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GForcebit

Deku

May 4th, 2018
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  1.  
  2. --original edit: https://pastebin.com/qwHTZUiW
  3. --Edited by GForcebit aka GForcebot
  4. --Edited by TheDevilPro1234
  5. ---NO TOOLS
  6. plr = game.Players.LocalPlayer
  7. repeat
  8. wait(0.4)
  9. until plr.Character
  10. chr = plr.Character
  11. human = chr:FindFirstChild("Humanoid")
  12. chr.Humanoid.MaxHealth = math.huge
  13. mouse = plr:GetMouse()
  14. equipd = false
  15. tors = chr.Torso
  16. rarm = chr["Right Arm"]
  17. larm = chr["Left Arm"]
  18. rleg = chr["Right Leg"]
  19. lleg = chr["Left Leg"]
  20. chr.Head.face.Texture = "http://www.roblox.com/asset/?id=988802990"
  21. local txt = Instance.new("BillboardGui", chr)
  22. CV="Lime green"
  23. txt.Adornee = chr .Head
  24. txt.Name = "_status"
  25. txt.Size = UDim2.new(2, 0, 1.2, 0)
  26. txt.StudsOffset = Vector3.new(-9, 8, 0)
  27. local text = Instance.new("TextLabel", txt)
  28. text.Size = UDim2.new(10, 0, 7, 0)
  29. text.FontSize = "Size24"
  30. text.TextScaled = true
  31. text.TextTransparency = 0
  32. text.BackgroundTransparency = 1
  33. text.TextTransparency = 0
  34. text.TextStrokeTransparency = 0
  35. text.Font = "Bodoni"
  36. text.TextStrokeColor3 = Color3.new(0,0,0)
  37. text.TextColor3 = Color3.new(0,1,0)
  38. text.Text = "Midoriya"
  39. v=Instance.new("Part")
  40. v.Name = "ColorBrick"
  41. v.Parent= plr.Character
  42. v.FormFactor="Symmetric"
  43. v.Anchored=true
  44. v.CanCollide=false
  45. v.BottomSurface="Smooth"
  46. v.TopSurface="Smooth"
  47. v.Size=Vector3.new(10,5,3)
  48. v.Transparency=1
  49. v.CFrame=chr.Torso.CFrame
  50. v.BrickColor=BrickColor.new("Lime green")
  51. v.Transparency=1
  52. v.Shape="Block"
  53. chr.Shirt.ShirtTemplate = "rbxassetid://846519063"
  54. chr.Pants.PantsTemplate = "rbxassetid://848613245"
  55. z = Instance.new("Sound", tors)
  56. z.SoundId = "rbxassetid://513429715"
  57. z.Looped = true
  58. z.Volume = 3
  59. wait(.1)
  60. z:Play()
  61. for i,v in pairs(chr:children()) do
  62. if v:IsA("Hat") then
  63. v:Destroy()
  64. end
  65. end
  66. for i,v in pairs(chr:children()) do
  67. if v:IsA("Accessory") then
  68. v:Destroy()
  69. end
  70. end
  71. for i,v in pairs(chr:children()) do
  72. if v:IsA("Hair") then
  73. v:Destroy()
  74. end
  75. end
  76. local Part = Instance.new("Part",chr)
  77. Part.BrickColor = BrickColor.new("Royal blue")
  78. Part.Size = Vector3.new(1,1,1)
  79. Part.CanCollide = false
  80. Part.Material = "Neon"
  81. local M = Instance.new("SpecialMesh",Part)
  82. M.MeshId = "rbxassetid://212966179"
  83. M.Scale = Vector3.new(1.2,1.2,1.2)
  84. M.TextureId = "rbxassetid://431984628"
  85. local Part2 = Instance.new("Weld",Part)
  86. Part2.Part0 = chr.Head
  87. Part2.Part1 = Part
  88. Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
  89. local Part1 = Instance.new("Part",chr)
  90. Part1.BrickColor = BrickColor.new("Really black")
  91. Part1.Size = Vector3.new(1,1,1)
  92. Part1.CanCollide = false
  93. Part1.Material = "Neon"
  94. local M1 = Instance.new("SpecialMesh",Part1)
  95. M1.MeshId = "rbxassetid://212966179"
  96. M1.Scale = Vector3.new(1.1,1.1,1.1)
  97. local Part21 = Instance.new("Weld",Part1)
  98. Part21.Part0 = chr.Head
  99. Part21.Part1 = Part1
  100. Part21.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,0,0)
  101. hrp = chr.HumanoidRootPart
  102. head = chr.Head
  103. anim = human.Animator
  104. activu = false
  105. Heartbeat = Instance.new("BindableEvent")
  106. Heartbeat.Name = "Heartbeat"
  107. Heartbeat.Parent = script
  108. frame = 0.03333333333333333
  109. tf = 0
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111. tf = tf + s
  112. if tf >= frame then
  113. for i = 1, math.floor(tf / frame) do
  114. Heartbeat:Fire()
  115. end
  116. tf = tf - frame * math.floor(tf / frame)
  117. end
  118. end)
  119. function swait(num)
  120. if num == 0 or num == nil then
  121. Heartbeat.Event:wait()
  122. else
  123. for i = 1, num do
  124. Heartbeat.Event:wait()
  125. end
  126. end
  127. end
  128. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  129. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  130. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  131. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  132. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  133. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  134. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  135. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  136. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  137. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  138. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  139. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  140. RS = tors:FindFirstChild("Right Shoulder")
  141. LS = tors:FindFirstChild("Left Shoulder")
  142. RH = tors:FindFirstChild("Right Hip")
  143. LH = tors:FindFirstChild("Left Hip")
  144. RJ = hrp:FindFirstChild("RootJoint")
  145. N = tors:FindFirstChild("Neck")
  146. cf = CFrame.new
  147. ang = CFrame.Angles
  148. rd = math.rad
  149. rd2 = math.random
  150. function nooutline(p)
  151. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  152. end
  153. function makepart(color, name, reflec, mater, parnt, cfram)
  154. local port = Instance.new("Part")
  155. port.BrickColor = BrickColor.new(color)
  156. port.Name = name
  157. nooutline(port)
  158. port.Reflectance = reflec
  159. port.Material = mater
  160. port.Anchored = false
  161. port.CanCollide = false
  162. port.Locked = true
  163. port.Size = Vector3.new(0.2, 0.2, 0.2)
  164. port.Parent = parnt
  165. return port
  166. end
  167. function makemesh(meshtype, scale, meshid, parent)
  168. local mes = Instance.new("SpecialMesh")
  169. mes.MeshType = meshtype
  170. mes.Scale = scale
  171. if meshtype == "FileMesh" then
  172. mes.MeshId = meshid
  173. end
  174. mes.Parent = parent
  175. return mes
  176. end
  177. function makeweld(parent, p0, p1, c0, c1)
  178. local wel = Instance.new("Weld")
  179. wel.Part0 = p0
  180. wel.Part1 = p1
  181. wel.C0 = c0
  182. if c1 ~= nil then
  183. wel.C1 = c1
  184. end
  185. wel.Parent = parent
  186. return wel
  187. end
  188. function smokz(prnt)
  189. s = Instance.new("Smoke")
  190. s.Color = Color3.new(1, 1, 1)
  191. s.Enabled = false
  192. s.Name = "smok"
  193. s.Opacity = 0.5
  194. s.RiseVelocity = 0.2
  195. s.Size = 0.1
  196. s.Parent = prnt
  197. end
  198. function lerpz(joint, prop, cfrmz, alp)
  199. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  200. end
  201. function resetlerp()
  202. RJ.C0 = RJC0
  203. RJ.C1 = RJC1
  204. N.C0 = NC0
  205. N.C1 = NC1
  206. RS.C0 = RSC0
  207. RS.C1 = RSC1
  208. LS.C0 = LSC0
  209. LS.C1 = LSC1
  210. RH.C0 = RHC0
  211. RH.C1 = RHC1
  212. LH.C0 = LHC0
  213. end
  214.  
  215.  
  216.  
  217.  
  218.  
  219.  
  220.  
  221.  
  222.  
  223.  
  224.  
  225. function RFistDamage()
  226.  
  227. end
  228. function rsmash()
  229. if activu == true then
  230. return
  231. end
  232. activu = true
  233.  
  234. human.WalkSpeed = human.WalkSpeed - 13
  235. animo(false)
  236. for _ = 1, 45 do
  237. swait()
  238. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  239. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  240. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  241. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  242. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  243. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  244. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  245. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  246. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  247. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  248. end
  249. for _ = 1, 30 do
  250. swait()
  251. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  252. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  253. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  254. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  255. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  256. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  257. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  258. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  259.  
  260. end
  261. for l = 1, 3 do
  262. swait()
  263. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  264. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  265. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  266. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  267. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  268. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  269. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  270. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  271. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  272. end
  273. KABOOMZ()
  274. rarm.BrickColor = BrickColor.new("Cocoa")
  275. for _ = 1, 8 do
  276. swait()
  277. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  278. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  279. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  280. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  281. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  282. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  283. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  284. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  285. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  286. end
  287. wait(1.5)
  288. animo(true)
  289. human.WalkSpeed = human.WalkSpeed + 13
  290. for _ = 1, 24 do
  291. swait()
  292. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  293. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  294. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  295. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  296. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  297. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  298. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  299. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  300. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  301. end
  302. resetlerp()
  303. activu = false
  304. wait(5)
  305. rarm.BrickColor = BrickColor.new("Institutional white")
  306. end
  307.  
  308.  
  309.  
  310.  
  311. local debris=game:service"Debris"
  312. vt = Vector3.new
  313. bc = BrickColor.new
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320.  
  321.  
  322.  
  323.  
  324.  
  325.  
  326. function Ring()
  327.  
  328.  
  329. local effspwn = Instance.new("Part")
  330. local model = Instance.new("Model")
  331. game.Debris:AddItem(model, 20)
  332. model.Name = "smasheffects"
  333. model.Parent = workspace
  334. effspwn.Name = "spwnr"
  335. effspwn.Size = Vector3.new(1, 1, 1)
  336. effspwn.Anchored = true
  337. effspwn.CanCollide = false
  338. effspwn.Transparency = 1
  339. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  340. effspwn.Parent = model
  341.  
  342. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  343. if v:FindFirstChild('Humanoid') then
  344. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  345. v.Humanoid.PlatformStand = true
  346. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  347. end
  348. end
  349. coroutine.resume(coroutine.create(function()
  350. local shok = Instance.new("Part")
  351. shok.Name = "wring1"
  352. shok.BrickColor = BrickColor.new("Institutional white")
  353. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  354. shok.Size = Vector3.new(1, 1, 1)
  355. shok.Anchored = true
  356. shok.Material = "Neon"
  357. shok.Transparency = 0.25
  358. shok.CanCollide = false
  359. shok.Parent = model
  360. game.Debris:AddItem(shok, 12)
  361. local mesh = Instance.new("SpecialMesh")
  362. mesh.MeshType = "FileMesh"
  363. mesh.MeshId = "rbxassetid://3270017"
  364. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  365. mesh.Parent = shok
  366. for e = 1, 30 do
  367. wait()
  368. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  369. shok.Transparency = shok.Transparency + 0.002
  370. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  371. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  372. end
  373. for e = 1, 38 do
  374. wait()
  375. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  376. shok.Transparency = shok.Transparency + 0.002
  377. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  378. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  379. end
  380. for e = 1, 24 do
  381. wait()
  382. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  383. shok.Transparency = shok.Transparency + 0.03
  384. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  385. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  386. end
  387. end))
  388. coroutine.resume(coroutine.create(function()
  389. local shok = Instance.new("Part")
  390. shok.Name = "wring2"
  391. shok.BrickColor = BrickColor.new("Institutional white")
  392. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  393. shok.Size = Vector3.new(1, 1, 1)
  394. shok.Anchored = true
  395. shok.Material = "Neon"
  396. shok.Transparency = 0.25
  397. shok.CanCollide = false
  398. shok.Parent = model
  399. game.Debris:AddItem(shok, 12)
  400. local mesh = Instance.new("SpecialMesh")
  401. mesh.MeshType = "FileMesh"
  402. mesh.MeshId = "rbxassetid://3270017"
  403. mesh.Scale = Vector3.new(12, 12, 0.05)
  404. mesh.Parent = shok
  405. for e = 1, 30 do
  406. wait()
  407. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  408. shok.Transparency = shok.Transparency + 0.002
  409. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  410. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  411. end
  412. for e = 1, 38 do
  413. wait()
  414. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  415. shok.Transparency = shok.Transparency + 0.002
  416. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  417. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  418. end
  419. for e = 1, 24 do
  420. wait()
  421. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  422. shok.Transparency = shok.Transparency + 0.03
  423. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  424. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  425. end
  426. end))
  427.  
  428. coroutine.resume(coroutine.create(function()
  429. local shok = Instance.new("Part")
  430. shok.Name = "shokwve"
  431. shok.BrickColor = BrickColor.new("Institutional white")
  432. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  433. shok.Size = Vector3.new(1, 1, 1)
  434. shok.Anchored = true
  435. shok.Material = "Neon"
  436. shok.Transparency = 0.6
  437. shok.CanCollide = false
  438. shok.Parent = model
  439. game.Debris:AddItem(shok, 12)
  440. local mesh = Instance.new("SpecialMesh")
  441. mesh.MeshType = "FileMesh"
  442. mesh.MeshId = "rbxassetid://489415447"
  443. mesh.Scale = Vector3.new(1, 1, 1)
  444. mesh.Parent = shok
  445. for e = 1, 12 do
  446. wait()
  447. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  448. shok.Transparency = shok.Transparency + 0.002
  449. end
  450. for e = 1, 32 do
  451. wait()
  452. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  453. shok.Transparency = shok.Transparency + 0.002
  454. end
  455. for e = 1, 24 do
  456. wait()
  457. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  458. shok.Transparency = shok.Transparency + 0.03
  459. end
  460. end))
  461. coroutine.resume(coroutine.create(function()
  462. local shok = Instance.new("Part")
  463. shok.Name = "shock2"
  464. shok.BrickColor = BrickColor.new("Institutional white")
  465. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  466. shok.Size = Vector3.new(1, 1, 1)
  467. shok.Anchored = true
  468. shok.Material = "Neon"
  469. shok.Transparency = 0.35
  470. shok.CanCollide = false
  471. shok.Parent = model
  472. game.Debris:AddItem(shok, 12)
  473. local mesh = Instance.new("SpecialMesh")
  474. mesh.MeshType = "FileMesh"
  475. mesh.MeshId = "rbxassetid://489415447"
  476. mesh.Scale = Vector3.new(12, 12, 12)
  477. mesh.Parent = shok
  478. for e = 1, 15 do
  479. wait()
  480. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  481. shok.Transparency = shok.Transparency + 0.004
  482. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  483. end
  484. for e = 1, 16 do
  485. wait()
  486. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  487. shok.Transparency = shok.Transparency + 0.004
  488. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  489. end
  490. for e = 1, 12 do
  491. wait()
  492. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  493. shok.Transparency = shok.Transparency + 0.06
  494. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  495. end
  496. end))
  497. coroutine.resume(coroutine.create(function()
  498. local shok = Instance.new("Part")
  499. shok.Name = "shock3"
  500. shok.BrickColor = BrickColor.new("Institutional white")
  501. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  502. shok.Size = Vector3.new(1, 1, 1)
  503. shok.Anchored = true
  504. shok.Material = "Neon"
  505. shok.Transparency = 0.35
  506. shok.CanCollide = false
  507. shok.Parent = model
  508. game.Debris:AddItem(shok, 12)
  509. local mesh = Instance.new("SpecialMesh")
  510. mesh.MeshType = "FileMesh"
  511. mesh.MeshId = "rbxassetid://489415447"
  512. mesh.Scale = Vector3.new(12, 12, 12)
  513. mesh.Parent = shok
  514. for e = 1, 15 do
  515. wait()
  516. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  517. shok.Transparency = shok.Transparency + 0.004
  518. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  519. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  520. end
  521. for e = 1, 16 do
  522. wait()
  523. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  524. shok.Transparency = shok.Transparency + 0.004
  525. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  526. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  527. end
  528. for e = 1, 12 do
  529. wait()
  530. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  531. shok.Transparency = shok.Transparency + 0.06
  532. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  533. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  534. end
  535. end))
  536.  
  537. end
  538. function Landing()
  539.  
  540.  
  541.  
  542.  
  543.  
  544.  
  545. ROW = function(out, trans, s, wt, t, ang, plus)
  546. for i = 1, 360, 360/t do
  547. local c = Instance.new("Part", game.Workspace)
  548. c.FormFactor = 3
  549. c.TopSurface = 0
  550. c.BottomSurface = 0
  551. c.Size = s
  552. c.Anchored = true
  553. c.CanCollide = wt
  554. c.Material=workspace.Base.Material
  555. c.Transparency = trans
  556. c.BrickColor = workspace.Base.BrickColor
  557. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  558. c.Locked=true
  559. game.Debris:AddItem(c,15)
  560. end
  561. end
  562.  
  563.  
  564.  
  565.  
  566.  
  567. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  568. Ring()
  569.  
  570.  
  571.  
  572.  
  573.  
  574. end
  575.  
  576.  
  577.  
  578.  
  579.  
  580.  
  581.  
  582. function newRay(start,face,range,wat)
  583. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  584. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  585. return rey,hit,pos
  586. end
  587.  
  588.  
  589.  
  590.  
  591. function jum()
  592. if activu == true then
  593. return
  594. end
  595. activu = true
  596. human.WalkSpeed = human.WalkSpeed - 13
  597. for l = 1, 30 do
  598. swait()
  599. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  600. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  601. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  602. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  603. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  604. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  605. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  606. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  607. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  608. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  609. end
  610. human.WalkSpeed = 50
  611. BV = Instance.new("BodyVelocity", tors)
  612. BV.maxForce = Vector3.new(0,100000,0)
  613. BV.P = 100000
  614. BV.velocity = Vector3.new(0,800,0)
  615. KABOOMZ2()
  616. coroutine.resume(coroutine.create(function()
  617. swait(3)
  618. BV:Destroy()
  619. end))
  620. for _ = 1, 18 do
  621. swait()
  622. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  623. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  624. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  625. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  626. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  627. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  628. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  629. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  630. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  631. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  632. end
  633. for _ = 1, 18 do
  634. swait()
  635. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  636. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  637. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  638. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  639. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  640. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  641. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  642. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  643. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  644. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  645. end
  646. resetlerp()
  647. local ry,ht,ps=nil,nil,nil
  648. while ht==nil do
  649. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  650. wait()
  651. end
  652. human.WalkSpeed = 0
  653. Landing()
  654. z = Instance.new("Sound",tors)
  655. z.SoundId = "rbxassetid://142070127"
  656. z.Volume = 2
  657. wait(.1)
  658. z:Play()
  659.  
  660. for l = 1, 30 do
  661. swait()
  662. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  663. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  664. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  665. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  666. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  667. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  668. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  669. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  670. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  671. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  672. end
  673. resetlerp()
  674. human.WalkSpeed = 16
  675.  
  676. activu = false
  677. end
  678.  
  679.  
  680.  
  681. local acos = math.acos
  682. local sqrt = math.sqrt
  683. local Vec3 = Vector3.new
  684. local fromAxisAngle = CFrame.fromAxisAngle
  685.  
  686. local function toAxisAngle(CFr)
  687. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  688. local Angle = math.acos((R00+R11+R22-1)/2)
  689. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  690. A = A == 0 and 0.00001 or A
  691. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  692. B = B == 0 and 0.00001 or B
  693. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  694. C = C == 0 and 0.00001 or C
  695. local x = (R21-R12)/sqrt(A)
  696. local y = (R02-R20)/sqrt(B)
  697. local z = (R10-R01)/sqrt(C)
  698. return Vec3(x,y,z),Angle
  699. end
  700.  
  701. function ApplyTrig(Num,Func)
  702. local Min,Max = Func(0),Func(1)
  703. local i = Func(Num)
  704. return (i-Min)/(Max-Min)
  705. --[[if Func == "sin" then
  706. return (math.sin((1-Num)*math.pi)+1)/2
  707. elseif Func == "cos" then
  708. return (math.cos((1-Num)*math.pi)+1)/2
  709. end]]
  710. end
  711.  
  712. function LerpCFrame(CFrame1,CFrame2,Num)
  713. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  714. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  715. end
  716.  
  717. function Crater(Torso,Radius)
  718. spawn(function()
  719. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  720. local Ignore = {}
  721. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  722. if v.Character ~= nil then
  723. Ignore[#Ignore+1] = v.Character
  724. end
  725. end
  726. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  727. if Hit == nil then return end
  728. local Parts = {}
  729. for i = 1,360,10 do
  730. local P = Instance.new("Part",Torso.Parent)
  731. P.Anchored = true
  732. P.FormFactor = "Custom"
  733. P.BrickColor = Hit.BrickColor
  734. P.Material = Hit.Material
  735. P.TopSurface = "Smooth"
  736. P.BottomSurface = "Smooth"
  737. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  738. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  739. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  740. if math.random(0,5) == 0 then -- rubble
  741. local P = Instance.new("Part",Torso.Parent)
  742. P.Anchored = true
  743. P.FormFactor = "Custom"
  744. P.BrickColor = Hit.BrickColor
  745. P.Material = Hit.Material
  746. P.TopSurface = "Smooth"
  747. P.BottomSurface = "Smooth"
  748. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  749. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  750. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  751. end
  752. end
  753. for i = 0,1,0.05 do
  754. for i2,v in pairs(Parts) do
  755. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  756. end
  757. wait(0.02)
  758. end
  759. for i,v in pairs(Parts) do
  760. if v[1].Size.X > 2.1 then
  761. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  762. end
  763. v[1].Anchored = false
  764. end
  765. for i = 0,1,0.05 do
  766. for i2,v in pairs(Parts) do
  767. v[1].Transparency = i
  768. if i == 1 then
  769. v[1]:Destroy()
  770. elseif i >= 0.25 then
  771. v[1].CanCollide = false
  772. end
  773. end
  774. wait(0.02)
  775. end
  776. Parts = nil
  777. end)
  778. end
  779.  
  780.  
  781. function FindNearestTorso(Position,Distance,SinglePlayer)
  782. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  783. local List = {}
  784. for i,v in pairs(workspace:GetChildren())do
  785. if v:IsA("Model")then
  786. if v:findFirstChild("Torso")then
  787. if v ~= chr then
  788. if(v.Torso.Position -Position).magnitude <= Distance then
  789. table.insert(List,v)
  790. end
  791. end
  792. end
  793. end
  794. end
  795. return List
  796. end
  797.  
  798. function KABOOMZ()
  799. local effspwn = Instance.new("Part")
  800. coroutine.resume(coroutine.create(function()
  801. local sound1 = Instance.new("Sound")
  802. sound1.SoundId = "rbxassetid://138137702"
  803. sound1.MaxDistance = 300
  804. sound1.EmitterSize = 20
  805. sound1.Volume = 5
  806. sound1.Pitch = 0.95
  807. sound1.Parent = effspwn
  808. local sound2 = Instance.new("Sound")
  809. sound2.SoundId = "rbxassetid://157878578"
  810. sound2.MaxDistance = 300
  811. sound2.EmitterSize = 20
  812. sound2.Volume = 2
  813. sound2.Pitch = 0.9
  814. sound2.Parent = effspwn
  815. local sound3 = Instance.new("Sound")
  816. sound3.SoundId = "rbxassetid://138250406"
  817. sound2.MaxDistance = 400
  818. sound2.EmitterSize = 30
  819. sound2.Volume = 1.5
  820. sound2.Pitch = 0.6
  821. sound2.Parent = effspwn
  822. sound2:Play()
  823. wait()
  824. sound1:Play()
  825. sound3:Play()
  826. end))
  827. local model = Instance.new("Model")
  828. game.Debris:AddItem(model, 20)
  829. model.Name = "smasheffects"
  830. model.Parent = workspace
  831. effspwn.Name = "spwnr"
  832. effspwn.Size = Vector3.new(1, 1, 1)
  833. effspwn.Anchored = true
  834. effspwn.CanCollide = false
  835. effspwn.Transparency = 1
  836. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  837. effspwn.Parent = model
  838.  
  839. Crater(head,60)
  840.  
  841. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  842. if v:FindFirstChild('Humanoid') then
  843. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  844. v.Humanoid.PlatformStand = true
  845. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  846. end
  847. end
  848. coroutine.resume(coroutine.create(function()
  849. local shok = Instance.new("Part")
  850. shok.Name = "whoosh"
  851. shok.BrickColor = BrickColor.new("Institutional white")
  852. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  853. shok.Size = Vector3.new(1, 1, 1)
  854. shok.Anchored = true
  855. shok.Material = "Neon"
  856. shok.Transparency = 0.1
  857. shok.CanCollide = false
  858. shok.Parent = model
  859. game.Debris:AddItem(shok, 12)
  860. local mesh = Instance.new("SpecialMesh")
  861. mesh.MeshType = "FileMesh"
  862. mesh.MeshId = "rbxassetid://437347603"
  863. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  864. mesh.Parent = shok
  865. for e = 1, 8 do
  866. wait()
  867. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  868. shok.Transparency = shok.Transparency + 0.035
  869. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  870. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  871. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  872. end
  873. for e = 1, 16 do
  874. wait()
  875. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  876. shok.Transparency = shok.Transparency + 0.11
  877. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  878. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  879. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  880. end
  881. end))
  882. coroutine.resume(coroutine.create(function()
  883. local shok = Instance.new("Part")
  884. shok.Name = "wring1"
  885. shok.BrickColor = BrickColor.new("Institutional white")
  886. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  887. shok.Size = Vector3.new(1, 1, 1)
  888. shok.Anchored = true
  889. shok.Material = "Neon"
  890. shok.Transparency = 0.25
  891. shok.CanCollide = false
  892. shok.Parent = model
  893. game.Debris:AddItem(shok, 12)
  894. local mesh = Instance.new("SpecialMesh")
  895. mesh.MeshType = "FileMesh"
  896. mesh.MeshId = "rbxassetid://3270017"
  897. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  898. mesh.Parent = shok
  899. for e = 1, 30 do
  900. wait()
  901. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  902. shok.Transparency = shok.Transparency + 0.002
  903. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  904. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  905. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  906.  
  907. end
  908. for e = 1, 38 do
  909. wait()
  910. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  911. shok.Transparency = shok.Transparency + 0.002
  912. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  913. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  914. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  915.  
  916. end
  917. for e = 1, 24 do
  918. wait()
  919. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  920. shok.Transparency = shok.Transparency + 0.03
  921. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  922. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  923. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  924.  
  925. end
  926. end))
  927. coroutine.resume(coroutine.create(function()
  928. local shok = Instance.new("Part")
  929. shok.Name = "wring2"
  930. shok.BrickColor = BrickColor.new("Institutional white")
  931. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  932. shok.Size = Vector3.new(1, 1, 1)
  933. shok.Anchored = true
  934. shok.Material = "Neon"
  935. shok.Transparency = 0.25
  936. shok.CanCollide = false
  937. shok.Parent = model
  938. game.Debris:AddItem(shok, 12)
  939. local mesh = Instance.new("SpecialMesh")
  940. mesh.MeshType = "FileMesh"
  941. mesh.MeshId = "rbxassetid://3270017"
  942. mesh.Scale = Vector3.new(12, 12, 0.05)
  943. mesh.Parent = shok
  944. for e = 1, 30 do
  945. wait()
  946. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  947. shok.Transparency = shok.Transparency + 0.002
  948. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  949. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  950. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  951.  
  952. end
  953. for e = 1, 38 do
  954. wait()
  955. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  956. shok.Transparency = shok.Transparency + 0.002
  957. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  958. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  959. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  960.  
  961. end
  962. for e = 1, 24 do
  963. wait()
  964. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  965. shok.Transparency = shok.Transparency + 0.03
  966. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  967. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  968. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  969.  
  970. end
  971. end))
  972. coroutine.resume(coroutine.create(function()
  973. local shok = Instance.new("Part")
  974. shok.Name = "coil1"
  975. shok.BrickColor = BrickColor.new("Institutional white")
  976. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  977. shok.Size = Vector3.new(1, 1, 1)
  978. shok.Anchored = true
  979. shok.Material = "Neon"
  980. shok.Transparency = 0.25
  981. shok.CanCollide = false
  982. shok.Parent = model
  983. game.Debris:AddItem(shok, 12)
  984. local mesh = Instance.new("SpecialMesh")
  985. mesh.MeshType = "FileMesh"
  986. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  987. mesh.Scale = Vector3.new(12, 12, 12)
  988. mesh.Parent = shok
  989. for e = 1, 15 do
  990. wait()
  991. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  992. shok.Transparency = shok.Transparency + 0.004
  993. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  994. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  995. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  996.  
  997. end
  998. for e = 1, 16 do
  999. wait()
  1000. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1001. shok.Transparency = shok.Transparency + 0.004
  1002. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1003. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1004. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1005.  
  1006. end
  1007. for e = 1, 12 do
  1008. wait()
  1009. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1010. shok.Transparency = shok.Transparency + 0.06
  1011. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1012. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1013. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1014.  
  1015. end
  1016. end))
  1017. coroutine.resume(coroutine.create(function()
  1018. local shok = Instance.new("Part")
  1019. shok.Name = "coil2"
  1020. shok.BrickColor = BrickColor.new("Institutional white")
  1021. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1022. shok.Size = Vector3.new(1, 1, 1)
  1023. shok.Anchored = true
  1024. shok.Material = "Neon"
  1025. shok.Transparency = 0.25
  1026. shok.CanCollide = false
  1027. shok.Parent = model
  1028. game.Debris:AddItem(shok, 12)
  1029. local mesh = Instance.new("SpecialMesh")
  1030. mesh.MeshType = "FileMesh"
  1031. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1032. mesh.Scale = Vector3.new(6, 12, 6)
  1033. mesh.Parent = shok
  1034. for e = 1, 15 do
  1035. wait()
  1036. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1037. shok.Transparency = shok.Transparency + 0.005
  1038. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1039. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1040. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1041.  
  1042. end
  1043. for e = 1, 16 do
  1044. wait()
  1045. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1046. shok.Transparency = shok.Transparency + 0.005
  1047. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1048. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1049. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1050.  
  1051. end
  1052. for e = 1, 12 do
  1053. wait()
  1054. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1055. shok.Transparency = shok.Transparency + 0.09
  1056. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1057. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1058. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1059.  
  1060. end
  1061. end))
  1062. coroutine.resume(coroutine.create(function()
  1063. local shok = Instance.new("Part")
  1064. shok.Name = "shokwve"
  1065. shok.BrickColor = BrickColor.new("Institutional white")
  1066. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  1067. shok.Size = Vector3.new(1, 1, 1)
  1068. shok.Anchored = true
  1069. shok.Material = "Neon"
  1070. shok.Transparency = 0.6
  1071. shok.CanCollide = false
  1072. shok.Parent = model
  1073. game.Debris:AddItem(shok, 12)
  1074. local mesh = Instance.new("SpecialMesh")
  1075. mesh.MeshType = "FileMesh"
  1076. mesh.MeshId = "rbxassetid://489415447"
  1077. mesh.Scale = Vector3.new(1, 1, 1)
  1078. mesh.Parent = shok
  1079. for e = 1, 12 do
  1080. wait()
  1081. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1082. shok.Transparency = shok.Transparency + 0.002
  1083. end
  1084. for e = 1, 32 do
  1085. wait()
  1086. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1087. shok.Transparency = shok.Transparency + 0.002
  1088. end
  1089. for e = 1, 24 do
  1090. wait()
  1091. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1092. shok.Transparency = shok.Transparency + 0.03
  1093. end
  1094. end))
  1095. coroutine.resume(coroutine.create(function()
  1096. local shok = Instance.new("Part")
  1097. shok.Name = "shock2"
  1098. shok.BrickColor = BrickColor.new("Institutional white")
  1099. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1100. shok.Size = Vector3.new(1, 1, 1)
  1101. shok.Anchored = true
  1102. shok.Material = "Neon"
  1103. shok.Transparency = 0.35
  1104. shok.CanCollide = false
  1105. shok.Parent = model
  1106. game.Debris:AddItem(shok, 12)
  1107. local mesh = Instance.new("SpecialMesh")
  1108. mesh.MeshType = "FileMesh"
  1109. mesh.MeshId = "rbxassetid://489415447"
  1110. mesh.Scale = Vector3.new(12, 12, 12)
  1111. mesh.Parent = shok
  1112. for e = 1, 15 do
  1113. wait()
  1114. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1115. shok.Transparency = shok.Transparency + 0.004
  1116. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1117. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1118.  
  1119. end
  1120. for e = 1, 16 do
  1121. wait()
  1122. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1123. shok.Transparency = shok.Transparency + 0.004
  1124. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1125. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1126.  
  1127. end
  1128. for e = 1, 12 do
  1129. wait()
  1130. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1131. shok.Transparency = shok.Transparency + 0.06
  1132. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1133. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1134.  
  1135. end
  1136. end))
  1137. coroutine.resume(coroutine.create(function()
  1138. local shok = Instance.new("Part")
  1139. shok.Name = "shock3"
  1140. shok.BrickColor = BrickColor.new("Institutional white")
  1141. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1142. shok.Size = Vector3.new(1, 1, 1)
  1143. shok.Anchored = true
  1144. shok.Material = "Neon"
  1145. shok.Transparency = 0.35
  1146. shok.CanCollide = false
  1147. shok.Parent = model
  1148. game.Debris:AddItem(shok, 12)
  1149. local mesh = Instance.new("SpecialMesh")
  1150. mesh.MeshType = "FileMesh"
  1151. mesh.MeshId = "rbxassetid://489415447"
  1152. mesh.Scale = Vector3.new(12, 12, 12)
  1153. mesh.Parent = shok
  1154. for e = 1, 15 do
  1155. wait()
  1156. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1157. shok.Transparency = shok.Transparency + 0.004
  1158. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1159. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1160. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1161.  
  1162. end
  1163. for e = 1, 16 do
  1164. wait()
  1165. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1166. shok.Transparency = shok.Transparency + 0.004
  1167. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1168. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1169. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1170.  
  1171. end
  1172. for e = 1, 12 do
  1173. wait()
  1174. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1175. shok.Transparency = shok.Transparency + 0.06
  1176. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1177. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1178. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1179.  
  1180. end
  1181. end))
  1182. end
  1183. function KABOOMZ2()
  1184. local effspwn = Instance.new("Part")
  1185. coroutine.resume(coroutine.create(function()
  1186. local sound1 = Instance.new("Sound")
  1187. sound1.SoundId = "rbxassetid://138137702"
  1188. sound1.MaxDistance = 300
  1189. sound1.EmitterSize = 20
  1190. sound1.Volume = 2.5
  1191. sound1.Pitch = 0.65
  1192. sound1.Parent = effspwn
  1193. local sound2 = Instance.new("Sound")
  1194. sound2.SoundId = "rbxassetid://157878578"
  1195. sound2.MaxDistance = 300
  1196. sound2.EmitterSize = 20
  1197. sound2.Volume = 1
  1198. sound2.Pitch = 0.7
  1199. sound2.Parent = effspwn
  1200. local sound3 = Instance.new("Sound")
  1201. sound3.SoundId = "rbxassetid://138250406"
  1202. sound2.MaxDistance = 400
  1203. sound2.EmitterSize = 30
  1204. sound2.Volume = 0.5
  1205. sound2.Pitch = 0.5
  1206. sound2.Parent = effspwn
  1207. sound2:Play()
  1208. wait()
  1209. sound1:Play()
  1210. sound3:Play()
  1211. end))
  1212. local model = Instance.new("Model")
  1213. game.Debris:AddItem(model, 20)
  1214. model.Name = "smasheffects"
  1215. model.Parent = workspace
  1216. effspwn.Name = "spwnr"
  1217. effspwn.Size = Vector3.new(1, 1, 1)
  1218. effspwn.Anchored = true
  1219. effspwn.CanCollide = false
  1220. effspwn.Transparency = 1
  1221. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1222. effspwn.Parent = model
  1223.  
  1224.  
  1225.  
  1226.  
  1227.  
  1228. Crater(head,60)
  1229. Crater(head,120)
  1230.  
  1231. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1232. if v:FindFirstChild('Humanoid') then
  1233. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1234. v.Humanoid.PlatformStand = true
  1235. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1236. end
  1237. end
  1238.  
  1239. coroutine.resume(coroutine.create(function()
  1240. local shok = Instance.new("Part")
  1241. shok.Name = "whoosh"
  1242. shok.BrickColor = BrickColor.new("Institutional white")
  1243. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1244. shok.Size = Vector3.new(1, 1, 1)
  1245. shok.Anchored = true
  1246. shok.Material = "Neon"
  1247. shok.Transparency = 0.1
  1248. shok.CanCollide = false
  1249. shok.Parent = model
  1250. game.Debris:AddItem(shok, 12)
  1251. local mesh = Instance.new("SpecialMesh")
  1252. mesh.MeshType = "FileMesh"
  1253. mesh.MeshId = "rbxassetid://437347603"
  1254. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1255. mesh.Parent = shok
  1256.  
  1257.  
  1258.  
  1259.  
  1260.  
  1261. for e = 1, 8 do
  1262. wait()
  1263. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1264. shok.Transparency = shok.Transparency + 0.035
  1265. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1266. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1267. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1268.  
  1269. end
  1270. for e = 1, 16 do
  1271. wait()
  1272. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1273. shok.Transparency = shok.Transparency + 0.11
  1274. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1275. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1276. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1277.  
  1278. end
  1279. end))
  1280. coroutine.resume(coroutine.create(function()
  1281. local shok = Instance.new("Part")
  1282. shok.Name = "wring1"
  1283. shok.BrickColor = BrickColor.new("Institutional white")
  1284. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1285. shok.Size = Vector3.new(1, 1, 1)
  1286. shok.Anchored = true
  1287. shok.Material = "Neon"
  1288. shok.Transparency = 0.25
  1289. shok.CanCollide = false
  1290. shok.Parent = model
  1291. game.Debris:AddItem(shok, 12)
  1292. local mesh = Instance.new("SpecialMesh")
  1293. mesh.MeshType = "FileMesh"
  1294. mesh.MeshId = "rbxassetid://3270017"
  1295. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1296. mesh.Parent = shok
  1297. for e = 1, 30 do
  1298. wait()
  1299. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1300. shok.Transparency = shok.Transparency + 0.002
  1301. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1302. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1303. end
  1304. for e = 1, 38 do
  1305. wait()
  1306. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1307. shok.Transparency = shok.Transparency + 0.002
  1308. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1309. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1310. end
  1311. for e = 1, 24 do
  1312. wait()
  1313. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1314. shok.Transparency = shok.Transparency + 0.03
  1315. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1316. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1317. end
  1318. end))
  1319. coroutine.resume(coroutine.create(function()
  1320. local shok = Instance.new("Part")
  1321. shok.Name = "wring2"
  1322. shok.BrickColor = BrickColor.new("Institutional white")
  1323. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1324. shok.Size = Vector3.new(1, 1, 1)
  1325. shok.Anchored = true
  1326. shok.Material = "Neon"
  1327. shok.Transparency = 0.25
  1328. shok.CanCollide = false
  1329. shok.Parent = model
  1330. game.Debris:AddItem(shok, 12)
  1331. local mesh = Instance.new("SpecialMesh")
  1332. mesh.MeshType = "FileMesh"
  1333. mesh.MeshId = "rbxassetid://3270017"
  1334. mesh.Scale = Vector3.new(12, 12, 0.05)
  1335. mesh.Parent = shok
  1336. for e = 1, 30 do
  1337. wait()
  1338. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1339. shok.Transparency = shok.Transparency + 0.002
  1340. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1341. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1342. end
  1343. for e = 1, 38 do
  1344. wait()
  1345. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1346. shok.Transparency = shok.Transparency + 0.002
  1347. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1348. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1349. end
  1350. for e = 1, 24 do
  1351. wait()
  1352. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1353. shok.Transparency = shok.Transparency + 0.03
  1354. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1355. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1356. end
  1357. end))
  1358. coroutine.resume(coroutine.create(function()
  1359. local shok = Instance.new("Part")
  1360. shok.Name = "coil1"
  1361. shok.BrickColor = BrickColor.new("Institutional white")
  1362. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1363. shok.Size = Vector3.new(1, 1, 1)
  1364. shok.Anchored = true
  1365. shok.Material = "Neon"
  1366. shok.Transparency = 0.25
  1367. shok.CanCollide = false
  1368. shok.Parent = model
  1369. game.Debris:AddItem(shok, 12)
  1370. local mesh = Instance.new("SpecialMesh")
  1371. mesh.MeshType = "FileMesh"
  1372. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1373. mesh.Scale = Vector3.new(12, 12, 12)
  1374. mesh.Parent = shok
  1375. for e = 1, 15 do
  1376. wait()
  1377. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1378. shok.Transparency = shok.Transparency + 0.004
  1379. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1380. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1381. end
  1382. for e = 1, 16 do
  1383. wait()
  1384. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1385. shok.Transparency = shok.Transparency + 0.004
  1386. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1387. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1388. end
  1389. for e = 1, 12 do
  1390. wait()
  1391. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1392. shok.Transparency = shok.Transparency + 0.06
  1393. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1394. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1395. end
  1396. end))
  1397. coroutine.resume(coroutine.create(function()
  1398. local shok = Instance.new("Part")
  1399. shok.Name = "coil2"
  1400. shok.BrickColor = BrickColor.new("Institutional white")
  1401. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1402. shok.Size = Vector3.new(1, 1, 1)
  1403. shok.Anchored = true
  1404. shok.Material = "Neon"
  1405. shok.Transparency = 0.25
  1406. shok.CanCollide = false
  1407. shok.Parent = model
  1408. game.Debris:AddItem(shok, 12)
  1409. local mesh = Instance.new("SpecialMesh")
  1410. mesh.MeshType = "FileMesh"
  1411. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1412. mesh.Scale = Vector3.new(6, 12, 6)
  1413. mesh.Parent = shok
  1414. for e = 1, 15 do
  1415. wait()
  1416. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1417. shok.Transparency = shok.Transparency + 0.005
  1418. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1419. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1420. end
  1421. for e = 1, 16 do
  1422. wait()
  1423. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1424. shok.Transparency = shok.Transparency + 0.005
  1425. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1426. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1427. end
  1428. for e = 1, 12 do
  1429. wait()
  1430. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1431. shok.Transparency = shok.Transparency + 0.09
  1432. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1433. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1434. end
  1435. end))
  1436. coroutine.resume(coroutine.create(function()
  1437. local shok = Instance.new("Part")
  1438. shok.Name = "shokwve"
  1439. shok.BrickColor = BrickColor.new("Institutional white")
  1440. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1441. shok.Size = Vector3.new(1, 1, 1)
  1442. shok.Anchored = true
  1443. shok.Material = "Neon"
  1444. shok.Transparency = 0.6
  1445. shok.CanCollide = false
  1446. shok.Parent = model
  1447. game.Debris:AddItem(shok, 12)
  1448. local mesh = Instance.new("SpecialMesh")
  1449. mesh.MeshType = "FileMesh"
  1450. mesh.MeshId = "rbxassetid://489415447"
  1451. mesh.Scale = Vector3.new(1, 1, 1)
  1452. mesh.Parent = shok
  1453. for e = 1, 12 do
  1454. wait()
  1455. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1456. shok.Transparency = shok.Transparency + 0.002
  1457. end
  1458. for e = 1, 32 do
  1459. wait()
  1460. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1461. shok.Transparency = shok.Transparency + 0.002
  1462. end
  1463. for e = 1, 24 do
  1464. wait()
  1465. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1466. shok.Transparency = shok.Transparency + 0.03
  1467. end
  1468. end))
  1469. coroutine.resume(coroutine.create(function()
  1470. local shok = Instance.new("Part")
  1471. shok.Name = "shock2"
  1472. shok.BrickColor = BrickColor.new("Institutional white")
  1473. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1474. shok.Size = Vector3.new(1, 1, 1)
  1475. shok.Anchored = true
  1476. shok.Material = "Neon"
  1477. shok.Transparency = 0.35
  1478. shok.CanCollide = false
  1479. shok.Parent = model
  1480. game.Debris:AddItem(shok, 12)
  1481. local mesh = Instance.new("SpecialMesh")
  1482. mesh.MeshType = "FileMesh"
  1483. mesh.MeshId = "rbxassetid://489415447"
  1484. mesh.Scale = Vector3.new(12, 12, 12)
  1485. mesh.Parent = shok
  1486. for e = 1, 15 do
  1487. wait()
  1488. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1489. shok.Transparency = shok.Transparency + 0.004
  1490. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1491. end
  1492. for e = 1, 16 do
  1493. wait()
  1494. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1495. shok.Transparency = shok.Transparency + 0.004
  1496. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1497. end
  1498. for e = 1, 12 do
  1499. wait()
  1500. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1501. shok.Transparency = shok.Transparency + 0.06
  1502. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1503. end
  1504. end))
  1505. coroutine.resume(coroutine.create(function()
  1506. local shok = Instance.new("Part")
  1507. shok.Name = "shock3"
  1508. shok.BrickColor = BrickColor.new("Institutional white")
  1509. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1510. shok.Size = Vector3.new(1, 1, 1)
  1511. shok.Anchored = true
  1512. shok.Material = "Neon"
  1513. shok.Transparency = 0.35
  1514. shok.CanCollide = false
  1515. shok.Parent = model
  1516. game.Debris:AddItem(shok, 12)
  1517. local mesh = Instance.new("SpecialMesh")
  1518. mesh.MeshType = "FileMesh"
  1519. mesh.MeshId = "rbxassetid://489415447"
  1520. mesh.Scale = Vector3.new(12, 12, 12)
  1521. mesh.Parent = shok
  1522. for e = 1, 15 do
  1523. wait()
  1524. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1525. shok.Transparency = shok.Transparency + 0.004
  1526. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1527. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1528. end
  1529. for e = 1, 16 do
  1530. wait()
  1531. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1532. shok.Transparency = shok.Transparency + 0.004
  1533. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1534. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1535. end
  1536. for e = 1, 12 do
  1537. wait()
  1538. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1539. shok.Transparency = shok.Transparency + 0.06
  1540. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1541. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1542. end
  1543. end))
  1544. end
  1545.  
  1546.  
  1547.  
  1548. tor = chr.Torso
  1549. Debounce = false
  1550.  
  1551. Invis = function()
  1552. for i = 1,20 do
  1553. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1554. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1555. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1556. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1557. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1558. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1559. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1560. game["Run Service"].RenderStepped:wait()
  1561. end
  1562. end
  1563.  
  1564. Vis = function()
  1565. for i = 1,20 do
  1566. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1567. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1568. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1569. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1570. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1571. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1572. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1573. game["Run Service"].RenderStepped:wait()
  1574. end
  1575. end
  1576.  
  1577. Fade = function(Part)
  1578. if Part:IsA'Part' then
  1579. for i = 1,20 do
  1580. Part.Transparency = Part.Transparency + .05
  1581. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1582. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1583. wait()
  1584. end
  1585. Part:Destroy()
  1586. end
  1587. end
  1588.  
  1589. Teleport = function(cx,cy,cz)
  1590. Debounce = true
  1591. tor.Anchored = true
  1592. Invis()
  1593. --MakeTpPart()
  1594. tor.Anchored = false
  1595. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1596. tor.Anchored = true
  1597. Vis()
  1598. tor.Anchored = false
  1599. Debounce = false
  1600. end;
  1601.  
  1602.  
  1603.  
  1604. tps = Instance.new("Sound",chr)
  1605. tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
  1606. tps.Volume = 30
  1607.  
  1608.  
  1609. function Tele()
  1610. human.WalkSpeed = 0
  1611. if activu == true then
  1612. return
  1613. end
  1614. activu = true
  1615.  
  1616. for l = 1, 30 do
  1617. swait()
  1618. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1619. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1620. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1621. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1622. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1623. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1624. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1625. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1626. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1627. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1628. end
  1629. local rng = Instance.new("Part", chr)
  1630. rng.Anchored = true
  1631. rng.BrickColor = BrickColor.new("Institutional white")
  1632. rng.CanCollide = false
  1633. rng.FormFactor = 3
  1634. rng.Name = "Ring"
  1635. rng.Size = Vector3.new(1, 1, 1)
  1636. rng.Transparency = 0.5
  1637. rng.TopSurface = 0
  1638. rng.BottomSurface = 0
  1639. rng.Position = tors.Position - Vector3.new(0,2,0)
  1640. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1641. local rngm = Instance.new("SpecialMesh", rng)
  1642. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1643. rngm.Scale = Vector3.new(1, 1, 2)
  1644. lleg.BrickColor = BrickColor.new("Cocoa")
  1645. rleg.BrickColor = BrickColor.new("Cocoa")
  1646. coroutine.wrap(function()
  1647. for i = 1, 60, 8 do
  1648. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1649. rng.Transparency = i/60
  1650. wait()
  1651. end
  1652. wait()
  1653. rng:Destroy()
  1654. end)()
  1655. tps:Play()
  1656. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1657. resetlerp()
  1658. human.WalkSpeed = 16
  1659. activu = false
  1660. wait(5)
  1661. lleg.BrickColor = BrickColor.new("Institutional white")
  1662. rleg.BrickColor = BrickColor.new("Institutional white")
  1663. end
  1664.  
  1665.  
  1666.  
  1667.  
  1668. boom3 = Instance.new("Sound",chr)
  1669. boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
  1670. boom3.Volume = 50
  1671.  
  1672.  
  1673.  
  1674.  
  1675.  
  1676. gprop = {}
  1677. function materialhit(hit)
  1678. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1679. gprop = {hit.BrickColor,hit.Material}
  1680. end
  1681. end
  1682. chr["Left Leg"].Touched:connect(materialhit)
  1683. chr["Right Leg"].Touched:connect(materialhit)
  1684.  
  1685.  
  1686. function KickBoom()
  1687. local effspwn = Instance.new("Part")
  1688. local model = Instance.new("Model")
  1689. game.Debris:AddItem(model, 20)
  1690. model.Name = "smasheffects"
  1691. model.Parent = chr
  1692. effspwn.Name = "spwnr"
  1693. effspwn.Size = Vector3.new(1, 1, 1)
  1694. effspwn.Anchored = true
  1695. effspwn.CanCollide = false
  1696. effspwn.Transparency = 1
  1697. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1698. effspwn.Parent = model
  1699.  
  1700. for i = 1, 15 do
  1701. local gtrace = Instance.new("Part",game.Workspace)
  1702. gtrace.BrickColor = gprop[1]
  1703. gtrace.Material = gprop[2]
  1704. gtrace.Size = Vector3.new(16,16,16)
  1705. gtrace.Anchored = true
  1706. gtrace.CanCollide = false
  1707. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1708. local gdisp = coroutine.wrap(function()
  1709. wait(3)
  1710. for i = 1, 9 do
  1711. wait(.1)
  1712. gtrace.Transparency = gtrace.Transparency + .1
  1713. end
  1714. gtrace:Destroy()
  1715. end)
  1716. gdisp()
  1717. end
  1718.  
  1719. Crater(head,67)
  1720.  
  1721. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1722. if v:FindFirstChild('Humanoid') then
  1723. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1724. v.Humanoid.PlatformStand = true
  1725. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  1726. end
  1727. end
  1728.  
  1729. coroutine.resume(coroutine.create(function()
  1730. local shok = Instance.new("Part")
  1731. shok.Name = "shock3"
  1732. shok.BrickColor = BrickColor.new("Institutional white")
  1733. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1734. shok.Size = Vector3.new(1, 1, 1)
  1735. shok.Anchored = true
  1736. shok.Material = "Neon"
  1737. shok.Transparency = 0.35
  1738. shok.CanCollide = false
  1739. shok.Parent = model
  1740. game.Debris:AddItem(shok, 12)
  1741. local mesh = Instance.new("SpecialMesh")
  1742. mesh.MeshType = "FileMesh"
  1743. mesh.MeshId = "rbxassetid://489415447"
  1744. mesh.Scale = Vector3.new(19, 19, 19)
  1745. mesh.Parent = shok
  1746. for e = 1, 15 do
  1747. wait()
  1748. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1749. shok.Transparency = shok.Transparency + 0.004
  1750. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1751. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1752. end
  1753. for e = 1, 16 do
  1754. wait()
  1755. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1756. shok.Transparency = shok.Transparency + 0.004
  1757. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1758. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1759. end
  1760. for e = 1, 12 do
  1761. wait()
  1762. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1763. shok.Transparency = shok.Transparency + 0.06
  1764. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1765. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1766. end
  1767. end))
  1768.  
  1769.  
  1770. coroutine.resume(coroutine.create(function()
  1771. local shok = Instance.new("Part")
  1772. shok.Name = "shock3"
  1773. shok.BrickColor = BrickColor.new("Institutional white")
  1774. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1775. shok.Size = Vector3.new(1, 1, 1)
  1776. shok.Anchored = true
  1777. shok.Material = "Neon"
  1778. shok.Transparency = 0.35
  1779. shok.CanCollide = false
  1780. shok.Parent = model
  1781. game.Debris:AddItem(shok, 12)
  1782. local mesh = Instance.new("SpecialMesh")
  1783. mesh.MeshType = "FileMesh"
  1784. mesh.MeshId = "rbxassetid://489415447"
  1785. mesh.Scale = Vector3.new(47, 47, 47)
  1786. mesh.Parent = shok
  1787. for e = 1, 15 do
  1788. wait()
  1789. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1790. shok.Transparency = shok.Transparency + 0.004
  1791. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1792. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1793. end
  1794. for e = 1, 16 do
  1795. wait()
  1796. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1797. shok.Transparency = shok.Transparency + 0.004
  1798. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1799. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1800. end
  1801. for e = 1, 12 do
  1802. wait()
  1803. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1804. shok.Transparency = shok.Transparency + 0.06
  1805. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1806. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1807. end
  1808. end))
  1809.  
  1810. coroutine.resume(coroutine.create(function()
  1811. local shok = Instance.new("Part")
  1812. shok.Name = "shock3"
  1813. shok.BrickColor = BrickColor.new("Institutional white")
  1814. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1815. shok.Size = Vector3.new(1, 1, 1)
  1816. shok.Anchored = true
  1817. shok.Material = "Neon"
  1818. shok.Transparency = 0.35
  1819. shok.CanCollide = false
  1820. shok.Parent = model
  1821. game.Debris:AddItem(shok, 12)
  1822. local mesh = Instance.new("SpecialMesh")
  1823. mesh.MeshType = "FileMesh"
  1824. mesh.MeshId = "rbxassetid://489415447"
  1825. mesh.Scale = Vector3.new(79, 79, 79)
  1826. mesh.Parent = shok
  1827. for e = 1, 15 do
  1828. wait()
  1829. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1830. shok.Transparency = shok.Transparency + 0.004
  1831. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1832. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1833. end
  1834. for e = 1, 16 do
  1835. wait()
  1836. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1837. shok.Transparency = shok.Transparency + 0.004
  1838. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1839. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1840. end
  1841. for e = 1, 12 do
  1842. wait()
  1843. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1844. shok.Transparency = shok.Transparency + 0.06
  1845. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1846. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1847. end
  1848. end))
  1849. end
  1850.  
  1851.  
  1852.  
  1853.  
  1854. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1855. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1856. end
  1857. cam = workspace.CurrentCamera
  1858.  
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864.  
  1865.  
  1866. function NoOutline(Part)
  1867. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1868. end
  1869.  
  1870.  
  1871.  
  1872.  
  1873. it = Instance.new
  1874.  
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880.  
  1881.  
  1882.  
  1883.  
  1884. so = function(id,par,vol,pit)
  1885. coroutine.resume(coroutine.create(function()
  1886. local sou = Instance.new("Sound",par or workspace)
  1887. sou.Volume=vol
  1888. sou.Pitch=pit or 1
  1889. sou.SoundId=id
  1890. swait()
  1891. sou:play()
  1892. game:GetService("Debris"):AddItem(sou,6)
  1893. end))
  1894. end
  1895.  
  1896.  
  1897. function Stom()
  1898.  
  1899. cf=CFrame.new
  1900. angles=CFrame.Angles
  1901. euler=CFrame.fromEulerAnglesXYZ
  1902. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1903. RootPart=chr.HumanoidRootPart
  1904. RootJoint=RootPart.RootJoint
  1905. RootCF=euler(-1.57,0,3.14)
  1906.  
  1907. function QuaternionFromCFrame(cf)
  1908. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1909. local trace = m00 + m11 + m22
  1910. if trace > 0 then
  1911. local s = math.sqrt(1 + trace)
  1912. local recip = 0.5/s
  1913. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1914. else
  1915. local i = 0
  1916. if m11 > m00 then
  1917. i = 1
  1918. end
  1919. if m22 > (i == 0 and m00 or m11) then
  1920. i = 2
  1921. end
  1922. if i == 0 then
  1923. local s = math.sqrt(m00-m11-m22+1)
  1924. local recip = 0.5/s
  1925. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1926. elseif i == 1 then
  1927. local s = math.sqrt(m11-m22-m00+1)
  1928. local recip = 0.5/s
  1929. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1930. elseif i == 2 then
  1931. local s = math.sqrt(m22-m00-m11+1)
  1932. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1933. end
  1934. end
  1935. end
  1936.  
  1937. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1938. local xs, ys, zs = x + x, y + y, z + z
  1939. local wx, wy, wz = w*xs, w*ys, w*zs
  1940. local xx = x*xs
  1941. local xy = x*ys
  1942. local xz = x*zs
  1943. local yy = y*ys
  1944. local yz = y*zs
  1945. local zz = z*zs
  1946. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1947. end
  1948.  
  1949. function QuaternionSlerp(a, b, t)
  1950. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1951. local startInterp, finishInterp;
  1952. if cosTheta >= 0.0001 then
  1953. if (1 - cosTheta) > 0.0001 then
  1954. local theta = math.acos(cosTheta)
  1955. local invSinTheta = 1/math.sin(theta)
  1956. startInterp = math.sin((1-t)*theta)*invSinTheta
  1957. finishInterp = math.sin(t*theta)*invSinTheta
  1958. else
  1959. startInterp = 1-t
  1960. finishInterp = t
  1961. end
  1962. else
  1963. if (1+cosTheta) > 0.0001 then
  1964. local theta = math.acos(-cosTheta)
  1965. local invSinTheta = 1/math.sin(theta)
  1966. startInterp = math.sin((t-1)*theta)*invSinTheta
  1967. finishInterp = math.sin(t*theta)*invSinTheta
  1968. else
  1969. startInterp = t-1
  1970. finishInterp = t
  1971. end
  1972. end
  1973. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1974. end
  1975.  
  1976. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1977. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1978. end
  1979.  
  1980. function clerp(a,b,t)
  1981. local qa = {QuaternionFromCFrame(a)}
  1982. local qb = {QuaternionFromCFrame(b)}
  1983. local ax, ay, az = a.x, a.y, a.z
  1984. local bx, by, bz = b.x, b.y, b.z
  1985. local _t = 1-t
  1986. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1987. end
  1988.  
  1989.  
  1990.  
  1991. if activu == true then
  1992. return
  1993. end
  1994. activu = true
  1995.  
  1996.  
  1997.  
  1998. human.WalkSpeed = 0
  1999. for i = 0,1,0.1 do
  2000. swait()
  2001. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2002. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2003. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  2004. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2005. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2006. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2007. end
  2008. wait(1)
  2009. for i = 0,1,0.1 do
  2010. swait()
  2011. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2012. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2013. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  2014. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2015. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2016. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2017. end
  2018. KickBoom()
  2019. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  2020. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  2021. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  2022. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  2023. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  2024.  
  2025. wait(3)
  2026. human.WalkSpeed = 16
  2027. resetlerp()
  2028. activu = false
  2029. end
  2030.  
  2031.  
  2032.  
  2033.  
  2034.  
  2035. function Smash()
  2036. for i = 1, 15 do
  2037. local gtrace = Instance.new("Part",game.Workspace)
  2038. gtrace.BrickColor = gprop[1]
  2039. gtrace.Material = gprop[2]
  2040. gtrace.Size = Vector3.new(19,19,19)
  2041. gtrace.Anchored = true
  2042. gtrace.CanCollide = false
  2043. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2044. local gdisp = coroutine.wrap(function()
  2045. wait(7)
  2046. for i = 1, 9 do
  2047. wait(.1)
  2048. gtrace.Transparency = gtrace.Transparency + .1
  2049. end
  2050. gtrace:Destroy()
  2051. end)
  2052. gdisp()
  2053. end
  2054.  
  2055. Crater(head,67)
  2056. end
  2057.  
  2058. function Smash2()
  2059. for i = 1, 15 do
  2060. local gtrace = Instance.new("Part",game.Workspace)
  2061. gtrace.BrickColor = gprop[1]
  2062. gtrace.Material = gprop[2]
  2063. gtrace.Size = Vector3.new(19,19,19)
  2064. gtrace.Anchored = true
  2065. gtrace.CanCollide = false
  2066. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2067. local gdisp = coroutine.wrap(function()
  2068. wait(7)
  2069. for i = 1, 9 do
  2070. wait(.1)
  2071. gtrace.Transparency = gtrace.Transparency + .1
  2072. end
  2073. gtrace:Destroy()
  2074. end)
  2075. gdisp()
  2076. end
  2077.  
  2078. end
  2079.  
  2080. function Smash3()
  2081. for i = 1, 15 do
  2082. local gtrace = Instance.new("Part",game.Workspace)
  2083. gtrace.BrickColor = gprop[1]
  2084. gtrace.Material = gprop[2]
  2085. gtrace.Size = Vector3.new(19,19,19)
  2086. gtrace.Anchored = true
  2087. gtrace.CanCollide = false
  2088. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2089. local gdisp = coroutine.wrap(function()
  2090. wait(7)
  2091. for i = 1, 9 do
  2092. wait(.1)
  2093. gtrace.Transparency = gtrace.Transparency + .1
  2094. end
  2095. gtrace:Destroy()
  2096. end)
  2097. gdisp()
  2098. end
  2099.  
  2100. end
  2101.  
  2102.  
  2103. function Smash4()
  2104. for i = 1, 15 do
  2105. local gtrace = Instance.new("Part",game.Workspace)
  2106. gtrace.BrickColor = gprop[1]
  2107. gtrace.Material = gprop[2]
  2108. gtrace.Size = Vector3.new(19,19,19)
  2109. gtrace.Anchored = true
  2110. gtrace.CanCollide = false
  2111. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2112. local gdisp = coroutine.wrap(function()
  2113. wait(7)
  2114. for i = 1, 9 do
  2115. wait(.1)
  2116. gtrace.Transparency = gtrace.Transparency + .1
  2117. end
  2118. gtrace:Destroy()
  2119. end)
  2120. gdisp()
  2121. end
  2122.  
  2123. end
  2124.  
  2125. function Smash5()
  2126. for i = 1, 15 do
  2127. local gtrace = Instance.new("Part",game.Workspace)
  2128. gtrace.BrickColor = gprop[1]
  2129. gtrace.Material = gprop[2]
  2130. gtrace.Size = Vector3.new(19,19,19)
  2131. gtrace.Anchored = true
  2132. gtrace.CanCollide = false
  2133. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2134. local gdisp = coroutine.wrap(function()
  2135. wait(7)
  2136. for i = 1, 9 do
  2137. wait(.1)
  2138. gtrace.Transparency = gtrace.Transparency + .1
  2139. end
  2140. gtrace:Destroy()
  2141. end)
  2142. gdisp()
  2143. end
  2144.  
  2145. end
  2146.  
  2147. function Smash6()
  2148. for i = 1, 15 do
  2149. local gtrace = Instance.new("Part",game.Workspace)
  2150. gtrace.BrickColor = gprop[1]
  2151. gtrace.Material = gprop[2]
  2152. gtrace.Size = Vector3.new(19,19,19)
  2153. gtrace.Anchored = true
  2154. gtrace.CanCollide = false
  2155. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2156. local gdisp = coroutine.wrap(function()
  2157. wait(7)
  2158. for i = 1, 9 do
  2159. wait(.1)
  2160. gtrace.Transparency = gtrace.Transparency + .1
  2161. end
  2162. gtrace:Destroy()
  2163. end)
  2164. gdisp()
  2165. end
  2166.  
  2167. end
  2168.  
  2169.  
  2170. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2171. if v:FindFirstChild('Humanoid') then
  2172. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2173. v.Humanoid.PlatformStand = true
  2174. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2175. end
  2176. end
  2177.  
  2178.  
  2179. function HeavenSmash()
  2180.  
  2181.  
  2182. if activu == true then
  2183. return
  2184. end
  2185. activu = true
  2186. human.WalkSpeed = 0
  2187. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2188. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2189. for l = 1, 30 do
  2190. swait()
  2191. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2192. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2193. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2194. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2195. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2196. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2197. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2198. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2199. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2200. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2201. end
  2202.  
  2203.  
  2204. resetlerp()
  2205.  
  2206. BV = Instance.new("BodyVelocity", tors)
  2207. BV.maxForce = Vector3.new(0,200000,0)
  2208. BV.P = 100000
  2209. BV.velocity = Vector3.new(0,150,0)
  2210. local rng = Instance.new("Part", chr)
  2211. rng.Anchored = true
  2212. rng.BrickColor = BrickColor.new("Institutional white")
  2213. rng.CanCollide = false
  2214. rng.FormFactor = 3
  2215. rng.Name = "Ring"
  2216. rng.Size = Vector3.new(1, 1, 1)
  2217. rng.Transparency = 0.5
  2218. rng.TopSurface = 0
  2219. rng.BottomSurface = 0
  2220. rng.Position = tors.Position - Vector3.new(0,2,0)
  2221. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2222. local rngm = Instance.new("SpecialMesh", rng)
  2223. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2224. rngm.Scale = Vector3.new(10, 10, 20)
  2225. x = Instance.new("Sound",tors)
  2226. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2227. x.Looped = false
  2228. x.Pitch = .7
  2229. x.Volume = 30
  2230. x:Play()
  2231. coroutine.wrap(function()
  2232. for i = 1, 60, 8 do
  2233. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2234. rng.Transparency = i/60
  2235. wait()
  2236. end
  2237. wait()
  2238. rng:Destroy()
  2239. end)()
  2240. wait(2.6)
  2241. BV:Destroy()
  2242. tors.Anchored = true
  2243. wait(3.2)
  2244. tors.Anchored = false
  2245. BV = Instance.new("BodyVelocity", tors)
  2246. BV.maxForce = Vector3.new(0,-20000,0)
  2247. BV.P = 1000
  2248. BV.velocity = Vector3.new(0,-150,0)
  2249. wait(1)
  2250. BV:Destroy()
  2251. wait(0.01)
  2252.  
  2253. human.WalkSpeed = 0
  2254. boom3:Play()
  2255.  
  2256. Smash()
  2257. Smash2()
  2258. Smash3()
  2259. Ring()
  2260. wait(2)
  2261. human.WalkSpeed = 16
  2262. activu = false
  2263. end
  2264.  
  2265.  
  2266.  
  2267. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2268. sound.SoundId = "rbxassetid://220025776"
  2269. sound.Volume = 6
  2270.  
  2271. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2272. sound2.SoundId = "rbxassetid://386946017"
  2273. sound2.Volume = 6
  2274.  
  2275. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2276. sound3.SoundId = "rbxassetid://165969964"
  2277. sound3.Volume = 6
  2278.  
  2279. function rip()
  2280. activu = true
  2281. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2282. detect.Size = Vector3.new(1,1,1)
  2283. detect:BreakJoints()
  2284. detect.CanCollide = false
  2285. local weld = Instance.new("Weld", detect)
  2286. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2287. weld.Part1 = detect
  2288. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2289.  
  2290.  
  2291.  
  2292. local function attack(prt)
  2293. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2294. if humanoid ~= nil then
  2295. local torso = prt.Parent:findFirstChild("Torso")
  2296.  
  2297.  
  2298.  
  2299.  
  2300.  
  2301.  
  2302.  
  2303. function KABOOMZ3()
  2304. local effspwn = Instance.new("Part")
  2305. coroutine.resume(coroutine.create(function()
  2306. local sound1 = Instance.new("Sound")
  2307. sound1.SoundId = "rbxassetid://138137702"
  2308. sound1.MaxDistance = 300
  2309. sound1.EmitterSize = 20
  2310. sound1.Volume = 2.5
  2311. sound1.Pitch = 0.65
  2312. sound1.Parent = effspwn
  2313. local sound2 = Instance.new("Sound")
  2314. sound2.SoundId = "rbxassetid://157878578"
  2315. sound2.MaxDistance = 300
  2316. sound2.EmitterSize = 20
  2317. sound2.Volume = 1
  2318. sound2.Pitch = 0.7
  2319. sound2.Parent = effspwn
  2320. local sound3 = Instance.new("Sound")
  2321. sound3.SoundId = "rbxassetid://138250406"
  2322. sound2.MaxDistance = 400
  2323. sound2.EmitterSize = 30
  2324. sound2.Volume = 0.5
  2325. sound2.Pitch = 0.5
  2326. sound2.Parent = effspwn
  2327. sound2:Play()
  2328. wait()
  2329. sound1:Play()
  2330. sound3:Play()
  2331. end))
  2332. local model = Instance.new("Model")
  2333. game.Debris:AddItem(model, 20)
  2334. model.Name = "smasheffects"
  2335. model.Parent = workspace
  2336. effspwn.Name = "spwnr"
  2337. effspwn.Size = Vector3.new(1, 1, 1)
  2338. effspwn.Anchored = true
  2339. effspwn.CanCollide = false
  2340. effspwn.Transparency = 1
  2341. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2342. effspwn.Parent = model
  2343.  
  2344.  
  2345.  
  2346.  
  2347.  
  2348. Crater(head,60)
  2349. Crater(head,120)
  2350.  
  2351. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2352. if v:FindFirstChild('Humanoid') then
  2353. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2354. v.Humanoid.PlatformStand = true
  2355. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2356. end
  2357. end
  2358.  
  2359. coroutine.resume(coroutine.create(function()
  2360. local shok = Instance.new("Part")
  2361. shok.Name = "whoosh"
  2362. shok.BrickColor = BrickColor.new("Institutional white")
  2363. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2364. shok.Size = Vector3.new(1, 1, 1)
  2365. shok.Anchored = true
  2366. shok.Material = "Neon"
  2367. shok.Transparency = 0.1
  2368. shok.CanCollide = false
  2369. shok.Parent = model
  2370. game.Debris:AddItem(shok, 12)
  2371. local mesh = Instance.new("SpecialMesh")
  2372. mesh.MeshType = "FileMesh"
  2373. mesh.MeshId = "rbxassetid://437347603"
  2374. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2375. mesh.Parent = shok
  2376.  
  2377.  
  2378.  
  2379.  
  2380.  
  2381. for e = 1, 8 do
  2382. wait()
  2383. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2384. shok.Transparency = shok.Transparency + 0.035
  2385. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2386. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2387. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2388.  
  2389. end
  2390. for e = 1, 16 do
  2391. wait()
  2392. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2393. shok.Transparency = shok.Transparency + 0.11
  2394. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2395. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2396. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2397.  
  2398. end
  2399. end))
  2400. coroutine.resume(coroutine.create(function()
  2401. local shok = Instance.new("Part")
  2402. shok.Name = "wring1"
  2403. shok.BrickColor = BrickColor.new("Institutional white")
  2404. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2405. shok.Size = Vector3.new(1, 1, 1)
  2406. shok.Anchored = true
  2407. shok.Material = "Neon"
  2408. shok.Transparency = 0.25
  2409. shok.CanCollide = false
  2410. shok.Parent = model
  2411. game.Debris:AddItem(shok, 12)
  2412. local mesh = Instance.new("SpecialMesh")
  2413. mesh.MeshType = "FileMesh"
  2414. mesh.MeshId = "rbxassetid://3270017"
  2415. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2416. mesh.Parent = shok
  2417. for e = 1, 30 do
  2418. wait()
  2419. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2420. shok.Transparency = shok.Transparency + 0.002
  2421. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2422. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2423. end
  2424. for e = 1, 38 do
  2425. wait()
  2426. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2427. shok.Transparency = shok.Transparency + 0.002
  2428. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2429. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2430. end
  2431. for e = 1, 24 do
  2432. wait()
  2433. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2434. shok.Transparency = shok.Transparency + 0.03
  2435. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2436. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2437. end
  2438. end))
  2439. coroutine.resume(coroutine.create(function()
  2440. local shok = Instance.new("Part")
  2441. shok.Name = "wring2"
  2442. shok.BrickColor = BrickColor.new("Institutional white")
  2443. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2444. shok.Size = Vector3.new(1, 1, 1)
  2445. shok.Anchored = true
  2446. shok.Material = "Neon"
  2447. shok.Transparency = 0.25
  2448. shok.CanCollide = false
  2449. shok.Parent = model
  2450. game.Debris:AddItem(shok, 12)
  2451. local mesh = Instance.new("SpecialMesh")
  2452. mesh.MeshType = "FileMesh"
  2453. mesh.MeshId = "rbxassetid://3270017"
  2454. mesh.Scale = Vector3.new(12, 12, 0.05)
  2455. mesh.Parent = shok
  2456. for e = 1, 30 do
  2457. wait()
  2458. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2459. shok.Transparency = shok.Transparency + 0.002
  2460. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2461. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2462. end
  2463. for e = 1, 38 do
  2464. wait()
  2465. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2466. shok.Transparency = shok.Transparency + 0.002
  2467. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2468. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2469. end
  2470. for e = 1, 24 do
  2471. wait()
  2472. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2473. shok.Transparency = shok.Transparency + 0.03
  2474. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2475. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2476. end
  2477. end))
  2478. coroutine.resume(coroutine.create(function()
  2479. local shok = Instance.new("Part")
  2480. shok.Name = "coil1"
  2481. shok.BrickColor = BrickColor.new("Institutional white")
  2482. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2483. shok.Size = Vector3.new(1, 1, 1)
  2484. shok.Anchored = true
  2485. shok.Material = "Neon"
  2486. shok.Transparency = 0.25
  2487. shok.CanCollide = false
  2488. shok.Parent = model
  2489. game.Debris:AddItem(shok, 12)
  2490. local mesh = Instance.new("SpecialMesh")
  2491. mesh.MeshType = "FileMesh"
  2492. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2493. mesh.Scale = Vector3.new(12, 12, 12)
  2494. mesh.Parent = shok
  2495. for e = 1, 15 do
  2496. wait()
  2497. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2498. shok.Transparency = shok.Transparency + 0.004
  2499. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2500. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2501. end
  2502. for e = 1, 16 do
  2503. wait()
  2504. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2505. shok.Transparency = shok.Transparency + 0.004
  2506. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2507. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2508. end
  2509. for e = 1, 12 do
  2510. wait()
  2511. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2512. shok.Transparency = shok.Transparency + 0.06
  2513. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2514. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2515. end
  2516. end))
  2517. coroutine.resume(coroutine.create(function()
  2518. local shok = Instance.new("Part")
  2519. shok.Name = "coil2"
  2520. shok.BrickColor = BrickColor.new("Institutional white")
  2521. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2522. shok.Size = Vector3.new(1, 1, 1)
  2523. shok.Anchored = true
  2524. shok.Material = "Neon"
  2525. shok.Transparency = 0.25
  2526. shok.CanCollide = false
  2527. shok.Parent = model
  2528. game.Debris:AddItem(shok, 12)
  2529. local mesh = Instance.new("SpecialMesh")
  2530. mesh.MeshType = "FileMesh"
  2531. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2532. mesh.Scale = Vector3.new(6, 12, 6)
  2533. mesh.Parent = shok
  2534. for e = 1, 15 do
  2535. wait()
  2536. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2537. shok.Transparency = shok.Transparency + 0.005
  2538. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2539. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2540. end
  2541. for e = 1, 16 do
  2542. wait()
  2543. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2544. shok.Transparency = shok.Transparency + 0.005
  2545. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2546. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2547. end
  2548. for e = 1, 12 do
  2549. wait()
  2550. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2551. shok.Transparency = shok.Transparency + 0.09
  2552. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2553. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2554. end
  2555. end))
  2556. coroutine.resume(coroutine.create(function()
  2557. local shok = Instance.new("Part")
  2558. shok.Name = "shokwve"
  2559. shok.BrickColor = BrickColor.new("Institutional white")
  2560. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  2561. shok.Size = Vector3.new(1, 1, 1)
  2562. shok.Anchored = true
  2563. shok.Material = "Neon"
  2564. shok.Transparency = 0.6
  2565. shok.CanCollide = false
  2566. shok.Parent = model
  2567. game.Debris:AddItem(shok, 12)
  2568. local mesh = Instance.new("SpecialMesh")
  2569. mesh.MeshType = "FileMesh"
  2570. mesh.MeshId = "rbxassetid://489415447"
  2571. mesh.Scale = Vector3.new(1, 1, 1)
  2572. mesh.Parent = shok
  2573. for e = 1, 12 do
  2574. wait()
  2575. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  2576. shok.Transparency = shok.Transparency + 0.002
  2577. end
  2578. for e = 1, 32 do
  2579. wait()
  2580. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2581. shok.Transparency = shok.Transparency + 0.002
  2582. end
  2583. for e = 1, 24 do
  2584. wait()
  2585. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2586. shok.Transparency = shok.Transparency + 0.03
  2587. end
  2588. end))
  2589. coroutine.resume(coroutine.create(function()
  2590. local shok = Instance.new("Part")
  2591. shok.Name = "shock2"
  2592. shok.BrickColor = BrickColor.new("Institutional white")
  2593. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2594. shok.Size = Vector3.new(1, 1, 1)
  2595. shok.Anchored = true
  2596. shok.Material = "Neon"
  2597. shok.Transparency = 0.35
  2598. shok.CanCollide = false
  2599. shok.Parent = model
  2600. game.Debris:AddItem(shok, 12)
  2601. local mesh = Instance.new("SpecialMesh")
  2602. mesh.MeshType = "FileMesh"
  2603. mesh.MeshId = "rbxassetid://489415447"
  2604. mesh.Scale = Vector3.new(12, 12, 12)
  2605. mesh.Parent = shok
  2606. for e = 1, 15 do
  2607. wait()
  2608. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2609. shok.Transparency = shok.Transparency + 0.004
  2610. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2611. end
  2612. for e = 1, 16 do
  2613. wait()
  2614. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2615. shok.Transparency = shok.Transparency + 0.004
  2616. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2617. end
  2618. for e = 1, 12 do
  2619. wait()
  2620. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2621. shok.Transparency = shok.Transparency + 0.06
  2622. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2623. end
  2624. end))
  2625. coroutine.resume(coroutine.create(function()
  2626. local shok = Instance.new("Part")
  2627. shok.Name = "shock3"
  2628. shok.BrickColor = BrickColor.new("Institutional white")
  2629. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2630. shok.Size = Vector3.new(1, 1, 1)
  2631. shok.Anchored = true
  2632. shok.Material = "Neon"
  2633. shok.Transparency = 0.35
  2634. shok.CanCollide = false
  2635. shok.Parent = model
  2636. game.Debris:AddItem(shok, 12)
  2637. local mesh = Instance.new("SpecialMesh")
  2638. mesh.MeshType = "FileMesh"
  2639. mesh.MeshId = "rbxassetid://489415447"
  2640. mesh.Scale = Vector3.new(12, 12, 12)
  2641. mesh.Parent = shok
  2642. for e = 1, 15 do
  2643. wait()
  2644. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2645. shok.Transparency = shok.Transparency + 0.004
  2646. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2647. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2648. end
  2649. for e = 1, 16 do
  2650. wait()
  2651. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2652. shok.Transparency = shok.Transparency + 0.004
  2653. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2654. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2655. end
  2656. for e = 1, 12 do
  2657. wait()
  2658. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2659. shok.Transparency = shok.Transparency + 0.06
  2660. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2661. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2662. end
  2663. end))
  2664. end
  2665.  
  2666.  
  2667.  
  2668. if torso ~= nil then
  2669. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  2670. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  2671. for i = 1,5 do
  2672. wait()
  2673. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  2674. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  2675. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  2676. end
  2677. sound:Play()
  2678. local bodyVel = Instance.new("BodyPosition", torso)
  2679. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  2680. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2681. wait(2)
  2682. torso.Anchored = true
  2683. for i = 1,5 do
  2684. wait()
  2685. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2686. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2687. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  2688. end
  2689. for i = 1,5 do
  2690. wait()
  2691. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  2692. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  2693. end
  2694. wait(1)
  2695. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  2696. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2697. bodyvel.Position = torso.Position
  2698. for i = 1,5 do
  2699. wait()
  2700. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  2701. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  2702. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  2703. end
  2704. wait(2)
  2705. bodyVel:destroy()
  2706. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2707. torso.Anchored = false
  2708. humanoid.PlatformStand = true
  2709. local bodyVel = Instance.new("BodyPosition", torso)
  2710. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  2711. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2712. sound2:Play()
  2713.  
  2714. wait(1.2)
  2715. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2716. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2717. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2718. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2719. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2720. activu = false
  2721. wait(0.5)
  2722. bodyvel:destroy()
  2723. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  2724. for i = 1, 360, 360/t do
  2725. local c = Instance.new("Part", game.Workspace)
  2726. c.FormFactor = 3
  2727. c.TopSurface = 0
  2728. c.BottomSurface = 0
  2729. c.Size = s
  2730. c.Anchored = true
  2731. c.CanCollide = wt
  2732. c.Material=workspace.Base.Material
  2733. c.Transparency = trans
  2734. c.BrickColor = workspace.Base.BrickColor
  2735. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  2736. c.Locked=true
  2737. game.Debris:AddItem(c,25)
  2738. end
  2739. end
  2740.  
  2741.  
  2742.  
  2743.  
  2744. sound3:Play()
  2745. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  2746. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2747. KABOOMZ3()
  2748. wait(0.1)
  2749.  
  2750. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2751. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  2752. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  2753.  
  2754.  
  2755. end
  2756. end
  2757. end
  2758. detect.Touched:connect(attack)
  2759. wait(0.1)
  2760. detect:destroy()
  2761. activu = false
  2762. end
  2763.  
  2764.  
  2765.  
  2766. function hito(partoz, magn, dmg, debtim)
  2767. for _, guy in pairs(workspace:GetChildren()) do
  2768. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  2769. do
  2770. local humz = guy:FindFirstChild("Humanoid")
  2771. local hed = guy:FindFirstChild("Head")
  2772. humz:TakeDamage(dmg)
  2773. local db = Instance.new("StringValue")
  2774. db.Name = "alabo"
  2775. db.Parent = hed
  2776. delay(debtim, function()
  2777. db:Destroy()
  2778. end)
  2779. end
  2780. end
  2781. end
  2782. end
  2783. function animo(yep)
  2784. if yep == true then
  2785. anim.Parent = human
  2786. chr.Animate.Disabled = false
  2787. elseif yep == false then
  2788. chr.Animate.Disabled = true
  2789. anim.Parent = nil
  2790. end
  2791. end
  2792. mouse.KeyDown:connect(function(key)
  2793. if key == "e" then
  2794. rsmash()
  2795. end
  2796. if key == "t" then
  2797. jum()
  2798. end
  2799. if key == "r" then
  2800. Tele()
  2801. end
  2802. if key == "q" then
  2803. Stom()
  2804. end
  2805. if key == "f" then
  2806. HeavenSmash()
  2807. end
  2808. if key == "h" then
  2809. rip()
  2810. end
  2811. end)
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