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- --By Rufus14
- --Converted with ttyyuu12345's model to script plugin v4
- Tool0 = Instance.new("Tool")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Sound3 = Instance.new("Sound")
- FlangeSoundEffect4 = Instance.new("FlangeSoundEffect")
- Sound5 = Instance.new("Sound")
- Tool0.Name = "Taser"
- Tool0.Grip = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Tool0.GripForward = Vector3.new(1, -0, -0)
- Tool0.GripRight = Vector3.new(0, 0, 1)
- Part1.Name = "Handle"
- Part1.Parent = Tool0
- Part1.CFrame = CFrame.new(18.9485455, 0.70252353, -13.5136948, 0.152027637, -0.454833627, -0.877504945, 1.38640985e-07, 0.887824535, -0.460182667, 0.988376021, 0.069960326, 0.134974062)
- Part1.Orientation = Vector3.new(27.3999996, -81.2600021, 0)
- Part1.Position = Vector3.new(18.9485455, 0.70252353, -13.5136948)
- Part1.Rotation = Vector3.new(73.6500015, -61.3400002, 71.5199966)
- Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part1.Size = Vector3.new(0.399999857, 0.718000174, 1.66799939)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Black")
- Part1.Locked = true
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Black")
- Part1.FormFactor = Enum.FormFactor.Custom
- Part1.formFactor = Enum.FormFactor.Custom
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=82337638"
- SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=82337709"
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- Sound3.Name = "Use"
- Sound3.Parent = Part1
- Sound3.SoundId = "rbxassetid://3382281516"
- FlangeSoundEffect4.Parent = Sound3
- FlangeSoundEffect4.Rate = 1
- FlangeSoundEffect4.Depth = 1
- FlangeSoundEffect4.Mix = 1
- Sound5.Name = "Swoosh"
- Sound5.Parent = Part1
- Sound5.Pitch = 1.5
- Sound5.PlaybackSpeed = 1.5
- Sound5.SoundId = "rbxassetid://1489706716"
- coroutine.wrap(function()
- --By Rufus14
- canattack = true
- cananimate = false
- equipped = false
- runservice = game:GetService("RunService")
- tool = script.Parent
- handle = tool.Handle
- swoosh = handle.Swoosh
- zap = handle.Use
- anim = "idle"
- local owner
- local character
- function gettasedbro(WHO)
- local WHOhum = WHO:findFirstChildOfClass("Humanoid")
- local WHOhead = WHO:findFirstChild("Head")
- if WHOhum and WHOhead then
- --print("bzzbzbzbzbzbzbzbzbzzz")
- WHOhum.PlatformStand = true
- WHOhead.CFrame = WHOhead.CFrame * CFrame.new(0,-2,0)
- if math.random(1,2) == 1 then
- WHOhead.CFrame = WHOhead.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)
- else
- WHOhead.CFrame = WHOhead.CFrame * CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- end
- local bzbzing = true
- coroutine.wrap(function()
- local thetazedbro = game:GetService("Players"):GetPlayerFromCharacter(WHO)
- while runservice.Stepped:wait() and bzbzing and thetazedbro do
- if thetazedbro.Character:findFirstChildOfClass("Tool") then
- thetazedbro.Character:findFirstChildOfClass("Tool").Parent = thetazedbro:findFirstChildOfClass("Backpack")
- end
- end
- end)()
- coroutine.wrap(function()
- for i = 1,35 do
- local pointli = Instance.new("PointLight", WHOhead)
- game.Debris:AddItem(pointli, 0.05)
- WHOhum.PlatformStand = true
- WHOhead.CFrame = WHOhead.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- wait(0.15)
- end
- bzbzing = false
- WHOhum.PlatformStand = false
- end)()
- end
- end
- tool.Activated:connect(function()
- if canattack then
- canattack = false
- cananimate = false
- local charhum = character:findFirstChildOfClass("Humanoid")
- local lastws = charhum.WalkSpeed
- local lastjp = charhum.JumpPower
- charhum.WalkSpeed = 0
- charhum.JumpPower = 0
- local grip = character["Right Arm"]:WaitForChild("RightGrip")
- local rightarmweld = character.Torso:findFirstChild("RightArmWeldtaser")
- local leftarmweld = character.Torso:findFirstChild("LeftArmWeldtaser")
- local rightlegweld = character.Torso:findFirstChild("RightLegWeldtaser")
- local leftlegweld = character.Torso:findFirstChild("LeftLegWeldtaser")
- local headweld = character.Torso:findFirstChild("HeadWeldtaser")
- local rootpart = character.HumanoidRootPart
- local rootweld = character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldtaser")
- for i = 0,1 , 0.06 do
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.55502224, 0.124655247, 0.225976944, 0.586992025, -0.523052156, -0.617945373, 0.0230990332, 0.773788929, -0.63302207, 0.809263051, 0.35730505, 0.466289997),i)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-1.57922792, 0.094420433, 0, 0.98480773, 0.173648164, 0, -0.173648164, 0.98480767, 0, 0, -1.86264515e-09, 0.99999994),i)
- leftlegweld.C0 = leftlegweld.C0:lerp(CFrame.new(-0.881243706, -2.07163167, 0, 0.98480773, 0.173648164, 0, -0.173648164, 0.98480767, 0, 0, -1.86264515e-09, 0.99999994),i)
- rightlegweld.C0 = rightlegweld.C0:lerp(CFrame.new(0.881244421, -2.07163167, 0, 0.98480773, -0.173648164, 0, 0.173648164, 0.98480767, 0, 0, 1.86264515e-09, 0.99999994),i)
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.173648223, 0, -0.98480773, 0, 1, 0, 0.98480773, 0, 0.173648223),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.173648208, 0, 0.98480767, 0, 1, 0, -0.98480767, 0, 0.173648208),i)
- runservice.Stepped:wait()
- end
- swoosh:Play()
- coroutine.wrap(function()
- for i = 0,1 , 0.14 do
- if not cananimate then
- rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.89609933, 0.630064964, 0.00938415527, 0.110008851, -0.983443081, 0.144003883, -0.0606550612, -0.151255667, -0.986631811, 0.992077947, 0.0998035818, -0.0762902573),i)
- leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-1.70441556, 0.561628342, 0, 0.642787576, 0.766044259, 0, -0.766044319, 0.642787576, 0, 0, 0, 0.999999881),i)
- leftlegweld.C0 = leftlegweld.C0:lerp(CFrame.new(-0.875211716, -2.14543176, 0, 0.939692378, 0.342020035, 0, -0.342020094, 0.939692378, 0, 0, 0, 0.999999881),i)
- rightlegweld.C0 = rightlegweld.C0:lerp(CFrame.new(1.12330461, -1.66642118, 0, 0.939692318, -0.342020094, 0, 0.342020035, 0.939692438, 0, 0, 0, 0.999999881),i)
- rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, -0.231691122, -0.162231922, 0, 0, 0.99999994, -0.173648179, 0.98480773, 0, -0.98480767, -0.173648164, 0),i)
- headweld.C0 = headweld.C0:lerp(CFrame.new(4.76837158e-07, 1.5, 0, 0.642787576, -1.49011612e-08, -0.76604414, -1.49011612e-08, 0.99999994, 1.49011612e-08, 0.76604414, 0, 0.642787576),i)
- runservice.Stepped:wait()
- end
- end
- end)()
- local hitsomeone = false
- for i = 1,15 do
- if not hitsomeone and runservice.Stepped:wait() then
- rootpart.CFrame = rootpart.CFrame * CFrame.new(0,0,-0.35)
- local ray = Ray.new(handle.Position, rootpart.CFrame.lookVector * 0.35)
- local hit, position = workspace:FindPartOnRay(ray)
- if hit ~= nil then
- if hit.Parent:findFirstChildOfClass("Humanoid") then
- --print("tazed")
- hitsomeone = true
- gettasedbro(hit.Parent)
- local zapclone = zap:Clone()
- zapclone.Parent = hit
- zapclone:Play()
- game.Debris:AddItem(zapclone,zapclone.TimeLength)
- elseif hit.Parent.Parent:findFirstChildOfClass("Humanoid") then
- --print("tazed through hat")
- gettasedbro(hit.Parent.Parent)
- hitsomeone = true
- local zapclone = zap:Clone()
- zapclone.Parent = hit
- zapclone:Play()
- game.Debris:AddItem(zapclone,zapclone.TimeLength)
- end
- end
- end
- end
- charhum.WalkSpeed = lastws
- charhum.JumpPower = lastjp
- cananimate = true
- canattack = true
- end
- end)
- tool.Unequipped:connect(function()
- equipped = false
- cananimate = false
- if character.Torso:findFirstChild("LeftArmWeldtaser") then
- character.Torso:findFirstChild("LeftArmWeldtaser"):destroy()
- end
- if character.Torso:findFirstChild("RightArmWeldtaser") then
- character.Torso:findFirstChild("RightArmWeldtaser"):destroy()
- end
- if character.Torso:findFirstChild("LeftLegWeldtaser") then
- character.Torso:findFirstChild("LeftLegWeldtaser"):destroy()
- end
- if character.Torso:findFirstChild("RightLegWeldtaser") then
- character.Torso:findFirstChild("RightLegWeldtaser"):destroy()
- end
- if character.Torso:findFirstChild("HeadWeldtaser") then
- character.Torso:findFirstChild("HeadWeldtaser"):destroy()
- end
- if character:findFirstChild("HumanoidRootPart") then
- if character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldtaser") then
- character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldtaser"):destroy()
- end
- end
- end)
- tool.Equipped:connect(function()
- equipped = true
- cananimate = true
- owner = game:GetService("Players"):GetPlayerFromCharacter(tool.Parent)
- character = owner.Character
- local grip = character["Right Arm"]:WaitForChild("RightGrip")
- grip.C0 = CFrame.new(-0.0220470428, -0.865621328, -0.352151394, 0.999763012, 0.0217338428, 0.00124904688, -0.00107799959, -0.00787999574, 0.999968231, 0.0217429996, -0.999732733, -0.00785470288) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
- local rightarm = Instance.new("Weld", character.Torso)
- rightarm.Part0 = character.Torso
- rightarm.Part1 = character["Right Arm"]
- rightarm.C0 = CFrame.new(1.5,0,0)
- rightarm.Name = "RightArmWeldtaser"
- local leftarm = Instance.new("Weld", character.Torso)
- leftarm.Part0 = character.Torso
- leftarm.Part1 = character["Left Arm"]
- leftarm.C0 = CFrame.new(-1.5,0,0)
- leftarm.Name = "LeftArmWeldtaser"
- local leftleg = Instance.new("Weld", character.Torso)
- leftleg.Part0 = character.Torso
- leftleg.Part1 = character["Left Leg"]
- leftleg.C0 = CFrame.new(-0.5,-2,0)
- leftleg.Name = "LeftLegWeldtaser"
- local rightleg = Instance.new("Weld", character.Torso)
- rightleg.Part0 = character.Torso
- rightleg.Part1 = character["Right Leg"]
- rightleg.C0 = CFrame.new(0.5,-2,0)
- rightleg.Name = "RightLegWeldtaser"
- local head = Instance.new("Weld", character.Torso)
- head.Part0 = character.Torso
- head.Part1 = character.Head
- head.C0 = CFrame.new(0,1.5,0)
- head.Name = "HeadWeldtaser"
- local humanoidrootpart = Instance.new("Weld", character.HumanoidRootPart)
- humanoidrootpart.Part0 = character.HumanoidRootPart
- humanoidrootpart.Part1 = character.Torso
- humanoidrootpart.Name = "HumanoidRootPartWeldtaser"
- local rootpart = character.HumanoidRootPart
- local humanoid = character:findFirstChildOfClass("Humanoid")
- coroutine.wrap(function()
- while equipped and runservice.Stepped:wait() do
- if rootpart.Velocity.x >= 2 or rootpart.Velocity.x <= -2 or rootpart.Velocity.z >= 2 or rootpart.Velocity.z <= -2 then
- if humanoid.FloorMaterial == Enum.Material.Air then
- if rootpart.Velocity.x >= 18 or rootpart.Velocity.x <= -18 or rootpart.Velocity.z >= 18 or rootpart.Velocity.z <= -18 then
- if rootpart.Velocity.y >= 3 then
- anim = "jumprun"
- --print("jumping (running)")
- elseif rootpart.Velocity.y <= -3 then
- anim = "fallrun"
- --("falling (running)")
- end
- else
- if rootpart.Velocity.y >= 3 then
- anim = "jump"
- --print("jumping (walking)")
- elseif rootpart.Velocity.y <= -3 then
- anim = "fall"
- --print("falling (walking)")
- end
- end
- else
- if rootpart.Velocity.x >= 18 or rootpart.Velocity.x <= -18 or rootpart.Velocity.z >= 18 or rootpart.Velocity.z <= -18 then
- anim = "walk"
- --print("running")
- else
- anim = "walk"
- --print("walking")
- end
- end
- elseif rootpart.Velocity.x <= 2 or rootpart.Velocity.x >= -2 or rootpart.Velocity.z <= 2 or rootpart.Velocity.z >= -2 then
- if humanoid.FloorMaterial == Enum.Material.Air then
- if rootpart.Velocity.y >= 3 then
- anim = "jump"
- --print("jumping (standing)")
- elseif rootpart.Velocity.y < -3 then
- anim = "fall"
- --print("falling (standing)")
- end
- else
- anim = "idle"
- --print("standing")
- end
- end
- if cananimate then
- local absvel = rootpart.CFrame:vectorToObjectSpace(rootpart.Velocity)
- if anim == "idle" then
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5,-1,0) * CFrame.new(0,-math.sin(tick())/20,0) * CFrame.fromEulerAnglesXYZ(math.rad(2),0,0) * CFrame.new(0,-1,0),1.5)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5,-1,0) * CFrame.new(0,-math.sin(tick())/20,0) * CFrame.fromEulerAnglesXYZ(math.rad(-2),0,0) * CFrame.new(0,-1,0),1.5)
- grip.C0 = grip.C0:lerp(CFrame.new(-0.0220470428, -0.865621328, -0.352151394, 0.999763012, 0.0217338428, 0.00124904688, -0.00107799959, -0.00787999574, 0.999968231, 0.0217429996, -0.999732733, -0.00785470288) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0),0.15)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ((math.pi - math.rad(15)) + math.sin(tick())/20,0,0) * CFrame.new(0,-0.5,0),0.15)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5) + math.sin(tick())/20) * CFrame.new(0,-0.5,0),0.15)
- head.C0 = head.C0:lerp(CFrame.new(0, 1.5, 0) * CFrame.fromEulerAnglesXYZ(0,math.rad(30),0),0.15)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,math.sin(tick())/20,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(-30),0),0.15)
- elseif anim == "walk" then
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5,-1-math.cos(tick()*9.5)/2.5,math.cos(tick()*9.5)/1.5) * CFrame.fromEulerAnglesXYZ((absvel.z/20)*math.sin(tick()*9.5),0,(-absvel.x/20)*math.sin(tick()*9.5)) * CFrame.fromEulerAnglesXYZ(math.rad(2),0,0) * CFrame.new(0,-1,0),0.3)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5,-1+math.cos(tick()*9.5)/2.5,-math.cos(tick()*9.5)/1.5) * CFrame.fromEulerAnglesXYZ((absvel.z/20)*-math.sin(tick()*9.5),0,(-absvel.x/20)*-math.sin(tick()*9.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-2),0,0) * CFrame.new(0,-1,0),0.3)
- grip.C0 = grip.C0:lerp(CFrame.new(-0.0220470428, -0.865621328, -0.352151394, 0.999763012, 0.0217338428, 0.00124904688, -0.00107799959, -0.00787999574, 0.999968231, 0.0217429996, -0.999732733, -0.00785470288) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0),0.3)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ((-absvel.z/15)*math.sin(tick()*9.5),0,math.rad(5) + (absvel.x/30)*math.sin(tick()*9.5)) * CFrame.new(0,-0.5,0),0.3)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ((-absvel.z/15)*-math.sin(tick()*9.5),0,math.rad(-5) + (-absvel.x/30)*math.sin(tick()*9.5)) * CFrame.new(0,-0.5,0),0.3)
- head.C0 = head.C0:lerp(CFrame.new(0, 1.5, 0) * CFrame.fromEulerAnglesXYZ(-absvel.z/60,0,absvel.x/120),0.3)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,math.sin(tick()*19)/12,0) * CFrame.fromEulerAnglesXYZ(absvel.z/60,0,(math.sin(tick()*9.5)/17)+(-absvel.x/60)),0.3)
- elseif anim == "jump" then
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0), 0.3)
- grip.C0 = grip.C0:lerp(CFrame.new(-0.0220470428, -0.865621328, -0.352151394, 0.999763012, 0.0217338428, 0.00124904688, -0.00107799959, -0.00787999574, 0.999968231, 0.0217429996, -0.999732733, -0.00785470288) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0),0.3)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(),0.3)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5)) * CFrame.new(0,-0.5,0),0.3)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(5)) * CFrame.new(0,-0.5,0),0.3)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1),0.3)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1.19999981, -0.600000024, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1),0.3)
- elseif anim == "fall" then
- head.C0 = head.C0:lerp(CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),0,0) * CFrame.new(0,0.5,0), 0.3)
- grip.C0 = grip.C0:lerp(CFrame.new(-0.0220470428, -0.865621328, -0.352151394, 0.999763012, 0.0217338428, 0.00124904688, -0.00107799959, -0.00787999574, 0.999968231, 0.0217429996, -0.999732733, -0.00785470288) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0),0.15)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(),0.15)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-40)) * CFrame.new(0,-0.5,0),0.15)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)) * CFrame.new(0,-0.5,0),0.15)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.19999981, -0.600000024, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1),0.15)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1),0.15)
- elseif anim == "jumprun" then
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0), 0.3)
- grip.C0 = grip.C0:lerp(CFrame.new(-0.0220470428, -0.865621328, -0.352151394, 0.999763012, 0.0217338428, 0.00124904688, -0.00107799959, -0.00787999574, 0.999968231, 0.0217429996, -0.999732733, -0.00785470288) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0),0.3)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.Angles(math.rad(-20),0,0),0.3)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5)) * CFrame.new(0,-0.5,0),0.3)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(5)) * CFrame.new(0,-0.5,0),0.3)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1),0.3)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1.19999981, -0.600000024, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1),0.3)
- elseif anim == "fallrun" then
- head.C0 = head.C0:lerp(CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),0,0) * CFrame.new(0,0.5,0), 0.3)
- grip.C0 = grip.C0:lerp(CFrame.new(-0.0220470428, -0.865621328, -0.352151394, 0.999763012, 0.0217338428, 0.00124904688, -0.00107799959, -0.00787999574, 0.999968231, 0.0217429996, -0.999732733, -0.00785470288) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0),0.15)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.Angles(math.rad(-10),0,0),0.15)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-40)) * CFrame.new(0,-0.5,0),0.15)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)) * CFrame.new(0,-0.5,0),0.15)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.19999981, -0.600000024, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1),0.15)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1),0.15)
- end
- end
- end
- end)()
- end)
- end)()
- Tool0.Parent = owner.Character
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