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NoHackJustStevePlayz

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Nov 11th, 2018
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. 340106355, --Nefl Crystals
  13. 927529620, --Dimension
  14. 876981900, --Fantasy
  15. 398987889, --Ordinary Days
  16. 1117396305, --Oh wait, it's you.
  17. 885996042, --Action Winter Journey
  18. 919231299, --Sprawling Idiot Effigy
  19. 743466274, --Good Day Sunshine
  20. 727411183, --Knife Fight
  21. 1402748531, --The Earth Is Counting On You!
  22. 595230126 --Robot Language
  23. }
  24.  
  25.  
  26.  
  27. --The reality of my life isn't real but a Universe -makhail07
  28. wait()
  29. local Player = game.Players.localPlayer
  30. local Character = Player.Character
  31. local plr = game:service'Players'.LocalPlayer
  32. local Humanoid = Character.Humanoid
  33. local char = plr.Character
  34. local hum = char.Humanoid
  35. local ra = char["Right Arm"]
  36. local la= char["Left Arm"]
  37. local rl= char["Right Leg"]
  38. local ll = char["Left Leg"]
  39. local hed = char.Head
  40. local root = char.HumanoidRootPart
  41. local rootj = root.RootJoint
  42. local tors = char.Torso
  43. local mouse = plr:GetMouse()
  44. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  45. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  46. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  47. local cam = game.Workspace.CurrentCamera
  48. trazx = Instance.new("ParticleEmitter")
  49. c = game.Players.LocalPlayer.Character
  50.  
  51. --where i put all the warn things
  52.  
  53. warn ("Well Look at that, I finished it.")
  54. --Looks Like you decided to look though the script. Well, Hello.
  55. warn ("I had a fun time making this edit.")
  56. --I Really DID have fun editing this.
  57. warn ("I hope you Enjoy this. Go have Fun!")
  58. --Just don't abuse.
  59. warn ("Also, the original MemeusV2 was made by makhail07.")
  60. --Support makhail07 for making the original!
  61. warn ("This edit was made by me, 2003boobear.")
  62. --This is one of my best edits BY FAR, though.
  63. Character.Head.face.Texture = "rbxassetid://620619801"
  64.  
  65. -------------------------------------------------------
  66. --Start Good Stuff--
  67. -------------------------------------------------------
  68. CF = CFrame.new
  69. angles = CFrame.Angles
  70. attack = false
  71. timetofly = true
  72. Euler = CFrame.fromEulerAnglesXYZ
  73. Rad = math.rad
  74. IT = Instance.new
  75. BrickC = BrickColor.new
  76. Cos = math.cos
  77. Acos = math.acos
  78. Sin = math.sin
  79. Asin = math.asin
  80. Abs = math.abs
  81. Mrandom = math.random
  82. Floor = math.floor
  83. random = math.random
  84. radian = math.rad
  85. Vec3 = Vector3.new
  86. cFrame = CFrame.new
  87. Euler = CFrame.fromEulerAnglesXYZ
  88. -------------------------------------------------------
  89. --End Good Stuff--
  90. -------------------------------------------------------
  91. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  92. RSH, LSH = nil, nil
  93. RW = Instance.new("Weld")
  94. LW = Instance.new("Weld")
  95. RH = tors["Right Hip"]
  96. LH = tors["Left Hip"]
  97. RSH = tors["Right Shoulder"]
  98. LSH = tors["Left Shoulder"]
  99. RSH.Parent = nil
  100. LSH.Parent = nil
  101. RW.Name = "RW"
  102. RW.Part0 = tors
  103. RW.C0 = CF(1.5, 0.5, 0)
  104. RW.C1 = CF(0, 0.5, 0)
  105. RW.Part1 = ra
  106. RW.Parent = tors
  107. LW.Name = "LW"
  108. LW.Part0 = tors
  109. LW.C0 = CF(-1.5, 0.5, 0)
  110. LW.C1 = CF(0, 0.5, 0)
  111. LW.Part1 = la
  112. LW.Parent = tors
  113. Effects = {}
  114.  
  115. -------------------------------------------------------
  116. --Start HeartBeat--
  117. -------------------------------------------------------
  118. ArtificialHB = Instance.new("BindableEvent", script)
  119. ArtificialHB.Name = "Heartbeat"
  120. script:WaitForChild("Heartbeat")
  121.  
  122. frame = 1 / 60
  123. tf = 0
  124. allowframeloss = false
  125. tossremainder = false
  126.  
  127.  
  128. lastframe = tick()
  129. script.Heartbeat:Fire()
  130.  
  131.  
  132. game:GetService("RunService").Heartbeat:connect(function(s, p)
  133. tf = tf + s
  134. if tf >= frame then
  135. if allowframeloss then
  136. script.Heartbeat:Fire()
  137. lastframe = tick()
  138. else
  139. for i = 1, math.floor(tf / frame) do
  140. script.Heartbeat:Fire()
  141. end
  142. lastframe = tick()
  143. end
  144. if tossremainder then
  145. tf = 0
  146. else
  147. tf = tf - frame * math.floor(tf / frame)
  148. end
  149. end
  150. end)
  151. -------------------------------------------------------
  152. --End HeartBeat--
  153. -------------------------------------------------------
  154.  
  155. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  156. coroutine.resume(coroutine.create(function()
  157. local intensity = 1 * Intensity
  158. local rotM = 0.01 * Intensity
  159. for i = 0, Length, 0.1 do
  160. swait()
  161. intensity = intensity - 0.05 * Intensity / Length
  162. rotM = rotM - 5.0E-4 * Intensity / Length
  163. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  164. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  165. end
  166. Humanoid.CameraOffset = Vec3(0, 0, 0)
  167. end))
  168. end
  169.  
  170. local joyemoji = Instance.new('ParticleEmitter', tors)
  171. joyemoji.VelocitySpread = 2000
  172. joyemoji.Lifetime = NumberRange.new(1)
  173. joyemoji.Speed = NumberRange.new(40)
  174. joy= {}
  175. for i=0, 19 do
  176. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  177. end
  178. joyemoji.Size = NumberSequence.new(joy)
  179. joyemoji.Rate = 0
  180. joyemoji.LockedToPart = false
  181. joyemoji.LightEmission = 0
  182. joyemoji.Texture = "rbxassetid://1176402123"
  183. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  184.  
  185.  
  186. local LIT = Instance.new('ParticleEmitter', tors)
  187. LIT.VelocitySpread = 2000
  188. LIT.Lifetime = NumberRange.new(1)
  189. LIT.Speed = NumberRange.new(45)
  190. nani= {}
  191. for i=0, 19 do
  192. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  193. end
  194. LIT.Size = NumberSequence.new(nani)
  195. LIT.Rate = 0
  196. LIT.LockedToPart = false
  197. LIT.LightEmission = 0
  198. LIT.Texture = "rbxassetid://1492670151"
  199. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  200.  
  201. local toast = Instance.new('ParticleEmitter', tors)
  202. toast.VelocitySpread = 2000
  203. toast.Lifetime = NumberRange.new(1)
  204. toast.Speed = NumberRange.new(60)
  205. toasterstoasttoast= {}
  206. for i=0, 19 do
  207. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  208. end
  209. toast.Size = NumberSequence.new(toasterstoasttoast)
  210. toast.Rate = 0
  211. toast.LockedToPart = false
  212. toast.LightEmission = 0
  213. toast.Texture = "rbxassetid://436096230"
  214. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  215.  
  216. local ok = Instance.new('ParticleEmitter', tors)
  217. ok.VelocitySpread = 2000
  218. ok.Lifetime = NumberRange.new(1)
  219. ok.Speed = NumberRange.new(50)
  220. cool= {}
  221. for i=0, 19 do
  222. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  223. end
  224. ok.Size = NumberSequence.new(cool)
  225. ok.Rate = 0
  226. ok.LockedToPart = false
  227. ok.LightEmission = 0
  228. ok.Texture = "rbxassetid://636768448"
  229. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  230.  
  231. -------------------------------------------------------
  232. --Start Kyu's shitty stuff--
  233. -------------------------------------------------------
  234.  
  235. function ragdoll(model)
  236. local char = model
  237. torso = char.HumanoidRootPart
  238. torso2 = char.Torso
  239. LW.Parent = nil
  240. RW.Parent = nil
  241. LH.Parent = nil
  242. RH.Parent = nil
  243. if hum ~= nil then
  244. hum.PlatformStand = true
  245. end
  246.  
  247. local Head = char:FindFirstChild("Head")
  248. if Head then
  249. local Neck = Instance.new("Weld")
  250. Neck.Name = "Neck"
  251. Neck.Part0 = torso
  252. Neck.Part1 = Head
  253. Neck.C0 = CFrame.new(0, 1.5, 0)
  254. Neck.C1 = CFrame.new()
  255. Neck.Parent = torso
  256. end
  257. local Limb = char:FindFirstChild("Right Arm")
  258. if Limb then
  259.  
  260. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  261. local Joint = Instance.new("Glue")
  262. Joint.Name = "RightShoulder"
  263. Joint.Part0 = torso
  264. Joint.Part1 = Limb
  265. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  266. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  267. Joint.Parent = torso
  268.  
  269. local B = Instance.new("Part")
  270. B.TopSurface = 0
  271. B.BottomSurface = 0
  272. B.formFactor = "Symmetric"
  273. B.Size = Vector3.new(1, 1, 1)
  274. B.Transparency = 1
  275. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  276. B.Parent = char
  277. local W = Instance.new("Weld")
  278. W.Part0 = Limb
  279. W.Part1 = B
  280. W.C0 = CFrame.new(0, -0.5, 0)
  281. W.Parent = Limb
  282.  
  283. end
  284. local Limb = char:FindFirstChild("Left Arm")
  285. if Limb then
  286.  
  287. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  288. local Joint = Instance.new("Glue")
  289. Joint.Name = "LeftShoulder"
  290. Joint.Part0 = torso
  291. Joint.Part1 = Limb
  292. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  293. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  294. Joint.Parent = torso
  295.  
  296. local B = Instance.new("Part")
  297. B.TopSurface = 0
  298. B.BottomSurface = 0
  299. B.formFactor = "Symmetric"
  300. B.Size = Vector3.new(1, 1, 1)
  301. B.Transparency = 1
  302. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  303. B.Parent = char
  304. local W = Instance.new("Weld")
  305. W.Part0 = Limb
  306. W.Part1 = B
  307. W.C0 = CFrame.new(0, -0.5, 0)
  308. W.Parent = Limb
  309.  
  310. end
  311. local Limb = char:FindFirstChild("Right Leg")
  312. if Limb then
  313.  
  314. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  315. local Joint = Instance.new("Glue")
  316. Joint.Name = "RightHip"
  317. Joint.Part0 = torso
  318. Joint.Part1 = Limb
  319. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  320. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  321. Joint.Parent = torso
  322.  
  323. local B = Instance.new("Part")
  324. B.TopSurface = 0
  325. B.BottomSurface = 0
  326. B.formFactor = "Symmetric"
  327. B.Size = Vector3.new(1, 1, 1)
  328. B.Transparency = 1
  329. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  330. B.Parent = char
  331. local W = Instance.new("Weld")
  332. W.Part0 = Limb
  333. W.Part1 = B
  334. W.C0 = CFrame.new(0, -0.5, 0)
  335. W.Parent = Limb
  336.  
  337. end
  338. local Limb = char:FindFirstChild("Left Leg")
  339. if Limb then
  340.  
  341. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  342. local Joint = Instance.new("Glue")
  343. Joint.Name = "LeftHip"
  344. Joint.Part0 = torso
  345. Joint.Part1 = Limb
  346. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  347. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  348. Joint.Parent = torso
  349.  
  350. local B = Instance.new("Part")
  351. B.TopSurface = 0
  352. B.BottomSurface = 0
  353. B.formFactor = "Symmetric"
  354. B.Size = Vector3.new(1, 1, 1)
  355. B.Transparency = 1
  356. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  357. B.Parent = char
  358. local W = Instance.new("Weld")
  359. W.Part0 = Limb
  360. W.Part1 = B
  361. W.C0 = CFrame.new(0, -0.5, 0)
  362. W.Parent = Limb
  363.  
  364. end
  365. --[
  366. local Bar = Instance.new("Part")
  367. Bar.TopSurface = 0
  368. Bar.BottomSurface = 0
  369. Bar.formFactor = "Symmetric"
  370. Bar.Size = Vector3.new(1, 1, 1)
  371. Bar.Transparency = 1
  372. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  373. Bar.Parent = char
  374. local Weld = Instance.new("Weld")
  375. Weld.Part0 = torso
  376. Weld.Part1 = Bar
  377. Weld.C0 = CFrame.new(0, 0.5, 0)
  378. Weld.Parent = torso
  379. --]]
  380.  
  381. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  382.  
  383. end
  384.  
  385. -------------------------------------------------------
  386. --End Kyu's shitty stuff--
  387. -------------------------------------------------------
  388.  
  389. -------------------------------------------------------
  390. --Start Important Functions--
  391. -------------------------------------------------------
  392. --Name Tag--
  393. local naeeym = Instance.new("BillboardGui",chara)
  394. naeeym.Size = UDim2.new(0,100,0,40)
  395. naeeym.StudsOffset = Vector3.new(0,2,0)
  396. naeeym.Adornee = chara.Head
  397. local tecks = Instance.new("TextLabel",naeeym)
  398. tecks.BackgroundTransparency = 1
  399. tecks.BorderSizePixel = 0
  400. tecks.Text = "John Doe"
  401. tecks.Font = "Fantasy"
  402. tecks.FontSize = "Size24"
  403. tecks.TextStrokeTransparency = 0
  404. tecks.TextStrokeColor3 = Color3.new(0,0,0)
  405. tecks.TextColor3 = Color3.new(0,0,0)
  406. tecks.Size = UDim2.new(1,0,0.5,0
  407. --Loop Function--
  408. while true do
  409. wait(.01)
  410. chance = math.random(0,100)
  411. if chance < 10 then
  412. sel = math.random(1,3)
  413. if sel == 1 then
  414. tecks.Text = "NOHOPE"
  415. elseif sel == 2 then
  416. tecks.Text = "GIVEUP"
  417. elseif sel == 3 then
  418. tecks.Text = "BURNINHELL"
  419. end
  420. else tecks.Text = "John Doe"
  421. end
  422. if chara.Humanoid.Health > 0 then
  423. chara.Humanoid.MaxHealth = math.huge
  424. chara.Humanoid.Health = math.huge
  425. game.Lighting.OutdoorAmbient = Color3.new(1,0,0)
  426. game.Lighting.Ambient = Color3.new(1,0,0)
  427. chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
  428. chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
  429. chara["Left Leg"].BrickColor = BrickColor.new("Medium blue")
  430. chara["Right Leg"].BrickColor = BrickColor.new("Medium blue")
  431. chara.Torso.BrickColor = BrickColor.new("Bright yellow")
  432. chara["Left Arm"].Anchored = false
  433. chara["Right Arm"].Anchored = false
  434. chara["Left Leg"].Anchored = false
  435. chara["Right Leg"].Anchored = false
  436. chara.Torso.Anchored = false
  437. ch = chara:GetChildren()
  438. for i = 1, #ch do
  439. if ch[i].ClassName == "Accessory" or ch[i].ClassName == "Hat" then
  440. ch[i]:Destroy()
  441. end
  442. end
  443. tools = player.Backpack:GetChildren()
  444. for i = 1, #tools do
  445. if tools[i].ClassName == "HopperBin" then
  446. tools[i]:Destroy()
  447. end
  448. end
  449. skybox.CFrame = skybox.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(1),0)
  450. tecks.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
  451. local jtrace = Instance.new("Part",game.Workspace)
  452. jtrace.Name = "JDTrace"
  453. jtrace.Size = Vector3.new(10,0,10)
  454. jtrace.Position = chara.Torso.Position
  455. jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,3,0)
  456. jtrace.Anchored = true
  457. jtrace.CanCollide = false
  458. jtrace.BrickColor = BrickColor.new("Really black")
  459. jtrace.Material = "Granite"
  460. BurningEff(jtrace)
  461. game.Debris:AddItem(jtrace,1)
  462. end
  463. end
  464. function swait(num)
  465. if num == 0 or num == nil then
  466. game:service("RunService").Stepped:wait(0)
  467. else
  468. for i = 0, num do
  469. game:service("RunService").Stepped:wait(0)
  470. end
  471. end
  472. end
  473. function thread(f)
  474. coroutine.resume(coroutine.create(f))
  475. end
  476. function clerp(a, b, t)
  477. local qa = {
  478. QuaternionFromCFrame(a)
  479. }
  480. local qb = {
  481. QuaternionFromCFrame(b)
  482. }
  483. local ax, ay, az = a.x, a.y, a.z
  484. local bx, by, bz = b.x, b.y, b.z
  485. local _t = 1 - t
  486. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  487. end
  488. function QuaternionFromCFrame(cf)
  489. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  490. local trace = m00 + m11 + m22
  491. if trace > 0 then
  492. local s = math.sqrt(1 + trace)
  493. local recip = 0.5 / s
  494. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  495. else
  496. local i = 0
  497. if m00 < m11 then
  498. i = 1
  499. end
  500. if m22 > (i == 0 and m00 or m11) then
  501. i = 2
  502. end
  503. if i == 0 then
  504. local s = math.sqrt(m00 - m11 - m22 + 1)
  505. local recip = 0.5 / s
  506. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  507. elseif i == 1 then
  508. local s = math.sqrt(m11 - m22 - m00 + 1)
  509. local recip = 0.5 / s
  510. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  511. elseif i == 2 then
  512. local s = math.sqrt(m22 - m00 - m11 + 1)
  513. local recip = 0.5 / s
  514. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  515. end
  516. end
  517. end
  518. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  519. local xs, ys, zs = x + x, y + y, z + z
  520. local wx, wy, wz = w * xs, w * ys, w * zs
  521. local xx = x * xs
  522. local xy = x * ys
  523. local xz = x * zs
  524. local yy = y * ys
  525. local yz = y * zs
  526. local zz = z * zs
  527. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  528. end
  529. function QuaternionSlerp(a, b, t)
  530. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  531. local startInterp, finishInterp
  532. if cosTheta >= 1.0E-4 then
  533. if 1 - cosTheta > 1.0E-4 then
  534. local theta = math.acos(cosTheta)
  535. local invSinTheta = 1 / Sin(theta)
  536. startInterp = Sin((1 - t) * theta) * invSinTheta
  537. finishInterp = Sin(t * theta) * invSinTheta
  538. else
  539. startInterp = 1 - t
  540. finishInterp = t
  541. end
  542. elseif 1 + cosTheta > 1.0E-4 then
  543. local theta = math.acos(-cosTheta)
  544. local invSinTheta = 1 / Sin(theta)
  545. startInterp = Sin((t - 1) * theta) * invSinTheta
  546. finishInterp = Sin(t * theta) * invSinTheta
  547. else
  548. startInterp = t - 1
  549. finishInterp = t
  550. end
  551. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  552. end
  553. function rayCast(Position, Direction, Range, Ignore)
  554. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  555. end
  556. local RbxUtility = LoadLibrary("RbxUtility")
  557. local Create = RbxUtility.Create
  558.  
  559. -------------------------------------------------------
  560. --Start Damage Function--
  561. -------------------------------------------------------
  562. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  563. if hit.Parent == nil then
  564. return
  565. end
  566. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  567. for _, v in pairs(hit.Parent:children()) do
  568. if v:IsA("Humanoid") then
  569. h = v
  570. end
  571. end
  572. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  573. warn'No R15 allowed'
  574. hit.Parent:FindFirstChild("Head"):BreakJoints()
  575. end
  576.  
  577. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  578. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  579. if hit.Parent.DebounceHit.Value == true then
  580. return
  581. end
  582. end
  583. if insta == true then
  584. hit.Parent:FindFirstChild("Head"):BreakJoints()
  585. end
  586. local c = Create("ObjectValue"){
  587. Name = "creator",
  588. Value = game:service("Players").LocalPlayer,
  589. Parent = h,
  590. }
  591. game:GetService("Debris"):AddItem(c, .5)
  592. if HitSound ~= nil and HitPitch ~= nil then
  593. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  594. end
  595. local Damage = math.random(minim, maxim)
  596. local blocked = false
  597. local block = hit.Parent:findFirstChild("Block")
  598. if block ~= nil then
  599. if block.className == "IntValue" then
  600. if block.Value > 0 then
  601. blocked = true
  602. block.Value = block.Value - 1
  603. print(block.Value)
  604. end
  605. end
  606. end
  607. if blocked == false then
  608. h.Health = h.Health - Damage
  609. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  610. else
  611. h.Health = h.Health - (Damage / 2)
  612. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  613. end
  614. if Type == "Knockdown" then
  615. local hum = hit.Parent.Humanoid
  616. hum.PlatformStand = true
  617. coroutine.resume(coroutine.create(function(HHumanoid)
  618. swait(1)
  619. HHumanoid.PlatformStand = false
  620. end), hum)
  621. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  622. local bodvol = Create("BodyVelocity"){
  623. velocity = angle * knockback,
  624. P = 5000,
  625. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  626. Parent = hit,
  627. }
  628. local rl = Create("BodyAngularVelocity"){
  629. P = 3000,
  630. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  631. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  632. Parent = hit,
  633. }
  634. game:GetService("Debris"):AddItem(bodvol, .5)
  635. game:GetService("Debris"):AddItem(rl, .5)
  636. elseif Type == "Normal" then
  637. local vp = Create("BodyVelocity"){
  638. P = 500,
  639. maxForce = Vector3.new(math.huge, 0, math.huge),
  640. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  641. }
  642. if knockback > 0 then
  643. vp.Parent = hit.Parent.Torso
  644. end
  645. game:GetService("Debris"):AddItem(vp, .5)
  646. elseif Type == "Up" then
  647. local bodyVelocity = Create("BodyVelocity"){
  648. velocity = Vector3.new(0, 20, 0),
  649. P = 5000,
  650. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  651. Parent = hit,
  652. }
  653. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  654. elseif Type == "DarkUp" then
  655. coroutine.resume(coroutine.create(function()
  656. for i = 0, 1, 0.1 do
  657. swait()
  658. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  659. end
  660. end))
  661. local bodyVelocity = Create("BodyVelocity"){
  662. velocity = Vector3.new(0, 20, 0),
  663. P = 5000,
  664. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  665. Parent = hit,
  666. }
  667. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  668. elseif Type == "Snare" then
  669. local bp = Create("BodyPosition"){
  670. P = 2000,
  671. D = 100,
  672. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  673. position = hit.Parent.Torso.Position,
  674. Parent = hit.Parent.Torso,
  675. }
  676. game:GetService("Debris"):AddItem(bp, 1)
  677. elseif Type == "Freeze" then
  678. local BodPos = Create("BodyPosition"){
  679. P = 50000,
  680. D = 1000,
  681. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  682. position = hit.Parent.Torso.Position,
  683. Parent = hit.Parent.Torso,
  684. }
  685. local BodGy = Create("BodyGyro") {
  686. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  687. P = 20e+003,
  688. Parent = hit.Parent.Torso,
  689. cframe = hit.Parent.Torso.CFrame,
  690. }
  691. hit.Parent.Torso.Anchored = true
  692. coroutine.resume(coroutine.create(function(Part)
  693. swait(1.5)
  694. Part.Anchored = false
  695. end), hit.Parent.Torso)
  696. game:GetService("Debris"):AddItem(BodPos, 3)
  697. game:GetService("Debris"):AddItem(BodGy, 3)
  698. end
  699. local debounce = Create("BoolValue"){
  700. Name = "DebounceHit",
  701. Parent = hit.Parent,
  702. Value = true,
  703. }
  704. game:GetService("Debris"):AddItem(debounce, Delay)
  705. c = Create("ObjectValue"){
  706. Name = "creator",
  707. Value = Player,
  708. Parent = h,
  709. }
  710. game:GetService("Debris"):AddItem(c, .5)
  711. end
  712. end
  713. -------------------------------------------------------
  714. --End Damage Function--
  715. -------------------------------------------------------
  716.  
  717. -------------------------------------------------------
  718. --Start Damage Function Customization--
  719. -------------------------------------------------------
  720. function ShowDamage(Pos, Text, Time, Color)
  721. local Rate = (1 / 30)
  722. local Pos = (Pos or Vector3.new(0, 0, 0))
  723. local Text = (Text or "")
  724. local Time = (Time or 2)
  725. local Color = (Color or Color3.new(1, 0, 1))
  726. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  727. EffectPart.Anchored = true
  728. local BillboardGui = Create("BillboardGui"){
  729. Size = UDim2.new(3, 0, 3, 0),
  730. Adornee = EffectPart,
  731. Parent = EffectPart,
  732. }
  733. local TextLabel = Create("TextLabel"){
  734. BackgroundTransparency = 1,
  735. Size = UDim2.new(1, 0, 1, 0),
  736. Text = Text,
  737. Font = "Highway",
  738. TextColor3 = Color,
  739. TextScaled = true,
  740. Parent = BillboardGui,
  741. }
  742. game.Debris:AddItem(EffectPart, (Time))
  743. EffectPart.Parent = game:GetService("Workspace")
  744. delay(0, function()
  745. local Frames = (Time / Rate)
  746. for Frame = 1, Frames do
  747. wait(Rate)
  748. local Percent = (Frame / Frames)
  749. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  750. TextLabel.TextTransparency = Percent
  751. end
  752. if EffectPart and EffectPart.Parent then
  753. EffectPart:Destroy()
  754. end
  755. end)
  756. end
  757. -------------------------------------------------------
  758. --End Damage Function Customization--
  759. -------------------------------------------------------
  760.  
  761. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  762. for _, c in pairs(workspace:children()) do
  763. local hum = c:findFirstChild("Humanoid")
  764. if hum ~= nil then
  765. local head = c:findFirstChild("Head")
  766. if head ~= nil then
  767. local targ = head.Position - Part.Position
  768. local mag = targ.magnitude
  769. if magni >= mag and c.Name ~= plr.Name then
  770. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  771. end
  772. end
  773. end
  774. end
  775. end
  776.  
  777.  
  778. CFuncs = {
  779. Part = {
  780. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  781. local Part = Create("Part")({
  782. Parent = Parent,
  783. Reflectance = Reflectance,
  784. Transparency = Transparency,
  785. CanCollide = false,
  786. Locked = true,
  787. BrickColor = BrickColor.new(tostring(BColor)),
  788. Name = Name,
  789. Size = Size,
  790. Material = Material
  791. })
  792. RemoveOutlines(Part)
  793. return Part
  794. end
  795. },
  796. Mesh = {
  797. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  798. local Msh = Create(Mesh)({
  799. Parent = Part,
  800. Offset = OffSet,
  801. Scale = Scale
  802. })
  803. if Mesh == "SpecialMesh" then
  804. Msh.MeshType = MeshType
  805. Msh.MeshId = MeshId
  806. end
  807. return Msh
  808. end
  809. },
  810. Mesh = {
  811. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  812. local Msh = Create(Mesh)({
  813. Parent = Part,
  814. Offset = OffSet,
  815. Scale = Scale
  816. })
  817. if Mesh == "SpecialMesh" then
  818. Msh.MeshType = MeshType
  819. Msh.MeshId = MeshId
  820. end
  821. return Msh
  822. end
  823. },
  824. Weld = {
  825. Create = function(Parent, Part0, Part1, C0, C1)
  826. local Weld = Create("Weld")({
  827. Parent = Parent,
  828. Part0 = Part0,
  829. Part1 = Part1,
  830. C0 = C0,
  831. C1 = C1
  832. })
  833. return Weld
  834. end
  835. },
  836. Sound = {
  837. Create = function(id, par, vol, pit)
  838. coroutine.resume(coroutine.create(function()
  839. local S = Create("Sound")({
  840. Volume = vol,
  841. Pitch = pit or 1,
  842. SoundId = id,
  843. Parent = par or workspace
  844. })
  845. wait()
  846. S:play()
  847. game:GetService("Debris"):AddItem(S, 6)
  848. end))
  849. end
  850. },
  851. ParticleEmitter = {
  852. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  853. local fp = Create("ParticleEmitter")({
  854. Parent = Parent,
  855. Color = ColorSequence.new(Color1, Color2),
  856. LightEmission = LightEmission,
  857. Size = Size,
  858. Texture = Texture,
  859. Transparency = Transparency,
  860. ZOffset = ZOffset,
  861. Acceleration = Accel,
  862. Drag = Drag,
  863. LockedToPart = LockedToPart,
  864. VelocityInheritance = VelocityInheritance,
  865. EmissionDirection = EmissionDirection,
  866. Enabled = Enabled,
  867. Lifetime = LifeTime,
  868. Rate = Rate,
  869. Rotation = Rotation,
  870. RotSpeed = RotSpeed,
  871. Speed = Speed,
  872. VelocitySpread = VelocitySpread
  873. })
  874. return fp
  875. end
  876. }
  877. }
  878. function RemoveOutlines(part)
  879. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  880. end
  881. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  882. local Part = Create("Part")({
  883. formFactor = FormFactor,
  884. Parent = Parent,
  885. Reflectance = Reflectance,
  886. Transparency = Transparency,
  887. CanCollide = false,
  888. Locked = true,
  889. BrickColor = BrickColor.new(tostring(BColor)),
  890. Name = Name,
  891. Size = Size,
  892. Material = Material
  893. })
  894. RemoveOutlines(Part)
  895. return Part
  896. end
  897. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  898. local Msh = Create(Mesh)({
  899. Parent = Part,
  900. Offset = OffSet,
  901. Scale = Scale
  902. })
  903. if Mesh == "SpecialMesh" then
  904. Msh.MeshType = MeshType
  905. Msh.MeshId = MeshId
  906. end
  907. return Msh
  908. end
  909. function CreateWeld(Parent, Part0, Part1, C0, C1)
  910. local Weld = Create("Weld")({
  911. Parent = Parent,
  912. Part0 = Part0,
  913. Part1 = Part1,
  914. C0 = C0,
  915. C1 = C1
  916. })
  917. return Weld
  918. end
  919.  
  920.  
  921. -------------------------------------------------------
  922. --Start Effect Function--
  923. -------------------------------------------------------
  924. EffectModel = Instance.new("Model", char)
  925. Effects = {
  926. Block = {
  927. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  928. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  929. prt.Anchored = true
  930. prt.CFrame = cframe
  931. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  932. game:GetService("Debris"):AddItem(prt, 10)
  933. if Type == 1 or Type == nil then
  934. table.insert(Effects, {
  935. prt,
  936. "Block1",
  937. delay,
  938. x3,
  939. y3,
  940. z3,
  941. msh
  942. })
  943. elseif Type == 2 then
  944. table.insert(Effects, {
  945. prt,
  946. "Block2",
  947. delay,
  948. x3,
  949. y3,
  950. z3,
  951. msh
  952. })
  953. else
  954. table.insert(Effects, {
  955. prt,
  956. "Block3",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. end
  964. end
  965. },
  966. Sphere = {
  967. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  968. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  969. prt.Anchored = true
  970. prt.CFrame = cframe
  971. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  972. game:GetService("Debris"):AddItem(prt, 10)
  973. table.insert(Effects, {
  974. prt,
  975. "Cylinder",
  976. delay,
  977. x3,
  978. y3,
  979. z3,
  980. msh
  981. })
  982. end
  983. },
  984. Cylinder = {
  985. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  986. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  987. prt.Anchored = true
  988. prt.CFrame = cframe
  989. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990. game:GetService("Debris"):AddItem(prt, 10)
  991. table.insert(Effects, {
  992. prt,
  993. "Cylinder",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. end
  1001. },
  1002. Wave = {
  1003. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1004. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1005. prt.Anchored = true
  1006. prt.CFrame = cframe
  1007. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1008. game:GetService("Debris"):AddItem(prt, 10)
  1009. table.insert(Effects, {
  1010. prt,
  1011. "Cylinder",
  1012. delay,
  1013. x3 / 60,
  1014. y3 / 60,
  1015. z3 / 60,
  1016. msh
  1017. })
  1018. end
  1019. },
  1020. Ring = {
  1021. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1022. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1023. prt.Anchored = true
  1024. prt.CFrame = cframe
  1025. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1026. game:GetService("Debris"):AddItem(prt, 10)
  1027. table.insert(Effects, {
  1028. prt,
  1029. "Cylinder",
  1030. delay,
  1031. x3,
  1032. y3,
  1033. z3,
  1034. msh
  1035. })
  1036. end
  1037. },
  1038. Break = {
  1039. Create = function(brickcolor, cframe, x1, y1, z1)
  1040. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1041. prt.Anchored = true
  1042. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1043. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1044. local num = math.random(10, 50) / 1000
  1045. game:GetService("Debris"):AddItem(prt, 10)
  1046. table.insert(Effects, {
  1047. prt,
  1048. "Shatter",
  1049. num,
  1050. prt.CFrame,
  1051. math.random() - math.random(),
  1052. 0,
  1053. math.random(50, 100) / 100
  1054. })
  1055. end
  1056. },
  1057. Spiral = {
  1058. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1059. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1060. prt.Anchored = true
  1061. prt.CFrame = cframe
  1062. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1063. game:GetService("Debris"):AddItem(prt, 10)
  1064. table.insert(Effects, {
  1065. prt,
  1066. "Cylinder",
  1067. delay,
  1068. x3,
  1069. y3,
  1070. z3,
  1071. msh
  1072. })
  1073. end
  1074. },
  1075. Push = {
  1076. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1077. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1078. prt.Anchored = true
  1079. prt.CFrame = cframe
  1080. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1081. game:GetService("Debris"):AddItem(prt, 10)
  1082. table.insert(Effects, {
  1083. prt,
  1084. "Cylinder",
  1085. delay,
  1086. x3,
  1087. y3,
  1088. z3,
  1089. msh
  1090. })
  1091. end
  1092. }
  1093. }
  1094. -------------------------------------------------------
  1095. --End Effect Function--
  1096. -------------------------------------------------------
  1097.  
  1098. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1099. local NSound = nil
  1100. coroutine.resume(coroutine.create(function()
  1101. NSound = Instance.new("Sound", PARENT)
  1102. NSound.Volume = VOLUME
  1103. NSound.Pitch = PITCH
  1104. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1105. swait()
  1106. NSound:play()
  1107. game:GetService("Debris"):AddItem(NSound, 10)
  1108. end))
  1109. return NSound
  1110. end
  1111.  
  1112.  
  1113.  
  1114.  
  1115.  
  1116. -------------------------------------------------------
  1117. --End Important Functions--
  1118. -------------------------------------------------------
  1119.  
  1120. chargeup = Instance.new("Sound", hed)
  1121. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1122. chargeup.Volume = 10
  1123. chargeup.Pitch = 1
  1124. chargeup.Looped = true
  1125. chargeup.TimePosition = 1
  1126.  
  1127. meme = Instance.new("Sound", hed)
  1128. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1129. meme.Volume = 10
  1130. meme.Pitch = 1
  1131. meme.Looped = true
  1132. meme.TimePosition = 1
  1133.  
  1134. local ohno = Instance.new("Sound")
  1135. ohno.Parent = hed
  1136. ohno.Volume = 10
  1137. ohno.Pitch = 1
  1138. ohno.Looped = true
  1139.  
  1140. local bass = Instance.new("Sound") --why
  1141. bass.Parent = hed
  1142. bass.Volume = 7
  1143. bass.Pitch = 1
  1144. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1145. bass.Looped = true
  1146.  
  1147. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1148. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1149. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1150. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1151. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1152. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1153.  
  1154. STHAP = Instance.new("Sound", hed)
  1155. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1156. STHAP.Volume = 10
  1157. STHAP.Pitch = 1
  1158. STHAP.Looped = false
  1159.  
  1160. forevergone = Instance.new("Sound", tors)
  1161. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1162. forevergone.Volume = 10
  1163. forevergone.Pitch = 1
  1164. forevergone.Looped = true
  1165. forevergone.TimePosition = 24
  1166.  
  1167. -------------------------------------------------------
  1168. --Start Music Option--
  1169. -------------------------------------------------------
  1170. local Music = Instance.new("Sound",tors)
  1171. Music.Volume = 2.5
  1172. Music.SoundId = "rbxassetid://"
  1173. Music.Looped = true
  1174. Music.Pitch = 1 --Pitcher
  1175. Music:Play()
  1176. -------------------------------------------------------
  1177. --End Music Option--
  1178. -------------------------------------------------------
  1179. --hi fat >:)
  1180. -------------------------------------------------------
  1181. --Start Attacks N Stuff--
  1182. -------------------------------------------------------
  1183. local sine=0
  1184. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1185. local Hitboxpart = Instance.new("Part", EffectModel)
  1186. RemoveOutlines(Hitboxpart)
  1187. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1188. Hitboxpart.CanCollide = false
  1189. Hitboxpart.Transparency = 1
  1190. Hitboxpart.Anchored = true
  1191. Hitboxpart.CFrame = Pose
  1192. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1193. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1194. end
  1195. function GEtOuT()
  1196. attack = true
  1197. hum.WalkSpeed = 10
  1198. Character.Head.face.Texture = "rbxassetid://494811799"
  1199. CreateSound("814652778", hed, 10, 1)
  1200. CreateSound("537371462", hed, 10, 1)
  1201. local vel3 = Instance.new("BodyVelocity",tors)
  1202. vel3.Velocity = Vector3.new(0,25,0)
  1203. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1204. for i = 0,12,0.1 do
  1205. swait()
  1206. CameraEnshaking(1, 2)
  1207. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1210. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1211. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1213. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1214. end
  1215. vel3:Destroy()
  1216. Character.Head.face.Texture = "rbxassetid://620619801"
  1217. attack = false
  1218. Humanoid.JumpPower = 50
  1219. hum.WalkSpeed = 16
  1220. end
  1221.  
  1222. function GEtOuT2()
  1223. attack = true
  1224. hum.WalkSpeed = 10
  1225. Humanoid.JumpPower = 0
  1226. Character.Head.face.Texture = "rbxassetid://494811799"
  1227. CreateSound("814652778", hed, 10, 1)
  1228. CreateSound("537371462", hed, 10, 1)
  1229. root.Velocity = root.CFrame.lookVector * 20
  1230. for i = 0,12,0.1 do
  1231. swait()
  1232. CameraEnshaking(1, 2)
  1233. root.Velocity = root.CFrame.lookVector * 50
  1234. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1240. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1241. end
  1242. Character.Head.face.Texture = "rbxassetid://620619801"
  1243. attack = false
  1244. Humanoid.JumpPower = 50
  1245. hum.WalkSpeed = 16
  1246. end
  1247. function Flight() --wowthatsdiffrent
  1248. attack = true
  1249. Character.Head.face.Texture = "rbxassetid://269748407"
  1250. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1251. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1252. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1253. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1254. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1255. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1256. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1257. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1258. local vel4 = Instance.new("BodyVelocity",ll)
  1259. vel4.Velocity = Vector3.new(0,4,0)
  1260. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1261. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1262. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1263. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1264. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1265. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1266. Trail2.Enabled = true
  1267. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1268. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1269. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1270. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1271. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1272. Trail3.Enabled = true
  1273. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1274. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1275. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1276. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1277. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1278. Trail4.Enabled = true
  1279. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1280. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1281. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1282. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1283. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1284. Trail5.Enabled = true
  1285. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1286. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1287. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1288. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1289. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1290. Trail.Enabled = false
  1291. ragdoll(char)
  1292. wait(1)
  1293. Character.Head.face.Texture = "rbxassetid://249062487"
  1294. CreateSound("948494432", hed, 10, 1)
  1295. wait(2)
  1296. Character.Head.face.Texture = "rbxassetid://269748407"
  1297. CreateSound("633394595", hed, 10, 1)
  1298. wait(2)
  1299. Character.Head.face.Texture = "rbxassetid://494811799"
  1300. STHAP:play()
  1301. wait(11)
  1302. forevergone:play()
  1303. end
  1304.  
  1305. function OBJECTION()
  1306. attack = true
  1307. hum.WalkSpeed = 10
  1308. Character.Head.face.Texture = "rbxassetid://55831869"
  1309. CreateSound("330859085", hed, 10, 1)
  1310. for i = 0,8,0.1 do
  1311. swait()
  1312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1318. end
  1319. attack = false
  1320. Character.Head.face.Texture = "rbxassetid://620619801"
  1321. hum.WalkSpeed = 16
  1322. end
  1323.  
  1324. function Hello()
  1325. attack = true
  1326. hum.WalkSpeed = 10
  1327. Character.Head.face.Texture = "rbxassetid://334668738"
  1328. CreateSound("855338765", hed, 10, 0.9)
  1329. for i = 0,3,0.1 do
  1330. swait()
  1331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1337. end
  1338. attack = false
  1339. Character.Head.face.Texture = "rbxassetid://620619801"
  1340. hum.WalkSpeed = 16
  1341. end
  1342.  
  1343. function Victory()
  1344. attack = true
  1345. hum.WalkSpeed = 1.01
  1346. Character.Head.face.Texture = "rbxassetid://616284160"
  1347. Humanoid.Jump = true
  1348. CreateSound("130834939", hed, 10, 1)
  1349. for i = 0,3.7,0.1 do
  1350. swait()
  1351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1353. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1354. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1355. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1356. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1357. end
  1358. Humanoid.Jump = true
  1359. for i = 0,3.7,0.1 do
  1360. swait()
  1361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1365. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1366. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1367. end
  1368. Humanoid.Jump = true
  1369. for i = 0,3.7,0.1 do
  1370. swait()
  1371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1375. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1376. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1377. end
  1378. Humanoid.Jump = true
  1379. for i = 0,3.7,0.1 do
  1380. swait()
  1381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1383. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1385. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1386. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1387. end
  1388. Humanoid.Jump = true
  1389. for i = 0,3.7,0.1 do
  1390. swait()
  1391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1396. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1397. end
  1398. attack = false
  1399. Character.Head.face.Texture = "rbxassetid://620619801"
  1400. hum.WalkSpeed = 16
  1401. end
  1402.  
  1403. function ShutTheHellUp()
  1404. attack = true
  1405. hum.WalkSpeed = 2.01
  1406. Character.Head.face.Texture = "rbxassetid://963148419"
  1407. CreateSound("336377340", hed, 10, 1)
  1408. for i = 0,3,0.1 do
  1409. swait()
  1410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1414. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1415. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1416. end
  1417. for i = 0,1.2,0.1 do
  1418. swait()
  1419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1421. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1422. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1423. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1424. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1425. end
  1426. for i = 0,1.2,0.1 do
  1427. swait()
  1428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1434. end
  1435. for i = 0,1.2,0.1 do
  1436. swait()
  1437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1443. end
  1444. for i = 0,1.2,0.1 do
  1445. swait()
  1446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1448. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1449. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1450. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1451. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1452. end
  1453. for i = 0,2,0.1 do
  1454. swait()
  1455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1461. end
  1462. for i = 0,2,0.1 do
  1463. swait()
  1464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1470. end
  1471. hum.WalkSpeed = 16
  1472. Character.Head.face.Texture = "rbxassetid://620619801"
  1473. attack = false
  1474. end
  1475.  
  1476. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1477. attack = true
  1478. hum.WalkSpeed = 5
  1479. Humanoid.JumpPower = 175
  1480. Character.Head.face.Texture = "rbxassetid://1223903433"
  1481. CreateSound("145799973", hed, 10, 1)
  1482. local vel2 = Instance.new("BodyVelocity",tors)
  1483. vel2.Velocity = Vector3.new(0,1.2,0)
  1484. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1485. for i = 0,60,0.1 do
  1486. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1487. swait()
  1488. CameraEnshaking(1, 1)
  1489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1495. end
  1496. hum.WalkSpeed = 16
  1497. vel2:Destroy()
  1498. Character.Head.face.Texture = "rbxassetid://620619801"
  1499. Humanoid.JumpPower = 50
  1500. attack = false
  1501. end
  1502.  
  1503. function EndMySufferingV2() --why
  1504. attack = true
  1505. hum.WalkSpeed = 1.01
  1506. Character.Head.face.Texture = "rbxassetid://202210455"
  1507. local A = math.random(1,5)
  1508. if A == 1 then
  1509. meme.SoundId = "rbxassetid://295810519"
  1510. end
  1511. if A == 2 then
  1512. meme.SoundId = "rbxassetid://1124778077"
  1513. end
  1514. if A == 3 then
  1515. meme.SoundId = "rbxassetid://464157070"
  1516. end
  1517. if A == 4 then
  1518. meme.SoundId = "rbxassetid://146334595"
  1519. end
  1520. if A == 5 then
  1521. meme.SoundId = "rbxassetid://145536915"
  1522. end
  1523. meme:Play()
  1524. bass:Play()
  1525. joyemoji.Rate = 70
  1526. LIT.Rate = 70
  1527. ok.Rate = 70
  1528. toast.Rate = 70
  1529.  
  1530. for i = 0,50,0.1 do
  1531. swait()
  1532. CameraEnshaking(1, 10)
  1533. bass.Parent = hed
  1534. meme.Parent = hed
  1535. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1536. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1537. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1538. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1539. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1540. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1541. end
  1542. bass:Stop()
  1543. meme:Stop()
  1544. joyemoji.Rate = 0
  1545. LIT.Rate = 0
  1546. ok.Rate = 0
  1547. toast.Rate = 0
  1548. Character.Head.face.Texture = "rbxassetid://620619801"
  1549. attack = false
  1550. hum.WalkSpeed = 16
  1551. end
  1552.  
  1553. function HELP()
  1554. attack = true
  1555. hum.WalkSpeed = 1.01
  1556. Character.Head.face.Texture = "rbxassetid://307972876"
  1557. CreateSound("1123321019", hed, 10, 1)
  1558. for i = 0,15,0.1 do
  1559. swait()
  1560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1562. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1563. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1564. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1565. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1566. end
  1567. CreateSound("198462271", hed, 10, 1)
  1568. for i = 0,8,0.1 do
  1569. Character.Head.face.Texture = "rbxassetid://341497730"
  1570. swait()
  1571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1573. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1574. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1575. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1576. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1577. end
  1578. for i = 0,8,0.1 do
  1579. Character.Head.face.Texture = "rbxassetid://341497730"
  1580. swait()
  1581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1583. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1584. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1585. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1586. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1587. end
  1588. CreateSound("948494432", hed, 10, 1)
  1589. for i = 0,7.5,0.1 do
  1590. Character.Head.face.Texture = "rbxassetid://249062487"
  1591. swait()
  1592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1594. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1595. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1596. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1597. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1598. end
  1599. CreateSound("1542642349", hed, 10, 1)
  1600. for i = 0,10,0.1 do
  1601. Character.Head.face.Texture = "rbxassetid://270636807"
  1602. swait()
  1603. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1605. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1606. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1607. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1608. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1609. end
  1610. CreateSound("269597232", hed, 10, 1)
  1611. for i = 0,6,0.1 do
  1612. Character.Head.face.Texture = "rbxassetid://265057155"
  1613. swait()
  1614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1616. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1617. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1618. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1619. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1620. end
  1621. attack = false
  1622. Character.Head.face.Texture = "rbxassetid://620619801"
  1623. hum.WalkSpeed = 16
  1624. end
  1625.  
  1626. function Choose()
  1627. attack = true
  1628. hum.WalkSpeed = 1.01
  1629. Character.Head.face.Texture = "rbxassetid://374187112"
  1630. CreateSound("130784263", hed, 10, 1)
  1631. for i = 0,4,0.1 do
  1632. swait()
  1633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1635. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1636. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1637. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1638. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1639. end
  1640. for i = 0,5,0.1 do
  1641. swait()
  1642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1648. end
  1649. attack = false
  1650. Character.Head.face.Texture = "rbxassetid://620619801"
  1651. hum.WalkSpeed = 16
  1652. end
  1653.  
  1654. function slap()
  1655. attack = true
  1656. hum.WalkSpeed = 10
  1657. CreateSound("146163534", hed, 10, 1)
  1658. Character.Head.face.Texture = "rbxassetid://293603561"
  1659. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1660. CameraEnshaking(1, 2)
  1661. for i = 0,4,0.1 do
  1662. swait()
  1663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1665. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1666. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1668. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1669. end
  1670. Character.Head.face.Texture = "rbxassetid://620619801"
  1671. attack = false
  1672. hum.WalkSpeed = 16
  1673. end
  1674.  
  1675. function MYSPAGHETTTTTTT() --ow
  1676. attack = true
  1677. hum.WalkSpeed = 1.01
  1678. CreateSound("1282149571", hed, 10, 1)
  1679. Character.Head.face.Texture = "rbxassetid://1329282756"
  1680. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1681. CameraEnshaking(1, 2.2)
  1682. for i = 0,4,0.1 do
  1683. swait()
  1684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1686. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1687. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1688. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1689. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1690. end
  1691. for i = 0,5,0.1 do
  1692. swait()
  1693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1695. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1696. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1697. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1698. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1699. end
  1700. for i = 0,6,0.1 do
  1701. swait()
  1702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1704. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1705. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1706. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1707. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1708. end
  1709. attack = false
  1710. Character.Head.face.Texture = "rbxassetid://620619801"
  1711. hum.WalkSpeed = 16
  1712. end
  1713.  
  1714.  
  1715. function dead()
  1716. attack = true
  1717. hum.WalkSpeed = 0.20
  1718. CreateSound("137225991", hed, 10, 1)
  1719. Character.Head.face.Texture = "rbxassetid://297512410"
  1720. for i = 0,1.1,0.1 do
  1721. swait()
  1722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1726. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1727. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1728. end
  1729. for i = 0,1.1,0.1 do
  1730. swait()
  1731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1735. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1736. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1737. end
  1738. for i = 0,1.1,0.1 do
  1739. swait()
  1740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1744. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1745. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1746. end
  1747. for i = 0,1.1,0.1 do
  1748. swait()
  1749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1753. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1754. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1755. end
  1756. for i = 0,1.1,0.1 do
  1757. swait()
  1758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1762. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1763. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1764. end
  1765. for i = 0,1.1,0.1 do
  1766. swait()
  1767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1769. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1771. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1772. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1773. end
  1774. for i = 0,1.1,0.1 do
  1775. swait()
  1776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1778. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1779. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1780. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1781. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1782. end
  1783. for i = 0,1.1,0.1 do
  1784. swait()
  1785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1789. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1790. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1791. end
  1792. for i = 0,1.1,0.1 do
  1793. swait()
  1794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1796. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1798. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1799. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1800. end
  1801. Character.Head.face.Texture = "rbxassetid://273309187"
  1802. for i = 0,9,0.1 do
  1803. swait()
  1804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1810. end
  1811. attack = false
  1812. Character.Head.face.Texture = "rbxassetid://620619801"
  1813. hum.WalkSpeed = 16
  1814. end
  1815.  
  1816. function hap() --much hap
  1817. attack = true
  1818. hum.WalkSpeed = 0.10
  1819. CreateSound("363808674", hed, 10, 1)
  1820. Character.Head.face.Texture = "rbxassetid://315792941"
  1821. for i = 0,12,0.1 do
  1822. swait()
  1823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1825. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1826. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1827. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1828. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1829. end
  1830. CreateSound("233168827", hed, 10, 1)
  1831. Character.Head.face.Texture = "rbxassetid://335761015"
  1832. for i = 0,10,0.1 do
  1833. swait()
  1834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1836. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1837. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1838. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1839. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1840. end
  1841. CreateSound("363808674", hed, 10, 1)
  1842. attack = false
  1843. Character.Head.face.Texture = "rbxassetid://620619801"
  1844. hum.WalkSpeed = 16
  1845. end
  1846.  
  1847. function HAAAAA() --KONO POWA
  1848. attack = true
  1849. hum.WalkSpeed = 1.01
  1850. Character.Head.face.Texture = "rbxassetid://305068389"
  1851. chargeup.Pitch = 1
  1852. for i = 0,7,0.1 do
  1853. swait()
  1854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1856. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1857. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1858. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1859. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1860. end
  1861. Character.Head.face.Texture = "rbxassetid://313921371"
  1862. chargeup:play()
  1863. for i = 0,30,0.1 do
  1864. swait()
  1865. CameraEnshaking(1, 2)
  1866. chargeup.Parent = hed
  1867. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1869. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1870. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1871. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1872. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1873. end
  1874. chargeup:stop()
  1875. chargeup.Pitch = 1.1
  1876. chargeup.TimePosition = 1
  1877. chargeup:play()
  1878. Character.Head.face.Texture = "rbxassetid://304942859"
  1879. for i, v in pairs(c:children()) do
  1880. if v.ClassName == "Part" then
  1881. local tra = trazx:clone()
  1882. tra.Parent = v
  1883. tra.LightEmission = 1
  1884. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1885. tra.Rate = 15
  1886. tra.Rotation = NumberRange.new(-5, 5)
  1887. tra.Lifetime = NumberRange.new(1.5, 2)
  1888. tra.Size = NumberSequence.new({
  1889. NumberSequenceKeypoint.new(0, 0.1, 0),
  1890. NumberSequenceKeypoint.new(1, 0, 0)
  1891. })
  1892. tra.Transparency = NumberSequence.new({
  1893. NumberSequenceKeypoint.new(0, 1, 0),
  1894. NumberSequenceKeypoint.new(0.135, 0, 0),
  1895. NumberSequenceKeypoint.new(0.875, 0, 0),
  1896. NumberSequenceKeypoint.new(1, 1, 0)
  1897. })
  1898. tra.Speed = NumberRange.new(0.5)
  1899. tra.VelocitySpread = 360
  1900. tra.VelocityInheritance = 0.5
  1901. tra.ZOffset = 2
  1902. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1903. end
  1904. end
  1905. local tra = trazx:clone()
  1906. tra.Parent = c.HumanoidRootPart
  1907. tra.Texture = "rbxassetid://347730682"
  1908. tra.LightEmission = 0.8
  1909. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1910. tra.Rate = 250
  1911. tra.Rotation = NumberRange.new(-5, 5)
  1912. tra.Lifetime = NumberRange.new(0.75)
  1913. tra.Size = NumberSequence.new({
  1914. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1915. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1916. })
  1917. tra.Transparency = NumberSequence.new({
  1918. NumberSequenceKeypoint.new(0, 1, 0),
  1919. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1920. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1921. NumberSequenceKeypoint.new(0.699, 1, 0),
  1922. NumberSequenceKeypoint.new(1, 1, 0)
  1923. })
  1924. tra.Speed = NumberRange.new(15)
  1925. tra.VelocitySpread = 360
  1926. tra.VelocityInheritance = 0.5
  1927. tra.ZOffset = 3.5
  1928. tra.Acceleration = Vector3.new(0, 25, 0)
  1929. for i = 0,35,0.1 do
  1930. swait()
  1931. ohno.Parent = hed
  1932. CameraEnshaking(1, 3)
  1933. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1934. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1935. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1936. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1937. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1938. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1939. end
  1940. chargeup:stop()
  1941. chargeup.Pitch = 1.3
  1942. chargeup.TimePosition = 1
  1943. chargeup:play()
  1944. tra:Destroy()
  1945. tra:Destroy()
  1946. Character.Head.face.Texture = "rbxassetid://280233855"
  1947. local tra = trazx:clone()
  1948. tra.Parent = c.HumanoidRootPart
  1949. tra.Texture = "rbxassetid://347730682"
  1950. tra.LightEmission = 0.8
  1951. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1952. tra.Rate = 250
  1953. tra.Rotation = NumberRange.new(-5, 5)
  1954. tra.Lifetime = NumberRange.new(0.3)
  1955. tra.Size = NumberSequence.new({
  1956. NumberSequenceKeypoint.new(0, 8, 0.875),
  1957. NumberSequenceKeypoint.new(1, 10, 0.875)
  1958. })
  1959. tra.Transparency = NumberSequence.new({
  1960. NumberSequenceKeypoint.new(0, 1, 0),
  1961. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1962. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1963. NumberSequenceKeypoint.new(0.699, 1, 0),
  1964. NumberSequenceKeypoint.new(1, 1, 0)
  1965. })
  1966. for i = 0,32,0.1 do
  1967. swait()
  1968. CameraEnshaking(1, 5)
  1969. chargeup.Parent = hed
  1970. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1973. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1974. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1975. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1976. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1977. end
  1978. chargeup:stop()
  1979. CreateSound("681582832", hed, 10, 1)
  1980. game.Players.LocalPlayer.Character:BreakJoints()
  1981. local S = Instance.new("Explosion",workspace)
  1982. S.Position = tors.Position
  1983. S.BlastPressure = 9
  1984. S.BlastRadius = 30
  1985. S.ExplosionType = 0
  1986. attack = false
  1987. hum.WalkSpeed = 16
  1988. Character.Head.face.Texture = "rbxassetid://295197013"
  1989. tra:Destroy()
  1990. CameraEnshaking(4, 30)
  1991. error("WARNING, TO MUCH ENERGY.")
  1992. end
  1993.  
  1994. function NEN()
  1995. attack = true
  1996. hum.WalkSpeed = 1.01
  1997. CreateSound("230292011", hed, 10, 1)
  1998. Character.Head.face.Texture = "rbxassetid://705269463"
  1999. for i = 0,4,0.1 do
  2000. swait()
  2001. CameraEnshaking(1, 3)
  2002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2006. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2008. end
  2009. attack = false
  2010. Character.Head.face.Texture = "rbxassetid://620619801"
  2011. hum.WalkSpeed = 16
  2012. end
  2013.  
  2014. function FLYSKYHIGH()
  2015. attack = true
  2016. timetofly = false
  2017. hum.WalkSpeed = 0.05
  2018. Character.Head.face.Texture = "rbxassetid://705269463"
  2019. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2020. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2021. Humanoid.JumpPower = 0
  2022. for i = 0,300,0.1 do --thatsalongtime
  2023. swait()
  2024. CameraEnshaking(1, 7)
  2025. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2026. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2027. root.Velocity = root.CFrame.lookVector * 225
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2030. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2031. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2032. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2034. end
  2035. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2036. attack = false
  2037. Humanoid.JumpPower = 50
  2038. Character.Head.face.Texture = "rbxassetid://620619801"
  2039. hum.WalkSpeed = 16
  2040. wait(45)
  2041. timetofly = true
  2042. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2043. end
  2044.  
  2045.  
  2046. function highnoon()
  2047. attack = true
  2048. hum.WalkSpeed = 1.01
  2049. CreateSound("495316660", hed, 10, 1)
  2050. Character.Head.face.Texture = "rbxassetid://155195214"
  2051. CameraEnshaking(2, 4)
  2052. local Blobby = Instance.new("Part", char)
  2053. Blobby.Name = "Blob"
  2054. Blobby.CanCollide = false
  2055. Blobby.BrickColor = BrickColor.new("Really black")
  2056. Blobby.Transparency = 0
  2057. Blobby.Material = "Plastic"
  2058. Blobby.Size = Vector3.new(1, 1, 2)
  2059. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2060. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2061.  
  2062. local Weld = Instance.new("Weld", Blobby)
  2063. Weld.Part0 = ra
  2064. Weld.Part1 = Blobby
  2065. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2066. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2067.  
  2068. local M2 = Instance.new("SpecialMesh")
  2069. M2.Parent = Blobby
  2070. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2071. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2072. M2.Scale = Vector3.new(.002, .002, .002)
  2073. for i = 0,7.75,0.1 do
  2074. swait()
  2075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2079. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2081. end
  2082. for i = 0,16.5,0.1 do
  2083. swait()
  2084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2086. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2087. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2088. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2089. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2090. end
  2091. Blobby.Transparency = 1
  2092. Blobby:Destroy()
  2093. attack = false
  2094. Character.Head.face.Texture = "rbxassetid://620619801"
  2095. hum.WalkSpeed = 16
  2096. end
  2097.  
  2098. function somuchcancerwhy() --o no
  2099. attack = true
  2100. hum.WalkSpeed = 0.10
  2101. Character.Head.face.Texture = "rbxassetid://315074049"
  2102. local A = math.random(1,13)
  2103. if A == 1 then
  2104. ohno.SoundId = "rbxassetid://295810519"
  2105. ohno.TimePosition = 1
  2106. end
  2107. if A == 2 then
  2108. ohno.SoundId = "rbxassetid://488472970"
  2109. ohno.TimePosition = 2
  2110. end
  2111. if A == 3 then
  2112. ohno.SoundId = "rbxassetid://917045199"
  2113. ohno.TimePosition = 3
  2114. end
  2115. if A == 4 then
  2116. ohno.SoundId = "rbxassetid://324205173"
  2117. ohno.TimePosition = 1
  2118. end
  2119. if A == 5 then
  2120. ohno.SoundId = "rbxassetid://376134741"
  2121. ohno.TimePosition = 8
  2122. end
  2123. if A == 6 then
  2124. ohno.SoundId = "rbxassetid://164147183"
  2125. ohno.TimePosition = 0
  2126. end
  2127. if A == 7 then
  2128. ohno.SoundId = "rbxassetid://825526716"
  2129. ohno.TimePosition = 1
  2130. end
  2131. if A == 8 then
  2132. ohno.SoundId = "rbxassetid://185460366"
  2133. ohno.TimePosition = 0
  2134. end
  2135. if A == 9 then
  2136. ohno.SoundId = "rbxassetid://273319633"
  2137. ohno.TimePosition = 1
  2138. end
  2139. if A == 10 then
  2140. ohno.SoundId = "rbxassetid://506212392"
  2141. ohno.TimePosition = 2
  2142. end
  2143. if A == 11 then
  2144. ohno.SoundId = "rbxassetid://708297448"
  2145. ohno.TimePosition = 4
  2146. end
  2147. if A == 12 then
  2148. ohno.SoundId = "rbxassetid://497199103"
  2149. ohno.TimePosition = 9
  2150. end
  2151. if A == 13 then
  2152. ohno.SoundId = "rbxassetid://152833989"
  2153. ohno.TimePosition = 1
  2154. end
  2155. ohno:Play()
  2156. for i = 0,100,0.1 do
  2157. swait()
  2158. CameraEnshaking(2, 3)
  2159. ohno.Parent = hed
  2160. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2161. end
  2162. attack = false
  2163. ohno:Stop()
  2164. Character.Head.face.Texture = "rbxassetid://620619801"
  2165. hum.WalkSpeed = 16
  2166. end
  2167.  
  2168. function WRY() --WRYYYYYYY
  2169. attack = true
  2170. hum.WalkSpeed = 0.30
  2171. CreateSound("794081034", hed, 10, 1)
  2172. Character.Head.face.Texture = "rbxassetid://396389196"
  2173. for i = 0,2,0.1 do
  2174. swait()
  2175. CameraEnshaking(1, 2)
  2176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2182. end
  2183. for i = 0,14.7,0.1 do
  2184. swait()
  2185. CameraEnshaking(1, 3)
  2186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2188. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2189. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2190. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2191. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2192. end
  2193. attack = false
  2194. Character.Head.face.Texture = "rbxassetid://620619801"
  2195. hum.WalkSpeed = 16
  2196. end
  2197.  
  2198. function BOI()
  2199. attack = true
  2200. hum.WalkSpeed = 1.01
  2201. CreateSound("390901873", hed, 10, 1)
  2202. Character.Head.face.Texture = "rbxassetid://282463320"
  2203. for i = 0,4,0.1 do
  2204. swait()
  2205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2207. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2211. end
  2212. for i = 0,4,0.1 do
  2213. swait()
  2214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2220. end
  2221. attack = false
  2222. Character.Head.face.Texture = "rbxassetid://620619801"
  2223. hum.WalkSpeed = 16
  2224. end
  2225.  
  2226. function WhatHuh()
  2227. attack = true
  2228. hum.WalkSpeed = 1.01
  2229. CreateSound("130766865", hed, 10, 1)
  2230. Character.Head.face.Texture = "rbxassetid://276732672"
  2231. for i = 0,4,0.1 do
  2232. swait()
  2233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2239. end
  2240. for i = 0,6.7,0.1 do
  2241. swait()
  2242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2248. end
  2249. for i = 0,8.1,0.1 do
  2250. swait()
  2251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2253. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2254. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2255. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2256. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2257. end
  2258. for i = 0,1,0.1 do
  2259. swait()
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2266. end
  2267. for i = 0,1,0.1 do
  2268. swait()
  2269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2271. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2275. end
  2276. for i = 0,4,0.1 do
  2277. swait()
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2284. end
  2285. attack = false
  2286. Character.Head.face.Texture = "rbxassetid://620619801"
  2287. hum.WalkSpeed = 16
  2288. end
  2289.  
  2290. function NothingPersonal()
  2291. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2292. local HITBODY = mouse.Target.Parent
  2293. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2294. local HEAD = HITBODY:FindFirstChild("Head")
  2295. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2296. if TORS ~= nil and HUMAN ~= nil then
  2297. attack = true
  2298. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2299. TORS.Anchored = true
  2300. hum.WalkSpeed = 0
  2301. Character.Head.face.Texture = "rbxassetid://40770311"
  2302. CreateSound("1255922819", hed, 10, 1)
  2303. CameraEnshaking(2, 4)
  2304. end
  2305. wait(3.5)
  2306. for i = 0,9,0.1 do
  2307. swait()
  2308. for i = 1,2 do
  2309. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2310. CameraEnshaking(1, 7)
  2311. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2312. end
  2313. end
  2314. wait(.5)
  2315. TORS.Anchored = false
  2316. attack = false
  2317. Character.Head.face.Texture = "rbxassetid://620619801"
  2318. hum.WalkSpeed = 16
  2319. end
  2320. end
  2321.  
  2322. function VeryMuchWorrying()
  2323. attack = true
  2324. hum.WalkSpeed = 1.01
  2325. Character.Head.face.Texture = "rbxassetid://111523405"
  2326. CreateSound("1395854043", hed, 10, 1)
  2327. for i = 0,14,0.1 do
  2328. swait()
  2329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2334. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2335. end
  2336. attack = false
  2337. Character.Head.face.Texture = "rbxassetid://620619801"
  2338. hum.WalkSpeed = 16
  2339. end
  2340.  
  2341. function Ashes() --Straight from... Whatever it was called.
  2342. attack = true
  2343. hum.WalkSpeed = 1.01
  2344. Character.Head.face.Texture = "rbxassetid://360687027"
  2345. CreateSound("290084602", tors, 10, 1)
  2346. for i = 0,6.2,0.1 do
  2347. swait()
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2354. end
  2355. for i = 0,6.2,0.1 do
  2356. swait()
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2363. end
  2364. attack = false
  2365. Character.Head.face.Texture = "rbxassetid://620619801"
  2366. hum.WalkSpeed = 16
  2367. end
  2368.  
  2369. function AnotherOne() --WhAT ANOTHER ONE
  2370. attack = true
  2371. hum.WalkSpeed = 1.01
  2372. local icri = CreateSound("1205111204", hed, 10, 1)
  2373. swait(165)
  2374. local FRAME = tors.CFrame
  2375. repeat
  2376. swait()
  2377. Character.Head.face.Texture = "rbxassetid://582931093"
  2378. CameraEnshaking(1, 10)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2380. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2381. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2382. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2383. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2384. tors.CFrame = FRAME * CF(0,1,0)
  2385. swait()
  2386. tors.CFrame = FRAME
  2387. until icri.Playing == false
  2388. Character.Head.face.Texture = "rbxassetid://620619801"
  2389. attack = false
  2390. hum.WalkSpeed = 16
  2391. end
  2392.  
  2393. function Dance()
  2394. attack = true
  2395. hum.WalkSpeed = 1.01
  2396. CreateSound("838766490", hed, 10, 1)
  2397. Character.Head.face.Texture = "rbxassetid://258591579"
  2398. for i = 0,2,0.1 do
  2399. swait()
  2400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2406. end
  2407. for i = 0,4,0.1 do
  2408. swait()
  2409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2415. end
  2416. for i = 0,4,0.1 do
  2417. swait()
  2418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2424. end
  2425. for i = 0,4,0.1 do
  2426. swait()
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2433. end
  2434. for i = 0,4,0.1 do
  2435. swait()
  2436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2438. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2442. end
  2443. for i = 0,4,0.1 do
  2444. swait()
  2445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2451. end
  2452. for i = 0,4,0.1 do
  2453. swait()
  2454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2456. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2460. end
  2461. for i = 0,4,0.1 do
  2462. swait()
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2469. end
  2470. for i = 0,4,0.1 do
  2471. swait()
  2472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2478. end
  2479. for i = 0,4,0.1 do
  2480. swait()
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2487. end
  2488. for i = 0,4,0.1 do
  2489. swait()
  2490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2496. end
  2497. for i = 0,4,0.1 do
  2498. swait()
  2499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2501. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2505. end
  2506. for i = 0,4,0.1 do
  2507. swait()
  2508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2510. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2512. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2513. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2514. end
  2515. for i = 0,4,0.1 do
  2516. swait()
  2517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2519. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2523. end
  2524. for i = 0,4,0.1 do
  2525. swait()
  2526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2528. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2529. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2530. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2531. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2532. end
  2533. for i = 0,3,0.1 do
  2534. swait()
  2535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2537. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2539. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2541. end
  2542. attack = false
  2543. Character.Head.face.Texture = "rbxassetid://620619801"
  2544. hum.WalkSpeed = 16
  2545. end
  2546.  
  2547. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2548. attack = true
  2549. Character.Head.face.Texture = "rbxassetid://266304560"
  2550. for i = 0,6,0.1 do
  2551. swait()
  2552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2556. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2557. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2558. end
  2559. CreateSound("1093102664", hed, 10, 1)
  2560. CameraEnshaking(3, 8)
  2561. for i = 0,2,0.1 do
  2562. swait()
  2563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2567. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2568. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2569. end
  2570. Character.Head.face.Texture = "rbxassetid://30128383"
  2571. hum.MaxHealth = 0
  2572. ragdoll(char)
  2573. CreateSound("534269232", hed, 5, 1)
  2574. error("Seems like you just died.")
  2575. end
  2576.  
  2577. MoreTaunts = false
  2578. mouse.KeyDown:connect(function(key)
  2579. if attack == false then
  2580. if MoreTaunts == false then
  2581. if key == 'q' then
  2582. GEtOuT()
  2583. elseif key == 'e' then
  2584. GEtOuT2()
  2585. elseif key == 'x' then
  2586. OBJECTION()
  2587. elseif key == 'n' then
  2588. BOI()
  2589. elseif key == 'u' then
  2590. Victory()
  2591. elseif key == '3' then
  2592. hap()
  2593. elseif key == '6' then
  2594. Flight()
  2595. elseif key == '9' and timetofly then
  2596. FLYSKYHIGH()
  2597. elseif key == '9' then
  2598. local A = math.random(1,10)
  2599. if A == 1 then
  2600. warn ("This has a Cooldown, Please wait. :>")
  2601. end
  2602. if A == 2 then
  2603. warn ("You can't Fly All day, you know.")
  2604. end
  2605. if A == 3 then
  2606. warn ("Calm down there.")
  2607. end
  2608. if A == 4 then
  2609. warn ("Take a Break.")
  2610. end
  2611. if A == 5 then
  2612. warn ("*Elevator Music plays in the backround*")
  2613. end
  2614. if A == 6 then
  2615. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2616. end
  2617. if A == 7 then
  2618. warn ("Can you wait a LITTLE Longer?")
  2619. end
  2620. if A == 8 then
  2621. warn ("Like a tiger defying the laws of gravity...")
  2622. end
  2623. if A == 9 then
  2624. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2625. end
  2626. if A == 10 then
  2627. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2628. end
  2629. elseif key == 'k' then
  2630. Hello()
  2631. elseif key == '5' then
  2632. HAAAAA()
  2633. elseif key == '4' then
  2634. Dance()
  2635. elseif key == '1' then
  2636. HELP()
  2637. elseif key == '2' then
  2638. dead()
  2639. elseif key == 'j' then
  2640. WhatHuh()
  2641. elseif key == 'l' then
  2642. ShutTheHellUp()
  2643. elseif key == 'c' then
  2644. Choose()
  2645. elseif key == 'r' then
  2646. MYSPAGHETTTTTTT()
  2647. elseif key == 't' then
  2648. SpinMeDad()
  2649. elseif key == 'y' then
  2650. EndMySufferingV2()
  2651. elseif key == 'f' then
  2652. NEN()
  2653. elseif key == 'z' then
  2654. NothingPersonal()
  2655. elseif key == '7' then
  2656. somuchcancerwhy()
  2657. elseif key == '8' then
  2658. highnoon()
  2659. elseif key == 'v' then
  2660. VeryMuchWorrying()
  2661. elseif key == 'b' then
  2662. Ashes()
  2663. elseif key == 'p' then
  2664. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2665. elseif key == 'g' then
  2666. AnotherOne()
  2667. elseif key == 'h' then
  2668. slap()
  2669. elseif key == 'm' then
  2670. WRY()
  2671. end
  2672. end
  2673. end
  2674. end)
  2675.  
  2676. -------------------------------------------------------
  2677. --End Attacks N Stuff--
  2678. -------------------------------------------------------
  2679.  
  2680.  
  2681.  
  2682.  
  2683. while jumping do
  2684. Humanoid.Jump = true
  2685. wait(0.9)
  2686. end
  2687.  
  2688.  
  2689.  
  2690.  
  2691. -------------------------------------------------------
  2692. --Start Animations--
  2693. -------------------------------------------------------
  2694. local equipped = false
  2695. local idle = 0
  2696. local change = 1
  2697. local val = 0
  2698. local toim = 0
  2699. local idleanim = 0.4
  2700. hum.Animator.Parent = nil
  2701. while true do
  2702. swait()
  2703. sine = sine + change
  2704. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2705. local velderp = root.Velocity.y
  2706. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2707. if equipped == true or equipped == false then
  2708. if attack == false then
  2709. idle = idle + 1
  2710. else
  2711. idle = 0
  2712. end
  2713. if 1 < root.Velocity.y and hitfloor == nil then
  2714. Anim = "Jump"
  2715. if attack == false then
  2716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2718. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2721. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2722. end
  2723. elseif -1 > root.Velocity.y and hitfloor == nil then
  2724. Anim = "Fall"
  2725. if attack == false then
  2726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2728. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2730. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2731. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2732. end
  2733. elseif torvel < 1 and hitfloor ~= nil then
  2734. Anim = "Idle"
  2735. change = 1
  2736. if attack == false then
  2737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2743. end
  2744. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2745. Anim = "Walk"
  2746. change = 1
  2747. if attack == false then
  2748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2750. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2751. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2752. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2753. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2754. end
  2755. end
  2756. end
  2757. if 0 < #Effects then
  2758. for e = 1, #Effects do
  2759. if Effects[e] ~= nil then
  2760. local Thing = Effects[e]
  2761. if Thing ~= nil then
  2762. local Part = Thing[1]
  2763. local Mode = Thing[2]
  2764. local Delay = Thing[3]
  2765. local IncX = Thing[4]
  2766. local IncY = Thing[5]
  2767. local IncZ = Thing[6]
  2768. if 1 >= Thing[1].Transparency then
  2769. if Thing[2] == "Block1" then
  2770. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2771. local Mesh = Thing[1].Mesh
  2772. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2773. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2774. elseif Thing[2] == "Block2" then
  2775. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2776. local Mesh = Thing[7]
  2777. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2778. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2779. elseif Thing[2] == "Block3" then
  2780. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2781. local Mesh = Thing[7]
  2782. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2783. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2784. elseif Thing[2] == "Cylinder" then
  2785. local Mesh = Thing[1].Mesh
  2786. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2787. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2788. elseif Thing[2] == "Blood" then
  2789. local Mesh = Thing[7]
  2790. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2791. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2792. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2793. elseif Thing[2] == "Elec" then
  2794. local Mesh = Thing[1].Mesh
  2795. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2796. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2797. elseif Thing[2] == "Disappear" then
  2798. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2799. elseif Thing[2] == "Shatter" then
  2800. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2801. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2802. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2803. Thing[6] = Thing[6] + Thing[5]
  2804. end
  2805. else
  2806. Part.Parent = nil
  2807. table.remove(Effects, e)
  2808. end
  2809. end
  2810. end
  2811. end
  2812. end
  2813. end
  2814. -------------------------------------------------------
  2815. --End Animations And Script--
  2816. -------------------------------------------------------
  2817.  
  2818. --cool beans boibiparti
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