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Dark_EccentricYT

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Jul 21st, 2018 (edited)
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  1. -- Created by Nebula_Zorua --
  2. -- Heartbeat --
  3. -- Bwah. --
  4. -- Discord: Nebula the Zorua#6969
  5. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  6.  
  7.  
  8.  
  9. --// Shortcut Variables \\--
  10. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  11. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  12. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  13. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  14. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  15. local R3 = {N=Region3.new}
  16. local De = S.Debris
  17. local WS = workspace
  18. local Lght = S.Lighting
  19. local RepS = S.ReplicatedStorage
  20. local IN = Instance.new
  21. local Plrs = S.Players
  22.  
  23. --// Initializing \\--
  24. local Plr = Plrs.LocalPlayer
  25. local Char = Plr.Character
  26. local Hum = Char:FindFirstChildOfClass'Humanoid'
  27. local RArm = Char["Right Arm"]
  28. local LArm = Char["Left Arm"]
  29. local RLeg = Char["Right Leg"]
  30. local LLeg = Char["Left Leg"]
  31. local Root = Char:FindFirstChild'HumanoidRootPart'
  32. local Torso = Char.Torso
  33. local Head = Char.Head
  34. local NeutralAnims = true
  35. local Attack = false
  36. local Debounces = {Debounces={}}
  37. local Mouse = Plr:GetMouse()
  38. local Hit = {}
  39. local Sine = 0
  40. local Change = 1
  41.  
  42. local Hearts = {}
  43.  
  44. local Effects = IN("Folder",Char)
  45. Effects.Name = "Effects"
  46.  
  47.  
  48. --// Debounce System \\--
  49.  
  50.  
  51. function Debounces:New(name,cooldown)
  52. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  53. setmetatable(aaaaa,{__index = Debounces})
  54. Debounces.Debounces[name] = aaaaa
  55. return aaaaa
  56. end
  57.  
  58. function Debounces:Use(overrideUsable)
  59. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  60. if(self.Usable or overrideUsable)then
  61. self.Usable = false
  62. self.CoolingDown = true
  63. local LastUse = time()
  64. self.LastUse = LastUse
  65. delay(self.Cooldown or 2,function()
  66. if(self.LastUse == LastUse)then
  67. self.CoolingDown = false
  68. self.Usable = true
  69. end
  70. end)
  71. end
  72. end
  73.  
  74. function Debounces:Get(name)
  75. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  76. for i,v in next, Debounces.Debounces do
  77. if(i == name)then
  78. return v;
  79. end
  80. end
  81. end
  82.  
  83. function Debounces:GetProgressPercentage()
  84. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  85. if(self.CoolingDown and not self.Usable)then
  86. return math.max(
  87. math.floor(
  88. (
  89. (time()-self.LastUse)/self.Cooldown or 2
  90. )*100
  91. )
  92. )
  93. else
  94. return 100
  95. end
  96. end
  97.  
  98. --// Instance Creation Functions \\--
  99.  
  100. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  101. local Sound = IN("Sound")
  102. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  103. Sound.Pitch = pitch or 1
  104. Sound.Volume = volume or 1
  105. Sound.Looped = looped or false
  106. if(autoPlay)then
  107. coroutine.wrap(function()
  108. repeat wait() until Sound.IsLoaded
  109. Sound.Playing = autoPlay or false
  110. end)()
  111. end
  112. if(not looped and effect)then
  113. Sound.Stopped:connect(function()
  114. Sound.Volume = 0
  115. Sound:destroy()
  116. end)
  117. elseif(effect)then
  118. warn("Sound can't be looped and a sound effect!")
  119. end
  120. Sound.Parent =parent or Torso
  121. return Sound
  122. end
  123. function Part(parent,color,material,size,cframe,anchored,cancollide)
  124. local part = IN("Part")
  125. part.Parent = parent or Char
  126. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(.2,0,0)
  127. part.Material = material or Enum.Material.SmoothPlastic
  128. part.TopSurface,part.BottomSurface=10,10
  129. part.Size = size or V3.N(1,1,1)
  130. part.CFrame = cframe or CF.N(0,0,0)
  131. part.Anchored = (anchored or true)
  132. part.CanCollide = cancollide or false
  133. return part
  134. end
  135. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  136. local part = IN("SpecialMesh")
  137. part.MeshId = meshid or ""
  138. part.TextureId = textid or ""
  139. part.Scale = scale or V3.N(1,1,1)
  140. part.Offset = offset or V3.N(0,0,0)
  141. part.MeshType = meshtype or Enum.MeshType.Sphere
  142. part.Parent = parent
  143. return part
  144. end
  145.  
  146. NewInstance = function(instance,parent,properties)
  147. local inst = Instance.new(instance)
  148. inst.Parent = parent
  149. if(properties)then
  150. for i,v in next, properties do
  151. pcall(function() inst[i] = v end)
  152. end
  153. end
  154. return inst;
  155. end
  156.  
  157. function Clone(instance,parent,properties)
  158. local inst = instance:Clone()
  159. inst.Parent = parent
  160. if(properties)then
  161. for i,v in next, properties do
  162. pcall(function() inst[i] = v end)
  163. end
  164. end
  165. return inst;
  166. end
  167.  
  168. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  169. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  170. local Sound = IN("Sound")
  171. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  172. Sound.Pitch = pitch or 1
  173. Sound.Volume = volume or 1
  174. Sound.Looped = looped or false
  175. if(autoPlay)then
  176. coroutine.wrap(function()
  177. repeat wait() until Sound.IsLoaded
  178. Sound.Playing = autoPlay or false
  179. end)()
  180. end
  181. if(not looped and effect)then
  182. Sound.Stopped:connect(function()
  183. Sound.Volume = 0
  184. soundPart:destroy()
  185. end)
  186. elseif(effect)then
  187. warn("Sound can't be looped and a sound effect!")
  188. end
  189. Sound.Parent = soundPart
  190. return Sound
  191. end
  192.  
  193. function AOEKill(where,range)
  194. for _,v in next, getRegion(where,range,{Char}) do
  195. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  196. Kill(v.Parent)
  197. end
  198. end
  199. end
  200. --// Extended ROBLOX tables \\--
  201. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  202. --// Require stuff \\--
  203. function CamShake(who,times,intense,origin)
  204. coroutine.wrap(function()
  205. if(script:FindFirstChild'CamShake')then
  206. local cam = script.CamShake:Clone()
  207. cam:WaitForChild'intensity'.Value = intense
  208. cam:WaitForChild'times'.Value = times
  209.  
  210. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  211. cam.Parent = who
  212. wait()
  213. cam.Disabled = false
  214. elseif(who == Plr or who == Char)then
  215. local intensity = intense
  216. local cam = workspace.CurrentCamera
  217. for i = 1, times do
  218. local camDistFromOrigin
  219. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  220. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  221. elseif(typeof(origin) == 'Vector3')then
  222. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  223. end
  224. if(camDistFromOrigin)then
  225. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  226. end
  227. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  228. swait()
  229. end
  230. end
  231. end)()
  232. end
  233.  
  234. function CamShakeAll(times,intense,origin)
  235. for _,v in next, Plrs:players() do
  236. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  237. end
  238. end
  239.  
  240. function ServerScript(code)
  241. if(script:FindFirstChild'Loadstring')then
  242. local load = script.Loadstring:Clone()
  243. load:WaitForChild'Sauce'.Value = code
  244. load.Disabled = false
  245. load.Parent = workspace
  246. elseif(NS and typeof(NS) == 'function')then
  247. NS(code,workspace)
  248. else
  249. warn("no serverscripts lol")
  250. end
  251. end
  252.  
  253. function RunLocal(where,code)
  254. ServerScript([[
  255. wait()
  256. script.Parent=nil
  257. if(not _G.Http)then _G.Http = game:service'HttpService' end
  258.  
  259. local Http = _G.Http or game:service'HttpService'
  260.  
  261. local source = ]].."[["..code.."]]"..[[
  262. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  263. local asd = Http:PostAsync(link,source)
  264. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  265. local ID = Http:JSONDecode(asd).Result.Require_ID
  266. local vs = require(ID).VORTH_SCRIPT
  267. vs.Parent = game.]]..where:GetFullName()
  268. )
  269. end
  270.  
  271. --// Customization \\--
  272.  
  273. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  274. local Remove_Hats = false
  275. local Remove_Clothing = false
  276. local PlayerSize = 1
  277. local DamageColor = BrickColor.new'Maroon'
  278. local MusicID = 1306847940
  279. local God = true
  280. local Muted = false
  281.  
  282. local WalkSpeed = 8
  283.  
  284. --// Weapon and GUI creation, and Character Customization \\--
  285.  
  286. local BloodRainPart = NewInstance("Part",Char,{Transparency=1,Anchored=true,CanCollide=false,CFrame=CF.N(0,240,0),Size=V3.N(750,.05,750)})
  287. local Particles = NewInstance("ParticleEmitter",BloodRainPart,{
  288. Color=ColorSequence.new(C3.RGB(161,0,0)),
  289. LightEmission=0,
  290. LightInfluence=0,
  291. Size=NumberSequence.new(2),
  292. Texture="rbxassetid://419625073",
  293. Transparency=NumberSequence.new(0),
  294. Acceleration=V3.N(0,-workspace.Gravity,0),
  295. LockedToPart=true,
  296. Lifetime=NumberRange.new(10,15),
  297. Rate=math.huge,
  298. SpreadAngle=Vector2.new(1,1)
  299. })
  300.  
  301. local Particles2 = Particles:Clone()
  302. Particles2.Parent= BloodRainPart
  303.  
  304.  
  305. local Skybox = NewInstance("Part",Effects,{Anchored=true,CanCollide=false,Size=V3.N(.05,.05,.05)})
  306. local SkyMesh = NewInstance("SpecialMesh",Skybox,{
  307. Scale=V3.N(-3000,-1000,-3000),
  308. VertexColor=V3.N(1,0,0),
  309. MeshId="http://www.roblox.com/asset/?id=1527559",
  310. TextureId="http://www.roblox.com/asset/?id=1529460"
  311. })
  312.  
  313. --local h = workspace.Heart:Clone() local vis = Instance.new("Model",workspace) vis.Name = 'hearts' local countX = 0; for i = 1, 360,30 do local hrt = h:Clone(); hrt.Parent = vis; hrt.CFrame = CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-853) end
  314.  
  315. for _, c in next, Char:GetDescendants() do
  316. if c and c.Parent then
  317. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  318. local ACCESSORY = c.Parent
  319. c.Parent = Char
  320. if c then
  321. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  322. local weldd = IN("Weld")
  323. weldd.Part0 = Head
  324. weldd.Part1 = c
  325. weldd.C0 = CF.N()
  326. weldd.C1 = c.CFrame:inverse() * Head.CFrame
  327. weldd.Parent = Head
  328. else
  329. local weldd = IN("Weld")
  330. weldd.Part0 = Torso
  331. weldd.Part1 = c
  332. weldd.C0 = CF.N()
  333. weldd.C1 = c.CFrame:inverse() * Torso.CFrame
  334. weldd.Parent = Torso
  335. end
  336. end
  337. ACCESSORY:remove()
  338. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  339. c.Material = "Glass"
  340. c.Color = C3.N(.2,0,0)
  341. if c:FindFirstChildOfClass("SpecialMesh") and c ~= Skybox then
  342. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  343. end
  344. if c == Head then
  345. if c:FindFirstChild("face") and Plr.Name ~= 'CKbackup' then
  346. c.face:remove()
  347. end
  348. end
  349. elseif c.ClassName == "Part" and c.Name == "Eye" then
  350. c.Color = C3.N(1,0,0)
  351. c.Material = "Glass"
  352. elseif c.Name == "Body Colors" then
  353. c:remove()
  354. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") then
  355. c:remove()
  356. end
  357. end
  358. end
  359.  
  360. for i = 1, 360,30 do
  361. --local hrt = h:Clone(); hrt.Parent = vis; hrt.CFrame =
  362. local hrt = NewInstance("Part",Effects,{Name='Heart',Anchored=true,CanCollide=false,Color=C3.N(1,0,0),Size=V3.N(345,307,16),Locked=true,Archivable=false,CFrame=CF.A(0,M.R(i),M.R(180))*CF.N(0,0,-923)})
  363. local hrtMesh = NewInstance("SpecialMesh",hrt,{MeshId="rbxassetid://105992239",Offset=V3.N(0,0,-10),Scale=V3.N(-750,-750,-100)})
  364. table.insert(Hearts,{hrt,hrtMesh,i})
  365. end
  366.  
  367. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  368. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  369.  
  370. if(PlayerSize ~= 1)then
  371. for _,v in next, Char:GetDescendants() do
  372. if(v:IsA'BasePart')then
  373. v.Size = v.Size * PlayerSize
  374. end
  375. end
  376. end
  377.  
  378.  
  379. local Music = Sound(Char,MusicID,1,3,true,false,true)
  380. Music.Name = 'Music'
  381.  
  382. --// Stop animations \\--
  383. for _,v in next, Hum:GetPlayingAnimationTracks() do
  384. v:Stop();
  385. end
  386.  
  387. pcall(game.Destroy,Char:FindFirstChild'Animate')
  388. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  389.  
  390. --// Joints \\--
  391.  
  392. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  393. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  394. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  395. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  396. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  397. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  398.  
  399. local LSC0 = LS.C0
  400. local RSC0 = RS.C0
  401. local NKC0 = NK.C0
  402. local LHC0 = LH.C0
  403. local RHC0 = RH.C0
  404. local RJC0 = RJ.C0
  405.  
  406. --// Artificial HB \\--
  407.  
  408. local ArtificialHB = IN("BindableEvent", script)
  409. ArtificialHB.Name = "Heartbeat"
  410.  
  411. script:WaitForChild("Heartbeat")
  412.  
  413. local tf = 0
  414. local allowframeloss = false
  415. local tossremainder = false
  416. local lastframe = tick()
  417. local frame = 1/Frame_Speed
  418. ArtificialHB:Fire()
  419.  
  420. game:GetService("RunService").Heartbeat:connect(function(s, p)
  421. tf = tf + s
  422. if tf >= frame then
  423. if allowframeloss then
  424. script.Heartbeat:Fire()
  425. lastframe = tick()
  426. else
  427. for i = 1, math.floor(tf / frame) do
  428. ArtificialHB:Fire()
  429. end
  430. lastframe = tick()
  431. end
  432. if tossremainder then
  433. tf = 0
  434. else
  435. tf = tf - frame * math.floor(tf / frame)
  436. end
  437. end
  438. end)
  439.  
  440. function swait(num)
  441. if num == 0 or num == nil then
  442. ArtificialHB.Event:wait()
  443. else
  444. for i = 0, num do
  445. ArtificialHB.Event:wait()
  446. end
  447. end
  448. end
  449.  
  450.  
  451. --// Effect Function(s) \\--
  452.  
  453. function Bezier(startpos, pos2, pos3, endpos, t)
  454. local A = startpos:lerp(pos2, t)
  455. local B = pos2:lerp(pos3, t)
  456. local C = pos3:lerp(endpos, t)
  457. local lerp1 = A:lerp(B, t)
  458. local lerp2 = B:lerp(C, t)
  459. local cubic = lerp1:lerp(lerp2, t)
  460. return cubic
  461. end
  462.  
  463. function SphereFX(duration,color,scale,pos,endScale,increment)
  464. return Effect{
  465. Effect='ResizeAndFade',
  466. Color=color,
  467. Size=scale,
  468. Mesh={MeshType=Enum.MeshType.Sphere},
  469. CFrame=pos,
  470. FXSettings={
  471. EndSize=endScale,
  472. EndIsIncrement=increment
  473. }
  474. }
  475. end
  476.  
  477. function BlastFX(duration,color,scale,pos,endScale,increment)
  478. return Effect{
  479. Effect='ResizeAndFade',
  480. Color=color,
  481. Size=scale,
  482. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  483. CFrame=pos,
  484. FXSettings={
  485. EndSize=endScale,
  486. EndIsIncrement=increment
  487. }
  488. }
  489. end
  490.  
  491. function BlockFX(duration,color,scale,pos,endScale,increment)
  492. return Effect{
  493. Effect='ResizeAndFade',
  494. Color=color,
  495. Size=scale,
  496. CFrame=pos,
  497. FXSettings={
  498. EndSize=endScale,
  499. EndIsIncrement=increment
  500. }
  501. }
  502. end
  503.  
  504. function Zap(data)
  505. local sCF,eCF = data.StartCFrame,data.EndCFrame
  506. assert(sCF,"You need a start CFrame!")
  507. assert(eCF,"You need an end CFrame!")
  508. local parts = data.PartCount or 15
  509. local zapRot = data.ZapRotation or {-5,5}
  510. local startThick = data.StartSize or 3;
  511. local endThick = data.EndSize or startThick/2;
  512. local color = data.Color or BrickColor.new'Electric blue'
  513. local delay = data.Delay or 35
  514. local delayInc = data.DelayInc or 0
  515. local lastLightning;
  516. local MagZ = (sCF.p - eCF.p).magnitude
  517. local thick = startThick
  518. local inc = (startThick/parts)-(endThick/parts)
  519.  
  520. for i = 1, parts do
  521. local pos = sCF.p
  522. if(lastLightning)then
  523. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  524. end
  525. delay = delay + delayInc
  526. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  527. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  528. if(parts == i)then
  529. local MagZ = (pos-eCF.p).magnitude
  530. zapPart.Size = V3.N(endThick,endThick,MagZ)
  531. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  532. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  533. else
  534. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  535. end
  536.  
  537. lastLightning = zapPart
  538. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  539.  
  540. thick=thick-inc
  541.  
  542. end
  543. end
  544.  
  545. function Zap2(data)
  546. local Color = data.Color or BrickColor.new'Electric blue'
  547. local StartPos = data.Start or Torso.Position
  548. local EndPos = data.End or Mouse.Hit.p
  549. local SegLength = data.SegL or 2
  550. local Thicc = data.Thickness or 0.5
  551. local Fades = data.Fade or 45
  552. local Parent = data.Parent or Effects
  553. local MaxD = data.MaxDist or 200
  554. local Branch = data.Branches or false
  555. local Material = data.Material or Enum.Material.Neon
  556. local Raycasts = data.Raycasts or false
  557. local Offset = data.Offset or {0,360}
  558. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  559. if((StartPos-EndPos).magnitude > MaxD)then
  560. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  561. end
  562. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  563. if(Raycasts)then
  564. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  565. end
  566. local segments = dist/SegLength
  567. local model = IN("Model",Parent)
  568. model.Name = 'Lightning'
  569. local Last;
  570. for i = 1, segments do
  571. local size = (segments-i)/25
  572. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  573. if(AddMesh)then IN("CylinderMesh",prt) end
  574. if(Last and math.floor(segments) == i)then
  575. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  576. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  577. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  578. elseif(not Last)then
  579. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  580. else
  581. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  582. end
  583. Last = prt
  584. if(Branch)then
  585. local choice = M.RNG(1,7+((segments-i)*2))
  586. if(choice == 1)then
  587. local LastB;
  588. for i2 = 1,M.RNG(2,5) do
  589. local size2 = ((segments-i)/35)/i2
  590. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  591. if(AddMesh)then IN("CylinderMesh",prt) end
  592. if(not LastB)then
  593. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  594. else
  595. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  596. end
  597. LastB = prt
  598. end
  599. end
  600. end
  601. end
  602. if(Fades > 0)then
  603. coroutine.wrap(function()
  604. for i = 1, Fades do
  605. for _,v in next, model:children() do
  606. if(v:IsA'BasePart')then
  607. v.Transparency = (i/Fades)
  608. end
  609. end
  610. swait()
  611. end
  612. model:destroy()
  613. end)()
  614. else
  615. S.Debris:AddItem(model,.01)
  616. end
  617. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  618. end
  619.  
  620. function Tween(obj,props,time,easing,direction,repeats,backwards)
  621. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  622. local tween = S.TweenService:Create(obj, info, props)
  623.  
  624. tween:Play()
  625. end
  626.  
  627. function Effect(data)
  628. local FX = data.Effect or 'ResizeAndFade'
  629. local Parent = data.Parent or Effects
  630. local Color = data.Color or C3.N(.2,0,0)
  631. local Size = data.Size or V3.N(1,1,1)
  632. local MoveDir = data.MoveDirection or nil
  633. local MeshData = data.Mesh or nil
  634. local SndData = data.Sound or nil
  635. local Frames = data.Frames or 45
  636. local Manual = data.Manual or nil
  637. local Material = data.Material or nil
  638. local CFra = data.CFrame or Torso.CFrame
  639. local Settings = data.FXSettings or {}
  640. local Shape = data.Shape or Enum.PartType.Block
  641. local Snd,Prt,Msh;
  642. coroutine.wrap(function()
  643. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  644. Prt = Manual
  645. else
  646. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  647. Prt.Shape = Shape
  648. end
  649. if(typeof(MeshData) == 'table')then
  650. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  651. elseif(typeof(MeshData) == 'Instance')then
  652. Msh = MeshData:Clone()
  653. Msh.Parent = Prt
  654. elseif(Shape == Enum.PartType.Block)then
  655. Msh = Mesh(Prt,Enum.MeshType.Brick)
  656. end
  657. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  658. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  659. end
  660. if(Snd)then
  661. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  662. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  663. end
  664. Size = (Msh and Msh.Scale or Size)
  665. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  666.  
  667. local MoveSpeed = nil;
  668. if(MoveDir)then
  669. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  670. end
  671. if(FX ~= 'Arc')then
  672. for Frame = 1, Frames do
  673. if(FX == "Fade")then
  674. Prt.Transparency = (Frame/Frames)
  675. elseif(FX == "Resize")then
  676. if(not Settings.EndSize)then
  677. Settings.EndSize = V3.N(0,0,0)
  678. end
  679. if(Settings.EndIsIncrement)then
  680. if(Msh)then
  681. Msh.Scale = Msh.Scale + Settings.EndSize
  682. else
  683. Prt.Size = Prt.Size + Settings.EndSize
  684. end
  685. else
  686. if(Msh)then
  687. Msh.Scale = Msh.Scale - grow/Frames
  688. else
  689. Prt.Size = Prt.Size - grow/Frames
  690. end
  691. end
  692. elseif(FX == "ResizeAndFade")then
  693. if(not Settings.EndSize)then
  694. Settings.EndSize = V3.N(0,0,0)
  695. end
  696. if(Settings.EndIsIncrement)then
  697. if(Msh)then
  698. Msh.Scale = Msh.Scale + Settings.EndSize
  699. else
  700. Prt.Size = Prt.Size + Settings.EndSize
  701. end
  702. else
  703. if(Msh)then
  704. Msh.Scale = Msh.Scale - grow/Frames
  705. else
  706. Prt.Size = Prt.Size - grow/Frames
  707. end
  708. end
  709. Prt.Transparency = (Frame/Frames)
  710. end
  711. if(Settings.RandomizeCFrame)then
  712. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  713. end
  714. if(MoveDir and MoveSpeed)then
  715. local Orientation = Prt.Orientation
  716. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  717. Prt.Orientation = Orientation
  718. end
  719. swait()
  720. end
  721. Prt:destroy()
  722. else
  723. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  724. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  725. if(start and endP)then
  726. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  727. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  728. for Frame = 0, 1, (Settings.Speed or 0.01) do
  729. if(Settings.Home)then
  730. endP = Settings.Home.CFrame
  731. end
  732. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  733. end
  734. if(Settings.RemoveOnGoal)then
  735. Prt:destroy()
  736. end
  737. else
  738. Prt:destroy()
  739. assert(start,"You need a start position!")
  740. assert(endP,"You need a start position!")
  741. end
  742. end
  743. end)()
  744. return Prt,Msh,Snd
  745. end
  746. function SoulSteal(whom)
  747. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  748. print(torso)
  749. if(torso and torso:IsA'BasePart')then
  750. local Model = Instance.new("Model",Effects)
  751. Model.Name = whom.Name.."'s Soul"
  752. whom:BreakJoints()
  753. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  754. Soul.Name = 'Head'
  755. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  756. Effect{
  757. Effect="Arc",
  758. Manual = Soul,
  759. FXSettings={
  760. Start=torso.CFrame,
  761. Home = Torso,
  762. RemoveOnGoal = true,
  763. }
  764. }
  765. local lastPoint = Soul.CFrame.p
  766.  
  767. for i = 0, 1, 0.01 do
  768. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  769. local mag = (lastPoint - Soul.Position).magnitude
  770. Effect{
  771. Effect = "Fade",
  772. CFrame = point * CF.N(0, mag/2, 0),
  773. Size = V3.N(.5,mag+.5,.5),
  774. Color = Soul.BrickColor
  775. }
  776. lastPoint = Soul.CFrame.p
  777. swait()
  778. end
  779. for i = 1, 5 do
  780. Effect{
  781. Effect="Fade",
  782. Color = BrickColor.new'Really red',
  783. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  784. }
  785. end
  786. end
  787. end
  788.  
  789. --// Other Functions \\ --
  790.  
  791. function CastRay(startPos,endPos,range,ignoreList)
  792. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  793. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  794. return part,pos,norm,(pos and (startPos-pos).magnitude)
  795. end
  796.  
  797. function getRegion(point,range,ignore)
  798. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  799. end
  800.  
  801. function clerp(startCF,endCF,alpha)
  802. return startCF:lerp(endCF, alpha)
  803. end
  804.  
  805. function GetTorso(char)
  806. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  807. end
  808.  
  809. function ShowDamage(Pos, Text, Time, Color)
  810. coroutine.wrap(function()
  811. local Rate = (1 / Frame_Speed)
  812. local Pos = (Pos or Vector3.new(0, 0, 0))
  813. local Text = (Text or "")
  814. local Time = (Time or 2)
  815. local Color = (Color or Color3.new(1, 0, 1))
  816. local EffectPart = NewInstance("Part",Effects,{
  817. Material=Enum.Material.SmoothPlastic,
  818. Reflectance = 0,
  819. Transparency = 1,
  820. BrickColor = BrickColor.new(Color),
  821. Name = "Effect",
  822. Size = Vector3.new(0,0,0),
  823. Anchored = true,
  824. CFrame = CF.N(Pos)
  825. })
  826. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  827. Size = UDim2.new(1.25, 0, 1.25, 0),
  828. Adornee = EffectPart,
  829. })
  830. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  831. BackgroundTransparency = 1,
  832. Size = UDim2.new(1, 0, 1, 0),
  833. Text = Text,
  834. Font = "Bodoni",
  835. TextColor3 = Color,
  836. TextStrokeColor3 = Color3.new(0,0,0),
  837. TextStrokeTransparency=0,
  838. TextScaled = true,
  839. })
  840. S.Debris:AddItem(EffectPart, (Time))
  841. EffectPart.Parent = workspace
  842. delay(0, function()
  843. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  844. local Frames = (Time / Rate)
  845. for Frame = 1, Frames do
  846. swait()
  847. local Percent = (Frame / Frames)
  848. TextLabel.TextTransparency = Percent
  849. TextLabel.TextStrokeTransparency = Percent
  850. end
  851. if EffectPart and EffectPart.Parent then
  852. EffectPart:Destroy()
  853. end
  854. end) end)()
  855. end
  856.  
  857.  
  858. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  859. if(who)then
  860. local hum = who:FindFirstChildOfClass'Humanoid'
  861. local Damage = M.RNG(minDam,maxDam)
  862. local canHit = true
  863. if(hum)then
  864. for _, p in pairs(Hit) do
  865. if p[1] == hum then
  866. if(time() - p[2] < 0.1) then
  867. canHit = false
  868. else
  869. Hit[_] = nil
  870. end
  871. end
  872. end
  873. if(canHit)then
  874. table.insert(Hit,{hum,time()})
  875. if(hum.Health >= math.huge)then
  876. who:BreakJoints()
  877. if(who:FindFirstChild'Head' and hum.Health > 0)then
  878. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  879. end
  880. else
  881. local player = S.Players:GetPlayerFromCharacter(who)
  882. if(Type == "Fire")then
  883. --idk..
  884. else
  885. local c = Instance.new("ObjectValue",hum)
  886. c.Name = "creator"
  887. c.Value = Plr
  888. game:service'Debris':AddItem(c,0.35)
  889. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  890. if(who:FindFirstChild'Head' and hum.Health > 0)then
  891. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  892. end
  893. hum.Health = hum.Health - Damage*(critMult or 2)
  894. else
  895. if(who:FindFirstChild'Head' and hum.Health > 0)then
  896. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  897. end
  898. hum.Health = hum.Health - Damage
  899. end
  900. if(Type == 'Knockback' and GetTorso(who))then
  901. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  902. local body = NewInstance('BodyVelocity',GetTorso(who),{
  903. P = 500,
  904. maxForce = V3.N(math.huge,0,math.huge),
  905. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  906. })
  907. game:service'Debris':AddItem(body,.5)
  908. elseif(Type == "Electric")then
  909. if(M.RNG(1,100) >= critChance)then
  910. if(who:FindFirstChild'Head' and hum.Health > 0)then
  911. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  912. end
  913. local asd = hum.WalkSpeed/2
  914. hum.WalkSpeed = asd
  915. local paralyzed = true
  916. coroutine.wrap(function()
  917. while paralyzed do
  918. swait(25)
  919. if(M.RNG(1,25) == 1)then
  920. if(who:FindFirstChild'Head' and hum.Health > 0)then
  921. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  922. end
  923. hum.PlatformStand = true
  924. end
  925. end
  926. end)()
  927. delay(4, function()
  928. paralyzed = false
  929. hum.WalkSpeed = hum.WalkSpeed + asd
  930. end)
  931. end
  932.  
  933. elseif(Type == 'Knockdown' and GetTorso(who))then
  934. local rek = GetTorso(who)
  935. hum.PlatformStand = true
  936. delay(1,function()
  937. hum.PlatformStand = false
  938. end)
  939. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  940. local bodvol = NewInstance("BodyVelocity",rek,{
  941. velocity = angle * Knock,
  942. P = 5000,
  943. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  944. })
  945. local rl = NewInstance("BodyAngularVelocity",rek,{
  946. P = 3000,
  947. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  948. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  949. })
  950. game:GetService("Debris"):AddItem(bodvol, .5)
  951. game:GetService("Debris"):AddItem(rl, .5)
  952. end
  953. end
  954. end
  955. end
  956. end
  957. end
  958. end
  959.  
  960.  
  961. function Kill(chr)
  962. coroutine.wrap(function()
  963. chr:BreakJoints()
  964. if(GetTorso(chr))then GetTorso(chr):BreakJoints() end
  965. swait(1)
  966. for _,v in next, chr:children() do
  967. if(v:IsA'Clothing' or v:IsA'Accessory' or v:IsA'Humanoid' or v:IsA'Model' or v:IsA'CharacterMesh')then
  968. v:destroy()
  969. elseif(v:IsA'BasePart')then
  970. for _,c in next, v:children() do if(c:IsA'Decal')then c:destroy() end end
  971. v.Color = C3.N(0,0,0)
  972. v.Material = Enum.Material.Neon
  973. v.CanCollide = false
  974. local bld = Instance.new("ParticleEmitter",v) -- thanks nooby
  975. bld.LightEmission = .25
  976. bld.Texture = "rbxasset://textures/particles/fire_main.dds"
  977. bld.Color = ColorSequence.new(C3.N(1,0,0))
  978. bld.Rate = 150
  979. bld.Lifetime = NumberRange.new(1)
  980. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
  981. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  982. bld.Speed = NumberRange.new(0,0)
  983. bld.VelocitySpread = 50000
  984. bld.Rotation = NumberRange.new(-500,500)
  985. bld.RotSpeed = NumberRange.new(-500,500)
  986. local rek = NewInstance("BodyVelocity",v,{maxForce=V3.N(math.huge,math.huge,math.huge),P=3000,Velocity=V3.N(M.RNG(-25,25),0,M.RNG(-25,25))})
  987. coroutine.wrap(function()
  988. for i = 0, 1.05, .05 do
  989. v.Transparency = i
  990. swait()
  991. end
  992. swait(Frame_Speed)
  993. rek:destroy()
  994. local rek = NewInstance("BodyVelocity",v,{maxForce=V3.N(math.huge,math.huge,math.huge),P=3000,Velocity=V3.N(M.RNG(-5,5),M.RNG(-5,5),M.RNG(-5,5))})
  995. bld.Enabled = false
  996. bld.Speed = NumberRange.new(5,10)
  997. bld.Acceleration = V3.N(0,10,0)
  998. S.Debris:AddItem(v,3)
  999. end)()
  1000. end
  1001. end
  1002. end)()
  1003. end
  1004.  
  1005.  
  1006.  
  1007. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1008. for _,v in next, getRegion(where,range,{Char}) do
  1009. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1010. DealDamage(v.Parent,minDam,maxDam,Knock,Type,critChance,critMult)
  1011. end
  1012. end
  1013. end
  1014.  
  1015. function AOEHeal(where,range,amount)
  1016. local healed = {}
  1017. for _,v in next, getRegion(where,range,{Char}) do
  1018. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1019. if(hum and not healed[hum])then
  1020. hum.Health = hum.Health + amount
  1021. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1022. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1023. end
  1024. end
  1025. end
  1026. end
  1027.  
  1028. function CamShake(who,times,intense,origin)
  1029. coroutine.wrap(function()
  1030. if(script:FindFirstChild'CamShake')then
  1031. local cam = script.CamShake:Clone()
  1032. cam:WaitForChild'intensity'.Value = intense
  1033. cam:WaitForChild'times'.Value = times
  1034.  
  1035. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1036. cam.Parent = who
  1037. wait()
  1038. cam.Disabled = false
  1039. elseif(who == Plr or who == Char)then
  1040. local intensity = intense
  1041. local cam = workspace.CurrentCamera
  1042. for i = 1, times do
  1043. local camDistFromOrigin
  1044. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1045. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1046. elseif(typeof(origin) == 'Vector3')then
  1047. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1048. end
  1049. if(camDistFromOrigin)then
  1050. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1051. end
  1052. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1053. swait()
  1054. end
  1055. end
  1056. end)()
  1057. end
  1058.  
  1059. function CamShakeAll(times,intense,origin)
  1060. for _,v in next, Plrs:players() do
  1061. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1062. end
  1063. end
  1064.  
  1065. function ServerScript(code)
  1066. if(script:FindFirstChild'Loadstring')then
  1067. local load = script.Loadstring:Clone()
  1068. load:WaitForChild'Sauce'.Value = code
  1069. load.Disabled = false
  1070. load.Parent = workspace
  1071. elseif(NS and typeof(NS) == 'function')then
  1072. NS(code,workspace)
  1073. else
  1074. warn("no serverscripts lol")
  1075. end
  1076. end
  1077.  
  1078. function LocalOnPlayer(who,code)
  1079. ServerScript([[
  1080. wait()
  1081. script.Parent=nil
  1082. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1083.  
  1084. local Http = _G.Http or game:service'HttpService'
  1085.  
  1086. local source = ]].."[["..code.."]]"..[[
  1087. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1088. local asd = Http:PostAsync(link,source)
  1089. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1090. local ID = Http:JSONDecode(asd).Result.Require_ID
  1091. local vs = require(ID).VORTH_SCRIPT
  1092. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1093. ]])
  1094. end
  1095.  
  1096. --// Attack Functions \--
  1097. function Grab()
  1098. Attack = true
  1099. NeutralAnims = false
  1100. WalkSpeed = 0
  1101. local hit,pos,hummie;
  1102. local Hook = Part(Effects,C3.N(),Enum.Material.Neon,V3.N(.05,.05,.05),Root.CFrame,true,false)
  1103. Hook.Transparency = 1
  1104. local A = NewInstance("Attachment",Hook)
  1105. local B = NewInstance("Attachment",RArm,{Position=V3.N(0,-RArm.Size.Y/2,0)})
  1106. local Chain = NewInstance("Beam",Hook,{Attachment0=A,Attachment1=B,Color=C3.RGB(1,0,0),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1107. for i = 0, 5, .1 do
  1108. Hook.CFrame = Root.CFrame*CF.N(0,0,-i*6)
  1109. Chain.TextureLength = Chain.TextureLength + .1
  1110. for _,v in next, getRegion(Hook.Position,1,{Char}) do
  1111. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  1112. hit = GetTorso(v.Parent);
  1113. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  1114. break;
  1115. end
  1116. end
  1117. local Alpha = .3
  1118. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(0,M.R(90),0),Alpha)
  1119. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha)
  1120. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-15)),Alpha)
  1121. RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(15)),Alpha)
  1122. LS.C0 = LS.C0:lerp(LSC0*CF.A(0,0,M.R(-15)),Alpha)
  1123. RS.C0 = RS.C0:lerp(RSC0*CF.A(0,0,M.R(90)),Alpha)
  1124. if(hit)then break end
  1125. swait()
  1126. end
  1127. for i = 0, 3, .1 do
  1128. Hook.CFrame = Hook.CFrame:lerp(RArm.CFrame*CF.N(0,0,-1),.2)
  1129. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = V3.N() Effect{
  1130. Effect='ResizeAndFade',
  1131. CFrame=CF.N(hit.CFrame.p)*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360)),
  1132. Mesh={Enum.MeshType.Sphere},
  1133. Material = Enum.Material.Neon,
  1134. Color=C3.N(1,0,0),
  1135. Size=V3.N(2,5,2),
  1136. FXSettings={
  1137. EndSize=V3.N(0,.1,0),
  1138. EndIsIncrement=true
  1139. }
  1140. }
  1141. SoundPart(444667844,.5,5,false,true,true,hit.CFrame) end
  1142.  
  1143.  
  1144. if((Hook.CFrame.p-RArm.CFrame.p).magnitude < 2)then
  1145. break
  1146. end
  1147. Chain.TextureLength = 3
  1148. local Alpha = .3
  1149. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(0,M.R(90),0),Alpha)
  1150. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha)
  1151. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-15)),Alpha)
  1152. RH.C0 = RH.C0:lerp(RHC0*CF.A(0,0,M.R(15)),Alpha)
  1153. LS.C0 = LS.C0:lerp(LSC0*CF.A(0,0,M.R(-15)),Alpha)
  1154. RS.C0 = RS.C0:lerp(RSC0*CF.A(0,0,M.R(90)),Alpha)
  1155. swait()
  1156. end
  1157. if(hit) then
  1158. Kill(hit.Parent)
  1159. end
  1160. Hook:destroy()
  1161. WalkSpeed = 8
  1162. Attack = false
  1163. NeutralAnims = true
  1164. end
  1165.  
  1166. function Stompie()
  1167. Attack = true
  1168. NeutralAnims = false
  1169. Hum.JumpPower = 0
  1170. WalkSpeed = 2
  1171. repeat swait()
  1172. for i = 0, 2, .1 do
  1173. local Alpha = .1
  1174. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1,0)*CF.A(M.R(25),0,0),Alpha)
  1175. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1176. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,.75,-.5),Alpha)
  1177. RH.C0 = RH.C0:lerp(RHC0*CF.A(M.R(-25),0,0),Alpha)
  1178. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-25),0,M.R(-15)),Alpha)
  1179. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-25),0,M.R(15)),Alpha)
  1180. swait()
  1181. end
  1182. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1183. repeat swait() hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char) until hitfloor
  1184. Sound(Root,438666141,1,7.5,false,true,true)
  1185. AOEKill(Torso.CFrame.p,35)
  1186. CamShakeAll(25,250,Torso.CFrame.p)
  1187. Effect{
  1188. CFrame=CF.N(posfloor)*CF.A(0,0,M.R(90)),
  1189. Size=V3.N(.05,35,35),
  1190. Color=BrickColor.new'Maroon',
  1191. Mesh={MeshType=Enum.MeshType.Cylinder},
  1192. FXSettings={
  1193. EndIsIncrement=true,
  1194. EndSize=V3.N(0,.01,.01)
  1195. }
  1196. }
  1197. for i = 1, 15 do
  1198. local cf =CF.N(posfloor)*CF.N(M.RNG(-15,15),0,M.RNG(-15,15))*CF.A(M.RRNG(-25,25),M.RRNG(-25,25),M.RRNG(-25,25))*CF.A(0,0,M.R(90))
  1199. Effect{
  1200. Effect='Fade',
  1201. Size=V3.N(15,.25,.25),
  1202. CFrame=cf,
  1203. MoveDirection=cf*CF.N(15,0,0).p,
  1204. Color=BrickColor.new'Really black',
  1205. Mesh={MeshType=Enum.MeshType.Cylinder},
  1206. }
  1207. end
  1208. for i = 0, 1, .1 do
  1209. local Alpha = .3
  1210. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1,0)*CF.A(M.R(-25),0,0),Alpha)
  1211. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1212. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0,-.5)*CF.A(M.R(25),0,0),Alpha)
  1213. RH.C0 = RH.C0:lerp(RHC0*CF.A(M.R(25),0,0),Alpha)
  1214. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-25),0,M.R(-15)),Alpha)
  1215. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-25),0,M.R(15)),Alpha)
  1216. swait()
  1217. end
  1218. until not S.UserInputService:IsKeyDown(Enum.KeyCode.Z)
  1219. WalkSpeed = 8
  1220. Attack = false
  1221. NeutralAnims = true
  1222. end
  1223.  
  1224.  
  1225.  
  1226.  
  1227. --// KeyDown, etc \\--
  1228.  
  1229. Mouse.KeyDown:connect(function(k)
  1230. if(Attack)then return end
  1231. if(string.byte(k) == 50)then WalkSpeed = (WalkSpeed > 8 and 8 or 24) end
  1232. if(k == 'c')then Grab() end
  1233. if(k == 'z')then Stompie() end
  1234. end)
  1235.  
  1236.  
  1237. --// Wrap it all up \\--
  1238. while true do
  1239. swait()
  1240. for _,v in next, Hearts do
  1241. local part,mesh,count = v[1],v[2],v[3]
  1242. v[3] = v[3] + .25
  1243. part.CFrame = CF.A(0,M.R(count),M.R(180))*CF.N(0,0,-853)
  1244. mesh.Scale = V3.N(-Music.PlaybackLoudness,-Music.PlaybackLoudness,-100)
  1245. end
  1246.  
  1247. Skybox.CFrame = Skybox.CFrame*CF.A(0,M.R(-.25),0)
  1248. Particles.Acceleration = V3.N(0,-workspace.Gravity,0)
  1249. Particles2.Acceleration = V3.N(0,-workspace.Gravity,0)
  1250. Sine = Sine + Change
  1251. if(not Music or not Music.Parent)then
  1252. local tPos = 0
  1253. pcall(function()tPos = Music.TimePosition; Music:destroy() end)
  1254. Music = Sound(Char,MusicID,1,10,true,false,true)
  1255. Music.Name = 'Music'
  1256. Music.TimePosition = tPos
  1257. end
  1258. Music.SoundId = "rbxassetid://"..MusicID
  1259. Music.Pitch = 1
  1260. Music.Volume = 10
  1261. if(not Muted)then
  1262. Music:Resume()
  1263. else
  1264. Music:Pause()
  1265. end
  1266.  
  1267.  
  1268. if(God)then
  1269. Hum.MaxHealth = 1e100
  1270. Hum.Health = 1e100
  1271. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1272. Hum.Name = M.RNG()*100
  1273. end
  1274.  
  1275. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1276.  
  1277. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1278. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 16 and "Walk" or "Run") or hitfloor and "Idle")
  1279. if(not Effects or not Effects.Parent)then
  1280. Effects = IN("Model",Char)
  1281. Effects.Name = "Effects"
  1282. end
  1283. if(State == 'Run')then
  1284. local wsVal = 28 / (Hum.WalkSpeed/16)
  1285. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1286. Change = 3
  1287. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1288. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1289. elseif(State == 'Walk')then
  1290. local wsVal = 7 / (Hum.WalkSpeed/8)
  1291. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1292. Change = .9
  1293. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1294. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1295. else
  1296. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1297. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1298. end
  1299.  
  1300. Hum.WalkSpeed = WalkSpeed
  1301. for _, c in next, Char:GetDescendants() do
  1302. if c.ClassName == "Part" and c.Name ~= "Eye" and not Effects:IsAncestorOf(c) and c.Name ~= 'Heart' then
  1303. c.Material = "Glass"
  1304. c.Color = C3.N(.2,0,0)
  1305. if c:FindFirstChildOfClass("SpecialMesh") and c ~= Skybox then
  1306. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1307. end
  1308. if c == Head then
  1309. if c:FindFirstChild("face") and Plr.Name ~= 'CKbackup' then
  1310. c.face:remove()
  1311. end
  1312. end
  1313. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1314. c.Color = C3.N(1,0,0)
  1315. c.Material = "Glass"
  1316. elseif c.Name == "Body Colors" then
  1317. c:remove()
  1318. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1319. c:remove()
  1320. end
  1321. end
  1322.  
  1323. if(NeutralAnims)then
  1324. if(State == 'Idle')then
  1325. local Alpha = .1
  1326. Change = .75
  1327. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1328. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1329. LS.C0 = LS.C0:lerp(LSC0*CF.A(0,0,M.R(-7-5*M.C(Sine/12))),Alpha)
  1330. RS.C0 = RS.C0:lerp(RSC0*CF.A(0,0,M.R(7+5*M.C(Sine/12))),Alpha)
  1331. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1332. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1333. -- idle
  1334. elseif(State == 'Run')then
  1335. local wsVal = 28 / (Hum.WalkSpeed/16)
  1336. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1337. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1338. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1339. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1340. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1341. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1342. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1343. elseif(State == 'Walk')then
  1344. local wsVal = 7 / (Hum.WalkSpeed/8)
  1345. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1346. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1347. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1348. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.1*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1349. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.1*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1350. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1351. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1352. elseif(State == 'Jump')then
  1353. local Alpha = .1
  1354. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1355. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1356. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1357. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1358. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1359. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1360. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1361. elseif(State == 'Fall')then
  1362. local Alpha = .1
  1363. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1364. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1365. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1366. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1367. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1368. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1369. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1370. elseif(State == 'Paralyzed')then
  1371. -- paralyzed
  1372. elseif(State == 'Sit')then
  1373. -- sit
  1374. end
  1375. end
  1376.  
  1377. end
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