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- local plr = game.Players.LocalPlayer
- 2
- do
- 3
- local filteredMessages = { ['___'] = '___' };
- 4
- local onPropertyChanged = function (obj)
- 5
- if (obj:isDescendantOf (workspace)) then
- 6
- local objText = obj.Text;
- 7
- 8
- if (objText ~= '___' and objText:find '(%S)') then
- 9
- if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then
- 10
- obj.Text = filteredMessages [objText];
- 11
- elseif (not filteredMessages [objText]) then
- 12
- obj.Text = '___';
- 13
- 14
- local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer);
- 15
- 16
- filteredMessages [objText] = filtered;
- 17
- filteredMessages [filtered] = filtered;
- 18
- 19
- obj.Text = filtered;
- 20
- end;
- 21
- end;
- 22
- end;
- 23
- end;
- 24
- 25
- local newInstance = Instance.new;
- 26
- Instance = {
- 27
- new = function (class, parent)
- 28
- local obj = newInstance (class, parent);
- 29
- 30
- if (pcall (function()return obj.Text;end)) then
- 31
- obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end);
- 32
- obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end);
- 33
- end;
- 34
- 35
- return obj;
- 36
- end;
- 37
- };
- 38
- end;
- 39
- base = Instance.new("ScreenGui",plr.PlayerGui)
- 40
- bbg = Instance.new("BillboardGui",plr.Character.Head)
- 41
- bbg.Size = UDim2.new(0,200,0,50)
- 42
- bbg.StudsOffset = Vector3.new(0,3,0)
- 43
- bbgTl = Instance.new("TextLabel",bbg)
- 44
- bbgTl.BackgroundTransparency = 1
- 45
- bbgTl.Size = UDim2.new(10,0,1,0)
- 46
- bbgTl.Position = UDim2.new(-4.5,0,0,0)
- 47
- bbgTl.Font = "Cartoon"
- 48
- bbgTl.Text = " "
- 49
- bbgTl.TextSize = 35
- 50
- bbgTl.TextStrokeColor3 = Color3.new(1,1,1)
- 51
- bbgTl.TextColor3 = Color3.new(255,223,0)
- 52
- bbgTl.TextStrokeTransparency = 0
- 53
- bbgTl.TextWrapped = true
- 54
- plr.Chatted:connect(function(msg)
- 55
- bbgTl.Text = msg
- 56
- wait(9)
- 57
- if bbgTl.Text == msg then
- 58
- bbgTl.Text = " "
- 59
- end
- 60
- end)
- 61
- local d = game.Workspace.firebudgy:GetChildren()
- 62
- for i=1, #d do
- 63
- if (d[i].className == "Accessory") then
- 64
- d[i]:remove()
- 65
- end
- 66
- end
- 67
- Meshes = {
- 68
- Blast = '20329976',
- 69
- Crown = '1323306',
- 70
- Ring = '3270017',
- 71
- Claw = '10681506',
- 72
- Crystal = '9756362',
- 73
- Coil = '9753878',
- 74
- Cloud = '1095708',
- 75
- }
- 76
- clangsounds = {
- 77
- '199149119',
- 78
- '199149109',
- 79
- '199149072',
- 80
- '199149025',
- 81
- '199148971'
- 82
- }
- 83
- hitsounds = {
- 84
- '199149137',
- 85
- '199149186',
- 86
- '199149221',
- 87
- '199149235',
- 88
- '199149269',
- 89
- '199149297'
- 90
- }
- 91
- blocksounds = {
- 92
- '199148933',
- 93
- '199148947'
- 94
- }
- 95
- armorsounds = {
- 96
- '199149321',
- 97
- '199149338',
- 98
- '199149367',
- 99
- '199149409',
- 100
- '199149452'
- 101
- }
- 102
- woosh = {
- 103
- Heavy1 = '320557353',
- 104
- Heavy2 = '320557382',
- 105
- Heavy3 = '320557453',
- 106
- Heavy4 = '199144226',
- 107
- Heavy5 = '203691447',
- 108
- Heavy6 = '203691467',
- 109
- Heavy7 = '203691492',
- 110
- Light1 = '320557413',
- 111
- Light2 = '320557487',
- 112
- Light3 = '199145095',
- 113
- Light4 = '199145146',
- 114
- Light5 = '199145887',
- 115
- Light6 = '199145913',
- 116
- Light7 = '199145841',
- 117
- Medium1 = '320557518',
- 118
- Medium2 = '320557537',
- 119
- Medium3 = '320557563',
- 120
- Medium4 = '199145204'
- 121
- }
- 122
- music = {--i like music a lot
- 123
- Breaking = '179281636',
- 124
- FinalReckoning = '357375770',
- 125
- NotDeadYet = '346175829',
- 126
- Intense = '151514610',
- 127
- JumpP1 = '160536628',
- 128
- JumpP2 = '60536666',
- 129
- SonsOfWar = '158929777',
- 130
- WrathOfSea = '165520893',
- 131
- ProtecTorsofEarth = '160542922',
- 132
- SkyTitans = '179282324',
- 133
- ArchAngel = '144043274',
- 134
- Anticipation = '168614529',
- 135
- TheMartyred = '186849544',
- 136
- AwakeP1 = '335631255',
- 137
- AwakeP2 = '335631297',
- 138
- ReadyAimFireP1 = '342455387',
- 139
- ReadyAimFireP2 = '342455399',
- 140
- DarkLordP1 = '209567483',
- 141
- DarkLordP2 = '209567529',
- 142
- BloodDrainP1 = '162914123',
- 143
- BloodDrainP2 = '162914203',
- 144
- DanceOfSwords = '320473062',
- 145
- Opal = '286415112',
- 146
- Calamity = '190454307',
- 147
- Hypnotica = '155968128',
- 148
- Nemisis = '160453802',
- 149
- Breathe = '276963903',
- 150
- GateToTheRift = '270655227',
- 151
- InfernalBeserking = '244143404',
- 152
- Trust = '246184492',
- 153
- AwakeningTheProject = '245121821',
- 154
- BloodPain = '242545577',
- 155
- Chaos = '247241693',
- 156
- NightmareFictionHighStake = '248062278',
- 157
- TheWhiteWeapon = '247236446',
- 158
- Gale = '256851659',
- 159
- ImperialCode = '256848383',
- 160
- Blitzkrieg = '306431437',
- 161
- RhapsodyRage = '348690251',
- 162
- TheGodFist = '348541501',
- 163
- BattleForSoul = '321185592',
- 164
- TheDarkColossus = '305976780',
- 165
- EmpireOfAngels = '302580452',
- 166
- Kronos = '302205297',
- 167
- Exorcist = '299796054',
- 168
- CrimsonFlames = '297799220',
- 169
- UltimatePower = '295753229',
- 170
- DrivingInTheDark = '295753229',
- 171
- AscendToPower = '293860654',
- 172
- GodOfTheSun = '293612495',
- 173
- DarkRider = '293861765',
- 174
- Vengeance = '293375555',
- 175
- SoundOfWar = '293376196',
- 176
- HellsCrusaders = '293012202',
- 177
- Legend = '293011823',
- 178
- RisingSouls = '290524959'
- 179
- }
- 180
- misc = {
- 181
- GroundSlam = '199145477',
- 182
- LaserSlash = '199145497',
- 183
- RailGunFire = '199145534',
- 184
- Charge1 = '199145659',
- 185
- Charge2 = '169380469',
- 186
- Charge3 = '169380479',
- 187
- EmptyGun = '203691822',
- 188
- GunShoot = '203691837',
- 189
- Stomp1 = '200632875',
- 190
- Stomp2 = '200632561',
- 191
- TelsaCannonCharge = '169445572',
- 192
- TelsaCannonShoot = '169445602',
- 193
- AncientHymm = '245313442'
- 194
- }
- 195
- wait(1 / 60)
- 196
- local Player = game.Players.localPlayer
- 197
- local Character = Player.Character
- 198
- local Humanoid = Character.Humanoid
- 199
- local mouse = Player:GetMouse()
- 200
- local m = Instance.new('Model', Character)
- 201
- m.Name = "WeaponModel"
- 202
- local LeftArm = Character["Left Arm"]
- 203
- local RightArm = Character["Right Arm"]
- 204
- local LeftLeg = Character["Left Leg"]
- 205
- local RightLeg = Character["Right Leg"]
- 206
- local Head = Character.Head
- 207
- local Torso = Character.Torso
- 208
- local cam = game.Workspace.CurrentCamera
- 209
- local RootPart = Character.HumanoidRootPart
- 210
- local RootJoint = RootPart.RootJoint
- 211
- --cam.CameraSubject = Head
- 212
- local equipped = false
- 213
- local attack = false
- 214
- local Anim = 'Idle'
- 215
- local idle = 0
- 216
- local sprint = false
- 217
- local battlestance = false
- 218
- local attacktype = 1
- 219
- local state = 'none'
- 220
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- 221
- local velocity = RootPart.Velocity.y
- 222
- local sine = 0
- 223
- local change = 1
- 224
- local on = false
- 225
- local grabbed = false
- 226
- local skill1 = false
- 227
- local skill2 = false
- 228
- local skill3 = false
- 229
- local skill4 = false
- 230
- local cooldown1 = 0
- 231
- local cooldown2 = 0
- 232
- local cooldown3 = 0
- 233
- local cooldown4 = 0
- 234
- local co1 = 10--how long it will take for skill to cooldown
- 235
- local co2 = 15
- 236
- local co3 = 15
- 237
- local co4 = 25
- 238
- local inputserv = game:GetService('UserInputService')
- 239
- local typing = false
- 240
- local crit = false
- 241
- local critchance = 2--critical chance percentage
- 242
- local critdamageaddmin = 3--minimum amount of critical damage being added to regular damage
- 243
- local critdamageaddmax = 7--maximum amount
- 244
- local maxstamina = 100--max amount of stamina
- 245
- local stamina = 0--stamina you start out with
- 246
- local skill1stam = 10--how much stamina is needed for a skill
- 247
- local skill2stam = 10
- 248
- local skill3stam = 20
- 249
- local skill4stam = 30
- 250
- local recovermana = 3--how much mana per second
- 251
- local defensevalue = 1--how much defense this character has
- 252
- local speedvalue = 1--how much speed this character has
- 253
- --speed is 16*speedvalue
- 254
- local mindamage = 5--self explanatory
- 255
- local maxdamage = 7--self explanatory
- 256
- local damagevalue = 1--how much damage this character has
- 257
- --damage is math.random(mindamage,maxdamage)*damagevalue
- 258
- --damage(hit, mindamage, maxdamage, 1, 1, RootPart)
- 259
- --asd
- 260
- local cn = CFrame.new-- make things easier :)
- 261
- local mr = math.rad
- 262
- local angles = CFrame.Angles
- 263
- local ud = UDim2.new
- 264
- local c3 = Color3.new
- 265
- local skillcolorscheme = c3(1, 1, 1)--color scheme for skills lol
- 266
- --asd
- 267
- local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- 268
- Humanoid.Animator:Destroy()
- 269
- 270
- --Angles For RootJoint `~`
- 271
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- 272
- --Save Shoulders/Hips
- 273
- RSH, LSH = nil, nil
- 274
- RHS, LHS = nil, nil
- 275
- --Shoulders
- 276
- RW = Instance.new("Weld")
- 277
- LW = Instance.new("Weld")
- 278
- --Hips
- 279
- RH = Instance.new("Weld")
- 280
- LH = Instance.new("Weld")
- 281
- --
- 282
- Player = Player
- 283
- ch = Character
- 284
- LHS = Torso["Left Hip"]
- 285
- RHS = Torso["Right Hip"]
- 286
- RSH = ch.Torso["Right Shoulder"]
- 287
- LSH = ch.Torso["Left Shoulder"]
- 288
- --
- 289
- RSH.Parent = nil
- 290
- LSH.Parent = nil
- 291
- --
- 292
- LHS.Parent = nil
- 293
- RHS.Parent = nil
- 294
- --
- 295
- RW.Name = "RW"
- 296
- RW.Part0 = ch.Torso
- 297
- RW.C0 = cn(1.5, 0.5, 0)
- 298
- RW.C1 = cn(0, 0.5, 0)
- 299
- RW.Part1 = ch["Right Arm"]
- 300
- RW.Parent = ch.Torso
- 301
- --
- 302
- LW.Name = "LW"
- 303
- LW.Part0 = ch.Torso
- 304
- LW.C0 = cn(-1.5, 0.5, 0)
- 305
- LW.C1 = cn(0, 0.5, 0)
- 306
- LW.Part1 = ch["Left Arm"]
- 307
- LW.Parent = ch.Torso
- 308
- --
- 309
- LH.Name = "LH"
- 310
- LH.Part0 = ch.Torso
- 311
- LH.C0 = cn(-0.5, -2, 0)
- 312
- LH.Part1 = ch["Left Leg"]
- 313
- LH.Parent = ch.Torso
- 314
- --
- 315
- RH.Name = "RH"
- 316
- RH.Part0 = ch.Torso
- 317
- RH.C0 = cn(0.5, -2, 0)
- 318
- RH.Part1 = ch["Right Leg"]
- 319
- RH.Parent = ch.Torso
- 320
- 321
- local Flying = false
- 322
- 323
- game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump)
- 324
- if Flying == true then
- 325
- if jump == "Jump" then
- 326
- Humanoid.Jump = false
- 327
- end
- 328
- end
- 329
- end)
- 330
- 331
- Humanoid.CameraOffset = Vector3.new(0, -2, 0)
- 332
- 333
- Torso.Transparency = 1
- 334
- Head.Transparency = 1
- 335
- LeftLeg.Transparency = 1
- 336
- RightLeg.Transparency = 1
- 337
- LeftArm.Transparency = 1
- 338
- RightArm.Transparency = 1
- 339
- 340
- for i,v in pairs (Character:GetChildren()) do
- 341
- if v.ClassName == "Hat"
- 342
- then v:Destroy()
- 343
- end
- 344
- end
- 345
- 346
- for i,v in pairs (Character.Head:GetChildren()) do
- 347
- if v.ClassName == "Decal"
- 348
- then v:Destroy()
- 349
- end
- 350
- end
- 351
- 352
- Character.Animate:Destroy()
- 353
- 354
- local scrn = Instance.new('ScreenGui')
- 355
- scrn.Parent = nil
- 356
- 357
- function makeframe(par, trans, pos, size, color)
- 358
- local frame = Instance.new('Frame', par)
- 359
- frame.BackgroundTransparency = trans
- 360
- frame.BorderSizePixel = 0
- 361
- frame.Position = pos
- 362
- frame.Size = size
- 363
- frame.BackgroundColor3 = color
- 364
- return frame
- 365
- end
- 366
- function makelabel(par, text)
- 367
- local label = Instance.new('TextLabel', par)
- 368
- label.BackgroundTransparency = 1
- 369
- label.Size = ud(1, 0, 1, 0)
- 370
- label.Position = ud(0, 0, 0, 0)
- 371
- label.TextColor3 = c3(255, 255, 255)
- 372
- label.TextStrokeTransparency = 0
- 373
- label.FontSize = Enum.FontSize.Size32
- 374
- label.Font = Enum.Font.SourceSansBold
- 375
- label.BorderSizePixel = 0
- 376
- label.TextScaled = true
- 377
- label.Text = text
- 378
- end
- 379
- framesk1 = makeframe(scrn, .5, ud(.23, 0, .93, 0), ud(.26, 0, .06, 0), skillcolorscheme)
- 380
- framesk2 = makeframe(scrn, .5, ud(.5, 0, .93, 0), ud(.26, 0, .06, 0), skillcolorscheme)
- 381
- framesk3 = makeframe(scrn, .5, ud(.5, 0, .86, 0), ud(.26, 0, .06, 0), skillcolorscheme)
- 382
- framesk4 = makeframe(scrn, .5, ud(.23, 0, .86, 0), ud(.26, 0, .06, 0), skillcolorscheme)
- 383
- bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- 384
- bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- 385
- bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- 386
- bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- 387
- text1 = makelabel(framesk1, '[3] Skill3')
- 388
- text2 = makelabel(framesk2, '[4] Skill4')
- 389
- text3 = makelabel(framesk3, "[2] Skill2")
- 390
- text4 = makelabel(framesk4, '[1] Skill1')
- 391
- staminabar = makeframe(scrn, .5, ud(.23, 0, .82, 0), ud(.26, 0, .03, 0), c3(61 / 255, 171 / 255, 1))
- 392
- staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(61 / 255, 171 / 255, 1))
- 393
- staminatext = makelabel(staminabar, 'Mana')
- 394
- healthbar = makeframe(scrn, .5, ud(.5, 0, .82, 0), ud(.26, 0, .03, 0), c3(1, 1, 0))
- 395
- healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 46 / 255, 49 / 255))
- 396
- healthtext = makelabel(healthbar, 'Health')
- 397
- 398
- local stats = Instance.new('Folder', Character)
- 399
- stats.Name = 'Stats'
- 400
- local block = Instance.new('BoolValue', stats)
- 401
- block.Name = 'Block'
- 402
- block.Value = false
- 403
- local stun = Instance.new('BoolValue', stats)
- 404
- stun.Name = 'Stun'
- 405
- stun.Value = false
- 406
- local defense = Instance.new('NumberValue', stats)
- 407
- defense.Name = 'Defence'
- 408
- defense.Value = defensevalue
- 409
- local speed = Instance.new('NumberValue', stats)
- 410
- speed.Name = 'Speed'
- 411
- speed.Value = speedvalue
- 412
- local damagea = Instance.new('NumberValue', stats)
- 413
- damagea.Name = 'Damage'
- 414
- damagea.Value = damagevalue
- 415
- 416
- function atktype(s, e)
- 417
- coroutine.resume(coroutine.create(function()
- 418
- attacktype = e
- 419
- wait(1.5)
- 420
- attacktype = s
- 421
- end))
- 422
- end
- 423
- 424
- function turncrit()
- 425
- coroutine.resume(coroutine.create(function()
- 426
- print'CRITICAL!'
- 427
- crit = true
- 428
- wait(.25)
- 429
- crit = false
- 430
- end))
- 431
- end
- 432
- 433
- function subtractstamina(k)
- 434
- if stamina >= k then
- 435
- stamina = stamina - k
- 436
- end
- 437
- end
- 438
- 439
- function clerp(a, b, t)
- 440
- return a:lerp(b, t)
- 441
- end
- 442
- 443
- function randomizer(percent)
- 444
- local randomized = math.random(0, 100)
- 445
- if randomized <= percent then
- 446
- return true
- 447
- elseif randomized >= percent then
- 448
- return false
- 449
- end
- 450
- end
- 451
- 452
- local RbxUtility = LoadLibrary("RbxUtility")
- 453
- local Create = RbxUtility.Create
- 454
- 455
- function RemoveOutlines(part)
- 456
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- 457
- end
- 458
- 459
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- 460
- local Part = Create("Part"){
- 461
- formFactor = FormFactor,
- 462
- Parent = Parent,
- 463
- Reflectance = Reflectance,
- 464
- Transparency = Transparency,
- 465
- CanCollide = false,
- 466
- Locked = true,
- 467
- BrickColor = BrickColor.new(tostring(BColor)),
- 468
- Name = Name,
- 469
- Size = Size,
- 470
- Material = Material,
- 471
- }
- 472
- RemoveOutlines(Part)
- 473
- return Part
- 474
- end
- 475
- 476
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- 477
- local Msh = Create(Mesh){
- 478
- Parent = Part,
- 479
- Offset = OffSet,
- 480
- Scale = Scale,
- 481
- }
- 482
- if Mesh == "SpecialMesh" then
- 483
- Msh.MeshType = MeshType
- 484
- Msh.MeshId = MeshId
- 485
- end
- 486
- return Msh
- 487
- end
- 488
- 489
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- 490
- local Weld = Create("Weld"){
- 491
- Parent = Parent,
- 492
- Part0 = Part0,
- 493
- Part1 = Part1,
- 494
- C0 = C0,
- 495
- C1 = C1,
- 496
- }
- 497
- return Weld
- 498
- end
- 499
- 500
- function rayCast(pos, dir, maxl, ignore)
- 501
- return game:service("Workspace"):FindPartOnRay(Ray.new(pos, dir.unit * (maxl or 999.999)), ignore)
- 502
- end
- 503
- --Effects
- 504
- function makeeffect(par, size, pos1, trans, trans1, howmuch, delay1, id, type)
- 505
- local p = Instance.new('Part', par or workspace)
- 506
- p.CFrame = pos1
- 507
- p.Anchored = true
- 508
- p.Material = 'SmoothPlastic'
- 509
- p.CanCollide = false
- 510
- p.TopSurface = 0
- 511
- p.Size = Vector3.new(1, 1, 1)
- 512
- p.BottomSurface = 0
- 513
- p.Transparency = trans
- 514
- p.FormFactor = 'Custom'
- 515
- RemoveOutlines(p)
- 516
- local mesh = Instance.new('SpecialMesh', p)
- 517
- mesh.Scale = size
- 518
- if id ~= nil and type == nil then
- 519
- mesh.MeshId = 'rbxassetid://'..id
- 520
- elseif id == nil and type ~= nil then
- 521
- mesh.MeshType = type
- 522
- elseif id == nil and type == nil then
- 523
- mesh.MeshType = 'Brick'
- 524
- end
- 525
- coroutine.wrap(function()
- 526
- for i = 0, delay1, .1 do
- 527
- wait(1 / 60)
- 528
- p.CFrame = p.CFrame
- 529
- mesh.Scale = mesh.Scale + howmuch
- 530
- p.Transparency = p.Transparency + trans1
- 531
- end
- 532
- p:Destroy()
- 533
- end)()
- 534
- return p
- 535
- end
- 536
- function clangy(cframe)
- 537
- wait(1 / 60)
- 538
- local clang = {}
- 539
- local dis = 0
- 540
- local part = Instance.new('Part', nil)
- 541
- part.CFrame = cframe
- 542
- part.Anchored = true
- 543
- part.CanCollide = false
- 544
- part.BrickColor = BrickColor.new('New Yeller')
- 545
- part.FormFactor = 'Custom'
- 546
- part.Name = 'clanger'
- 547
- part.Size = Vector3.new(.2, .2, .2)
- 548
- part.TopSurface = 10
- 549
- part.BottomSurface = 10
- 550
- part.RightSurface = 10
- 551
- part.LeftSurface = 10
- 552
- part.BackSurface = 10
- 553
- part.FrontSurface = 10
- 554
- --part.Material='Neon'
- 555
- part:BreakJoints()
- 556
- local mesh = Instance.new('BlockMesh', part)
- 557
- coroutine.wrap(function()
- 558
- for i = 1, 7 do
- 559
- wait(1 / 60)
- 560
- dis = dis + .2
- 561
- local partc = part:clone()
- 562
- partc.Parent = workspace
- 563
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- 564
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- 565
- table.insert(clang, partc)
- 566
- end
- 567
- for i, v in pairs(clang) do
- 568
- coroutine.wrap(function()
- 569
- for i = 1, 10 do
- 570
- wait(.01)
- 571
- v.Transparency = v.Transparency + .1
- 572
- end
- 573
- v:destroy()
- 574
- end)()
- 575
- end
- 576
- end)()
- 577
- end
- 578
- --damage effects
- 579
- function circle(color, pos1)
- 580
- local p = Instance.new('Part', m)
- 581
- p.BrickColor = BrickColor.new(color)
- 582
- p.CFrame = pos1
- 583
- p.Anchored = true
- 584
- p.Material = 'Plastic'
- 585
- p.CanCollide = false
- 586
- p.TopSurface = 0
- 587
- p.Size = Vector3.new(1, 1, 1)
- 588
- p.BottomSurface = 0
- 589
- p.Transparency = 0.35
- 590
- p.FormFactor = 'Custom'
- 591
- local mesh = Instance.new('CylinderMesh', p)
- 592
- mesh.Scale = Vector3.new(0, 0, 0)
- 593
- coroutine.wrap(function()
- 594
- for i = 0, 5, .1 do
- 595
- wait(1 / 60)
- 596
- p.CFrame = p.CFrame
- 597
- mesh.Scale = mesh.Scale + Vector3.new(.5, 0, .5)
- 598
- p.Transparency = p.Transparency + .025
- 599
- end
- 600
- p:Destroy()
- 601
- end)()
- 602
- end
- 603
- function firespaz1(color, pos1)
- 604
- local p = Instance.new('Part', m)
- 605
- p.BrickColor = BrickColor.new(color)
- 606
- p.CFrame = pos1
- 607
- p.Anchored = true
- 608
- p.Material = 'Plastic'
- 609
- p.CanCollide = false
- 610
- p.TopSurface = 0
- 611
- p.Size = Vector3.new(1, 1, 1)
- 612
- p.BottomSurface = 0
- 613
- p.Transparency = 0.5
- 614
- p.FormFactor = 'Custom'
- 615
- local mesh = Instance.new('BlockMesh', p)
- 616
- mesh.Scale = Vector3.new(1, 1, 1)
- 617
- coroutine.wrap(function()
- 618
- for i = 0, 15, .1 do
- 619
- wait(1 / 30)
- 620
- p.CFrame = p.CFrame * CFrame.new(0, .1, 0)
- 621
- mesh.Scale = mesh.Scale - Vector3.new(.1, .1, .1)
- 622
- p.Transparency = p.Transparency + .025
- 623
- end
- 624
- p:Destroy()
- 625
- end)()
- 626
- end
- 627
- 628
- function pickrandom(tablesa)
- 629
- local randomized = tablesa[math.random(1, #tablesa)]
- 630
- return randomized
- 631
- end
- 632
- function sound(id, pitch, volume, par, last)
- 633
- local s = Instance.new('Sound', par or Torso)
- 634
- s.SoundId = 'rbxassetid://'..id
- 635
- s.Pitch = pitch or 1
- 636
- s.Volume = volume or 1
- 637
- wait()
- 638
- s:play()
- 639
- game.Debris:AddItem(s, last or 120)
- 640
- end
- 641
- function clangy(cframe)
- 642
- wait(1 / 60)
- 643
- local clang = {}
- 644
- local dis = 0
- 645
- local part = Instance.new('Part', nil)
- 646
- part.CFrame = cframe
- 647
- part.Anchored = true
- 648
- part.CanCollide = false
- 649
- part.BrickColor = BrickColor.new('New Yeller')
- 650
- part.FormFactor = 'Custom'
- 651
- part.Name = 'clanger'
- 652
- part.Size = Vector3.new(.2, .2, .2)
- 653
- part.TopSurface = 10
- 654
- part.BottomSurface = 10
- 655
- part.RightSurface = 10
- 656
- part.LeftSurface = 10
- 657
- part.BackSurface = 10
- 658
- part.FrontSurface = 10
- 659
- --part.Material='Neon'
- 660
- part:BreakJoints()
- 661
- local mesh = Instance.new('BlockMesh', part)
- 662
- coroutine.wrap(function()
- 663
- for i = 1, 7 do
- 664
- wait(1 / 60)
- 665
- dis = dis + .2
- 666
- local partc = part:clone()
- 667
- partc.Parent = workspace
- 668
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- 669
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- 670
- table.insert(clang, partc)
- 671
- end
- 672
- for i, v in pairs(clang) do
- 673
- coroutine.wrap(function()
- 674
- for i = 1, 10 do
- 675
- wait(.01)
- 676
- v.Transparency = v.Transparency + .1
- 677
- end
- 678
- v:destroy()
- 679
- end)()
- 680
- end
- 681
- end)()
- 682
- end
- 683
- --damage effects
- 684
- --Effects
- 685
- so = function(id, par, vol, pit)
- 686
- coroutine.resume(coroutine.create(function()
- 687
- local sou = Instance.new("Sound", par or workspace)
- 688
- sou.Volume = vol
- 689
- sou.Pitch = pit or 1
- 690
- sou.SoundId = id
- 691
- wait()
- 692
- sou:play()
- 693
- game:GetService("Debris"):AddItem(sou, 6)
- 694
- end))
- 695
- end
- 696
- 697
- local function getclosest(obj, distance)
- 698
- local last, lastx = distance + 1
- 699
- for i, v in pairs(workspace:GetChildren()) do
- 700
- if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
- 701
- local t = v.Torso
- 702
- local dist = (t.Position - obj.Position).magnitude
- 703
- if dist <= distance then
- 704
- if dist < last then
- 705
- last = dist
- 706
- lastx = v
- 707
- end
- 708
- end
- 709
- end
- 710
- end
- 711
- return lastx
- 712
- end
- 713
- 714
- function makegui(cframe, text)
- 715
- local a = math.random(-10, 10) / 100
- 716
- local c = Instance.new("Part")
- 717
- c.Transparency = 1
- 718
- Instance.new("BodyGyro").Parent = c
- 719
- c.Parent = m
- 720
- c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
- 721
- local f = Instance.new("BodyPosition")
- 722
- f.P = 2000
- 723
- f.D = 100
- 724
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- 725
- f.position = c.Position + Vector3.new(0, 3, 0)
- 726
- f.Parent = c
- 727
- game:GetService("Debris"):AddItem(c, .5 + 6)
- 728
- c.CanCollide = false
- 729
- m.Parent = workspace
- 730
- c.CanCollide = false
- 731
- local bg = Instance.new('BillboardGui', m)
- 732
- bg.Adornee = c
- 733
- bg.Size = UDim2.new(1, 0, 1, 0)
- 734
- bg.StudsOffset = Vector3.new(0, 0, 0)
- 735
- bg.AlwaysOnTop = false
- 736
- local tl = Instance.new('TextLabel', bg)
- 737
- tl.BackgroundTransparency = 1
- 738
- tl.Size = UDim2.new(1, 0, 1, 0)
- 739
- tl.Text = text
- 740
- tl.Font = 'SourceSansBold'
- 741
- tl.FontSize = 'Size42'
- 742
- if crit == true then
- 743
- tl.TextColor3 = Color3.new(180 / 255, 0, 0)
- 744
- else
- 745
- tl.TextColor3 = Color3.new(255, 180 / 255, 51 / 255)
- 746
- end
- 747
- tl.TextStrokeTransparency = 0
- 748
- tl.TextScaled = true
- 749
- tl.TextWrapped = true
- 750
- coroutine.wrap(function()
- 751
- wait(2)
- 752
- for i = 1, 10 do
- 753
- wait()
- 754
- tl.TextTransparency = tl.TextTransparency + .1
- 755
- end
- 756
- end)()
- 757
- end
- 758
- 759
- function tag(hum, Player)
- 760
- local creator = Instance.new('ObjectValue', hum)
- 761
- creator.Value = Player
- 762
- creator.Name = 'creator'
- 763
- end
- 764
- function untag(hum)
- 765
- if hum ~= nil then
- 766
- local tag = hum:findFirstChild("creator")
- 767
- if tag ~= nil then
- 768
- tag.Parent = nil
- 769
- end
- 770
- end
- 771
- end
- 772
- 773
- function tagPlayer(h)
- 774
- coroutine.wrap(function()
- 775
- tag(h, Player)
- 776
- wait(1)
- 777
- untag(h)
- 778
- end)()
- 779
- end
- 780
- function damage(hit, mind, maxd, knock, type, prop)
- 781
- --[[
- 782
- to apply it to a Player directly, make the first arg go to the Players Torso
- 783
- 1 - normal type(damage and knockback)
- 784
- 2 - drain type(damage no knockback)
- 785
- 3 - lifesteal(absorbs hp) crit does not have an effect on how much life is absorbed
- 786
- 4 - heal(heals target)
- 787
- 5 - subtracts enemies defense
- 788
- 6 - subtracts enemies speed
- 789
- 7 -
- 790
- ]]
- 791
- if hit.Name:lower() == 'Hitbox' then
- 792
- local pos = CFrame.new(0, 1, -1)
- 793
- sound(pickrandom(clangsounds), math.random(100, 150) / 100, 1, Torso, 6)
- 794
- coroutine.wrap(function()
- 795
- for i = 1, 4 do
- 796
- clangy(Torso.CFrame * pos * CFrame.Angles(0, math.rad(math.random(0, 360)), 0))
- 797
- end
- 798
- end)()
- 799
- end
- 800
- if hit.Parent == nil then
- 801
- return
- 802
- end
- 803
- local h = hit.Parent:FindFirstChild("Humanoid")
- 804
- for i, v in pairs(hit.Parent:children()) do
- 805
- if v:IsA("Humanoid") then
- 806
- h = v
- 807
- end
- 808
- end
- 809
- if hit.Parent.Parent:FindFirstChild('Torso') ~= nil then
- 810
- h = hit.Parent.Parent:FindFirstChild('Humanoid')
- 811
- end
- 812
- if hit.Parent:IsA('Hat') then
- 813
- hit = hit.Parent.Parent:findFirstChild('Head')
- 814
- end
- 815
- local D = math.random(mind, maxd) * damagea.Value
- 816
- if h.Parent:FindFirstChild('Stats') then
- 817
- D = D / h.Parent:FindFirstChild('Stats').Defence.Value
- 818
- elseif not h.Parent:FindFirstChild('Stats') then
- 819
- D = D
- 820
- end
- 821
- if h then
- 822
- makegui(h.Parent.Head.CFrame, tostring(math.floor(D + .5)))
- 823
- end
- 824
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- 825
- if type == 1 then
- 826
- tagPlayer(h)
- 827
- local asd = randomizer(critchance)
- 828
- if asd == true then
- 829
- turncrit()
- 830
- end
- 831
- if crit == false then
- 832
- h.Health = h.Health - D
- 833
- else
- 834
- h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
- 835
- end
- 836
- so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- 837
- local vp = Instance.new('BodyVelocity')
- 838
- vp.P = 500
- 839
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- 840
- vp.velocity = prop.CFrame.lookVector * knock + prop.Velocity / 1.05
- 841
- if knock > 0 then
- 842
- vp.Parent = hit.Parent.Torso
- 843
- end
- 844
- game:GetService("Debris"):AddItem(vp, .5)
- 845
- elseif type == 2 then
- 846
- so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- 847
- local asd = randomizer(critchance)
- 848
- if asd == true then
- 849
- turncrit()
- 850
- end
- 851
- if crit == false then
- 852
- h.Health = h.Health - D
- 853
- else
- 854
- h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
- 855
- end
- 856
- tagPlayer(h)
- 857
- elseif type == 3 then
- 858
- tagPlayer(h)
- 859
- local asd = randomizer(critchance)
- 860
- if asd == true then
- 861
- turncrit()
- 862
- end
- 863
- if crit == false then
- 864
- h.Health = h.Health - D
- 865
- else
- 866
- h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
- 867
- end
- 868
- Character.Humanoid.Health = Character.Humanoid.Health + D / 2
- 869
- so("http://www.roblox.com/asset/?id=206083232", hit, 1, 1.5)
- 870
- for i = 1, 10 do
- 871
- firespaz1('Bright red', hit.CFrame * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)))
- 872
- end
- 873
- elseif type == 4 then
- 874
- h.Health = h.Health + D
- 875
- so("http://www.roblox.com/asset/?id=186883084", hit, 1, 1)
- 876
- circle('Dark green', h.Parent.Torso.CFrame * CFrame.new(0, -2.5, 0))
- 877
- end
- 878
- end
- 879
- end
- 880
- 881
- function subtrackstamina(k)
- 882
- if stamina >= k then
- 883
- stamina = stamina - k
- 884
- end
- 885
- end
- 886
- 887
- Handle=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Handle",Vector3.new(2.39999986, 1.20000005, 1.39999998))
- 888
- Handleweld=CreateWeld(m,Torso,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.200019836, 2.05684233, -1.52587891e-005, -3.33786011e-006, 5.10364771e-007, -1.00000072, 7.4505806e-007, 0.999990106, 5.23030758e-006, 0.999992847, 1.10268593e-006, -2.98023224e-006))
- 889
- CreateMesh("SpecialMesh",Handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 890
- LLeg1Connector=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","LLeg1Connector",Vector3.new(0.599999726, 0.600000024, 0.600000024))
- 891
- LLeg1Connectorweld=CreateWeld(m,Handle,LLeg1Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.271961212, 0.323261261, 0.554561615, 0.953878522, 0.237942964, 0.183013678, -0.270872086, 0.945040286, 0.183021933, -0.12940976, -0.224147677, 0.965908945))
- 892
- CreateMesh("SpecialMesh",LLeg1Connector,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 893
- LLeg2Connector=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","LLeg2Connector",Vector3.new(0.599999726, 0.600000024, 0.600000024))
- 894
- LLeg2Connectorweld=CreateWeld(m,Handle,LLeg2Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.286304474, 0.549964905, 0.383785248, 0.87001282, -0.368683487, -0.327339649, 0.475172013, 0.804078519, 0.357260257, 0.131499231, -0.466358542, 0.874748588))
- 895
- CreateMesh("SpecialMesh",LLeg2Connector,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 896
- NeckHandleConnector=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","NeckHandleConnector",Vector3.new(0.799999714, 0.800000012, 0.99999994))
- 897
- NeckHandleConnectorweld=CreateWeld(m,Handle,NeckHandleConnector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014496, 2.2649765e-006, -1.52587891e-005, 1.00000143, -4.71995372e-006, -3.57601493e-007, -4.71995372e-006, 0.999980211, 1.84771216e-006, -3.57601493e-007, 1.84771216e-006, 0.999985695))
- 898
- CreateMesh("SpecialMesh",NeckHandleConnector,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 899
- RLeg2Connector=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","RLeg2Connector",Vector3.new(0.599999726, 0.600000024, 0.600000024))
- 900
- RLeg2Connectorweld=CreateWeld(m,Handle,RLeg2Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.284488678, 0.502339363, -0.511051178, 0.866028607, -0.433008194, 0.249994621, 0.482959986, 0.853833973, -0.194110557, -0.12941049, 0.288845479, 0.948575199))
- 901
- CreateMesh("SpecialMesh",RLeg2Connector,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 902
- RLeg1Connector=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","RLeg1Connector",Vector3.new(0.599999726, 0.600000024, 0.600000024))
- 903
- RLeg1Connectorweld=CreateWeld(m,Handle,RLeg1Connector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.434127808, 0.261667252, -0.51184082, 0.953878462, 0.277202159, 0.115192153, -0.270872086, 0.960207343, -0.0678096935, -0.129410967, 0.0334844999, 0.991011441))
- 904
- CreateMesh("SpecialMesh",RLeg1Connector,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 905
- TailHandleConnector=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","TailHandleConnector",Vector3.new(0.799999714, 0.800000012, 0.99999994))
- 906
- TailHandleConnectorweld=CreateWeld(m,Handle,TailHandleConnector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.800014496, -4.17232513e-006, -1.14440918e-005, 1.00000143, -4.71995372e-006, -3.57601493e-007, -4.71995372e-006, 0.999980211, 1.84771216e-006, -3.57601493e-007, 1.84771216e-006, 0.999985695))
- 907 -
- HeadHandleConnector=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright orange","HeadHandleConnector",Vector3.new(0.799999774, 0.800000012, 1.19999993))
- 912 -
- HeadHandleConnectorweld=CreateWeld(m, NeckHandleConnector, HeadHandleConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.13883209, -1.22878647, -4.95910645e-005, 0.965921879, -0.258816749, -8.3394184e-007, 0.258814901, 0.965910494, 1.70232727e-006, 7.33734851e-009, -1.24428539e-008, 0.999992847))
- 913
- CreateMesh("SpecialMesh",BlinkPartL,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 914
- BlinkPartR=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","BlinkPartR",Vector3.new(0.430000007, 0.349999994, 0.209999919))
- 915
- BlinkPartRweld=CreateWeld(m,HeadHandle,BlinkPartR,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.668586731, 0.0254650116, 0.6536026, 0.963257611, 0.166627169, -0.210616693, 0.170450777, -0.985360563, 7.06354513e-007, -0.207533255, -0.035900455, -0.977568686))
- 916
- CreateMesh("SpecialMesh",BlinkPartR,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 917
- Head=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Head",Vector3.new(1.59999979, 1, 1.19999993))
- 918
- Headweld=CreateWeld(m,HeadHandle,Head,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399993896, -0.100018501, -3.81469727e-006, 0.999994338, -7.45053441e-008, 0, 4.59620352e-013, 0.999994516, 5.40012479e-013, -6.82121026e-013, -1.62003744e-012, 1))
- 919
- CreateMesh("SpecialMesh",Head,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 920
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.200000003, 1.39999998, 0.200000003))
- 921
- Partweld=CreateWeld(m,HeadHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.268547058, 0.0147666931, 0.492343903, 0.266456544, 0.961500287, -0.0669870079, -0.937416613, 0.24235782, -0.249999925, -0.22414504, 0.129409671, 0.965918422))
- 922
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 923
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.400000006, 1.39999998, 0.400000006))
- 924
- Partweld=CreateWeld(m,HeadHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.35981369, -0.0811252594, -0.392364502, 0.499998569, 0.866011322, 1.38495011e-007, -0.836511791, 0.482955486, 0.258817196, 0.224141717, -0.129405871, 0.965918958))
- 925
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 926
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Gold","Part",Vector3.new(0.400000006, 1.39999998, 0.400000006))
- 927
- Partweld=CreateWeld(m,HeadHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.359809875, -0.0811347961, 0.392364502, 0.500002265, 0.866017759, 4.3843329e-009, -0.836509109, 0.48296532, -0.25881812, -0.224141061, 0.129409656, 0.965926051))
- 928
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 929
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.200000003, 1.39999998, 0.200000003))
- 930
- Partweld=CreateWeld(m,HeadHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.268550873, 0.0147647858, -0.492359161, 0.266456187, 0.961500764, 0.066986382, -0.937418401, 0.242359444, 0.249994203, 0.224138066, -0.129404321, 0.965920031))
- 931
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 932
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.599999785, 0.400000006, 0.399999917))
- 933
- Partweld=CreateWeld(m,HeadHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.706802368, -0.148231506, -0.399997711, 0.999991596, -8.94065053e-008, -6.82121026e-013, -4.47030253e-008, 0.999991894, -1.00897068e-012, -4.54747351e-013, -1.05160325e-012, 1))
- 934
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 935
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(0.599999785, 0.400000006, 0.399999917))
- 936
- Partweld=CreateWeld(m,HeadHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.706802368, -0.148216248, 0.399990082, 0.999985158, -5.96041865e-008, -1.13686838e-012, -8.94065053e-008, 0.999985576, -1.15107923e-012, -6.82121026e-013, -1.44950718e-012, 1))
- 937
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 938
- LLeg1Handle=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","LLeg1Handle",Vector3.new(0.599999726, 0.600000024, 0.600000024))
- 939
- LLeg1Handleweld=CreateWeld(m,LLeg1Connector,LLeg1Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0365982056, 0.0366020203, 0.193164825, 0.999997556, -8.96677375e-006, -5.36441803e-007, -8.96677375e-006, 0.999984801, 3.7252903e-006, -5.36441803e-007, 3.7252903e-006, 0.999984503))
- 940
- CreateMesh("SpecialMesh",LLeg1Handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 941
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Part",Vector3.new(0.599999726, 1.20000005, 0.600000024))
- 942
- Partweld=CreateWeld(m,LLeg1Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.299993515, 7.62939453e-006, 0.999997556, -8.96677375e-006, -5.36441803e-007, -8.96677375e-006, 0.999984801, 3.7252903e-006, -5.36441803e-007, 3.7252903e-006, 0.999984503))
- 943
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 944
- LLeg2Handle=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","LLeg2Handle",Vector3.new(0.599999726, 0.600000024, 0.600000024))
- 945
- LLeg2Handleweld=CreateWeld(m,LLeg2Connector,LLeg2Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0654640198, 0.0714416504, 0.174942017, 1.0000006, 4.96953726e-006, 2.38418579e-006, 4.96953726e-006, 0.999982536, 4.35113907e-006, 2.38418579e-006, 4.35113907e-006, 0.999983668))
- 946
- CreateMesh("SpecialMesh",LLeg2Handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 947
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Part",Vector3.new(0.599999726, 1.20000005, 0.600000024))
- 948
- Partweld=CreateWeld(m,LLeg2Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-006, 0.300003052, 0, 1.0000006, 4.96953726e-006, 2.38418579e-006, 4.96953726e-006, 0.999982536, 4.35113907e-006, 2.38418579e-006, 4.35113907e-006, 0.999983668))
- 949
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 950
- RLeg1Handle=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","RLeg1Handle",Vector3.new(0.599999726, 0.600000024, 0.600000024))
- 951
- RLeg1Handleweld=CreateWeld(m,RLeg1Connector,RLeg1Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.999997318, -9.39005986e-006, -1.82539225e-006, -9.39005986e-006, 0.999983907, 2.83867121e-006, -1.82539225e-006, 2.83867121e-006, 0.999985874))
- 952
- CreateMesh("SpecialMesh",RLeg1Handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 953
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Part",Vector3.new(0.599999726, 1.20000005, 0.600000024))
- 954
- Partweld=CreateWeld(m,RLeg1Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.299995422, 7.62939453e-006, 0.999997318, -9.39005986e-006, -1.82539225e-006, -9.39005986e-006, 0.999983907, 2.83867121e-006, -1.82539225e-006, 2.83867121e-006, 0.999985874))
- 955
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 956
- RLeg2Handle=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","RLeg2Handle",Vector3.new(0.599999726, 0.600000024, 0.600000024))
- 957
- RLeg2Handleweld=CreateWeld(m,RLeg2Connector,RLeg2Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0499954224, 0.038819313, -0.189697266, 0.999999583, 6.79865479e-006, -3.51667404e-006, 6.79865479e-006, 0.999980748, -1.23679638e-006, -3.51667404e-006, -1.23679638e-006, 0.999986768))
- 958
- CreateMesh("SpecialMesh",RLeg2Handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 959
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Part",Vector3.new(0.599999726, 1.20000005, 0.600000024))
- 960
- Partweld=CreateWeld(m,RLeg2Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.299996376, -7.62939453e-006, 0.999999583, 6.79865479e-006, -3.51667404e-006, 6.79865479e-006, 0.999980748, -1.23679638e-006, -3.51667404e-006, -1.23679638e-006, 0.999986768))
- 961
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 962
- NeckHandle=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","NeckHandle",Vector3.new(0.799999714, 0.800000012, 0.99999994))
- 963
- NeckHandleweld=CreateWeld(m,NeckHandleConnector,NeckHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1.00000143, -4.71995372e-006, -3.57601493e-007, -4.71995372e-006, 0.999980211, 1.84771216e-006, -3.57601493e-007, 1.84771216e-006, 0.999985695))
- 964
- CreateMesh("SpecialMesh",NeckHandle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 965
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Part",Vector3.new(1.5999999, 0.800000012, 0.99999994))
- 966
- Partweld=CreateWeld(m,NeckHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.673364639, 0.315284729, 1.14440918e-005, 0.499996573, 0.866005898, 1.41687553e-006, -0.866028965, 0.499994099, 1.24860276e-006, -3.57601493e-007, 1.84771216e-006, 0.999985695))
- 967
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 968
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Part",Vector3.new(1.5999999, 1, 1.39999998))
- 969
- Partweld=CreateWeld(m,NeckHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.456003189, -0.000812530518, 1.52587891e-005, 0.707109332, 0.707094491, 1.05421987e-006, -0.707105219, 0.707105219, 1.56317299e-006, 2.27782948e-009, -3.0485694e-009, 0.999992847))
- 970
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 971
- TailHandle=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","TailHandle",Vector3.new(0.799999714, 0.800000012, 0.99999994))
- 972
- TailHandleweld=CreateWeld(m,TailHandleConnector,TailHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-006, -1.90734863e-006, 0, 1.00000143, -4.71995372e-006, -3.57601493e-007, -4.71995372e-006, 0.999980211, 1.84771216e-006, -3.57601493e-007, 1.84771216e-006, 0.999985695))
- 973
- CreateMesh("SpecialMesh",TailHandle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 974
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Part",Vector3.new(1.39999974, 0.800000012, 0.99999994))
- 975
- Partweld=CreateWeld(m,TailHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299999237, 3.57627869e-007, 0, 1.00000143, -4.71995372e-006, -3.57601493e-007, -4.71995372e-006, 0.999980211, 1.84771216e-006, -3.57601493e-007, 1.84771216e-006, 0.999985695))
- 976
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 977
- Tail2HandleConnector=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","Tail2HandleConnector",Vector3.new(0.599999726, 0.800000012, 0.799999952))
- 978
- Tail2HandleConnectorweld=CreateWeld(m,TailHandle,Tail2HandleConnector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.674129486, -0.0147686005, -0.00961303711, 0.999255121, 0.0334871411, -0.0192402583, -0.0341572762, 0.998781741, -0.0350642987, 0.0180421956, 0.0356986672, 0.999185622))
- 979
- CreateMesh("SpecialMesh",Tail2HandleConnector,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 980
- Tail2Handle=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","Tail2Handle",Vector3.new(0.599999726, 0.800000012, 0.799999952))
- 981
- Tail2Handleweld=CreateWeld(m,Tail2HandleConnector,Tail2Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1.00000131, -5.39020402e-006, -1.95577741e-007, -5.39020402e-006, 0.999980748, 1.59069896e-006, -1.95577741e-007, 1.59069896e-006, 0.999985993))
- 982
- CreateMesh("SpecialMesh",Tail2Handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 983
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Part",Vector3.new(1.39999974, 0.800000012, 0.799999952))
- 984
- Partweld=CreateWeld(m,Tail2Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.399993896, -2.86102295e-006, 3.81469727e-006, 1.00000131, -5.39020402e-006, -1.95577741e-007, -5.39020402e-006, 0.999980748, 1.59069896e-006, -1.95577741e-007, 1.59069896e-006, 0.999985993))
- 985
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 986
- Tail3HandleConnector=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","Tail3HandleConnector",Vector3.new(0.599999845, 0.800000012, 0.799999952))
- 987
- Tail3HandleConnectorweld=CreateWeld(m,Tail2Handle,Tail3HandleConnector,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.933692932, 0.152185202, 0.0128250122, 0.989802122, -0.139427915, 0.0292246509, 0.138289496, 0.989660025, 0.0377997532, -0.0341934189, -0.0333709307, 0.998850942))
- 988
- CreateMesh("SpecialMesh",Tail3HandleConnector,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 989
- Tail3Handle=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Bright yellow","Tail3Handle",Vector3.new(0.599999845, 0.800000012, 0.799999952))
- 990
- Tail3Handleweld=CreateWeld(m,Tail3HandleConnector,Tail3Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 2.3010216e-009, 0, 2.3010216e-009, 1, 0, 0, 0, 1.00000012))
- 991
- CreateMesh("SpecialMesh",Tail3Handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 992
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1.79999983, 0.800000012, 0.200000003))
- 993
- Partweld=CreateWeld(m,Tail3Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04519272, 0.064440012, -0.0208930969, 1, 2.3010216e-009, 0, 2.3010216e-009, 1, 0, 0, 0, 1.00000012))
- 994
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 995
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1.79999983, 0.600000024, 0.200000003))
- 996
- Partweld=CreateWeld(m,Tail3Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.11207199, 0.0611591339, 0.00499725342, 0.965926647, -0.258816153, -5.12227416e-008, 0.258816123, 0.965926647, -1.83936208e-007, 9.68575478e-008, 1.64000085e-007, 1))
- 997
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 998
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1.79999983, 0.600000024, 0.200000003))
- 999
- Partweld=CreateWeld(m,Tail3Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.07800674, 0.0849123001, -0.020816803, 0.965926468, 0.258816481, 2.40281224e-007, -0.258821636, 0.965915978, -1.06403604e-006, -1.3038516e-006, 2.83645932e-006, 0.999992907))
- 1000
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 1001
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Part",Vector3.new(1.39999986, 0.800000012, 0.799999952))
- 1002
- Partweld=CreateWeld(m,Tail3Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.400001526, -2.14576721e-006, -3.81469727e-006, 1, 2.3010216e-009, 0, 2.3010216e-009, 1, 0, 0, 0, 1.00000012))
- 1003
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 1004
- 1005
- mouse.Button1Down:connect(function()
- 1006
- end)
- 1007
- 1008
- mouse.KeyDown:connect(function(k)
- 1009
- k = k:lower()
- 1010
- if k == "f" and attack == false and Flying == false then
- 1011
- Humanoid.CameraOffset = Vector3.new(0, -1, 0)
- 1012
- Humanoid.WalkSpeed = 25
- 1013
- Flying = true
- 1014
- elseif k == "f" and attack == false and Flying == true then
- 1015
- Humanoid.CameraOffset = Vector3.new(0, -2, 0)
- 1016
- Humanoid.WalkSpeed = 16
- 1017
- Flying = false
- 1018
- end
- 1019
- end)
- 1020
- 1021
- 1022
- inputserv.InputBegan:connect(function(k)
- 1023
- if k.KeyCode == Enum.KeyCode.One and typing == false and cooldown3 >= co1 and stamina >= skill1stam then
- 1024
- elseif k.KeyCode == Enum.KeyCode.Two and typing == false and cooldown3 >= co2 and stamina >= skill2stam then
- 1025
- elseif k.KeyCode == Enum.KeyCode.Three and typing == false and cooldown3 >= co3 and stamina >= skill3stam then
- 1026
- elseif k.KeyCode == Enum.KeyCode.Four and typing == false and cooldown3 >= co4 and stamina >= skill4stam then
- 1027
- end
- 1028
- end)
- 1029
- 1030
- inputserv.InputBegan:connect(function(k)
- 1031
- if k.KeyCode == Enum.KeyCode.Slash then
- 1032
- local fin = nil
- 1033
- typing = true
- 1034
- fin = inputserv.InputBegan:connect(function(k)
- 1035
- if k.KeyCode == Enum.KeyCode.Return or k.UserInputType == Enum.UserInputType.MouseButton1 then
- 1036
- typing = false
- 1037
- fin:disconnect()
- 1038
- end
- 1039
- end)
- 1040
- end
- 1041
- end)
- 1042
- 1043
- function updateskills()
- 1044
- if cooldown1 <= co1 then
- 1045
- cooldown1 = cooldown1 + 1 / 30
- 1046
- end
- 1047
- if cooldown2 <= co2 then
- 1048
- cooldown2 = cooldown2 + 1 / 30
- 1049
- end
- 1050
- if cooldown3 <= co3 then
- 1051
- cooldown3 = cooldown3 + 1 / 30
- 1052
- end
- 1053
- if cooldown4 <= co4 then
- 1054
- cooldown4 = cooldown4 + 1 / 30
- 1055
- end
- 1056
- if stamina <= maxstamina then
- 1057
- stamina = stamina + recovermana / 30
- 1058
- end
- 1059
- end
- 1060
- 1061
- coroutine.resume(coroutine.create(function(Part,Weld)
- 1062
- while Part.Parent~=nil do
- 1063
- wait(5)
- 1064
- for i=0,1,0.2 do
- 1065
- wait()
- 1066
- BlinkPartR.Mesh.Scale = Vector3.new(.7-1*i,1,1)
- 1067
- end
- 1068
- for i=0,1,0.2 do
- 1069
- wait()
- 1070
- BlinkPartR.Mesh.Scale = Vector3.new(.7+.3*i,1,1)
- 1071
- end
- 1072
- end
- 1073
- end),BlinkPartR,BlinkPartRweld)
- 1074
- 1075
- coroutine.resume(coroutine.create(function(Part,Weld)
- 1076
- while Part.Parent~=nil do
- 1077
- wait(5)
- 1078
- for i=0,1,0.2 do
- 1079
- wait()
- 1080
- BlinkPartL.Mesh.Scale = Vector3.new(.7-1*i,1,1)
- 1081
- end
- 1082
- for i=0,1,0.2 do
- 1083
- wait()
- 1084
- BlinkPartL.Mesh.Scale = Vector3.new(.7+.3*i,1,1)
- 1085
- end
- 1086
- end
- 1087
- end),BlinkPartL,BlinkPartLweld)
- 1088
- 1089
- game:GetService'RunService'.Heartbeat:connect(function()
- 1090
- updateskills()
- 1091
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- 1092
- velocity = RootPart.Velocity.y
- 1093
- sine = sine + change
- 1094
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- 1095
- if equipped == true or equipped == false then
- 1096
- if RootPart.Velocity.y > 1 and hit == nil and stun.Value ~= true then
- 1097
- Anim = "Jump"
- 1098
- if attack == false then
- 1099
- Handleweld.C0 = clerp(Handleweld.C0, cn(0, 0, 2) * angles(math.rad(50), math.rad(0), math.rad(0)), .3)
- 1100
- NeckHandleConnectorweld.C0 = clerp(NeckHandleConnectorweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- 1101
- HeadHandleweld.C0 = clerp(HeadHandleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- 1102
- LLeg1Handleweld.C0 = clerp(LLeg1Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), .3)
- 1103
- LLeg2Handleweld.C0 = clerp(LLeg2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), .3)
- 1104
- RLeg1Handleweld.C0 = clerp(RLeg1Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), .3)
- 1105
- RLeg2Handleweld.C0 = clerp(RLeg2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), .3)
- 1106
- TailHandleweld.C0 = clerp(TailHandleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- 1107
- Tail2Handleweld.C0 = clerp(Tail2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- 1108
- Tail3Handleweld.C0 = clerp(Tail3Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- 1109
- end
- 1110
- elseif RootPart.Velocity.y < -1 and hit == nil and stun.Value ~= true then
- 1111
- Anim = "Fall"
- 1112
- if attack == false then
- 1113
- Handleweld.C0 = clerp(Handleweld.C0, cn(0, 0, 1) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- 1114
- NeckHandleConnectorweld.C0 = clerp(NeckHandleConnectorweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), .3)
- 1115
- HeadHandleweld.C0 = clerp(HeadHandleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- 1116
- LLeg1Handleweld.C0 = clerp(LLeg1Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- 1117
- LLeg2Handleweld.C0 = clerp(LLeg2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- 1118
- RLeg1Handleweld.C0 = clerp(RLeg1Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- 1119
- RLeg2Handleweld.C0 = clerp(RLeg2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- 1120
- TailHandleweld.C0 = clerp(TailHandleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- 1121
- Tail2Handleweld.C0 = clerp(Tail2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- 1122
- Tail3Handleweld.C0 = clerp(Tail3Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- 1123
- end
- 1124
- elseif Torsovelocity < 1 and hit ~= nil and stun.Value ~= true then
- 1125
- Anim = "Idle"
- 1126
- if attack == false and Flying == false then
- 1127
- change = 1
- 1128
- Handleweld.C0 = clerp(Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- 1129
- NeckHandleConnectorweld.C0 = clerp(NeckHandleConnectorweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10+1.5*math.cos(sine/10))), .3)
- 1130
- HeadHandleweld.C0 = clerp(HeadHandleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-5+1.5*math.cos(sine/10))), .3)
- 1131
- LLeg1Handleweld.C0 = clerp(LLeg1Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(2-3*math.cos(sine/10))), .3)
- 1132
- LLeg2Handleweld.C0 = clerp(LLeg2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(2-3*math.cos(sine/10))), .3)
- 1133
- RLeg1Handleweld.C0 = clerp(RLeg1Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(2-3*math.cos(sine/10))), .3)
- 1134
- RLeg2Handleweld.C0 = clerp(RLeg2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(2-3*math.cos(sine/10))), .3)
- 1135
- TailHandleweld.C0 = clerp(TailHandleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(15*math.cos(sine/15)), math.rad(5*math.cos(sine/25))), .3)
- 1136
- Tail2Handleweld.C0 = clerp(Tail2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(-15*math.cos(sine/15)), math.rad(20*math.cos(sine/15)), math.rad(2*math.cos(sine/15))), .3)
- 1137
- Tail3Handleweld.C0 = clerp(Tail3Handleweld.C0, cn(0, 0, 0) * angles(math.rad(15*math.cos(sine/15)), math.rad(10*math.cos(sine/15)), math.rad(0)), .3)
- 1138
- elseif attack == false and Flying == true then
- 1139
- Handleweld.C0 = clerp(Handleweld.C0, cn(0, 3.5+.2*math.cos(sine/10), 2) * angles(math.rad(40+2*math.cos(sine/10)), math.rad(0), math.rad(0)), .3)
- 1140
- NeckHandleConnectorweld.C0 = clerp(NeckHandleConnectorweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-10+3*math.cos(sine/10))), .3)
- 1141
- HeadHandleweld.C0 = clerp(HeadHandleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20-3*math.cos(sine/10))), .3)
- 1142
- LLeg1Handleweld.C0 = clerp(LLeg1Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40+5*math.cos(sine/10))), .3)
- 1143
- LLeg2Handleweld.C0 = clerp(LLeg2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30+5*math.cos(sine/10))), .3)
- 1144
- RLeg1Handleweld.C0 = clerp(RLeg1Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40+5*math.cos(sine/10))), .3)
- 1145
- RLeg2Handleweld.C0 = clerp(RLeg2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30+5*math.cos(sine/10))), .3)
- 1146
- TailHandleweld.C0 = clerp(TailHandleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20-3*math.cos(sine/10))), .3)
- 1147
- Tail2Handleweld.C0 = clerp(Tail2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10+2*math.cos(sine/10))), .3)
- 1148
- Tail3Handleweld.C0 = clerp(Tail3Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15-1.5*math.cos(sine/10))), .3)
- 1149
- end
- 1150
- elseif Torsovelocity > 2 and hit ~= nil and stun.Value ~= true then
- 1151
- Anim = "Walk"
- 1152
- if attack == false and Flying == false then
- 1153
- change = 1
- 1154
- Handleweld.C0 = clerp(Handleweld.C0, cn(0, 0, 0) * angles(math.rad(1.5+1*math.cos(sine/10)), math.rad(0), math.rad(0)), .3)
- 1155
- NeckHandleConnectorweld.C0 = clerp(NeckHandleConnectorweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(5+2*math.cos(sine/10))), .3)
- 1156
- HeadHandleweld.C0 = clerp(HeadHandleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(5+1.5*math.cos(sine/10))), .3)
- 1157
- LLeg1Handleweld.C0 = clerp(LLeg1Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30*math.cos(sine/4.5))), .3)
- 1158
- LLeg2Handleweld.C0 = clerp(LLeg2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30*math.cos(sine/5))), .3)
- 1159
- RLeg1Handleweld.C0 = clerp(RLeg1Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30*math.cos(sine/5))), .3)
- 1160
- RLeg2Handleweld.C0 = clerp(RLeg2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30*math.cos(sine/4.5))), .3)
- 1161
- TailHandleweld.C0 = clerp(TailHandleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(3*math.cos(sine/15))), .3)
- 1162
- Tail2Handleweld.C0 = clerp(Tail2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(2*math.cos(sine/15))), .3)
- 1163
- Tail3Handleweld.C0 = clerp(Tail3Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(3*math.cos(sine/15))), .3)
- 1164
- elseif attack == false and Flying == true then
- 1165
- change = 1
- 1166
- Handleweld.C0 = clerp(Handleweld.C0, cn(0, 3.5+.2*math.cos(sine/10), 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- 1167
- NeckHandleConnectorweld.C0 = clerp(NeckHandleConnectorweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-10+1*math.cos(sine/10))), .3)
- 1168
- HeadHandleweld.C0 = clerp(HeadHandleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20+1*math.cos(sine/10))), .3)
- 1169
- LLeg1Handleweld.C0 = clerp(LLeg1Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40+5*math.cos(sine/10))), .3)
- 1170
- LLeg2Handleweld.C0 = clerp(LLeg2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30+5*math.cos(sine/10))), .3)
- 1171
- RLeg1Handleweld.C0 = clerp(RLeg1Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40+5*math.cos(sine/10))), .3)
- 1172
- RLeg2Handleweld.C0 = clerp(RLeg2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30+5*math.cos(sine/10))), .3)
- 1173
- TailHandleweld.C0 = clerp(TailHandleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10-3*math.cos(sine/10))), .3)
- 1174
- Tail2Handleweld.C0 = clerp(Tail2Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(5+2*math.cos(sine/10))), .3)
- 1175
- Tail3Handleweld.C0 = clerp(Tail3Handleweld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(3-1.5*math.cos(sine/10))), .3)
- 1176
- end
- 1177
- end
- 1178
- end
- 1179
- end)
- 1180
- 1181
- local plr = game.Players.LocalPlayer
- 1182
- Workspace.firebudgy.Humanoid.MaxHealth = math.huge
- 1183
- Instance.new("ForceField",plr.Character).Visible = false
- 1184
- 1185
- mouse = plr:GetMouse()
- 1186
- mouse.Button1Down:connect(function()
- 1187
- if plr.Character.Parent ~= workspace.Camera then
- 1188
- if mouse ~= nil then
- 1189
- if mouse.Target ~= nil then
- 1190
- part = mouse.Target
- 1191
- bp = Instance.new("BodyPosition",part)
- 1192
- bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- 1193
- bp.Position = part.Position
- 1194
- particles = Instance.new("ParticleEmitter",part)
- 1195
- particles.Color = ColorSequence.new(Color3.new(1,0.6,0))
- 1196
- particles.Size = NumberSequence.new(1)
- 1197
- particles.Texture = "rbxassetid://292289455"
- 1198
- particles.VelocitySpread = 360
- 1199
- particles.Speed = NumberRange.new(0)
- 1200
- particles.RotSpeed = NumberRange.new(0)
- 1201
- particles.Rotation = NumberRange.new(0)
- 1202
- particles.Rate = 250
- 1203
- particles.Lifetime = NumberRange.new(.2,.4)
- 1204
- particles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.12,.688,0),NumberSequenceKeypoint.new(.891,.887,0),NumberSequenceKeypoint.new(1,1,0)})
- 1205
- dwn = true
- 1206
- end
- 1207
- end
- 1208
- while dwn == true do
- 1209
- wait()
- 1210
- bp.Position = mouse.hit.p
- 1211
- if part then
- 1212
- if part.Parent:FindFirstChildOfClass("Humanoid") then
- 1213
- part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
- 1214
- end
- 1215
- end
- 1216
- end
- 1217
- end
- 1218
- end)
- 1219
- mouse.Button1Up:connect(function()
- 1220
- dwn = false
- 1221
- if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
- 1222
- if bp then bp:Destroy() end
- 1223
- if particles then particles:Destroy() end
- 1224
- end)
- 1225
- bbgTl.Text = "Electric Dragon Edit by firebudgy"
- 1226
- Wait(4)
- 1227
- bbgTl.Text = " "
- 1228
- while true do
- 1229
- game.Workspace.firebudgy.Humanoid.MaxHealth = math.huge
- 1230
- wait()
- 1231
- end
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