  359.  
  360. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  361. function WACKYEFFECT(Table)
  362.     local TYPE = (Table.EffectType or "Sphere")
  363.     local SIZE = (Table.Size or VT(1,1,1))
  364.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  365.     local TRANSPARENCY = (Table.Transparency or 0)
  366.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  367.     local CFRAME = (Table.CFrame or Torso.CFrame)
  368.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  369.     local ROTATION1 = (Table.RotationX or 0)
  370.     local ROTATION2 = (Table.RotationY or 0)
  371.     local ROTATION3 = (Table.RotationZ or 0)
  372.     local MATERIAL = (Table.Material or "Neon")
  373.     local COLOR = (Table.Color or C3(1,1,1))
  374.     local TIME = (Table.Time or 45)
  375.     local SOUNDID = (Table.SoundID or nil)
  376.     local SOUNDPITCH = (Table.SoundPitch or nil)
  377.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  378.     coroutine.resume(coroutine.create(function()
  379.         local PLAYSSOUND = false
  380.         local SOUND = nil
  381.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  382.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  383.             PLAYSSOUND = true
  384.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  385.         end
  386.         EFFECT.Color = COLOR
  387.         local MSH = nil
  388.         if TYPE == "Sphere" then
  389.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  390.         elseif TYPE == "Block" then
  391.             MSH = IT("BlockMesh",EFFECT)
  392.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  393.         elseif TYPE == "Wave" then
  394.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  395.         elseif TYPE == "Ring" then
  396.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  397.         elseif TYPE == "Slash" then
  398.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  399.         elseif TYPE == "Round Slash" then
  400.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401.         elseif TYPE == "Swirl" then
  402.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  403.         elseif TYPE == "Skull" then
  404.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  405.         elseif TYPE == "Crystal" then
  406.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  407.         end
  408.         if MSH ~= nil then
  409.             local MOVESPEED = nil
  410.             if MOVEDIRECTION ~= nil then
  411.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  412.             end
  413.             local GROWTH = SIZE - ENDSIZE
  414.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  415.             if TYPE == "Block" then
  416.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  417.             else
  418.                 EFFECT.CFrame = CFRAME
  419.             end
  420.             for LOOP = 1, TIME+1 do
  421.                 Swait()
  422.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  423.                 if TYPE == "Wave" then
  424.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  425.                 end
  426.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  427.                 if TYPE == "Block" then
  428.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429.                 else
  430.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  431.                 end
  432.                 if MOVEDIRECTION ~= nil then
  433.                     local ORI = EFFECT.Orientation
  434.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  435.                     EFFECT.Orientation = ORI
  436.                 end
  437.             end
  438.             if PLAYSSOUND == false then
  439.                 EFFECT:remove()
  440.             else
  441.                 SOUND.Stopped:Connect(function()
  442.                     EFFECT:remove()
  443.                 end)
  444.             end
  445.         else
  446.             if PLAYSSOUND == false then
  447.                 EFFECT:remove()
  448.             else
  449.                 repeat Swait() until SOUND.Playing == false
  450.                 EFFECT:remove()
  451.             end
  452.         end
  453.     end))
  454. end
  455.  
  456. function MakeForm(PART,TYPE)
  457.     if TYPE == "Cyl" then
  458.         local MSH = IT("CylinderMesh",PART)
  459.     elseif TYPE == "Ball" then
  460.         local MSH = IT("SpecialMesh",PART)
  461.         MSH.MeshType = "Sphere"
  462.     elseif TYPE == "Wedge" then
  463.         local MSH = IT("SpecialMesh",PART)
  464.         MSH.MeshType = "Wedge"
  465.     end
  466. end
  467.  
  468. function SpawnTrail(FROM,TO,BIG)
  469.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0))
  470.     MakeForm(TRAIL,"Cyl")
  471.     local DIST = (FROM - TO).Magnitude
  472.     if BIG == true then
  473.         TRAIL.Size = VT(0.5,DIST,0.5)
  474.     else
  475.         TRAIL.Size = VT(0.25,DIST,0.25)
  476.     end
  477.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  478.     coroutine.resume(coroutine.create(function()
  479.         for i = 1, 5 do
  480.             Swait()
  481.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  482.         end
  483.         TRAIL:remove()
  484.     end))
  485. end
  486.  
  487. Debris = game:GetService("Debris")
  488.  
  489. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  490.     local DIRECTION = CF(StartPos,EndPos).lookVector
  491.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  492. end
  493.  
  494. function turnto(position)
  495.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  496. end
  497.  
  498. --//=================================\\
  499. --||         WEAPON CREATION
  500. --\\=================================//
  501.  
  502. local Particle = IT("ParticleEmitter",nil)
  503. Particle.Enabled = false
  504. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  505. Particle.LightEmission = 0.5
  506. Particle.Rate = 150
  507. Particle.ZOffset = 0.2
  508. Particle.Rotation = NumberRange.new(-180, 180)
  509. Particle.RotSpeed = NumberRange.new(-180, 180)
  510. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  511. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255))
  512. local Particle2 = IT("ParticleEmitter",nil)
  513. Particle2.Enabled = false
  514. Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597"
  515. Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  516. Particle2.LightEmission = 0
  517. Particle2.RotSpeed = NumberRange.new(0, 180)
  518. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  519. Particle2.LightEmission = 1
  520. Particle2.Rate = 20
  521. Particle2.RotSpeed = NumberRange.new(-20, 20)
  522. local Particle3 = IT("ParticleEmitter",nil)
  523. Particle3.Enabled = false
  524. Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121"
  525. Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  526. Particle3.LightEmission = 0
  527. Particle3.RotSpeed = NumberRange.new(0, 180)
  528. Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  529. Particle3.LightEmission = 1
  530. Particle3.Rate = 20
  531. Particle3.RotSpeed = NumberRange.new(-20, 20)
  532. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  533. function ParticleEmitter(Table)
  534.     local PRTCL = Particle:Clone()
  535.     local Speed = Table.Speed or 5
  536.     local Drag = Table.Drag or 0
  537.     local Size1 = Table.Size1 or 1
  538.     local Size2 = Table.Size2 or 5
  539.     local Lifetime1 = Table.Lifetime1 or 1
  540.     local Lifetime2 = Table.Lifetime2 or 1.5
  541.     local Parent = Table.Parent or Torso
  542.     local Emit = Table.Emit or 100
  543.     local Offset = Table.Offset or 360
  544.     local Acel = Table.Acel or VT(0,0,0)
  545.     local Enabled = Table.Enabled or false
  546.     PRTCL.Parent = Parent
  547.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  548.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  549.     PRTCL.Speed = NumberRange.new(Speed)
  550.     PRTCL.VelocitySpread = Offset
  551.     PRTCL.Drag = Drag
  552.     PRTCL.Acceleration = Acel
  553.     if Enabled == false then
  554.         PRTCL:Emit(Emit)
  555.         Debris:AddItem(PRTCL,Lifetime2)
  556.     else
  557.         PRTCL.Enabled = true
  558.     end
  559.     return PRTCL
  560. end
  561. function ParticleEmitter2(Table)
  562.     local PRTCL2 = Particle2:Clone()
  563.     local LockedToPart = Table.LTP or true
  564.     local Speed = Table.Speed or 0
  565.     local Drag = Table.Drag or 0
  566.     local Size1 = Table.Size1 or 1
  567.     local Size2 = Table.Size2 or 2
  568.     local Lifetime1 = Table.Lifetime1 or 1
  569.     local Lifetime2 = Table.Lifetime2 or 1
  570.     local Parent = Table.Parent or Torso
  571.     local Emit = Table.Emit or 100
  572.     local Offset = Table.Offset or 360
  573.     local Acel = Table.Acel or VT(0,0,0)
  574.     local Enabled = Table.Enabled or false
  575.     PRTCL2.Parent = Parent
  576.     PRTCL2.Size = NumberSequence.new(Size1,Size2)
  577.     PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  578.     PRTCL2.Speed = NumberRange.new(Speed)
  579.     PRTCL2.VelocitySpread = Offset
  580.     PRTCL2.Drag = Drag
  581.     PRTCL2.Acceleration = Acel
  582.         PRTCL2.Parent = Parent
  583.         PRTCL2.Size = NumberSequence.new(Size1,Size2)
  584.         PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  585.         PRTCL2.Speed = NumberRange.new(Speed)
  586.         PRTCL2.VelocitySpread = Offset
  587.         PRTCL2.Drag = Drag
  588.         PRTCL2.Acceleration = Acel
  589.         PRTCL2.LockedToPart = true
  590.     if Enabled == false then
  591.         PRTCL2:Emit(Emit)
  592.         Debris:AddItem(PRTCL2,Lifetime2)
  593.     else
  594.         PRTCL2.Enabled = true
  595.     end
  596.     return PRTCL2
  597. end
  598. function ParticleEmitter3(Table)
  599.     local PRTCL3 = Particle2:Clone()
  600.     local Speed = Table.Speed or 0
  601.     local Drag = Table.Drag or 0
  602.     local Size1 = Table.Size1 or 1
  603.     local Size2 = Table.Size2 or 2
  604.     local Lifetime1 = Table.Lifetime1 or 1
  605.     local Lifetime2 = Table.Lifetime2 or 1
  606.     local Parent = Table.Parent or Torso
  607.     local Emit = Table.Emit or 100
  608.     local Offset = Table.Offset or 0
  609.     local Acel = Table.Acel or VT(0,0,0)
  610.     local Enabled = Table.Enabled or false
  611.     PRTCL3.Parent = Parent
  612.     PRTCL3.Size = NumberSequence.new(Size1,Size2)
  613.     PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  614.     PRTCL3.Speed = NumberRange.new(Speed)
  615.     PRTCL3.VelocitySpread = Offset
  616.     PRTCL3.Drag = Drag
  617.     PRTCL3.Acceleration = Acel
  618.         PRTCL3.Parent = Parent
  619.         PRTCL3.Size = NumberSequence.new(Size1,Size2)
  620.         PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  621.         PRTCL3.Speed = NumberRange.new(Speed)
  622.         PRTCL3.VelocitySpread = Offset
  623.         PRTCL3.Drag = Drag
  624.         PRTCL3.Acceleration = Acel
  625.     if Enabled == false then
  626.         PRTCL3:Emit(Emit)
  627.         Debris:AddItem(PRTCL3,Lifetime2)
  628.     else
  629.         PRTCL3.Enabled = true
  630.     end
  631.     return PRTCL3
  632. end
  633.  
  634. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  635. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  636. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  637. MakeForm(Part,"Wedge")
  638. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  639. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  640. MakeForm(Part,"Wedge")
  641. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  642. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  643. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  644. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  645. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  646. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  647. MakeForm(Part,"Cyl")
  648. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  649. for i = 1, 8 do
  650.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  651.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  652. end
  653. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  654. MakeForm(Part,"Cyl")
  655. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  656. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  657. MakeForm(Part,"Ball")
  658. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  659. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  660. MakeForm(Part,"Wedge")
  661. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  662. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  663. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  664. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  665. MakeForm(Part,"Cyl")
  666. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  667. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  668. MakeForm(Part,"Cyl")
  669. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  670. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  671. MakeForm(Part,"Cyl")
  672. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  674. MakeForm(Part,"Wedge")
  675. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  676. local LASTPART = Handle
  677. for i = 1, 10 do
  678.     if LASTPART == Handle then
  679.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  680.         LASTPART = Part
  681.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  682.     else
  683.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  684.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  685.         LASTPART = Part
  686.     end
  687. end
  688.  
  689. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  690. MakeForm(Barrel,"Cyl")
  691. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  692. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  693. MakeForm(Part,"Cyl")
  694. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  695. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  696. MakeForm(Part,"Wedge")
  697. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  698. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  699. MakeForm(Hole,"Cyl")
  700. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  701. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  702. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  703. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  704. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  705. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  706. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  707. coroutine.resume(coroutine.create(function()
  708.     while wait() do
  709.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  710.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  711.     end
  712. end))
  713. --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  714. --[[
  715.     YEAH BOIIIIIIIII
  716.     PARTICLE TIME
  717. --]]
  718. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  719. --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
  720. ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  721. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  722. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  723. --Trails
  724. local A1 = Instance.new("Attachment",Barrel)
  725. local A2 = Instance.new("Attachment",Barrel)
  726. local Trail = Instance.new("Trail",Barrel)
  727. A1.Position = Vector3.new(0,1,0)
  728. A2.Position = Vector3.new(0,-0.8,0)
  729. Trail.Attachment0 = A1
  730. Trail.Attachment1 = A2
  731. Trail.LightEmission = 1
  732. Trail.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,255,255))
  733. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  734. for _, c in pairs(Weapon:GetDescendants()) do
  735.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  736.         c.Material = "Glass"
  737.         c.Color = C3(0,0,0)
  738.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  739.         c.Color = C3(0,0,1)
  740.         c.Material = "Neon"
  741.     end
  742. end
  743.  
  744. Weapon.Parent = Character
  745. for _, c in pairs(Weapon:GetChildren()) do
  746.     if c.ClassName == "Part" then
  747.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  748.     end
  749. end
  750.  
  751. local SKILLTEXTCOLOR = C3(0,0,1)
  752. local SKILLFONT = "Antique"
  753. local SKILLTEXTSIZE = 7
  754.  
  755. Humanoid.Died:connect(function()
  756.     ATTACK = true
  757. end)
  758.  
  759. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  760. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  761. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  762. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  763. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  764. --]]
  765. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  766. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  767. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  768. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  769. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  770. --]]
  771. function printbye(Name)
  772.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  773.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  774.        
  775. end
  776.  
  777. workspace.ChildAdded:connect(function(instance)
  778.     for BANISH = 1, #TOBANISH do
  779.         if TOBANISH[BANISH] ~= nil then
  780.             if instance.Name == TOBANISH[BANISH] then
  781.                 coroutine.resume(coroutine.create(function()
  782.                     printbye(instance.Name)
  783.                     instance:ClearAllChildren()
  784.                     Debris:AddItem(instance,0.0005)
  785.                 end))
  786.             end
  787.         end
  788.     end
  789. end)
  790.  
  791. --//=================================\\
  792. --||            DAMAGING
  793. --\\=================================//
  794.  
  795. function Banish(Foe)
  796.     if Foe then
  797.         coroutine.resume(coroutine.create(function()
  798.             --if game.Players:FindFirstChild(Foe.Name) then
  799.                 table.insert(TOBANISH,Foe.Name)
  800.                 printbye(Foe.Name)
  801.             --end
  802.             Foe.Archivable = true
  803.             local CLONE = Foe:Clone()
  804.             Foe:Destroy()
  805.             CLONE.Parent = Effects
  806.             CLONE:BreakJoints()
  807.             local MATERIALS = {"Glass","Neon"}
  808.             for _, c in pairs(CLONE:GetDescendants()) do
  809.                 if c:IsA("BasePart") then
  810.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  811.                         CreateSound(340722848, c, 10, 1, false)
  812.                     end
  813.                     c.Anchored = true
  814.                     c.Transparency = c.Transparency + 0.2
  815.                     c.Material = MATERIALS[MRANDOM(1,2)]
  816.                     c.Color = C3(0,0,255)
  817.                     if c.ClassName == "MeshPart" then
  818.                         c.TextureID = ""
  819.                     end
  820.                     if c:FindFirstChildOfClass("SpecialMesh") then
  821.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  822.                     end
  823.                     if c:FindFirstChildOfClass("Decal") then
  824.                         c:FindFirstChildOfClass("Decal"):remove()
  825.                     end
  826.                     c.Name = "Banished"
  827.                     c.CanCollide = false
  828.                 else
  829.                     c:remove()
  830.                 end
  831.             end
  832.             local A = false
  833.             for i = 1, 35 do
  834.                 if A == false then
  835.                     A = true
  836.                 elseif A == true then
  837.                     A = false
  838.                 end
  839.                 for _, c in pairs(CLONE:GetDescendants()) do
  840.                     if c:IsA("BasePart") then
  841.                         c.Anchored = true
  842.                         c.Material = MATERIALS[MRANDOM(1,2)]
  843.                         c.Transparency = c.Transparency + 0.8/35
  844.                         if A == false then
  845.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  846.                         elseif A == true then
  847.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  848.                         end
  849.                     end
  850.                 end
  851.                 Swait()
  852.             end
  853.             CLONE:remove()
  854.         end))
  855.     end
  856. end
  857.  
  858. function ApplyAoE(POSITION,RANGE,ISBANISH)
  859.     local CHILDREN = workspace:GetDescendants()
  860.     for index, CHILD in pairs(CHILDREN) do
  861.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  862.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  863.             if HUM then
  864.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  865.                 if TORSO then
  866.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  867.                         if ISBANISH == true then
  868.                             Banish(CHILD)
  869.                         else
  870.                             if ISBANISH == "Gravity" then
  871.                                 HUM.PlatformStand = true
  872.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  873.                                     local grav = Instance.new("BodyPosition",TORSO)
  874.                                     grav.D = 15
  875.                                     grav.P = 20000
  876.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  877.                                     grav.position = TORSO.Position
  878.                                     grav.Name = "V3BanishForce"..Player.Name
  879.                                 else
  880.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  881.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  882.                                 end
  883.                             else
  884.                                 HUM.PlatformStand = false
  885.                             end
  886.                         end
  887.                     elseif ISBANISH == "Gravity" then
  888.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  889.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  890.                             HUM.PlatformStand = false
  891.                         end
  892.                     end
  893.                 end
  894.             end
  895.         end
  896.     end
  897. end
  898.  
  899. --//=================================\\
  900. --||    ATTACK FUNCTIONS AND STUFF
  901. --\\=================================//
  902.  
  903. function Banisher_Bullet()
  904.     ATTACK = true
  905.     Rooted = false
  906.     for i=0, 0.4, 0.1 / Animation_Speed do
  907.         Swait()
  908.         turnto(Mouse.Hit.p)
  909.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  910.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  911.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  912.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  913.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  914.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  915.     end
  916.     repeat
  917.         for i=0, 0.2, 0.1 / Animation_Speed do
  918.             Swait()
  919.             turnto(Mouse.Hit.p)
  920.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  921.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  922.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  923.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  924.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  925.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  926.         end
  927.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  928.         SpawnTrail(Hole.Position,POS)
  929.         if HIT ~= nil then
  930.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  931.                 Banish(HIT.Parent)
  932.             end
  933.         end
  934.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  935.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  936.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  937.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  938.         for i=0, 0.3, 0.1 / Animation_Speed do
  939.             Swait()
  940.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  941.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  942.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  943.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  944.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  945.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  946.         end
  947.     until KEYHOLD == false
  948.     ATTACK = false
  949.     Rooted = false
  950. end
  951.  
  952. function AttackTemplate()
  953.     ATTACK = true
  954.     Rooted = false
  955.     for i=0, 1, 0.1 / Animation_Speed do
  956.         Swait()
  957.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  958.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  959.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  960.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  961.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  962.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  963.     end
  964.     ATTACK = false
  965.     Rooted = false
  966. end
  967.  
  968. --//=================================\\
  969. --||      ASSIGN THINGS TO KEYS
  970. --\\=================================//
  971.  
  972. function MouseDown(Mouse)
  973.     if ATTACK == false then
  974.     end
  975. end
  976.  
  977. function MouseUp(Mouse)
  978. HOLD = false
  979. end
  980.  
  981. function KeyDown(Key)
  982.     KEYHOLD = true
  983.     if Key == "z" and ATTACK == false then
  984.         Banisher_Bullet()
  985.     end
  986.  
  987.     if Key == "b" and ATTACK == false then
  988.     end
  989.  
  990.     if Key == "c" and ATTACK == false then
  991.     end
  992.  
  993.     if Key == "v" and ATTACK == false then
  994.     end
  995.  
  996.     if Key == "x" and ATTACK == false then
  997.     end
  998. end
  999.  
  1000. function KeyUp(Key)
  1001.     KEYHOLD = false
  1002. end
  1003.  
  1004.     Mouse.Button1Down:connect(function(NEWKEY)
  1005.         MouseDown(NEWKEY)
  1006.     end)
  1007.     Mouse.Button1Up:connect(function(NEWKEY)
  1008.         MouseUp(NEWKEY)
  1009.     end)
  1010.     Mouse.KeyDown:connect(function(NEWKEY)
  1011.         KeyDown(NEWKEY)
  1012.     end)
  1013.     Mouse.KeyUp:connect(function(NEWKEY)
  1014.         KeyUp(NEWKEY)
  1015.     end)
  1016.  
  1017. --//=================================\\
  1018. --\\=================================//
  1019.  
  1020.  
  1021. function unanchor()
  1022.     if UNANCHOR == true then
  1023.         g = Character:GetChildren()
  1024.         for i = 1, #g do
  1025.             if g[i].ClassName == "Part" then
  1026.                 g[i].Anchored = false
  1027.             end
  1028.         end
  1029.     end
  1030. end
  1031.  
  1032.  
  1033. --//=================================\\
  1034. --||    WRAP THE WHOLE SCRIPT UP
  1035. --\\=================================//
  1036.  
  1037. Humanoid.Changed:connect(function(Jump)
  1038.     if Jump == "Jump" and (Disable_Jump == true) then
  1039.         Humanoid.Jump = false
  1040.     end
  1041. end)
  1042.  
  1043. local CONNECT = nil
  1044.  
  1045. while true do
  1046.     Swait()
  1047.     ANIMATE.Parent = nil
  1048.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  1049.         Humanoid = IT("Humanoid",Character)
  1050.     end
  1051.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1052.         v:Stop();
  1053.     end
  1054.     SINE = SINE + CHANGE
  1055.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1056.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1057.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1058.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1059.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1060.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1061.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1062.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1063.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1064.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1065.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1066.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1067.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1068.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1069.     end
  1070.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1071.         ANIM = "Jump"
  1072.         if ATTACK == false then
  1073.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1074.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1075.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1076.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1077.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1078.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1079.         end
  1080.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1081.         ANIM = "Fall"
  1082.         if ATTACK == false then
  1083.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1084.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1085.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1086.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1087.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1088.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1089.         end
  1090.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1091.         ANIM = "Idle"
  1092.         if ATTACK == false then
  1093.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1094.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1095.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1096.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1097.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1098.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1099.         end
  1100.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1101.         ANIM = "Walk"
  1102.         if ATTACK == false then
  1103.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1104.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1105.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1106.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1107.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1108.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1109.         end
  1110.     end
  1111.     unanchor()
  1112.     Humanoid.MaxHealth = "inf"
  1113.     Humanoid.Health = "inf"
  1114.     if Rooted == false then
  1115.         Disable_Jump = false
  1116.         Humanoid.WalkSpeed = Speed
  1117.     elseif Rooted == true then
  1118.         Disable_Jump = true
  1119.         Humanoid.WalkSpeed = 0
  1120.     end
  1121.     sick.Parent = Torso
  1122.     sick:resume()
  1123.     sick.Volume = 5
  1124.     sick.Pitch = 1
  1125.     sick.SoundId = "rbxassetid://924339757"
  1126.     sick.Name = "BanishV3Music"
  1127. end
  1128.  
  1129. --//=================================\\
  1130. --\\=================================//
  1131.  
  1132.  
  1133.  
  1134.  
  1135.  
  1136. --//====================================================\\--
  1137. --||                     END OF SCRIPT
  1138. --\\====================================================//--
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