Dark_EccentricYT

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Oct 11th, 2020
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  1. spawn(function()
  2. while true do
  3. game:GetService("RunService").Heartbeat:Wait()
  4. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.huge;
  5. setsimulationradius(math.huge);
  6. end
  7. end)
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