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ArcDesLHK

Illusion Islander

Aug 14th, 2022 (edited)
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  1. Illusion Islander of Samos
  2. Level 8 WATER Psychic/Fusion/Effect
  3. 2600/2000
  4. "Illusion Islander of Lesvos" + 1 Psychic monster
  5. If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of Psychic Fusion Monsters with different names in your GY; destroy them. You can only use this effect of "Illusion Islander of Samos" once per turn. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation.
  6.  
  7. Illusion Islander of Lesvos
  8. Level 6 WATER Psychic/Fusion/Effect
  9. 2100/1500
  10. "Illusion Islander of Chios" + 1 Psychic monster
  11. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY, except the turn it was sent there: You can banish 1 "Illusion Islander" Proto-Fusion Monster from your GY; Special Summon this card. You can only use this effect of "Illusion Islander of Lesvos" once per turn.
  12.  
  13. Illusion Islander of Chios
  14. Level 4 Range 5-9 WATER Psychic/Proto-Fusion/Effect
  15. 1600/1800
  16. This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. A Psychic Fusion Monster that was Summoned using this card as Fusion Material cannot be destroyed by your opponent's card effects.
  17. ----
  18. If this card is in your hand: You can target 1 "Illusion Islander" monster you control, except "Illusion Islander of Chios"; you cannot Special Summon monsters for the rest of this turn, except Psychic monsters, also destroy the targeted card, and if you do, Special Summon this card. You can only use this effect of "Illusion Islander of Chios" once per turn. Once per turn: You can Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.
  19.  
  20. Illusion Islander of Santorini
  21. Level 6 WATER Psychic/Fusion/Effect
  22. 2400/2000
  23. "Illusion Islander of Syros" + 1 Psychic monster
  24. When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Illusion Islander of Santorini" once per turn. If this card in your possession is sent to the GY by an opponent's card: You can target 1 "Illusion Islander" Proto-Fusion Monster in your GY; Special Summon that target.
  25.  
  26. Illusion Islander of Mykonos
  27. Level 8 WATER Psychic/Fusion/Effect
  28. 2900/2400
  29. "Illusion Islander of Santorini" + 1 Psychic monster
  30. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can banish 1 "Illusion Islander" Proto-Fusion Monster from your GY; negate the activation, and if you do, destroy that card. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Illusion Islander" Proto-Fusion Monster fro your Deck to your hand. You can only use each effect of "Illusion Islander of Mykonos" once per turn.
  31.  
  32. Illusion Islander of Syros
  33. Level 4 Range 5-9 WATER Psychic/Proto-Fusion/Effect
  34. 1800/1400
  35. This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. A Psychic Fusion Monster that was Summoned using this card as Fusion Material cannot be destroyed by battle.
  36. ----
  37. If this card is in your hand: You can target 1 "Illusion Islander" monster you control, except "Illusion Islander of Syros"; you cannot Special Summon monsters for the rest of this turn, except Psychic monsters, also destroy the targeted card, and if you do, Special Summon this card. If this card is destroyed by battle or card effect: You can add 1 "Illusion Islander" Spell/Trap from your Deck to your hand. You can only use each effect of "Illusion Islander of Syros" once per turn.
  38.  
  39. Illusion Islander of Rhodes
  40. Level 8 WATER Psychic/Fusion/Effect
  41. 2800/2000
  42. "Illusion Islander of Milos" + 1 Psychic monster
  43. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
  44.  
  45. Illusion Islander of Milos
  46. Level 6 WATER Psychic/Fusion/Effect
  47. 2500/1700
  48. "Illusion Islander of Skiathos" + 1 Psychic monster
  49. When this card destroys an opponent's monster by battle: You can target 1 "Illusion Islander" Proto-Fusion Monster in your GY; Special Summon that target. If this card in your possession is sent to the GY by an opponent's card: You can target 1 Spell/Trap your opponent controls; destroy it.
  50.  
  51. Illusion Islander of Skiathos
  52. Level 4 Range 5-9 WATER Psychic/Proto-Fusion/Effect
  53. 1800/1700
  54. This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. A Psychic Fusion Monster that was Summoned using this card as Fusion Material can attack all monsters your opponent controls, once each.
  55. ----
  56. If this card is in your hand: You can target 1 "Illusion Islander" monster you control, except "Illusion Islander of Skiathos"; you cannot Special Summon monsters for the rest of this turn, except Psychic monsters, also destroy the targeted card, and if you do, Special Summon this card. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use each effect of "Illusion Islander of Skiathos" once per turn.
  57.  
  58. Illusion Islander of Fournoi
  59. Level 4 Range 5-9 WATER Psychic/Proto-Fusion/Effect
  60. 1900/1500
  61. This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. A Psychic Fusion Monster that was Summoned using this card as Fusion Material is unaffected by your opponent's Spell/Trap effects.
  62. ----
  63. If this card is in your hand: You can target 1 "Illusion Islander" monster you control, except "Illusion Islander of Fournoi"; you cannot Special Summon monsters for the rest of this turn, except Psychic monsters, also destroy the targeted card, and if you do, Special Summon this card. If this card is destroyed by battle or card effect: You can destroy 1 monster your opponent controls. You can only use each effect of "Illusion Islander of Fournoi" once per turn.
  64.  
  65. Illusion Islander of Corfu
  66. Level 4 Range 5-9 WATER Psychic/Proto-Fusion/Effect
  67. 1700/700
  68. This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. A Psychic Fusion Monster that was Summoned using this card as Fusion Material is unaffected by your opponent's monster effects.
  69. ----
  70. If this card is in your hand: You can target 1 "Illusion Islander" monster you control, except "Illusion Islander of Corfu"; you cannot Special Summon monsters for the rest of this turn, except Psychic monsters, also destroy the targeted card, and if you do, Special Summon this card. If this card is destroyed by battle or card effect: You can destroy 1 Spell/Trap your opponent controls. You can only use each effect of "Illusion Islander of Corfu" once per turn.
  71.  
  72. Illusion Islander of Lefkada
  73. Level 4 Range 5-9 WATER Psychic/Proto-Fusion/Effect
  74. 1000/2000
  75. This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. A Psychic Fusion Monster that was Summoned using this card as Fusion Material gains this effect.
  76. ● Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation.
  77. ----
  78. If this card is in your hand: You can target 1 "Illusion Islander" monster you control, except "Illusion Islander of Lefkada"; you cannot Special Summon monsters for the rest of this turn, except Psychic monsters, also destroy the targeted card, and if you do, Special Summon this card. When an opponent's monster declares an attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Illusion Islander of Lefkada" once per turn.
  79.  
  80. Illusion Islander of Zakynthos
  81. Level 4 Range 5-9 WATER Psychic/Proto-Fusion/Effect
  82. 2000/0
  83. This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. A Psychic Fusion Monster that was Summoned using this card as Fusion Material gains this effect.
  84. ● Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can negate the activation.
  85. ----
  86. If this card is in your hand: You can target 1 "Illusion Islander" monster you control, except "Illusion Islander of Zakynthos"; you cannot Special Summon monsters for the rest of this turn, except Psychic monsters, also destroy the targeted card, and if you do, Special Summon this card. You can only use this effect of "Illusion Islander of Zakynthos" once per turn. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
  87.  
  88. Illusion Islander of Kos
  89. Level 4 Range 5-9 WATER Psychic/Proto-Fusion/Effect
  90. 800/2000
  91. This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. If a Psychic Fusion Monster that was Summoned using this card as Fusion Material attacks a Defense Position monster, inflict piercing battle damage.
  92. ----
  93. If this card is in your hand: You can target 1 "Illusion Islander" monster you control, except "Illusion Islander of Kos"; you cannot Special Summon monsters for the rest of this turn, except Psychic monsters, also destroy the targeted card, and if you do, Special Summon this card. You can only use this effect of "Illusion Islander of Kos" once per turn. The first time this card would be destroyed by battle each turn, it is not destroyed.
  94.  
  95. Illusion Islander of Thasos
  96. Level 4 Range 5-9 WATER Psychic/Proto-Fusion/Effect
  97. 1500/1300
  98. This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. If a Psychic Fusion Monster that was Summoned using this card as Fusion Material battles, your opponent cannot activate monster effects until the end of the Damage Step.
  99. ----
  100. If this card is in your hand: You can target 1 "Illusion Islander" monster you control, except "Illusion Islander of Thasos"; you cannot Special Summon monsters for the rest of this turn, except Psychic monsters, also destroy the targeted card, and if you do, Special Summon this card. If this card is destroyed by a card effect: You can add 1 "Illusion Islander" monster from your Deck to your hand, except "Illusion Islander of Thasos". You can only use each effect of "Illusion Islander of Thasos" once per turn.
  101.  
  102. Illusion Islander of Tinos
  103. Level 4 Range 5-9 WATER Psychic/Proto-Fusion/Effect
  104. 1000/1000
  105. This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct. Your opponent cannot target a Psychic Fusion Monster that was Summoned using this card as Fusion Material by card effects.
  106. ----
  107. If this card is in your hand (Quick Effect): You can target 1 "Illusion Islander" monster you control, except "Illusion Islander of Tinos"; you cannot Special Summon monsters for the rest of this turn, except Psychic monsters, also destroy the targeted card, and if you do, Special Summon this card. You can only use each effect of "Illusion Islander of Tinos" once per turn.
  108.  
  109. Illusion Islander of Paros
  110. Level 4 Range 5-9 WATER Psychic/Proto-Fusion/Effect
  111. 1600/1000
  112. This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
  113. ----
  114. If this card is in your hand: You can target 1 "Illusion Islander" monster you control, except "Illusion Islander of Paros"; you cannot Special Summon monsters for the rest of this turn, except Psychic monsters, also destroy the targeted card, and if you do, Special Summon this card. When an "Illusion Islander" Fusion Monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster. You can only use each effect of "Illusion Islander of Paros" once per turn.
  115.  
  116. Illusion Islander of Skyros
  117. Level 4 Range 5-9 WATER Psychic/Proto-Fusion/Effect
  118. 1800/1600
  119. This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
  120. ----
  121. If this card is in your hand: You can target 1 "Illusion Islander" monster you control, except "Illusion Islander of Skyros"; you cannot Special Summon monsters for the rest of this turn, except Psychic monsters, also destroy the targeted card, and if you do, Special Summon this card. If this card is destroyed by battle or card effect: You can target 1 "Illusion Islander" monster in your GY, except "Illusion Islander of Skyros"; add it to your hand. You can only use each effect of "Illusion Islander of Skyros" once per turn.
  122.  
  123. Illusion Islander Volcano
  124. Field Spell
  125. When this card is activated: You can add 1 "Illusion Islander" monster from your Deck to your hand, with a different name than the cards you control. Once per turn, during your Main Phase: You can Fusion Summon 1 "Illusion Islander" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Illusion Islander Volcano" per turn.
  126.  
  127. Illusion Islander Statue
  128. Equip Spell
  129. Equip only to an "Illusion Islander" Proto-Fusion Monster you control. It gains 400 ATK. If the equipped monster leaves the field: You can Special Summon 1 "Illusion Islander" Proto-Fusion Monster from your Deck, with a different name from the monster this card was equipped to.
  130.  
  131. Illusion Islander Harbor
  132. Quick-Play Spell
  133. During the Battle Phase: Fusion Summon 1 "Illusion Islander" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Illusion Islander Harbor" per turn.
  134.  
  135. Illusion Islander Beach
  136. Continuous Trap
  137. While you control a Psychic Fusion Monster in the Extra Monster Zone, this card cannot be destroyed, or banished, by card effects. Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a "Illusion Islander" Fusion Monster, and if you do, destroy that card.
  138.  
  139. Illusion Islander Bubbles
  140. Normal Spell
  141. Reveal 1 Level 8 "Illusion Islander" Fusion Monster in your Extra Deck and Special Summon from your Extra Deck, 1 monster that is mentioned on that card, but negate its effects, also you cannot Special Summon monsters from the Extra Deck, except "Illusion Islander" Fusion Monsters, the turn you activate this card. You can only activate 1 "Illusion Islander Bubbles" per turn.
  142.  
  143. Illusion Islander Ocean
  144. Continuous Trap
  145. While you control a Psychic Fusion Monster in the Extra Monster Zone, this card cannot be destroyed, or banished, by card effects. Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a "Illusion Islander" Fusion Monster, and if you do, draw 1 card.
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