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- function weld(p0,p1,c0,c1,par)
- local w = Instance.new("Weld",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- do -- Credit to Stravant...
- local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end
- local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end
- function clerp(a,b,t)
- if not a or not b then print(a,b,"is missing") return end
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- local oc = oc or function(...) return ... end
- pcall(function() script.Parent.bScript:Destroy() end)
- script.Name = "bScript"
- local plr = game:service'Players'.LocalPlayer
- local mouse = plr:GetMouse()
- local char = plr.Character
- local tor,ra,la,rl,ll,hd,hum = char.Torso,char["Right Arm"],char["Left Arm"],char["Right Leg"],char["Left Leg"],char.Head,char.Humanoid
- local rrs,rls,nk = tor["Right Shoulder"],tor["Left Shoulder"],tor.Neck
- local nk0 = nk.C0
- local rc0,rc1 = rrs.C0,rrs.C1
- local lc0,lc1 = rls.C0,rls.C0
- local rs,ls = rrs:Clone(),rls:Clone()
- rs.Name,ls.Name = "rs","ls"
- rs.DesiredAngle,rs.CurrentAngle = 0,0
- ls.DesiredAngle,ls.CurrentAngle = 0,0
- local model = Instance.new("Model",char)
- pcall(function() char.bModel:Destroy() end)
- model.Name = "bModel"
- local part = Instance.new("Part")
- part.BrickColor = BrickColor.new("Really black")
- part.Reflectance = 0.15
- part.FormFactor = "Custom"
- part.TopSurface,part.BottomSurface = 0,0
- part.Size = Vector3.new(.2,.2,.2)
- part:BreakJoints()
- part.CanCollide = false
- function clone(t)
- local p = t:Clone()
- p.Parent = t.Parent or model
- return p
- end
- local han = clone(part)
- han.Size = Vector3.new(.3,.5,.3)
- han.Transparency = 1
- local hold = weld(la,han,CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-90),math.rad(23),0),CFrame.new())
- for i=1,14 do
- local gr = clone(part)
- gr.BrickColor = BrickColor.new("Silver")
- gr.Size = Vector3.new(.3,.2,.3)
- local m = Instance.new("SpecialMesh",gr)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(1,.75,1) * math.max(.85,math.abs(i-7)/5)
- weld(han,gr,CFrame.new(0,-.6+i*.085,0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(23)),CFrame.new())
- end
- local p = clone(part)
- p.Size = Vector3.new(.45,.2,.32)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(1,.5,1)
- weld(han,p,CFrame.new(0,-.62,.125) * CFrame.Angles(math.rad(10),0,0))
- local p = clone(part)
- p.Size = Vector3.new(.45,.2,.3)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(1,.5,1)
- weld(han,p,CFrame.new(0,-.62,-.125) * CFrame.Angles(math.rad(-10),0,0))
- local b1 = clone(part)
- b1.Size = Vector3.new(.2,1,.3)
- local m = Instance.new("BlockMesh",b1)
- m.Scale = Vector3.new(1,1,1)
- local bw1 = weld(han,b1,CFrame.new(0,-.6,0) * CFrame.Angles(math.rad(-10),0,0),CFrame.new(0,.5,0))
- local b2 = clone(part)
- b2.Size = Vector3.new(.2,1,.25)
- local m = Instance.new("BlockMesh",b2)
- m.Scale = Vector3.new(.9,1,1)
- local bw2 = weld(b1,b2,CFrame.new(0,-.5,-.15) * CFrame.Angles(math.rad(-25),0,0),CFrame.new(0,.5,-.125))
- local b3 = clone(part)
- b3.Size = Vector3.new(.2,1,.2)
- local m = Instance.new("BlockMesh",b3)
- m.Scale = Vector3.new(.75,1,1)
- local bw3 = weld(b2,b3,CFrame.new(0,-.5,-.125) * CFrame.Angles(math.rad(-25),0,0),CFrame.new(0,.5,-.1))
- local bt = clone(part)
- bt.BrickColor = BrickColor.new("Black")
- bt.Size = Vector3.new(.2,.3,.2)
- local m = Instance.new("BlockMesh",bt)
- m.Scale = Vector3.new(.5,1,1) * .5
- local btw = weld(b3,bt,CFrame.new(0,-.5,.1) * CFrame.Angles(math.rad(-25),0,0),CFrame.new(0,0,.05))
- local p = clone(part)
- p.Size = Vector3.new(.45,.2,.32)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(1,.5,1)
- weld(han,p,CFrame.new(0,.67,.125) * CFrame.Angles(math.rad(15),0,0))
- local p = clone(part)
- p.Size = Vector3.new(.45,.2,.3)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(1,.5,1)
- weld(han,p,CFrame.new(0,.67,-.125) * CFrame.Angles(math.rad(-15),0,0))
- local p = clone(part)
- p.Size = Vector3.new(.4,.2,.3)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(1,.5,1)
- weld(han,p,CFrame.new(0,.75,0) * CFrame.Angles(math.rad(0),0,0))
- local p = clone(part)
- p.Size = Vector3.new(.2,.3,.35)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(1,1,1)
- weld(han,p,CFrame.new(-.1,.8,0) * CFrame.Angles(math.rad(0),0,0))
- local p = clone(part)
- p.Size = Vector3.new(.45,.2,.32)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(1,.5,1)
- weld(han,p,CFrame.new(0,1,.125) * CFrame.Angles(math.rad(-5),0,0))
- local p = clone(part)
- p.Size = Vector3.new(.45,.2,.25)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(1,.5,1)
- weld(han,p,CFrame.new(0,1,-.125) * CFrame.Angles(math.rad(5),0,0))
- local t1 = clone(part)
- t1.Size = Vector3.new(.2,1,.3)
- local m = Instance.new("BlockMesh",t1)
- m.Scale = Vector3.new(1,1,1)
- local tw1 = weld(han,t1,CFrame.new(0,.975,0) * CFrame.Angles(math.rad(10),0,0),CFrame.new(0,-.5,0))
- local t2 = clone(part)
- t2.Size = Vector3.new(.2,1,.25)
- local m = Instance.new("BlockMesh",t2)
- m.Scale = Vector3.new(.9,1,1)
- local tw2 = weld(t1,t2,CFrame.new(0,.5,-.15) * CFrame.Angles(math.rad(25),0,0),CFrame.new(0,-.5,-.125))
- local t3 = clone(part)
- t3.Size = Vector3.new(.2,1,.2)
- local m = Instance.new("BlockMesh",t3)
- m.Scale = Vector3.new(.75,1,1)
- local tw3 = weld(t2,t3,CFrame.new(0,.5,-.125) * CFrame.Angles(math.rad(25),0,0),CFrame.new(0,-.5,-.1))
- local tt = clone(part)
- tt.BrickColor = BrickColor.new("Black")
- tt.Size = Vector3.new(.2,.3,.2)
- local m = Instance.new("BlockMesh",tt)
- m.Scale = Vector3.new(.5,1,1) * .5
- local ttw = weld(t3,tt,CFrame.new(0,.5,.1) * CFrame.Angles(math.rad(25),0,0),CFrame.new(0,0,.05))
- local W = {bw1,bw2,bw3,tw1,tw2,tw3}
- local W0 = {bw1.C0,bw2.C0,bw3.C0,tw1.C0,tw2.C0,tw3.C0}
- local l1 = clone(part)
- l1.BrickColor = BrickColor.new("Light reddish violet")
- l1.Size = Vector3.new(.2,.2,.2)
- local m = Instance.new("CylinderMesh",l1)
- local l1w = weld(bt,l1)
- local l2 = clone(l1)
- local l2w = weld(tt,l2)
- local amodel = Instance.new("Model")
- local arrow = clone(part)
- arrow.Parent = amodel
- arrow.BrickColor = BrickColor.new("Brown")
- arrow.Size = Vector3.new(.2,3,.2)
- arrow.Name = "main"
- local m = Instance.new("CylinderMesh",arrow)
- m.Scale = Vector3.new(.5,1,.5)
- local arrw = weld(han,arrow)
- local tip = clone(part)
- tip.Parent = amodel
- tip.BrickColor = BrickColor.new("Cool yellow")
- tip.Size = Vector3.new(.2,.4,.2)
- tip.Name = "tip"
- local m = Instance.new("SpecialMesh",tip)
- m.MeshId = "rbxassetid://1033714"
- m.Scale = Vector3.new(.1,.45,.1)
- weld(arrow,tip,CFrame.new(0,1.6,0))
- local walkspeed = 16
- local hpos_i = CFrame.new(0,.8,1.3)
- local hpos_l = CFrame.new(0,.8,1.55)
- local hpos = hpos_i
- local keeper = Vector3.new(0.07,0.82,0)
- mouse.Button1Up:connect(function()
- mup = true
- end)
- function ragJoint(hit,r,d)
- Spawn(oc(function()
- d = d or 0
- local rpar,r0,r1 = r.Parent,r.Part0,r.Part1
- if d > 0 then wait(d) end
- local p = hit:Clone()
- p:BreakJoints()
- p:ClearAllChildren()
- p.FormFactor = "Custom"
- p.Size = p.Size/2
- p.Transparency = 1
- p.CanCollide = true
- p.Name = "Colliduh"
- p.Parent = hit
- local w = Instance.new("Weld",p)
- w.Part0 = hit
- w.Part1 = p
- w.C0 = CFrame.new(0,-p.Size.Y/2,0)
- local rot = Instance.new("Rotate",rpar)
- rot.Name = r.Name
- rot.Part0 = r0
- rot.Part1 = r1
- rot.C0 = r.C0
- rot.C1 = r.C1
- r0.Velocity = Vector3.new()
- r1.Velocity = Vector3.new()
- r:Destroy()
- end))
- end
- function ShootArrow(a,to,spd)
- Spawn(oc(function()
- local from = a.main.CFrame
- a:Destroy()
- local a = amodel:Clone()
- for i,v in pairs(a:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- end
- end
- a:MakeJoints()
- a.Parent = workspace
- local m = a.main
- --local from = m.CFrame
- local t = {}
- local function move(cf)
- for i,v in pairs(a:GetChildren()) do
- if v ~= m and v:IsA("BasePart") then
- t[v] = t[v] or m.CFrame:toObjectSpace(v.CFrame)
- v.CFrame = cf * t[v]
- end
- end
- m.CFrame = cf
- end
- move(from)
- local velocity = (to.p-from.p).unit * spd * 500
- local con
- local t = tick()
- con = game:GetService("RunService").Stepped:connect(function()
- if tick()-t > 25 then
- con:disconnect()
- a:Destroy()
- return
- end
- velocity = velocity - Vector3.new(0,196.2/30,0)
- local newcf = clerp(m.CFrame,CFrame.new(m.Position,m.Position+velocity) * CFrame.Angles(-math.pi/2,0,0),.5) + velocity / 30
- local hit,ray
- local rayo = Ray.new(m.Position,newcf.p-m.Position)
- local ign = {a,char}
- repeat
- hit,ray = workspace:FindPartOnRayWithIgnoreList(rayo,ign)
- if not hit then break end
- if hit.CanCollide or game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) then
- break
- else
- table.insert(ign,hit)
- hit = nil
- end
- until false
- if hit then
- move(newcf-newcf.p+ray)
- con:disconnect()
- game:GetService("Debris"):AddItem(a,300)
- local char = hit.Parent
- if not hit.Anchored then
- local b = hit.CFrame:toObjectSpace(m.CFrame)
- for i,v in pairs(a:GetChildren()) do
- pcall(function() v.Anchored = false v.CanCollide = true end)
- end
- weld(hit,m,b)
- end
- if game:service'Players':GetPlayerFromCharacter(char) and char:FindFirstChild("Torso") then
- if hit.Name:match("Arm") then
- local r = char.Torso:FindFirstChild(hit.Name:gsub("Arm","Shoulder"):gsub("Leg","Hip"))
- if r then
- ragJoint(hit,r)
- end
- elseif hit.Name:match("Head") then
- for i,v in pairs(char:GetChildren()) do
- local r = char.Torso:FindFirstChild(v.Name:gsub("Arm","Shoulder"):gsub("Leg","Hip"))
- if v:IsA("BasePart") and r then
- ragJoint(v,r,.1)
- elseif v:IsA("Humanoid") then
- v.PlatformStand = true
- v.Changed:connect(function()
- v.PlatformStand = true
- end)
- end
- end
- Delay(8,function()
- char:BreakJoints()
- end)
- end
- end
- return
- else
- move(newcf)
- end
- end)
- end))
- end
- mouse.Button1Down:connect(oc(function()
- if mb then return end
- mb = true
- mup = false
- rls.Part0,rls.Part1 = nil,nil
- ls.Part0,ls.Part1 = tor,la
- ls.Parent = tor
- ls.C0 = ls.C0 * CFrame.Angles(0,0,rls.CurrentAngle)
- rrs.Part0,rrs.Part1 = nil,nil
- rs.Part0,rs.Part1 = tor,ra
- rs.Parent = tor
- rs.C0 = rs.C0 * CFrame.Angles(0,0,rrs.CurrentAngle)
- local hc0 = hold.C0
- local bg = Instance.new("BodyGyro",tor)
- bg.maxTorque = Vector3.new(1,1,1)*9e7
- local ltar = 0
- local rtar = rrs.C0 * CFrame.Angles(0,0,math.rad(90)) * CFrame.Angles(math.rad(70),0,0) + Vector3.new(-.65,.25,-.25)
- local ntar = nk0 * CFrame.Angles(0,0,math.rad(70))
- local htar = hc0 * CFrame.Angles(0,math.rad(10),0)
- local t = tick()
- local iam = 0
- local ham = .3
- local lend = false
- local ended
- local arr = amodel:Clone()
- arr.Parent = model
- arr:MakeJoints()
- hum.WalkSpeed = walkspeed/1.5
- local aw = weld(ra,arr.main,CFrame.new(0,-1,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(0,-1.5,0))
- func = function()
- local a = (mouse.Hit.p-tor.CFrame:toWorldSpace(ls.C0).p).unit
- bg.cframe = CFrame.new(tor.Position,mouse.Hit.p*Vector3.new(1,0,1)+tor.Position*Vector3.new(0,1,0)) * CFrame.Angles(0,math.rad(-75),0)
- local b = math.min(.7,math.max(-.7,a.Y))
- ls.C0 = clerp(ls.C0,rls.C0 * CFrame.Angles(math.rad(-90),math.rad(90),math.rad(b*-90)) * CFrame.Angles(math.rad(40),math.rad(0),0) + Vector3.new(math.abs(b)*0,-.25,-.6),.3)
- local c = tor.CFrame:toObjectSpace(han.CFrame*hpos) * CFrame.new(0,0,0)
- local d = Vector3.new(1,.6,0)
- rs.C1 = CFrame.new()
- rs.C0 = clerp(rs.C0,CFrame.new(d,c.p) * CFrame.new(0,0,-(c.p-d).magnitude+.95) * CFrame.Angles(math.pi/2,math.pi/2,0),.3)
- nk.C0 = clerp(nk.C0,ntar * CFrame.Angles(math.rad(math.floor(b*-90)),0,0),.3)
- hold.C0 = clerp(hold.C0,htar,.3)
- for i,v in pairs(W) do
- -- v.C0 = clerp(v.C0,W0[i] * CFrame.Angles((not mup and (i>3 and 1 or -1)*iam or 0)*.1,0,0),.6)
- v.C0 = clerp(v.C0,W0[i] * CFrame.Angles((not mup and (i>3 and 1 or -1)*iam or 0)*.1,0,0),.6)
- end
- if not mup then
- hpos = clerp(hpos,hpos_l * CFrame.new(0,0,iam),.2)
- if aw then aw.C0 = CFrame.new(Vector3.new(0,-1,0),ra.CFrame:toObjectSpace(han.CFrame*CFrame.new(keeper)).p) * CFrame.Angles(-math.pi/2,0,0) end
- if tick()-t > .5 and iam < 1 then
- iam = iam + math.max(0.003,.03-(tick()-t-.5)/70)
- ham = iam
- if aw then
- aw:Destroy()
- arrw.Parent = han
- arrw.Part0 = han
- arrw.Part1 = arr.main
- aw = nil
- end
- end
- else
- hpos = clerp(hpos,hpos_l,ham/math.max(0.01,(hpos.p-hpos_l.p).magnitude))
- ham = ham * .7
- if not ended then
- ended = true
- if iam > 0 then
- arrw.Part1 = nil
- ShootArrow(arr,mouse.Hit,iam)
- iam = iam + .2
- wait(.5)
- lend = true
- else
- wait(.1)
- arr:Destroy()
- lend = true
- end
- end
- end
- end
- repeat wait() until lend or tick()-t > 45
- mup = nil
- func = nil
- hum.WalkSpeed = walkspeed
- ls.Part0,ls.Part1 = nil,nil
- ls.Parent = nil
- rls.Part0,rls.Part1 = tor,la
- ls.C0 = rls.C0
- rs.Part0,rs.Part1 = nil,nil
- rs.Parent = nil
- rrs.Part0,rrs.Part1 = tor,ra
- rs.C0 = rrs.C0
- nk.C0 = nk0
- bg:Destroy()
- hold.C0 = hc0
- hpos = hpos_i
- mb = false
- end))
- rcon = game:GetService("RunService").Stepped:connect(oc(function()
- if not model:IsDescendantOf(workspace) then rcon:disconnect() error() return end
- --local tc = bt.CFrame:toObjectSpace(tt.CFrame)
- --local bc = tt.CFrame:toObjectSpace(bt.CFrame)
- local bm = bt.CFrame:toObjectSpace(han.CFrame*hpos)
- local tm = tt.CFrame:toObjectSpace(han.CFrame*hpos)
- l1w.C0 = CFrame.new(bm.p/2,bm.p) * CFrame.Angles(math.pi/2,0,0)
- l1.Mesh.Scale = Vector3.new(.2,bm.p.magnitude*5,.2)
- l2w.C0 = CFrame.new(tm.p/2,tm.p) * CFrame.Angles(math.pi/2,0,0)
- l2.Mesh.Scale = Vector3.new(.2,tm.p.magnitude*5,.2)
- arrw.C0 = CFrame.new(hpos.p,keeper)*CFrame.new(0,0,-arrow.Size.Y/2) * CFrame.Angles(-math.pi/2,0,0)
- if func then
- func()
- end
- end))
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