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BIGG paintball gun changer

Jan 24th, 2020
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  1. local string_1 = "36"; -- gun id (30 is anti matter gun, and 36 is dark matter duel pistols)
  2. local Target = game:GetService("ReplicatedStorage").Framework.Modules["2 | Signal"].Events["equip gun"];
  3. Target:Fire(string_1);
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