Advertisement
ArcDesLHK

Firelight (my contributions)

Jun 26th, 2023
31
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.75 KB | None | 0 0
  1. Firelight Burn Tiger
  2. Level 5 FIRE Beast/Effect
  3. 2000/800
  4. If you control a "Firelight" monster other than "Firelight Burn Tiger", you can Special Summon this card (from your hand). If Summoned this way, reduce its Level by 1, also treat this card as a Tuner. You can only Special Summon "Firelight Burn Tiger" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Firelight" card from your Deck to your hand, except "Firelight Burn Tiger". You can only use this effect of "Firelight Burn Tiger" once per turn.
  5.  
  6. Firelight Cloaker
  7. Level 3 LIGHT Warrior/Effect
  8. 500/1200
  9. When a "Firelight" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand or GY; destroy the attacking monster. If this card is banished: You can add 1 "Firelight" card from your Deck to your hand, except "Firelight Cloaker". You can only use each effect of "Firelight Cloaker" once per turn.
  10.  
  11. Firelight Delta Charger
  12. Level 4 LIGHT Thunder/Effect
  13. 1600/1400
  14. You can banish 1 "Firelight" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Synchro Summon of a "Firelight" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Firelight Delta Charger" once per turn.
  15.  
  16. Firelight Flash Cutter
  17. Level 4 LIGHT Warrior/Effect
  18. 1800/1000
  19. If this card battles an opponent's monster, it gains 400 ATK during the Damage Step only. If this card attacks directly, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Firelight" monster from your Deck.
  20.  
  21. Firelight Gazelle
  22. Level 3 LIGHT Beast/Effect
  23. 1500/1000
  24. If a "Firelight" monster is sent from the field to the GY, except "Firelight Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Firelight" card from your Deck to the GY, except "Firelight Gazelle". You can only use each effect of "Firelight Gazelle" once per turn.
  25.  
  26. Firelight Glower
  27. Level 3 LIGHT Warrior/Effect
  28. 1400/800
  29. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Firelight" monster you control; it gains 1400 ATK until the end of this turn. If you control a "Firelight" monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use 1 "Firelight Glower" effect per turn, and only once that turn.
  30.  
  31. Firelight Dragonfly
  32. Level 3 FIRE Insect/Tuner/Effect
  33. 1200/800
  34. You can target 1 "Firelight" monster in your GY, except "Firelight Dragonfly"; Special Summon this card from your hand, and if you do, add that monster to your hand. You can target 1 other "Firelight" monster you control; it becomes Level 5 until the end of this turn. You can only use each effect of "Firelight Dragonfly" once per turn.
  35.  
  36. Firelight Spiral Eagle
  37. Level 7 FIRE Winged Beast/Ritual/Effect
  38. 2500/2000
  39. You can Ritual Summon this card with "Firelight Ritual". At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK. If this card in your possession is sent to the GY by an opponent's card: You can target 1 "Firelight" monster and 1 "Firelight" Spell/Trap in your GY, except "Firelight Spiral Eagle"; add them to your hand.
  40.  
  41. Firelight Ritual
  42. Ritual Spell
  43. This card can be used to Ritual Summon any "Firelight" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a FIRE or LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
  44.  
  45. Firelight Unicorn
  46. Level 4 LIGHT Beast/Effect
  47. 1800/800
  48. If this card is Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Firelight" card to your hand, also shuffle the rest into the Deck. If you control a "Firelight" monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Firelight Unicorn" once per turn.
  49.  
  50. Firelight Inferno Chimera
  51. Level 7 FIRE Beast/Fusion/Effect
  52. 2400/2100
  53. 2+ "Firelight" monsters
  54. When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Firelight" monsters you control gain 300 ATK for each "Firelight" monster with different Attribute in your GY. You can only control 1 "Firelight Inferno Chimera".
  55.  
  56. Firelight Shining Pegasus
  57. Level 7 LIGHT Beast/Synchro/Effect
  58. 2400/2000
  59. 1 Tuner + 1+ non-Tuner monsters
  60. You can target 1 "Firelight" monster in your GY; add it to your hand. You can only use this effect of "Firelight Shining Pegasus" once per turn. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, inflict 1000 damage to your opponent.
  61.  
  62. Firelight Blaze Leo
  63. Rank 4 FIRE Warrior/Xyz/Effect
  64. 2400/2000
  65. 2 Level 4 FIRE monsters
  66. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can detach 1 material from it instead.
  67.  
  68. Firelight Harden Golem
  69. Level 8 LIGHT Warrior/Fusion/Effect
  70. 2300/2800
  71. 3 "Firelight" monsters
  72. When this card destroys a monster by battle: You can activate 1 of the following effects;
  73. ● Destroy 1 monster your opponent controls
  74. ● This card can make a second attack in a row.
  75. ● Inflict damage to your opponent equal to the destroyed monster's ATK.
  76. If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
  77.  
  78. Firelight Brave Gladiator
  79. Level 7 LIGHT Warrior/Synchro/Effect
  80. 2500/2100
  81. 1 Tuner + 1+ non-Tuner monsters
  82. If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; banish it until the End Phase. You can only use this effect of "Firelight Brave Gladiator" once per turn. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
  83.  
  84. Firelight Driven Hawk
  85. Rank 4 LIGHT Winged Beast/Xyz/Effect
  86. 2300/1500
  87. 2 Level 4 LIGHT monsters
  88. You can detach any number of materials from this card, then target that many cards on the field; destroy them. If this card is in your GY: You can target 2 "Firelight" monsters you control, except "Firelight Driven Hawk"; Special Summon this card in Defense Position, and if you do, attach those targets to this card as material. You can only use each effect of "Firelight Driven Hawk" once per turn.
  89.  
  90. Firelight Fusion
  91. Normal Spell
  92. Fusion Summon 1 "Firelight" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials mentioned on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Firelight Fusion" per turn.
  93.  
  94. Firelight Santuary
  95. Field Spell
  96. All "Firelight" monsters on the field gain 300 ATK. You can only use each of the following effects of "Firelight Santuary" once per turn. You can target 1 other face-up card you control; destroy it, and if you do, Special Summon 1 "Firelight" monster from your Deck. When a monster declares an attack: You can Tribute 1 "Firelight" monster; negate that attack.
  97.  
  98. Firelight Blazing Claw
  99. Equip Spell
  100. Equip only to a "Firelight" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage. If the equipped monster is a FIRE monster, it can attack all monsters your opponent controls, once each. You can only control 1 "Firelight Blazing Claw".
  101.  
  102. Firelight Reborn
  103. Normal Spell
  104. Target 1 "Firelight" monster in your GY; Special Summon it in Defense Position. If a "Firelight" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Firelight Reborn" once per turn.
  105.  
  106. Firelight Circle
  107. Quick-Play Spell
  108. Activate 1 of these effects.
  109. ● Add 1 "Firelight" monster from your Deck to your hand.
  110. ● Target 1 "Firelight" monster you control; this turn, if it destroys a monster by battle, gain LP equal to half the destroyed monster's original ATK.
  111. You can only activate 1 "Firelight Circle" per turn.
  112.  
  113. Firelight Booster
  114. Normal Spell
  115. Target 1 "Firelight" monster you control; until the end of this turn, it gains 1000 ATK, also banish any monster destroyed by battle with that monster.
  116.  
  117. Firelight Altar
  118. Continuous Spell
  119. When this card is activated: You can activate 1 "Firelight Santuary" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. While you control a "Firelight" monster that was Special Summoned from the Extra Deck, monsters in your opponent's possession cannot activate their effects during the Battle Phase.
  120.  
  121. Firelight Calling
  122. Normal Spell
  123. Discard 1 "Firelight" monster; draw 2 cards.
  124.  
  125. Firelight Resonance
  126. Normal Spell
  127. Tribute 1 "Firelight" monster; gain LP equal to the ATK that monster had on the field, and if you do, draw 1 card.
  128.  
  129. Burning Will of the Firelight
  130. Normal Spell
  131. Special Summon up to 2 "Firelight" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated. You can only activate 1 "Burning Will of the Firelight" per turn.
  132.  
  133. Firelight Flash
  134. Normal Trap
  135. Activate 1 of these effects.
  136. ● Tribute 1 "Firelight" monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
  137. ● Target 1 "Firelight" monster you control; destroy cards your opponent controls, for every 800 ATK of the targeted monster.
  138. You can only activate 1 "Firelight Flash" per turn.
  139.  
  140. Roaring Firelight
  141. Normal Trap
  142. Target 1 "Firelight" monster in your GY; Special Summon it, then destroy cards your opponent controls, for every 800 ATK of the Summoned monster. You can only activate 1 "Roaring Firelight" per turn.
  143.  
  144. Firelight Spirit
  145. Normal Trap
  146. Target 1 "Firelight" monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. The equipped monster can attack directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  147.  
  148. Firelight Ring of Fire
  149. Counter Trap
  150. When a Spell/Trap Card, or monster effect, is activated while you control a "Firelight" monster that was Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, also, after that, Set this card face-down instead of sending it to the GY.
  151.  
  152. Firelight Extinguish
  153. Counter Trap
  154. When your opponent Normal or Special Summons a monster(s), while you control a "Firelight" monster that was Special Summoned from the Extra Deck: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Firelight Extinguish" per turn.
  155.  
  156. Firelight Reincarnation
  157. Continuous Trap
  158. You can discard 1 "Firelight" monster; send 1 "Firelight" monster with a different Attribute from your Deck to the GY, then draw 1 card. You can send this face-up card from the field to the GY, then target 2 "Firelight" monsters in your GY (1 FIRE and 1 LIGHT); Special Summon them. You can only use 1 "Firelight Reincarnation" effect per turn, and only once that turn.
  159.  
  160. Firelight Burning Reflector
  161. Normal Trap
  162. When an opponent's monster declares an attack: Tribute 1 FIRE and 1 LIGHT "Firelight" monsters; destroy all monsters your opponent controls.
  163.  
  164. Firelight Blazing Shield
  165. Normal Trap
  166. When your opponent Normal or Special Summons a monster(s): Target 1 "Firelight" monster you control and the Summoned monster; gain LP equal to half the targeted monsters' combined ATK, and if you do, destroy them.
  167.  
  168. Firelight Rumble
  169. Normal Trap
  170. Target 1 "Firelight" monster you control; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK.
  171.  
  172. Rising Firelight
  173. Normal Trap
  174. Target 1 "Firelight" monster you control; banish it, and if you do, add 1 "Firelight" monster with a different Attribute from your Deck to your hand. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Rising Firelight" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement