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- se = Instance.new("Part")
- se.Parent = game.Workspace
- se.Position = Vector3.new(-256, -5, -256)
- se.Size = Vector3.new(25, 5, 25)
- se.CanCollide = false
- se.Anchored = true
- for I=1,25 do
- for l=1,25 do
- se.Position = se.Position + Vector3.new(0,0,25)
- p = se:Clone()
- p.BrickColor = BrickColor.new("Bright green")
- p.Material = ("Grass")
- p.CanCollide = false
- p.Parent = game.Workspace
- p.Anchored = true
- r = math.random(-1,1)
- p.Position = p.Position + Vector3.new(0, r, 0)
- p.Size = Vector3.new(25, 5 ,25)
- p.CanCollide = true
- r2 = math.random(1,50)
- if r2 == (1) then
- spawn = Instance.new("SpawnLocation")
- spawn.Position = p.Position + Vector3.new(0,1,0)
- spawn.Size = Vector3.new(4,1,4)
- spawndecal = Instance.new("Decal")
- spawndecal.Texture = ("rbxasset://textures/SpawnLocation.png")
- spawndecal.Face = ("Top")
- spawndecal.Parent = spawn
- spawn.Parent = game.Workspace.Camera
- end
- r3 = math.random(1,10)
- if r3 == (1) then
- tree1 = Instance.new("Part")
- tree2 = Instance.new("Part")
- tree1.Anchored = true
- tree2.Anchored = true
- tree1.Parent = game.Workspace
- tree2.Parent = game.Workspace
- tree1.CanCollide = false
- tree1.Size = Vector3.new(2,12,2)
- tree2.Size = Vector3.new(8,8,8)
- tree1.Position = p.Position + Vector3.new(0, 7, 0)
- tree2.CanCollide = false
- tree2.Position = tree1.Position + Vector3.new(0, 7, 0)
- tree2.Shape = ("Ball")
- tree1.CanCollide = true
- tree1.BrickColor = BrickColor.new("Dirt brown")
- tree2.BrickColor = BrickColor.new("Bright green")
- tree1.TopSurface = ("Smooth")
- tree1.BottomSurface = ("Smooth")
- tree2.TopSurface = ("Smooth")
- tree2.BottomSurface = ("Smooth")
- end
- end
- se.Position = se.Position + Vector3.new(25,0,-625)
- wait(0.01)
- end
- local player = game.Players.LocalPlayer
- player.Chatted:connect(function(message)
- if message == ("cleart") then
- game.Workspace.Camera:ClearAllChildren()
- end
- end)
- while true do
- game.Workspace.Base.CanCollide = false
- game.Workspace.Base.Transparency = 1
- wait(0.1)
- end
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