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- _G.AutoFarm = true
- local l__Player__1 = game.Players.LocalPlayer;
- local yourClient = game.ReplicatedStorage:WaitForChild(l__Player__1.UserId .. "Client");
- function fire_Move(move)
- yourClient.StartMove:FireServer(move)
- wait()
- yourClient.EndMove:FireServer(move)
- wait()
- end
- local moves = {}
- while _G.AutoFarm == true do
- local WhosThatElement = game.ReplicatedStorage.Client.GetElement:InvokeServer()
- if WhosThatElement == "Fire" then
- moves = {"Flaming Pillars","Inferno Barrage","Blazing Fist","Flame Eruption"}
- elseif WhosThatElement == "Water" then
- moves = {"Aquatic Burst","Hydro Barrier","Geyser","Water Entrapment"}
- elseif WhosThatElement == "Dark" then
- moves = {"Dark Burst","Dark Volley","Dim Cloak","Dark Palm"}
- elseif WhosThatElement == "Phoenix" then
- moves = {"Phoenix Screech","Flame Armor","Blazing Shell","Phoenix Form","Rain Of Fire","Ash Revival"}
- elseif WhosThatElement == "Mechanization" then
- moves = {"Mechanical Claw Slicer","Electromagnetic Release","Rocket Boost","Piercing Shots","Electromagnetic Pull"}
- elseif WhosThatElement == "Nova" then
- moves = {"Nova Blade","Nova Bombs","Nova Beam","Bright Star"}
- elseif WhosThatElement == "Dragon" then
- moves = {"Flame Breath","Dragon's Form","Dragon's Roar","Flame Wing Burst","Flame Shots"}
- elseif WhosThatElement == "Poison" then
- moves = {"Poisonous Breath","Plague","Corrosive Path","Poison Aura"}
- elseif WhosThatElement == "Lunar" then
- moves = {"Moonlight","Midnight Warp","Lunar Drop","Lunar Aura","Midnight Beam"}
- elseif WhosThatElement == "Cosmic" then
- moves = {"Meteor Shower","Asteroid","Cosmic Beam","Black Hole"}
- elseif WhosThatElement == "Sand" then
- moves = {"Sand Armor","Dust Devil","Sand Snare","Sandstorm"}
- elseif WhosThatElement == "Light" then
- moves = {"Light Bomb","Light Bombardment","Bright Cloak","Light Bringer"}
- elseif WhosThatElement == "Ice" then
- moves = {"Arctic Step","Frozen Spears","Freeze","Frozen Zone","IceSpike"}
- elseif WhosThatElement == "Hydra" then
- moves = {"Hydra Barrage","Immortal Pull","Green Flame Pillars","Hydra Leap"}
- elseif WhosThatElement == "Lightning" then
- moves = {"Bolt","Electric Current","Storm","Lightning Bolt Rain"}
- elseif WhosThatElement == "Neon" then
- moves = {"Neon Travel"}
- elseif WhosThatElement == "Wood" then
- moves = {"Root Creation","Root","Seed Barrage","Wooden Impalement","Root System","Wooden Wall","Tree Creation"}
- elseif WhosThatElement == "Earth" then
- moves = {"Earth Tremor","Earth Wall","Earth Shards","Relentless Crush","Earth Pillar Launch"}
- elseif WhosThatElement == "Wind" then
- moves = {"Tornado","Wind Hop","Hurricane","Wind Current"}
- elseif WhosThatElement == "Acceleration" then
- moves = {"Acceleration Leap","Acceleration Bullet","Accelerated Force","Accelerated Combat","Devastating Impact"}
- elseif WhosThatElement == "Explosion" then
- moves = {"Explosive Blast","Incendiary Burst","Remote Detonation","Eruptive Dash"}
- elseif WhosThatElement == "Solar" then
- moves = {"Solar Energy","Sun Ray","Solar Aura","Solar Drop","Blazing Sun"}
- elseif WhosThatElement == "Zeus" then
- moves = {"Almighty Bolt","God Ascension","Smite","God Current"}
- elseif WhosThatElement == "Heaven's Wrath" then
- moves = {"God's Release","Judgement","Heaven's Taker","Heaven's Beads","Heavenly Formation","Affliction"}
- elseif WhosThatElement == "Arc Of The Elements" then
- moves = {"Multi-element Barrage"}
- elseif WhosThatElement == "Metal" then
- moves = {"Metal Fist","Metal Shard Volley","Metal Spike Uproar","Metal Spike Slam"}
- elseif WhosThatElement == "Blood" then
- moves = {"Bloodshot","Siphon","Replenishing Release","Bloodstream"}
- elseif WhosThatElement == "Lava" then
- moves = {"Obsidian Case","Volcanic Pillars","Eruption","Infernal Lift","Ring Of Fire"}
- elseif WhosThatElement == "Sound" then
- moves = {"Amplify","Snap Augmentation","Sound Crush","Sound Cloak"}
- end
- for i=1,table.getn(moves) do
- fire_Move(moves[i])
- end
- end
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