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Lost Hope Gun

Aug 25th, 2023
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  1. script.Name = "machine gun banisher v2 maded to destroy skids"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. --https://github.com/Mokiros/roblox-FE-compatibility
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,game,owner = owner,game
  9. local RealPlayer = Player
  10. do
  11. print("FE Compatibility code V2 by Mokiros")
  12. local RealPlayer = RealPlayer
  13. script.Parent = RealPlayer.Character
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local Disconnect_Function = function(this)
  17. this[1].Functions[this[2]] = nil
  18. end
  19. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  20. local FakeEvent_Metatable = {__index={
  21. Connect = function(this,f)
  22. local i = tostring(math.random(0,10000))
  23. while this.Functions[i] do
  24. i = tostring(math.random(0,10000))
  25. end
  26. this.Functions[i] = f
  27. return setmetatable({this,i},Disconnect_Metatable)
  28. end
  29. }}
  30. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  31. local function fakeEvent()
  32. return setmetatable({Functions={}},FakeEvent_Metatable)
  33. end
  34.  
  35. --Creating fake input objects with fake variables
  36. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  37. FakeMouse.keyUp = FakeMouse.KeyUp
  38. FakeMouse.keyDown = FakeMouse.KeyDown
  39. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  40. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  41. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  42. end}
  43. --Merged 2 functions into one by checking amount of arguments
  44. CAS.UnbindAction = CAS.BindAction
  45.  
  46. --This function will trigger the events that have been :Connect()'ed
  47. local function TriggerEvent(self,ev,...)
  48. for _,f in pairs(self[ev].Functions) do
  49. f(...)
  50. end
  51. end
  52. FakeMouse.TriggerEvent = TriggerEvent
  53. UIS.TriggerEvent = TriggerEvent
  54.  
  55. --Client communication
  56. local Event = Instance.new("RemoteEvent")
  57. Event.Name = "UserInput_Event"
  58. Event.OnServerEvent:Connect(function(plr,io)
  59. if plr~=RealPlayer then return end
  60. FakeMouse.Target = io.Target
  61. FakeMouse.Hit = io.Hit
  62. if not io.isMouse then
  63. local b = io.UserInputState == Enum.UserInputState.Begin
  64. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  65. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  66. end
  67. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  68. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  69. end
  70. for _,t in pairs(CAS.Actions) do
  71. for _,k in pairs(t.Keys) do
  72. if k==io.KeyCode then
  73. t.Function(t.Name,io.UserInputState,io)
  74. end
  75. end
  76. end
  77. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  78. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  79. end
  80. end)
  81. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  82. local Mouse = owner:GetMouse()
  83. local UIS = game:GetService("UserInputService")
  84. local input = function(io,RobloxHandled)
  85. if RobloxHandled then return end
  86. --Since InputObject is a client-side instance, we create and pass table instead
  87. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  88. end
  89. UIS.InputBegan:Connect(input)
  90. UIS.InputEnded:Connect(input)
  91.  
  92. local h,t
  93. --Give the server mouse data every second frame, but only if the values changed
  94. --If player is not moving their mouse, client won't fire events
  95. local HB = game:GetService("RunService").Heartbeat
  96. while true do
  97. if h~=Mouse.Hit or t~=Mouse.Target then
  98. h,t=Mouse.Hit,Mouse.Target
  99. Event:FireServer({isMouse=true,Target=t,Hit=h})
  100. end
  101. --Wait 2 frames
  102. for i=1,2 do
  103. HB:Wait()
  104. end
  105. end]==],script)
  106.  
  107. ----Sandboxed game object that allows the usage of client-side methods and services
  108. --Real game object
  109. local RealGame = game
  110.  
  111. --Metatable for fake service
  112. local FakeService_Metatable = {
  113. __index = function(self,k)
  114. local s = rawget(self,"_RealService")
  115. if s then
  116. return typeof(s[k])=="function"
  117. and function(_,...)return s[k](s,...)end or s[k]
  118. end
  119. end,
  120. __newindex = function(self,k,v)
  121. local s = rawget(self,"_RealService")
  122. if s then s[k]=v end
  123. end
  124. }
  125. local function FakeService(t,RealService)
  126. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  127. return setmetatable(t,FakeService_Metatable)
  128. end
  129.  
  130. --Fake game object
  131. local FakeGame = {
  132. GetService = function(self,s)
  133. return rawget(self,s) or RealGame:GetService(s)
  134. end,
  135. Players = FakeService({
  136. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  137. },"Players"),
  138. UserInputService = FakeService(UIS,"UserInputService"),
  139. ContextActionService = FakeService(CAS,"ContextActionService"),
  140. RunService = FakeService({
  141. _btrs = {},
  142. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  143. BindToRenderStep = function(self,name,_,fun)
  144. self._btrs[name] = self.Heartbeat:Connect(fun)
  145. end,
  146. UnbindFromRenderStep = function(self,name)
  147. self._btrs[name]:Disconnect()
  148. end,
  149. },"RunService")
  150. }
  151. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  152. FakeGame.service = FakeGame.GetService
  153. FakeService(FakeGame,game)
  154. --Changing owner to fake player object to support owner:GetMouse()
  155. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  156. end
  157.  
  158. print("Load Finished")
  159. print("Edited By InfiniteOneWithdank Hello User And Chaulo Say Hello To You User!")
  160. warn("Make Them All Suffer For Their Sins")
  161. warn("In Fact Make them Burn")
  162.  
  163.  
  164. script:ClearAllChildren()
  165. wait(0.2)
  166.  
  167. Player = game:GetService("Players").LocalPlayer
  168. PlayerGui = Player.PlayerGui
  169. Cam = workspace.CurrentCamera
  170. Backpack = Player.Backpack
  171. Character = Player.Character
  172. Humanoid = Character.Humanoid
  173. Mouse = Player:GetMouse()
  174. RootPart = Character["HumanoidRootPart"]
  175. Torso = Character["Torso"]
  176. Head = Character["Head"]
  177. RightArm = Character["Right Arm"]
  178. LeftArm = Character["Left Arm"]
  179. RightLeg = Character["Right Leg"]
  180. LeftLeg = Character["Left Leg"]
  181. RootJoint = RootPart["RootJoint"]
  182. Neck = Torso["Neck"]
  183. RightShoulder = Torso["Right Shoulder"]
  184. LeftShoulder = Torso["Left Shoulder"]
  185. RightHip = Torso["Right Hip"]
  186. LeftHip = Torso["Left Hip"]
  187. local TIME = 0
  188. local sick = Instance.new("Sound",Torso)
  189.  
  190. IT = Instance.new
  191. CF = CFrame.new
  192. VT = Vector3.new
  193. RAD = math.rad
  194. C3 = Color3.new
  195. UD2 = UDim2.new
  196. BRICKC = BrickColor.new
  197. ANGLES = CFrame.Angles
  198. EULER = CFrame.fromEulerAnglesXYZ
  199. COS = math.cos
  200. ACOS = math.acos
  201. SIN = math.sin
  202. ASIN = math.asin
  203. ABS = math.abs
  204. MRANDOM = math.random
  205. FLOOR = math.floor
  206.  
  207. -- Thingy To Make Song Work
  208.  
  209. p = game.Players.LocalPlayer
  210. char = p.Character
  211.  
  212. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  213. local s = Instance.new("Sound",char)
  214. s.Name = "BGMusic"
  215. s.SoundId = "rbxassetid://900318768"
  216. s.Pitch = 1
  217. s.Volume = 100
  218. s.Looped = true
  219. s.archivable = false
  220. s.Parent = char.Head
  221. wait(0.1)
  222. s:play()
  223.  
  224. -- Rest of Script
  225. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  226.  
  227. --//=================================\\
  228. --|| PARTICLES N STUFF
  229. --\\=================================//
  230.  
  231. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  232. particleemitter.VelocitySpread = 350
  233. particleemitter.Lifetime = NumberRange.new(1)
  234. particleemitter.Speed = NumberRange.new(0)
  235. cringememe= {}
  236. for i=0, 19 do
  237. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  238. end
  239. particleemitter.Size = NumberSequence.new(cringememe)
  240. particleemitter.Rate = 20
  241. particleemitter.LockedToPart = true
  242. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  243. particleemitter.LightEmission = 1
  244. particleemitter.Texture = "rbxassetid://72106579"
  245. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  246.  
  247. local particleemitter = Instance.new('ParticleEmitter', Torso)
  248. particleemitter.VelocitySpread = 250
  249. particleemitter.Lifetime = NumberRange.new(3)
  250. particleemitter.Speed = NumberRange.new(1.5)
  251. youAreATHOT = {}
  252. for i=0, 19 do
  253. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  254. end
  255. particleemitter.Size = NumberSequence.new(youAreATHOT)
  256. particleemitter.Rate = 10
  257. particleemitter.LockedToPart = false
  258. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  259. particleemitter.LightEmission = 1
  260. particleemitter.Texture = "rbxassetid://"
  261. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  262.  
  263. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  264. particleemitter.VelocitySpread = 350
  265. particleemitter.Lifetime = NumberRange.new(1)
  266. particleemitter.Speed = NumberRange.new(0)
  267. cringememe2= {}
  268. for i=0, 19 do
  269. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  270. end
  271. particleemitter.Size = NumberSequence.new(cringememe2)
  272. particleemitter.Rate = 20
  273. particleemitter.LockedToPart = true
  274. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  275. particleemitter.LightEmission = 1
  276. particleemitter.Texture = "rbxassetid://"
  277. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  278.  
  279. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  280. particleemitter.VelocitySpread = 350
  281. particleemitter.Lifetime = NumberRange.new(1)
  282. particleemitter.Speed = NumberRange.new(0)
  283. cringememe3= {}
  284. for i=0, 19 do
  285. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  286. end
  287. particleemitter.Size = NumberSequence.new(cringememe3)
  288. particleemitter.Rate = 30
  289. particleemitter.LockedToPart = true
  290. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  291. particleemitter.LightEmission = 1
  292. particleemitter.Texture = "rbxassetid://38727848"
  293. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  294.  
  295. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  296. particleemitter.VelocitySpread = 350
  297. particleemitter.Lifetime = NumberRange.new(1)
  298. particleemitter.Speed = NumberRange.new(0)
  299. cringememe4= {}
  300. for i=0, 19 do
  301. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  302. end
  303. particleemitter.Size = NumberSequence.new(cringememe4)
  304. particleemitter.Rate = 30
  305. particleemitter.LockedToPart = true
  306. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  307. particleemitter.LightEmission = 1
  308. particleemitter.Texture = "rbxassetid://38727848"
  309. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  310.  
  311. --//=================================\\
  312. --|| USEFUL VALUES
  313. --\\=================================//
  314.  
  315. Animation_Speed = 1.5
  316. local FORCERESET = false
  317. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  318. local Speed = 16
  319. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  320. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  321. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  322. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  323. local DAMAGEMULTIPLIER = 1
  324. local ANIM = "Idle"
  325. local ATTACK = false
  326. local EQUIPPED = false
  327. local HOLD = false
  328. local COMBO = 1
  329. local Rooted = false
  330. local SINE = 0
  331. local KEYHOLD = false
  332. local CHANGE = 2 / Animation_Speed
  333. local WALKINGANIM = false
  334. local VALUE1 = false
  335. local VALUE2 = false
  336. local ROBLOXIDLEANIMATION = IT("Animation")
  337. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  338. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  339. --ROBLOXIDLEANIMATION.Parent = Humanoid
  340. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  341. WEAPONGUI.Name = "BanishV3Gui"
  342. local Weapon = IT("Model")
  343. Weapon.Name = "Adds"
  344. local Effects = IT("Folder", Weapon)
  345. Effects.Name = "Effects"
  346. local ANIMATOR = Humanoid.Animator
  347. local ANIMATE = Character:FindFirstChild("Animate")
  348. local UNANCHOR = true
  349. local TOBANISH = {}
  350. script.Parent = PlayerGui
  351.  
  352. function StatLabel(CFRAME, TEXT, COLOR)
  353. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  354. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  355. local BODYGYRO = IT("BodyGyro", STATPART)
  356. game:GetService("Debris"):AddItem(STATPART ,5)
  357. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  358. BILLBOARDGUI.Adornee = STATPART
  359. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  360. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  361. BILLBOARDGUI.AlwaysOnTop = false
  362. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  363. TEXTLABEL.BackgroundTransparency = 1
  364. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  365. TEXTLABEL.Text = TEXT
  366. TEXTLABEL.Font = SKILLFONT
  367. TEXTLABEL.FontSize="Size42"
  368. TEXTLABEL.TextColor3 = COLOR
  369. TEXTLABEL.TextStrokeTransparency = 0
  370. TEXTLABEL.TextScaled = true
  371. TEXTLABEL.TextWrapped = true
  372. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  373. for i = 1, 50 do
  374. Swait()
  375. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  376. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  377. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  378. end
  379. THEPART.Parent = nil
  380. end),STATPART, TEXTLABEL)
  381. end
  382.  
  383. --//=================================\\
  384. --\\=================================//
  385.  
  386.  
  387. --//=================================\\
  388. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  389. --\\=================================//
  390.  
  391. ArtificialHB = Instance.new("BindableEvent", script)
  392. ArtificialHB.Name = "ArtificialHB"
  393.  
  394. script:WaitForChild("ArtificialHB")
  395.  
  396. frame = Frame_Speed
  397. tf = 0
  398. allowframeloss = false
  399. tossremainder = false
  400. lastframe = tick()
  401. script.ArtificialHB:Fire()
  402.  
  403. game:GetService("RunService").Heartbeat:connect(function(s, p)
  404. tf = tf + s
  405. if tf >= frame then
  406. if allowframeloss then
  407. script.ArtificialHB:Fire()
  408. lastframe = tick()
  409. else
  410. for i = 1, math.floor(tf / frame) do
  411. script.ArtificialHB:Fire()
  412. end
  413. lastframe = tick()
  414. end
  415. if tossremainder then
  416. tf = 0
  417. else
  418. tf = tf - frame * math.floor(tf / frame)
  419. end
  420. end
  421. end)
  422.  
  423. --//=================================\\
  424. --\\=================================//
  425.  
  426. --//=================================\\
  427. --|| SOME TAG EDIT
  428. --\\=================================//
  429.  
  430. m = game.Players.LocalPlayer
  431. char = m.Character
  432. local txt = Instance.new("BillboardGui", char)
  433. txt.Adornee = char.Head
  434. txt.Name = "_status"
  435. txt.Size = UDim2.new(2, 0, 1.2, 0)
  436. txt.StudsOffset = Vector3.new(-9, 8, 0)
  437. local text = Instance.new("TextLabel", txt)
  438. text.Size = UDim2.new(10, 0, 7, 0)
  439. text.FontSize = "Size24"
  440. text.TextScaled = true
  441. text.TextTransparency = 0
  442. text.BackgroundTransparency = 1
  443. text.TextTransparency = 0
  444. text.TextStrokeTransparency = 0
  445. text.Font = "Bodoni"
  446. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  447. v = Instance.new("Part")
  448. v.Name = "ColorBrick"
  449. v.Parent = m.Character
  450. v.FormFactor = "Symmetric"
  451. v.Anchored = true
  452. v.CanCollide = false
  453. v.BottomSurface = "Smooth"
  454. v.TopSurface = "Smooth"
  455. v.Size = Vector3.new(10, 5, 3)
  456. v.Transparency = 1
  457. v.CFrame = char.Torso.CFrame
  458. v.BrickColor = BrickColor.new("Really black")
  459. v.Transparency = 1
  460. v.Shape = "Block"
  461. spawn(function()
  462. local TweenService = game:GetService("TweenService")
  463. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  464. local Int = 0
  465. while wait(0.5) do
  466. if Int == #Colours then Int = 0 end
  467. Int = Int+1
  468. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  469. end
  470. end)
  471. text.Text = "Lost Soul"
  472.  
  473. --//=================================\\
  474. --\\=================================//
  475.  
  476. --//=================================\\
  477. --|| SOME FUNCTIONS
  478. --\\=================================//
  479.  
  480. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  481. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  482. end
  483.  
  484. function PositiveAngle(NUMBER)
  485. if NUMBER >= 0 then
  486. NUMBER = 0
  487. end
  488. return NUMBER
  489. end
  490.  
  491. function NegativeAngle(NUMBER)
  492. if NUMBER <= 0 then
  493. NUMBER = 0
  494. end
  495. return NUMBER
  496. end
  497.  
  498. function Swait(NUMBER)
  499. if NUMBER == 0 or NUMBER == nil then
  500. ArtificialHB.Event:wait()
  501. else
  502. for i = 1, NUMBER do
  503. ArtificialHB.Event:wait()
  504. end
  505. end
  506. end
  507.  
  508. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  509. local NEWMESH = IT(MESH)
  510. if MESH == "SpecialMesh" then
  511. NEWMESH.MeshType = MESHTYPE
  512. if MESHID ~= "nil" and MESHID ~= "" then
  513. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  514. end
  515. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  516. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  517. end
  518. end
  519. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  520. NEWMESH.Scale = SCALE
  521. NEWMESH.Parent = PARENT
  522. return NEWMESH
  523. end
  524.  
  525. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  526. local NEWPART = IT("Part")
  527. NEWPART.formFactor = FORMFACTOR
  528. NEWPART.Reflectance = REFLECTANCE
  529. NEWPART.Transparency = TRANSPARENCY
  530. NEWPART.CanCollide = false
  531. NEWPART.Locked = true
  532. NEWPART.Anchored = true
  533. if ANCHOR == false then
  534. NEWPART.Anchored = false
  535. end
  536. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  537. NEWPART.Name = NAME
  538. NEWPART.Size = SIZE
  539. NEWPART.Position = Torso.Position
  540. NEWPART.Material = MATERIAL
  541. NEWPART:BreakJoints()
  542. NEWPART.Parent = PARENT
  543. return NEWPART
  544. end
  545.  
  546. local function weldBetween(a, b)
  547. local weldd = Instance.new("ManualWeld")
  548. weldd.Part0 = a
  549. weldd.Part1 = b
  550. weldd.C0 = CFrame.new()
  551. weldd.C1 = b.CFrame:inverse() * a.CFrame
  552. weldd.Parent = a
  553. return weldd
  554. end
  555.  
  556.  
  557. function QuaternionFromCFrame(cf)
  558. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  559. local trace = m00 + m11 + m22
  560. if trace > 0 then
  561. local s = math.sqrt(1 + trace)
  562. local recip = 0.5 / s
  563. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  564. else
  565. local i = 0
  566. if m11 > m00 then
  567. i = 1
  568. end
  569. if m22 > (i == 0 and m00 or m11) then
  570. i = 2
  571. end
  572. if i == 0 then
  573. local s = math.sqrt(m00 - m11 - m22 + 1)
  574. local recip = 0.5 / s
  575. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  576. elseif i == 1 then
  577. local s = math.sqrt(m11 - m22 - m00 + 1)
  578. local recip = 0.5 / s
  579. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  580. elseif i == 2 then
  581. local s = math.sqrt(m22 - m00 - m11 + 1)
  582. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  583. end
  584. end
  585. end
  586.  
  587. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  588. local xs, ys, zs = x + x, y + y, z + z
  589. local wx, wy, wz = w * xs, w * ys, w * zs
  590. local xx = x * xs
  591. local xy = x * ys
  592. local xz = x * zs
  593. local yy = y * ys
  594. local yz = y * zs
  595. local zz = z * zs
  596. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  597. end
  598.  
  599. function QuaternionSlerp(a, b, t)
  600. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  601. local startInterp, finishInterp;
  602. if cosTheta >= 0.0001 then
  603. if (1 - cosTheta) > 0.0001 then
  604. local theta = ACOS(cosTheta)
  605. local invSinTheta = 1 / SIN(theta)
  606. startInterp = SIN((1 - t) * theta) * invSinTheta
  607. finishInterp = SIN(t * theta) * invSinTheta
  608. else
  609. startInterp = 1 - t
  610. finishInterp = t
  611. end
  612. else
  613. if (1 + cosTheta) > 0.0001 then
  614. local theta = ACOS(-cosTheta)
  615. local invSinTheta = 1 / SIN(theta)
  616. startInterp = SIN((t - 1) * theta) * invSinTheta
  617. finishInterp = SIN(t * theta) * invSinTheta
  618. else
  619. startInterp = t - 1
  620. finishInterp = t
  621. end
  622. end
  623. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  624. end
  625.  
  626. function Clerp(a, b, t)
  627. local qa = {QuaternionFromCFrame(a)}
  628. local qb = {QuaternionFromCFrame(b)}
  629. local ax, ay, az = a.x, a.y, a.z
  630. local bx, by, bz = b.x, b.y, b.z
  631. local _t = 1 - t
  632. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  633. end
  634.  
  635. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  636. local frame = IT("Frame")
  637. frame.BackgroundTransparency = TRANSPARENCY
  638. frame.BorderSizePixel = BORDERSIZEPIXEL
  639. frame.Position = POSITION
  640. frame.Size = SIZE
  641. frame.BackgroundColor3 = COLOR
  642. frame.BorderColor3 = BORDERCOLOR
  643. frame.Name = NAME
  644. frame.Parent = PARENT
  645. return frame
  646. end
  647.  
  648. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  649. local label = IT("TextLabel")
  650. label.BackgroundTransparency = 1
  651. label.Size = UD2(1, 0, 1, 0)
  652. label.Position = UD2(0, 0, 0, 0)
  653. label.TextColor3 = TEXTCOLOR
  654. label.TextStrokeTransparency = STROKETRANSPARENCY
  655. label.TextTransparency = TRANSPARENCY
  656. label.FontSize = TEXTFONTSIZE
  657. label.Font = TEXTFONT
  658. label.BorderSizePixel = BORDERSIZEPIXEL
  659. label.TextScaled = false
  660. label.Text = TEXT
  661. label.Name = NAME
  662. label.Parent = PARENT
  663. return label
  664. end
  665.  
  666. function NoOutlines(PART)
  667. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  668. end
  669.  
  670. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  671. local NEWWELD = IT(TYPE)
  672. NEWWELD.Part0 = PART0
  673. NEWWELD.Part1 = PART1
  674. NEWWELD.C0 = C0
  675. NEWWELD.C1 = C1
  676. NEWWELD.Parent = PARENT
  677. return NEWWELD
  678. end
  679.  
  680. local S = IT("Sound")
  681. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  682. local NEWSOUND = nil
  683. coroutine.resume(coroutine.create(function()
  684. NEWSOUND = S:Clone()
  685. NEWSOUND.Parent = PARENT
  686. NEWSOUND.Volume = VOLUME
  687. NEWSOUND.Pitch = PITCH
  688. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  689. NEWSOUND:play()
  690. if DOESLOOP == true then
  691. NEWSOUND.Looped = true
  692. else
  693. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  694. NEWSOUND:remove()
  695. end
  696. end))
  697. return NEWSOUND
  698. end
  699.  
  700. function CFrameFromTopBack(at, top, back)
  701. local right = top:Cross(back)
  702. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  703. end
  704.  
  705. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  706. local cR=255
  707. local cG=0
  708. local cB=0
  709. local flg5=1 local omgidk=1
  710. local add=15
  711. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  712. if omgidk>10000 then omgidk=0 end
  713. omgidk=omgidk+1
  714. if cR>=255 then flg5=1 end
  715. if cG>=255 then flg5=2 end
  716. if cB>=255 then flg5=3 end
  717. if flg5==1 then cR=cR-add cG=cG+add end
  718. if flg5==2 then cG=cG-add cB=cB+add end
  719. if flg5==3 then cB=cB-add cR=cR+add end
  720. color=Color3.fromRGB(cR,cG,cB)
  721. function WACKYEFFECT(Table)
  722. local TYPE = (Table.EffectType or "Sphere")
  723. local SIZE = (Table.Size or VT(6,6,6))
  724. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  725. local TRANSPARENCY = (Table.Transparency or 0)
  726. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  727. local CFRAME = (Table.CFrame or Torso.CFrame)
  728. local MOVEDIRECTION = (Table.MoveToPos or nil)
  729. local ROTATION1 = (Table.RotationX or 0)
  730. local ROTATION2 = (Table.RotationY or 0)
  731. local ROTATION3 = (Table.RotationZ or 0)
  732. local MATERIAL = "Neon"
  733. local COLOR = color
  734. local TIME = (Table.Time or 45)
  735. local SOUNDID = (Table.SoundID or nil)
  736. local SOUNDPITCH = (Table.SoundPitch or nil)
  737. local SOUNDVOLUME = (Table.SoundVolume or nil)
  738. coroutine.resume(coroutine.create(function()
  739. local PLAYSSOUND = false
  740. local SOUND = nil
  741. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  742. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  743. PLAYSSOUND = true
  744. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  745. end
  746. EFFECT.Color = color
  747. local MSH = nil
  748. if TYPE == "Sphere" then
  749. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  750. elseif TYPE == "Block" then
  751. MSH = IT("BlockMesh",EFFECT)
  752. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  753. elseif TYPE == "Wave" then
  754. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  755. elseif TYPE == "Ring" then
  756. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  757. elseif TYPE == "Slash" then
  758. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  759. elseif TYPE == "Round Slash" then
  760. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  761. elseif TYPE == "Swirl" then
  762. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  763. elseif TYPE == "Skull" then
  764. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  765. elseif TYPE == "Crystal" then
  766. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  767. end
  768. if MSH ~= nil then
  769. local MOVESPEED = nil
  770. if MOVEDIRECTION ~= nil then
  771. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  772. end
  773. local GROWTH = SIZE - ENDSIZE
  774. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  775. if TYPE == "Block" then
  776. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  777. else
  778. EFFECT.CFrame = CFRAME
  779. end
  780. for LOOP = 1, TIME+1 do
  781. Swait()
  782. MSH.Scale = MSH.Scale - GROWTH/TIME
  783. if TYPE == "Wave" then
  784. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  785. end
  786. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  787. if TYPE == "Block" then
  788. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  789. else
  790. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  791. end
  792. if MOVEDIRECTION ~= nil then
  793. local ORI = EFFECT.Orientation
  794. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  795. EFFECT.Orientation = ORI
  796. end
  797. end
  798. if PLAYSSOUND == false then
  799. EFFECT:remove()
  800. else
  801. SOUND.Stopped:Connect(function()
  802. EFFECT:remove()
  803. end)
  804. end
  805. else
  806. if PLAYSSOUND == false then
  807. EFFECT:remove()
  808. else
  809. repeat Swait() until SOUND.Playing == false
  810. EFFECT:remove()
  811. end
  812. end
  813. end))
  814. end
  815. end)
  816. function MakeForm(PART,TYPE)
  817. if TYPE == "Cyl" then
  818. local MSH = IT("CylinderMesh",PART)
  819. elseif TYPE == "Ball" then
  820. local MSH = IT("SpecialMesh",PART)
  821. MSH.MeshType = "Sphere"
  822. elseif TYPE == "Wedge" then
  823. local MSH = IT("SpecialMesh",PART)
  824. MSH.MeshType = "Wedge"
  825. end
  826. end
  827. function SpawnTrail(FROM,TO,BIG)
  828. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  829. MakeForm(TRAIL,"Cyl")
  830. local cR=255
  831. local cG=0
  832. local cB=0
  833. local flg5=1 local omgidk=1
  834. local add=15
  835. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  836. if omgidk>10000 then omgidk=0 end
  837. omgidk=omgidk+1
  838. if cR>=255 then flg5=1 end
  839. if cG>=255 then flg5=2 end
  840. if cB>=255 then flg5=3 end
  841. if flg5==1 then cR=cR-add cG=cG+add end
  842. if flg5==2 then cG=cG-add cB=cB+add end
  843. if flg5==3 then cB=cB-add cR=cR+add end
  844. color=Color3.fromRGB(cR,cG,cB)
  845. TRAIL.Color = color
  846. end)
  847. local DIST = (FROM - TO).Magnitude
  848. if BIG == true then
  849. TRAIL.Size = VT(5,DIST,5)
  850. else
  851. TRAIL.Size = VT(5,DIST,5)
  852. end
  853. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  854. coroutine.resume(coroutine.create(function()
  855. for i = 1, 55 do
  856. Swait()
  857. TRAIL.Transparency = TRAIL.Transparency + 0.01
  858. end
  859. TRAIL:remove()
  860. end))
  861. end
  862.  
  863. Debris = game:GetService("Debris")
  864.  
  865. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  866. local DIRECTION = CF(StartPos,EndPos).lookVector
  867. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  868. end
  869.  
  870. function turnto(position)
  871. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  872. end
  873.  
  874. --//=================================\\
  875. --|| WEAPON CREATION
  876. --\\=================================//
  877. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  878.  
  879. local Particle = IT("ParticleEmitter",nil)
  880. Particle.Enabled = false
  881. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  882. Particle.LightEmission = 0.5
  883. Particle.Rate = 150
  884. Particle.ZOffset = 0.2
  885. Particle.Rotation = NumberRange.new(-180, 180)
  886. Particle.RotSpeed = NumberRange.new(-180, 180)
  887. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  888. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  889.  
  890. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  891. function ParticleEmitter(Table)
  892. local PRTCL = Particle:Clone()
  893. local Speed = Table.Speed or 5
  894. local Drag = Table.Drag or 0
  895. local Size1 = Table.Size1 or 1
  896. local Size2 = Table.Size2 or 5
  897. local Lifetime1 = Table.Lifetime1 or 1
  898. local Lifetime2 = Table.Lifetime2 or 1.5
  899. local Parent = Table.Parent or Torso
  900. local Emit = Table.Emit or 100
  901. local Offset = Table.Offset or 360
  902. local Acel = Table.Acel or VT(0,0,0)
  903. local Enabled = Table.Enabled or false
  904. PRTCL.Parent = Parent
  905. PRTCL.Size = NumberSequence.new(Size1,Size2)
  906. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  907. PRTCL.Speed = NumberRange.new(Speed)
  908. PRTCL.VelocitySpread = Offset
  909. PRTCL.Drag = Drag
  910. PRTCL.Acceleration = Acel
  911. if Enabled == false then
  912. PRTCL:Emit(Emit)
  913. Debris:AddItem(PRTCL,Lifetime2)
  914. else
  915. PRTCL.Enabled = true
  916. end
  917. return PRTCL
  918. end
  919.  
  920. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  921. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  922. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  923. MakeForm(Part,"Wedge")
  924. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  925. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  926. MakeForm(Part,"Wedge")
  927. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  928. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  929. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  930. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  931. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  932. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  933. MakeForm(Part,"Cyl")
  934. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  935. for i = 1, 8 do
  936. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  937. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  938. end
  939. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  940. MakeForm(Part,"Cyl")
  941. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  942. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  943. MakeForm(Part,"Ball")
  944. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  945. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  946. MakeForm(Part,"Wedge")
  947. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  948. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  949. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  950. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  951. MakeForm(Part,"Cyl")
  952. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  953. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  954. MakeForm(Part,"Cyl")
  955. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  956. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  957. MakeForm(Part,"Cyl")
  958. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  959. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  960. MakeForm(Part,"Wedge")
  961. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  962. local LASTPART = Handle
  963. for i = 1, 10 do
  964. if LASTPART == Handle then
  965. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  966. LASTPART = Part
  967. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  968. else
  969. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  970. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  971. LASTPART = Part
  972. end
  973. end
  974.  
  975. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  976. MakeForm(Barrel,"Cyl")
  977. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  978. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  979. MakeForm(Part,"Cyl")
  980. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  981. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  982. MakeForm(Part,"Wedge")
  983. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  984. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  985. MakeForm(Hole,"Cyl")
  986. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  987. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  988. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  989. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  990. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  991. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  992. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  993. coroutine.resume(coroutine.create(function()
  994. while wait() do
  995. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  996. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  997. end
  998. end))
  999.  
  1000. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1001. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1002.  
  1003. local cR=255
  1004. local cG=0
  1005. local cB=0
  1006. local flg5=1 local omgidk=1
  1007. local add=15
  1008. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1009. if omgidk>10000 then omgidk=0 end
  1010. omgidk=omgidk+1
  1011. if cR>=255 then flg5=1 end
  1012. if cG>=255 then flg5=2 end
  1013. if cB>=255 then flg5=3 end
  1014. if flg5==1 then cR=cR-add cG=cG+add end
  1015. if flg5==2 then cG=cG-add cB=cB+add end
  1016. if flg5==3 then cB=cB-add cR=cR+add end
  1017. color=Color3.fromRGB(cR,cG,cB)
  1018. for _, c in pairs(Weapon:GetDescendants()) do
  1019. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1020. c.Material = "Glass"
  1021. c.Color = C3(0,0,0)
  1022. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1023. c.Color = color
  1024. c.Material = "Neon"
  1025. end
  1026. end
  1027. end)
  1028. Weapon.Parent = Character
  1029. for _, c in pairs(Weapon:GetChildren()) do
  1030. if c.ClassName == "Part" then
  1031. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1032. end
  1033. end
  1034.  
  1035. function swait(num)
  1036. if num == 0 or num == nil then
  1037. ArtificialHB.Event:wait()
  1038. else
  1039. for i = 0, num do
  1040. ArtificialHB.Event:wait()
  1041. end
  1042. end
  1043. end
  1044.  
  1045. function chatfunc(text)
  1046. local chat = coroutine.wrap(function()
  1047. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1048. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1049. end
  1050. local Bill = Instance.new("BillboardGui",Character)
  1051. Bill.Size = UDim2.new(0,100,0,40)
  1052. Bill.StudsOffset = Vector3.new(0,3,0)
  1053. Bill.Adornee = Character.Head
  1054. Bill.Name = "TalkingBillBoard"
  1055. local Hehe = Instance.new("TextLabel",Bill)
  1056. Hehe.BackgroundTransparency = 1
  1057. Hehe.BorderSizePixel = 0
  1058. Hehe.Text = ""
  1059. Hehe.Font = "Bodoni"
  1060. Hehe.TextSize = 40
  1061. Hehe.TextStrokeTransparency = 0
  1062. Hehe.Size = UDim2.new(1,0,0.5,0)
  1063. coroutine.resume(coroutine.create(function()
  1064. while Hehe ~= nil do
  1065. swait()
  1066. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1067. Hehe.Rotation = math.random(-5,5)
  1068. Hehe.TextColor3 = Color3.new(0,255,0)
  1069. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1070. end
  1071. end))
  1072. for i = 1,string.len(text),1 do
  1073. swait()
  1074. Hehe.Text = string.sub(text,1,i)
  1075. end
  1076. swait(90)--Re[math.random(1, 93)]
  1077. for i = 0, 1, .025 do
  1078. swait()
  1079. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1080. Hehe.TextStrokeTransparency = i
  1081. Hehe.TextTransparency = i
  1082. end
  1083. Bill:Destroy()
  1084. end)
  1085. chat()
  1086. end
  1087.  
  1088. function onChatted(msg)
  1089. chatfunc(msg)
  1090. end
  1091.  
  1092. Player.Chatted:connect(onChatted)
  1093.  
  1094. local BODY = {}
  1095. for _, c in pairs(Character:GetDescendants()) do
  1096. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1097. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1098. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1099. end
  1100. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1101. elseif c:IsA("JointInstance") then
  1102. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1103. end
  1104. end
  1105.  
  1106. function refit()
  1107. Character.Parent = workspace
  1108. for e = 1, #BODY do
  1109. if BODY[e] ~= nil then
  1110. local STUFF = BODY[e]
  1111. local PART = STUFF[1]
  1112. local PARENT = STUFF[2]
  1113. local MATERIAL = STUFF[3]
  1114. local COLOR = STUFF[4]
  1115. local TRANSPARENCY = STUFF[5]
  1116. --local SIZE = STUFF[6]
  1117. local NAME = STUFF[7]
  1118. if PART.ClassName == "Part" and PART ~= RootPart then
  1119. PART.Material = MATERIAL
  1120. PART.Transparency = TRANSPARENCY
  1121. PART.Name = NAME
  1122. end
  1123. if PART.Parent ~= PARENT then
  1124. Humanoid:remove()
  1125. PART.Parent = PARENT
  1126. Humanoid = IT("Humanoid",Character)
  1127. end
  1128. end
  1129. end
  1130. end
  1131.  
  1132. local SKILLTEXTCOLOR = C3(0,255,0)
  1133. local SKILLFONT = "Code"
  1134. local SKILLTEXTSIZE = 7
  1135.  
  1136. Humanoid.Died:connect(function()
  1137. refit()
  1138. end)
  1139.  
  1140. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1141. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1142. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1143. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1144. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1145. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1146. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1147. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1148.  
  1149. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1150. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1151. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1152. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1153. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1154. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1155. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1156. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1157.  
  1158. function printbye(Name)
  1159. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1160. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1161. end
  1162.  
  1163. workspace.ChildAdded:connect(function(instance)
  1164. for BANISH = 1, #TOBANISH do
  1165. if TOBANISH[BANISH] ~= nil then
  1166. if instance.Name == TOBANISH[BANISH] then
  1167. coroutine.resume(coroutine.create(function()
  1168. printbye(instance.Name)
  1169. instance:ClearAllChildren()
  1170. Debris:AddItem(instance,0.0005)
  1171. end))
  1172. end
  1173. end
  1174. end
  1175. end)
  1176.  
  1177. --//=================================\\
  1178. --|| DAMAGING
  1179. --\\=================================//
  1180.  
  1181. function Banish(Foe)
  1182. if Foe then
  1183. coroutine.resume(coroutine.create(function()
  1184. --if game.Players:FindFirstChild(Foe.Name) then
  1185. table.insert(TOBANISH,Foe.Name)
  1186. printbye(Foe.Name)
  1187. --end
  1188. Foe.Archivable = true
  1189. local CLONE = Foe:Clone()
  1190. Foe:Destroy()
  1191. CLONE.Parent = Effects
  1192. CLONE:BreakJoints()
  1193. local MATERIALS = {"Glass","Neon"}
  1194. for _, c in pairs(CLONE:GetDescendants()) do
  1195. if c:IsA("BasePart") then
  1196. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1197. CreateSound(340722848, c, 10, 1, false)
  1198. end
  1199. c.Anchored = true
  1200. c.Transparency = c.Transparency + 0.2
  1201. c.Material = MATERIALS[MRANDOM(1,2)]
  1202. c.Color = C3(0,255,0)
  1203. if c.ClassName == "MeshPart" then
  1204. c.TextureID = ""
  1205. end
  1206. if c:FindFirstChildOfClass("SpecialMesh") then
  1207. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1208. end
  1209. if c:FindFirstChildOfClass("Decal") then
  1210. c:FindFirstChildOfClass("Decal"):remove()
  1211. end
  1212. c.Name = "Banished"
  1213. c.CanCollide = false
  1214. else
  1215. c:remove()
  1216. end
  1217. end
  1218. local A = false
  1219. for i = 1, 35 do
  1220. if A == false then
  1221. A = true
  1222. elseif A == true then
  1223. A = false
  1224. end
  1225. for _, c in pairs(CLONE:GetDescendants()) do
  1226. if c:IsA("BasePart") then
  1227. c.Anchored = true
  1228. c.Material = MATERIALS[MRANDOM(1,2)]
  1229. c.Transparency = c.Transparency + 0.8/35
  1230. if A == false then
  1231. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1232. elseif A == true then
  1233. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1234. end
  1235. end
  1236. end
  1237. Swait()
  1238. end
  1239. CLONE:remove()
  1240. end))
  1241. end
  1242. end
  1243.  
  1244. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1245. local CHILDREN = workspace:GetDescendants()
  1246. for index, CHILD in pairs(CHILDREN) do
  1247. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1248. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1249. if HUM then
  1250. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1251. if TORSO then
  1252. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1253. if ISBANISH == true then
  1254. Banish(CHILD)
  1255. else
  1256. if ISBANISH == "Gravity" then
  1257. HUM.PlatformStand = true
  1258. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1259. local grav = Instance.new("BodyPosition",TORSO)
  1260. grav.D = 15
  1261. grav.P = 20000
  1262. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1263. grav.position = TORSO.Position
  1264. grav.Name = "V3BanishForce"..Player.Name
  1265. else
  1266. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1267. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1268. end
  1269. else
  1270. HUM.PlatformStand = false
  1271. end
  1272. end
  1273. elseif ISBANISH == "Gravity" then
  1274. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1275. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1276. HUM.PlatformStand = false
  1277. end
  1278. end
  1279. end
  1280. end
  1281. end
  1282. end
  1283. end
  1284.  
  1285. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1286.  
  1287. --//=================================\\
  1288. --|| ATTACK FUNCTIONS AND STUFF
  1289. --\\=================================//
  1290. local LAUGHS = {"907329532"}
  1291.  
  1292. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1293. MakeForm(RightHole,"Cyl")
  1294. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1295. MakeForm(LeftHole,"Cyl")
  1296.  
  1297. function getbloody(victim,amount)
  1298. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1299. PART.CFrame = victim.CFrame
  1300. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1301. Debris:AddItem(PART,5)
  1302. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1303. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1304. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1305. local prtcl = asd:Clone()
  1306. prtcl.Parent = PART
  1307. prtcl:Emit(amount*10)
  1308. end
  1309.  
  1310. function Kill(Char)
  1311. local NewCharacter = IT("Model",Effects)
  1312. NewCharacter.Name = "Ow im ded ;-;"
  1313. for _, c in pairs(Char:GetDescendants()) do
  1314. if c:IsA("BasePart") and c.Transparency == 0 then
  1315. if c.Parent == Char then
  1316. getbloody(c,5)
  1317. end
  1318. c:BreakJoints()
  1319. c.Material = "Glass"
  1320. c.Color = C3(0.5,0,0)
  1321. c.CanCollide = true
  1322. c.Transparency = 0.3
  1323. if c:FindFirstChildOfClass("SpecialMesh") then
  1324. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1325. end
  1326. if c.Name == "Head" then
  1327. c:ClearAllChildren()
  1328. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1329. end
  1330. if c.ClassName == "MeshPart" then
  1331. c.TextureID = ""
  1332. end
  1333. if c:FindFirstChildOfClass("BodyPosition") then
  1334. c:FindFirstChildOfClass("BodyPosition"):remove()
  1335. end
  1336. if c:FindFirstChildOfClass("ParticleEmitter") then
  1337. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1338. end
  1339. c.Parent = NewCharacter
  1340. c.Name = "DeadPart"
  1341. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1342. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1343. end
  1344. end
  1345. Char:remove()
  1346. Debris:AddItem(NewCharacter,5)
  1347. end
  1348.  
  1349. function Taunt()
  1350. ATTACK = true
  1351. Rooted = true
  1352. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  1353. repeat
  1354. Swait()
  1355. TAUNT.Parent = Torso
  1356. TAUNT.Playing = true
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. until TAUNT.TimePosition >= 1.25
  1364. for i=0, 1.6, 0.1 / Animation_Speed do
  1365. Swait()
  1366. TAUNT.Parent = Torso
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. end
  1374. ATTACK = false
  1375. Rooted = false
  1376. end
  1377.  
  1378. function TakeOnMe()
  1379. Speed = 5
  1380. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1381. ATTACK = true
  1382. Rooted = false
  1383. local DANCE = true
  1384. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1385. if NEWKEY == "p" then
  1386. DANCE = false
  1387. end
  1388. end)
  1389. PLAYSONG = false
  1390. while true do
  1391. for i = 1, 15 do
  1392. Swait()
  1393. MEME.Parent = Effects
  1394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. end
  1401. if DANCE == false then
  1402. break
  1403. end
  1404. for i = 1, 15 do
  1405. Swait()
  1406. MEME.Parent = Effects
  1407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. end
  1414. end
  1415. PLAYSONG = true
  1416. KEY:Disconnect()
  1417. MEME:remove()
  1418. Speed = 25
  1419. ATTACK = false
  1420. Rooted = false
  1421. end
  1422.  
  1423. function Banisher_Bullet()
  1424. ATTACK = true
  1425. Rooted = false
  1426. for i=0, 0.05, 0.1 / Animation_Speed do
  1427. Swait()
  1428. turnto(Mouse.Hit.p)
  1429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1435. end
  1436. repeat
  1437. for i=0, 0.05, 0.1 / Animation_Speed do
  1438. Swait()
  1439. turnto(Mouse.Hit.p)
  1440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1446. end
  1447. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1448. SpawnTrail(Hole.Position,POS)
  1449. if HIT ~= nil then
  1450. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1451. Banish(HIT.Parent)
  1452. end
  1453. end
  1454. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1455. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1456. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1457. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1458. for i=0, 0.05, 0.1 / Animation_Speed do
  1459. Swait()
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1466. end
  1467. until KEYHOLD == false
  1468. ATTACK = false
  1469. Rooted = false
  1470. end
  1471. function Execute()
  1472. ATTACK = true
  1473. Rooted = false
  1474. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1475. Part.Color = C3(0,0,0)
  1476. MakeForm(Part,"Wedge")
  1477. Part.CanCollide = true
  1478. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1479. for i=0, 1, 0.1 / Animation_Speed do
  1480. Swait()
  1481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487. end
  1488. CreateSound(541909867, RightBarrel, 7, 1, false)
  1489. local TOCH = Part.Touched:Connect(function(hit)
  1490. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1491. Banish(hit.Parent)
  1492. end
  1493. end)
  1494. for i=0, 0.35, 0.1 / Animation_Speed do
  1495. Swait()
  1496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502. end
  1503. TOCH:disconnect()
  1504. for i=0, 0.35, 0.1 / Animation_Speed do
  1505. Swait()
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. end
  1513. Part:remove()
  1514. ATTACK = false
  1515. Rooted = false
  1516. end
  1517. function Banisher_Burn()
  1518. ATTACK = true
  1519. Rooted = true
  1520. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1521. for i=0, 1, 0.1 / Animation_Speed do
  1522. Swait()
  1523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1529. end
  1530. coroutine.resume(coroutine.create(function()
  1531. local POS = Mouse.Hit.p
  1532. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  1533. MakeForm(RAY,"Cyl")
  1534. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  1535. MakeForm(SPHERE,"Ball")
  1536. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  1537. MakeForm(SHIELD,"Ball")
  1538. SHIELD.CFrame = CF(POS)
  1539. RAY.CFrame = CF(POS)
  1540. SPHERE.CFrame = CF(POS)
  1541. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1542. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1543. for i = 1, 200 do
  1544. Swait()
  1545. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1546. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1547. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1548. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1549. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1550. end
  1551. for i = 1, 45 do
  1552. Swait()
  1553. RAY.Transparency = RAY.Transparency + 1/45
  1554. SPHERE.Transparency = RAY.Transparency
  1555. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1556. end
  1557. RAY:remove()
  1558. SHIELD:remove()
  1559. SPHERE:remove()
  1560. end))
  1561. for i=0, 1, 0.1 / Animation_Speed do
  1562. Swait()
  1563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. end
  1570. ATTACK = false
  1571. Rooted = false
  1572. end
  1573. function Teleport()
  1574. ATTACK = true
  1575. Rooted = false
  1576. for i=0, 0.5, 0.1 / Animation_Speed do
  1577. Swait()
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1580. end
  1581. for e = 1, #BODY do
  1582. if BODY[e] ~= nil then
  1583. local STUFF = BODY[e]
  1584. local PART = STUFF[1]
  1585. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1586. local PRT = PART:Clone()
  1587. PRT.Anchored = true
  1588. PRT.CanCollide = false
  1589. PRT.Material = "Neon"
  1590. PRT.Color = C3(255,100,255)
  1591. PRT.Name = "WarpEffect"
  1592. PRT.Parent = Effects
  1593. PRT.CFrame = PART.CFrame
  1594. PRT:BreakJoints()
  1595. if PRT:FindFirstChildOfClass("Sound") then
  1596. PRT:FindFirstChildOfClass("Sound"):remove()
  1597. end
  1598. if PRT:FindFirstChildOfClass("Decal") then
  1599. PRT:FindFirstChildOfClass("Decal"):remove()
  1600. end
  1601. coroutine.resume(coroutine.create(function()
  1602. for i = 1, 100 do
  1603. Swait()
  1604. PRT.Transparency = PRT.Transparency + 1/100
  1605. end
  1606. PRT:remove()
  1607. end))
  1608. end
  1609. end
  1610. end
  1611. CreateSound(217767125, Torso, 10, 1)
  1612. local POS = RootPart.Orientation
  1613. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1614. RootPart.Orientation = POS
  1615. RootJoint.Parent = RootPart
  1616. for i=0, 0.5, 0.1 / Animation_Speed do
  1617. Swait()
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1620. end
  1621. for i=0, 0.1, 0.1 / Animation_Speed do
  1622. Swait()
  1623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1624. end
  1625. ATTACK = false
  1626. Rooted = false
  1627. end
  1628. function BanishmentBeam()
  1629. ATTACK = true
  1630. Rooted = false
  1631. local GYRO = IT("BodyGyro",RootPart)
  1632. GYRO.D = 100
  1633. GYRO.P = 2000
  1634. GYRO.MaxTorque = VT(0,4000000,0)
  1635. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1636. CreateSound("93724183", RightArm, 5, 1, false)
  1637. for i=1, 35 do
  1638. Swait()
  1639. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1640. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. end
  1648. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  1649. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  1650. local TOCH = BEAM.Touched:Connect(function(hit)
  1651. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1652. Kill(hit)
  1653. end
  1654. end)
  1655. local I = 0
  1656. repeat
  1657. Swait()
  1658. I = I + 1
  1659. if I <= 10 then
  1660. BEAM.Transparency = BEAM.Transparency - 0.1
  1661. end
  1662. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1663. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1664. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1665. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1666. BEAM.Size = VT(2,2,DISTANCE)
  1667. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1668. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1669. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1670. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. if ENDHIT ~= nil then
  1678. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1679. Banish(ENDHIT)
  1680. end
  1681. end
  1682. until LOOP.Playing == false
  1683. GYRO:remove()
  1684. BEAM:remove()
  1685. ATTACK = false
  1686. Rooted = false
  1687. end
  1688. function Deathbound()
  1689. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1690. ATTACK = true
  1691. Rooted = true
  1692. for i=0, 1, 0.1 / Animation_Speed do
  1693. Swait()
  1694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. end
  1701. local DONE = false
  1702. local GATE = nil
  1703. local GATESPIN = true
  1704. coroutine.resume(coroutine.create(function()
  1705. repeat
  1706. Swait()
  1707. if GATE ~= nil then
  1708. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1709. end
  1710. until GATESPIN == false
  1711. end))
  1712. coroutine.resume(coroutine.create(function()
  1713. repeat
  1714. Swait()
  1715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. until DONE == true
  1722. Swait(50)
  1723. for i = 1, 35 do
  1724. Swait(4)
  1725. local FIRED = false
  1726. local CHILDREN = workspace:GetDescendants()
  1727. for index, CHILD in pairs(CHILDREN) do
  1728. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1729. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1730. if HUM then
  1731. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1732. if TORSO then
  1733. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1734. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1735. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1736. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1737. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1738. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1739. Banish(CHILD)
  1740. FIRED = true
  1741. break
  1742. end
  1743. end
  1744. end
  1745. end
  1746. end
  1747. if FIRED == false then
  1748. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1749. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1750. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1751. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1752. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1753. if HITBOD ~= nil then
  1754. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1755. Kill(HITBOD.Parent)
  1756. end
  1757. end
  1758. end
  1759. end
  1760. for i = 1, 45 do
  1761. Swait()
  1762. GATE.Size = GATE.Size - VT(3,0,3)
  1763. end
  1764. GATESPIN = false
  1765. GATE:remove()
  1766. end))
  1767. Swait(15)
  1768. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1769. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1770. local DECAL = IT("Decal",GATE)
  1771. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1772. DECAL.Face = "Top"
  1773. GATE.CFrame = CF(HITPOS)
  1774. CreateSound(160772554, GATE, 7, 1.3, false)
  1775. for i = 1, 45 do
  1776. Swait()
  1777. GATE.Size = GATE.Size + VT(3,0,3)
  1778. end
  1779. CreateSound(213603013, RightHole, 7, 1, false)
  1780. CreateSound(213603013, LeftHole, 7, 1, false)
  1781. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1782. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1783. ATTACK = false
  1784. Rooted = false
  1785. DONE = true
  1786. end
  1787.  
  1788.  
  1789. --//=================================\\
  1790. --|| ASSIGN THINGS TO KEYS
  1791. --\\=================================//
  1792.  
  1793. function MouseDown(Mouse)
  1794. if ATTACK == false then
  1795. Execute()
  1796. end
  1797. end
  1798.  
  1799. function MouseUp(Mouse)
  1800. HOLD = false
  1801. end
  1802.  
  1803. function KeyDown(Key)
  1804. KEYHOLD = true
  1805. if Key == "z" and ATTACK == false then
  1806. Banisher_Bullet()
  1807. end
  1808.  
  1809. if Key == "b" and ATTACK == false then
  1810. Banisher_Burn()
  1811. end
  1812.  
  1813. if Key == "c" and ATTACK == false then
  1814. BanishmentBeam()
  1815. end
  1816.  
  1817. if Key == "v" and ATTACK == false then
  1818. Teleport()
  1819. end
  1820.  
  1821. if Key == "t" and ATTACK == false then
  1822. Taunt()
  1823. end
  1824.  
  1825. if Key == "g" and ATTACK == false then
  1826. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  1827. TOBANISH = {}
  1828. end
  1829.  
  1830. if Key == "p" and ATTACK == false then
  1831. TakeOnMe()
  1832. end
  1833.  
  1834. if Key == "x" and ATTACK == false then
  1835. Deathbound()
  1836. end
  1837. end
  1838.  
  1839. function KeyUp(Key)
  1840. KEYHOLD = false
  1841. end
  1842.  
  1843. Mouse.Button1Down:connect(function(NEWKEY)
  1844. MouseDown(NEWKEY)
  1845. end)
  1846. Mouse.Button1Up:connect(function(NEWKEY)
  1847. MouseUp(NEWKEY)
  1848. end)
  1849. Mouse.KeyDown:connect(function(NEWKEY)
  1850. KeyDown(NEWKEY)
  1851. end)
  1852. Mouse.KeyUp:connect(function(NEWKEY)
  1853. KeyUp(NEWKEY)
  1854. end)
  1855.  
  1856. --//=================================\\
  1857. --\\=================================//
  1858.  
  1859.  
  1860. function unanchor()
  1861. if UNANCHOR == true then
  1862. g = Character:GetChildren()
  1863. for i = 1, #g do
  1864. if g[i].ClassName == "Part" then
  1865. g[i].Anchored = false
  1866. end
  1867. end
  1868. end
  1869. end
  1870.  
  1871.  
  1872. --//=================================\\
  1873. --|| WRAP THE WHOLE SCRIPT UP
  1874. --\\=================================//
  1875.  
  1876. Humanoid.Changed:connect(function(Jump)
  1877. if Jump == "Jump" and (Disable_Jump == true) then
  1878. Humanoid.Jump = false
  1879. end
  1880. end)
  1881.  
  1882. local CONNECT = nil
  1883.  
  1884. while true do
  1885. Swait()
  1886. ANIMATE.Parent = nil
  1887. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1888. Humanoid = IT("Humanoid",Character)
  1889. end
  1890. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1891. v:Stop();
  1892. end
  1893. SINE = SINE + CHANGE
  1894. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1895. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1896. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1897. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  1898. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1899. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1900. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1901. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1902. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1903. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1904. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1905. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1906. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1907. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1908. end
  1909. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1910. ANIM = "Jump"
  1911. if ATTACK == false then
  1912. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1918. end
  1919. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1920. ANIM = "Fall"
  1921. if ATTACK == false then
  1922. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1928. end
  1929. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1930. ANIM = "Idle"
  1931. if ATTACK == false then
  1932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  1935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1938. end
  1939. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1940. ANIM = "Walk"
  1941. if ATTACK == false then
  1942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  1943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  1944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  1945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  1946. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  1947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  1948. end
  1949. end
  1950. unanchor()
  1951. Humanoid.MaxHealth = "inf"
  1952. Humanoid.Health = "inf"
  1953. if Rooted == false then
  1954. Disable_Jump = false
  1955. Humanoid.WalkSpeed = Speed
  1956. elseif Rooted == true then
  1957. Disable_Jump = true
  1958. Humanoid.WalkSpeed = 0
  1959. end
  1960. refit()
  1961. sick.Parent = Torso
  1962. sick:resume()
  1963. sick.Volume = 5
  1964. sick.Pitch = 1
  1965. sick.SoundId = "rbxassetid://0"
  1966. sick.Name = "The Lost chaulo"
  1967. end
  1968.  
  1969. --//=================================\\
  1970. --\\=================================//
  1971.  
  1972.  
  1973.  
  1974.  
  1975.  
  1976. --//====================================================\\--
  1977. --|| END OF SCRIPT
  1978. --\\====================================================//--f
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