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- script.Parent = Instance.new("Glue") --nilified
- local Types = {"kick","shutdown","crash"} --types
- PriType = "kick" --Type
- PriOn = true --onor not set to true if u want it on
- PriPlayers = {"firebudgy","Memo1332"}--Names here
- local Check = function(s) -- dont touch this or below
- if #s == 1 then
- for i,v in pairs(PriPlayers) do
- if s.Name:lower() == v:lower() then
- return true
- else
- return false
- end
- end
- else
- for i,d in pairs(s) do
- for _,v in pairs(PriPlayers) do
- if d.Name:lower() == v:lower() then
- return true
- else
- return false
- end end end end end
- game.Players.PlayerAdded:connect(function(Plr)
- Check = Check(Plr)
- if Check ~= false then
- if PriOn == true then
- if PriType:lower() == "kick" then
- Plr:Remove()
- elseif PriType:lower() == "shutdown" then
- local m = Instance.new("StringValue",Plr.PlayerGui)
- m.Value = string.rep("Lololol",1000000)
- elseif PriType:lower() == "crash" then
- coroutine.create(coroutine.resume(function()
- for i=1,5 do
- while wait() do
- local g= Instance.new("Message",Plr.PlayerGui)
- g.Text = "Joo b laggun much bish?"
- end end
- end))
- end end end end)
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