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Xester edit - paradox

Feb 4th, 2019
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  1. -----------/Paradox\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11.  
  12. ---------]]
  13.  
  14. --"Now you see me 2" is a good movie, which is why i've made this.--
  15. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  16. --This was made before FE so using this may or may not lag the server--
  17. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  18.  
  19. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  20. do
  21. script.Parent = owner.Character
  22. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  23. local function NewFakeEvent()
  24. local Bind = Instance.new("BindableEvent")
  25. local Fake;Fake = {Connections = {},
  26. fakeEvent=true;
  27. Connect=function(self,Func)
  28. Bind.Event:connect(Func)
  29. self.Connections[Bind] = true
  30. return setmetatable({Connected = true},{
  31. __index = function (self,Index)
  32. if Index:lower() == "disconnect" then
  33. return function() Fake.Connections[Bind] = false;self.Connected = false end
  34. end
  35. return Fake[Index]
  36. end;
  37. __tostring = function() return "Connection" end;
  38. })
  39. end}
  40. Fake.connect = Fake.Connect;return Fake;
  41. end
  42. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  43. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  44. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  45. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  46. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  47. local function TriggerEvent(self,Event,...)
  48. local Trigger = Mouse[Event]
  49. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  50. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  51. end
  52. end
  53. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  54. Event.OnServerEvent:Connect(function(FiredBy,Input)
  55. if FiredBy.Name ~= owner.Name then return end
  56. if Input.MouseEvent then
  57. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  58. else
  59. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  60. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  61. for _,Action in pairs(ContextActionService.Actions) do
  62. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  63. end
  64. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  65. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  66. end
  67. end)
  68. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  69. Event.Parent = NLS([[
  70. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  71. local Input = function(Input,gameProcessedEvent)
  72. if gameProcessedEvent then return end
  73. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  74. end
  75. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  76. local Hit,Target
  77. while wait(1/30) do
  78. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  79. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  80. end
  81. end
  82. ]],owner.Character)
  83. end
  84. RealGame = game;game = setmetatable({},{
  85. __index = function (self,Index)
  86. local Sandbox = function (Thing)
  87. if Thing:IsA("Player") then
  88. local RealPlayer = Thing
  89. return setmetatable({},{
  90. __index = function (self,Index)
  91. local Type = type(RealPlayer[Index])
  92. if Type == "function" then
  93. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  94. return function (self)return InternalData["Mouse"] end
  95. end
  96. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  97. end
  98. return RealPlayer[Index]
  99. end;
  100. __tostring = function(self) return RealPlayer.Name end
  101. })
  102. end
  103. end
  104. if RealGame[Index] then
  105. local Type = type(RealGame[Index])
  106. if Type == "function" then
  107. if Index:lower() == "getservice" or Index:lower() == "service" then
  108. return function (self,Service)
  109. local FakeServices = {
  110. ["players"] = function()
  111. return setmetatable({},{
  112. __index = function (self2,Index2)
  113. local RealService = RealGame:GetService(Service)
  114. local Type2 = type(Index2)
  115. if Type2 == "function" then
  116. return function (self,...) return RealService[Index2](RealService,...)end
  117. else
  118. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  119. return RealService[Index2]
  120. end
  121. end;
  122. __tostring = function(self) return RealGame:GetService(Service).Name end
  123. })
  124. end;
  125. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  126. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  127. ["runservice"] = function()
  128. return setmetatable({},{
  129. __index = function(self2,Index2)
  130. local RealService = RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...) return RealService[Index2](RealService,...) end
  134. else
  135. local RunServices = {
  136. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  137. ["renderstepped"] = function() return RealService["Stepped"] end
  138. }
  139. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  140. return RealService[Index2]
  141. end
  142. end
  143. })
  144. end
  145. }
  146. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  147. return RealGame:GetService(Service)
  148. end
  149. end
  150. return function (self,...) return RealGame[Index](RealGame,...) end
  151. else
  152. if game:GetService(Index) then return game:GetService(Index) end
  153. return RealGame[Index]
  154. end
  155. end
  156. return nil
  157. end
  158. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  159.  
  160. Player=game:GetService("Players").LocalPlayer
  161. Character=Player.Character
  162. Character.Humanoid.Name = "noneofurbusiness"
  163. hum = Character.noneofurbusiness
  164. LeftArm=Character["Left Arm"]
  165. LeftLeg=Character["Left Leg"]
  166. RightArm=Character["Right Arm"]
  167. RightLeg=Character["Right Leg"]
  168. Root=Character["HumanoidRootPart"]
  169. Head=Character["Head"]
  170. Torso=Character["Torso"]
  171. Neck=Torso["Neck"]
  172. walking = false
  173. jumping = false
  174. allowgrassy = false
  175. zxc = false
  176. matte = nil
  177. colori = nil
  178. bigball = false
  179. attacking = false
  180. laughing = false
  181. running = false
  182. downpress = false
  183. taim = nil
  184. change = 0
  185. ws = 10
  186. appi = false
  187. tauntdebounce = false
  188. position = nil
  189. staybooming = false
  190. MseGuide = true
  191. levitate = false
  192. firsttime5 = false
  193. notallowedtransform = false
  194. settime = 0
  195. firsttime2 = false
  196. sine = 0
  197. t = 0
  198. combo1 = true
  199. dgs = 75
  200. combo2 = false
  201. firsttime3 = false
  202. combo3 = false
  203. local bl = {907530553,907527750,907527912}
  204. colortable = {"Really red","Really red"}
  205. colors = #colortable
  206. blz = #bl
  207. local aces = {1880203893,1881287656,1881287420,1881288034}
  208. ace = #aces
  209. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  210. laugh = #laughs
  211. mouse = Player:GetMouse()
  212. RunSrv = game:GetService("RunService")
  213. RenderStepped = game:GetService("RunService").RenderStepped
  214. removeuseless = game:GetService("Debris")
  215. damageall={}
  216. Repeater={}
  217. Repeater2={}
  218. magictable={}
  219. nonmeshRepeater={}
  220. nonmeshRepeater2={}
  221. dmgii={}
  222. DamageAll2={}
  223. SlowlyFade={}
  224. th1={}
  225. lolzor={}
  226. lolzor2={}
  227. th2={}
  228. keyYsize={}
  229. blocktrail={}
  230. keyYtransparency={}
  231. th3={}
  232. laughingtable={}
  233. Extreme={}
  234. ExtremeM={}
  235. ExtremeM2={}
  236. m3={}
  237. th4={}
  238. th5={}
  239. UpMover={}
  240. openshocktable={}
  241. LessSize={}
  242. ForwardMover={}
  243. FadeIn={}
  244. signtransparency={}
  245. signmover={}
  246. signrotator={}
  247.  
  248. screenGui = Instance.new("ScreenGui")
  249. screenGui.Parent = script.Parent
  250.  
  251. FireBall = Instance.new("Sound",LeftArm)
  252. FireBall.SoundId = "rbxassetid://842332424"
  253. FireBall.Volume = 5
  254. FireBall.Pitch = 2.5
  255.  
  256. BigFireBall = Instance.new("Sound",LeftArm)
  257. BigFireBall.SoundId = "rbxassetid://842332424"
  258. BigFireBall.Volume = 8
  259. BigFireBall.Pitch = 1.5
  260.  
  261. local HEADLERP = Instance.new("ManualWeld")
  262. HEADLERP.Parent = Head
  263. HEADLERP.Part0 = Head
  264. HEADLERP.Part1 = Head
  265. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  266.  
  267. local TORSOLERP = Instance.new("ManualWeld")
  268. TORSOLERP.Parent = Root
  269. TORSOLERP.Part0 = Torso
  270. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  271.  
  272. local ROOTLERP = Instance.new("ManualWeld")
  273. ROOTLERP.Parent = Root
  274. ROOTLERP.Part0 = Root
  275. ROOTLERP.Part1 = Torso
  276. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  277.  
  278. local RIGHTARMLERP = Instance.new("ManualWeld")
  279. RIGHTARMLERP.Parent = RightArm
  280. RIGHTARMLERP.Part0 = RightArm
  281. RIGHTARMLERP.Part1 = Torso
  282. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  283.  
  284. local LEFTARMLERP = Instance.new("ManualWeld")
  285. LEFTARMLERP.Parent = LeftArm
  286. LEFTARMLERP.Part0 = LeftArm
  287. LEFTARMLERP.Part1 = Torso
  288. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  289.  
  290. local RIGHTLEGLERP = Instance.new("ManualWeld")
  291. RIGHTLEGLERP.Parent = RightLeg
  292. RIGHTLEGLERP.Part0 = RightLeg
  293. RIGHTLEGLERP.Part1 = Torso
  294. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  295.  
  296. local LEFTLEGLERP = Instance.new("ManualWeld")
  297. LEFTLEGLERP.Parent = LeftLeg
  298. LEFTLEGLERP.Part0 = LeftLeg
  299. LEFTLEGLERP.Part1 = Torso
  300. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  301.  
  302. local function weldBetween(a, b)
  303. local weld = Instance.new("ManualWeld", a)
  304. weld.Part0 = a
  305. weld.Part1 = b
  306. weld.C0 = a.CFrame:inverse() * b.CFrame
  307. return weld
  308. end
  309.  
  310. function makeblockytrail()
  311. coroutine.wrap(function()
  312. while true do
  313. for i,v in pairs(blocktrail) do
  314. smke = Instance.new("Part",v)
  315. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  316. smke.Material = "Neon"
  317. smke.Anchored = true
  318. smke.CanCollide = false
  319. removeuseless:AddItem(smke,2)
  320. end
  321. swait()
  322. end
  323. end)()
  324. end
  325.  
  326. local function ci(x, c, y, n)
  327. so = Instance.new("Sound", x)
  328. so.SoundId = c
  329. so.Volume = y
  330. so.Looped = n
  331. end
  332.  
  333. function ghost()
  334.  
  335.  
  336.  
  337.  
  338.  
  339. fakejester = Instance.new("Part",Character)
  340. fakejester.Size = Vector3.new(2,2,2)
  341. fakejester.CFrame = jester.CFrame
  342. fakejester.CanCollide = false
  343. fakejester.Transparency = .5
  344. fakejester.Anchored = true
  345. fakejester.BrickColor = BrickColor.new("White")
  346. fakejesterm = Instance.new("SpecialMesh", fakejester)
  347. fakejesterm.MeshType = "FileMesh"
  348. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  349. fakejesterm.MeshId = 'rbxassetid://1241662062'
  350. table.insert(ghosttable,fakejester)
  351. removeuseless:AddItem(fakejester,3)
  352.  
  353.  
  354. fakehead = Instance.new("Part",Character)
  355. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  356. fakehead.Anchored = true
  357. fakehead.CanCollide = false
  358. fakehead.Transparency = .5
  359. fakehead.BrickColor = BrickColor.new("White")
  360. fakehead.Material = "Neon"
  361. fakehead.CFrame = Head.CFrame
  362. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  363. fakeheadmesh.MeshType = "Head"
  364. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  365. table.insert(ghosttable,fakehead)
  366. removeuseless:AddItem(fakehead,3)
  367.  
  368.  
  369. fakelarm = Instance.new("Part",Character)
  370. fakelarm.CFrame = LeftArm.CFrame
  371. fakelarm.Size = Vector3.new(1,2,1)
  372. fakelarm.CanCollide = false
  373. fakelarm.Transparency = .5
  374. fakelarm.Material = "Neon"
  375. fakelarm.Anchored = true
  376. table.insert(ghosttable,fakelarm)
  377. removeuseless:AddItem(fakelarm,3)
  378.  
  379.  
  380. fakerarm = Instance.new("Part",Character)
  381. fakerarm.CFrame = RightArm.CFrame
  382. fakerarm.Size = Vector3.new(1,2,1)
  383. fakerarm.Transparency = .5
  384. fakerarm.CanCollide = false
  385. fakerarm.Material = "Neon"
  386. fakerarm.Anchored = true
  387. table.insert(ghosttable,fakerarm)
  388. removeuseless:AddItem(fakerarm,3)
  389.  
  390.  
  391. fakelleg = Instance.new("Part",Character)
  392. fakelleg.CFrame = LeftLeg.CFrame
  393. fakelleg.Size = Vector3.new(1,2,1)
  394. fakelleg.Transparency = .5
  395. fakelleg.CanCollide = false
  396. fakelleg.Material = "Neon"
  397. fakelleg.Anchored = true
  398. table.insert(ghosttable,fakelleg)
  399. removeuseless:AddItem(fakelleg,3)
  400.  
  401.  
  402. fakerleg = Instance.new("Part",Character)
  403. fakerleg.CFrame = RightLeg.CFrame
  404. fakerleg.Size = Vector3.new(1,2,1)
  405. fakerleg.Transparency = .5
  406. fakerleg.CanCollide = false
  407. fakerleg.Material = "Neon"
  408. fakerleg.Anchored = true
  409. table.insert(ghosttable,fakerleg)
  410. removeuseless:AddItem(fakerleg,3)
  411.  
  412.  
  413. fakeTorso = Instance.new("Part",Character)
  414. fakeTorso.CFrame = Torso.CFrame
  415. fakeTorso.Size = Vector3.new(2,2,1)
  416. fakeTorso.Transparency = .5
  417. fakeTorso.CanCollide = false
  418. fakeTorso.Material = "Neon"
  419. fakeTorso.Anchored = true
  420. table.insert(ghosttable,fakeTorso)
  421. removeuseless:AddItem(fakeTorso,3)
  422. end
  423.  
  424. ghosttable={}
  425. coroutine.wrap(function()
  426. while true do
  427. for i,v in pairs(ghosttable) do
  428. v.Transparency = v.Transparency + 0.025
  429. end
  430. wait()
  431. end
  432. end)()
  433.  
  434. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  435. A = Instance.new("Attachment", PARENT)
  436. A.Position = POSITION1
  437. A.Name = "A"
  438. B = Instance.new("Attachment", PARENT)
  439. B.Position = POSITION2
  440. B.Name = "B"
  441. tr1 = Instance.new("Trail", PARENT)
  442. tr1.Attachment0 = A
  443. tr1.Attachment1 = B
  444. tr1.Enabled = true
  445. tr1.Lifetime = LIFETIME
  446. tr1.TextureMode = "Static"
  447. tr1.LightInfluence = 0
  448. tr1.Color = COLOR
  449. tr1.Transparency = NumberSequence.new(0, 1)
  450. end
  451.  
  452. function clean()
  453. damageall={}
  454. Repeater={}
  455. Repeater2={}
  456. nonmeshRepeater={}
  457. nonmeshRepeater2={}
  458. dmgii={}
  459. DamageAll2={}
  460. SlowlyFade={}
  461. th1={}
  462. th2={}
  463. th3={}
  464. Extreme={}
  465. ExtremeM={}
  466. ExtremeM2={}
  467. m3={}
  468. th4={}
  469. th5={}
  470. UpMover={}
  471. openshocktable={}
  472. LessSize={}
  473. ForwardMover={}
  474. FadeIn={}
  475. signtransparency={}
  476. signmover={}
  477. signrotator={}
  478. end
  479.  
  480. coroutine.wrap(function()
  481. while wait() do
  482. hum.WalkSpeed = ws
  483. LeftArm.BrickColor = BrickColor.new("Really black")
  484. RightArm.BrickColor = BrickColor.new("Really black")
  485. Head.BrickColor = BrickColor.new("Really black")
  486. end
  487. end)()
  488. godmode = coroutine.wrap(function()
  489. for i,v in pairs(Character:GetChildren()) do
  490. if v:IsA("BasePart") and v ~= Root then
  491. v.Anchored = false
  492. end
  493. end
  494. while true do
  495. hum.MaxHealth = math.huge
  496. wait(0.0000001)
  497. hum.Health = math.huge
  498. wait()
  499. end
  500. end)
  501. godmode()
  502. ff = Instance.new("ForceField", Character)
  503. ff.Visible = false
  504.  
  505. coroutine.wrap(function()
  506. for i,v in pairs(Character:GetChildren()) do
  507. if v.Name == "Animate" then v:Remove()
  508. end
  509. end
  510. end)()
  511.  
  512. function damagealll(Radius,Position)
  513. local Returning = {}
  514. for _,v in pairs(workspace:GetChildren()) do
  515. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  516. if v:FindFirstChild("Torso") then
  517. local Mag = (v.Torso.Position - Position).magnitude
  518. if Mag < Radius then
  519. table.insert(Returning,v)
  520. end
  521. elseif v:FindFirstChild("UpperTorso") then
  522. local Mag = (v.UpperTorso.Position - Position).magnitude
  523. if Mag < Radius then
  524. table.insert(Returning,v)
  525. end
  526. end
  527. end
  528. end
  529. return Returning
  530. end
  531.  
  532. ArtificialHB = Instance.new("BindableEvent", script)
  533. ArtificialHB.Name = "Heartbeat"
  534. script:WaitForChild("Heartbeat")
  535.  
  536. frame = 1 / 60
  537. tf = 0
  538. allowframeloss = false
  539. tossremainder = false
  540.  
  541.  
  542. lastframe = tick()
  543. script.Heartbeat:Fire()
  544.  
  545.  
  546. game:GetService("RunService").Heartbeat:connect(function(s, p)
  547. tf = tf + s
  548. if tf >= frame then
  549. if allowframeloss then
  550. script.Heartbeat:Fire()
  551. lastframe = tick()
  552. else
  553. for i = 1, math.floor(tf / frame) do
  554. script.Heartbeat:Fire()
  555. end
  556. lastframe = tick()
  557. end
  558. if tossremainder then
  559. tf = 0
  560. else
  561. tf = tf - frame * math.floor(tf / frame)
  562. end
  563. end
  564. end)
  565.  
  566. function swait(num)
  567. if num == 0 or num == nil then
  568. game:service("RunService").Stepped:wait(0)
  569. else
  570. for i = 0, num do
  571. game:service("RunService").Stepped:wait(0)
  572. end
  573. end
  574. end
  575.  
  576. doomtheme = Instance.new("Sound", Torso)
  577. doomtheme.Volume = 3
  578. doomtheme.Name = "doomtheme"
  579. doomtheme.Looped = true
  580. doomtheme.SoundId = "rbxassetid://1372412973"
  581. doomtheme:Play()
  582.  
  583. Torso.ChildRemoved:connect(function(removed)
  584. if removed.Name == "doomtheme" then
  585. if levitate then
  586. doomtheme = Instance.new("Sound", Torso)
  587. doomtheme.Volume = 3
  588. doomtheme.Name = "doomtheme"
  589. doomtheme.Looped = true
  590. doomtheme.SoundId = "rbxassetid://1372412973"
  591. doomtheme:Play()
  592. doomtheme.TimePosition = 20.7
  593. else
  594. doomtheme = Instance.new("Sound", Torso)
  595. doomtheme.Volume = 3
  596. doomtheme.Name = "doomtheme"
  597. doomtheme.Looped = true
  598. doomtheme.SoundId = "rbxassetid://1372412973"
  599. doomtheme:Play()
  600. end
  601. end
  602. end)
  603.  
  604. for _,n in pairs(Character:GetChildren()) do
  605. if n:IsA("Accessory") then n:Remove() end
  606. end
  607. for _,x in pairs(Character:GetChildren()) do
  608. if x:IsA("Decal") then x:Remove() end
  609. end
  610.  
  611. glow = Instance.new("Part",Head)
  612. glow.Size = Vector3.new(.488,.3,.1)
  613. glow.CanCollide = false
  614. glow.Material = "Neon"
  615. glow.Transparency = 1
  616. glow.BrickColor = BrickColor.new("Really red")
  617. glowweld = weldBetween(glow,Head)
  618. glowweld.C0 = CFrame.new(0,.2,.565)
  619.  
  620. leftlocation = Instance.new("Part",LeftArm)
  621. leftlocation.Size = Vector3.new(1,1,1)
  622. leftlocation.Transparency = 1
  623. leftlocationweld = weldBetween(leftlocation,LeftArm)
  624. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  625. rightlocation = Instance.new("Part",RightArm)
  626. rightlocation.Size = Vector3.new(1,1,1)
  627. rightlocation.Transparency = 1
  628. rightlocationweld = weldBetween(rightlocation,RightArm)
  629. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  630.  
  631. shirt = Instance.new("Shirt", Character)
  632. shirt.Name = "Shirt"
  633. pants = Instance.new("Pants", Character)
  634. pants.Name = "Pants"
  635. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  636. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  637.  
  638. fakehed = Instance.new("Part",Character)
  639. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  640. fakehed.Anchored = false
  641. fakehed.CanCollide = false
  642. fakehed.Transparency = 0
  643. fakehed.BrickColor = BrickColor.new("Really black")
  644. fakehed.Material = "Neon"
  645. fakehed.CFrame = Head.CFrame
  646. fakehedweld = weldBetween(fakehed,Head)
  647. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  648. fakehedmesh.MeshType = "Head"
  649. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  650.  
  651. jester = Instance.new("Part",Character)
  652. jester.Size = Vector3.new(2,2,2)
  653. jester.CFrame = Head.CFrame
  654. jester.CanCollide = false
  655. jesterWeld = Instance.new("Weld",jester)
  656. jesterWeld.Part0 = jester
  657. jesterWeld.Part1 = Head
  658. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  659. mjester = Instance.new("SpecialMesh", jester)
  660. mjester.MeshType = "FileMesh"
  661. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  662. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  663.  
  664.  
  665. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  666. so = Instance.new("Sound")
  667. so.Parent = PARENT
  668. so.SoundId = "rbxassetid://"..ID
  669. so.Volume = VOL
  670. so.Looped = LOOP
  671. so:Play()
  672. removeuseless:AddItem(so,REMOVE)
  673. end
  674.  
  675.  
  676. mouse.KeyDown:connect(function(Press)
  677. Press=Press:lower()
  678. if Press=='r' then
  679. if levitate then return end
  680. if debounce then return end
  681. debounce = true
  682. attacking = true
  683. appi = true
  684. ws = 0
  685. coroutine.wrap(function()
  686. while appi do
  687. wait()
  688. if Root.Velocity.Magnitude < 2 and attacking == true then
  689. position = "Idle2"
  690. end
  691. end
  692. end)()
  693. coroutine.wrap(function()
  694. while appi do
  695. wait()
  696. settime = 0.05
  697. sine = sine + change
  698. if position == "Idle2" and attacking == true and appi == true then
  699. change = .4
  700. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  701. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  702. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  703. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  704. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  705. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  706. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  707. end
  708. end
  709. end)()
  710. for i = 1, 20 do
  711. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  712. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  713. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  714. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  715. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  716. swait()
  717. end
  718. SOUND(RightArm,342337569,6,false,1)
  719. coroutine.wrap(function()
  720. for i = 1, 9 do
  721. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  722. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  723. swait()
  724. end
  725. for i = 1, 9 do
  726. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  727. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  728. swait()
  729. end
  730. end)()
  731. shockwave = Instance.new("Part",Torso)
  732. shockwave.Shape = "Ball"
  733. shockwave.Size = Vector3.new(1,1,1)
  734. shockwave.BrickColor = BrickColor.new("Really red")
  735. shockwave.Material = "Neon"
  736. shockwave.CFrame = Torso.CFrame
  737. shockwave.CanCollide = false
  738. shockwave.Anchored = true
  739. coroutine.wrap(function()
  740. for i = 1, 20 do
  741. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  742. shockwave.Transparency = shockwave.Transparency + 0.05
  743. wait()
  744. end
  745. end)()
  746. SOUND(Torso,1072606965,0,false,10)
  747. coroutine.wrap(function()
  748. for i = 1, 10 do
  749. so.Volume = so.Volume + 0.3
  750. wait()
  751. end
  752. end)()
  753. for i = 1, 35 do
  754. local Hit = damagealll(22,Torso.Position)
  755. for _,v in pairs(Hit) do
  756. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  757. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  758. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  759. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  760. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  761. removeuseless:AddItem(vel,.1)
  762. end
  763. wave = Instance.new("Part", Torso)
  764. wave.Size = Vector3.new(1, 1, 1)
  765. wave.Transparency = 0
  766. wave.BrickColor = BrickColor.new("Really red")
  767. wave.Anchored = true
  768. wave.CanCollide = false
  769. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  770. wavemesh = Instance.new("SpecialMesh", wave)
  771. wavemesh.MeshId = "rbxassetid://20329976"
  772. wavemesh.Scale = Vector3.new(1, 1, 1)
  773. table.insert(th2,wave)
  774. table.insert(SlowlyFade,wave)
  775. table.insert(th5,wavemesh)
  776. removeuseless:AddItem(wave,2)
  777. CardStorm = Instance.new("Part",Torso)
  778. CardStorm.Size = Vector3.new(.1,.1,.1)
  779. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  780. CardStorm.Anchored = true
  781. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  782. CardStormMesh.Scale = Vector3.new(1,1,1)
  783. CardStormMesh.MeshId = "rbxassetid://6512150"
  784. CardStormMesh.TextureId = "rbxassetid://55364685"
  785. table.insert(SlowlyFade,CardStorm)
  786. table.insert(m3,CardStormMesh)
  787. table.insert(th1,CardStorm)
  788. removeuseless:AddItem(CardStorm,3)
  789. wait(.1)
  790. end
  791. coroutine.wrap(function()
  792. for i = 1, 10 do
  793. so.Volume = so.Volume - 0.3
  794. wait()
  795. end
  796. end)()
  797. wait(1)
  798. ws = 10
  799. clean()
  800. attacking = false
  801. debounce = false
  802. appi = false
  803. end
  804. end)
  805.  
  806. mouse.KeyDown:connect(function(Press)
  807. Press=Press:lower()
  808. if Press=='e' then
  809. if levitate then return end
  810. if debounce then return end
  811. attacking = true
  812. debounce = true
  813. damagedebounce = false
  814. clickdisallowance = true
  815. clickdebounce = false
  816. notallowed = true
  817. appi = true
  818. ws = 0
  819. coroutine.wrap(function()
  820. while appi do
  821. wait()
  822. if Root.Velocity.y > 1 and attacking == true then
  823. position = "Jump2"
  824. elseif Root.Velocity.y < -1 and attacking == true then
  825. position = "Falling2"
  826. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  827. position = "Idle2"
  828. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  829. position = "Walking2"
  830. end
  831. end
  832. end)()
  833. coroutine.wrap(function()
  834. while appi do
  835. wait()
  836. settime = 0.05
  837. sine = sine + change
  838. if position == "Jump2" and attacking == true and appi == true then
  839. change = 1
  840. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  841. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  842. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  843. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  844. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  845. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  846. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  847. elseif position == "Falling2" and attacking == true and appi == true then
  848. change = 1
  849. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  850. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  851. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  852. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  853. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  854. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  855. elseif position == "Idle2" and attacking == true and appi == true then
  856. change = .4
  857. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  858. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  859. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  860. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  861. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  862. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  863. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  864. elseif position == "Walking2" and attacking == true and appi == true then
  865. change = .8
  866. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  867. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  868. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  869. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  870. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  871. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  872. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  873. end
  874. end
  875. end)()
  876. coroutine.wrap(function()
  877. for i = 1, 40 do
  878. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  879. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  880. swait()
  881. end
  882. end)()
  883. haloh = Instance.new("Part", Torso)
  884. haloh.Size = Vector3.new(1,1,1)
  885. haloh.Anchored = false
  886. haloh.Transparency = 1
  887. haloh.CanCollide = false
  888. halohweld = weldBetween(haloh,Torso)
  889. halohweld.C0 = CFrame.new(0,0,0)
  890. n = 0
  891. x = 0
  892. tab={}
  893. tab2={}
  894. SOUND(Torso,1882057730,6,false,2)
  895. for i = 1, 20 do
  896. n = n + 20
  897. x = x + 5
  898. halo = Instance.new("Part", Torso)
  899. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  900. halo.Transparency = 1
  901. halo.CanCollide = false
  902. halo.Material = "Neon"
  903. halo.BrickColor = BrickColor.new("Really red")
  904. halow = weldBetween(halo,haloh)
  905. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  906. table.insert(FadeIn,halo)
  907. table.insert(tab,halow)
  908. table.insert(tab2,halo)
  909. wait()
  910. end
  911. ws = 10
  912. clickdisallowance = false
  913. coroutine.wrap(function()
  914. g1 = Instance.new("BodyGyro", Root)
  915. g1.D = 175
  916. g1.P = 20000
  917. g1.MaxTorque = Vector3.new(0,9000,0)
  918. while notallowed do
  919. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  920. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  921. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  922. swait()
  923. end
  924. end)()
  925. coroutine.wrap(function()
  926. mouse.Button1Down:connect(function()
  927. if clickdisallowance then return end
  928. if clickdebounce then return end
  929. wait(.2)
  930. clickdebounce = true
  931. notallowed = false
  932. end)
  933. end)()
  934. while notallowed do
  935. for i,v in pairs(tab) do
  936. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  937. end
  938. swait()
  939. end
  940. appi = false
  941. ws = 0
  942. for i = 1, 15 do
  943. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  944. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  945. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  946. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  947. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  948. swait()
  949. end
  950. for i,v in pairs(tab) do
  951. v:Remove()
  952. end
  953. for i,v in pairs(tab2) do
  954. removeuseless:AddItem(v,6)
  955. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("Really red").Color,BrickColor.new("Really red").Color))
  956. BodyGyro=Instance.new('BodyGyro',v)
  957. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  958. BodyGyro.P=2e4
  959. removeuseless:AddItem(BodyGyro,.1)
  960. PB2 = Instance.new("BodyVelocity", v)
  961. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  962. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  963. PB2.Velocity = v.CFrame.lookVector * 80
  964. end
  965. SOUND(Torso,1499747506,3,false,1)
  966. for i,v in pairs(tab2) do
  967. v.Touched:connect(function(hit)
  968. if hit.Parent:IsA("Part") then
  969. elseif hit.Parent:IsA("SpecialMesh") then
  970. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  971. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  972. if damagedebounce == true then return end
  973. damagedebounce = true
  974. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  975. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  976. Slachtoffer:TakeDamage(math.random(17,35))
  977. SOUND(tor,694703797,6,false,1)
  978. wait(.1)
  979. damagedebounce = false
  980. end
  981. end)
  982. end
  983. for i = 1, 20 do
  984. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  985. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  986. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  987. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  988. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  989. swait()
  990. end
  991. clean()
  992. g1:Remove()
  993. haloh:Remove()
  994. attacking = false
  995. debounce = false
  996. damagedebounce = false
  997. clickdebounce = false
  998. appi = false
  999. ws = 10
  1000. end
  1001. end)
  1002.  
  1003. mouse.KeyDown:connect(function(Press)
  1004. Press=Press:lower()
  1005. if Press=='y' then
  1006. if levitate then return end
  1007. if debounce then return end
  1008. clickdisallowance = true
  1009. clickdebounce = false
  1010. debounce = true
  1011. attacking = true
  1012. appi = true
  1013. ws = 0
  1014. coroutine.wrap(function()
  1015. while appi do
  1016. wait()
  1017. if Root.Velocity.y > 1 and attacking == true then
  1018. position = "Jump2"
  1019. elseif Root.Velocity.y < -1 and attacking == true then
  1020. position = "Falling2"
  1021. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1022. position = "Idle2"
  1023. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1024. position = "Walking2"
  1025. end
  1026. end
  1027. end)()
  1028. coroutine.wrap(function()
  1029. while appi do
  1030. wait()
  1031. settime = 0.05
  1032. sine = sine + change
  1033. if position == "Jump2" and attacking == true and appi == true then
  1034. change = 1
  1035. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1036. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1037. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1038. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1039. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1040. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1041. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1042. elseif position == "Falling2" and attacking == true and appi == true then
  1043. change = 1
  1044. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1045. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1046. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1047. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1048. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1049. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1050. elseif position == "Idle2" and attacking == true and appi == true then
  1051. change = .4
  1052. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1053. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1054. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1055. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1056. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1057. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1058. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1059. elseif position == "Walking2" and attacking == true and appi == true then
  1060. change = .8
  1061. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1062. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1063. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1064. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1065. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1066. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1067. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1068. end
  1069. end
  1070. end)()
  1071. bigcard = Instance.new("Part",Torso)
  1072. bigcard.Material = "Neon"
  1073. bigcard.Transparency = 1
  1074. bigcard.BrickColor = BrickColor.new("Really red")
  1075. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1076. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1077. bigcard.Anchored = true
  1078. SOUND(bigcard,236989198,6,false,1)
  1079. ace = aces[math.random(1,#aces)]
  1080. acer = Instance.new("Decal",bigcard)
  1081. acer.Texture = "rbxassetid://"..ace
  1082. acer.Transparency = 1
  1083. acer.Face = "Front"
  1084. ace2 = acer:Clone()
  1085. ace2.Parent = bigcard
  1086. ace2.Face = "Back"
  1087. table.insert(FadeIn,acer)
  1088. table.insert(FadeIn,ace2)
  1089. table.insert(FadeIn,bigcard)
  1090. for i = 1, 30 do
  1091. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1092. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1093. swait()
  1094. end
  1095. ws = 10
  1096. g1 = Instance.new("BodyGyro", Root)
  1097. g1.D = 175
  1098. g1.P = 20000
  1099. g1.MaxTorque = Vector3.new(0,9000,0)
  1100. clickdisallowance = false
  1101. coroutine.wrap(function()
  1102. mouse.Button1Down:connect(function()
  1103. if clickdisallowance then return end
  1104. if clickdebounce then return end
  1105. wait(.2)
  1106. clickdebounce = true
  1107. end)
  1108. end)()
  1109. while not clickdebounce do
  1110. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1111. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1112. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1113. swait()
  1114. end
  1115. g1:Remove()
  1116. ws = 0
  1117. for i = 1, 13 do
  1118. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1119. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1120. swait()
  1121. end
  1122. locationpart = Instance.new("Part",bigcard)
  1123. locationpart.Size = Vector3.new(1,1,1)
  1124. locationpart.Transparency = 1
  1125. locationpart.CanCollide = false
  1126. locationpart.Anchored = true
  1127. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1128. shockwave = Instance.new("Part", Torso)
  1129. shockwave.Size = Vector3.new(1,1,1)
  1130. shockwave.CanCollide = false
  1131. shockwave.Anchored = true
  1132. shockwave.Transparency = 0
  1133. shockwave.BrickColor = BrickColor.new("Really red")
  1134. shockwave.CFrame = CFrame.new(locationpart.Position)
  1135. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1136. shockwavemesh.Scale = Vector3.new(5,2,5)
  1137. shockwavemesh.MeshId = "rbxassetid://20329976"
  1138. removeuseless:AddItem(shockwave,4)
  1139. shockwave2 = Instance.new("Part", Torso)
  1140. shockwave2.Size = Vector3.new(1,1,1)
  1141. shockwave2.CanCollide = false
  1142. shockwave2.Anchored = true
  1143. shockwave2.Transparency = 0
  1144. shockwave2.BrickColor = BrickColor.new("Really red")
  1145. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1146. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1147. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1148. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1149. removeuseless:AddItem(shockwave2,4)
  1150. shockwave3 = Instance.new("Part", Torso)
  1151. shockwave3.Size = Vector3.new(1,1,1)
  1152. shockwave3.CanCollide = false
  1153. shockwave3.Anchored = true
  1154. shockwave3.Transparency = 0
  1155. shockwave3.BrickColor = BrickColor.new("Really red")
  1156. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1157. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1158. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1159. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1160. removeuseless:AddItem(shockwave3,4)
  1161. shockwave4 = Instance.new("Part", Torso)
  1162. shockwave4.Size = Vector3.new(1,1,1)
  1163. shockwave4.CanCollide = false
  1164. shockwave4.Anchored = true
  1165. shockwave4.Transparency = 0
  1166. shockwave4.BrickColor = BrickColor.new("Really red")
  1167. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1168. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1169. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1170. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1171. removeuseless:AddItem(shockwave4,4)
  1172. Hit = damagealll(20,locationpart.Position)
  1173. for _,v in pairs(Hit) do
  1174. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1175. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1176. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1177. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1178. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1179. removeuseless:AddItem(vel,.1)
  1180. end
  1181. coroutine.wrap(function()
  1182. for i = 1, 90 do
  1183. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1184. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1185. shockwave.Transparency = shockwave.Transparency + 0.025
  1186. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1187. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1188. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1189. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1190. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1191. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1192. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1193. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1194. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1195. swait()
  1196. end
  1197. end)()
  1198. SOUND(locationpart,765590102,6,false,2)
  1199. for i = 1, 24 do
  1200. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1201. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1202. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1203. swait()
  1204. end
  1205. for i = 1, 40 do
  1206. bigcard.Transparency = bigcard.Transparency + 0.2
  1207. acer.Transparency = acer.Transparency + .2
  1208. ace2.Transparency = ace2.Transparency + .2
  1209. swait()
  1210. end
  1211. attacking = false
  1212. debounce = false
  1213. appi = false
  1214. clickdisallowance = false
  1215. clickdebounce = false
  1216. ws = 10
  1217. bigcard:Remove()
  1218. clean()
  1219. end
  1220. end)
  1221.  
  1222. mouse.KeyDown:connect(function(Press)
  1223. Press=Press:lower()
  1224. if Press=='u' then
  1225. if levitate then return end
  1226. if mouse.Target ~= nil then end
  1227. if debounce then return end
  1228. debounce = true
  1229. attacking = true
  1230. appi = true
  1231. ws = 0
  1232. appi = true
  1233. coroutine.wrap(function()
  1234. while appi do
  1235. wait()
  1236. if Root.Velocity.y > 1 and attacking == true then
  1237. position = "Jump2"
  1238. elseif Root.Velocity.y < -1 and attacking == true then
  1239. position = "Falling2"
  1240. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1241. position = "Idle2"
  1242. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1243. position = "Walking2"
  1244. end
  1245. end
  1246. end)()
  1247. coroutine.wrap(function()
  1248. while appi do
  1249. wait()
  1250. settime = 0.05
  1251. sine = sine + change
  1252. if position == "Jump2" and attacking == true and appi == true then
  1253. change = 1
  1254. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1255. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1256. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1257. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1258. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1259. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1260. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1261. elseif position == "Falling2" and attacking == true and appi == true then
  1262. change = 1
  1263. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1264. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1265. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1266. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1267. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1268. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1269. elseif position == "Idle2" and attacking == true and appi == true then
  1270. change = .4
  1271. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1272. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1273. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1274. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1275. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1276. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1277. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1278. elseif position == "Walking2" and attacking == true and appi == true then
  1279. change = .8
  1280. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1281. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1282. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1283. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1284. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1285. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1286. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1287. end
  1288. end
  1289. end)()
  1290. g1 = Instance.new("BodyGyro", Root)
  1291. g1.D = 175
  1292. g1.P = 20000
  1293. g1.MaxTorque = Vector3.new(0,9000,0)
  1294. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1295. for i = 1, 15 do
  1296. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1297. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1298. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1299. swait()
  1300. end
  1301. cardportal = Instance.new("Part", Torso)
  1302. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1303. cardportal.Material = "Neon"
  1304. cardportal.BrickColor = BrickColor.new("Really red")
  1305. cardportal.Transparency = 0
  1306. cardportal.Anchored = true
  1307. cardportal.CanCollide = false
  1308. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1309. cardportalMESH.MeshType = "Cylinder"
  1310. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1311. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1312. for i = 1, 10 do
  1313. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1314. swait()
  1315. end
  1316. bigzcard = Instance.new("Part",Torso)
  1317. bigzcard.Material = "Neon"
  1318. bigzcard.Transparency = 0
  1319. bigzcard.BrickColor = BrickColor.new("Really red")
  1320. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1321. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1322. bigzcard.Anchored = true
  1323. SOUND(bigzcard,1888686669,6,false,1)
  1324. acer = Instance.new("Decal",bigzcard)
  1325. acer.Texture = "rbxassetid://1881287656"
  1326. acer.Transparency = 0
  1327. acer.Face = "Front"
  1328. ace2 = acer:Clone()
  1329. ace2.Parent = bigzcard
  1330. ace2.Face = "Back"
  1331. spinning = true
  1332. coroutine.wrap(function()
  1333. while spinning do
  1334. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1335. swait()
  1336. end
  1337. end)()
  1338. for i = 1, 20 do
  1339. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1340. swait()
  1341. end
  1342. coroutine.wrap(function()
  1343. for i = 1, 10 do
  1344. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1345. swait()
  1346. end
  1347. cardportal:Remove()
  1348. end)()
  1349. wait(.7)
  1350. ace3 = Instance.new("Decal",bigzcard)
  1351. ace3.Texture = "rbxassetid://1880203893"
  1352. ace3.Transparency = 1
  1353. ace3.Face = "Front"
  1354. ace4 = ace3:Clone()
  1355. ace4.Parent = bigzcard
  1356. ace4.Face = "Back"
  1357. bigzcard2 = Instance.new("Part",Torso)
  1358. bigzcard2.Material = "Neon"
  1359. bigzcard2.Transparency = 1
  1360. bigzcard2.BrickColor = BrickColor.new("Really red")
  1361. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1362. bigzcard2.CFrame = bigzcard.CFrame
  1363. bigzcard2.CanCollide = false
  1364. bigzcard2.Anchored = true
  1365. coroutine.wrap(function()
  1366. while spinning do
  1367. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1368. swait()
  1369. end
  1370. end)()
  1371. blz = bl[math.random(1,#bl)]
  1372. woos = Instance.new("Sound",Torso)
  1373. woos.SoundId = "rbxassetid://"..blz
  1374. woos.Volume = 4
  1375. woos:Play()
  1376. for i = 1, 20 do
  1377. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1378. bigzcard.Transparency = bigzcard.Transparency + .05
  1379. ace3.Transparency = ace3.Transparency - 0.05
  1380. ace4.Transparency = ace4.Transparency - 0.05
  1381. acer.Transparency = acer.Transparency + 0.05
  1382. ace2.Transparency = ace2.Transparency + 0.05
  1383. wait()
  1384. end
  1385. ace3.Parent = bigzcard2
  1386. ace3.Face = "Front"
  1387. ace4.Parent = bigzcard2
  1388. ace4.Face = "Back"
  1389. bigzcard:Remove()
  1390. spinning = false
  1391. blackholeactive = true
  1392. coroutine.wrap(function()
  1393. blackhole={}
  1394. orbzfade={}
  1395. for i = 1, 100 do
  1396. orbz = Instance.new("Part", Torso)
  1397. orbz.Shape = "Ball"
  1398. orbz.Material = "Neon"
  1399. orbz.BrickColor = BrickColor.new("Really red")
  1400. orbz.Size = Vector3.new(2,2,2)
  1401. orbz.Anchored = true
  1402. orbz.CanCollide = false
  1403. removeuseless:AddItem(orbz,1)
  1404. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1405. table.insert(blackhole,orbz)
  1406. table.insert(orbzfade,orbz)
  1407. for i,v in pairs(blackhole) do
  1408. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1409. end
  1410. for i,v in pairs(orbzfade) do
  1411. v.Transparency = v.Transparency + 0.025
  1412. end
  1413. swait()
  1414. end
  1415. end)()
  1416. coroutine.wrap(function()
  1417. while blackholeactive do
  1418. local Hit = damagealll(45,bigzcard2.Position)
  1419. for _,v in pairs(Hit) do
  1420. coroutine.wrap(function()
  1421. wait(.15)
  1422. if blackholeactive == false then return end
  1423. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1424. end)()
  1425. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1426. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1427. end
  1428. wait()
  1429. end
  1430. end)()
  1431. for i = 1, 100 do
  1432. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1433. cataclysmics = Instance.new("Part", Torso)
  1434. cataclysmics.Shape = "Ball"
  1435. cataclysmics.Material = "Neon"
  1436. cataclysmics.BrickColor = BrickColor.new("Really red")
  1437. cataclysmics.Size = Vector3.new(11,11,11)
  1438. cataclysmics.Transparency = .3
  1439. cataclysmics.Anchored = true
  1440. cataclysmics.CanCollide = false
  1441. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1442. table.insert(LessSize,cataclysmics)
  1443. table.insert(keyYtransparency,cataclysmics)
  1444. removeuseless:AddItem(cataclysmics,1)
  1445. swait()
  1446. end
  1447. coroutine.wrap(function()
  1448. for i = 1, 20 do
  1449. for i,v in pairs(orbzfade) do
  1450. v.Transparency = v.Transparency + 0.05
  1451. end
  1452. swait()
  1453. end
  1454. end)()
  1455. explosiontable={}
  1456. ringtable={}
  1457. ringtable2={}
  1458. soundboks = Instance.new("Part",Torso)
  1459. soundboks.CanCollide = false
  1460. soundboks.Anchored = true
  1461. soundboks.Transparency = 1
  1462. soundboks.CFrame = bigzcard2.CFrame
  1463. removeuseless:AddItem(soundboks,6)
  1464. SOUND(soundboks,472579737,6,false,1)
  1465. blackholeactive = false
  1466. bigzcard2:Remove()
  1467. Hit = damagealll(60,soundboks.Position)
  1468. for _,v in pairs(Hit) do
  1469. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1470. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1471. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1472. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1473. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1474. removeuseless:AddItem(vel,.1)
  1475. end
  1476. coroutine.wrap(function()
  1477. shockwave = Instance.new("Part", Torso)
  1478. shockwave.Size = Vector3.new(1,1,1)
  1479. shockwave.CanCollide = false
  1480. shockwave.Anchored = true
  1481. shockwave.Transparency = 0
  1482. shockwave.BrickColor = BrickColor.new("Really red")
  1483. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1484. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1485. shockwavemesh.Scale = Vector3.new(5,2,5)
  1486. shockwavemesh.MeshId = "rbxassetid://20329976"
  1487. shockwave2 = Instance.new("Part", Torso)
  1488. shockwave2.Size = Vector3.new(1,1,1)
  1489. shockwave2.CanCollide = false
  1490. shockwave2.Anchored = true
  1491. shockwave2.Transparency = 0
  1492. shockwave2.BrickColor = BrickColor.new("Really red")
  1493. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1494. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1495. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1496. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1497. for i = 1, 40 do
  1498. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1499. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1500. shockwave.Transparency = shockwave.Transparency + 0.025
  1501. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1502. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1503. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1504. swait()
  1505. end
  1506. shockwave:Remove()
  1507. shockwave2:Remove()
  1508. end)()
  1509. for i = 1, 4 do
  1510. explosion = Instance.new("Part", Torso)
  1511. explosion.Shape = "Ball"
  1512. explosion.Size = Vector3.new(1,1,1)
  1513. explosion.Transparency = 0
  1514. explosion.CanCollide = false
  1515. explosion.Anchored = true
  1516. explosion.BrickColor = BrickColor.new("Really red")
  1517. explosion.Material = "Neon"
  1518. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1519. table.insert(ExtremeM,explosion)
  1520. table.insert(SlowlyFade,explosion)
  1521. removeuseless:AddItem(explosion,4)
  1522. ring = Instance.new("Part", Torso)
  1523. ring.Size = Vector3.new(5, 5, 5)
  1524. ring.Transparency = 0
  1525. ring.BrickColor = BrickColor.new("Really red")
  1526. ring.Anchored = true
  1527. ring.CanCollide = false
  1528. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1529. ringh = Instance.new("SpecialMesh", ring)
  1530. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1531. ringh.Scale = Vector3.new(2, 2, .1)
  1532. table.insert(keyYsize,ringh)
  1533. table.insert(keyYtransparency,ring)
  1534. removeuseless:AddItem(ring,4)
  1535. swait()
  1536. end
  1537. wait(1.2)
  1538. clean()
  1539. keyYsize={}
  1540. keyYtransparency={}
  1541. blackholev = false
  1542. appi = false
  1543. g1:Remove()
  1544. ws = 10
  1545. attacking = false
  1546. debounce = false
  1547. end
  1548. end)
  1549.  
  1550. mouse.KeyDown:connect(function(Press)
  1551. Press=Press:lower()
  1552. if Press=='t' then
  1553. if levitate then
  1554. if tauntdebounce then return end
  1555. tauntdebounce = true
  1556. laughing = true
  1557. coroutine.wrap(function()
  1558. while laughing do
  1559. local b1 = Instance.new("BillboardGui",Head)
  1560. b1.Size = UDim2.new(0,4,0,1.6)
  1561. b1.StudsOffset = Vector3.new(0,0,0)
  1562. b1.Name = "laff"
  1563. b1.AlwaysOnTop = true
  1564. b1.Adornee = Head
  1565. removeuseless:AddItem(b1,3)
  1566. local b2 = Instance.new("TextLabel",b1)
  1567. b2.BackgroundTransparency = 1
  1568. b2.Text = "HaHaHaHaHaHa..."
  1569. b2.Font = "Garamond"
  1570. b2.TextSize = 0
  1571. b2.Name = "lafftext"
  1572. b2.TextStrokeTransparency = 0
  1573. b2.TextColor3 = BrickColor.new("Really red").Color
  1574. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1575. b2.Size = UDim2.new(1,0,.5,0)
  1576. table.insert(laughingtable,b2)
  1577. removeuseless:AddItem(b1,2)
  1578. coroutine.wrap(function()
  1579. if zxc then return end
  1580. zxc = true
  1581. while true do
  1582. swait()
  1583. for i,v in pairs(Head:GetChildren()) do
  1584. if v.Name == "laff" then
  1585. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1586. end
  1587. end
  1588. for i,v in pairs(laughingtable) do
  1589. v.TextTransparency = v.TextTransparency + .025
  1590. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1591. v.TextSize = v.TextSize + 2
  1592. v.Rotation = v.Rotation + .1
  1593. end
  1594. end
  1595. end)()
  1596. swait(10)
  1597. end
  1598. end)()
  1599. laugh = laughs[math.random(1,#laughs)]
  1600. laughy = Instance.new("Sound",Head)
  1601. laughy.SoundId = "rbxassetid://"..laugh
  1602. laughy.Volume = 10
  1603. laughy:Play()
  1604. wait(1)
  1605. wait(laughy.TimeLength)
  1606. laughing = false
  1607. laughy:Remove()
  1608. tauntdebounce = false
  1609. else
  1610. if mouse.Target ~= nil then
  1611. if debounce then return end
  1612. attacking = true
  1613. ghost()
  1614. tps = Instance.new("Sound", Torso)
  1615. tps.Volume = 5
  1616. tps.SoundId = "rbxassetid://1894958339"
  1617. tps:Play()
  1618. removeuseless:AddItem(tps,2)
  1619. g1 = Instance.new("BodyGyro", Root)
  1620. g1.D = 175
  1621. g1.P = 20000
  1622. g1.MaxTorque = Vector3.new(0,9000,0)
  1623. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1624. removeuseless:AddItem(g1,.05)
  1625. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1626. wait(.1)
  1627. attacking = false
  1628. debounce = false
  1629. end
  1630. end
  1631. end
  1632. end)
  1633.  
  1634. mouse.KeyDown:connect(function(Press)
  1635. Press=Press:lower()
  1636. if Press=='q' then
  1637. if levitate then return end
  1638. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1639. if debounce then return end
  1640. debounce = true
  1641. attacking = true
  1642. appi = true
  1643. ws = 0
  1644. coroutine.wrap(function()
  1645. while appi do
  1646. wait()
  1647. if Root.Velocity.y > 1 and attacking == true then
  1648. position = "Jump2"
  1649. elseif Root.Velocity.y < -1 and attacking == true then
  1650. position = "Falling2"
  1651. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1652. position = "Idle2"
  1653. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1654. position = "Walking2"
  1655. end
  1656. end
  1657. end)()
  1658. coroutine.wrap(function()
  1659. while appi do
  1660. wait()
  1661. settime = 0.05
  1662. sine = sine + change
  1663. if position == "Jump2" and attacking == true and appi == true then
  1664. change = 1
  1665. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1666. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1667. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1668. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1669. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1670. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1671. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1672. elseif position == "Falling2" and attacking == true and appi == true then
  1673. change = 1
  1674. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1675. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1676. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1677. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1678. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1679. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1680. elseif position == "Idle2" and attacking == true and appi == true then
  1681. change = .4
  1682. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1683. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1684. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1685. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1686. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1687. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1688. elseif position == "Walking2" and attacking == true and appi == true then
  1689. change = .8
  1690. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1691. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1692. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1693. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1694. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1695. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1696. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1697. end
  1698. end
  1699. end)()
  1700. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1701. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1702. EHead = enemyhum.Parent:FindFirstChild("Head")
  1703. g1 = Instance.new("BodyGyro", Root)
  1704. g1.D = 175
  1705. g1.P = 20000
  1706. g1.MaxTorque = Vector3.new(0,9000,0)
  1707. brick = Instance.new("Part",Torso)
  1708. brick.Anchored = true
  1709. brick.CanCollide = false
  1710. brick.Material = "Neon"
  1711. brick.Transparency = 1
  1712. brick.BrickColor = BrickColor.new("Really red")
  1713. brick.Size = Vector3.new(8,.3,12)
  1714. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1715. SOUND(brick,1888686669,6,false,1.5)
  1716. ace = aces[math.random(1,#aces)]
  1717. acer = Instance.new("Decal",brick)
  1718. acer.Texture = "rbxassetid://1898092341"
  1719. acer.Transparency = 1
  1720. acer.Face = "Top"
  1721. coroutine.wrap(function()
  1722. for i = 1, 20 do
  1723. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1724. brick.Transparency = brick.Transparency - .05
  1725. acer.Transparency = acer.Transparency - .1
  1726. swait()
  1727. end
  1728. end)()
  1729. ETorso.Anchored = true
  1730. EHead.Anchored = true
  1731. for i = 1, 25 do
  1732. swait()
  1733. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1734. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1735. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1736. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1737. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1738. end
  1739. SOUND(brick,472214107,6,false,2)
  1740. coroutine.wrap(function()
  1741. for i = 1, 10 do
  1742. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1743. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1744. swait()
  1745. end
  1746. end)()
  1747. shockwave = Instance.new("Part", Torso)
  1748. shockwave.Size = Vector3.new(1,1,1)
  1749. shockwave.CanCollide = false
  1750. shockwave.Anchored = true
  1751. shockwave.Transparency = 0
  1752. shockwave.BrickColor = BrickColor.new("Really red")
  1753. shockwave.CFrame = CFrame.new(brick.Position)
  1754. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1755. shockwavemesh.Scale = Vector3.new(1,1,1)
  1756. shockwavemesh.MeshId = "rbxassetid://20329976"
  1757. removeuseless:AddItem(shockwave,4)
  1758. shockwave2 = Instance.new("Part", Torso)
  1759. shockwave2.Size = Vector3.new(1,1,1)
  1760. shockwave2.CanCollide = false
  1761. shockwave2.Anchored = true
  1762. shockwave2.Transparency = 0
  1763. shockwave2.BrickColor = BrickColor.new("Really red")
  1764. shockwave2.CFrame = CFrame.new(brick.Position)
  1765. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1766. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1767. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1768. removeuseless:AddItem(shockwave2,4)
  1769. for i = 1, 35 do
  1770. swait()
  1771. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1772. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1773. shockwave.Transparency = shockwave.Transparency + .05
  1774. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1775. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1776. shockwave2.Transparency = shockwave2.Transparency + .03
  1777. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1778. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1779. end
  1780. for i = 1, 8 do
  1781. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1782. swait()
  1783. end
  1784. n = 0
  1785. SOUND(brick,54111471,6,false,1)
  1786. for i = 1, 40 do
  1787. n = n + 6
  1788. brick.Transparency = brick.Transparency + .025
  1789. acer.Transparency = acer.Transparency + .075
  1790. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1791. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1792. swait()
  1793. end
  1794. ws = 10
  1795. brick:Remove()
  1796. enemyhum.Parent:Remove()
  1797. attacking = false
  1798. removeuseless:AddItem(g1,0.001)
  1799. debounce = false
  1800. appi = false
  1801. end
  1802. end
  1803. end)
  1804.  
  1805. mouse.KeyDown:connect(function(Press)
  1806. Press=Press:lower()
  1807. if Press=='p' then
  1808. if levitate then return end
  1809. if blocking then
  1810. if blockedoff then return end
  1811. clickallowance = false
  1812. appi = false
  1813. attacking = true
  1814. blocking = false
  1815. throwing = true
  1816. ws = 0
  1817. n = 0
  1818. blockcard.CanCollide = false
  1819. for i = 1, 35 do
  1820. n = n + 20
  1821. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1822. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1823. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1824. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1825. swait()
  1826. end
  1827. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1828. blockcard.CanCollide = false
  1829. locater1 = Instance.new("Part",blockcard)
  1830. locater1.Size = Vector3.new(1,1,1)
  1831. locater1.CanCollide = false
  1832. locater1.Anchored = true
  1833. locater1.Transparency = 1
  1834. locater2 = Instance.new("Part",blockcard)
  1835. locater2.Size = Vector3.new(1,1,1)
  1836. locater2.CanCollide = false
  1837. locater2.Transparency = 1
  1838. locater2.Anchored = true
  1839. locater3 = Instance.new("Part",blockcard)
  1840. locater3.Size = Vector3.new(1,1,1)
  1841. locater3.Transparency = 1
  1842. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1843. locater3.CanCollide = false
  1844. locater3.Anchored = true
  1845. fushfush = Instance.new("Sound",blockcard)
  1846. fushfush.SoundId = "rbxassetid://288641686"
  1847. fushfush.Volume = 8
  1848. fushfush:Play()
  1849. boosh:Play()
  1850. coroutine.wrap(function()
  1851. n = 0
  1852. for i = 1, 35 do
  1853. n = n + 10
  1854. shockwave = Instance.new("Part", Torso)
  1855. shockwave.Size = Vector3.new(1,1,1)
  1856. shockwave.CanCollide = false
  1857. shockwave.Anchored = true
  1858. shockwave.Transparency = .5
  1859. shockwave.BrickColor = BrickColor.new("Really red")
  1860. shockwave.CFrame = locater3.CFrame
  1861. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1862. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1863. shockwavemesh.MeshId = "rbxassetid://20329976"
  1864. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1865. removeuseless:AddItem(shockwave,1)
  1866. table.insert(lolzor2,shockwave)
  1867. for i,v in pairs(lolzor2) do
  1868. v.Transparency = v.Transparency + .1
  1869. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1870. end
  1871. swait()
  1872. end
  1873. end)()
  1874. for i = 1, 35 do
  1875. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1876. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1877. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1878. fushfush.Volume = fushfush.Volume - .2
  1879. Hit = damagealll(20,blockcard.Position)
  1880. for _,v in pairs(Hit) do
  1881. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1882. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1883. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1884. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1885. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1886. removeuseless:AddItem(vel,.1)
  1887. end
  1888. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1889. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1890. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1891. grassblocks = Instance.new("Part",Torso)
  1892. grassblocks.Size = Vector3.new(4,4,4)
  1893. grassblocks.Material = "Grass"
  1894. grassblocks.Anchored = true
  1895. grassblocks.BrickColor = BrickColor.new("Bright green")
  1896. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1897. removeuseless:AddItem(grassblocks,5)
  1898. grassblocks2 = Instance.new("Part",Torso)
  1899. grassblocks2.Size = Vector3.new(4,4,4)
  1900. grassblocks2.Material = "Grass"
  1901. grassblocks2.Anchored = true
  1902. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1903. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1904. removeuseless:AddItem(grassblocks2,5)
  1905. blockcardshadow = Instance.new("Part",Torso)
  1906. blockcardshadow.Transparency = .5
  1907. blockcardshadow.Anchored = true
  1908. blockcardshadow.Material = "Neon"
  1909. blockcardshadow.BrickColor = BrickColor.new("Really red")
  1910. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1911. blockcardshadow.CanCollide = false
  1912. blockcardshadow.CFrame = blockcard.CFrame
  1913. removeuseless:AddItem(blockcardshadow,2)
  1914. table.insert(lolzor,blockcardshadow)
  1915. for i,v in pairs(lolzor) do
  1916. v.Transparency = v.Transparency + 0.05
  1917. end
  1918. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1919. swait()
  1920. end
  1921. blockcard.Name = "Getthisshitoutofhere"
  1922. for i = 1, 10 do
  1923. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1924. blockcard.Transparency = blockcard.Transparency + .1
  1925. acer.Transparency = blockcard.Transparency
  1926. ace2.Transparency = blockcard.Transparency
  1927. for i,v in pairs(lolzor) do
  1928. v.Transparency = v.Transparency + .05
  1929. end
  1930. for i,v in pairs(lolzor2) do
  1931. v.Transparency = v.Transparency + .1
  1932. end
  1933. swait()
  1934. end
  1935. lolzor={}
  1936. lolzor2={}
  1937. attacking = false
  1938. debounce = false
  1939. blocking = false
  1940. throwing = false
  1941. fushfush:Remove()
  1942. clickallowance = false
  1943. appi = false
  1944. blockcard:Remove()
  1945. g1:Remove()
  1946. ws = 10
  1947. else
  1948. if debounce then return end
  1949. if throwing then return end
  1950. debounce = true
  1951. ws = 10
  1952. attacking = true
  1953. blocking = true
  1954. boosh = Instance.new("Sound",nil)
  1955. boosh.SoundId = "rbxassetid://413682983"
  1956. boosh.Volume = 6
  1957. appi = true
  1958. coroutine.wrap(function()
  1959. while appi do
  1960. wait()
  1961. if Root.Velocity.y > 1 and attacking == true then
  1962. position = "Jump2"
  1963. elseif Root.Velocity.y < -1 and attacking == true then
  1964. position = "Falling2"
  1965. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1966. position = "Idle2"
  1967. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1968. position = "Walking2"
  1969. end
  1970. end
  1971. end)()
  1972. coroutine.wrap(function()
  1973. while appi do
  1974. wait()
  1975. settime = 0.05
  1976. sine = sine + change
  1977. if position == "Jump2" and attacking == true and appi == true then
  1978. change = 1
  1979. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1980. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1981. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1982. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1983. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1984. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1985. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1986. elseif position == "Falling2" and attacking == true and appi == true then
  1987. change = 1
  1988. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1989. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1990. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1991. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1992. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1993. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1994. elseif position == "Idle2" and attacking == true and appi == true then
  1995. change = .4
  1996. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1997. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1998. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1999. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2000. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2001. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2002. elseif position == "Walking2" and attacking == true and appi == true then
  2003. change = .8
  2004. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2005. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2006. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2007. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2008. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2009. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2010. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2011. end
  2012. end
  2013. end)()
  2014. blockcard = Instance.new("Part",Torso)
  2015. blockcard.Material = "Neon"
  2016. blockcard.Transparency = 1
  2017. blockcard.BrickColor = BrickColor.new("Really red")
  2018. blockcard.Size = Vector3.new(8, 13, 0.3)
  2019. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2020. blockcard.Anchored = true
  2021. boosh.Parent = blockcard
  2022. SOUND(blockcard,236989198,6,false,1)
  2023. ace = aces[math.random(1,#aces)]
  2024. acer = Instance.new("Decal",blockcard)
  2025. acer.Texture = "rbxassetid://"..ace
  2026. acer.Transparency = 1
  2027. acer.Face = "Front"
  2028. ace2 = acer:Clone()
  2029. ace2.Parent = blockcard
  2030. ace2.Face = "Back"
  2031. coroutine.wrap(function()
  2032. for i = 1, 20 do
  2033. blockcard.Transparency = blockcard.Transparency - 0.05
  2034. acer.Transparency = blockcard.Transparency
  2035. ace2.Transparency = blockcard.Transparency
  2036. swait()
  2037. end
  2038. clickallowance = true
  2039. end)()
  2040. g1 = Instance.new("BodyGyro", Root)
  2041. g1.D = 175
  2042. g1.P = 20000
  2043. g1.MaxTorque = Vector3.new(0,9000,0)
  2044. coroutine.wrap(function()
  2045. while blocking do
  2046. if not blockedoff then
  2047. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2048. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2049. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2050. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2051. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2052. end
  2053. swait()
  2054. end
  2055. end)()
  2056. wait(1)
  2057. mouse.Button1Down:connect(function()
  2058. if throwing then return end
  2059. if not clickallowance then return end
  2060. clickallowance = false
  2061. blockedoff = true
  2062. ws = 0
  2063. for i = 1, 15 do
  2064. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2065. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2066. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2067. swait()
  2068. end
  2069. boosh:Play()
  2070. hitdebounce = false
  2071. blockcard.Touched:connect(function(hit)
  2072. if hit.Parent:IsA("Part") then
  2073. elseif hit.Parent:IsA("SpecialMesh") then
  2074. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2075. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2076. for i,v in pairs(hit.Parent:GetChildren()) do
  2077. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2078. if hitdebounce then return end
  2079. hitdebounce = true
  2080. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2081. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2082. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2083. tors = hit.Parent:FindFirstChild("UpperTorso")
  2084. else
  2085. tors = hit.Parent:FindFirstChild("Torso")
  2086. end
  2087. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2088. removeuseless:AddItem(vel,.1)
  2089. Slachtoffer:TakeDamage(math.random(23,44))
  2090. end
  2091. end
  2092. end)
  2093. for i = 1, 10 do
  2094. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2095. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2096. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2097. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2098. swait()
  2099. end
  2100. for i = 1, 10 do
  2101. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2102. swait()
  2103. end
  2104. hitdebounce = true
  2105. ws = 10
  2106. clickallowance = true
  2107. blockedoff = false
  2108. end)
  2109. end
  2110. end
  2111. end)
  2112.  
  2113.  
  2114. mouse.KeyDown:connect(function(Press)
  2115. Press=Press:lower()
  2116. if Press=='Delete' then
  2117. if debounce then return end
  2118. if notallowedtransform then return end
  2119. debounce = true
  2120. if levitate then
  2121. levitate = false
  2122. mjester.VertexColor = Vector3.new(1, 1, 1)
  2123. glow.Transparency = 1
  2124. blastwave = Instance.new("Part",Torso)
  2125. blastwave.CFrame = Torso.CFrame
  2126. blastwave.Anchored = true
  2127. blastwave.Material = "Neon"
  2128. blastwave.CanCollide = false
  2129. blastwave.Shape = "Ball"
  2130. blastwave.Size = Vector3.new(3,3,3)
  2131. coroutine.wrap(function()
  2132. for i = 1, 20 do
  2133. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2134. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2135. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2136. blastwave.Transparency = blastwave.Transparency + 0.05
  2137. swait()
  2138. end
  2139. blastwave:Remove()
  2140. levitatewave2:Remove()
  2141. levitatewave:Remove()
  2142. end)()
  2143. ws = 10
  2144. notallowedtransform = true
  2145. attacking = true
  2146. coroutine.wrap(function()
  2147. for i = 1, 10 do
  2148. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2149. v.Transparency = v.Transparency + 0.1
  2150. end
  2151. end
  2152. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2153. v.Transparency = v.Transparency + 0.1
  2154. end
  2155. end
  2156. wait()
  2157. end
  2158. end)()
  2159. doomtheme.SoundId = "rbxassetid://1372412973"
  2160. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2161. wait(0.000001)
  2162. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2163. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2164. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2165.  
  2166. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2167. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2168. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2169. wait(0.000001)
  2170. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2171.  
  2172. eyo1 = Instance.new("Part",Head)
  2173. eyo1.BrickColor = BrickColor.new("Really red")
  2174. eyo1.Material = "Neon"
  2175. eyo1.Shape = "Ball"
  2176. eyo1.Name = "eyo1"
  2177. eyo1.CanCollide = false
  2178. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2179. eyo1weld = weldBetween(eyo1,Head)
  2180. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2181.  
  2182. light = Instance.new("PointLight", eyo1)
  2183. light.Color = Color3.new(1,1,1)
  2184. light.Range = 3
  2185. light.Brightness = 4
  2186. light.Enabled = true
  2187.  
  2188. eyo2 = Instance.new("Part",Head)
  2189. eyo2.BrickColor = BrickColor.new("Really red")
  2190. eyo2.Material = "Neon"
  2191. eyo2.Shape = "Ball"
  2192. eyo2.Name = "eyo2"
  2193. eyo2.CanCollide = false
  2194. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2195. eyo2weld = weldBetween(eyo2,Head)
  2196. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2197.  
  2198. light2 = Instance.new("PointLight", eyo2)
  2199. light2.Color = Color3.new(1,1,1)
  2200. light2.Range = 3
  2201. light2.Brightness = 4
  2202. light2.Enabled = true
  2203.  
  2204. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2205. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2206. hum.HipHeight = 0
  2207. ws = 10
  2208. debounce = false
  2209. attacking = false
  2210. coroutine.wrap(function()
  2211. wait(3)
  2212. notallowedtransform = false
  2213. end)()
  2214. else
  2215. ws = 50
  2216. notallowedtransform = true
  2217. levitate = true
  2218. ws = 50
  2219. glow.Transparency = 0
  2220. eyo1:Remove()
  2221. eyo2:Remove()
  2222. coroutine.wrap(function()
  2223. while levitate do
  2224. for i,v in pairs(Head:GetChildren()) do
  2225. if v.Name == "eyo1" or v.Name == "eyo2" then
  2226. v:Remove()
  2227. end
  2228. end
  2229. wait()
  2230. end
  2231. end)()
  2232. mnb = 0
  2233. levitatewave = Instance.new("Part", Torso)
  2234. levitatewave.Size = Vector3.new(1,1,1)
  2235. levitatewave.CanCollide = false
  2236. levitatewave.Anchored = true
  2237. levitatewave.Transparency = .5
  2238. levitatewave.BrickColor = BrickColor.new("Really red")
  2239. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2240. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2241. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2242. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2243. levitatewave2 = Instance.new("Part", Torso)
  2244. levitatewave2.Size = Vector3.new(1,1,1)
  2245. levitatewave2.CanCollide = false
  2246. levitatewave2.Anchored = true
  2247. levitatewave2.Transparency = .5
  2248. levitatewave2.BrickColor = BrickColor.new("Really red")
  2249. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2250. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2251. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2252. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2253. blastwave = Instance.new("Part",Torso)
  2254. blastwave.CFrame = Torso.CFrame
  2255. blastwave.Anchored = true
  2256. blastwave.Material = "Neon"
  2257. blastwave.CanCollide = false
  2258. blastwave.Shape = "Ball"
  2259. blastwave.Size = Vector3.new(3,3,3)
  2260. coroutine.wrap(function()
  2261. for i = 1, 20 do
  2262. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2263. blastwave.Transparency = blastwave.Transparency + 0.05
  2264. swait()
  2265. end
  2266. blastwave:Remove()
  2267. end)()
  2268. coroutine.wrap(function()
  2269. while levitate do
  2270. mnb = mnb + 15
  2271. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2272. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2273. colors = colortable[math.random(1,#colortable)]
  2274. lmagic = Instance.new("Part",LeftArm)
  2275. lmagic.Material = "Neon"
  2276. lmagic.CanCollide = false
  2277. lmagic.Anchored = true
  2278. lmagic.BrickColor = BrickColor.new(colors)
  2279. lmagic.Size = Vector3.new(1,1,1)
  2280. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2281. removeuseless:AddItem(lmagic,2)
  2282. rmagic = Instance.new("Part",RightArm)
  2283. rmagic.Material = "Neon"
  2284. rmagic.CanCollide = false
  2285. rmagic.Anchored = true
  2286. rmagic.BrickColor = BrickColor.new(colors)
  2287. rmagic.Size = Vector3.new(1,1,1)
  2288. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2289. removeuseless:AddItem(rmagic,2)
  2290. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2291. v.Transparency = v.Transparency + 0.05
  2292. end
  2293. end
  2294. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2295. v.Transparency = v.Transparency + 0.05
  2296. end
  2297. end
  2298. swait()
  2299. end
  2300. end)()
  2301. framee = Instance.new("Frame")
  2302. framee.Parent = screenGui
  2303. framee.Position = UDim2.new(0, 8, 0, -500)
  2304. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2305. framee.BackgroundColor3 = BrickColor.new("Really red").Color
  2306. framee.BackgroundTransparency = 0
  2307. coroutine.wrap(function()
  2308. wait(.2)
  2309. for i = 1, 40 do
  2310. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2311. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2312. swait()
  2313. end
  2314. hum.CameraOffset = Vector3.new(0,0,0)
  2315. framee:Remove()
  2316. end)()
  2317. doomtheme.SoundId = "rbxassetid://1372412973"
  2318. doomtheme:Play()
  2319. doomtheme.Volume = 2
  2320. doomtheme.TimePosition = 20.7
  2321. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2322. mjester.MeshId = "rbxassetid://193760002"
  2323. mjester.TextureId = "rbxassetid://379225327"
  2324. mjester.VertexColor = Vector3.new(1, 0, 0)
  2325. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2326. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2327. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2328. mMask.MeshId = "rbxassetid://13520257"
  2329. mMask.Scale = Vector3.new(1.1, 1, 1)
  2330. mMask.TextureId = "rbxassetid://13520260"
  2331. eyo1:Remove()
  2332. eyo2:Remove()
  2333. coroutine.wrap(function()
  2334. while levitate do
  2335. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2336. swait()
  2337. end
  2338. end)()
  2339. attacking = false
  2340. debounce = false
  2341. coroutine.wrap(function()
  2342. wait(3)
  2343. notallowedtransform = false
  2344. end)()
  2345. end
  2346. end
  2347. end)
  2348.  
  2349. mouse.KeyDown:connect(function(Press)
  2350. Press=Press:lower()
  2351. if Press=='.' then
  2352. hum.Parent:BreakJoints()
  2353. end
  2354. end)
  2355.  
  2356. checks1 = coroutine.wrap(function() -------Checks
  2357. while true do
  2358. if Root.Velocity.y > 1 and levitate == false then
  2359. position = "Jump"
  2360. elseif Root.Velocity.y < -1 and levitate == false then
  2361. position = "Falling"
  2362. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2363. position = "Idle"
  2364. elseif Root.Velocity.Magnitude < 2 and running == false then
  2365. position = "Idle2"
  2366. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2367. position = "Walking"
  2368. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2369. position = "Walking2"
  2370. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2371. position = "Running"
  2372. else
  2373. end
  2374. wait()
  2375. end
  2376. end)
  2377. checks1()
  2378.  
  2379. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2380. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2381. end
  2382.  
  2383. function ray2(StartPos, EndPos, Distance, Ignore)
  2384. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2385. return ray(StartPos, DIRECTION, Distance, Ignore)
  2386. end
  2387.  
  2388. OrgnC0 = Neck.C0
  2389. local movelimbs = coroutine.wrap(function()
  2390. while RunSrv.RenderStepped:wait() do
  2391. TrsoLV = Torso.CFrame.lookVector
  2392. Dist = nil
  2393. Diff = nil
  2394. if not MseGuide then
  2395. print("Failed to recognize")
  2396. else
  2397. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2398. Dist = (Head.CFrame.p-Point).magnitude
  2399. Diff = Head.CFrame.Y-Point.Y
  2400. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2401. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2402. Diff2 = LeftArm.CFrame.Y-Point.Y
  2403. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2404. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2405. end
  2406. end
  2407. end)
  2408. movelimbs()
  2409. immortal = {}
  2410. for i,v in pairs(Character:GetDescendants()) do
  2411. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2412. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2413. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2414. end
  2415. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2416. elseif v:IsA("JointInstance") then
  2417. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2418. end
  2419. end
  2420. for e = 1, #immortal do
  2421. if immortal[e] ~= nil then
  2422. local STUFF = immortal[e]
  2423. local PART = STUFF[1]
  2424. local PARENT = STUFF[2]
  2425. local MATERIAL = STUFF[3]
  2426. local COLOR = STUFF[4]
  2427. local TRANSPARENCY = STUFF[5]
  2428. if levitate then
  2429. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2430. PART.Material = MATERIAL
  2431. PART.Color = COLOR
  2432. PART.Transparency = TRANSPARENCY
  2433. end
  2434. PART.AncestryChanged:connect(function()
  2435. PART.Parent = PARENT
  2436. end)
  2437. else
  2438. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2439. PART.Material = MATERIAL
  2440. PART.Color = COLOR
  2441. PART.Transparency = TRANSPARENCY
  2442. end
  2443. PART.AncestryChanged:connect(function()
  2444. PART.Parent = PARENT
  2445. end)
  2446. end
  2447. end
  2448. end
  2449. function immortality()
  2450. for e = 1, #immortal do
  2451. if immortal[e] ~= nil then
  2452. local STUFF = immortal[e]
  2453. local PART = STUFF[1]
  2454. local PARENT = STUFF[2]
  2455. local MATERIAL = STUFF[3]
  2456. local COLOR = STUFF[4]
  2457. local TRANSPARENCY = STUFF[5]
  2458. if PART.ClassName == "Part" and PART == Root then
  2459. PART.Material = MATERIAL
  2460. PART.Color = COLOR
  2461. PART.Transparency = TRANSPARENCY
  2462. end
  2463. if PART.Parent ~= PARENT then
  2464. hum:Remove()
  2465. PART.Parent = PARENT
  2466. hum = Instance.new("Humanoid",Character)
  2467. if levitate then
  2468. eyo1:Remove()
  2469. eyo2:Remove()
  2470. end
  2471. hum.Name = "noneofurbusiness"
  2472. end
  2473. end
  2474. end
  2475. end
  2476. coroutine.wrap(function()
  2477. while true do
  2478. if hum.Health < .1 then
  2479. deadsound = Instance.new("Sound", Torso)
  2480. deadsound.Volume = 6
  2481. deadsound.SoundId = "rbxassetid://1411352723"
  2482. deadsound:Play()
  2483. immortality()
  2484. end
  2485. wait()
  2486. end
  2487. end)()
  2488.  
  2489. mouse.KeyDown:connect(function(Press)
  2490. Press=Press:lower()
  2491. if Press=='g' then
  2492. if not levitate then return end
  2493. if debounce then return end
  2494. debounce = true
  2495. attacking = true
  2496. FireBall:Play()
  2497. ws = 15
  2498. g1 = Instance.new("BodyGyro", Root)
  2499. g1.D = 175
  2500. g1.P = 20000
  2501. g1.MaxTorque = Vector3.new(0,9000,0)
  2502. for i = 1, 15 do
  2503. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2504. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2505. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2506. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2507. swait()
  2508. end
  2509. local swoosh = Instance.new("Part",Torso)
  2510. swoosh.Name = "swoosh"
  2511. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2512. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2513. swoosh.Shape = "Ball"
  2514. swoosh.Material = "Neon"
  2515. swoosh.BrickColor = BrickColor.new("Really red")
  2516. swoosh.CanCollide = false
  2517. swoosh.Touched:connect(function(hit)
  2518. if hit.Parent:IsA("Part") then
  2519. elseif hit.Parent:IsA("SpecialMesh") then
  2520. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2521. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2522. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2523. if Slachtoffer.Health < 1 then return end
  2524. if damagedebounce == true then return end
  2525. damagedebounce = true
  2526. swoosh:Remove()
  2527. explosion = Instance.new("Part",LeftArm)
  2528. explosion.CFrame = hit.CFrame
  2529. explosion.Anchored = true
  2530. explosion.CanCollide = false
  2531. explosion.Name = "explo"
  2532. explosion.Shape = "Ball"
  2533. explosion.BrickColor = BrickColor.new("Really red")
  2534. explosion.Material = "Neon"
  2535. removeuseless:AddItem(explosion,1.5)
  2536. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2537. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2538. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2539. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2540. removeuseless:AddItem(vel,.1)
  2541. SOUND(explosion,472579737,6,false,3)
  2542. coroutine.wrap(function()
  2543. if firsttime2 then return end
  2544. firsttime2 = true
  2545. while true do
  2546. for i,v in pairs(LeftArm:GetChildren()) do
  2547. if v.Name == "explo" then
  2548. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2549. v.Transparency = v.Transparency + .05
  2550. end
  2551. end
  2552. for i,v in pairs(LeftArm:GetChildren()) do
  2553. if v.Name == "shock" then
  2554. v.Transparency = v.Transparency + .05
  2555. end
  2556. end
  2557. for i,v in pairs(LeftArm:GetChildren()) do
  2558. if v.Name == "shock2" then
  2559. v.Transparency = v.Transparency + .05
  2560. end
  2561. end
  2562. swait()
  2563. end
  2564. end)()
  2565. Slachtoffer:TakeDamage(math.random(27,48))
  2566. wait(.1)
  2567. damagedebounce = false
  2568. end
  2569. end)
  2570. coroutine.wrap(function()
  2571. if firsttime then return end
  2572. firsttime = true
  2573. while wait() do
  2574. for i,v in pairs(Torso:GetChildren()) do
  2575. if v.Name == "swoosh" then
  2576. magiccc = Instance.new("Part",RightArm)
  2577. magiccc.Material = "Neon"
  2578. magiccc.CanCollide = false
  2579. magiccc.Anchored = true
  2580. magiccc.BrickColor = BrickColor.new(colors)
  2581. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2582. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2583. removeuseless:AddItem(magiccc,2)
  2584. end
  2585. end
  2586. end
  2587. end)()
  2588. bov = Instance.new("BodyVelocity",swoosh)
  2589. bov.maxForce = Vector3.new(99999,99999,99999)
  2590. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2591. bov.velocity = swoosh.CFrame.lookVector*120
  2592. removeuseless:AddItem(swoosh,4)
  2593. for i = 1, 15 do
  2594. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2595. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2596. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2597. swait()
  2598. end
  2599. ws = 50
  2600. removeuseless:AddItem(g1,0.01)
  2601. debounce = false
  2602. attacking = false
  2603. end
  2604. end)
  2605.  
  2606. mouse.KeyDown:connect(function(Press)
  2607. Press=Press:lower()
  2608. if Press=='h' then
  2609. if not levitate then return end
  2610. if debounce then return end
  2611. debounce = true
  2612. attacking = true
  2613. ws = 0
  2614. appi = true
  2615. coroutine.wrap(function()
  2616. while appi do
  2617. swait()
  2618. if Root.Velocity.Magnitude < 2 and attacking == true then
  2619. position = "Idle3"
  2620. end
  2621. end
  2622. end)()
  2623. coroutine.wrap(function()
  2624. while appi do
  2625. swait()
  2626. settime = 0.05
  2627. sine = sine + change
  2628. if position == "Idle3" and attacking == true and appi == true then
  2629. change = .4
  2630. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2631. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2632. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2633. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2634. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2635. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2636. end
  2637. end
  2638. end)()
  2639. coroutine.wrap(function()
  2640. for i = 1, 20 do
  2641. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2642. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2643. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2644. swait()
  2645. end
  2646. end)()
  2647. SOUND(LeftArm,1982011510,8,false,15)
  2648. blackhole={}
  2649. orbzfade={}
  2650. xz = 0
  2651. for i = 1, 220 do
  2652. xz = xz + .009
  2653. bigrmagic = Instance.new("Part",RightArm)
  2654. bigrmagic.Material = "Neon"
  2655. bigrmagic.CanCollide = false
  2656. bigrmagic.Anchored = true
  2657. bigrmagic.BrickColor = BrickColor.new(colors)
  2658. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2659. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2660. removeuseless:AddItem(bigrmagic,1)
  2661. orbz = Instance.new("Part", Torso)
  2662. orbz.Material = "Neon"
  2663. orbz.BrickColor = BrickColor.new(colors)
  2664. orbz.Size = Vector3.new(2,2,2)
  2665. orbz.Anchored = true
  2666. orbz.CanCollide = false
  2667. removeuseless:AddItem(orbz,1)
  2668. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2669. table.insert(blackhole,orbz)
  2670. table.insert(orbzfade,orbz)
  2671. for i,v in pairs(blackhole) do
  2672. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2673. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2674. end
  2675. for i,v in pairs(orbzfade) do
  2676. v.Transparency = v.Transparency + 0.025
  2677. end
  2678. swait()
  2679. end
  2680. coroutine.wrap(function()
  2681. for i = 1, 10 do
  2682. for i,v in pairs(blackhole) do
  2683. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2684. v.Transparency = v.Transparency + .1
  2685. end
  2686. swait()
  2687. end
  2688. for i,v in pairs(blackhole) do
  2689. v:Remove()
  2690. end
  2691. clean()
  2692. end)()
  2693. charging = true
  2694. coroutine.wrap(function()
  2695. while charging do
  2696. bigrmagic = Instance.new("Part",RightArm)
  2697. bigrmagic.Material = "Neon"
  2698. bigrmagic.CanCollide = false
  2699. bigrmagic.Anchored = true
  2700. bigrmagic.BrickColor = BrickColor.new(colors)
  2701. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2702. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2703. removeuseless:AddItem(bigrmagic,.2)
  2704. swait()
  2705. end
  2706. end)()
  2707. g1 = Instance.new("BodyGyro", Root)
  2708. g1.D = 175
  2709. g1.P = 20000
  2710. g1.MaxTorque = Vector3.new(0,9000,0)
  2711. BigFireBall:Play()
  2712. for i = 1, 15 do
  2713. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2714. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2715. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2716. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2717. swait()
  2718. end
  2719. coroutine.wrap(function()
  2720. for i = 1, 15 do
  2721. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2722. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2723. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2724. swait()
  2725. end
  2726. end)()
  2727. charging = false
  2728. local ballzor = Instance.new("Part",Torso)
  2729. ballzor.Name = "ballzor"
  2730. ballzor.Material = "Neon"
  2731. ballzor.BrickColor = BrickColor.new("Really red")
  2732. ballzor.CanCollide = false
  2733. ballzor.Size = Vector3.new(xz,xz,xz)
  2734. ballzor.Anchored = false
  2735. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2736. ballzor.Shape = "Ball"
  2737. removeuseless:AddItem(g1,.0001)
  2738. zx = xz + .05
  2739. coroutine.wrap(function()
  2740. if firsttime5 then return end
  2741. firsttime5 = true
  2742. while true do
  2743. swait()
  2744. for i,v in pairs(Torso:GetChildren()) do
  2745. if v.Name == "ballzor" then
  2746. magicccc = Instance.new("Part",RightArm)
  2747. magicccc.Material = "Neon"
  2748. magicccc.CanCollide = false
  2749. magicccc.Name = "magicccc"
  2750. magicccc.Anchored = true
  2751. magicccc.Transparency = 0
  2752. magicccc.BrickColor = BrickColor.new(colors)
  2753. magicccc.Size = Vector3.new(zx,zx,zx)
  2754. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2755. removeuseless:AddItem(magicccc,2)
  2756. end
  2757. end
  2758. for i,v in pairs(RightArm:GetChildren()) do
  2759. if v.Name == "magicccc" then
  2760. v.Transparency = v.Transparency + 0.025
  2761. end
  2762. end
  2763. end
  2764. end)()
  2765. ballzor.Touched:connect(function(hit)
  2766. if hit.Name ~= "magicccc" then
  2767. if bigball then return end
  2768. bigball = true
  2769. local explosionwave = Instance.new("Part",Torso)
  2770. explosionwave.Shape = "Ball"
  2771. explosionwave.BrickColor = BrickColor.new("Really red")
  2772. explosionwave.Anchored = true
  2773. explosionwave.CanCollide = false
  2774. explosionwave.Transparency = .2
  2775. explosionwave.Material = "Neon"
  2776. explosionwave.Size = Vector3.new(1,1,1)
  2777. explosionwave.CFrame = ballzor.CFrame
  2778. render = Instance.new("Sound",explosionwave)
  2779. render.SoundId = "rbxassetid://2006635781"
  2780. render.Volume = 10 * 10
  2781. render:Play()
  2782. local explosionwave2 = Instance.new("Part",Torso)
  2783. explosionwave2.Shape = "Ball"
  2784. explosionwave2.BrickColor = BrickColor.new("Really red")
  2785. explosionwave2.Anchored = true
  2786. explosionwave2.CanCollide = false
  2787. explosionwave2.Material = "Neon"
  2788. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2789. explosionwave2.CFrame = ballzor.CFrame
  2790. deadlywave = Instance.new("Part", explosionwave)
  2791. deadlywave.Size = Vector3.new(1,1,1)
  2792. deadlywave.CanCollide = false
  2793. deadlywave.Anchored = true
  2794. deadlywave.Transparency = .5
  2795. deadlywave.BrickColor = BrickColor.new("Really red")
  2796. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2797. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2798. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2799. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2800. deadlywave2 = Instance.new("Part", explosionwave)
  2801. deadlywave2.Size = Vector3.new(1,1,1)
  2802. deadlywave2.CanCollide = false
  2803. deadlywave2.Anchored = true
  2804. deadlywave2.Transparency = .5
  2805. deadlywave2.BrickColor = BrickColor.new("Really red")
  2806. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2807. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2808. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2809. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2810. deadlyring = Instance.new("Part", Torso)
  2811. deadlyring.Size = Vector3.new(5, 5, 5)
  2812. deadlyring.Transparency = 0.5
  2813. deadlyring.BrickColor = BrickColor.new("Really red")
  2814. deadlyring.Anchored = true
  2815. deadlyring.CanCollide = false
  2816. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2817. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2818. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2819. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2820. deadlyring2 = Instance.new("Part", Torso)
  2821. deadlyring2.Size = Vector3.new(5, 5, 5)
  2822. deadlyring2.Transparency = 0.5
  2823. deadlyring2.BrickColor = BrickColor.new("Really red")
  2824. deadlyring2.Anchored = true
  2825. deadlyring2.CanCollide = false
  2826. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2827. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2828. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2829. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2830. ballzor:Remove()
  2831. bigball = false
  2832. staybooming = true
  2833. d = 5
  2834. coroutine.wrap(function()
  2835. while staybooming do
  2836. Hit = damagealll(d,deadlywave.Position)
  2837. for _,v in pairs(Hit) do
  2838. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2839. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2840. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2841. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2842. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2843. removeuseless:AddItem(vel,.1)
  2844. end
  2845. wait(.1)
  2846. end
  2847. end)()
  2848. for i = 1, 70 do
  2849. d = d + 1
  2850. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2851. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2852. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2853. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2854. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2855. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2856. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2857. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2858. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2859. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2860. swait()
  2861. end
  2862. for i = 1, 80 do
  2863. d = d + 3
  2864. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2865. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2866. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2867. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2868. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2869. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2870. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2871. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2872. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2873. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2874. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2875. swait()
  2876. end
  2877. staybooming = false
  2878. for i = 1, 20 do
  2879. d = d + 3
  2880. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2881. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2882. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2883. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2884. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2885. deadlyring.Transparency = deadlyring.Transparency + .25
  2886. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2887. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2888. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2889. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2890. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2891. deadlywave.Transparency = deadlywave.Transparency + .25
  2892. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2893. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2894. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2895. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2896. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2897. swait()
  2898. end
  2899. hum.CameraOffset = Vector3.new(0,0,0)
  2900. explosionwave:Remove()
  2901. explosionwave2:Remove()
  2902. end
  2903. end)
  2904. bov = Instance.new("BodyVelocity",ballzor)
  2905. bov.maxForce = Vector3.new(99999,99999,99999)
  2906. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2907. bov.velocity = ballzor.CFrame.lookVector*200
  2908. removeuseless:AddItem(ballzor,4)
  2909. ws = 50
  2910. attacking = false
  2911. debounce = false
  2912. appi = false
  2913. end
  2914. end)
  2915.  
  2916. mouse.KeyDown:connect(function(Press)
  2917. Press=Press:lower()
  2918. if Press=='j' then
  2919. if not levitate then return end
  2920. if debounce then return end
  2921. debounce = true
  2922. charging = true
  2923. attacking = true
  2924. downpress = false
  2925. x = 1
  2926. ws = 0
  2927. g1 = Instance.new("BodyGyro", Root)
  2928. g1.D = 175
  2929. g1.P = 20000
  2930. g1.MaxTorque = Vector3.new(0,9000,0)
  2931. SOUND(RightArm,2014087015,8,false,3)
  2932. coroutine.wrap(function()
  2933. Charge = Instance.new("Sound",RightArm)
  2934. Charge.SoundId = "rbxassetid://101153932"
  2935. Charge.Looped = false
  2936. Charge.Volume = 8
  2937. Charge:Play()
  2938. end)()
  2939. appi = true
  2940. coroutine.wrap(function()
  2941. while appi do
  2942. swait()
  2943. if Root.Velocity.Magnitude < 2 and attacking == true then
  2944. position = "Idle3"
  2945. end
  2946. end
  2947. end)()
  2948. coroutine.wrap(function()
  2949. while appi do
  2950. swait()
  2951. settime = 0.05
  2952. sine = sine + change
  2953. if position == "Idle3" and attacking == true and appi == true then
  2954. change = .4
  2955. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2956. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2957. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2958. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2959. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2960. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2961. end
  2962. end
  2963. end)()
  2964. for i = 1, 15 do
  2965. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2966. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2967. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2968. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2969. swait()
  2970. end
  2971. for i = 1, 3 do
  2972. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2973. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2974. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2975. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2976. x = x + .1
  2977. blastborb = Instance.new("Part",Torso)
  2978. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2979. blastborb.BrickColor = BrickColor.new(colors)
  2980. blastborb.Anchored = true
  2981. blastborb.Size = Vector3.new(10,10,10)
  2982. blastborb.CanCollide = false
  2983. blastborb.Material = "Neon"
  2984. for i = 1, 5 do
  2985. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2986. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2987. swait()
  2988. end
  2989. blastborb:Remove()
  2990. swait()
  2991. end
  2992. downpress = true
  2993. while charging and x < 5 do
  2994. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2995. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2996. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2997. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2998. x = x + .1
  2999. blastborb = Instance.new("Part",Torso)
  3000. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3001. blastborb.BrickColor = BrickColor.new(colors)
  3002. blastborb.Anchored = true
  3003. blastborb.Size = Vector3.new(10,10,10)
  3004. blastborb.CanCollide = false
  3005. blastborb.Material = "Neon"
  3006. for i = 1, 5 do
  3007. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3008. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3009. swait()
  3010. end
  3011. blastborb:Remove()
  3012. swait()
  3013. end
  3014. coroutine.wrap(function()
  3015. for i = 1, 20 do
  3016. Charge.Volume = Charge.Volume - .5
  3017. swait()
  3018. end
  3019. end)()
  3020. local bigswoosh = Instance.new("Part",Torso)
  3021. bigswoosh.Name = "bigswoosh"
  3022. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3023. bigswoosh.Size = Vector3.new(1,1,1)
  3024. bigswoosh.Material = "Neon"
  3025. bigswoosh.Anchored = true
  3026. bigswoosh.Transparency = 1
  3027. bigswoosh.BrickColor = BrickColor.new("Really red")
  3028. bigswoosh.CanCollide = false
  3029. SOUND(bigswoosh,842332424,10,false,6)
  3030. SOUND(bigswoosh,2017948224,10,false,6)
  3031. SOUND(bigswoosh,138677306,10,false,4)
  3032. coroutine.wrap(function()
  3033. local loc1 = Instance.new("Part",bigswoosh)
  3034. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3035. loc1.Size = Vector3.new(2,2,2)
  3036. loc1.Anchored = true
  3037. loc1.Transparency = 1
  3038. loc1.CanCollide = false
  3039. local loc2 = Instance.new("Part",bigswoosh)
  3040. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3041. loc2.Size = Vector3.new(2,2,2)
  3042. loc2.Anchored = true
  3043. loc2.Transparency = 1
  3044. loc2.CanCollide = false
  3045. n = 0
  3046. nb = 0
  3047. for i = 1, 125 do
  3048. n = n + x
  3049. nb = nb - x
  3050. Hit = damagealll(n,bigswoosh.Position)
  3051. for _,v in pairs(Hit) do
  3052. if x > 4.5 then
  3053. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3054. else
  3055. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3056. end
  3057. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3058. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3059. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3060. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3061. removeuseless:AddItem(vel,.1)
  3062. end
  3063. local bigtrail = Instance.new("Part",LeftArm)
  3064. bigtrail.Size = bigswoosh.Size
  3065. bigtrail.BrickColor = BrickColor.new(colors)
  3066. bigtrail.Anchored = true
  3067. bigtrail.Material = "Neon"
  3068. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3069. bigtrail.CanCollide = false
  3070. removeuseless:AddItem(bigtrail,2)
  3071. local irritatedground = Instance.new("Part",Torso)
  3072. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3073. irritatedground.BrickColor = BrickColor.new(colors)
  3074. irritatedground.Material = "Neon"
  3075. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3076. irritatedground.CanCollide = false
  3077. irritatedground.Anchored = true
  3078. removeuseless:AddItem(irritatedground,10)
  3079. local grassblocks = Instance.new("Part",Torso)
  3080. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3081. grassblocks.Material = "Grass"
  3082. grassblocks.Anchored = true
  3083. grassblocks.Name = "grassblocks"
  3084. grassblocks.BrickColor = BrickColor.new("Bright green")
  3085. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3086. removeuseless:AddItem(grassblocks,10)
  3087. local grassblocks2 = Instance.new("Part",Torso)
  3088. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3089. grassblocks2.Material = "Grass"
  3090. grassblocks2.Anchored = true
  3091. grassblocks2.Name = "grassblocks2"
  3092. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3093. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3094. removeuseless:AddItem(grassblocks2,10)
  3095. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3096. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3097. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3098. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3099. swait()
  3100. end
  3101. for i = 1, 20 do
  3102. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3103. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3104. swait()
  3105. end
  3106. bigswoosh:Remove()
  3107. end)()
  3108. for i = 1, 50 do
  3109. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3110. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3111. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3112. swait()
  3113. end
  3114. ws = 50
  3115. attacking = false
  3116. debounce = false
  3117. appi = false
  3118. g1:Remove()
  3119. end
  3120. end)
  3121.  
  3122. mouse.KeyDown:connect(function(Press)
  3123. Press=Press:lower()
  3124. if Press=='k' then
  3125. if not levitate then return end
  3126. if debounce then return end
  3127. debounce = true
  3128. attacking = true
  3129. charging = true
  3130. appi = true
  3131. coroutine.wrap(function()
  3132. while appi do
  3133. swait()
  3134. if Root.Velocity.Magnitude < 2 and attacking == true then
  3135. position = "Idle3"
  3136. end
  3137. end
  3138. end)()
  3139. coroutine.wrap(function()
  3140. while appi do
  3141. swait()
  3142. settime = 0.05
  3143. sine = sine + change
  3144. if position == "Idle3" and attacking == true and appi == true then
  3145. change = .4
  3146. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3147. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3148. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3149. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3150. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3151. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3152. end
  3153. end
  3154. end)()
  3155. ws = 0
  3156. g1 = Instance.new("BodyGyro", Root)
  3157. g1.D = 175
  3158. g1.P = 20000
  3159. g1.MaxTorque = Vector3.new(0,9000,0)
  3160. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3161. for i = 1, 15 do
  3162. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3163. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3164. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3165. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3166. swait()
  3167. end
  3168. r = 0
  3169. for i = 1, 10 do
  3170. r = r + .1
  3171. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3172. blass = Instance.new("Part",RightArm)
  3173. blass.Size = Vector3.new(r,r,r)
  3174. blass.Material = "Neon"
  3175. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3176. blass.Anchored = true
  3177. blass.CanCollide = false
  3178. blass.BrickColor = BrickColor.new(colors)
  3179. removeuseless:AddItem(blass,2)
  3180. swait()
  3181. end
  3182. while r < 16 and charging == true do
  3183. r = r + .1
  3184. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3185. blass = Instance.new("Part",RightArm)
  3186. blass.Size = Vector3.new(r,r,r)
  3187. blass.Material = "Neon"
  3188. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3189. blass.Anchored = true
  3190. blass.CanCollide = false
  3191. blass.BrickColor = BrickColor.new(colors)
  3192. removeuseless:AddItem(blass,2)
  3193. swait()
  3194. end
  3195. local TheBeam = Instance.new("Part",RightArm)
  3196. TheBeam.Name = "zebeam"
  3197. TheBeam.Size = Vector3.new(1,1,1)
  3198. TheBeam.Material = "Neon"
  3199. TheBeam.Shape = "Cylinder"
  3200. TheBeam.BrickColor = BrickColor.new("Really red")
  3201. TheBeam.Anchored = true
  3202. TheBeam.CanCollide = false
  3203. ws = 12
  3204. bemmo = Instance.new("Sound",RightArm)
  3205. bemmo.SoundId = "rbxassetid://1910988873"
  3206. bemmo.Volume = 8
  3207. bemmo.Looped = false
  3208. bemmo:Play()
  3209. bemmo.TimePosition = 2
  3210. for i = 1, 100 * r/3 do
  3211. if r > 15 then
  3212. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3213. end
  3214. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3215. local blass = Instance.new("Part",RightArm)
  3216. blass.Size = Vector3.new(r,r,r)
  3217. blass.Material = "Neon"
  3218. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3219. blass.Anchored = true
  3220. blass.CanCollide = false
  3221. blass.BrickColor = BrickColor.new(colors)
  3222. removeuseless:AddItem(blass,2)
  3223. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3224. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3225. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3226. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3227. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3228. boom = Instance.new("Part",RightArm)
  3229. boom.Size = Vector3.new(r,r,r)
  3230. boom.BrickColor = BrickColor.new(colors)
  3231. boom.Anchored = true
  3232. boom.CanCollide = false
  3233. boom.Material = "Neon"
  3234. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3235. removeuseless:AddItem(boom,3)
  3236. boom.Touched:connect(function(getbase)
  3237. if hitdebounce then return end
  3238. hitdebounce = true
  3239. if getbase:IsA("Part") then
  3240. damagedground = Instance.new("Part",RightArm)
  3241. damagedground.Size = Vector3.new(.1,5+r,.1)
  3242. damagedground.Material = "Neon"
  3243. damagedground.CanCollide = false
  3244. damagedground.BrickColor = BrickColor.new(colors)
  3245. damagedground.Anchored = true
  3246. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3247. removeuseless:AddItem(damagedground,2)
  3248. wait(.1)
  3249. hitdebounce = false
  3250. end
  3251. end)
  3252. Hit = damagealll(r+3,boom.Position)
  3253. for _,v in pairs(Hit) do
  3254. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3255. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3256. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3257. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3258. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3259. removeuseless:AddItem(vel,.1)
  3260. end
  3261. swait()
  3262. end
  3263. removeuseless:AddItem(g1,.001)
  3264. coroutine.wrap(function()
  3265. for i = 1, 20 do
  3266. bemmo.Volume = bemmo.Volume - 0.5
  3267. blass.Transparency = blass.Transparency + 0.05
  3268. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3269. swait()
  3270. end
  3271. bemmo:Remove()
  3272. if r > 15 then
  3273. hum.CameraOffset = Vector3.new(0,0,0)
  3274. end
  3275. blass:Remove()
  3276. TheBeam:Remove()
  3277. end)()
  3278. ws = 50
  3279. appi = false
  3280. attacking = false
  3281. debounce = false
  3282. end
  3283. end)
  3284.  
  3285. mouse.KeyUp:connect(function(Press)
  3286. Press=Press:lower()
  3287. if Press=='j' then
  3288. charging = false
  3289. end
  3290. end)
  3291.  
  3292. mouse.KeyUp:connect(function(Press)
  3293. Press=Press:lower()
  3294. if Press=='k' then
  3295. charging = false
  3296. end
  3297. end)
  3298.  
  3299. doit = coroutine.wrap(function()
  3300. while true do
  3301. for _,v in pairs(Repeater) do
  3302. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3303. end
  3304.  
  3305. for _,v in pairs(openshocktable) do
  3306. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3307. end
  3308.  
  3309. for _,v in pairs(nonmeshRepeater) do
  3310. v.Size = v.Size + Vector3.new(2, 2, 2)
  3311. end
  3312.  
  3313. for _,v in pairs(Extreme) do
  3314. v.Size = v.Size + Vector3.new(6, 6, 6)
  3315. end
  3316.  
  3317. for _,v in pairs(LessSize) do
  3318. v.Size = v.Size - Vector3.new(1, 1, 1)
  3319. end
  3320.  
  3321. for _,v in pairs(nonmeshRepeater2) do
  3322. v.Transparency = v.Transparency + 0.05
  3323. end
  3324.  
  3325. for _,v in pairs(Repeater2) do
  3326. v.Transparency = v.Transparency - 0.05
  3327. end
  3328.  
  3329. for _,v in pairs(th1) do
  3330. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3331. end
  3332.  
  3333. for _,v in pairs(th2) do
  3334. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3335. end
  3336.  
  3337. for _,v in pairs(th3) do
  3338. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3339. end
  3340.  
  3341. for _,v in pairs(th5) do
  3342. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3343. end
  3344.  
  3345. for _,v in pairs(ExtremeM) do
  3346. v.Size = v.Size + Vector3.new(8, 8, 8)
  3347. end
  3348.  
  3349. for _,v in pairs(m3) do
  3350. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3351. end
  3352.  
  3353. for _,v in pairs(ExtremeM2) do
  3354. v.Size = v.Size - Vector3.new(2,2,2)
  3355. end
  3356.  
  3357. for _,v in pairs(keyYsize) do
  3358. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3359. end
  3360.  
  3361. for _,v in pairs(th4) do
  3362. v.Transparency = v.Transparency + 0.009
  3363. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3364. end
  3365.  
  3366. for _,v in pairs(SlowlyFade) do
  3367. v.Transparency = v.Transparency + 0.05
  3368. end
  3369.  
  3370. for _,v in pairs(keyYtransparency) do
  3371. v.Transparency = v.Transparency + 0.05
  3372. end
  3373.  
  3374. for _,v in pairs(UpMover) do
  3375. v.Position = v.Position + Vector3.new(0, 3, 0)
  3376. end
  3377.  
  3378. for _,v in pairs(ForwardMover) do
  3379. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3380. end
  3381.  
  3382. for _,v in pairs(FadeIn) do
  3383. v.Transparency = v.Transparency - .05
  3384. end
  3385.  
  3386. for _,v in pairs(signtransparency) do
  3387. v.TextTransparency = v.TextTransparency + 0.025
  3388. end
  3389.  
  3390. for _,v in pairs(signmover) do
  3391. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3392. end
  3393.  
  3394. for _,v in pairs(signrotator) do
  3395. v.Rotation = v.Rotation + 2
  3396. end
  3397. swait()
  3398. end
  3399. end)
  3400. doit()
  3401. t = 0
  3402.  
  3403. mouse.KeyDown:connect(function(Press)
  3404. Press=Press:lower()
  3405. if Press=='0' then
  3406. if levitate then return end
  3407. shoov = true
  3408. if debounce then return end
  3409. ws = 50
  3410. end
  3411. end)
  3412.  
  3413. mouse.KeyUp:connect(function(Press)
  3414. Press=Press:lower()
  3415. if Press=='0' then
  3416. if levitate then return end
  3417. shoov = false
  3418. if debounce then return end
  3419. ws = 10
  3420. end
  3421. end)
  3422.  
  3423.  
  3424. local anims = coroutine.wrap(function()
  3425. while true do
  3426. settime = 0.05
  3427. sine = sine + change
  3428. if position == "Jump" and attacking == false then
  3429. change = 1
  3430. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3431. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3432. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3433. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3434. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3435. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3436. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3437. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3438. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3439. elseif position == "Jump2" and attacking == false and levitate then
  3440. change = 1
  3441. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3442. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3443. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3444. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3445. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3446. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3447. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3448. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3449. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3450. elseif position == "Falling" and attacking == false and levitate == false then
  3451. change = 1
  3452. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3453. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3454. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3455. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3456. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3457. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3458. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3459. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3460. elseif position == "Falling2" and attacking == false and levitate then
  3461. change = 1
  3462. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3463. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3464. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3465. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3466. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3467. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3468. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3469. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3470. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3471. elseif position == "Walking" and attacking == false and running == false then
  3472. change = 1
  3473. walking = true
  3474. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3475. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3476. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3477. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3478. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3479. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3480. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3481. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3482. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3483. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3484. change = .5
  3485. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3486. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3487. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3488. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3489. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3490. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3491. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3492. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3493. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3494. elseif position == "Idle2" and attacking == false and running == false then
  3495. change = .75
  3496. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3497. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3498. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3499. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3500. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3501. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3502. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3503. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3504. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3505. elseif position == "Walking2" and attacking == false and running == false then
  3506. ws = 50
  3507. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3508. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3509. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3510. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3511. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3512. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3513. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3514. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3515. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3516. elseif position == "Running" and attacking == false then
  3517. change = 1
  3518. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3519. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3520. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3521. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3522. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3523. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3524. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3525. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3526. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3527. end
  3528. swait()
  3529. end
  3530. end)
  3531. anims()
  3532. warn("Prepare for Card tricks with Sufferings. Made by Supr14, Edited by Comfortabledatdm.")
  3533.  
  3534. Player = owner
  3535. Character = Player.Character
  3536. local txt = Instance.new("BillboardGui", Character)
  3537. txt.Adornee = Character.Head
  3538. txt.Name = "_status"
  3539. txt.Size = UDim2.new(2, 0, 1.2, 0)
  3540. txt.StudsOffset = Vector3.new(-9, 8, 0)
  3541. local text = Instance.new("TextLabel", txt)
  3542. text.Size = UDim2.new(10, 0, 7, 0)
  3543. text.FontSize = "Size24"
  3544. text.TextScaled = true
  3545. text.TextTransparency = 0
  3546. text.BackgroundTransparency = 1
  3547. text.TextTransparency = 0
  3548. text.TextStrokeTransparency = 0
  3549. text.Font = "Arcade"
  3550. text.TextStrokeColor3 = Color3.new(0,0,0)
  3551. text.Text = "Edited by Comfortabledatdm"
  3552. wait (4)
  3553. text.Text = "Paradox"
  3554. text.Text = "Paradox"
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