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Zach_script_stealer2

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Oct 21st, 2018
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  1. script.Name = "StarFall"
  2. --//====================================================\\--
  3. --|| EDITED BY Zach_script_stealer2 CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Sucess")
  7. print("Edited By Zach_script_stealer2 What sup everybody whoever used my script")
  8. print("Well yea it not perfect but Enjoy!")
  9. warn("Enough talking ")
  10. warn("your job is to eliminate every enemy in your way")
  11.  
  12.  
  13. script:ClearAllChildren()
  14. wait(0.2)
  15.  
  16. Player = game:GetService("Players").LocalPlayer
  17. PlayerGui = Player.PlayerGui
  18. Cam = workspace.CurrentCamera
  19. Backpack = Player.Backpack
  20. Character = Player.Character
  21. Humanoid = Character.Humanoid
  22. Mouse = Player:GetMouse()
  23. RootPart = Character["HumanoidRootPart"]
  24. Torso = Character["Torso"]
  25. Head = Character["Head"]
  26. RightArm = Character["Right Arm"]
  27. LeftArm = Character["Left Arm"]
  28. RightLeg = Character["Right Leg"]
  29. LeftLeg = Character["Left Leg"]
  30. RootJoint = RootPart["RootJoint"]
  31. Neck = Torso["Neck"]
  32. RightShoulder = Torso["Right Shoulder"]
  33. LeftShoulder = Torso["Left Shoulder"]
  34. RightHip = Torso["Right Hip"]
  35. LeftHip = Torso["Left Hip"]
  36. local TIME = 0
  37. local sick = Instance.new("Sound",Torso)
  38.  
  39. IT = Instance.new
  40. CF = CFrame.new
  41. VT = Vector3.new
  42. RAD = math.rad
  43. C3 = Color3.new
  44. UD2 = UDim2.new
  45. BRICKC = BrickColor.new
  46. ANGLES = CFrame.Angles
  47. EULER = CFrame.fromEulerAnglesXYZ
  48. COS = math.cos
  49. ACOS = math.acos
  50. SIN = math.sin
  51. ASIN = math.asin
  52. ABS = math.abs
  53. MRANDOM = math.random
  54. FLOOR = math.floor
  55. local RWINGS = {}
  56. local LWINGS = {}
  57. local GunPoint
  58. Player_Size = 1
  59.  
  60. -- Thingy To Make Song Work
  61.  
  62. p = game.Players.LocalPlayer
  63. char = p.Character
  64.  
  65. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  66. local s = Instance.new("Sound",char)
  67. s.Name = "BGMusic"
  68. s.SoundId = "rbxassetid://1416617454"
  69. s.Pitch = 1
  70. s.Volume = 40
  71. s.Looped = true
  72. s.archivable = false
  73. s.Parent = char.Head
  74. wait(0.1)
  75. s:play()
  76.  
  77. -- Rest of Script
  78. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  79.  
  80. --//=================================\\
  81. --|| PARTICLES N STUFF
  82. --\\=================================//
  83.  
  84. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  85. particleemitter.VelocitySpread = 350
  86. particleemitter.Lifetime = NumberRange.new(1)
  87. particleemitter.Speed = NumberRange.new(0)
  88. cringememe= {}
  89. for i=0, 19 do
  90. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  91. end
  92. particleemitter.Size = NumberSequence.new(cringememe)
  93. particleemitter.Rate = 20
  94. particleemitter.LockedToPart = true
  95. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  96. particleemitter.LightEmission = 1
  97. particleemitter.Texture = "rbxassetid://38727848"
  98. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
  99.  
  100. local particleemitter = Instance.new('ParticleEmitter', Torso)
  101. particleemitter.VelocitySpread = 250
  102. particleemitter.Lifetime = NumberRange.new(3)
  103. particleemitter.Speed = NumberRange.new(1.5)
  104. youAreATHOT = {}
  105. for i=0, 19 do
  106. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  107. end
  108. particleemitter.Size = NumberSequence.new(youAreATHOT)
  109. particleemitter.Rate = 10
  110. particleemitter.LockedToPart = false
  111. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  112. particleemitter.LightEmission = 1
  113. particleemitter.Texture = "rbxassetid://253188763"
  114. particleemitter.Color = ColorSequence.new(BrickColor.new("Lavender").Color)
  115.  
  116. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  117. particleemitter.VelocitySpread = 350
  118. particleemitter.Lifetime = NumberRange.new(1)
  119. particleemitter.Speed = NumberRange.new(0)
  120. cringememe2= {}
  121. for i=0, 19 do
  122. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  123. end
  124. particleemitter.Size = NumberSequence.new(cringememe2)
  125. particleemitter.Rate = 20
  126. particleemitter.LockedToPart = true
  127. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  128. particleemitter.LightEmission = 1
  129. particleemitter.Texture = "rbxassetid://38727848"
  130. particleemitter.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  131.  
  132. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  133. particleemitter.VelocitySpread = 350
  134. particleemitter.Lifetime = NumberRange.new(1)
  135. particleemitter.Speed = NumberRange.new(0)
  136. cringememe3= {}
  137. for i=0, 19 do
  138. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  139. end
  140. particleemitter.Size = NumberSequence.new(cringememe3)
  141. particleemitter.Rate = 30
  142. particleemitter.LockedToPart = true
  143. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  144. particleemitter.LightEmission = 1
  145. particleemitter.Texture = "rbxassetid://38727848"
  146. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
  147.  
  148. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  149. particleemitter.VelocitySpread = 350
  150. particleemitter.Lifetime = NumberRange.new(1)
  151. particleemitter.Speed = NumberRange.new(0)
  152. cringememe4= {}
  153. for i=0, 19 do
  154. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  155. end
  156. particleemitter.Size = NumberSequence.new(cringememe4)
  157. particleemitter.Rate = 30
  158. particleemitter.LockedToPart = true
  159. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  160. particleemitter.LightEmission = 1
  161. particleemitter.Texture = "rbxassetid://38727848"
  162. particleemitter.Color = ColorSequence.new(BrickColor.new("Lavender").Color)
  163.  
  164. --//=================================\\
  165. --|| USEFUL VALUES
  166. --\\=================================//
  167.  
  168. Animation_Speed = 1.5
  169. local FORCERESET = false
  170. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  171. local Speed = 16
  172. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  173. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  174. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  175. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  176. local DAMAGEMULTIPLIER = 1
  177. local ANIM = "Idle"
  178. local ATTACK = false
  179. local EQUIPPED = false
  180. local HOLD = false
  181. local COMBO = 1
  182. local Rooted = false
  183. local SINE = 0
  184. local KEYHOLD = false
  185. local CHANGE = 2 / Animation_Speed
  186. local WALKINGANIM = false
  187. local VALUE1 = false
  188. local VALUE2 = false
  189. local ROBLOXIDLEANIMATION = IT("Animation")
  190. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  191. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  192. --ROBLOXIDLEANIMATION.Parent = Humanoid
  193. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  194. WEAPONGUI.Name = "BanishV3Gui"
  195. local Weapon = IT("Model")
  196. Weapon.Name = "Adds"
  197. local Effects = IT("Folder", Weapon)
  198. Effects.Name = "Effects"
  199. local ANIMATOR = Humanoid.Animator
  200. local ANIMATE = Character:FindFirstChild("Animate")
  201. local UNANCHOR = true
  202. local TOBANISH = {}
  203. script.Parent = PlayerGui
  204.  
  205. function StatLabel(CFRAME, TEXT, COLOR)
  206. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  207. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  208. local BODYGYRO = IT("BodyGyro", STATPART)
  209. game:GetService("Debris"):AddItem(STATPART ,5)
  210. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  211. BILLBOARDGUI.Adornee = STATPART
  212. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  213. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  214. BILLBOARDGUI.AlwaysOnTop = false
  215. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  216. TEXTLABEL.BackgroundTransparency = 1
  217. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  218. TEXTLABEL.Text = TEXT
  219. TEXTLABEL.Font = SKILLFONT
  220. TEXTLABEL.FontSize="Size42"
  221. TEXTLABEL.TextColor3 = COLOR
  222. TEXTLABEL.TextStrokeTransparency = 0
  223. TEXTLABEL.TextScaled = true
  224. TEXTLABEL.TextWrapped = true
  225. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  226. for i = 1, 50 do
  227. Swait()
  228. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  229. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  230. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  231. end
  232. THEPART.Parent = nil
  233. end),STATPART, TEXTLABEL)
  234. end
  235.  
  236. --//=================================\\
  237. --\\=================================//
  238.  
  239.  
  240. --//=================================\\
  241. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  242. --\\=================================//
  243.  
  244. ArtificialHB = Instance.new("BindableEvent", script)
  245. ArtificialHB.Name = "ArtificialHB"
  246.  
  247. script:WaitForChild("ArtificialHB")
  248.  
  249. frame = Frame_Speed
  250. tf = 0
  251. allowframeloss = false
  252. tossremainder = false
  253. lastframe = tick()
  254. script.ArtificialHB:Fire()
  255.  
  256. game:GetService("RunService").Heartbeat:connect(function(s, p)
  257. tf = tf + s
  258. if tf >= frame then
  259. if allowframeloss then
  260. script.ArtificialHB:Fire()
  261. lastframe = tick()
  262. else
  263. for i = 1, math.floor(tf / frame) do
  264. script.ArtificialHB:Fire()
  265. end
  266. lastframe = tick()
  267. end
  268. if tossremainder then
  269. tf = 0
  270. else
  271. tf = tf - frame * math.floor(tf / frame)
  272. end
  273. end
  274. end)
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279. --//=================================\\
  280. --|| SOME TAG EDIT
  281. --\\=================================//
  282.  
  283. m = game.Players.LocalPlayer
  284. char = m.Character
  285. local txt = Instance.new("BillboardGui", char)
  286. txt.Adornee = char.Head
  287. txt.Name = "_status"
  288. txt.Size = UDim2.new(2, 0, 1.2, 0)
  289. txt.StudsOffset = Vector3.new(-9, 8, 0)
  290. local text = Instance.new("TextLabel", txt)
  291. text.Size = UDim2.new(10, 0, 7, 0)
  292. text.FontSize = "Size24"
  293. text.TextScaled = true
  294. text.TextTransparency = 0
  295. text.BackgroundTransparency = 1
  296. text.TextTransparency = 0
  297. text.TextStrokeTransparency = 0
  298. text.Font = "Bodoni"
  299. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  300. v = Instance.new("Part")
  301. v.Name = "ColorBrick"
  302. v.Parent = m.Character
  303. v.FormFactor = "Symmetric"
  304. v.Anchored = true
  305. v.CanCollide = false
  306. v.BottomSurface = "Smooth"
  307. v.TopSurface = "Smooth"
  308. v.Size = Vector3.new(10, 5, 3)
  309. v.Transparency = 1
  310. v.CFrame = char.Torso.CFrame
  311. v.BrickColor = BrickColor.new("Toothpaste")
  312. v.Transparency = 1
  313. v.Shape = "Block"
  314. spawn(function()
  315. local TweenService = game:GetService("TweenService")
  316. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  317. local Int = 0
  318. while wait(0.5) do
  319. if Int == #Colours then Int = 0 end
  320. Int = Int+1
  321. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  322. end
  323. end)
  324. text.Text = "Hmmm as i expected"
  325. wait(2)
  326. text.Text = "This place is different "
  327. wait(3)
  328. text.Text = "you know what it mean for me to come to this dirty place right"
  329. wait(2)
  330. text.Text = " I will need to clean your mess as always "
  331. wait(3)
  332. text.Text = "Star Fall"
  333.  
  334. --//=================================\\
  335. --\\=================================//
  336.  
  337. --//=================================\\
  338. --|| SOME FUNCTIONS
  339. --\\=================================//
  340.  
  341. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  342. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  343. end
  344.  
  345. function PositiveAngle(NUMBER)
  346. if NUMBER >= 0 then
  347. NUMBER = 0
  348. end
  349. return NUMBER
  350. end
  351.  
  352. function NegativeAngle(NUMBER)
  353. if NUMBER <= 0 then
  354. NUMBER = 0
  355. end
  356. return NUMBER
  357. end
  358.  
  359. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  360. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  361. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  362. wave.CFrame = CFRAME
  363. coroutine.resume(coroutine.create(function(PART)
  364. for i = 1, WAIT do
  365. Swait()
  366. mesh.Scale = mesh.Scale + GROW
  367. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  368. if DOESROT == true then
  369. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  370. end
  371. wave.Transparency = wave.Transparency + 0.5 / WAIT
  372. if wave.Transparency > 0.99 then
  373. wave:remove()
  374. end
  375. end
  376. end))
  377. end
  378.  
  379. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  380. for _, c in pairs(PARENT:GetChildren()) do
  381. if c.ClassName == "Model" then
  382. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  383. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  384. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  385. if DIST > (TORSO.Position - FROM).Magnitude then
  386. table.insert(TABLE, c)
  387. end
  388. AddChildrenToTable(FROM, c, DIST, TABLE)
  389. elseif c.ClassName == "Folder" then
  390. AddChildrenToTable(FROM, c, DIST, TABLE)
  391. end
  392. end
  393. end
  394. end
  395.  
  396. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  397. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  398. local mesh
  399. if KIND == "Base" then
  400. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  401. elseif KIND == "Thin" then
  402. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  403. elseif KIND == "Round" then
  404. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  405. end
  406. wave.CFrame = CFRAME
  407. coroutine.resume(coroutine.create(function(PART)
  408. for i = 1, WAIT do
  409. Swait()
  410. mesh.Scale = mesh.Scale + GROW / 10
  411. wave.Transparency = wave.Transparency + 0.5 / WAIT
  412. if wave.Transparency > 0.99 then
  413. wave:remove()
  414. end
  415. end
  416. end))
  417. end
  418.  
  419. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  420. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  421. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  422. wave.CFrame = CFRAME
  423. coroutine.resume(coroutine.create(function(PART)
  424. for i = 1, WAIT do
  425. Swait()
  426. mesh.Scale = mesh.Scale + GROW
  427. wave.Transparency = wave.Transparency + 1 / WAIT
  428. if wave.Transparency > 0.99 then
  429. wave:remove()
  430. end
  431. end
  432. end))
  433. end
  434.  
  435. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  436. local TORSO = Torso
  437. local HUM = Humanoid
  438. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  439. coroutine.wrap(function()
  440. VT = Vector3.new
  441. MRANDOM = math.random
  442. local A = TIME
  443. local B = INTENSITY
  444. local C = true
  445. local HUMANOID = Humanoid
  446. local TIMER = A or 35
  447. local SHAKE = B or 5
  448. local FADE = C or true
  449. if HUMANOID then
  450. local FADER = SHAKE / TIMER
  451. for i = 1, TIMER do
  452. wait()
  453. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  454. end
  455. HUMANOID.CameraOffset = VT(0, 0, 0)
  456. end
  457.  
  458. end)()
  459. end
  460. end
  461.  
  462. function Effect(data)
  463. local FX = data.Effect or 'ResizeAndFade'
  464. local Parent = data.Parent or Effects
  465. local Color = data.Color or C3.N(0,0,0)
  466. local Size = data.Size or V3.N(1,1,1)
  467. local MoveDir = data.MoveDirection or nil
  468. local MeshData = data.Mesh or nil
  469. local SndData = data.Sound or nil
  470. local Frames = data.Frames or 45
  471. local Manual = data.Manual or nil
  472. local Material = data.Material or nil
  473. local CFra = data.CFrame or Torso.CFrame
  474. local Settings = data.FXSettings or {}
  475. local Snd,Prt,Msh;
  476. local Shape = data.Shape or Enum.PartType.Block
  477. coroutine.resume(coroutine.create(function()
  478. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  479. Prt = Manual
  480. else
  481. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  482. Prt.Shape = Shape
  483. end
  484. if(typeof(MeshData) == 'table')then
  485. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  486. elseif(typeof(MeshData) == 'Instance')then
  487. Msh = MeshData:Clone()
  488. Msh.Parent = Prt
  489. elseif(Shape == Enum.PartType.Block)then
  490. Msh = Mesh(Prt,Enum.MeshType.Brick)
  491. end
  492. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  493. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  494. end
  495. if(Snd)then
  496. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  497. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  498. end
  499. local MoveSpeed = nil;
  500. if(MoveDir)then
  501. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  502. end
  503. local Inc = M.RNG()-M.RNG()
  504. local Thingie = 0
  505. local Thingie2 = M.RNG(50,100)/100
  506. if(FX ~= 'Arc')then
  507. for i = 1, Frames do
  508. if(swait and typeof(swait) == 'function')then
  509. swait()
  510. else
  511. wait()
  512. end
  513. if(FX == 'ResizeAndFade')then
  514. if(not Settings.EndSize)then
  515. Settings.EndSize = V3.N(0,0,0)
  516. end
  517. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  518. if(Settings.EndIsIncrement)then
  519. Prt.Size = Prt.Size + Settings.EndSize
  520. else
  521. Prt.Size = Prt.Size - grow/Frames
  522. end
  523. Prt.Transparency = (i/Frames)
  524. elseif(FX == 'Fade')then
  525. Prt.Transparency = (i/Frames)
  526. end
  527.  
  528. if(Settings.RandomizeCFrame)then
  529. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  530. end
  531. if(MoveDir and MoveSpeed)then
  532. local Orientation = Prt.Orientation
  533. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  534. Prt.Orientation = Orientation
  535. end
  536. end
  537. Prt:destroy()
  538. else
  539. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  540. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  541. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  542. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  543. assert(start ~= nil,"You need to specify a start point!")
  544. assert(endP ~= nil,"You need to specify an end point!")
  545. for i = 0, 1, Settings.Speed or 0.01 do
  546. if(swait and typeof(swait) == 'function')then
  547. swait()
  548. else
  549. wait()
  550. end
  551. if(Settings.Home)then
  552. endP = Settings.Home.CFrame
  553. end
  554. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  555. end
  556. if(Settings.RemoveOnGoal)then
  557. Prt:destroy()
  558. end
  559. end
  560. end))
  561. return Prt,Msh,Snd
  562. end
  563.  
  564. function RightWing()
  565. for i = 1, 2 do
  566. local PART
  567. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  568. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  569. table.insert(RWINGS, WingWeld)
  570. PART = Wing
  571. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  572. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  573. PART = Wing
  574. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  575. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  576. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  577. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  578. PART = Wing
  579. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  580. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  581. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  582. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  583. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  584. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  585. PART = Wing
  586. table.insert(RWINGS, WingWeld)
  587. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  588. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  589. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  590. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  591. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  592. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  593. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  594. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  595. PART = Wing
  596. table.insert(RWINGS, WingWeld)
  597. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  598. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  599. PART = Wing
  600. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  601. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  602. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  603. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  604. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  605. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  606. PART = Wing
  607. table.insert(RWINGS, WingWeld)
  608. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  609. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  610. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  611. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  612. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  613. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  614. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  615. table.insert(EYES, Wing1)
  616. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  617. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  618. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  619. PART = Wing
  620. table.insert(RWINGS, WingWeld)
  621. end
  622. BODY = {}
  623. for _, c in pairs(Character:GetDescendants()) do
  624. if c:IsA("BasePart") then
  625. table.insert(BODY, {
  626. c,
  627. c.Parent,
  628. c.Material,
  629. c.Color
  630. })
  631. elseif c:IsA("JointInstance") then
  632. table.insert(BODY, {
  633. c,
  634. c.Parent,
  635. nil,
  636. nil
  637. })
  638. end
  639. end
  640. end
  641. function LeftWing()
  642. for i = 1, 2 do
  643. local PART
  644. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  645. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  646. table.insert(LWINGS, WingWeld)
  647. PART = Wing
  648. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  649. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  650. PART = Wing
  651. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  652. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  653. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  654. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  655. PART = Wing
  656. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  657. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  658. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  659. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  660. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  661. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  662. PART = Wing
  663. table.insert(LWINGS, WingWeld)
  664. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  665. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  666. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  667. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  668. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  669. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  670. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  671. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  672. PART = Wing
  673. table.insert(LWINGS, WingWeld)
  674. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  675. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  676. PART = Wing
  677. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  678. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  679. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  680. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  681. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  682. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  683. PART = Wing
  684. table.insert(LWINGS, WingWeld)
  685. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  686. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  687. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  688. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  689. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  690. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  691. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  692. table.insert(EYES, Wing1)
  693. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  694. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  695. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  696. PART = Wing
  697. table.insert(LWINGS, WingWeld)
  698. end
  699. BODY = {}
  700. for _, c in pairs(Character:GetDescendants()) do
  701. if c:IsA("BasePart") then
  702. table.insert(BODY, {
  703. c,
  704. c.Parent,
  705. c.Material,
  706. c.Color
  707. })
  708. elseif c:IsA("JointInstance") then
  709. table.insert(BODY, {
  710. c,
  711. c.Parent,
  712. nil,
  713. nil
  714. })
  715. end
  716. end
  717. end
  718.  
  719. function Swait(NUMBER)
  720. if NUMBER == 0 or NUMBER == nil then
  721. ArtificialHB.Event:wait()
  722. else
  723. for i = 1, NUMBER do
  724. ArtificialHB.Event:wait()
  725. end
  726. end
  727. end
  728.  
  729. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  730. local NEWMESH = IT(MESH)
  731. if MESH == "SpecialMesh" then
  732. NEWMESH.MeshType = MESHTYPE
  733. if MESHID ~= "nil" and MESHID ~= "" then
  734. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  735. end
  736. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  737. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  738. end
  739. end
  740. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  741. NEWMESH.Scale = SCALE
  742. NEWMESH.Parent = PARENT
  743. return NEWMESH
  744. end
  745.  
  746. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  747. local NEWPART = IT("Part")
  748. NEWPART.formFactor = FORMFACTOR
  749. NEWPART.Reflectance = REFLECTANCE
  750. NEWPART.Transparency = TRANSPARENCY
  751. NEWPART.CanCollide = false
  752. NEWPART.Locked = true
  753. NEWPART.Anchored = true
  754. if ANCHOR == false then
  755. NEWPART.Anchored = false
  756. end
  757. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  758. NEWPART.Name = NAME
  759. NEWPART.Size = SIZE
  760. NEWPART.Position = Torso.Position
  761. NEWPART.Material = MATERIAL
  762. NEWPART:BreakJoints()
  763. NEWPART.Parent = PARENT
  764. return NEWPART
  765. end
  766.  
  767. local function weldBetween(a, b)
  768. local weldd = Instance.new("ManualWeld")
  769. weldd.Part0 = a
  770. weldd.Part1 = b
  771. weldd.C0 = CFrame.new()
  772. weldd.C1 = b.CFrame:inverse() * a.CFrame
  773. weldd.Parent = a
  774. return weldd
  775. end
  776.  
  777.  
  778. function QuaternionFromCFrame(cf)
  779. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  780. local trace = m00 + m11 + m22
  781. if trace > 0 then
  782. local s = math.sqrt(1 + trace)
  783. local recip = 0.5 / s
  784. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  785. else
  786. local i = 0
  787. if m11 > m00 then
  788. i = 1
  789. end
  790. if m22 > (i == 0 and m00 or m11) then
  791. i = 2
  792. end
  793. if i == 0 then
  794. local s = math.sqrt(m00 - m11 - m22 + 1)
  795. local recip = 0.5 / s
  796. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  797. elseif i == 1 then
  798. local s = math.sqrt(m11 - m22 - m00 + 1)
  799. local recip = 0.5 / s
  800. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  801. elseif i == 2 then
  802. local s = math.sqrt(m22 - m00 - m11 + 1)
  803. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  804. end
  805. end
  806. end
  807.  
  808. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  809. local xs, ys, zs = x + x, y + y, z + z
  810. local wx, wy, wz = w * xs, w * ys, w * zs
  811. local xx = x * xs
  812. local xy = x * ys
  813. local xz = x * zs
  814. local yy = y * ys
  815. local yz = y * zs
  816. local zz = z * zs
  817. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  818. end
  819.  
  820. function QuaternionSlerp(a, b, t)
  821. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  822. local startInterp, finishInterp;
  823. if cosTheta >= 0.0001 then
  824. if (1 - cosTheta) > 0.0001 then
  825. local theta = ACOS(cosTheta)
  826. local invSinTheta = 1 / SIN(theta)
  827. startInterp = SIN((1 - t) * theta) * invSinTheta
  828. finishInterp = SIN(t * theta) * invSinTheta
  829. else
  830. startInterp = 1 - t
  831. finishInterp = t
  832. end
  833. else
  834. if (1 + cosTheta) > 0.0001 then
  835. local theta = ACOS(-cosTheta)
  836. local invSinTheta = 1 / SIN(theta)
  837. startInterp = SIN((t - 1) * theta) * invSinTheta
  838. finishInterp = SIN(t * theta) * invSinTheta
  839. else
  840. startInterp = t - 1
  841. finishInterp = t
  842. end
  843. end
  844. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  845. end
  846.  
  847. function Clerp(a, b, t)
  848. local qa = {QuaternionFromCFrame(a)}
  849. local qb = {QuaternionFromCFrame(b)}
  850. local ax, ay, az = a.x, a.y, a.z
  851. local bx, by, bz = b.x, b.y, b.z
  852. local _t = 1 - t
  853. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  854. end
  855.  
  856. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  857. local frame = IT("Frame")
  858. frame.BackgroundTransparency = TRANSPARENCY
  859. frame.BorderSizePixel = BORDERSIZEPIXEL
  860. frame.Position = POSITION
  861. frame.Size = SIZE
  862. frame.BackgroundColor3 = COLOR
  863. frame.BorderColor3 = BORDERCOLOR
  864. frame.Name = NAME
  865. frame.Parent = PARENT
  866. return frame
  867. end
  868.  
  869. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  870. local label = IT("TextLabel")
  871. label.BackgroundTransparency = 1
  872. label.Size = UD2(1, 0, 1, 0)
  873. label.Position = UD2(0, 0, 0, 0)
  874. label.TextColor3 = TEXTCOLOR
  875. label.TextStrokeTransparency = STROKETRANSPARENCY
  876. label.TextTransparency = TRANSPARENCY
  877. label.FontSize = TEXTFONTSIZE
  878. label.Font = TEXTFONT
  879. label.BorderSizePixel = BORDERSIZEPIXEL
  880. label.TextScaled = false
  881. label.Text = TEXT
  882. label.Name = NAME
  883. label.Parent = PARENT
  884. return label
  885. end
  886.  
  887. function NoOutlines(PART)
  888. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  889. end
  890.  
  891. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  892. local NEWWELD = IT(TYPE)
  893. NEWWELD.Part0 = PART0
  894. NEWWELD.Part1 = PART1
  895. NEWWELD.C0 = C0
  896. NEWWELD.C1 = C1
  897. NEWWELD.Parent = PARENT
  898. return NEWWELD
  899. end
  900.  
  901. local S = IT("Sound")
  902. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  903. local NEWSOUND = nil
  904. coroutine.resume(coroutine.create(function()
  905. NEWSOUND = S:Clone()
  906. NEWSOUND.Parent = PARENT
  907. NEWSOUND.Volume = VOLUME
  908. NEWSOUND.Pitch = PITCH
  909. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  910. NEWSOUND:play()
  911. if DOESLOOP == true then
  912. NEWSOUND.Looped = true
  913. else
  914. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  915. NEWSOUND:remove()
  916. end
  917. end))
  918. return NEWSOUND
  919. end
  920.  
  921. function CFrameFromTopBack(at, top, back)
  922. local right = top:Cross(back)
  923. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  924. end
  925.  
  926. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  927. function Lightning(Table)
  928. local Color = Table.Color or C3(1,1,1)
  929. local StartPos = Table.Start or Torso.Position
  930. local EndPos = Table.End or Mouse.Hit.p
  931. local SegmentLength = Table.SegmentL or 2
  932. local Thickness = Table.Thickness or 0.1
  933. local Dissapear = Table.DoesFade or false
  934. local Parent = Table.Ignore or Character
  935. local MaxDist = Table.MaxDist or 400
  936. local Branches = Table.Branches or false
  937. local Thicken = Table.Thicken or false
  938. local FadeTime = Table.FadeTime or 15
  939. local FadeIn = Table.FadeIn or false
  940. local Material = Table.Material or "Neon"
  941. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  942. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  943. local LIGHTNINGMODEL = IT("Model",Effects)
  944. LIGHTNINGMODEL.Name = "Lightning"
  945. local LastBolt = nil
  946. for E = 1, DISTANCE do
  947. local ExtraSize = 0
  948. if Thicken == true then
  949. ExtraSize = (DISTANCE-E)/15
  950. end
  951. local TRANSPARENCY = 0
  952. if FadeIn == true then
  953. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  954. if TRANSPARENCY < 0 then
  955. TRANSPARENCY = 0
  956. end
  957. end
  958. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  959. PART.Color = Color
  960. MakeForm(PART,"Cyl")
  961. if LastBolt == nil then
  962. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  963. else
  964. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  965. end
  966. LastBolt = PART
  967. if Branches == true and E < (DISTANCE-5) then
  968. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  969. if CHOICE == 1 then
  970. local LASTBRANCH = nil
  971. for i = 1, MRANDOM(2,5) do
  972. local ExtraSize2 = 0
  973. if Thicken == true then
  974. ExtraSize = ((DISTANCE-E)/25)/i
  975. end
  976. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  977. PART.Color = Color
  978. MakeForm(PART,"Cyl")
  979. if LASTBRANCH == nil then
  980. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  981. else
  982. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  983. end
  984. LASTBRANCH = PART
  985. end
  986. end
  987. end
  988. end
  989. if Dissapear == true then
  990. coroutine.resume(coroutine.create(function()
  991. for i = 1, FadeTime do
  992. Swait()
  993. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  994. if c.ClassName == "Part" then
  995. c.Transparency = c.Transparency + (i/FadeTime)/10
  996. end
  997. end
  998. end
  999. LIGHTNINGMODEL:remove()
  1000. end))
  1001. elseif Dissapear == false then
  1002. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1003. end
  1004. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1005. end
  1006.  
  1007. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1008. local cR=255
  1009. local cG=0
  1010. local cB=0
  1011. local flg5=1 local omgidk=1
  1012. local add=15
  1013. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1014. if omgidk>10000 then omgidk=0 end
  1015. omgidk=omgidk+1
  1016. if cR>=255 then flg5=1 end
  1017. if cG>=255 then flg5=2 end
  1018. if cB>=255 then flg5=3 end
  1019. if flg5==1 then cR=cR-add cG=cG+add end
  1020. if flg5==2 then cG=cG-add cB=cB+add end
  1021. if flg5==3 then cB=cB-add cR=cR+add end
  1022. color=Color3.fromRGB(cR,cG,cB)
  1023. function WACKYEFFECT(Table)
  1024. local TYPE = (Table.EffectType or "Sphere")
  1025. local SIZE = (Table.Size or VT(6,6,6))
  1026. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1027. local TRANSPARENCY = (Table.Transparency or 0)
  1028. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1029. local CFRAME = (Table.CFrame or Torso.CFrame)
  1030. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1031. local ROTATION1 = (Table.RotationX or 0)
  1032. local ROTATION2 = (Table.RotationY or 0)
  1033. local ROTATION3 = (Table.RotationZ or 0)
  1034. local MATERIAL = "Neon"
  1035. local COLOR = color
  1036. local TIME = (Table.Time or 45)
  1037. local SOUNDID = (Table.SoundID or nil)
  1038. local SOUNDPITCH = (Table.SoundPitch or nil)
  1039. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1040. coroutine.resume(coroutine.create(function()
  1041. local PLAYSSOUND = false
  1042. local SOUND = nil
  1043. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1044. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1045. PLAYSSOUND = true
  1046. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1047. end
  1048. EFFECT.Color = color
  1049. local MSH = nil
  1050. if TYPE == "Sphere" then
  1051. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1052. elseif TYPE == "Block" then
  1053. MSH = IT("BlockMesh",EFFECT)
  1054. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1055. elseif TYPE == "Wave" then
  1056. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1057. elseif TYPE == "Ring" then
  1058. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1059. elseif TYPE == "Slash" then
  1060. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1061. elseif TYPE == "Round Slash" then
  1062. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1063. elseif TYPE == "Swirl" then
  1064. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1065. elseif TYPE == "Skull" then
  1066. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1067. elseif TYPE == "Crystal" then
  1068. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1069. end
  1070. if MSH ~= nil then
  1071. local MOVESPEED = nil
  1072. if MOVEDIRECTION ~= nil then
  1073. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1074. end
  1075. local GROWTH = SIZE - ENDSIZE
  1076. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1077. if TYPE == "Block" then
  1078. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1079. else
  1080. EFFECT.CFrame = CFRAME
  1081. end
  1082. for LOOP = 1, TIME+1 do
  1083. Swait()
  1084. MSH.Scale = MSH.Scale - GROWTH/TIME
  1085. if TYPE == "Wave" then
  1086. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1087. end
  1088. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1089. if TYPE == "Block" then
  1090. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1091. else
  1092. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1093. end
  1094. if MOVEDIRECTION ~= nil then
  1095. local ORI = EFFECT.Orientation
  1096. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1097. EFFECT.Orientation = ORI
  1098. end
  1099. end
  1100. if PLAYSSOUND == false then
  1101. EFFECT:remove()
  1102. else
  1103. SOUND.Stopped:Connect(function()
  1104. EFFECT:remove()
  1105. end)
  1106. end
  1107. else
  1108. if PLAYSSOUND == false then
  1109. EFFECT:remove()
  1110. else
  1111. repeat Swait() until SOUND.Playing == false
  1112. EFFECT:remove()
  1113. end
  1114. end
  1115. end))
  1116. end
  1117. end)
  1118. function MakeForm(PART,TYPE)
  1119. if TYPE == "Cyl" then
  1120. local MSH = IT("CylinderMesh",PART)
  1121. elseif TYPE == "Ball" then
  1122. local MSH = IT("SpecialMesh",PART)
  1123. MSH.MeshType = "Sphere"
  1124. elseif TYPE == "Wedge" then
  1125. local MSH = IT("SpecialMesh",PART)
  1126. MSH.MeshType = "Wedge"
  1127. end
  1128. end
  1129. function SpawnTrail(FROM,TO,BIG)
  1130. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1131. MakeForm(TRAIL,"Cyl")
  1132. local cR=255
  1133. local cG=0
  1134. local cB=0
  1135. local flg5=1 local omgidk=1
  1136. local add=15
  1137. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1138. if omgidk>10000 then omgidk=0 end
  1139. omgidk=omgidk+1
  1140. if cR>=255 then flg5=1 end
  1141. if cG>=255 then flg5=2 end
  1142. if cB>=255 then flg5=3 end
  1143. if flg5==1 then cR=cR-add cG=cG+add end
  1144. if flg5==2 then cG=cG-add cB=cB+add end
  1145. if flg5==3 then cB=cB-add cR=cR+add end
  1146. color=Color3.fromRGB(cR,cG,cB)
  1147. TRAIL.Color = color
  1148. end)
  1149. local DIST = (FROM - TO).Magnitude
  1150. if BIG == true then
  1151. TRAIL.Size = VT(5,DIST,5)
  1152. else
  1153. TRAIL.Size = VT(5,DIST,5)
  1154. end
  1155. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1156. coroutine.resume(coroutine.create(function()
  1157. for i = 1, 55 do
  1158. Swait()
  1159. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1160. end
  1161. TRAIL:remove()
  1162. end))
  1163. end
  1164.  
  1165. Debris = game:GetService("Debris")
  1166.  
  1167. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1168. local DIRECTION = CF(StartPos,EndPos).lookVector
  1169. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1170. end
  1171.  
  1172. function turnto(position)
  1173. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1174. end
  1175.  
  1176. --//=================================\\
  1177. --|| WEAPON CREATION
  1178. --\\=================================//
  1179. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1180.  
  1181. for i = 1, 35 do
  1182. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1183. FACE.Color = C3(0,0,0)
  1184. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1185. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1186. end
  1187. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  1188. MakeForm(Eye,"Ball")
  1189. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1190. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  1191. MakeForm(Eye,"Ball")
  1192. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1193. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  1194. MakeForm(Eye,"Ball")
  1195. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1196. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  1197. MakeForm(Eye,"Ball")
  1198. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1199.  
  1200. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.5,0.5,1.25),false)
  1201. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1202.  
  1203. local Particle = IT("ParticleEmitter",nil)
  1204. Particle.Enabled = false
  1205. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1206. Particle.LightEmission = 0.5
  1207. Particle.Rate = 150
  1208. Particle.ZOffset = 0.2
  1209. Particle.Rotation = NumberRange.new(-180, 180)
  1210. Particle.RotSpeed = NumberRange.new(-180, 180)
  1211. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1212. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1213.  
  1214. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1215. function ParticleEmitter(Table)
  1216. local PRTCL = Particle:Clone()
  1217. local Speed = Table.Speed or 5
  1218. local Drag = Table.Drag or 0
  1219. local Size1 = Table.Size1 or 1
  1220. local Size2 = Table.Size2 or 5
  1221. local Lifetime1 = Table.Lifetime1 or 1
  1222. local Lifetime2 = Table.Lifetime2 or 1.5
  1223. local Parent = Table.Parent or Torso
  1224. local Emit = Table.Emit or 100
  1225. local Offset = Table.Offset or 360
  1226. local Acel = Table.Acel or VT(0,0,0)
  1227. local Enabled = Table.Enabled or false
  1228. PRTCL.Parent = Parent
  1229. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1230. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1231. PRTCL.Speed = NumberRange.new(Speed)
  1232. PRTCL.VelocitySpread = Offset
  1233. PRTCL.Drag = Drag
  1234. PRTCL.Acceleration = Acel
  1235. if Enabled == false then
  1236. PRTCL:Emit(Emit)
  1237. Debris:AddItem(PRTCL,Lifetime2)
  1238. else
  1239. PRTCL.Enabled = true
  1240. end
  1241. return PRTCL
  1242. end
  1243.  
  1244. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.6,0.2),false)
  1245. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1246. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  1247. MakeForm(Part,"Wedge")
  1248. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1249. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.2,0.3,0.2),false)
  1250. MakeForm(Part,"Wedge")
  1251. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1252. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.3,0.3),false)
  1253. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1254. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New yeller", "Part", VT(0.3,0.5,0.5),false)
  1255. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1256. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New yeller", "Part", VT(0.4,0.4,0.4),false)
  1257. MakeForm(Part,"Cyl")
  1258. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1259. for i = 1, 8 do
  1260. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Lavender", "Eye", VT(0,0.35,0.41),false)
  1261. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1262. end
  1263. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lavender", "Eye", VT(0.38,0.41,0.38),false)
  1264. MakeForm(Part,"Cyl")
  1265. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1266. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.37,0.5,0.37),false)
  1267. MakeForm(Part,"Ball")
  1268. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1269. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.7,0.4),false)
  1270. MakeForm(Part,"Wedge")
  1271. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1272. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.4,0.2),false)
  1273. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1274. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New yeller", "Part", VT(0.35,0.35,0.35),false)
  1275. MakeForm(Part,"Cyl")
  1276. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1277. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.5,0.1,0.5),false)
  1278. MakeForm(Part,"Cyl")
  1279. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1280. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.5,0.1,0.45),false)
  1281. MakeForm(Part,"Cyl")
  1282. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1283. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.2,0.5,0.2),false)
  1284. MakeForm(Part,"Wedge")
  1285. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1286. local LASTPART = Handle
  1287. for i = 1, 10 do
  1288. if LASTPART == Handle then
  1289. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.1,0.2,0),false)
  1290. LASTPART = Part
  1291. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1292. else
  1293. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Royal purple", "Part", VT(0.1,0.05,0),false)
  1294. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1295. LASTPART = Part
  1296. end
  1297. end
  1298.  
  1299. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Lavender", "Part", VT(0.15,2,0.15),false)
  1300. MakeForm(Barrel,"Cyl")
  1301. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1302. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.25,1,0.25),false)
  1303. MakeForm(Part,"Cyl")
  1304. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1305. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0,0.1,0.2),false)
  1306. MakeForm(Part,"Wedge")
  1307. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1308. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.125,0,0.125),false)
  1309. MakeForm(Hole,"Cyl")
  1310. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1311. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0,0,0),false)
  1312. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1313. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1314. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "New yeller", "Eye", VT(0,0,0),false)
  1315. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1316. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1317. coroutine.resume(coroutine.create(function()
  1318. while wait() do
  1319. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1320. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1321. end
  1322. end))
  1323.  
  1324. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1325. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1326.  
  1327. local cR=255
  1328. local cG=0
  1329. local cB=0
  1330. local flg5=1 local omgidk=1
  1331. local add=15
  1332. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1333. if omgidk>10000 then omgidk=0 end
  1334. omgidk=omgidk+1
  1335. if cR>=255 then flg5=1 end
  1336. if cG>=255 then flg5=2 end
  1337. if cB>=255 then flg5=3 end
  1338. if flg5==1 then cR=cR-add cG=cG+add end
  1339. if flg5==2 then cG=cG-add cB=cB+add end
  1340. if flg5==3 then cB=cB-add cR=cR+add end
  1341. color=Color3.fromRGB(cR,cG,cB)
  1342. for _, c in pairs(Weapon:GetDescendants()) do
  1343. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1344. c.Material = "Glass"
  1345. c.Color = C3(0,0,0)
  1346. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1347. c.Color = color
  1348. c.Material = "Neon"
  1349. end
  1350. end
  1351. end)
  1352. Weapon.Parent = Character
  1353. for _, c in pairs(Weapon:GetChildren()) do
  1354. if c.ClassName == "Part" then
  1355. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1356. end
  1357. end
  1358.  
  1359. function swait(num)
  1360. if num == 0 or num == nil then
  1361. ArtificialHB.Event:wait()
  1362. else
  1363. for i = 0, num do
  1364. ArtificialHB.Event:wait()
  1365. end
  1366. end
  1367. end
  1368.  
  1369. function chatfunc(text)
  1370. local chat = coroutine.wrap(function()
  1371. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1372. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1373. end
  1374. local Bill = Instance.new("BillboardGui",Character)
  1375. Bill.Size = UDim2.new(0,100,0,40)
  1376. Bill.StudsOffset = Vector3.new(0,3,0)
  1377. Bill.Adornee = Character.Head
  1378. Bill.Name = "TalkingBillBoard"
  1379. local Hehe = Instance.new("TextLabel",Bill)
  1380. Hehe.BackgroundTransparency = 1
  1381. Hehe.BorderSizePixel = 0
  1382. Hehe.Text = ""
  1383. Hehe.Font = "Bodoni"
  1384. Hehe.TextSize = 40
  1385. Hehe.TextStrokeTransparency = 0
  1386. Hehe.Size = UDim2.new(1,0,0.5,0)
  1387. coroutine.resume(coroutine.create(function()
  1388. while Hehe ~= nil do
  1389. swait()
  1390. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1391. Hehe.Rotation = math.random(-5,5)
  1392. Hehe.TextColor3 = Color3.new(0,255,0)
  1393. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1394. end
  1395. end))
  1396. for i = 1,string.len(text),1 do
  1397. swait()
  1398. Hehe.Text = string.sub(text,1,i)
  1399. end
  1400. swait(90)--Re[math.random(1, 93)]
  1401. for i = 0, 1, .025 do
  1402. swait()
  1403. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1404. Hehe.TextStrokeTransparency = i
  1405. Hehe.TextTransparency = i
  1406. end
  1407. Bill:Destroy()
  1408. end)
  1409. chat()
  1410. end
  1411.  
  1412. function onChatted(msg)
  1413. chatfunc(msg)
  1414. end
  1415.  
  1416. Player.Chatted:connect(onChatted)
  1417.  
  1418. local BODY = {}
  1419. for _, c in pairs(Character:GetDescendants()) do
  1420. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1421. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1422. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1423. end
  1424. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1425. elseif c:IsA("JointInstance") then
  1426. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1427. end
  1428. end
  1429.  
  1430. function refit()
  1431. Character.Parent = workspace
  1432. for e = 1, #BODY do
  1433. if BODY[e] ~= nil then
  1434. local STUFF = BODY[e]
  1435. local PART = STUFF[1]
  1436. local PARENT = STUFF[2]
  1437. local MATERIAL = STUFF[3]
  1438. local COLOR = STUFF[4]
  1439. local TRANSPARENCY = STUFF[5]
  1440. --local SIZE = STUFF[6]
  1441. local NAME = STUFF[7]
  1442. if PART.ClassName == "Part" and PART ~= RootPart then
  1443. PART.Material = MATERIAL
  1444. PART.Transparency = TRANSPARENCY
  1445. PART.Name = NAME
  1446. end
  1447. if PART.Parent ~= PARENT then
  1448. Humanoid:remove()
  1449. PART.Parent = PARENT
  1450. Humanoid = IT("Humanoid",Character)
  1451. end
  1452. end
  1453. end
  1454. end
  1455.  
  1456. local SKILLTEXTCOLOR = C3(0,255,0)
  1457. local SKILLFONT = "Code"
  1458. local SKILLTEXTSIZE = 7
  1459.  
  1460. Humanoid.Died:connect(function()
  1461. refit()
  1462. end)
  1463.  
  1464. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1465. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1466. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1467. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1468. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1469. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1470. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1471. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1472. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1473. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1474. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1475. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1476.  
  1477. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1478. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1479. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1480. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1481. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1482. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1483. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1484. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1485. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1486. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1487. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1488. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1489.  
  1490. function printbye(Name)
  1491. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1492. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1493. end
  1494.  
  1495. workspace.ChildAdded:connect(function(instance)
  1496. for BANISH = 1, #TOBANISH do
  1497. if TOBANISH[BANISH] ~= nil then
  1498. if instance.Name == TOBANISH[BANISH] then
  1499. coroutine.resume(coroutine.create(function()
  1500. printbye(instance.Name)
  1501. instance:ClearAllChildren()
  1502. Debris:AddItem(instance,0.0005)
  1503. end))
  1504. end
  1505. end
  1506. end
  1507. end)
  1508.  
  1509. --//=================================\\
  1510. --|| DAMAGING
  1511. --\\=================================//
  1512.  
  1513. function Banish(Foe)
  1514. if Foe then
  1515. coroutine.resume(coroutine.create(function()
  1516. --if game.Players:FindFirstChild(Foe.Name) then
  1517. table.insert(TOBANISH,Foe.Name)
  1518. printbye(Foe.Name)
  1519. --end
  1520. Foe.Archivable = true
  1521. local CLONE = Foe:Clone()
  1522. Foe:Destroy()
  1523. CLONE.Parent = Effects
  1524. CLONE:BreakJoints()
  1525. local MATERIALS = {"Glass","Neon"}
  1526. for _, c in pairs(CLONE:GetDescendants()) do
  1527. if c:IsA("BasePart") then
  1528. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1529. CreateSound(340722848, c, 10, 1, false)
  1530. end
  1531. c.Anchored = true
  1532. c.Transparency = c.Transparency + 0.2
  1533. c.Material = MATERIALS[MRANDOM(1,2)]
  1534. c.Color = C3(0,255,0)
  1535. if c.ClassName == "MeshPart" then
  1536. c.TextureID = ""
  1537. end
  1538. if c:FindFirstChildOfClass("SpecialMesh") then
  1539. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1540. end
  1541. if c:FindFirstChildOfClass("Decal") then
  1542. c:FindFirstChildOfClass("Decal"):remove()
  1543. end
  1544. c.Name = "Banished"
  1545. c.CanCollide = false
  1546. else
  1547. c:remove()
  1548. end
  1549. end
  1550. local A = false
  1551. for i = 1, 35 do
  1552. if A == false then
  1553. A = true
  1554. elseif A == true then
  1555. A = false
  1556. end
  1557. for _, c in pairs(CLONE:GetDescendants()) do
  1558. if c:IsA("BasePart") then
  1559. c.Anchored = true
  1560. c.Material = MATERIALS[MRANDOM(1,2)]
  1561. c.Transparency = c.Transparency + 0.8/35
  1562. if A == false then
  1563. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1564. elseif A == true then
  1565. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1566. end
  1567. end
  1568. end
  1569. Swait()
  1570. end
  1571. CLONE:remove()
  1572. end))
  1573. end
  1574. end
  1575.  
  1576. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1577. local CHILDREN = workspace:GetDescendants()
  1578. for index, CHILD in pairs(CHILDREN) do
  1579. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1580. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1581. if HUM then
  1582. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1583. if TORSO then
  1584. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1585. if ISBANISH == true then
  1586. Banish(CHILD)
  1587. else
  1588. if ISBANISH == "Gravity" then
  1589. HUM.PlatformStand = true
  1590. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1591. local grav = Instance.new("BodyPosition",TORSO)
  1592. grav.D = 15
  1593. grav.P = 20000
  1594. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1595. grav.position = TORSO.Position
  1596. grav.Name = "V3BanishForce"..Player.Name
  1597. else
  1598. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1599. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1600. end
  1601. else
  1602. HUM.PlatformStand = false
  1603. end
  1604. end
  1605. elseif ISBANISH == "Gravity" then
  1606. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1607. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1608. HUM.PlatformStand = false
  1609. end
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616.  
  1617. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1618.  
  1619. --//=================================\\
  1620. --|| ATTACK FUNCTIONS AND STUFF
  1621. --\\=================================//
  1622. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1623.  
  1624. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1625. MakeForm(RightHole,"Cyl")
  1626. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1627. MakeForm(LeftHole,"Cyl")
  1628.  
  1629. function getbloody(victim,amount)
  1630. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1631. PART.CFrame = victim.CFrame
  1632. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1633. Debris:AddItem(PART,5)
  1634. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1635. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1636. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1637. local prtcl = asd:Clone()
  1638. prtcl.Parent = PART
  1639. prtcl:Emit(amount*10)
  1640. end
  1641.  
  1642. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1643.  
  1644. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1645. if DoesCourontine == false then
  1646. local Direction = CF(Part.Position, ToLocation)
  1647. local Distance = (Part.Position - ToLocation).magnitude
  1648. for i = 1, AmountOfTime do
  1649. Swait()
  1650. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1651. Direction = Part.CFrame
  1652. end
  1653. Part:remove()
  1654. elseif DoesCourontine == true then
  1655. coroutine.resume(coroutine.create(function()
  1656. local Direction = CF(Part.Position, ToLocation)
  1657. local Distance = (Part.Position - ToLocation).magnitude
  1658. for i = 1, AmountOfTime do
  1659. Swait()
  1660. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1661. Direction = Part.CFrame
  1662. end
  1663. Part:remove()
  1664. end))
  1665. end
  1666. end
  1667.  
  1668. function Absoluteum()
  1669. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1670. if HITFLOOR ~= nil then
  1671. do
  1672. local HITBODIES = {}
  1673. ATTACK = true
  1674. Rooted = true
  1675. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1676. MakeForm(ABSOLUTE, "Ball")
  1677. CreateSound("416200578", RootPart, 10, 1)
  1678. for i = 0, 8, 0.1 / Animation_Speed do
  1679. Swait()
  1680. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1681. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1682. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1683. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1684. MakeForm(CHARGE, "Ball")
  1685. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1686. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1687. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. end
  1694. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1695. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1696. for i = 1, 45 do
  1697. Swait()
  1698. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. end
  1705. coroutine.resume(coroutine.create(function()
  1706. local IMPACT = false
  1707. local BULLET = ABSOLUTE
  1708. MakeForm(BULLET, "Ball")
  1709. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1710. for i = 1, 500 do
  1711. Swait()
  1712. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1713. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1714. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1715. if HIT ~= nil then
  1716. IMPACT = true
  1717. break
  1718. end
  1719. end
  1720. if IMPACT == false then
  1721. for i = 1, 40 do
  1722. Swait()
  1723. BULLET.Size = BULLET.Size * 0.9
  1724. end
  1725. BULLET:remove()
  1726. else
  1727. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1728. for i = 1, 175 do
  1729. Swait()
  1730. BULLET.Size = BULLET.Size * 0.99
  1731. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1732. end
  1733. CreateSound("438666001", BULLET, 10, 3)
  1734. Swait(35)
  1735. BULLET.Transparency = 1
  1736. for i = 1, 20 do
  1737. for e = 1, 5 do
  1738. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1739. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1740. end
  1741. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1742. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1743. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1744. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1745. Swait(5)
  1746. for e = 1, #HITBODIES do
  1747. if HITBODIES[e] ~= nil then
  1748. local BOD = HITBODIES[e]
  1749. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1750. if TORS then
  1751. BOD:BreakJoints()
  1752. for _, c in pairs(BOD:GetChildren()) do
  1753. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1754. local bv = Instance.new("BodyVelocity")
  1755. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1756. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1757. bv.Parent = c
  1758. Debris:AddItem(bv, 0.2)
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1765. end
  1766. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1767. Debris:AddItem(BULLET, 10)
  1768. end
  1769. end))
  1770. ATTACK = false
  1771. Rooted = false
  1772. end
  1773. end
  1774. end
  1775.  
  1776. function Nuke()
  1777. ATTACK = true
  1778. Rooted = true
  1779. local CHARGE = false
  1780. local BLASTS = {468991944, 468991990}
  1781. coroutine.resume(coroutine.create(function()
  1782. repeat
  1783. Swait()
  1784. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1790. until CHARGE == true
  1791. for i = 0, 0.4, 0.1 / Animation_Speed do
  1792. Swait()
  1793. WACKYEFFECT({
  1794. Time = 15,
  1795. EffectType = "Sphere",
  1796. Size = VT(60, 60, 60),
  1797. Size2 = VT(0, 0, 0),
  1798. Transparency = 1,
  1799. Transparency2 = 0.7,
  1800. CFrame = CF(RootPart.Position),
  1801. MoveToPos = nil,
  1802. RotationX = 0,
  1803. RotationY = 0,
  1804. RotationZ = 0,
  1805. Material = "Neon",
  1806. Color = C3(1, 1, 1),
  1807. SoundID = nil,
  1808. SoundPitch = nil,
  1809. SoundVolume = nil
  1810. })
  1811. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. end
  1818. coroutine.resume(coroutine.create(function()
  1819. local POS = RootPart.Position
  1820. wait(0.2)
  1821. for i = 1, 5 do
  1822. WACKYEFFECT({
  1823. Time = 65,
  1824. EffectType = "Sphere",
  1825. Size = VT(2, 2, 2),
  1826. Size2 = VT(0, 0, 500),
  1827. Transparency = 1,
  1828. Transparency2 = 0,
  1829. CFrame = CF(POS),
  1830. MoveToPos = nil,
  1831. RotationX = MRANDOM(-2, 2),
  1832. RotationY = MRANDOM(-12, 12),
  1833. RotationZ = MRANDOM(-2, 2),
  1834. Material = "Neon",
  1835. Color = C3(1, 1, 1),
  1836. SoundID = nil,
  1837. SoundPitch = nil,
  1838. SoundVolume = nil
  1839. })
  1840. end
  1841. wait(1)
  1842. SHAKECAM(POS, 9999999999, 25, 25)
  1843. ApplyAoE(POS, 450)
  1844. WACKYEFFECT({
  1845. Time = 85,
  1846. EffectType = "Sphere",
  1847. Size = VT(120, 120, 120),
  1848. Size2 = VT(350, 350, 350),
  1849. Transparency = 0,
  1850. Transparency2 = 1,
  1851. CFrame = CF(POS),
  1852. MoveToPos = nil,
  1853. RotationX = 0,
  1854. RotationY = 0,
  1855. RotationZ = 0,
  1856. Material = "Neon",
  1857. Color = C3(1, 1, 1),
  1858. SoundID = nil,
  1859. SoundPitch = 1,
  1860. SoundVolume = 10
  1861. })
  1862. for i = 1, 20 do
  1863. WACKYEFFECT({
  1864. Time = 85,
  1865. EffectType = "Sphere",
  1866. Size = VT(120, 120, 120),
  1867. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1868. Transparency = 0.8,
  1869. Transparency2 = 1,
  1870. CFrame = CF(POS),
  1871. MoveToPos = nil,
  1872. RotationX = 0,
  1873. RotationY = 0,
  1874. RotationZ = 0,
  1875. Material = "Neon",
  1876. Color = C3(1, 1, 1),
  1877. SoundID = nil,
  1878. SoundPitch = 1,
  1879. SoundVolume = 10
  1880. })
  1881. WACKYEFFECT({
  1882. Time = 100,
  1883. EffectType = "Wave",
  1884. Size = VT(25, 2, 25),
  1885. Size2 = VT(400, 0, 400) * 1.2,
  1886. Transparency = 0,
  1887. Transparency2 = 1,
  1888. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1889. MoveToPos = nil,
  1890. RotationX = 0,
  1891. RotationY = 0,
  1892. RotationZ = 0,
  1893. Material = "Neon",
  1894. Color = C3(1, 1, 1),
  1895. SoundID = nil,
  1896. SoundPitch = nil,
  1897. SoundVolume = nil
  1898. })
  1899. end
  1900. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1901. for i = 1, 5 do
  1902. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1903. WACKYEFFECT({
  1904. Time = 120,
  1905. EffectType = "Wave",
  1906. Size = VT(150, 2, 150),
  1907. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1908. Transparency = 0,
  1909. Transparency2 = 1,
  1910. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1911. MoveToPos = nil,
  1912. RotationX = 0,
  1913. RotationY = 0,
  1914. RotationZ = 0,
  1915. Material = "Neon",
  1916. Color = C3(1, 1, 1),
  1917. SoundID = nil,
  1918. SoundPitch = nil,
  1919. SoundVolume = nil
  1920. })
  1921. end
  1922. end))
  1923. for i = 0, 1, 0.1 / Animation_Speed do
  1924. Swait()
  1925. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931. end
  1932. ATTACK = false
  1933. Rooted = false
  1934. end))
  1935. for i = 1, 30 do
  1936. wait(0.01)
  1937. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1938. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1939. if HITFLOOR then
  1940. ApplyAoE(HITPOS, 65, true)
  1941. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1942. WACKYEFFECT({
  1943. Time = 25,
  1944. EffectType = "Sphere",
  1945. Size = VT(22, 22, 22),
  1946. Size2 = VT(85, 85, 85),
  1947. Transparency = 0,
  1948. Transparency2 = 1,
  1949. CFrame = CF(HITPOS),
  1950. MoveToPos = nil,
  1951. RotationX = 0,
  1952. RotationY = 0,
  1953. RotationZ = 0,
  1954. Material = "Neon",
  1955. Color = C3(1, 1, 1),
  1956. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1957. SoundPitch = MRANDOM(9, 12) / 10,
  1958. SoundVolume = 10
  1959. })
  1960. for e = 1, 3 do
  1961. WACKYEFFECT({
  1962. EffectType = "Wave",
  1963. Size = VT(25, 0, 25),
  1964. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1965. Transparency = 0,
  1966. Transparency2 = 1,
  1967. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1968. MoveToPos = nil,
  1969. RotationX = 0,
  1970. RotationY = 3,
  1971. RotationZ = 0,
  1972. Material = "Neon",
  1973. Color = C3(1, 1, 1),
  1974. SoundID = nil,
  1975. SoundPitch = nil,
  1976. SoundVolume = nil
  1977. })
  1978. WACKYEFFECT({
  1979. Time = 35,
  1980. EffectType = "Sphere",
  1981. Size = VT(22, 45, 22),
  1982. Size2 = VT(25, 45 + e * 75, 25),
  1983. Transparency = 0,
  1984. Transparency2 = 1,
  1985. CFrame = CF(HITPOS) * TURN,
  1986. MoveToPos = nil,
  1987. RotationX = 0,
  1988. RotationY = 0,
  1989. RotationZ = 0,
  1990. Material = "Neon",
  1991. Color = C3(1, 1, 1),
  1992. SoundID = nil,
  1993. SoundPitch = MRANDOM(9, 12) / 10,
  1994. SoundVolume = 10
  1995. })
  1996. end
  1997. end
  1998. end
  1999. CHARGE = true
  2000. end
  2001.  
  2002. function SpectralBanishing()
  2003. ATTACK = true
  2004. Rooted = false
  2005. chatfunc("If you desire to be a ghost...", 20)
  2006. for i = 0, 5, 0.1 / Animation_Speed do
  2007. Swait()
  2008. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2014. end
  2015. chatfunc("Then move on to the afterlife!", 6)
  2016. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2017. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2018. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2019. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2020. local distance = (GunPoint.Position - Way).magnitude
  2021. for i = 1, 5 do
  2022. local laser = Instance.new("Part", Effects)
  2023. laser.Transparency = 0
  2024. laser.CanCollide = false
  2025. laser.Anchored = true
  2026. laser.Color = C3(1, 0, 0)
  2027. laser.Material = "Neon"
  2028. laser.formFactor = Enum.FormFactor.Custom
  2029. laser.Size = Vector3.new(0.15, 0.15, distance)
  2030. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2031. table.insert(Effects2, {
  2032. laser,
  2033. "Disappear",
  2034. 0.1,
  2035. 1,
  2036. 1,
  2037. 1,
  2038. 2
  2039. })
  2040. end
  2041. coroutine.resume(coroutine.create(function()
  2042. Swait(15)
  2043. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2044. for i = 1, 25 do
  2045. Swait()
  2046. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2047. end
  2048. local GAME = game.Players:GetChildren()
  2049. for PLAYER = 1, #GAME do
  2050. do
  2051. local PLAY = GAME[PLAYER]
  2052. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2053. PLAY.Character.Parent = nil
  2054. coroutine.resume(coroutine.create(function()
  2055. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2056. PLAY.Character.Parent = workspace
  2057. local Value = IT("BoolValue", Delete)
  2058. Value.Name = PLAY.Name
  2059. end
  2060. end))
  2061. end
  2062. end
  2063. end
  2064. for i = 1, 25 do
  2065. Swait()
  2066. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2067. end
  2068. end))
  2069. for i = 0, 2, 0.1 / Animation_Speed do
  2070. Swait()
  2071. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2077. end
  2078. ATTACK = false
  2079. Rooted = false
  2080. end
  2081.  
  2082. function Madness()
  2083. ATTACK = true
  2084. Rooted = false
  2085. local GYRO = IT("BodyGyro",RootPart)
  2086. GYRO.D = 750
  2087. GYRO.P = 20000
  2088. GYRO.MaxTorque = VT(0,40000000,0)
  2089. local LOCKED = true
  2090. local SHOT = false
  2091. coroutine.resume(coroutine.create(function()
  2092. for i=0, 1, 0.1 / Animation_Speed do
  2093. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2094. Swait()
  2095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2099. end
  2100. LOCKED = false
  2101. SHOT = true
  2102. repeat
  2103. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2104. Swait()
  2105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2109. until HOLD == false and SHOT == false
  2110. for i=0, 0.3, 0.1 / Animation_Speed do
  2111. Swait()
  2112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2116. end
  2117. GYRO:remove()
  2118. ATTACK = false
  2119. Rooted = false
  2120. end))
  2121. repeat wait() until LOCKED == false
  2122. repeat
  2123. SHOT = true
  2124. wait(0.2)
  2125. SHOT = false
  2126. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2127. local HIT = BULLET.Hit
  2128. local HITPOS = BULLET.End
  2129. if HIT then
  2130. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2131. Banish(HIT.Parent)
  2132. end
  2133. end
  2134. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2135. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2136. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2137. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2138. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2139. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2140. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2141. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2142. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2143. until HOLD == false
  2144. end
  2145.  
  2146. function EMOTE()
  2147. ATTACK = true
  2148. Rooted = false
  2149. local LOOP = 0
  2150. for i=0, 0.1, 0.1 / Animation_Speed do
  2151. Swait()
  2152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2156. end
  2157. for i=0, 3, 0.1 / Animation_Speed do
  2158. Swait()
  2159. LOOP = LOOP + 1
  2160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2164. end
  2165. for i=0, 0.1, 0.1 / Animation_Speed do
  2166. Swait()
  2167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2171. end
  2172. ATTACK = false
  2173. Rooted = false
  2174. end
  2175.  
  2176. function Kill(Char)
  2177. local NewCharacter = IT("Model",Effects)
  2178. NewCharacter.Name = "Ow im ded ;-;"
  2179. for _, c in pairs(Char:GetDescendants()) do
  2180. if c:IsA("BasePart") and c.Transparency == 0 then
  2181. if c.Parent == Char then
  2182. getbloody(c,5)
  2183. end
  2184. c:BreakJoints()
  2185. c.Material = "Glass"
  2186. c.Color = C3(0.5,0,0)
  2187. c.CanCollide = true
  2188. c.Transparency = 0.3
  2189. if c:FindFirstChildOfClass("SpecialMesh") then
  2190. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2191. end
  2192. if c.Name == "Head" then
  2193. c:ClearAllChildren()
  2194. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2195. end
  2196. if c.ClassName == "MeshPart" then
  2197. c.TextureID = ""
  2198. end
  2199. if c:FindFirstChildOfClass("BodyPosition") then
  2200. c:FindFirstChildOfClass("BodyPosition"):remove()
  2201. end
  2202. if c:FindFirstChildOfClass("ParticleEmitter") then
  2203. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2204. end
  2205. c.Parent = NewCharacter
  2206. c.Name = "DeadPart"
  2207. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2208. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2209. end
  2210. end
  2211. Char:remove()
  2212. Debris:AddItem(NewCharacter,5)
  2213. end
  2214.  
  2215. function Taunt()
  2216. ATTACK = true
  2217. Rooted = true
  2218. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2219. repeat
  2220. Swait()
  2221. TAUNT.Parent = Torso
  2222. TAUNT.Playing = true
  2223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2229. until TAUNT.TimePosition >= 1.25
  2230. for i=0, 1.6, 0.1 / Animation_Speed do
  2231. Swait()
  2232. TAUNT.Parent = Torso
  2233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2239. end
  2240. ATTACK = false
  2241. Rooted = false
  2242. end
  2243.  
  2244. function oofBeam()
  2245. ATTACK = true
  2246. Rooted = false
  2247. VALUE2 = true
  2248. local GYRO = IT("BodyGyro", RootPart)
  2249. GYRO.D = 20
  2250. GYRO.P = 4000
  2251. GYRO.MaxTorque = VT(0, 40000, 0)
  2252. local POS = RootPart.Position + VT(0, 25, 0)
  2253. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2260. coroutine.resume(coroutine.create(function()
  2261. local E = 0
  2262. repeat
  2263. E = E + 5
  2264. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2265. Swait()
  2266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2272. until ATTACK == false
  2273. GYRO:remove()
  2274. end))
  2275. for i = 1, 50 do
  2276. Swait()
  2277. end
  2278. for i = 1, 25 do
  2279. Swait()
  2280. WACKYEFFECT({
  2281. Time = 15,
  2282. EffectType = "Skull",
  2283. Size = VT(4, 4, 4),
  2284. Size2 = VT(0, 0, 0),
  2285. Transparency = 1,
  2286. Transparency2 = 0,
  2287. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2288. MoveToPos = Eon.Position,
  2289. RotationX = 0,
  2290. RotationY = 0,
  2291. RotationZ = 0,
  2292. Material = "Neon",
  2293. Color = C3(1, 0, 0),
  2294. SoundID = nil,
  2295. SoundPitch = nil,
  2296. SoundVolume = nil
  2297. })
  2298. end
  2299. local LOOP = 0
  2300. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2301. MakeForm(BEAMO, "Ball")
  2302. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2303. MakeForm(BEAM, "Cyl")
  2304. repeat
  2305. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2306. if DISTANCE < 2000 then
  2307. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2308. BEAMO.CFrame = CF(Eon.Position)
  2309. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2310. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2311. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2312. WACKYEFFECT({
  2313. Time = 35,
  2314. EffectType = "Sphere",
  2315. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2316. Size2 = VT(5, 75, 5),
  2317. Transparency = 0,
  2318. Transparency2 = 1,
  2319. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2320. MoveToPos = nil,
  2321. RotationX = 0,
  2322. RotationY = 0,
  2323. RotationZ = 0,
  2324. Material = "Neon",
  2325. Color = C3(1, 0, 0),
  2326. SoundID = nil,
  2327. SoundPitch = MRANDOM(9, 12) / 10,
  2328. SoundVolume = 10
  2329. })
  2330. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2331. Swait()
  2332. LOOP = LOOP + 1
  2333. end
  2334. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2335. coroutine.resume(coroutine.create(function()
  2336. for i = 1, 15 do
  2337. Swait()
  2338. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2339. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2340. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2341. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2342. end
  2343. BEAM:remove()
  2344. BEAMO:remove()
  2345. end))
  2346. ATTACK = false
  2347. Rooted = false
  2348. VALUE2 = false
  2349. end
  2350.  
  2351. function TakeOnMe()
  2352. Speed = 5
  2353. local MEME = CreateSound(0, Effects, 2, 1, false)
  2354. ATTACK = true
  2355. Rooted = false
  2356. local DANCE = true
  2357. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2358. if NEWKEY == "p" then
  2359. DANCE = false
  2360. end
  2361. end)
  2362. PLAYSONG = false
  2363. while true do
  2364. for i = 1, 15 do
  2365. Swait()
  2366. MEME.Parent = Effects
  2367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. end
  2374. if DANCE == false then
  2375. break
  2376. end
  2377. for i = 1, 15 do
  2378. Swait()
  2379. MEME.Parent = Effects
  2380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2384. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2386. end
  2387. end
  2388. PLAYSONG = true
  2389. KEY:Disconnect()
  2390. MEME:remove()
  2391. Speed = 25
  2392. ATTACK = false
  2393. Rooted = false
  2394. end
  2395.  
  2396. function Banisher_Bullet()
  2397. ATTACK = true
  2398. Rooted = false
  2399. for i=0, 0.05, 0.1 / Animation_Speed do
  2400. Swait()
  2401. turnto(Mouse.Hit.p)
  2402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2408. end
  2409. repeat
  2410. for i=0, 0.05, 0.1 / Animation_Speed do
  2411. Swait()
  2412. turnto(Mouse.Hit.p)
  2413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2419. end
  2420. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2421. SpawnTrail(Hole.Position,POS)
  2422. if HIT ~= nil then
  2423. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2424. Banish(HIT.Parent)
  2425. end
  2426. end
  2427. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2428. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2429. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2430. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2431. for i=0, 0.05, 0.1 / Animation_Speed do
  2432. Swait()
  2433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2439. end
  2440. until KEYHOLD == false
  2441. ATTACK = false
  2442. Rooted = false
  2443. end
  2444. function Execute()
  2445. ATTACK = true
  2446. Rooted = false
  2447. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2448. Part.Color = C3(0,0,0)
  2449. MakeForm(Part,"Wedge")
  2450. Part.CanCollide = true
  2451. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2452. for i=0, 1, 0.1 / Animation_Speed do
  2453. Swait()
  2454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460. end
  2461. CreateSound(541909867, RightBarrel, 7, 1, false)
  2462. local TOCH = Part.Touched:Connect(function(hit)
  2463. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2464. Banish(hit.Parent)
  2465. end
  2466. end)
  2467. for i=0, 0.35, 0.1 / Animation_Speed do
  2468. Swait()
  2469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475. end
  2476. TOCH:disconnect()
  2477. for i=0, 0.35, 0.1 / Animation_Speed do
  2478. Swait()
  2479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. end
  2486. Part:remove()
  2487. ATTACK = false
  2488. Rooted = false
  2489. end
  2490. function Banisher_Burn()
  2491. ATTACK = true
  2492. Rooted = true
  2493. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2494. for i=0, 1, 0.1 / Animation_Speed do
  2495. Swait()
  2496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502. end
  2503. coroutine.resume(coroutine.create(function()
  2504. local POS = Mouse.Hit.p
  2505. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2506. MakeForm(RAY,"Cyl")
  2507. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2508. MakeForm(SPHERE,"Ball")
  2509. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2510. MakeForm(SHIELD,"Ball")
  2511. SHIELD.CFrame = CF(POS)
  2512. RAY.CFrame = CF(POS)
  2513. SPHERE.CFrame = CF(POS)
  2514. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2515. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2516. for i = 1, 200 do
  2517. Swait()
  2518. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2520. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2521. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2522. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2523. end
  2524. for i = 1, 45 do
  2525. Swait()
  2526. RAY.Transparency = RAY.Transparency + 1/45
  2527. SPHERE.Transparency = RAY.Transparency
  2528. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2529. end
  2530. RAY:remove()
  2531. SHIELD:remove()
  2532. SPHERE:remove()
  2533. end))
  2534. for i=0, 1, 0.1 / Animation_Speed do
  2535. Swait()
  2536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2542. end
  2543. ATTACK = false
  2544. Rooted = false
  2545. end
  2546. function Teleport()
  2547. ATTACK = true
  2548. Rooted = false
  2549. for i=0, 0.5, 0.1 / Animation_Speed do
  2550. Swait()
  2551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2553. end
  2554. for e = 1, #BODY do
  2555. if BODY[e] ~= nil then
  2556. local STUFF = BODY[e]
  2557. local PART = STUFF[1]
  2558. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2559. local PRT = PART:Clone()
  2560. PRT.Anchored = true
  2561. PRT.CanCollide = false
  2562. PRT.Material = "Neon"
  2563. PRT.Color = C3(255,100,255)
  2564. PRT.Name = "WarpEffect"
  2565. PRT.Parent = Effects
  2566. PRT.CFrame = PART.CFrame
  2567. PRT:BreakJoints()
  2568. if PRT:FindFirstChildOfClass("Sound") then
  2569. PRT:FindFirstChildOfClass("Sound"):remove()
  2570. end
  2571. if PRT:FindFirstChildOfClass("Decal") then
  2572. PRT:FindFirstChildOfClass("Decal"):remove()
  2573. end
  2574. coroutine.resume(coroutine.create(function()
  2575. for i = 1, 100 do
  2576. Swait()
  2577. PRT.Transparency = PRT.Transparency + 1/100
  2578. end
  2579. PRT:remove()
  2580. end))
  2581. end
  2582. end
  2583. end
  2584. CreateSound(217767125, Torso, 10, 1)
  2585. local POS = RootPart.Orientation
  2586. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2587. RootPart.Orientation = POS
  2588. RootJoint.Parent = RootPart
  2589. for i=0, 0.5, 0.1 / Animation_Speed do
  2590. Swait()
  2591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2593. end
  2594. for i=0, 0.1, 0.1 / Animation_Speed do
  2595. Swait()
  2596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2597. end
  2598. ATTACK = false
  2599. Rooted = false
  2600. end
  2601. function BanishmentBeam()
  2602. ATTACK = true
  2603. Rooted = false
  2604. local GYRO = IT("BodyGyro",RootPart)
  2605. GYRO.D = 100
  2606. GYRO.P = 2000
  2607. GYRO.MaxTorque = VT(0,4000000,0)
  2608. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2609. CreateSound("93724183", RightArm, 5, 1, false)
  2610. for i=1, 35 do
  2611. Swait()
  2612. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2613. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2620. end
  2621. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2622. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2623. local TOCH = BEAM.Touched:Connect(function(hit)
  2624. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2625. Kill(hit)
  2626. end
  2627. end)
  2628. local I = 0
  2629. repeat
  2630. Swait()
  2631. I = I + 1
  2632. if I <= 10 then
  2633. BEAM.Transparency = BEAM.Transparency - 0.1
  2634. end
  2635. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2636. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2637. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2638. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2639. BEAM.Size = VT(2,2,DISTANCE)
  2640. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2641. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2642. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2643. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. if ENDHIT ~= nil then
  2651. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2652. Banish(ENDHIT)
  2653. end
  2654. end
  2655. until LOOP.Playing == false
  2656. GYRO:remove()
  2657. BEAM:remove()
  2658. ATTACK = false
  2659. Rooted = false
  2660. end
  2661. function Deathbound()
  2662. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2663. ATTACK = true
  2664. Rooted = true
  2665. for i=0, 1, 0.1 / Animation_Speed do
  2666. Swait()
  2667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2673. end
  2674. local DONE = false
  2675. local GATE = nil
  2676. local GATESPIN = true
  2677. coroutine.resume(coroutine.create(function()
  2678. repeat
  2679. Swait()
  2680. if GATE ~= nil then
  2681. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2682. end
  2683. until GATESPIN == false
  2684. end))
  2685. coroutine.resume(coroutine.create(function()
  2686. repeat
  2687. Swait()
  2688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2694. until DONE == true
  2695. Swait(50)
  2696. for i = 1, 35 do
  2697. Swait(4)
  2698. local FIRED = false
  2699. local CHILDREN = workspace:GetDescendants()
  2700. for index, CHILD in pairs(CHILDREN) do
  2701. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2702. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2703. if HUM then
  2704. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2705. if TORSO then
  2706. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2707. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2708. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2709. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2710. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2711. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2712. Banish(CHILD)
  2713. FIRED = true
  2714. break
  2715. end
  2716. end
  2717. end
  2718. end
  2719. end
  2720. if FIRED == false then
  2721. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2722. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2723. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2724. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2725. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2726. if HITBOD ~= nil then
  2727. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2728. Kill(HITBOD.Parent)
  2729. end
  2730. end
  2731. end
  2732. end
  2733. for i = 1, 45 do
  2734. Swait()
  2735. GATE.Size = GATE.Size - VT(3,0,3)
  2736. end
  2737. GATESPIN = false
  2738. GATE:remove()
  2739. end))
  2740. Swait(15)
  2741. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2742. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2743. local DECAL = IT("Decal",GATE)
  2744. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2745. DECAL.Face = "Top"
  2746. GATE.CFrame = CF(HITPOS)
  2747. CreateSound(160772554, GATE, 7, 1.3, false)
  2748. for i = 1, 45 do
  2749. Swait()
  2750. GATE.Size = GATE.Size + VT(3,0,3)
  2751. end
  2752. CreateSound(213603013, RightHole, 7, 1, false)
  2753. CreateSound(213603013, LeftHole, 7, 1, false)
  2754. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2755. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2756. ATTACK = false
  2757. Rooted = false
  2758. DONE = true
  2759. end
  2760.  
  2761.  
  2762. --//=================================\\
  2763. --|| ASSIGN THINGS TO KEYS
  2764. --\\=================================//
  2765.  
  2766. function MouseDown(Mouse)
  2767. if ATTACK == false then
  2768. EMOTE()
  2769. end
  2770. end
  2771.  
  2772. function MouseUp(Mouse)
  2773. HOLD = false
  2774. end
  2775.  
  2776. function KeyDown(Key)
  2777. KEYHOLD = true
  2778. if Key == "z" and ATTACK == false then
  2779. Banisher_Bullet()
  2780. end
  2781.  
  2782. if Key == "b" and ATTACK == false then
  2783. Banisher_Burn()
  2784. end
  2785.  
  2786. if Key == "c" and ATTACK == false then
  2787. BanishmentBeam()
  2788. end
  2789.  
  2790. if Key == "v" and ATTACK == false then
  2791. Teleport()
  2792. end
  2793.  
  2794. if Key == "t" and ATTACK == false then
  2795. Taunt()
  2796. end
  2797.  
  2798. if Key == "e" and ATTACK == false then
  2799. Madness()
  2800. end
  2801.  
  2802. if Key == "j" and ATTACK == false then
  2803. Nuke()
  2804. end
  2805.  
  2806. if Key == "y" and ATTACK == false then
  2807. oofBeam()
  2808. end
  2809.  
  2810. if Key == "u" and ATTACK == false then
  2811. Absoluteum()
  2812. end
  2813.  
  2814. if Key == "g" and ATTACK == false then
  2815. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2816. TOBANISH = {}
  2817. end
  2818.  
  2819. if Key == "p" and ATTACK == false then
  2820. TakeOnMe()
  2821. end
  2822.  
  2823. if Key == "x" and ATTACK == false then
  2824. Deathbound()
  2825. end
  2826. end
  2827.  
  2828. function KeyUp(Key)
  2829. KEYHOLD = false
  2830. end
  2831.  
  2832. Mouse.Button1Down:connect(function(NEWKEY)
  2833. MouseDown(NEWKEY)
  2834. end)
  2835. Mouse.Button1Up:connect(function(NEWKEY)
  2836. MouseUp(NEWKEY)
  2837. end)
  2838. Mouse.KeyDown:connect(function(NEWKEY)
  2839. KeyDown(NEWKEY)
  2840. end)
  2841. Mouse.KeyUp:connect(function(NEWKEY)
  2842. KeyUp(NEWKEY)
  2843. end)
  2844.  
  2845. --//=================================\\
  2846. --\\=================================//
  2847.  
  2848.  
  2849. function unanchor()
  2850. if UNANCHOR == true then
  2851. g = Character:GetChildren()
  2852. for i = 1, #g do
  2853. if g[i].ClassName == "Part" then
  2854. g[i].Anchored = false
  2855. end
  2856. end
  2857. end
  2858. end
  2859.  
  2860.  
  2861. --//=================================\\
  2862. --|| WRAP THE WHOLE SCRIPT UP
  2863. --\\=================================//
  2864.  
  2865. Humanoid.Changed:connect(function(Jump)
  2866. if Jump == "Jump" and (Disable_Jump == true) then
  2867. Humanoid.Jump = false
  2868. end
  2869. end)
  2870.  
  2871. local CONNECT = nil
  2872.  
  2873. while true do
  2874. Swait()
  2875. ANIMATE.Parent = nil
  2876. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2877. Humanoid = IT("Humanoid",Character)
  2878. end
  2879. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2880. v:Stop();
  2881. end
  2882. SINE = SINE + CHANGE
  2883. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2884. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2885. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2886. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2887. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2888. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2889. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2890. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2891. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2892. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2893. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2894. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2895. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2896. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2897. end
  2898. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2899. ANIM = "Jump"
  2900. if ATTACK == false then
  2901. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2907. end
  2908. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2909. ANIM = "Fall"
  2910. if ATTACK == false then
  2911. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2917. end
  2918. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2919. ANIM = "Idle"
  2920. if ATTACK == false then
  2921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  2922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  2923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  2924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  2925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2927. end
  2928. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2929. ANIM = "Walk"
  2930. if ATTACK == false then
  2931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  2932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  2933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  2934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  2935. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  2936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  2937. end
  2938. end
  2939. unanchor()
  2940. Humanoid.MaxHealth = "inf"
  2941. Humanoid.Health = "inf"
  2942. if Rooted == false then
  2943. Disable_Jump = false
  2944. Humanoid.WalkSpeed = Speed
  2945. elseif Rooted == true then
  2946. Disable_Jump = true
  2947. Humanoid.WalkSpeed = 0
  2948. end
  2949. refit()
  2950. sick.Parent = Torso
  2951. sick:resume()
  2952. sick.Volume = 5
  2953. sick.Pitch = 1
  2954. sick.SoundId = "rbxassetid://0"
  2955. sick.Name = "BanishV3Music"
  2956. end
  2957.  
  2958. --//=================================\\
  2959. --\\=================================//
  2960.  
  2961.  
  2962.  
  2963.  
  2964.  
  2965. --//====================================================\\--
  2966. --|| END OF SCRIPT
  2967. --\\====================================================//--
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