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- Firelight Burn Tiger
- Level 5 FIRE Beast/Effect
- 2000/800
- If you control a "Firelight" monster other than "Firelight Burn Tiger", you can Special Summon this card (from your hand). If Summoned this way, reduce its Level by 1, also treat this card as a Tuner. You can only Special Summon "Firelight Burn Tiger" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Firelight" card from your Deck to your hand, except "Firelight Burn Tiger". You can only use this effect of "Firelight Burn Tiger" once per turn.
- Firelight Cloaker
- Level 3 LIGHT Warrior/Effect
- 500/1200
- When a "Firelight" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand or GY; destroy the attacking monster. If this card is banished: You can add 1 "Firelight" card from your Deck to your hand, except "Firelight Cloaker". You can only use each effect of "Firelight Cloaker" once per turn.
- Firelight Delta Charger
- Level 4 LIGHT Thunder/Effect
- 1600/1400
- You can banish 1 "Firelight" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Synchro Summon of a "Firelight" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Firelight Delta Charger" once per turn.
- Firelight Flash Cutter
- Level 4 LIGHT Warrior/Effect
- 1800/1000
- If this card battles an opponent's monster, it gains 400 ATK during the Damage Step only. If this card attacks directly, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Firelight" monster from your Deck.
- Firelight Gazelle
- Level 3 LIGHT Beast/Effect
- 1500/1000
- If a "Firelight" monster is sent from the field to the GY, except "Firelight Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Firelight" card from your Deck to the GY, except "Firelight Gazelle". You can only use each effect of "Firelight Gazelle" once per turn.
- Firelight Glower
- Level 3 LIGHT Warrior/Effect
- 1400/800
- (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Firelight" monster you control; it gains 1400 ATK until the end of this turn. If you control a "Firelight" monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use 1 "Firelight Glower" effect per turn, and only once that turn.
- Firelight Dragonfly
- Level 3 FIRE Insect/Tuner/Effect
- 1200/800
- You can target 1 "Firelight" monster in your GY, except "Firelight Dragonfly"; Special Summon this card from your hand, and if you do, add that monster to your hand. You can target 1 other "Firelight" monster you control; it becomes Level 5 until the end of this turn. You can only use each effect of "Firelight Dragonfly" once per turn.
- Firelight Spiral Eagle
- Level 7 FIRE Winged Beast/Ritual/Effect
- 2500/2000
- You can Ritual Summon this card with "Firelight Ritual". At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK. If this card in your possession is sent to the GY by an opponent's card: You can target 1 "Firelight" monster and 1 "Firelight" Spell/Trap in your GY, except "Firelight Spiral Eagle"; add them to your hand.
- Firelight Ritual
- Ritual Spell
- This card can be used to Ritual Summon any "Firelight" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a FIRE or LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
- Firelight Unicorn
- Level 4 LIGHT Beast/Effect
- 1800/800
- If this card is Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Firelight" card to your hand, also shuffle the rest into the Deck. If you control a "Firelight" monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Firelight Unicorn" once per turn.
- Firelight Inferno Chimera
- Level 7 FIRE Beast/Fusion/Effect
- 2400/2100
- 2+ "Firelight" monsters
- When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Firelight" monsters you control gain 300 ATK for each "Firelight" monster with different Attribute in your GY. You can only control 1 "Firelight Inferno Chimera".
- Firelight Shining Pegasus
- Level 7 LIGHT Beast/Synchro/Effect
- 2400/2000
- 1 Tuner + 1+ non-Tuner monsters
- You can target 1 "Firelight" monster in your GY; add it to your hand. You can only use this effect of "Firelight Shining Pegasus" once per turn. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, inflict 1000 damage to your opponent.
- Firelight Blaze Leo
- Rank 4 FIRE Warrior/Xyz/Effect
- 2400/2000
- 2 Level 4 FIRE monsters
- If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can detach 1 material from it instead.
- Firelight Harden Golem
- Level 8 LIGHT Warrior/Fusion/Effect
- 2300/2800
- 3 "Firelight" monsters
- When this card destroys a monster by battle: You can activate 1 of the following effects;
- ● Destroy 1 monster your opponent controls
- ● This card can make a second attack in a row.
- ● Inflict damage to your opponent equal to the destroyed monster's ATK.
- If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
- Firelight Brave Gladiator
- Level 7 LIGHT Warrior/Synchro/Effect
- 2500/2100
- 1 Tuner + 1+ non-Tuner monsters
- If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; banish it until the End Phase. You can only use this effect of "Firelight Brave Gladiator" once per turn. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
- Firelight Driven Hawk
- Rank 4 LIGHT Winged Beast/Xyz/Effect
- 2300/1500
- 2 Level 4 LIGHT monsters
- You can detach any number of materials from this card, then target that many cards on the field; destroy them. If this card is in your GY: You can target 2 "Firelight" monsters you control, except "Firelight Driven Hawk"; Special Summon this card in Defense Position, and if you do, attach those targets to this card as material. You can only use each effect of "Firelight Driven Hawk" once per turn.
- Firelight Fusion
- Normal Spell
- Fusion Summon 1 "Firelight" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials mentioned on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Firelight Fusion" per turn.
- Firelight Santuary
- Field Spell
- All "Firelight" monsters on the field gain 300 ATK. You can only use each of the following effects of "Firelight Santuary" once per turn. You can target 1 other face-up card you control; destroy it, and if you do, Special Summon 1 "Firelight" monster from your Deck. When a monster declares an attack: You can Tribute 1 "Firelight" monster; negate that attack.
- Firelight Blazing Claw
- Equip Spell
- Equip only to a "Firelight" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage. If the equipped monster is a FIRE monster, it can attack all monsters your opponent controls, once each. You can only control 1 "Firelight Blazing Claw".
- Firelight Reborn
- Normal Spell
- Target 1 "Firelight" monster in your GY; Special Summon it in Defense Position. If a "Firelight" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Firelight Reborn" once per turn.
- Firelight Circle
- Quick-Play Spell
- Activate 1 of these effects.
- ● Add 1 "Firelight" monster from your Deck to your hand.
- ● Target 1 "Firelight" monster you control; this turn, if it destroys a monster by battle, gain LP equal to half the destroyed monster's original ATK.
- You can only activate 1 "Firelight Circle" per turn.
- Firelight Booster
- Normal Spell
- Target 1 "Firelight" monster you control; until the end of this turn, it gains 1000 ATK, also banish any monster destroyed by battle with that monster.
- Firelight Altar
- Continuous Spell
- When this card is activated: You can activate 1 "Firelight Santuary" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. While you control a "Firelight" monster that was Special Summoned from the Extra Deck, monsters in your opponent's possession cannot activate their effects during the Battle Phase.
- Firelight Calling
- Normal Spell
- Discard 1 "Firelight" monster; draw 2 cards.
- Firelight Resonance
- Normal Spell
- Tribute 1 "Firelight" monster; gain LP equal to the ATK that monster had on the field, and if you do, draw 1 card.
- Burning Will of the Firelight
- Normal Spell
- Special Summon up to 2 "Firelight" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated. You can only activate 1 "Burning Will of the Firelight" per turn.
- Firelight Flash
- Normal Trap
- Activate 1 of these effects.
- ● Tribute 1 "Firelight" monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
- ● Target 1 "Firelight" monster you control; destroy cards your opponent controls, for every 800 ATK of the targeted monster.
- You can only activate 1 "Firelight Flash" per turn.
- Roaring Firelight
- Normal Trap
- Target 1 "Firelight" monster in your GY; Special Summon it, then destroy cards your opponent controls, for every 800 ATK of the Summoned monster. You can only activate 1 "Roaring Firelight" per turn.
- Firelight Spirit
- Normal Trap
- Target 1 "Firelight" monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. The equipped monster can attack directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
- Firelight Ring of Fire
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated while you control a "Firelight" monster that was Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, also, after that, Set this card face-down instead of sending it to the GY.
- Firelight Extinguish
- Counter Trap
- When your opponent Normal or Special Summons a monster(s), while you control a "Firelight" monster that was Special Summoned from the Extra Deck: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Firelight Extinguish" per turn.
- Firelight Reincarnation
- Continuous Trap
- You can discard 1 "Firelight" monster; send 1 "Firelight" monster with a different Attribute from your Deck to the GY, then draw 1 card. You can send this face-up card from the field to the GY, then target 2 "Firelight" monsters in your GY (1 FIRE and 1 LIGHT); Special Summon them. You can only use 1 "Firelight Reincarnation" effect per turn, and only once that turn.
- Firelight Burning Reflector
- Normal Trap
- When an opponent's monster declares an attack: Tribute 1 FIRE and 1 LIGHT "Firelight" monsters; destroy all monsters your opponent controls.
- Firelight Blazing Shield
- Normal Trap
- When your opponent Normal or Special Summons a monster(s): Target 1 "Firelight" monster you control and the Summoned monster; gain LP equal to half the targeted monsters' combined ATK, and if you do, destroy them.
- Firelight Rumble
- Normal Trap
- Target 1 "Firelight" monster you control; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK.
- Rising Firelight
- Normal Trap
- Target 1 "Firelight" monster you control; banish it, and if you do, add 1 "Firelight" monster with a different Attribute from your Deck to your hand. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Rising Firelight" per turn.
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