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- --[[
- © 2022 WeAreDevs | The WeAreDevs Infinite Jump script
- Created and distributed by https://wearedevs.net/scripts
- March 9, 2022
- Step 1: Inject this script into any game using a Lua injector like JJSploit
- Step 2: When you get the ready notification, spam the space bar to jump as many times as you want
- Controls:
- Reinject the script to toggle the infinite jump script on or off.
- Excute Lua "G.infinjump = true" to explicity turn the infinite jump script on
- Excute Lua "G.infinjump = false" to explicity turn the infinite jump script off
- ]]
- --Toggles the infinite jump between on or off on every script run
- _G.infinjump = not _G.infinjump
- if _G.infinJumpStarted == nil then
- --Ensures this only runs once to save resources
- _G.infinJumpStarted = true
- --Notifies readiness
- game.StarterGui:SetCore("SendNotification", {Title="WeAreDevs.net"; Text="The WeAreDevs Infinite Jump exploit is ready!"; Duration=5;})
- --The actual infinite jump
- local plr = game:GetService('Players').LocalPlayer
- local m = plr:GetMouse()
- m.KeyDown:connect(function(k)
- if _G.infinjump then
- if k:byte() == 32 then
- humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
- humanoid:ChangeState('Jumping')
- wait()
- humanoid:ChangeState('Seated')
- end
- end
- end)
- end
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