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munciseek

DDDDDDDD

Aug 24th, 2024 (edited)
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  1. ---====== Load spawner ======---
  2.  
  3. local spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/V2/Source.lua"))()
  4.  
  5. ---====== Create entity ======---
  6.  
  7. local entity = spawner.Create({
  8. Entity = {
  9. Name = "Smiler",
  10. Asset = "rbxassetid://75922777251456",
  11. HeightOffset = 1
  12. },
  13. Lights = {
  14. Flicker = {
  15. Enabled = true,
  16. Duration = 1
  17. },
  18. Shatter = true,
  19. Repair = false
  20. },
  21. Earthquake = {
  22. Enabled = false
  23. },
  24. CameraShake = {
  25. Enabled = true,
  26. Range = 100,
  27. Values = {20, 20, 1, 2} -- Magnitude, Roughness, FadeIn, FadeOut
  28. },
  29. Movement = {
  30. Speed = 850,
  31. Delay = 12,
  32. Reversed = false
  33. },
  34. Rebounding = {
  35. Enabled = true,
  36. Type = "Ambush", -- "Blitz"
  37. Min = 5,
  38. Max = 20,
  39. Delay = 1
  40. },
  41. Damage = {
  42. Enabled = true,
  43. Range = 100,
  44. Amount = 200
  45. },
  46. Crucifixion = {
  47. Enabled = true,
  48. Range = 100,
  49. Resist = false,
  50. Break = false
  51. },
  52. Death = {
  53. Type = "Guiding", -- "Curious"
  54. Hints = {"You die to Smiler", "It's stronger than Ambush", "It is now Ambush upgraded", "Must concentrate"},
  55. Cause = "Smiler"
  56. }
  57. })
  58.  
  59. ---====== Debug entity ======---
  60.  
  61. entity:SetCallback("OnDamagePlayer", function(newHealth)
  62. if newHealth == 0 then
  63. local jumpscare = loadstring(game:HttpGet("https://pastebin.com/raw/MwNSDg7E"))()
  64. local JS = jumpscare.Create({
  65. image = {
  66. Asset = "rbxassetid://100301640019139"
  67. },
  68. Audio = {
  69. Asset = "rbxassetid://5263560566",
  70. AC = false -- Play full audio
  71. }
  72. })
  73. JS:Run()
  74. end
  75. end)
  76.  
  77. ---====== Run entity ======---
  78.  
  79. entity:Run()
  80.  
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