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- _G.waitformoney = false
- game:GetService"RunService".RenderStepped:Connect(function()
- if _G.waitformoney == true then
- local Creditss = game.Players.LocalPlayer.Stats.Credits.Value
- if(Creditss > 90000) then
- _G.loop_money = false
- _G.loop_ore = true
- end
- end
- end)
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