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- local Player = Game.Players.LocalPlayer
- local Char = Player.Character
- local Mouse = Player:GetMouse()
- local Head = Char:findFirstChild("Head")
- local RightArm = Char:findFirstChild("Right Arm")
- local LeftArm = Char:findFirstChild("Left Arm")
- local RightLeg = Char:findFirstChild("Right Leg")
- local LeftLeg = Char:findFirstChild("Left Leg")
- local Torso = Char:findFirstChild("Torso")
- local BC = BrickColor.White()
- local KeyPressed = false
- Char.Humanoid.Running:connect(function(speed)
- if speed > 1 then
- a = true
- repeat
- wait(.2)
- --Head Clone
- local HC = Head:clone()
- HC.Name = "HC"
- HC.HeadWeld:Remove()
- HC.HeadWeld:Remove()
- HC.HeadWeld:Remove()
- HC.CanCollide = false
- HC.Transparency = .5
- HC.Anchored = true
- HC.BrickColor = BC
- HC.Parent = Char
- Game.Debris:AddItem(HC,1.5)
- --Torso Clone
- local TC = Torso:clone()
- TC:findFirstChild("Right Hip"):Remove()
- TC:findFirstChild("Left Hip"):Remove()
- TC:findFirstChild("Right Shoulder"):Remove()
- TC:findFirstChild("Left Shoulder"):Remove()
- TC:findFirstChild("Neck"):Remove()
- TC.Name = "TC"
- TC.CanCollide = false
- TC.Transparency = .5
- TC.Anchored = true
- TC.BrickColor = BC
- TC.Parent = Char
- Game.Debris:AddItem(TC,1.5)
- --Right Arm Clone
- local RAC = RightArm:clone()
- RAC.Name = "RAC"
- RAC.CanCollide = false
- RAC.Transparency = .5
- RAC.Anchored = true
- RAC.BrickColor = BC
- RAC.Parent = Char
- Game.Debris:AddItem(RAC,1.5)
- --Left Arm
- local LAC = LeftArm:clone()
- LAC.Name = "LAC"
- LAC.CanCollide = false
- LAC.Transparency = .5
- LAC.Anchored = true
- LAC.BrickColor = BC
- LAC.Parent = Char
- Game.Debris:AddItem(LAC,1.5)
- --Right Leg
- local RLC = RightLeg:clone()
- RLC.Name = "RLC"
- RLC.CanCollide = false
- RLC.Transparency = .5
- RLC.Anchored = true
- RLC.BrickColor = BC
- RLC.Parent = Char
- Game.Debris:AddItem(RLC,1.5)
- --Left Leg
- local LLC = LeftLeg:clone()
- LLC.Name = "LLC"
- LLC.CanCollide = false
- LLC.Transparency = .5
- LLC.Anchored = true
- LLC.BrickColor = BC
- LLC.Parent = Char
- Game.Debris:AddItem(LLC,1.5)
- until
- a == false
- end
- if speed == 0 then
- a = false
- end
- end)local Player = Game.Players.LocalPlayer
- local Char = Player.Character
- local Mouse = Player:GetMouse()
- local Head = Char:findFirstChild("Head")
- local RightArm = Char:findFirstChild("Right Arm")
- local LeftArm = Char:findFirstChild("Left Arm")
- local RightLeg = Char:findFirstChild("Right Leg")
- local LeftLeg = Char:findFirstChild("Left Leg")
- local Torso = Char:findFirstChild("Torso")
- local BC = BrickColor.White()
- local KeyPressed = false
- Char.Humanoid.Running:connect(function(speed)
- if speed > 1 then
- a = true
- repeat
- wait(.2)
- --Head Clone
- local HC = Head:clone()
- HC.Name = "HC"
- HC.HeadWeld:Remove()
- HC.HeadWeld:Remove()
- HC.HeadWeld:Remove()
- HC.CanCollide = false
- HC.Transparency = .5
- HC.Anchored = true
- HC.BrickColor = BC
- HC.Parent = Char
- Game.Debris:AddItem(HC,1.5)
- --Torso Clone
- local TC = Torso:clone()
- TC:findFirstChild("Right Hip"):Remove()
- TC:findFirstChild("Left Hip"):Remove()
- TC:findFirstChild("Right Shoulder"):Remove()
- TC:findFirstChild("Left Shoulder"):Remove()
- TC:findFirstChild("Neck"):Remove()
- TC.Name = "TC"
- TC.CanCollide = false
- TC.Transparency = .5
- TC.Anchored = true
- TC.BrickColor = BC
- TC.Parent = Char
- Game.Debris:AddItem(TC,1.5)
- --Right Arm Clone
- local RAC = RightArm:clone()
- RAC.Name = "RAC"
- RAC.CanCollide = false
- RAC.Transparency = .5
- RAC.Anchored = true
- RAC.BrickColor = BC
- RAC.Parent = Char
- Game.Debris:AddItem(RAC,1.5)
- --Left Arm
- local LAC = LeftArm:clone()
- LAC.Name = "LAC"
- LAC.CanCollide = false
- LAC.Transparency = .5
- LAC.Anchored = true
- LAC.BrickColor = BC
- LAC.Parent = Char
- Game.Debris:AddItem(LAC,1.5)
- --Right Leg
- local RLC = RightLeg:clone()
- RLC.Name = "RLC"
- RLC.CanCollide = false
- RLC.Transparency = .5
- RLC.Anchored = true
- RLC.BrickColor = BC
- RLC.Parent = Char
- Game.Debris:AddItem(RLC,1.5)
- --Left Leg
- local LLC = LeftLeg:clone()
- LLC.Name = "LLC"
- LLC.CanCollide = false
- LLC.Transparency = .5
- LLC.Anchored = true
- LLC.BrickColor = BC
- LLC.Parent = Char
- Game.Debris:AddItem(LLC,1.5)
- until
- a == false
- end
- if speed == 0 then
- a = false
- end
- end)
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