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- variables:
- monety = 0
- on mine of stone:
- add 1 to {monety::%player%}
- command /monety [<text>]:
- trigger:
- send "&7» Monety gracza &c%arg 1%&7: &c%{monety.%arg 1%}%"
- command /res [<text>]:
- trigger:
- if player has permission "resmonety.*":
- set {monety::%arg 1%} to 0
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