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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- LocalScript1 = Instance.new("LocalScript")
- LocalScript2 = Instance.new("LocalScript")
- LocalScript3 = Instance.new("LocalScript")
- LocalScript4 = Instance.new("LocalScript")
- NumberValue5 = Instance.new("NumberValue")
- NumberValue6 = Instance.new("NumberValue")
- Script7 = Instance.new("Script")
- NumberValue8 = Instance.new("NumberValue")
- Script9 = Instance.new("Script")
- NumberValue10 = Instance.new("NumberValue")
- Part11 = Instance.new("Part")
- CylinderMesh12 = Instance.new("CylinderMesh")
- LocalScript13 = Instance.new("LocalScript")
- LocalScript14 = Instance.new("LocalScript")
- Part15 = Instance.new("Part")
- BlockMesh16 = Instance.new("BlockMesh")
- Sound17 = Instance.new("Sound")
- Sound18 = Instance.new("Sound")
- Part19 = Instance.new("Part")
- CylinderMesh20 = Instance.new("CylinderMesh")
- Part21 = Instance.new("Part")
- CylinderMesh22 = Instance.new("CylinderMesh")
- Part23 = Instance.new("Part")
- BlockMesh24 = Instance.new("BlockMesh")
- Part25 = Instance.new("Part")
- CylinderMesh26 = Instance.new("CylinderMesh")
- Part27 = Instance.new("Part")
- BlockMesh28 = Instance.new("BlockMesh")
- Part29 = Instance.new("Part")
- CylinderMesh30 = Instance.new("CylinderMesh")
- Part31 = Instance.new("Part")
- Decal32 = Instance.new("Decal")
- Decal33 = Instance.new("Decal")
- BlockMesh34 = Instance.new("BlockMesh")
- Part35 = Instance.new("Part")
- Decal36 = Instance.new("Decal")
- Decal37 = Instance.new("Decal")
- BlockMesh38 = Instance.new("BlockMesh")
- Part39 = Instance.new("Part")
- SpecialMesh40 = Instance.new("SpecialMesh")
- Part41 = Instance.new("Part")
- SpecialMesh42 = Instance.new("SpecialMesh")
- Part43 = Instance.new("Part")
- BlockMesh44 = Instance.new("BlockMesh")
- Part45 = Instance.new("Part")
- SpecialMesh46 = Instance.new("SpecialMesh")
- Part47 = Instance.new("Part")
- SpecialMesh48 = Instance.new("SpecialMesh")
- Part49 = Instance.new("Part")
- SpecialMesh50 = Instance.new("SpecialMesh")
- Part51 = Instance.new("Part")
- CylinderMesh52 = Instance.new("CylinderMesh")
- Part53 = Instance.new("Part")
- BlockMesh54 = Instance.new("BlockMesh")
- Part55 = Instance.new("Part")
- BlockMesh56 = Instance.new("BlockMesh")
- Part57 = Instance.new("Part")
- SpecialMesh58 = Instance.new("SpecialMesh")
- Part59 = Instance.new("Part")
- SpecialMesh60 = Instance.new("SpecialMesh")
- Part61 = Instance.new("Part")
- BlockMesh62 = Instance.new("BlockMesh")
- Part63 = Instance.new("Part")
- SpecialMesh64 = Instance.new("SpecialMesh")
- Part65 = Instance.new("Part")
- BlockMesh66 = Instance.new("BlockMesh")
- Part67 = Instance.new("Part")
- BlockMesh68 = Instance.new("BlockMesh")
- Part69 = Instance.new("Part")
- BlockMesh70 = Instance.new("BlockMesh")
- Part71 = Instance.new("Part")
- SpecialMesh72 = Instance.new("SpecialMesh")
- Part73 = Instance.new("Part")
- BlockMesh74 = Instance.new("BlockMesh")
- Part75 = Instance.new("Part")
- BlockMesh76 = Instance.new("BlockMesh")
- Part77 = Instance.new("Part")
- BlockMesh78 = Instance.new("BlockMesh")
- Part79 = Instance.new("Part")
- BlockMesh80 = Instance.new("BlockMesh")
- Part81 = Instance.new("Part")
- SpecialMesh82 = Instance.new("SpecialMesh")
- Part83 = Instance.new("Part")
- SpecialMesh84 = Instance.new("SpecialMesh")
- Part85 = Instance.new("Part")
- SpecialMesh86 = Instance.new("SpecialMesh")
- Part87 = Instance.new("Part")
- SpecialMesh88 = Instance.new("SpecialMesh")
- Part89 = Instance.new("Part")
- BlockMesh90 = Instance.new("BlockMesh")
- Part91 = Instance.new("Part")
- BlockMesh92 = Instance.new("BlockMesh")
- Part93 = Instance.new("Part")
- BlockMesh94 = Instance.new("BlockMesh")
- Part95 = Instance.new("Part")
- BlockMesh96 = Instance.new("BlockMesh")
- Part97 = Instance.new("Part")
- BlockMesh98 = Instance.new("BlockMesh")
- Part99 = Instance.new("Part")
- BlockMesh100 = Instance.new("BlockMesh")
- Part101 = Instance.new("Part")
- BlockMesh102 = Instance.new("BlockMesh")
- Part103 = Instance.new("Part")
- SpecialMesh104 = Instance.new("SpecialMesh")
- Part105 = Instance.new("Part")
- SpecialMesh106 = Instance.new("SpecialMesh")
- Part107 = Instance.new("Part")
- BlockMesh108 = Instance.new("BlockMesh")
- Part109 = Instance.new("Part")
- SpecialMesh110 = Instance.new("SpecialMesh")
- Part111 = Instance.new("Part")
- BlockMesh112 = Instance.new("BlockMesh")
- Part113 = Instance.new("Part")
- BlockMesh114 = Instance.new("BlockMesh")
- Part115 = Instance.new("Part")
- BlockMesh116 = Instance.new("BlockMesh")
- Part117 = Instance.new("Part")
- BlockMesh118 = Instance.new("BlockMesh")
- Part119 = Instance.new("Part")
- BlockMesh120 = Instance.new("BlockMesh")
- Part121 = Instance.new("Part")
- SpecialMesh122 = Instance.new("SpecialMesh")
- Part123 = Instance.new("Part")
- CylinderMesh124 = Instance.new("CylinderMesh")
- Part125 = Instance.new("Part")
- BlockMesh126 = Instance.new("BlockMesh")
- Part127 = Instance.new("Part")
- BlockMesh128 = Instance.new("BlockMesh")
- Part129 = Instance.new("Part")
- BlockMesh130 = Instance.new("BlockMesh")
- Part131 = Instance.new("Part")
- BlockMesh132 = Instance.new("BlockMesh")
- Part133 = Instance.new("Part")
- SpecialMesh134 = Instance.new("SpecialMesh")
- Part135 = Instance.new("Part")
- CylinderMesh136 = Instance.new("CylinderMesh")
- Part137 = Instance.new("Part")
- SpecialMesh138 = Instance.new("SpecialMesh")
- Part139 = Instance.new("Part")
- BlockMesh140 = Instance.new("BlockMesh")
- Part141 = Instance.new("Part")
- BlockMesh142 = Instance.new("BlockMesh")
- Part143 = Instance.new("Part")
- BlockMesh144 = Instance.new("BlockMesh")
- Part145 = Instance.new("Part")
- CylinderMesh146 = Instance.new("CylinderMesh")
- Part147 = Instance.new("Part")
- BlockMesh148 = Instance.new("BlockMesh")
- Part149 = Instance.new("Part")
- SpecialMesh150 = Instance.new("SpecialMesh")
- Part151 = Instance.new("Part")
- BlockMesh152 = Instance.new("BlockMesh")
- Part153 = Instance.new("Part")
- BlockMesh154 = Instance.new("BlockMesh")
- Part155 = Instance.new("Part")
- BlockMesh156 = Instance.new("BlockMesh")
- Part157 = Instance.new("Part")
- BlockMesh158 = Instance.new("BlockMesh")
- Part159 = Instance.new("Part")
- BlockMesh160 = Instance.new("BlockMesh")
- Part161 = Instance.new("Part")
- CylinderMesh162 = Instance.new("CylinderMesh")
- Part163 = Instance.new("Part")
- CylinderMesh164 = Instance.new("CylinderMesh")
- Part165 = Instance.new("Part")
- BlockMesh166 = Instance.new("BlockMesh")
- Part167 = Instance.new("Part")
- BlockMesh168 = Instance.new("BlockMesh")
- Part169 = Instance.new("Part")
- BlockMesh170 = Instance.new("BlockMesh")
- Part171 = Instance.new("Part")
- SpecialMesh172 = Instance.new("SpecialMesh")
- Part173 = Instance.new("Part")
- BlockMesh174 = Instance.new("BlockMesh")
- Part175 = Instance.new("Part")
- SpecialMesh176 = Instance.new("SpecialMesh")
- Part177 = Instance.new("Part")
- BlockMesh178 = Instance.new("BlockMesh")
- Part179 = Instance.new("Part")
- CylinderMesh180 = Instance.new("CylinderMesh")
- Part181 = Instance.new("Part")
- CylinderMesh182 = Instance.new("CylinderMesh")
- Part183 = Instance.new("Part")
- CylinderMesh184 = Instance.new("CylinderMesh")
- Part185 = Instance.new("Part")
- CylinderMesh186 = Instance.new("CylinderMesh")
- Part187 = Instance.new("Part")
- CylinderMesh188 = Instance.new("CylinderMesh")
- Tool0.Name = "Revolver"
- Tool0.Parent = mas
- Tool0.GripForward = Vector3.new(-0.379291713, -0, -0.925277233)
- Tool0.GripPos = Vector3.new(0, -0.300000012, 0.200000003)
- Tool0.GripRight = Vector3.new(0.925277114, 0, -0.379291654)
- LocalScript1.Name = "BackupWeld"
- LocalScript1.Parent = Tool0
- table.insert(cors,sandbox(LocalScript1,function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end))
- LocalScript2.Name = "BackupWeld"
- LocalScript2.Parent = Tool0
- table.insert(cors,sandbox(LocalScript2,function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end))
- LocalScript3.Name = "Crouch"
- LocalScript3.Parent = Tool0
- table.insert(cors,sandbox(LocalScript3,function()
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.5, 0.75, 1)
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- -------------------------------------------
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- ---------------------------------
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- end
- --
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="c") then
- if on == 1 then
- on = 0
- elseif on == 0 then
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- script.Parent.Equipped:connect(Equip)
- end))
- LocalScript4.Name = "Shooter"
- LocalScript4.Parent = Tool0
- table.insert(cors,sandbox(LocalScript4,function()
- Tool = script.Parent
- local arms = nil
- local torso = nil
- local weld33 = nil -- right arm
- local weld55 = nil -- left arm
- local welds = {}
- local reloading = false
- local canreload = true
- local canshoot = true
- local damage = 200
- function ReloadSequence()
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), -0.05)
- wait(.03)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), -0.1)
- wait(.03)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), -0.15)
- wait(.03)
- Tool.A1.Transparency = 1
- Tool.A2.Transparency = 1
- Tool.A3.Transparency = 1
- Tool.Decal.Mesh.Scale = Vector3.new(0.1, 1, 0.1)
- Tool.B1.Transparency = 0
- Tool.B2.Transparency = 0
- Tool.B3.Transparency = 0
- Tool.Decal2.Mesh.Scale = Vector3.new(1, 1, 1)
- Tool.Decal2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.S1.Transparency = 0
- Tool.S2.Transparency = 0
- Tool.S3.Transparency = 0
- Tool.S4.Transparency = 0
- Tool.S5.Transparency = 0
- Tool.S6.Transparency = 0
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-91), math.rad(-25), -0.15)
- Tool.S1.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.S2.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.S3.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.S4.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.S5.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.S6.Mesh.Offset = Vector3.new(0, -0.1, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-92), math.rad(-25), -0.15)
- Tool.S1.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.S2.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.S3.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.S4.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.S5.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.S6.Mesh.Offset = Vector3.new(0, -0.2, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-25), -0.15)
- Tool.S1.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.S2.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.S3.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.S4.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.S5.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.S6.Mesh.Offset = Vector3.new(0, -0.3, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-94), math.rad(-25), -0.15)
- Tool.S1.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.S2.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.S3.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.S4.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.S5.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.S6.Mesh.Offset = Vector3.new(0, -0.4, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-25), -0.15)
- Tool.S1.Transparency = 1
- Tool.S2.Transparency = 1
- Tool.S3.Transparency = 1
- Tool.S4.Transparency = 1
- Tool.S5.Transparency = 1
- Tool.S6.Transparency = 1
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), -0.1)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(310), -0.1, math.rad(-88))
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-25), -0.05)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(300), -0.2, math.rad(-86))
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-25), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(300), -0.3, math.rad(-84))
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-25), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(300), -0.4, math.rad(-82))
- wait(.04)
- Tool.S1.Transparency = 0
- Tool.S2.Transparency = 0
- Tool.S3.Transparency = 0
- Tool.S4.Transparency = 0
- Tool.S5.Transparency = 0
- Tool.S6.Transparency = 0
- Tool.S1.Mesh.Offset = Vector3.new(0, -0.4, -0.3)
- Tool.S2.Mesh.Offset = Vector3.new(0, -0.4, -0.3)
- Tool.S3.Mesh.Offset = Vector3.new(0, -0.4, -0.3)
- Tool.S4.Mesh.Offset = Vector3.new(0, -0.4, -0.3)
- Tool.S5.Mesh.Offset = Vector3.new(0, -0.4, -0.3)
- Tool.S6.Mesh.Offset = Vector3.new(0, -0.4, -0.3)
- wait(.04)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(300), -0.3, math.rad(-84))
- Tool.S1.Mesh.Offset = Vector3.new(0, -0.4, -0.2)
- Tool.S2.Mesh.Offset = Vector3.new(0, -0.4, -0.2)
- Tool.S3.Mesh.Offset = Vector3.new(0, -0.4, -0.2)
- Tool.S4.Mesh.Offset = Vector3.new(0, -0.4, -0.2)
- Tool.S5.Mesh.Offset = Vector3.new(0, -0.4, -0.2)
- Tool.S6.Mesh.Offset = Vector3.new(0, -0.4, -0.2)
- wait(.04)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(300), -0.2, math.rad(-86))
- Tool.S1.Mesh.Offset = Vector3.new(0, -0.4, -0.1)
- Tool.S2.Mesh.Offset = Vector3.new(0, -0.4, -0.1)
- Tool.S3.Mesh.Offset = Vector3.new(0, -0.4, -0.1)
- Tool.S4.Mesh.Offset = Vector3.new(0, -0.4, -0.1)
- Tool.S5.Mesh.Offset = Vector3.new(0, -0.4, -0.1)
- Tool.S6.Mesh.Offset = Vector3.new(0, -0.4, -0.1)
- wait(.04)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(300), -0.1, math.rad(-88))
- Tool.S1.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.S2.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.S3.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.S4.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.S5.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.S6.Mesh.Offset = Vector3.new(0, -0.4, 0)
- wait(.04)
- weld55.C1 = CFrame.new(-0.25, 0.3, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(300), -0.1, math.rad(-88))
- Tool.S1.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.S2.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.S3.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.S4.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.S5.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.S6.Mesh.Offset = Vector3.new(0, -0.3, 0)
- wait(.04)
- weld55.C1 = CFrame.new(-0.25, 0.4, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(300), -0.1, math.rad(-88))
- Tool.S1.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.S2.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.S3.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.S4.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.S5.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.S6.Mesh.Offset = Vector3.new(0, -0.2, 0)
- wait(.04)
- weld55.C1 = CFrame.new(-0.25, 0.5, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(300), -0.1, math.rad(-88))
- Tool.S1.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.S2.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.S3.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.S4.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.S5.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.S6.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.Handle.M2:play()
- wait(.04)
- weld55.C1 = CFrame.new(-0.25, 0.6, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(300), -0.1, math.rad(-88))
- Tool.S1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.S2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.S3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.S4.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.S5.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.S6.Mesh.Offset = Vector3.new(0, 0, 0)
- wait(.2)
- weld55.C1 = CFrame.new(-0.25, 0.6, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), -0.1, math.rad(-88))
- wait(.4)
- weld55.C1 = CFrame.new(-0.25, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(300), 0, math.rad(-88))
- Tool.A1.Transparency = 0
- Tool.A2.Transparency = 0
- Tool.A3.Transparency = 0
- Tool.Decal.Mesh.Scale = Vector3.new(1, 1, 1)
- Tool.B1.Transparency = 1
- Tool.B2.Transparency = 1
- Tool.B3.Transparency = 1
- Tool.Decal2.Mesh.Scale = Vector3.new(0.1, 1, 0.1)
- Tool.Decal2.Mesh.Offset = Vector3.new(0, 0, 0.25)
- Tool.S1.Transparency = 1
- Tool.S2.Transparency = 1
- Tool.S3.Transparency = 1
- Tool.S4.Transparency = 1
- Tool.S5.Transparency = 1
- Tool.S6.Transparency = 1
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-82), math.rad(-25), 0)
- weld55.C1 = CFrame.new(-0.25, 0.45, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0, math.rad(-90))
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90))
- end
- function Reload()
- if script.Parent.Ammo.Value < script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value >= 1 then
- reloading = true
- script.Parent.Ammo.Value = 0
- ReloadSequence()
- -- ...
- if script.Parent.StoredAmmo.Value >= script.Parent.MaxAmmo.Value then
- script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value
- script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value
- script.Parent.Recoil.Value = 5
- elseif script.Parent.StoredAmmo.Value < script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value >= 1 then
- script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value
- script.Parent.StoredAmmo.Value = 0
- script.Parent.Recoil.Value = 5
- end
- reloading = false
- end
- end
- function Takeout()
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(5), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), -0.6, math.rad(-90))
- wait(.2)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-115), math.rad(0), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(295), -0.5, math.rad(-90))
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-110), math.rad(-5), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(300), -0.4, math.rad(-90))
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-105), math.rad(-10), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(305), -0.3, math.rad(-90))
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-100), math.rad(-15), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(310), -0.2, math.rad(-90))
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-20), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(315), -0.1, math.rad(-90))
- wait(.04)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90))
- wait(.04)
- end
- function Equip(mouse)
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- torso = Tool.Parent:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- falsearm1 = arms[1]:clone()
- local mesh1 = Instance.new("BlockMesh")
- mesh1.Scale = Vector3.new(.9,.9,.9)
- mesh1.Parent = falsearm1
- local armweld1 = Instance.new("Weld")
- falsearm1.BrickColor = BrickColor.new(26)
- falsearm1.Parent = Tool
- armweld1.Parent = falsearm1
- armweld1.Part0 = falsearm1
- armweld1.Part1 = arms[1]
- falsearm2 = arms[2]:clone()
- local mesh2 = Instance.new("BlockMesh")
- mesh2.Scale = Vector3.new(.9,.9,.9)
- mesh2.Parent = falsearm2
- local armweld2 = Instance.new("Weld")
- falsearm2.BrickColor = BrickColor.new(26)
- falsearm2.Parent = Tool
- armweld2.Parent = falsearm2
- armweld2.Part0 = falsearm2
- armweld2.Part1 = arms[2]
- local weld1 = Instance.new("Weld") -- left arm
- weld55 = weld1
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90))
- welds[1] = weld1
- local weld2 = Instance.new("Weld") -- right arm
- weld33 = weld2
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), 0)
- welds[2] = weld2
- Takeout()
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- local legs = nil
- local torso2 = nil
- local welds2 = {}
- local bodyforce = nil
- function Unequip(mouse)
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- welds[1].Parent = nil
- welds[2].Parent = nil
- falsearm1:remove()
- falsearm2:remove()
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function fire(v)
- Tool.Handle.Fire:play()
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local missile = Instance.new("Part")
- local spawnPos = vCharacter.PrimaryPart.Position
- spawnPos = spawnPos + (v * 8)
- missile.Position = spawnPos
- missile.Size = Vector3.new(1,1,1)
- missile.Velocity = v * 700
- missile.BrickColor = BrickColor.new(26)
- missile.Shape = 0
- missile.BottomSurface = 0
- missile.TopSurface = 0
- missile.Name = "Bullet"
- missile.Elasticity = 0
- missile.Reflectance = 0
- missile.Friction = .9
- missile.CanCollide = false
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:getMass() * 196,0)
- force.Parent = missile
- local mesh = Instance.new("SpecialMesh")
- mesh.Scale = Vector3.new(.01,.01,.01)
- mesh.MeshType = "Sphere"
- mesh.Parent = missile
- local new_script = script.Parent.Bullet:clone()
- new_script.Disabled = false
- new_script.Parent = missile
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = vPlayer
- creator_tag.Name = "creator"
- creator_tag.Parent = missile
- missile.Parent = game.Workspace
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-100), math.rad(-25), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.1, math.rad(-90))
- Tool.Flash.Mesh.Scale = Vector3.new(2.1, 1.4, 2.1)
- Tool.Flash.Transparency = .4
- wait(.04)
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.005, -0.005, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-110), math.rad(-25), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.2, math.rad(-90))
- Tool.Flash.Mesh.Scale = Vector3.new(2, 1.3, 2)
- Tool.Flash.Transparency = .5
- wait(.04)
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-100), math.rad(-25), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.1, math.rad(-90))
- Tool.Flash.Mesh.Scale = Vector3.new(1.8, 1.1, 1.8)
- Tool.Flash.Transparency = .8
- wait(.04)
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), 0)
- weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90))
- Tool.Flash.Transparency = 1
- end
- function KeyDownFunctions(key)
- if key == "r" then
- Reload()
- end
- end
- Tool.Enabled = true
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- local ammo = script.Parent.Ammo
- local maxammo = script.Parent.MaxAmmo
- if reloading == false and humanoid.Health >= 1 then
- if ammo.Value >= 1 then
- ammo.Value = ammo.Value - 1
- local targetPos = humanoid.TargetPoint
- local lookAt = (targetPos - character.Head.Position).unit
- if script.Parent.Recoil.Value < 20 then
- script.Parent.Recoil.Value = script.Parent.Recoil.Value + math.random(1,3)
- end
- fire(lookAt)
- else
- Reload()
- end
- end
- Tool.Enabled = true
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.KeyDown:connect(KeyDownFunctions)
- while true do
- wait()
- end
- end
- Tool.Equipped:connect(onEquippedLocal)
- script.Parent.Activated:connect(onActivated)
- Tool.Equipped:connect(Equip)
- Tool.Unequipped:connect(Unequip)
- end))
- NumberValue5.Name = "StoredAmmo"
- NumberValue5.Parent = Tool0
- NumberValue5.Value = 24
- NumberValue6.Name = "Recoil"
- NumberValue6.Parent = Tool0
- NumberValue6.Value = 12
- Script7.Parent = NumberValue6
- table.insert(cors,sandbox(Script7,function()
- while true do
- wait(.4)
- if script.Parent.Value > 12 then
- script.Parent.Value = script.Parent.Value - 1
- end
- end
- end))
- NumberValue8.Name = "MaxAmmo"
- NumberValue8.Parent = Tool0
- NumberValue8.Value = 6
- Script9.Name = "Bullet"
- Script9.Parent = Tool0
- Script9.Disabled = true
- table.insert(cors,sandbox(Script9,function()
- ball = script.Parent
- damage = math.random(40,60)
- local hitt = false
- HitSound = Instance.new("Sound")
- HitSound.Name = "HitSound"
- HitSound.SoundId = "http://www.roblox.com/asset/?id=11945266"
- HitSound.Pitch = .8
- HitSound.Volume = 1
- HitSound.Parent = ball
- function onTouched(hit)
- if hit.Parent:findFirstChild("ForceField") ~= nil then return end
- if hit.CanCollide == false and hit.Parent:findFirstChild("Humanoid") == nil then return end
- if hit.Parent.className == "Hat" and hitt == false then
- hitt = true
- hit:BreakJoints()
- hit.Velocity = ball.Velocity
- hit.Parent.Parent = game.Workspace
- end
- if hit:findFirstChild("Metal") ~= nil and hitt == false then
- hitt = true
- for i = 1,math.random(1,3) do
- local j = Instance.new("Part")
- j.formFactor = "Plate"
- j.Size = Vector3.new(1,.4,1)
- j.BrickColor = BrickColor.new("Bright yellow")
- j.CanCollide = false
- j.Velocity = Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- j.CFrame = script.Parent.CFrame
- j.Parent = game.Workspace
- end
- end
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil and hitt == false then
- hitt = true
- tagHumanoid(humanoid)
- if hit.Name == "Head" then
- humanoid.Health = humanoid.Health - damage * 2
- elseif hit.Name == "Torso" then
- humanoid.Health = humanoid.Health - damage * 1.5
- else
- humanoid.Health = humanoid.Health - damage
- end
- wait(.2)
- untagHumanoid(humanoid)
- end
- if hitt == true then
- HitSound:play()
- ball.Parent = nil
- end
- end
- function tagHumanoid(humanoid)
- -- todo: make tag expire
- local tag = ball:findFirstChild("creator")
- if tag ~= nil then
- local new_tag = tag:clone()
- new_tag.Parent = humanoid
- end
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- connection = ball.Touched:connect(onTouched)
- while true do
- wait(.01)
- if damage < 0 then
- break
- else
- damage = damage - .2
- end
- end
- ball.Parent = nil
- end))
- NumberValue10.Name = "Ammo"
- NumberValue10.Parent = Tool0
- NumberValue10.Value = 6
- Part11.Name = "S6"
- Part11.Parent = Tool0
- Part11.BrickColor = BrickColor.new("Bright yellow")
- Part11.Transparency = 1
- Part11.Rotation = Vector3.new(-90, 0, -180)
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.FormFactor = Enum.FormFactor.Custom
- Part11.Size = Vector3.new(0.200000003, 0.344444454, 0.200000003)
- Part11.CFrame = CFrame.new(-35.3999939, 0.899999022, -53.2999992, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part11.Position = Vector3.new(-35.3999939, 0.899999022, -53.2999992)
- Part11.Orientation = Vector3.new(-90, -180, 0)
- Part11.Color = Color3.new(0.960784, 0.803922, 0.188235)
- CylinderMesh12.Parent = Part11
- CylinderMesh12.Scale = Vector3.new(0.349999994, 1, 0.349999994)
- CylinderMesh12.Scale = Vector3.new(0.349999994, 1, 0.349999994)
- LocalScript13.Name = "GuiScript(backup)"
- LocalScript13.Parent = Tool0
- table.insert(cors,sandbox(LocalScript13,function()
- -- Thanks for SonicUnleashedXY & Manofthelol for this script.
- -- To remove the orginial script just go into shooter & right at the bottem you will see something like this:
- -- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- -- Remove only that & add this to the tool.
- -- Remember this was designed for Manofthelol weapons so any other weapons might not work.
- -- You have no permission to repubish this in you model even if it edited.
- -- If your found then you will be ban from my place.
- local Tool = script.Parent
- local Ammo = Tool.Ammo
- local MaxAmmo = Ammo.Value
- local vPlayer
- local Gui
- local Text
- function onChanged(value)
- if value == "Value" or value == Ammo.Value then
- if Gui ~= nil and Text ~= nil then
- if Ammo.Value >= 1 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif math.floor(Ammo.Value) == 0 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif Ammo.Value < 0 then
- for i = 0, 1, 0.03 / 2 do
- local Num = math.floor(i * MaxAmmo + 0.5)
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- end
- end
- end
- function on2Changed()
- if Gui ~= nil and Text ~= nil then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- function setUpGui()
- if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
- return
- end
- Gui = Instance.new("ScreenGui")
- Text = Instance.new("TextLabel")
- Gui.Name = "DEDisplay"
- Gui.Parent = vPlayer.PlayerGui
- Text.BackgroundColor3 = BrickColor.Black().Color
- Text.BackgroundTransparency = 1
- Text.BorderColor3 = BrickColor.White().Color
- Text.BorderSizePixel = 0
- Text.Name = "Ammo"
- Text.Parent = Gui
- Text.Position = UDim2.new(0.15, 0, 0.825, 0)
- Text.Size = UDim2.new(0, -60, 0, 64)
- Text.FontSize = "Size18"
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- Text.TextColor3 = BrickColor.White().Color
- end
- function onEquippedLocal(mouse)
- vPlayer = game.Players.LocalPlayer
- setUpGui()
- end
- function onUnequippedLocal(mouse)
- if Gui then
- Gui:remove()
- end
- Gui = nil
- Text = nil
- vPlayer = nil
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(onUnequippedLocal)
- Ammo.Changed:connect(onChanged)
- Tool.StoredAmmo.Changed:connect(on2Changed)
- end))
- LocalScript14.Name = "GuiScript"
- LocalScript14.Parent = Tool0
- table.insert(cors,sandbox(LocalScript14,function()
- -- Thanks for SonicUnleashedXY & Manofthelol for this script.
- -- To remove the orginial script just go into shooter & right at the bottem you will see something like this:
- -- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- -- Remove only that & add this to the tool.
- -- Remember this was designed for Manofthelol weapons so any other weapons might not work.
- -- You have no permission to repubish this in you model even if it edited.
- -- If your found then you will be ban from my place.
- local Tool = script.Parent
- local Ammo = Tool.Ammo
- local MaxAmmo = Ammo.Value
- local vPlayer
- local Gui
- local Text
- function onChanged(value)
- if value == "Value" or value == Ammo.Value then
- if Gui ~= nil and Text ~= nil then
- if Ammo.Value >= 1 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif math.floor(Ammo.Value) == 0 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif Ammo.Value < 0 then
- for i = 0, 1, 0.03 / 2 do
- local Num = math.floor(i * MaxAmmo + 0.5)
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- end
- end
- end
- function on2Changed()
- if Gui ~= nil and Text ~= nil then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- function setUpGui()
- if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
- return
- end
- Gui = Instance.new("ScreenGui")
- Text = Instance.new("TextLabel")
- Gui.Name = "DEDisplay"
- Gui.Parent = vPlayer.PlayerGui
- Text.BackgroundColor3 = BrickColor.Black().Color
- Text.BackgroundTransparency = 1
- Text.BorderColor3 = BrickColor.White().Color
- Text.BorderSizePixel = 0
- Text.Name = "Ammo"
- Text.Parent = Gui
- Text.Position = UDim2.new(0.15, 0, 0.825, 0)
- Text.Size = UDim2.new(0, -60, 0, 64)
- Text.FontSize = "Size18"
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- Text.TextColor3 = BrickColor.White().Color
- end
- function onEquippedLocal(mouse)
- vPlayer = game.Players.LocalPlayer
- setUpGui()
- end
- function onUnequippedLocal(mouse)
- if Gui then
- Gui:remove()
- end
- Gui = nil
- Text = nil
- vPlayer = nil
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(onUnequippedLocal)
- Ammo.Changed:connect(onChanged)
- Tool.StoredAmmo.Changed:connect(on2Changed)
- end))
- Part15.Name = "Handle"
- Part15.Parent = Tool0
- Part15.BrickColor = BrickColor.new("Really black")
- Part15.Rotation = Vector3.new(-180, 0, 180)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part15.CFrame = CFrame.new(-35.7259941, 0.75, -53.4480019, -1, -1.5099576e-07, -1.50995817e-07, -1.50995788e-07, 0.999999881, 1.93715081e-07, 1.50995774e-07, 1.9371511e-07, -0.999999881)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part15.Position = Vector3.new(-35.7259941, 0.75, -53.4480019)
- Part15.Orientation = Vector3.new(0, -180, 0)
- Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh16.Parent = Part15
- BlockMesh16.Scale = Vector3.new(0.277777761, 0.211111113, 0.611111104)
- BlockMesh16.Scale = Vector3.new(0.277777761, 0.211111113, 0.611111104)
- Sound17.Name = "Fire"
- Sound17.Parent = Part15
- Sound17.SoundId = "http://roblox.com/asset/?id=10209803"
- Sound17.Volume = 1
- Sound18.Name = "M2"
- Sound18.Parent = Part15
- Sound18.Pitch = 0.69999998807907
- Sound18.SoundId = "http://www.roblox.com/asset/?id=2697295"
- Sound18.Volume = 1
- Sound18.PlayOnRemove = true
- Part19.Name = "A1"
- Part19.Parent = Tool0
- Part19.BrickColor = BrickColor.new("Really black")
- Part19.Rotation = Vector3.new(-90, 0, -180)
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.Size = Vector3.new(0.322222233, 0.355555564, 0.322222233)
- Part19.CFrame = CFrame.new(-35.7259941, 1.02899897, -53.3199997, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part19.Position = Vector3.new(-35.7259941, 1.02899897, -53.3199997)
- Part19.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh20.Parent = Part19
- Part21.Name = "A2"
- Part21.Parent = Tool0
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.Rotation = Vector3.new(-90, 0, -180)
- Part21.Anchored = true
- Part21.CanCollide = false
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.Size = Vector3.new(0.200000003, 0.322222233, 0.200000003)
- Part21.CFrame = CFrame.new(-35.6639862, 1.02899897, -52.980999, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Position = Vector3.new(-35.6639862, 1.02899897, -52.980999)
- Part21.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh22.Parent = Part21
- CylinderMesh22.Scale = Vector3.new(0.222222224, 1, 0.222222224)
- CylinderMesh22.Scale = Vector3.new(0.222222224, 1, 0.222222224)
- Part23.Name = "A3"
- Part23.Parent = Tool0
- Part23.BrickColor = BrickColor.new("Really black")
- Part23.Rotation = Vector3.new(-90, 0, -180)
- Part23.Anchored = true
- Part23.CanCollide = false
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part23.CFrame = CFrame.new(-35.6809998, 0.962000012, -53.0919991, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part23.Position = Vector3.new(-35.6809998, 0.962000012, -53.0919991)
- Part23.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh24.Parent = Part23
- BlockMesh24.Scale = Vector3.new(0.055555556, 0.5, 1)
- BlockMesh24.Scale = Vector3.new(0.055555556, 0.5, 1)
- Part25.Name = "B1"
- Part25.Parent = Tool0
- Part25.BrickColor = BrickColor.new("Really black")
- Part25.Transparency = 1
- Part25.Rotation = Vector3.new(-90, 0, -180)
- Part25.Anchored = true
- Part25.CanCollide = false
- Part25.FormFactor = Enum.FormFactor.Custom
- Part25.Size = Vector3.new(0.322222233, 0.355555564, 0.322222233)
- Part25.CFrame = CFrame.new(-35.5139923, 0.901000023, -53.3199997, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part25.Position = Vector3.new(-35.5139923, 0.901000023, -53.3199997)
- Part25.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh26.Parent = Part25
- Part27.Name = "B2"
- Part27.Parent = Tool0
- Part27.BrickColor = BrickColor.new("Really black")
- Part27.Transparency = 1
- Part27.Rotation = Vector3.new(-90, 90, 0)
- Part27.Anchored = true
- Part27.CanCollide = false
- Part27.FormFactor = Enum.FormFactor.Custom
- Part27.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part27.CFrame = CFrame.new(-35.5759888, 0.867999017, -53.0919991, -7.10542693e-15, -1.50995803e-07, 1, -0.999999881, 2.98023206e-08, -3.55271368e-15, -2.98023206e-08, -0.999999881, -1.50995803e-07)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part27.Position = Vector3.new(-35.5759888, 0.867999017, -53.0919991)
- Part27.Orientation = Vector3.new(0, 90, -90)
- Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh28.Parent = Part27
- BlockMesh28.Scale = Vector3.new(0.055555556, 0.5, 1)
- BlockMesh28.Scale = Vector3.new(0.055555556, 0.5, 1)
- Part29.Name = "B3"
- Part29.Parent = Tool0
- Part29.BrickColor = BrickColor.new("Really black")
- Part29.Transparency = 1
- Part29.Rotation = Vector3.new(-90, 0, -180)
- Part29.Anchored = true
- Part29.CanCollide = false
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(0.200000003, 0.322222233, 0.200000003)
- Part29.CFrame = CFrame.new(-35.5089874, 0.839999974, -52.980999, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part29.Position = Vector3.new(-35.5089874, 0.839999974, -52.980999)
- Part29.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh30.Parent = Part29
- CylinderMesh30.Scale = Vector3.new(0.222222224, 1, 0.222222224)
- CylinderMesh30.Scale = Vector3.new(0.222222224, 1, 0.222222224)
- Part31.Name = "Decal"
- Part31.Parent = Tool0
- Part31.BrickColor = BrickColor.new("Really black")
- Part31.Transparency = 1
- Part31.Rotation = Vector3.new(-90, 0, -180)
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(0.322222233, 0.355555564, 0.322222233)
- Part31.CFrame = CFrame.new(-35.7259941, 1.02899897, -53.3199997, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part31.Position = Vector3.new(-35.7259941, 1.02899897, -53.3199997)
- Part31.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Decal32.Parent = Part31
- Decal32.Texture = "http://www.roblox.com/asset/?id=50362751"
- Decal32.Face = Enum.NormalId.Top
- Decal33.Parent = Part31
- Decal33.Texture = "http://www.roblox.com/asset/?id=50362934"
- Decal33.Face = Enum.NormalId.Bottom
- BlockMesh34.Parent = Part31
- Part35.Name = "Decal2"
- Part35.Parent = Tool0
- Part35.BrickColor = BrickColor.new("Really black")
- Part35.Transparency = 1
- Part35.Rotation = Vector3.new(90, -90, 0)
- Part35.Anchored = true
- Part35.CanCollide = false
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.Size = Vector3.new(0.322222233, 0.355555564, 0.322222233)
- Part35.CFrame = CFrame.new(-35.5139923, 0.901000023, -53.3199997, -7.10542693e-15, 1.50995803e-07, -1, -0.999999881, -2.98023206e-08, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part35.Position = Vector3.new(-35.5139923, 0.901000023, -53.3199997)
- Part35.Orientation = Vector3.new(0, -90, -90)
- Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Decal36.Parent = Part35
- Decal36.Texture = "http://www.roblox.com/asset/?id=50362751"
- Decal36.Face = Enum.NormalId.Top
- Decal37.Parent = Part35
- Decal37.Texture = "http://www.roblox.com/asset/?id=50362751"
- Decal37.Face = Enum.NormalId.Bottom
- BlockMesh38.Parent = Part35
- BlockMesh38.Offset = Vector3.new(0, 0, 0.25)
- BlockMesh38.Scale = Vector3.new(0.100000001, 1, 0.100000001)
- BlockMesh38.Scale = Vector3.new(0.100000001, 1, 0.100000001)
- Part39.Name = "Flash"
- Part39.Parent = Tool0
- Part39.BrickColor = BrickColor.new("Bright yellow")
- Part39.Transparency = 1
- Part39.Rotation = Vector3.new(-90, 0, -180)
- Part39.Anchored = true
- Part39.CanCollide = false
- Part39.FormFactor = Enum.FormFactor.Custom
- Part39.Size = Vector3.new(0.200000003, 0.411111116, 0.200000003)
- Part39.CFrame = CFrame.new(-35.7259941, 1.13399899, -51.8240013, -1, 2.11758237e-22, -9.47312754e-16, 9.47312754e-16, 0, 0.999999881, -2.11758237e-22, 0.999999881, 0)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part39.Position = Vector3.new(-35.7259941, 1.13399899, -51.8240013)
- Part39.Orientation = Vector3.new(-89.9700012, -90, 90)
- Part39.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh40.Parent = Part39
- SpecialMesh40.Scale = Vector3.new(1.33333337, 1.29999995, 1.33333337)
- SpecialMesh40.MeshType = Enum.MeshType.Sphere
- SpecialMesh40.Scale = Vector3.new(1.33333337, 1.29999995, 1.33333337)
- Part41.Parent = Tool0
- Part41.BrickColor = BrickColor.new("Institutional white")
- Part41.Rotation = Vector3.new(90, 0, 180)
- Part41.Anchored = true
- Part41.CanCollide = false
- Part41.FormFactor = Enum.FormFactor.Custom
- Part41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part41.CFrame = CFrame.new(-35.7259941, 0.839999974, -53.9920006, -1, -1.94707198e-07, -4.37113954e-08, 4.37113847e-08, 2.98023206e-08, -0.999999881, 1.94707169e-07, -0.999999881, -2.98023135e-08)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part41.Position = Vector3.new(-35.7259941, 0.839999974, -53.9920006)
- Part41.Orientation = Vector3.new(89.9700012, -124.290001, 55.7099991)
- Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh42.Parent = Part41
- SpecialMesh42.Scale = Vector3.new(0.555555522, 0.277777761, 0.777777791)
- SpecialMesh42.MeshType = Enum.MeshType.Wedge
- SpecialMesh42.Scale = Vector3.new(0.555555522, 0.277777761, 0.777777791)
- Part43.Parent = Tool0
- Part43.BrickColor = BrickColor.new("Really black")
- Part43.Rotation = Vector3.new(-90, 0, -180)
- Part43.Anchored = true
- Part43.CanCollide = false
- Part43.FormFactor = Enum.FormFactor.Custom
- Part43.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part43.CFrame = CFrame.new(-35.7259941, 0.85699898, -53.9309998, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part43.Position = Vector3.new(-35.7259941, 0.85699898, -53.9309998)
- Part43.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh44.Parent = Part43
- BlockMesh44.Scale = Vector3.new(0.5, 0.333333343, 0.944444478)
- BlockMesh44.Scale = Vector3.new(0.5, 0.333333343, 0.944444478)
- Part45.Parent = Tool0
- Part45.BrickColor = BrickColor.new("Institutional white")
- Part45.Rotation = Vector3.new(90, 0, 180)
- Part45.Anchored = true
- Part45.CanCollide = false
- Part45.FormFactor = Enum.FormFactor.Custom
- Part45.Size = Vector3.new(0.200000003, 0.200000003, 0.244444445)
- Part45.CFrame = CFrame.new(-35.7259941, 0.418000013, -54.1529999, -1, -1.94707198e-07, -4.37113954e-08, 4.37113847e-08, 2.98023206e-08, -0.999999881, 1.94707169e-07, -0.999999881, -2.98023135e-08)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part45.Position = Vector3.new(-35.7259941, 0.418000013, -54.1529999)
- Part45.Orientation = Vector3.new(89.9700012, -124.290001, 55.7099991)
- Part45.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh46.Parent = Part45
- SpecialMesh46.Scale = Vector3.new(0.555555522, 0.555555522, 1)
- SpecialMesh46.MeshType = Enum.MeshType.Wedge
- SpecialMesh46.Scale = Vector3.new(0.555555522, 0.555555522, 1)
- Part47.Parent = Tool0
- Part47.BrickColor = BrickColor.new("Really black")
- Part47.Rotation = Vector3.new(-180, 0, 0)
- Part47.Anchored = true
- Part47.CanCollide = false
- Part47.FormFactor = Enum.FormFactor.Custom
- Part47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part47.CFrame = CFrame.new(-35.7259941, 0.861999989, -53.0200005, 1, -7.10542693e-15, -1.50995803e-07, -3.55271368e-15, -0.999999881, 2.98023206e-08, -1.50995803e-07, -2.98023206e-08, -0.999999881)
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part47.Position = Vector3.new(-35.7259941, 0.861999989, -53.0200005)
- Part47.Orientation = Vector3.new(0, -180, -180)
- Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh48.Parent = Part47
- SpecialMesh48.Scale = Vector3.new(0.5, 1, 0.222222224)
- SpecialMesh48.MeshType = Enum.MeshType.Wedge
- SpecialMesh48.Scale = Vector3.new(0.5, 1, 0.222222224)
- Part49.Parent = Tool0
- Part49.BrickColor = BrickColor.new("Institutional white")
- Part49.Rotation = Vector3.new(-90, 0, 0)
- Part49.Anchored = true
- Part49.CanCollide = false
- Part49.FormFactor = Enum.FormFactor.Custom
- Part49.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part49.CFrame = CFrame.new(-35.7259941, 0.228999004, -54.1699982, 1, -1.50995803e-07, 7.10542693e-15, -3.55271368e-15, 2.98023206e-08, 0.999999881, -1.50995803e-07, -0.999999881, 2.98023206e-08)
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part49.Position = Vector3.new(-35.7259941, 0.228999004, -54.1699982)
- Part49.Orientation = Vector3.new(-89.9700012, 0, 0)
- Part49.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh50.Parent = Part49
- SpecialMesh50.Scale = Vector3.new(0.555555522, 0.388888896, 0.222222224)
- SpecialMesh50.MeshType = Enum.MeshType.Wedge
- SpecialMesh50.Scale = Vector3.new(0.555555522, 0.388888896, 0.222222224)
- Part51.Parent = Tool0
- Part51.BrickColor = BrickColor.new("Really black")
- Part51.Rotation = Vector3.new(-90, 0, -90)
- Part51.Anchored = true
- Part51.CanCollide = false
- Part51.FormFactor = Enum.FormFactor.Custom
- Part51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part51.CFrame = CFrame.new(-35.7259941, 0.945999026, -53.9029999, 1.50995803e-07, 1, 7.10542693e-15, -2.98023206e-08, -3.55271368e-15, 0.999999881, 0.999999881, -1.50995803e-07, 2.98023206e-08)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part51.Position = Vector3.new(-35.7259941, 0.945999026, -53.9029999)
- Part51.Orientation = Vector3.new(-89.9700012, 0, -90)
- Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh52.Parent = Part51
- CylinderMesh52.Scale = Vector3.new(0.611111104, 0.5, 0.611111104)
- CylinderMesh52.Scale = Vector3.new(0.611111104, 0.5, 0.611111104)
- Part53.Parent = Tool0
- Part53.BrickColor = BrickColor.new("Really black")
- Part53.Rotation = Vector3.new(-90, 0, -180)
- Part53.Anchored = true
- Part53.CanCollide = false
- Part53.FormFactor = Enum.FormFactor.Custom
- Part53.Size = Vector3.new(0.200000003, 0.911111116, 0.200000003)
- Part53.CFrame = CFrame.new(-35.7259941, 1.13399899, -52.5419998, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part53.Position = Vector3.new(-35.7259941, 1.13399899, -52.5419998)
- Part53.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh54.Parent = Part53
- BlockMesh54.Scale = Vector3.new(0.5, 1, 0.833333373)
- BlockMesh54.Scale = Vector3.new(0.5, 1, 0.833333373)
- Part55.Parent = Tool0
- Part55.BrickColor = BrickColor.new("Really black")
- Part55.Rotation = Vector3.new(-90, 0, -180)
- Part55.Anchored = true
- Part55.CanCollide = false
- Part55.FormFactor = Enum.FormFactor.Custom
- Part55.Size = Vector3.new(0.200000003, 0.455555558, 0.200000003)
- Part55.CFrame = CFrame.new(-35.7259941, 0.811999023, -53.2700005, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part55.Position = Vector3.new(-35.7259941, 0.811999023, -53.2700005)
- Part55.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh56.Parent = Part55
- BlockMesh56.Scale = Vector3.new(0.5, 1, 0.5)
- BlockMesh56.Scale = Vector3.new(0.5, 1, 0.5)
- Part57.Parent = Tool0
- Part57.BrickColor = BrickColor.new("Really black")
- Part57.Rotation = Vector3.new(180, 0, 180)
- Part57.Anchored = true
- Part57.CanCollide = false
- Part57.FormFactor = Enum.FormFactor.Custom
- Part57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part57.CFrame = CFrame.new(-35.7259941, 1.13399899, -52.0870018, -1, -8.74227837e-08, -2.70205078e-07, -8.74227624e-08, 0.999999881, -5.96046377e-08, 2.70205106e-07, -5.96046235e-08, -0.999999881)
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part57.Position = Vector3.new(-35.7259941, 1.13399899, -52.0870018)
- Part57.Orientation = Vector3.new(0, -180, 0)
- Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh58.Parent = Part57
- SpecialMesh58.MeshId = "http://www.roblox.com/asset/?id=3270017"
- SpecialMesh58.Scale = Vector3.new(0.12444444, 0.12444444, 0.222222224)
- SpecialMesh58.MeshType = Enum.MeshType.FileMesh
- SpecialMesh58.Scale = Vector3.new(0.12444444, 0.12444444, 0.222222224)
- Part59.Parent = Tool0
- Part59.BrickColor = BrickColor.new("Really black")
- Part59.Rotation = Vector3.new(90, 0, 180)
- Part59.Anchored = true
- Part59.CanCollide = false
- Part59.FormFactor = Enum.FormFactor.Custom
- Part59.Size = Vector3.new(0.200000003, 0.244444445, 0.200000003)
- Part59.CFrame = CFrame.new(-35.6869965, 1.03400004, -53.7529984, -1, -1.50995803e-07, -7.10542693e-15, 3.55271368e-15, 2.98023206e-08, -0.999999881, 1.50995803e-07, -0.999999881, -2.98023206e-08)
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part59.Position = Vector3.new(-35.6869965, 1.03400004, -53.7529984)
- Part59.Orientation = Vector3.new(89.9700012, -180, 0)
- Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh60.Parent = Part59
- SpecialMesh60.Scale = Vector3.new(0.111111112, 1, 0.277777761)
- SpecialMesh60.MeshType = Enum.MeshType.Wedge
- SpecialMesh60.Scale = Vector3.new(0.111111112, 1, 0.277777761)
- Part61.Parent = Tool0
- Part61.BrickColor = BrickColor.new("Institutional white")
- Part61.Rotation = Vector3.new(-90, 0, -180)
- Part61.Anchored = true
- Part61.CanCollide = false
- Part61.FormFactor = Enum.FormFactor.Custom
- Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.48888889)
- Part61.CFrame = CFrame.new(-35.7259941, 0.717999995, -53.887001, -1, 1.94707198e-07, -4.37113812e-08, -4.37113776e-08, -2.98023206e-08, 0.999999881, 1.94707184e-07, 0.999999881, 2.98023259e-08)
- Part61.BottomSurface = Enum.SurfaceType.Smooth
- Part61.TopSurface = Enum.SurfaceType.Smooth
- Part61.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part61.Position = Vector3.new(-35.7259941, 0.717999995, -53.887001)
- Part61.Orientation = Vector3.new(-89.9700012, -55.7099991, -124.290001)
- Part61.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh62.Parent = Part61
- BlockMesh62.Scale = Vector3.new(0.555555522, 0.785555542, 1)
- BlockMesh62.Scale = Vector3.new(0.555555522, 0.785555542, 1)
- Part63.Parent = Tool0
- Part63.BrickColor = BrickColor.new("Institutional white")
- Part63.Rotation = Vector3.new(90, 0, 180)
- Part63.Anchored = true
- Part63.CanCollide = false
- Part63.FormFactor = Enum.FormFactor.Custom
- Part63.Size = Vector3.new(0.200000003, 0.200000003, 0.222222224)
- Part63.CFrame = CFrame.new(-35.7259941, 0.651000023, -54.0589981, -1, -1.94707198e-07, -4.37113954e-08, 4.37113847e-08, 2.98023206e-08, -0.999999881, 1.94707169e-07, -0.999999881, -2.98023135e-08)
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part63.Position = Vector3.new(-35.7259941, 0.651000023, -54.0589981)
- Part63.Orientation = Vector3.new(89.9700012, -124.290001, 55.7099991)
- Part63.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh64.Parent = Part63
- SpecialMesh64.Scale = Vector3.new(0.555555522, 0.388888896, 1)
- SpecialMesh64.MeshType = Enum.MeshType.Wedge
- SpecialMesh64.Scale = Vector3.new(0.555555522, 0.388888896, 1)
- Part65.Parent = Tool0
- Part65.BrickColor = BrickColor.new("Really black")
- Part65.Rotation = Vector3.new(-180, 0, 0)
- Part65.Anchored = true
- Part65.CanCollide = false
- Part65.FormFactor = Enum.FormFactor.Custom
- Part65.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part65.CFrame = CFrame.new(-35.7259941, 0.712000012, -53.2639999, 1, -7.10542693e-15, -1.50995803e-07, -3.55271368e-15, -0.999999881, 2.98023206e-08, -1.50995803e-07, -2.98023206e-08, -0.999999881)
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part65.Position = Vector3.new(-35.7259941, 0.712000012, -53.2639999)
- Part65.Orientation = Vector3.new(0, -180, -180)
- Part65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh66.Parent = Part65
- BlockMesh66.Scale = Vector3.new(0.444444448, 0.5, 0.111111112)
- BlockMesh66.Scale = Vector3.new(0.444444448, 0.5, 0.111111112)
- Part67.Parent = Tool0
- Part67.BrickColor = BrickColor.new("Really black")
- Part67.Rotation = Vector3.new(-90, 0, -180)
- Part67.Anchored = true
- Part67.CanCollide = false
- Part67.FormFactor = Enum.FormFactor.Custom
- Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part67.CFrame = CFrame.new(-35.7369995, 0.861999989, -53.0919991, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part67.Position = Vector3.new(-35.7369995, 0.861999989, -53.0919991)
- Part67.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh68.Parent = Part67
- BlockMesh68.Scale = Vector3.new(0.388888896, 0.5, 1)
- BlockMesh68.Scale = Vector3.new(0.388888896, 0.5, 1)
- Part69.Parent = Tool0
- Part69.BrickColor = BrickColor.new("Really black")
- Part69.Rotation = Vector3.new(-90, 0, -180)
- Part69.Anchored = true
- Part69.CanCollide = false
- Part69.FormFactor = Enum.FormFactor.Custom
- Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part69.CFrame = CFrame.new(-35.7259941, 1.21800005, -52.9589996, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part69.BottomSurface = Enum.SurfaceType.Smooth
- Part69.TopSurface = Enum.SurfaceType.Smooth
- Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part69.Position = Vector3.new(-35.7259941, 1.21800005, -52.9589996)
- Part69.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh70.Parent = Part69
- BlockMesh70.Scale = Vector3.new(0.5, 0.388888896, 0.111111112)
- BlockMesh70.Scale = Vector3.new(0.5, 0.388888896, 0.111111112)
- Part71.Parent = Tool0
- Part71.BrickColor = BrickColor.new("Institutional white")
- Part71.Rotation = Vector3.new(90, 0, 0)
- Part71.Anchored = true
- Part71.CanCollide = false
- Part71.FormFactor = Enum.FormFactor.Custom
- Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.211111113)
- Part71.CFrame = CFrame.new(-35.7259941, 0.85699898, -53.7089996, 1, 1.94707212e-07, 4.37113741e-08, 4.37113847e-08, -5.96046448e-08, -0.99999994, -1.94707169e-07, 0.99999994, -5.96046448e-08)
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part71.Position = Vector3.new(-35.7259941, 0.85699898, -53.7089996)
- Part71.Orientation = Vector3.new(89.9799957, 143.75, 143.75)
- Part71.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh72.Parent = Part71
- SpecialMesh72.Scale = Vector3.new(0.555555522, 1, 1)
- SpecialMesh72.MeshType = Enum.MeshType.Wedge
- SpecialMesh72.Scale = Vector3.new(0.555555522, 1, 1)
- Part73.Parent = Tool0
- Part73.BrickColor = BrickColor.new("Institutional white")
- Part73.Rotation = Vector3.new(-90, 0, -180)
- Part73.Anchored = true
- Part73.CanCollide = false
- Part73.FormFactor = Enum.FormFactor.Custom
- Part73.Size = Vector3.new(0.200000003, 0.200000003, 0.222222224)
- Part73.CFrame = CFrame.new(-35.7259941, 0.651000023, -53.9920006, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part73.Position = Vector3.new(-35.7259941, 0.651000023, -53.9920006)
- Part73.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part73.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh74.Parent = Part73
- BlockMesh74.Scale = Vector3.new(0.555555522, 0.277777761, 1)
- BlockMesh74.Scale = Vector3.new(0.555555522, 0.277777761, 1)
- Part75.Parent = Tool0
- Part75.BrickColor = BrickColor.new("Really black")
- Part75.Rotation = Vector3.new(-90, 0, -180)
- Part75.Anchored = true
- Part75.CanCollide = false
- Part75.FormFactor = Enum.FormFactor.Custom
- Part75.Size = Vector3.new(0.200000003, 0.300000012, 0.244444445)
- Part75.CFrame = CFrame.new(-35.7259941, 0.88399899, -53.7480011, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part75.BottomSurface = Enum.SurfaceType.Smooth
- Part75.TopSurface = Enum.SurfaceType.Smooth
- Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part75.Position = Vector3.new(-35.7259941, 0.88399899, -53.7480011)
- Part75.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh76.Parent = Part75
- BlockMesh76.Scale = Vector3.new(0.5, 1, 1)
- BlockMesh76.Scale = Vector3.new(0.5, 1, 1)
- Part77.Parent = Tool0
- Part77.BrickColor = BrickColor.new("Really black")
- Part77.Rotation = Vector3.new(-90, 0, -180)
- Part77.Anchored = true
- Part77.CanCollide = false
- Part77.FormFactor = Enum.FormFactor.Custom
- Part77.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part77.CFrame = CFrame.new(-35.7259941, 1.21800005, -52.3919983, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part77.Position = Vector3.new(-35.7259941, 1.21800005, -52.3919983)
- Part77.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh78.Parent = Part77
- BlockMesh78.Scale = Vector3.new(0.5, 0.944444478, 0.111111112)
- BlockMesh78.Scale = Vector3.new(0.5, 0.944444478, 0.111111112)
- Part79.Parent = Tool0
- Part79.BrickColor = BrickColor.new("Institutional white")
- Part79.Rotation = Vector3.new(-90, 0, -180)
- Part79.Anchored = true
- Part79.CanCollide = false
- Part79.FormFactor = Enum.FormFactor.Custom
- Part79.Size = Vector3.new(0.200000003, 0.344444454, 0.200000003)
- Part79.CFrame = CFrame.new(-35.7259941, 0.684000015, -53.7919998, -1, 3.01991633e-07, -4.37113883e-08, -4.37113776e-08, 0, 0.999999881, 3.01991577e-07, 0.999999881, 7.10542736e-15)
- Part79.BottomSurface = Enum.SurfaceType.Smooth
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part79.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part79.Position = Vector3.new(-35.7259941, 0.684000015, -53.7919998)
- Part79.Orientation = Vector3.new(-89.9700012, -90, -90)
- Part79.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh80.Parent = Part79
- BlockMesh80.Scale = Vector3.new(0.555555522, 1, 0.666666687)
- BlockMesh80.Scale = Vector3.new(0.555555522, 1, 0.666666687)
- Part81.Parent = Tool0
- Part81.BrickColor = BrickColor.new("Really black")
- Part81.Anchored = true
- Part81.CanCollide = false
- Part81.FormFactor = Enum.FormFactor.Custom
- Part81.Size = Vector3.new(0.200000003, 0.244444445, 0.200000003)
- Part81.CFrame = CFrame.new(-35.6869965, 1.12899995, -53.6259995, 1, 7.10542693e-15, 1.50995803e-07, -3.55271368e-15, 0.999999881, -2.98023206e-08, -1.50995803e-07, 2.98023206e-08, 0.999999881)
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part81.Position = Vector3.new(-35.6869965, 1.12899995, -53.6259995)
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh82.Parent = Part81
- SpecialMesh82.Scale = Vector3.new(0.111111112, 1, 0.277777761)
- SpecialMesh82.MeshType = Enum.MeshType.Wedge
- SpecialMesh82.Scale = Vector3.new(0.111111112, 1, 0.277777761)
- Part83.Parent = Tool0
- Part83.BrickColor = BrickColor.new("Really black")
- Part83.Rotation = Vector3.new(90, 0, 180)
- Part83.Anchored = true
- Part83.CanCollide = false
- Part83.FormFactor = Enum.FormFactor.Custom
- Part83.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part83.CFrame = CFrame.new(-35.6869965, 1.09599996, -53.6759987, -1, -1.50995803e-07, -7.10542693e-15, 3.55271368e-15, 2.98023206e-08, -0.999999881, 1.50995803e-07, -0.999999881, -2.98023206e-08)
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part83.Position = Vector3.new(-35.6869965, 1.09599996, -53.6759987)
- Part83.Orientation = Vector3.new(89.9700012, -180, 0)
- Part83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh84.Parent = Part83
- SpecialMesh84.Scale = Vector3.new(0.111111112, 0.666666687, 0.777777791)
- SpecialMesh84.MeshType = Enum.MeshType.Wedge
- SpecialMesh84.Scale = Vector3.new(0.111111112, 0.666666687, 0.777777791)
- Part85.Parent = Tool0
- Part85.BrickColor = BrickColor.new("Really black")
- Part85.Anchored = true
- Part85.CanCollide = false
- Part85.FormFactor = Enum.FormFactor.Custom
- Part85.Size = Vector3.new(0.200000003, 0.244444445, 0.200000003)
- Part85.CFrame = CFrame.new(-35.7639923, 1.12899995, -53.6259995, 1, 7.10542693e-15, 1.50995803e-07, -3.55271368e-15, 0.999999881, -2.98023206e-08, -1.50995803e-07, 2.98023206e-08, 0.999999881)
- Part85.BottomSurface = Enum.SurfaceType.Smooth
- Part85.TopSurface = Enum.SurfaceType.Smooth
- Part85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part85.Position = Vector3.new(-35.7639923, 1.12899995, -53.6259995)
- Part85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh86.Parent = Part85
- SpecialMesh86.Scale = Vector3.new(0.111111112, 1, 0.277777761)
- SpecialMesh86.MeshType = Enum.MeshType.Wedge
- SpecialMesh86.Scale = Vector3.new(0.111111112, 1, 0.277777761)
- Part87.Parent = Tool0
- Part87.BrickColor = BrickColor.new("Really black")
- Part87.Rotation = Vector3.new(90, 0, 180)
- Part87.Anchored = true
- Part87.CanCollide = false
- Part87.FormFactor = Enum.FormFactor.Custom
- Part87.Size = Vector3.new(0.200000003, 0.244444445, 0.200000003)
- Part87.CFrame = CFrame.new(-35.7639923, 1.03400004, -53.730999, -1, -1.50995817e-07, -7.10542736e-15, 3.55271368e-15, 2.98023224e-08, -0.99999994, 1.50995803e-07, -0.99999994, -2.98023224e-08)
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part87.Position = Vector3.new(-35.7639923, 1.03400004, -53.730999)
- Part87.Orientation = Vector3.new(89.9799957, -180, 0)
- Part87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh88.Parent = Part87
- SpecialMesh88.Scale = Vector3.new(0.111111112, 1, 0.277777761)
- SpecialMesh88.MeshType = Enum.MeshType.Wedge
- SpecialMesh88.Scale = Vector3.new(0.111111112, 1, 0.277777761)
- Part89.Parent = Tool0
- Part89.BrickColor = BrickColor.new("Really black")
- Part89.Rotation = Vector3.new(-90, 0, -180)
- Part89.Anchored = true
- Part89.CanCollide = false
- Part89.FormFactor = Enum.FormFactor.Custom
- Part89.Size = Vector3.new(0.200000003, 0.200000003, 0.48888889)
- Part89.CFrame = CFrame.new(-35.7259941, 1.00699997, -53.5480003, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part89.Position = Vector3.new(-35.7259941, 1.00699997, -53.5480003)
- Part89.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh90.Parent = Part89
- BlockMesh90.Scale = Vector3.new(0.5, 0.5, 1)
- BlockMesh90.Scale = Vector3.new(0.5, 0.5, 1)
- Part91.Parent = Tool0
- Part91.BrickColor = BrickColor.new("Really black")
- Part91.Rotation = Vector3.new(-60, 0, 0)
- Part91.Anchored = true
- Part91.CanCollide = false
- Part91.FormFactor = Enum.FormFactor.Custom
- Part91.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part91.CFrame = CFrame.new(-35.7259941, 0.610998988, -53.5569992, 1, -1.3076621e-07, 7.54979084e-08, -3.55271368e-15, 0.49999994, 0.866025388, -1.50995803e-07, -0.866025388, 0.49999994)
- Part91.BottomSurface = Enum.SurfaceType.Smooth
- Part91.TopSurface = Enum.SurfaceType.Smooth
- Part91.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part91.Position = Vector3.new(-35.7259941, 0.610998988, -53.5569992)
- Part91.Orientation = Vector3.new(-60, 0, 0)
- Part91.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh92.Parent = Part91
- BlockMesh92.Scale = Vector3.new(0.444444448, 0.888888896, 0.111111112)
- BlockMesh92.Scale = Vector3.new(0.444444448, 0.888888896, 0.111111112)
- Part93.Parent = Tool0
- Part93.BrickColor = BrickColor.new("Really black")
- Part93.Rotation = Vector3.new(-90, 0, -180)
- Part93.Anchored = true
- Part93.CanCollide = false
- Part93.FormFactor = Enum.FormFactor.Custom
- Part93.Size = Vector3.new(0.200000003, 0.355555564, 0.200000003)
- Part93.CFrame = CFrame.new(-35.7259941, 1.22299898, -53.3199997, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part93.Position = Vector3.new(-35.7259941, 1.22299898, -53.3199997)
- Part93.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh94.Parent = Part93
- BlockMesh94.Scale = Vector3.new(0.5, 1, 0.277777761)
- BlockMesh94.Scale = Vector3.new(0.5, 1, 0.277777761)
- Part95.Parent = Tool0
- Part95.BrickColor = BrickColor.new("Institutional white")
- Part95.Rotation = Vector3.new(-68, 0, -180)
- Part95.Anchored = true
- Part95.CanCollide = false
- Part95.FormFactor = Enum.FormFactor.Custom
- Part95.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part95.CFrame = CFrame.new(-35.7259941, 0.363000005, -53.8390007, -1, 2.90996695e-07, 5.6564037e-08, -5.65640228e-08, -0.374606609, 0.927183747, 2.90996695e-07, 0.927183747, 0.374606609)
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part95.Position = Vector3.new(-35.7259941, 0.363000005, -53.8390007)
- Part95.Orientation = Vector3.new(-68, 0, -180)
- Part95.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh96.Parent = Part95
- BlockMesh96.Scale = Vector3.new(0.555555522, 0.277777761, 0.222222224)
- BlockMesh96.Scale = Vector3.new(0.555555522, 0.277777761, 0.222222224)
- Part97.Parent = Tool0
- Part97.BrickColor = BrickColor.new("Institutional white")
- Part97.Rotation = Vector3.new(-68, 0, 180)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.FormFactor = Enum.FormFactor.Custom
- Part97.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part97.CFrame = CFrame.new(-35.7259941, 0.507000029, -53.7799988, -1, -1.09949125e-08, 5.65640441e-08, 5.65640335e-08, -0.374606609, 0.927183747, 1.09949401e-08, 0.927183747, 0.374606609)
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part97.Position = Vector3.new(-35.7259941, 0.507000029, -53.7799988)
- Part97.Orientation = Vector3.new(-68, 0, 180)
- Part97.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh98.Parent = Part97
- BlockMesh98.Scale = Vector3.new(0.555555522, 0.277777761, 0.222222224)
- BlockMesh98.Scale = Vector3.new(0.555555522, 0.277777761, 0.222222224)
- Part99.Parent = Tool0
- Part99.BrickColor = BrickColor.new("Really black")
- Part99.Rotation = Vector3.new(-90, 0, -180)
- Part99.Anchored = true
- Part99.CanCollide = false
- Part99.FormFactor = Enum.FormFactor.Custom
- Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part99.CFrame = CFrame.new(-35.7259941, 1.26799905, -52.137001, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part99.Position = Vector3.new(-35.7259941, 1.26799905, -52.137001)
- Part99.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh100.Parent = Part99
- BlockMesh100.Scale = Vector3.new(0.166666672, 0.5, 0.166666672)
- BlockMesh100.Scale = Vector3.new(0.166666672, 0.5, 0.166666672)
- Part101.Parent = Tool0
- Part101.BrickColor = BrickColor.new("Institutional white")
- Part101.Rotation = Vector3.new(-90, 0, -180)
- Part101.Anchored = true
- Part101.CanCollide = false
- Part101.FormFactor = Enum.FormFactor.Custom
- Part101.Size = Vector3.new(0.200000003, 0.222222224, 0.244444445)
- Part101.CFrame = CFrame.new(-35.7259941, 0.418000013, -53.9869995, -1, 6.3573026e-08, -9.47312754e-16, 2.60540241e-15, 0, 0.999999881, 6.3573026e-08, 0.999999881, 0)
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part101.Position = Vector3.new(-35.7259941, 0.418000013, -53.9869995)
- Part101.Orientation = Vector3.new(-89.9700012, -90, 90)
- Part101.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh102.Parent = Part101
- BlockMesh102.Scale = Vector3.new(0.555555522, 1, 1)
- BlockMesh102.Scale = Vector3.new(0.555555522, 1, 1)
- Part103.Parent = Tool0
- Part103.BrickColor = BrickColor.new("Institutional white")
- Part103.Rotation = Vector3.new(-90, 0, -180)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.FormFactor = Enum.FormFactor.Custom
- Part103.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part103.CFrame = CFrame.new(-35.7259941, 0.600998998, -53.7420006, -1, 3.01991633e-07, -6.36559392e-08, -6.36559676e-08, -8.94069672e-08, 0.99999994, 3.01991605e-07, 0.99999994, 8.94069743e-08)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part103.Position = Vector3.new(-35.7259941, 0.600998998, -53.7420006)
- Part103.Orientation = Vector3.new(-89.9799957, -35.4500008, -144.550003)
- Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh104.Parent = Part103
- SpecialMesh104.Scale = Vector3.new(0.555555522, 0.333333343, 0.166666672)
- SpecialMesh104.MeshType = Enum.MeshType.Wedge
- SpecialMesh104.Scale = Vector3.new(0.555555522, 0.333333343, 0.166666672)
- Part105.Parent = Tool0
- Part105.BrickColor = BrickColor.new("Institutional white")
- Part105.Rotation = Vector3.new(-90, 0, 180)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.FormFactor = Enum.FormFactor.Custom
- Part105.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part105.CFrame = CFrame.new(-35.7259941, 0.228999004, -53.9140015, -0.99999994, -5.76204542e-08, 4.8653348e-09, 1.49293278e-09, -2.98023171e-08, 0.999999881, 6.15888212e-08, 0.999999762, 2.98023206e-08)
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part105.Position = Vector3.new(-35.7259941, 0.228999004, -53.9140015)
- Part105.Orientation = Vector3.new(-89.9700012, 9.2699995, 177.12999)
- Part105.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh106.Parent = Part105
- SpecialMesh106.Scale = Vector3.new(0.555555522, 0.5, 0.222222224)
- SpecialMesh106.MeshType = Enum.MeshType.Wedge
- SpecialMesh106.Scale = Vector3.new(0.555555522, 0.5, 0.222222224)
- Part107.Parent = Tool0
- Part107.BrickColor = BrickColor.new("Institutional white")
- Part107.Rotation = Vector3.new(-90, 0, -180)
- Part107.Anchored = true
- Part107.CanCollide = false
- Part107.FormFactor = Enum.FormFactor.Custom
- Part107.Size = Vector3.new(0.200000003, 0.200000003, 0.300000012)
- Part107.CFrame = CFrame.new(-35.7259941, 0.445998996, -53.8699989, -1, 2.11758237e-22, -9.47312754e-16, 9.47312754e-16, 0, 0.999999881, -2.11758237e-22, 0.999999881, 0)
- Part107.BottomSurface = Enum.SurfaceType.Smooth
- Part107.TopSurface = Enum.SurfaceType.Smooth
- Part107.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part107.Position = Vector3.new(-35.7259941, 0.445998996, -53.8699989)
- Part107.Orientation = Vector3.new(-89.9700012, -90, 90)
- Part107.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh108.Parent = Part107
- BlockMesh108.Scale = Vector3.new(0.555555522, 0.055555556, 1)
- BlockMesh108.Scale = Vector3.new(0.555555522, 0.055555556, 1)
- Part109.Parent = Tool0
- Part109.BrickColor = BrickColor.new("Institutional white")
- Part109.Rotation = Vector3.new(-90, 0, -180)
- Part109.Anchored = true
- Part109.CanCollide = false
- Part109.FormFactor = Enum.FormFactor.Custom
- Part109.Size = Vector3.new(0.200000003, 0.200000003, 0.466666669)
- Part109.CFrame = CFrame.new(-35.7259941, 0.518000007, -53.776001, -1, 3.01991633e-07, -4.04591667e-08, -4.04591951e-08, -8.94069672e-08, 0.99999994, 3.01991605e-07, 0.99999994, 8.94069672e-08)
- Part109.BottomSurface = Enum.SurfaceType.Smooth
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part109.Position = Vector3.new(-35.7259941, 0.518000007, -53.776001)
- Part109.Orientation = Vector3.new(-89.9799957, -24.3500004, -155.649994)
- Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh110.Parent = Part109
- SpecialMesh110.Scale = Vector3.new(0.555555522, 0.888888896, 1)
- SpecialMesh110.MeshType = Enum.MeshType.Wedge
- SpecialMesh110.Scale = Vector3.new(0.555555522, 0.888888896, 1)
- Part111.Parent = Tool0
- Part111.BrickColor = BrickColor.new("Really black")
- Part111.Rotation = Vector3.new(-150, 0, 0)
- Part111.Anchored = true
- Part111.CanCollide = false
- Part111.FormFactor = Enum.FormFactor.Custom
- Part111.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part111.CFrame = CFrame.new(-35.7259941, 0.623000026, -53.2880058, 1, -7.54979155e-08, -1.3076621e-07, -3.55271368e-15, -0.866025269, 0.5, -1.50995803e-07, -0.5, -0.866025269)
- Part111.BottomSurface = Enum.SurfaceType.Smooth
- Part111.TopSurface = Enum.SurfaceType.Smooth
- Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part111.Position = Vector3.new(-35.7259941, 0.623000026, -53.2880058)
- Part111.Orientation = Vector3.new(-30, -180, -180)
- Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh112.Parent = Part111
- BlockMesh112.Scale = Vector3.new(0.444444448, 0.5, 0.111111112)
- BlockMesh112.Scale = Vector3.new(0.444444448, 0.5, 0.111111112)
- Part113.Parent = Tool0
- Part113.BrickColor = BrickColor.new("Institutional white")
- Part113.Rotation = Vector3.new(-90, 0, -180)
- Part113.Anchored = true
- Part113.CanCollide = false
- Part113.FormFactor = Enum.FormFactor.Custom
- Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part113.CFrame = CFrame.new(-35.7259941, 0.228999004, -54.0480003, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part113.Position = Vector3.new(-35.7259941, 0.228999004, -54.0480003)
- Part113.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part113.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh114.Parent = Part113
- BlockMesh114.Scale = Vector3.new(0.555555522, 0.841666579, 0.222222224)
- BlockMesh114.Scale = Vector3.new(0.555555522, 0.841666579, 0.222222224)
- Part115.Parent = Tool0
- Part115.BrickColor = BrickColor.new("Really black")
- Part115.Rotation = Vector3.new(-105, 0, 0)
- Part115.Anchored = true
- Part115.CanCollide = false
- Part115.FormFactor = Enum.FormFactor.Custom
- Part115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part115.CFrame = CFrame.new(-35.7259941, 0.577000022, -53.3409996, 1, -1.45850763e-07, -3.90805823e-08, -3.55271368e-15, -0.258818954, 0.965925694, -1.50995803e-07, -0.965925694, -0.258818954)
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part115.Position = Vector3.new(-35.7259941, 0.577000022, -53.3409996)
- Part115.Orientation = Vector3.new(-75, -180, -180)
- Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh116.Parent = Part115
- BlockMesh116.Scale = Vector3.new(0.444444448, 0.333333343, 0.111111112)
- BlockMesh116.Scale = Vector3.new(0.444444448, 0.333333343, 0.111111112)
- Part117.Parent = Tool0
- Part117.BrickColor = BrickColor.new("Institutional white")
- Part117.Rotation = Vector3.new(-90, 0, -180)
- Part117.Anchored = true
- Part117.CanCollide = false
- Part117.FormFactor = Enum.FormFactor.Custom
- Part117.Size = Vector3.new(0.200000003, 0.344444454, 0.200000003)
- Part117.CFrame = CFrame.new(-35.7259941, 0.273000002, -54.0369987, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part117.BottomSurface = Enum.SurfaceType.Smooth
- Part117.TopSurface = Enum.SurfaceType.Smooth
- Part117.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part117.Position = Vector3.new(-35.7259941, 0.273000002, -54.0369987)
- Part117.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part117.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh118.Parent = Part117
- BlockMesh118.Scale = Vector3.new(0.555555522, 1, 0.222222224)
- BlockMesh118.Scale = Vector3.new(0.555555522, 1, 0.222222224)
- Part119.Parent = Tool0
- Part119.BrickColor = BrickColor.new("Really black")
- Part119.Rotation = Vector3.new(-90, 0, 0)
- Part119.Anchored = true
- Part119.CanCollide = false
- Part119.FormFactor = Enum.FormFactor.Custom
- Part119.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part119.CFrame = CFrame.new(-35.7259941, 0.567999005, -53.4259987, 1, -1.50995803e-07, -9.47312754e-16, -3.55271368e-15, 0, 0.999999881, -1.50995803e-07, -0.999999881, 0)
- Part119.BottomSurface = Enum.SurfaceType.Smooth
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part119.Position = Vector3.new(-35.7259941, 0.567999005, -53.4259987)
- Part119.Orientation = Vector3.new(-89.9700012, -90, -90)
- Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh120.Parent = Part119
- BlockMesh120.Scale = Vector3.new(0.444444448, 0.555555522, 0.111111112)
- BlockMesh120.Scale = Vector3.new(0.444444448, 0.555555522, 0.111111112)
- Part121.Parent = Tool0
- Part121.BrickColor = BrickColor.new("Institutional white")
- Part121.Rotation = Vector3.new(180, 0, 0)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.FormFactor = Enum.FormFactor.Custom
- Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part121.CFrame = CFrame.new(-35.7259941, 0.722998977, -53.6139984, 1, 6.39465109e-15, -1.50995803e-07, -3.55271368e-15, -0.999999881, -5.96046377e-08, -1.50995803e-07, 5.96046377e-08, -0.999999881)
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part121.Position = Vector3.new(-35.7259941, 0.722998977, -53.6139984)
- Part121.Orientation = Vector3.new(0, -180, -180)
- Part121.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh122.Parent = Part121
- SpecialMesh122.Scale = Vector3.new(0.555555522, 0.277777761, 0.055555556)
- SpecialMesh122.MeshType = Enum.MeshType.Wedge
- SpecialMesh122.Scale = Vector3.new(0.555555522, 0.277777761, 0.055555556)
- Part123.Parent = Tool0
- Part123.BrickColor = BrickColor.new("Dark stone grey")
- Part123.Rotation = Vector3.new(-90, 0, -90)
- Part123.Anchored = true
- Part123.CanCollide = false
- Part123.FormFactor = Enum.FormFactor.Custom
- Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part123.CFrame = CFrame.new(-35.7259941, 0.684000015, -53.887001, 1.50995803e-07, 1, 7.10542693e-15, -2.98023206e-08, -3.55271368e-15, 0.999999881, 0.999999881, -1.50995803e-07, 2.98023206e-08)
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part123.Position = Vector3.new(-35.7259941, 0.684000015, -53.887001)
- Part123.Orientation = Vector3.new(-89.9700012, 0, -90)
- Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh124.Parent = Part123
- CylinderMesh124.Scale = Vector3.new(0.666666687, 0.611111104, 0.666666687)
- CylinderMesh124.Scale = Vector3.new(0.666666687, 0.611111104, 0.666666687)
- Part125.Parent = Tool0
- Part125.BrickColor = BrickColor.new("Really black")
- Part125.Rotation = Vector3.new(-90, 0, -180)
- Part125.Anchored = true
- Part125.CanCollide = false
- Part125.FormFactor = Enum.FormFactor.Custom
- Part125.Size = Vector3.new(0.200000003, 0.911111116, 0.200000003)
- Part125.CFrame = CFrame.new(-35.7259941, 1.23399997, -52.5419998, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part125.BottomSurface = Enum.SurfaceType.Smooth
- Part125.TopSurface = Enum.SurfaceType.Smooth
- Part125.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part125.Position = Vector3.new(-35.7259941, 1.23399997, -52.5419998)
- Part125.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part125.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh126.Parent = Part125
- BlockMesh126.Scale = Vector3.new(0.5, 1, 0.055555556)
- BlockMesh126.Scale = Vector3.new(0.5, 1, 0.055555556)
- Part127.Parent = Tool0
- Part127.BrickColor = BrickColor.new("Really black")
- Part127.Rotation = Vector3.new(-90, 0, -180)
- Part127.Anchored = true
- Part127.CanCollide = false
- Part127.FormFactor = Enum.FormFactor.Custom
- Part127.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part127.CFrame = CFrame.new(-35.7359924, 1.01799905, -53.0699997, -1, 2.11758237e-22, -9.47312754e-16, 9.47312754e-16, 0, 0.999999881, -2.11758237e-22, 0.999999881, 0)
- Part127.BottomSurface = Enum.SurfaceType.Smooth
- Part127.TopSurface = Enum.SurfaceType.Smooth
- Part127.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part127.Position = Vector3.new(-35.7359924, 1.01799905, -53.0699997)
- Part127.Orientation = Vector3.new(-89.9700012, -90, 90)
- Part127.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh128.Parent = Part127
- BlockMesh128.Scale = Vector3.new(0.388888896, 0.722222269, 0.555555522)
- BlockMesh128.Scale = Vector3.new(0.388888896, 0.722222269, 0.555555522)
- Part129.Parent = Tool0
- Part129.BrickColor = BrickColor.new("Really black")
- Part129.Rotation = Vector3.new(-90, 0, -180)
- Part129.Anchored = true
- Part129.CanCollide = false
- Part129.FormFactor = Enum.FormFactor.Custom
- Part129.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part129.CFrame = CFrame.new(-35.7259941, 1.30099905, -52.1090012, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.TopSurface = Enum.SurfaceType.Smooth
- Part129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part129.Position = Vector3.new(-35.7259941, 1.30099905, -52.1090012)
- Part129.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh130.Parent = Part129
- BlockMesh130.Scale = Vector3.new(0.166666672, 0.222222224, 0.166666672)
- BlockMesh130.Scale = Vector3.new(0.166666672, 0.222222224, 0.166666672)
- Part131.Parent = Tool0
- Part131.BrickColor = BrickColor.new("Really black")
- Part131.Rotation = Vector3.new(-69, 0, -180)
- Part131.Anchored = true
- Part131.CanCollide = false
- Part131.FormFactor = Enum.FormFactor.Custom
- Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.25555557)
- Part131.CFrame = CFrame.new(-35.7259941, 1.10999894, -53.6199989, -1, 5.35439462e-08, 5.41120784e-08, 3.13295274e-08, -0.35836798, 0.933580279, 6.93796167e-08, 0.933580279, 0.35836798)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part131.Position = Vector3.new(-35.7259941, 1.10999894, -53.6199989)
- Part131.Orientation = Vector3.new(-69, 0, 180)
- Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh132.Parent = Part131
- BlockMesh132.Scale = Vector3.new(0.277777761, 0.222222224, 1)
- BlockMesh132.Scale = Vector3.new(0.277777761, 0.222222224, 1)
- Part133.Parent = Tool0
- Part133.BrickColor = BrickColor.new("Really black")
- Part133.Rotation = Vector3.new(90, 0, 180)
- Part133.Anchored = true
- Part133.CanCollide = false
- Part133.FormFactor = Enum.FormFactor.Custom
- Part133.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part133.CFrame = CFrame.new(-35.7639923, 1.09599996, -53.6759987, -1, -1.50995803e-07, -7.10542693e-15, 3.55271368e-15, 2.98023206e-08, -0.999999881, 1.50995803e-07, -0.999999881, -2.98023206e-08)
- Part133.BottomSurface = Enum.SurfaceType.Smooth
- Part133.TopSurface = Enum.SurfaceType.Smooth
- Part133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part133.Position = Vector3.new(-35.7639923, 1.09599996, -53.6759987)
- Part133.Orientation = Vector3.new(89.9700012, -180, 0)
- Part133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh134.Parent = Part133
- SpecialMesh134.Scale = Vector3.new(0.111111112, 0.666666687, 0.777777791)
- SpecialMesh134.MeshType = Enum.MeshType.Wedge
- SpecialMesh134.Scale = Vector3.new(0.111111112, 0.666666687, 0.777777791)
- Part135.Parent = Tool0
- Part135.BrickColor = BrickColor.new("Really black")
- Part135.Rotation = Vector3.new(-90, 0, -180)
- Part135.Anchored = true
- Part135.CanCollide = false
- Part135.FormFactor = Enum.FormFactor.Custom
- Part135.Size = Vector3.new(0.277777791, 0.200000003, 0.277777791)
- Part135.CFrame = CFrame.new(-35.7259941, 1.02899897, -53.5200005, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part135.BottomSurface = Enum.SurfaceType.Smooth
- Part135.TopSurface = Enum.SurfaceType.Smooth
- Part135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part135.Position = Vector3.new(-35.7259941, 1.02899897, -53.5200005)
- Part135.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh136.Parent = Part135
- CylinderMesh136.Scale = Vector3.new(0.899999976, 0.222222224, 0.899999976)
- CylinderMesh136.Scale = Vector3.new(0.899999976, 0.222222224, 0.899999976)
- Part137.Parent = Tool0
- Part137.BrickColor = BrickColor.new("Institutional white")
- Part137.Rotation = Vector3.new(120, 0, 0)
- Part137.Anchored = true
- Part137.CanCollide = false
- Part137.FormFactor = Enum.FormFactor.Custom
- Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part137.CFrame = CFrame.new(-35.7259941, 0.629000008, -53.6090012, 1, 4.33434302e-08, -3.17865343e-08, -5.85622306e-09, -0.5, -0.866025269, -5.34297584e-08, 0.866025269, -0.5)
- Part137.BottomSurface = Enum.SurfaceType.Smooth
- Part137.TopSurface = Enum.SurfaceType.Smooth
- Part137.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part137.Position = Vector3.new(-35.7259941, 0.629000008, -53.6090012)
- Part137.Orientation = Vector3.new(60, -180, -180)
- Part137.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh138.Parent = Part137
- SpecialMesh138.Scale = Vector3.new(0.555555522, 0.333333343, 0.222222224)
- SpecialMesh138.MeshType = Enum.MeshType.Wedge
- SpecialMesh138.Scale = Vector3.new(0.555555522, 0.333333343, 0.222222224)
- Part139.Parent = Tool0
- Part139.BrickColor = BrickColor.new("Really black")
- Part139.Rotation = Vector3.new(-15, 0, 0)
- Part139.Anchored = true
- Part139.CanCollide = false
- Part139.FormFactor = Enum.FormFactor.Custom
- Part139.Size = Vector3.new(0.200000003, 0.200000003, 0.25555557)
- Part139.CFrame = CFrame.new(-35.7259941, 1.02799904, -53.7480011, 1, -3.90805823e-08, 1.45850763e-07, -3.55271368e-15, 0.965925694, 0.258818954, -1.50995803e-07, -0.258818954, 0.965925694)
- Part139.BottomSurface = Enum.SurfaceType.Smooth
- Part139.TopSurface = Enum.SurfaceType.Smooth
- Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part139.Position = Vector3.new(-35.7259941, 1.02799904, -53.7480011)
- Part139.Orientation = Vector3.new(-15, 0, 0)
- Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh140.Parent = Part139
- BlockMesh140.Scale = Vector3.new(0.277777761, 0.222222224, 1)
- BlockMesh140.Scale = Vector3.new(0.277777761, 0.222222224, 1)
- Part141.Parent = Tool0
- Part141.BrickColor = BrickColor.new("Really black")
- Part141.Rotation = Vector3.new(-90, 0, -180)
- Part141.Anchored = true
- Part141.CanCollide = false
- Part141.FormFactor = Enum.FormFactor.Custom
- Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part141.CFrame = CFrame.new(-35.7259941, 1.21800005, -52.7029991, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part141.BottomSurface = Enum.SurfaceType.Smooth
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part141.Position = Vector3.new(-35.7259941, 1.21800005, -52.7029991)
- Part141.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh142.Parent = Part141
- BlockMesh142.Scale = Vector3.new(0.5, 0.944444478, 0.111111112)
- BlockMesh142.Scale = Vector3.new(0.5, 0.944444478, 0.111111112)
- Part143.Parent = Tool0
- Part143.BrickColor = BrickColor.new("Really black")
- Part143.Rotation = Vector3.new(-69, 0, 0)
- Part143.Anchored = true
- Part143.CanCollide = false
- Part143.FormFactor = Enum.FormFactor.Custom
- Part143.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part143.CFrame = CFrame.new(-35.7259941, 1.17499995, -53.6490059, 1, -5.35439391e-08, 3.79092171e-08, -1.62028631e-08, 0.35836798, 0.933580279, -6.35730188e-08, -0.933580279, 0.35836798)
- Part143.BottomSurface = Enum.SurfaceType.Smooth
- Part143.TopSurface = Enum.SurfaceType.Smooth
- Part143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part143.Position = Vector3.new(-35.7259941, 1.17499995, -53.6490059)
- Part143.Orientation = Vector3.new(-69, 0, 0)
- Part143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh144.Parent = Part143
- BlockMesh144.Scale = Vector3.new(0.166666672, 0.277777761, 0.111111112)
- BlockMesh144.Scale = Vector3.new(0.166666672, 0.277777761, 0.111111112)
- Part145.Parent = Tool0
- Part145.BrickColor = BrickColor.new("Really black")
- Part145.Rotation = Vector3.new(-90, 0, -180)
- Part145.Anchored = true
- Part145.CanCollide = false
- Part145.FormFactor = Enum.FormFactor.Custom
- Part145.Size = Vector3.new(0.200000003, 1.05555558, 0.200000003)
- Part145.CFrame = CFrame.new(-35.7259941, 1.13399899, -52.6139984, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part145.BottomSurface = Enum.SurfaceType.Smooth
- Part145.TopSurface = Enum.SurfaceType.Smooth
- Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part145.Position = Vector3.new(-35.7259941, 1.13399899, -52.6139984)
- Part145.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh146.Parent = Part145
- CylinderMesh146.Scale = Vector3.new(0.722222269, 1, 0.722222269)
- CylinderMesh146.Scale = Vector3.new(0.722222269, 1, 0.722222269)
- Part147.Parent = Tool0
- Part147.BrickColor = BrickColor.new("Really black")
- Part147.Rotation = Vector3.new(-84, 0, 0)
- Part147.Anchored = true
- Part147.CanCollide = false
- Part147.FormFactor = Enum.FormFactor.Custom
- Part147.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part147.CFrame = CFrame.new(-35.7259941, 1.18699896, -53.7010002, 1, -6.27458689e-08, -4.19492024e-10, 6.97592251e-09, 0.10452842, 0.994521856, -6.23582821e-08, -0.994521856, 0.10452842)
- Part147.BottomSurface = Enum.SurfaceType.Smooth
- Part147.TopSurface = Enum.SurfaceType.Smooth
- Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part147.Position = Vector3.new(-35.7259941, 1.18699896, -53.7010002)
- Part147.Orientation = Vector3.new(-84, 0, 0)
- Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh148.Parent = Part147
- BlockMesh148.Scale = Vector3.new(0.166666672, 0.277777761, 0.111111112)
- BlockMesh148.Scale = Vector3.new(0.166666672, 0.277777761, 0.111111112)
- Part149.Parent = Tool0
- Part149.BrickColor = BrickColor.new("Really black")
- Part149.Rotation = Vector3.new(90, 0, 180)
- Part149.Anchored = true
- Part149.CanCollide = false
- Part149.FormFactor = Enum.FormFactor.Custom
- Part149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part149.CFrame = CFrame.new(-35.7259941, 1.30099905, -52.1590004, -1, -1.50995803e-07, -7.10542693e-15, 3.55271368e-15, 2.98023206e-08, -0.999999881, 1.50995803e-07, -0.999999881, -2.98023206e-08)
- Part149.BottomSurface = Enum.SurfaceType.Smooth
- Part149.TopSurface = Enum.SurfaceType.Smooth
- Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part149.Position = Vector3.new(-35.7259941, 1.30099905, -52.1590004)
- Part149.Orientation = Vector3.new(89.9700012, -180, 0)
- Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh150.Parent = Part149
- SpecialMesh150.Scale = Vector3.new(0.166666672, 0.277777761, 0.166666672)
- SpecialMesh150.MeshType = Enum.MeshType.Wedge
- SpecialMesh150.Scale = Vector3.new(0.166666672, 0.277777761, 0.166666672)
- Part151.Parent = Tool0
- Part151.BrickColor = BrickColor.new("Really black")
- Part151.Rotation = Vector3.new(-75, 0, 180)
- Part151.Anchored = true
- Part151.CanCollide = false
- Part151.FormFactor = Enum.FormFactor.Custom
- Part151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part151.CFrame = CFrame.new(-35.7089996, 0.722998977, -53.4389992, -1, -5.14507015e-09, 3.90806072e-08, 3.90806036e-08, -0.258819044, 0.965925634, 5.1450697e-09, 0.965925634, 0.258819044)
- Part151.BottomSurface = Enum.SurfaceType.Smooth
- Part151.TopSurface = Enum.SurfaceType.Smooth
- Part151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part151.Position = Vector3.new(-35.7089996, 0.722998977, -53.4389992)
- Part151.Orientation = Vector3.new(-75, 0, 180)
- Part151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh152.Parent = Part151
- BlockMesh152.Scale = Vector3.new(0.111111112, 0.111111112, 0.277777761)
- BlockMesh152.Scale = Vector3.new(0.111111112, 0.111111112, 0.277777761)
- Part153.Parent = Tool0
- Part153.BrickColor = BrickColor.new("Really black")
- Part153.Rotation = Vector3.new(-120, 0, 180)
- Part153.Anchored = true
- Part153.CanCollide = false
- Part153.FormFactor = Enum.FormFactor.Custom
- Part153.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part153.CFrame = CFrame.new(-35.7259941, 1.29799902, -52.1570015, -1, -2.02296029e-08, -7.54979155e-08, -7.54978942e-08, 0.49999997, 0.866025269, 2.02296189e-08, 0.866025269, -0.49999997)
- Part153.BottomSurface = Enum.SurfaceType.Smooth
- Part153.TopSurface = Enum.SurfaceType.Smooth
- Part153.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part153.Position = Vector3.new(-35.7259941, 1.29799902, -52.1570015)
- Part153.Orientation = Vector3.new(-60, -180, 0)
- Part153.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh154.Parent = Part153
- BlockMesh154.Scale = Vector3.new(0.149999991, 0.277777761, 0.055555556)
- BlockMesh154.Scale = Vector3.new(0.149999991, 0.277777761, 0.055555556)
- Part155.Parent = Tool0
- Part155.BrickColor = BrickColor.new("Really black")
- Part155.Rotation = Vector3.new(-90, 0, -180)
- Part155.Anchored = true
- Part155.CanCollide = false
- Part155.FormFactor = Enum.FormFactor.Custom
- Part155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part155.CFrame = CFrame.new(-35.6869965, 1.03999996, -53.0200005, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part155.BottomSurface = Enum.SurfaceType.Smooth
- Part155.TopSurface = Enum.SurfaceType.Smooth
- Part155.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part155.Position = Vector3.new(-35.6869965, 1.03999996, -53.0200005)
- Part155.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part155.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh156.Parent = Part155
- BlockMesh156.Scale = Vector3.new(0.111111112, 0.222222224, 0.777777791)
- BlockMesh156.Scale = Vector3.new(0.111111112, 0.222222224, 0.777777791)
- Part157.Parent = Tool0
- Part157.BrickColor = BrickColor.new("Really black")
- Part157.Rotation = Vector3.new(-90, 0, -180)
- Part157.Anchored = true
- Part157.CanCollide = false
- Part157.FormFactor = Enum.FormFactor.Custom
- Part157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part157.CFrame = CFrame.new(-35.7259941, 1.15699899, -53.0699997, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part157.BottomSurface = Enum.SurfaceType.Smooth
- Part157.TopSurface = Enum.SurfaceType.Smooth
- Part157.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part157.Position = Vector3.new(-35.7259941, 1.15699899, -53.0699997)
- Part157.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part157.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh158.Parent = Part157
- BlockMesh158.Scale = Vector3.new(0.5, 0.722222269, 0.944444478)
- BlockMesh158.Scale = Vector3.new(0.5, 0.722222269, 0.944444478)
- Part159.Parent = Tool0
- Part159.BrickColor = BrickColor.new("Really black")
- Part159.Rotation = Vector3.new(-90, 0, -180)
- Part159.Anchored = true
- Part159.CanCollide = false
- Part159.FormFactor = Enum.FormFactor.Custom
- Part159.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part159.CFrame = CFrame.new(-35.7089996, 0.672999024, -53.4440002, -1, 2.11758237e-22, -9.47312754e-16, 9.47312754e-16, 0, 0.999999881, -2.11758237e-22, 0.999999881, 0)
- Part159.BottomSurface = Enum.SurfaceType.Smooth
- Part159.TopSurface = Enum.SurfaceType.Smooth
- Part159.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part159.Position = Vector3.new(-35.7089996, 0.672999024, -53.4440002)
- Part159.Orientation = Vector3.new(-89.9700012, -90, 90)
- Part159.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh160.Parent = Part159
- BlockMesh160.Scale = Vector3.new(0.111111112, 0.111111112, 0.277777761)
- BlockMesh160.Scale = Vector3.new(0.111111112, 0.111111112, 0.277777761)
- Part161.Parent = Tool0
- Part161.BrickColor = BrickColor.new("Really black")
- Part161.Rotation = Vector3.new(-90, 0, -180)
- Part161.Anchored = true
- Part161.CanCollide = false
- Part161.FormFactor = Enum.FormFactor.Custom
- Part161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part161.CFrame = CFrame.new(-35.7259941, 1.13399899, -52.0919991, -1, 6.3573026e-08, -9.47312754e-16, 2.60540241e-15, 0, 0.999999881, 6.3573026e-08, 0.999999881, 0)
- Part161.BottomSurface = Enum.SurfaceType.Smooth
- Part161.TopSurface = Enum.SurfaceType.Smooth
- Part161.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part161.Position = Vector3.new(-35.7259941, 1.13399899, -52.0919991)
- Part161.Orientation = Vector3.new(-89.9700012, -90, 90)
- Part161.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh162.Parent = Part161
- CylinderMesh162.Scale = Vector3.new(0.611111104, 0.055555556, 0.611111104)
- CylinderMesh162.Scale = Vector3.new(0.611111104, 0.055555556, 0.611111104)
- Part163.Parent = Tool0
- Part163.BrickColor = BrickColor.new("Really black")
- Part163.Rotation = Vector3.new(-90, 0, -180)
- Part163.Anchored = true
- Part163.CanCollide = false
- Part163.FormFactor = Enum.FormFactor.Custom
- Part163.Size = Vector3.new(0.200000003, 0.911111116, 0.200000003)
- Part163.CFrame = CFrame.new(-35.7259941, 1.046, -52.5419998, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part163.BottomSurface = Enum.SurfaceType.Smooth
- Part163.TopSurface = Enum.SurfaceType.Smooth
- Part163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part163.Position = Vector3.new(-35.7259941, 1.046, -52.5419998)
- Part163.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh164.Parent = Part163
- CylinderMesh164.Scale = Vector3.new(0.5, 1, 0.5)
- CylinderMesh164.Scale = Vector3.new(0.5, 1, 0.5)
- Part165.Parent = Tool0
- Part165.BrickColor = BrickColor.new("Really black")
- Part165.Rotation = Vector3.new(-105, 0, 180)
- Part165.Anchored = true
- Part165.CanCollide = false
- Part165.FormFactor = Enum.FormFactor.Custom
- Part165.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part165.CFrame = CFrame.new(-35.7579956, 1.296, -53.5900002, -1, -5.14503817e-09, -3.90805859e-08, -3.90805788e-08, 0.258818984, 0.965925753, 5.14506704e-09, 0.965925753, -0.258818984)
- Part165.BottomSurface = Enum.SurfaceType.Smooth
- Part165.TopSurface = Enum.SurfaceType.Smooth
- Part165.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part165.Position = Vector3.new(-35.7579956, 1.296, -53.5900002)
- Part165.Orientation = Vector3.new(-75, -180, 0)
- Part165.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh166.Parent = Part165
- BlockMesh166.Scale = Vector3.new(0.166666672, 0.111111112, 0.166666672)
- BlockMesh166.Scale = Vector3.new(0.166666672, 0.111111112, 0.166666672)
- Part167.Parent = Tool0
- Part167.BrickColor = BrickColor.new("Really black")
- Part167.Rotation = Vector3.new(-105, 0, 180)
- Part167.Anchored = true
- Part167.CanCollide = false
- Part167.FormFactor = Enum.FormFactor.Custom
- Part167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part167.CFrame = CFrame.new(-35.6919899, 1.296, -53.5900002, -1, -5.14503817e-09, -3.90805823e-08, -3.90805788e-08, 0.258818954, 0.965925694, 5.14506704e-09, 0.965925694, -0.258818954)
- Part167.BottomSurface = Enum.SurfaceType.Smooth
- Part167.TopSurface = Enum.SurfaceType.Smooth
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part167.Position = Vector3.new(-35.6919899, 1.296, -53.5900002)
- Part167.Orientation = Vector3.new(-75, -180, 0)
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh168.Parent = Part167
- BlockMesh168.Scale = Vector3.new(0.166666672, 0.111111112, 0.166666672)
- BlockMesh168.Scale = Vector3.new(0.166666672, 0.111111112, 0.166666672)
- Part169.Parent = Tool0
- Part169.BrickColor = BrickColor.new("Really black")
- Part169.Rotation = Vector3.new(-90, 0, -180)
- Part169.Anchored = true
- Part169.CanCollide = false
- Part169.FormFactor = Enum.FormFactor.Custom
- Part169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part169.CFrame = CFrame.new(-35.7259941, 1.21800005, -52.1310005, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part169.BottomSurface = Enum.SurfaceType.Smooth
- Part169.TopSurface = Enum.SurfaceType.Smooth
- Part169.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part169.Position = Vector3.new(-35.7259941, 1.21800005, -52.1310005)
- Part169.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part169.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh170.Parent = Part169
- BlockMesh170.Scale = Vector3.new(0.5, 0.444444448, 0.111111112)
- BlockMesh170.Scale = Vector3.new(0.5, 0.444444448, 0.111111112)
- Part171.Parent = Tool0
- Part171.BrickColor = BrickColor.new("Really black")
- Part171.Rotation = Vector3.new(90, 0, 0)
- Part171.Anchored = true
- Part171.CanCollide = false
- Part171.FormFactor = Enum.FormFactor.Custom
- Part171.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part171.CFrame = CFrame.new(-35.7259941, 1.26799905, -53.4529991, 1, 1.50995803e-07, -7.10542693e-15, -3.55271368e-15, -2.98023206e-08, -0.999999881, -1.50995803e-07, 0.999999881, -2.98023206e-08)
- Part171.BottomSurface = Enum.SurfaceType.Smooth
- Part171.TopSurface = Enum.SurfaceType.Smooth
- Part171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part171.Position = Vector3.new(-35.7259941, 1.26799905, -53.4529991)
- Part171.Orientation = Vector3.new(89.9700012, -180, -180)
- Part171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh172.Parent = Part171
- SpecialMesh172.Scale = Vector3.new(0.5, 0.333333343, 0.166666672)
- SpecialMesh172.MeshType = Enum.MeshType.Wedge
- SpecialMesh172.Scale = Vector3.new(0.5, 0.333333343, 0.166666672)
- Part173.Parent = Tool0
- Part173.BrickColor = BrickColor.new("Really black")
- Part173.Rotation = Vector3.new(-90, 0, -180)
- Part173.Anchored = true
- Part173.CanCollide = false
- Part173.FormFactor = Enum.FormFactor.Custom
- Part173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part173.CFrame = CFrame.new(-35.7259941, 1.26799905, -53.5419998, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part173.BottomSurface = Enum.SurfaceType.Smooth
- Part173.TopSurface = Enum.SurfaceType.Smooth
- Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part173.Position = Vector3.new(-35.7259941, 1.26799905, -53.5419998)
- Part173.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh174.Parent = Part173
- BlockMesh174.Scale = Vector3.new(0.5, 0.555555522, 0.166666672)
- BlockMesh174.Scale = Vector3.new(0.5, 0.555555522, 0.166666672)
- Part175.Parent = Tool0
- Part175.BrickColor = BrickColor.new("Really black")
- Part175.Rotation = Vector3.new(-120, 0, 0)
- Part175.Anchored = true
- Part175.CanCollide = false
- Part175.FormFactor = Enum.FormFactor.Custom
- Part175.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part175.CFrame = CFrame.new(-35.7089996, 0.619998991, -53.4290009, 1, -1.30766196e-07, -7.54979155e-08, -3.55271368e-15, -0.49999997, 0.866025269, -1.50995803e-07, -0.866025269, -0.49999997)
- Part175.BottomSurface = Enum.SurfaceType.Smooth
- Part175.TopSurface = Enum.SurfaceType.Smooth
- Part175.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part175.Position = Vector3.new(-35.7089996, 0.619998991, -53.4290009)
- Part175.Orientation = Vector3.new(-60, -180, -180)
- Part175.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh176.Parent = Part175
- SpecialMesh176.Scale = Vector3.new(0.111111112, 0.111111112, 0.388888896)
- SpecialMesh176.MeshType = Enum.MeshType.Wedge
- SpecialMesh176.Scale = Vector3.new(0.111111112, 0.111111112, 0.388888896)
- Part177.Parent = Tool0
- Part177.BrickColor = BrickColor.new("Really black")
- Part177.Rotation = Vector3.new(-90, 0, -180)
- Part177.Anchored = true
- Part177.CanCollide = false
- Part177.FormFactor = Enum.FormFactor.Custom
- Part177.Size = Vector3.new(0.200000003, 0.911111116, 0.200000003)
- Part177.CFrame = CFrame.new(-35.7259941, 1.24599898, -52.5419998, -1, 1.50995803e-07, 7.10542693e-15, 3.55271368e-15, -2.98023206e-08, 0.999999881, 1.50995803e-07, 0.999999881, 2.98023206e-08)
- Part177.BottomSurface = Enum.SurfaceType.Smooth
- Part177.TopSurface = Enum.SurfaceType.Smooth
- Part177.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part177.Position = Vector3.new(-35.7259941, 1.24599898, -52.5419998)
- Part177.Orientation = Vector3.new(-89.9700012, 0, 180)
- Part177.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh178.Parent = Part177
- BlockMesh178.Scale = Vector3.new(0.333333343, 1, 0.055555556)
- BlockMesh178.Scale = Vector3.new(0.333333343, 1, 0.055555556)
- Part179.Name = "S1"
- Part179.Parent = Tool0
- Part179.BrickColor = BrickColor.new("Bright yellow")
- Part179.Transparency = 1
- Part179.Rotation = Vector3.new(-90, 0, -180)
- Part179.Anchored = true
- Part179.CanCollide = false
- Part179.FormFactor = Enum.FormFactor.Custom
- Part179.Size = Vector3.new(0.200000003, 0.344444454, 0.200000003)
- Part179.CFrame = CFrame.new(-35.5659943, 1.00100005, -53.3279991, -1, 2.11758237e-22, -9.47312754e-16, 9.47312754e-16, 0, 0.999999881, -2.11758237e-22, 0.999999881, 0)
- Part179.BottomSurface = Enum.SurfaceType.Smooth
- Part179.TopSurface = Enum.SurfaceType.Smooth
- Part179.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part179.Position = Vector3.new(-35.5659943, 1.00100005, -53.3279991)
- Part179.Orientation = Vector3.new(-89.9700012, -90, 90)
- Part179.Color = Color3.new(0.960784, 0.803922, 0.188235)
- CylinderMesh180.Parent = Part179
- CylinderMesh180.Scale = Vector3.new(0.349999994, 1, 0.349999994)
- CylinderMesh180.Scale = Vector3.new(0.349999994, 1, 0.349999994)
- Part181.Name = "S2"
- Part181.Parent = Tool0
- Part181.BrickColor = BrickColor.new("Bright yellow")
- Part181.Transparency = 1
- Part181.Rotation = Vector3.new(-90, 0, -180)
- Part181.Anchored = true
- Part181.CanCollide = false
- Part181.FormFactor = Enum.FormFactor.Custom
- Part181.Size = Vector3.new(0.200000003, 0.344444454, 0.200000003)
- Part181.CFrame = CFrame.new(-35.4619904, 1.00300002, -53.3279991, -1, 2.11758237e-22, -9.47312754e-16, 9.47312754e-16, 0, 0.999999881, -2.11758237e-22, 0.999999881, 0)
- Part181.BottomSurface = Enum.SurfaceType.Smooth
- Part181.TopSurface = Enum.SurfaceType.Smooth
- Part181.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part181.Position = Vector3.new(-35.4619904, 1.00300002, -53.3279991)
- Part181.Orientation = Vector3.new(-89.9700012, -90, 90)
- Part181.Color = Color3.new(0.960784, 0.803922, 0.188235)
- CylinderMesh182.Parent = Part181
- CylinderMesh182.Scale = Vector3.new(0.349999994, 1, 0.349999994)
- CylinderMesh182.Scale = Vector3.new(0.349999994, 1, 0.349999994)
- Part183.Name = "S3"
- Part183.Parent = Tool0
- Part183.BrickColor = BrickColor.new("Bright yellow")
- Part183.Transparency = 1
- Part183.Rotation = Vector3.new(-90, 0, -180)
- Part183.Anchored = true
- Part183.CanCollide = false
- Part183.FormFactor = Enum.FormFactor.Custom
- Part183.Size = Vector3.new(0.200000003, 0.344444454, 0.200000003)
- Part183.CFrame = CFrame.new(-35.6299896, 0.899999022, -53.3279991, -1, 2.11758237e-22, -9.47312754e-16, 9.47312754e-16, 0, 0.999999881, -2.11758237e-22, 0.999999881, 0)
- Part183.BottomSurface = Enum.SurfaceType.Smooth
- Part183.TopSurface = Enum.SurfaceType.Smooth
- Part183.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part183.Position = Vector3.new(-35.6299896, 0.899999022, -53.3279991)
- Part183.Orientation = Vector3.new(-89.9700012, -90, 90)
- Part183.Color = Color3.new(0.960784, 0.803922, 0.188235)
- CylinderMesh184.Parent = Part183
- CylinderMesh184.Scale = Vector3.new(0.349999994, 1, 0.349999994)
- CylinderMesh184.Scale = Vector3.new(0.349999994, 1, 0.349999994)
- Part185.Name = "S4"
- Part185.Parent = Tool0
- Part185.BrickColor = BrickColor.new("Bright yellow")
- Part185.Transparency = 1
- Part185.Rotation = Vector3.new(-90, 0, -180)
- Part185.Anchored = true
- Part185.CanCollide = false
- Part185.FormFactor = Enum.FormFactor.Custom
- Part185.Size = Vector3.new(0.200000003, 0.344444454, 0.200000003)
- Part185.CFrame = CFrame.new(-35.5659943, 0.800000012, -53.3279991, -1, 2.11758237e-22, -9.47312754e-16, 9.47312754e-16, 0, 0.999999881, -2.11758237e-22, 0.999999881, 0)
- Part185.BottomSurface = Enum.SurfaceType.Smooth
- Part185.TopSurface = Enum.SurfaceType.Smooth
- Part185.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part185.Position = Vector3.new(-35.5659943, 0.800000012, -53.3279991)
- Part185.Orientation = Vector3.new(-89.9700012, -90, 90)
- Part185.Color = Color3.new(0.960784, 0.803922, 0.188235)
- CylinderMesh186.Parent = Part185
- CylinderMesh186.Scale = Vector3.new(0.349999994, 1, 0.349999994)
- CylinderMesh186.Scale = Vector3.new(0.349999994, 1, 0.349999994)
- Part187.Name = "S5"
- Part187.Parent = Tool0
- Part187.BrickColor = BrickColor.new("Bright yellow")
- Part187.Transparency = 1
- Part187.Rotation = Vector3.new(-90, 0, -180)
- Part187.Anchored = true
- Part187.CanCollide = false
- Part187.FormFactor = Enum.FormFactor.Custom
- Part187.Size = Vector3.new(0.200000003, 0.344444454, 0.200000003)
- Part187.CFrame = CFrame.new(-35.4619904, 0.800000012, -53.3279991, -1, 2.11758237e-22, -9.47312754e-16, 9.47312754e-16, 0, 0.999999881, -2.11758237e-22, 0.999999881, 0)
- Part187.BottomSurface = Enum.SurfaceType.Smooth
- Part187.TopSurface = Enum.SurfaceType.Smooth
- Part187.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part187.Position = Vector3.new(-35.4619904, 0.800000012, -53.3279991)
- Part187.Orientation = Vector3.new(-89.9700012, -90, 90)
- Part187.Color = Color3.new(0.960784, 0.803922, 0.188235)
- CylinderMesh188.Parent = Part187
- CylinderMesh188.Scale = Vector3.new(0.349999994, 1, 0.349999994)
- CylinderMesh188.Scale = Vector3.new(0.349999994, 1, 0.349999994)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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