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- function createZombie()
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Vector3Value3 = Instance.new("Vector3Value")
- Motor6D4 = Instance.new("Motor6D")
- Decal5 = Instance.new("Decal")
- Sound6 = Instance.new("Sound")
- Sound7 = Instance.new("Sound")
- Sound8 = Instance.new("Sound")
- Sound9 = Instance.new("Sound")
- Sound10 = Instance.new("Sound")
- Part11 = Instance.new("Part")
- Vector3Value12 = Instance.new("Vector3Value")
- BodyColors13 = Instance.new("BodyColors")
- MeshPart14 = Instance.new("MeshPart")
- Vector3Value15 = Instance.new("Vector3Value")
- Motor6D16 = Instance.new("Motor6D")
- Script17 = Instance.new("Script")
- Humanoid18 = Instance.new("Humanoid")
- Script19 = Instance.new("Script")
- MeshPart20 = Instance.new("MeshPart")
- Vector3Value21 = Instance.new("Vector3Value")
- Motor6D22 = Instance.new("Motor6D")
- MeshPart23 = Instance.new("MeshPart")
- Vector3Value24 = Instance.new("Vector3Value")
- Motor6D25 = Instance.new("Motor6D")
- MeshPart26 = Instance.new("MeshPart")
- Vector3Value27 = Instance.new("Vector3Value")
- Motor6D28 = Instance.new("Motor6D")
- MeshPart29 = Instance.new("MeshPart")
- Vector3Value30 = Instance.new("Vector3Value")
- Motor6D31 = Instance.new("Motor6D")
- MeshPart32 = Instance.new("MeshPart")
- Vector3Value33 = Instance.new("Vector3Value")
- Motor6D34 = Instance.new("Motor6D")
- MeshPart35 = Instance.new("MeshPart")
- Vector3Value36 = Instance.new("Vector3Value")
- Motor6D37 = Instance.new("Motor6D")
- MeshPart38 = Instance.new("MeshPart")
- Vector3Value39 = Instance.new("Vector3Value")
- Motor6D40 = Instance.new("Motor6D")
- MeshPart41 = Instance.new("MeshPart")
- Vector3Value42 = Instance.new("Vector3Value")
- Motor6D43 = Instance.new("Motor6D")
- Script44 = Instance.new("Script")
- MeshPart45 = Instance.new("MeshPart")
- Vector3Value46 = Instance.new("Vector3Value")
- Motor6D47 = Instance.new("Motor6D")
- MeshPart48 = Instance.new("MeshPart")
- Vector3Value49 = Instance.new("Vector3Value")
- Motor6D50 = Instance.new("Motor6D")
- MeshPart51 = Instance.new("MeshPart")
- Vector3Value52 = Instance.new("Vector3Value")
- Motor6D53 = Instance.new("Motor6D")
- MeshPart54 = Instance.new("MeshPart")
- Vector3Value55 = Instance.new("Vector3Value")
- Motor6D56 = Instance.new("Motor6D")
- MeshPart57 = Instance.new("MeshPart")
- Vector3Value58 = Instance.new("Vector3Value")
- Motor6D59 = Instance.new("Motor6D")
- Script60 = Instance.new("Script")
- Script61 = Instance.new("Script")
- Script62 = Instance.new("Script")
- StringValue63 = Instance.new("StringValue")
- StringValue64 = Instance.new("StringValue")
- Animation65 = Instance.new("Animation")
- StringValue66 = Instance.new("StringValue")
- Animation67 = Instance.new("Animation")
- StringValue68 = Instance.new("StringValue")
- Animation69 = Instance.new("Animation")
- NumberValue70 = Instance.new("NumberValue")
- Animation71 = Instance.new("Animation")
- NumberValue72 = Instance.new("NumberValue")
- StringValue73 = Instance.new("StringValue")
- Animation74 = Instance.new("Animation")
- StringValue75 = Instance.new("StringValue")
- Animation76 = Instance.new("Animation")
- StringValue77 = Instance.new("StringValue")
- Animation78 = Instance.new("Animation")
- StringValue79 = Instance.new("StringValue")
- Animation80 = Instance.new("Animation")
- StringValue81 = Instance.new("StringValue")
- Animation82 = Instance.new("Animation")
- StringValue83 = Instance.new("StringValue")
- Animation84 = Instance.new("Animation")
- Script85 = Instance.new("Script")
- Model0.Name = "Zombie"
- Model0.Parent = mas
- Part1.Name = "Head"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-0.695644557, 4.56509781, -2.19861078, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- Part1.Orientation = Vector3.new(0, 90.1399994, 0)
- Part1.Position = Vector3.new(-0.695644557, 4.56509781, -2.19861078)
- Part1.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- Part1.Color = Color3.new(0.541176, 0.670588, 0.521569)
- Part1.Size = Vector3.new(1, 1, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Artichoke")
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Artichoke")
- Part1.FormFactor = Enum.FormFactor.Custom
- Part1.formFactor = Enum.FormFactor.Custom
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshId = "http://www.roblox.com/asset?id=419776358"
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- Vector3Value3.Name = "OriginalSize"
- Vector3Value3.Parent = Part1
- Vector3Value3.Value = Vector3.new(1, 1, 1)
- Motor6D4.Name = "Neck"
- Motor6D4.Parent = Part1
- Motor6D4.C0 = CFrame.new(0.000338107347, 0.806032121, -0.015560925, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D4.C1 = CFrame.new(-2.72095203e-05, -0.565615535, 0.00386685133, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D4.Part0 = MeshPart14
- Motor6D4.Part1 = Part1
- Motor6D4.part1 = Part1
- Decal5.Parent = Part1
- Decal5.Texture = "http://www.roblox.com/asset/?id=174393211"
- Sound6.Name = "Moan"
- Sound6.Parent = Part1
- Sound6.SoundId = "rbxassetid://131060249"
- Sound6.Volume = 1
- Sound7.Name = "Moan2"
- Sound7.Parent = Part1
- Sound7.SoundId = "rbxassetid://131060145"
- Sound7.Volume = 1
- Sound8.Name = "Moan3"
- Sound8.Parent = Part1
- Sound8.SoundId = "rbxassetid://131060210"
- Sound8.Volume = 1
- Sound9.Name = "Moan4"
- Sound9.Parent = Part1
- Sound9.SoundId = "rbxassetid://131138835"
- Sound9.Volume = 1
- Sound10.Name = "Death"
- Sound10.Parent = Part1
- Part11.Name = "HumanoidRootPart"
- Part11.Parent = Model0
- Part11.CFrame = CFrame.new(-0.691856027, 2.32588005, -2.1985929, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- Part11.Orientation = Vector3.new(0, 90.1399994, 0)
- Part11.Position = Vector3.new(355.822, 1.568, 295.712)
- Part11.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- Part11.Transparency = 1
- Part11.Size = Vector3.new(2, 2, 1)
- Part11.CanCollide = false
- Vector3Value12.Name = "OriginalSize"
- Vector3Value12.Parent = Part11
- Vector3Value12.Value = Vector3.new(2, 2, 1)
- BodyColors13.Parent = Model0
- BodyColors13.HeadColor = BrickColor.new("Artichoke")
- BodyColors13.HeadColor3 = Color3.new(0.541176, 0.670588, 0.521569)
- BodyColors13.LeftArmColor = BrickColor.new("Artichoke")
- BodyColors13.LeftArmColor3 = Color3.new(0.541176, 0.670588, 0.521569)
- BodyColors13.LeftLegColor = BrickColor.new("Burnt Sienna")
- BodyColors13.LeftLegColor3 = Color3.new(0.415686, 0.223529, 0.0352941)
- BodyColors13.RightArmColor = BrickColor.new("Artichoke")
- BodyColors13.RightArmColor3 = Color3.new(0.541176, 0.670588, 0.521569)
- BodyColors13.RightLegColor = BrickColor.new("Burnt Sienna")
- BodyColors13.RightLegColor3 = Color3.new(0.415686, 0.223529, 0.0352941)
- BodyColors13.TorsoColor = BrickColor.new("Burnt Sienna")
- BodyColors13.TorsoColor3 = Color3.new(0.415686, 0.223529, 0.0352941)
- MeshPart14.Name = "UpperTorso"
- MeshPart14.Parent = Model0
- MeshPart14.CFrame = CFrame.new(-0.676263928, 3.1934495, -2.19829226, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart14.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart14.Position = Vector3.new(-0.676263928, 3.1934495, -2.19829226)
- MeshPart14.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart14.Color = Color3.new(0.156863, 0.498039, 0.278431)
- MeshPart14.Size = Vector3.new(2.00029206, 1.60093355, 1.0005368)
- MeshPart14.BrickColor = BrickColor.new("Dark green")
- MeshPart14.brickColor = BrickColor.new("Dark green")
- Vector3Value15.Name = "OriginalSize"
- Vector3Value15.Parent = MeshPart14
- Vector3Value15.Value = Vector3.new(2.00029206, 1.60093355, 1.0005368)
- Motor6D16.Name = "Waist"
- Motor6D16.Parent = MeshPart14
- Motor6D16.C0 = CFrame.new(0.000280171633, 0.537143946, -0.0142721087, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D16.C1 = CFrame.new(0.000338107347, -0.463463932, -0.015560925, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D16.Part0 = MeshPart41
- Motor6D16.Part1 = MeshPart14
- Motor6D16.part1 = MeshPart14
- Script17.Name = "Damage Script"
- Script17.Parent = MeshPart14
- table.insert(cors,sandbox(Script17,function()
- function onTouched(hit)
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil) then
- human.Health = human.Health - 0.5
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Humanoid18.Name = "Zombie"
- Humanoid18.Parent = Model0
- Humanoid18.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.Subject
- Humanoid18.Health = 100
- Humanoid18.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOn
- Humanoid18.HipHeight = 1.3500000238419
- Humanoid18.LeftLeg = MeshPart45
- Humanoid18.MaxHealth = 100
- Humanoid18.NameOcclusion = Enum.NameOcclusion.NoOcclusion
- Humanoid18.RigType = Enum.HumanoidRigType.R15
- Humanoid18.RightLeg = MeshPart20
- Humanoid18.Torso = Part11
- Humanoid18.WalkSpeed = 15
- Humanoid18.maxHealth = 100
- Script19.Parent = Model0
- table.insert(cors,sandbox(Script19,function()
- local larm = script.Parent:FindFirstChild("HumanoidRootPart")
- local rarm = script.Parent:FindFirstChild("HumanoidRootPart")
- local char = script.Parent
- local pathFinder = game:GetService("PathfindingService")
- local path = pathFinder:CreatePath()
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 100
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("HumanoidRootPart")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- while true do
- wait()
- local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
- if target ~= nil then
- path:ComputeAsync(char.HumanoidRootPart.Position, target.Position)
- for i, wayPoint in pairs(path:GetWaypoints()) do
- char.Zombie:MoveTo(wayPoint.Position)
- if wayPoint.Action == Enum.PathWaypointAction.Jump then
- char.Zombie:ChangeState(Enum.HumanoidStateType.Jumping)
- end
- char.Zombie.MoveToFinished:wait(0.0000001)
- end
- end
- end
- end))
- MeshPart20.Name = "RightUpperLeg"
- MeshPart20.Parent = Model0
- MeshPart20.CFrame = CFrame.new(-0.67828238, 1.46466565, -2.69960117, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart20.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart20.Position = Vector3.new(-0.67828238, 1.46466565, -2.69960117)
- MeshPart20.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart20.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- MeshPart20.Size = Vector3.new(1.00027561, 1.5362649, 1.00092912)
- MeshPart20.BrickColor = BrickColor.new("Bright blue")
- MeshPart20.CanCollide = false
- MeshPart20.brickColor = BrickColor.new("Bright blue")
- Vector3Value21.Name = "OriginalSize"
- Vector3Value21.Parent = MeshPart20
- Vector3Value21.Value = Vector3.new(1.00027561, 1.5362649, 1.00092912)
- Motor6D22.Name = "RightHip"
- Motor6D22.Parent = MeshPart20
- Motor6D22.C0 = CFrame.new(0.505080223, -0.243262246, 0.00102789141, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D22.C1 = CFrame.new(0.00382620096, 0.484913796, 0.000486815348, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D22.Part0 = MeshPart41
- Motor6D22.Part1 = MeshPart20
- Motor6D22.part1 = MeshPart20
- MeshPart23.Name = "RightUpperArm"
- MeshPart23.Parent = Model0
- MeshPart23.CFrame = CFrame.new(-0.685997844, 3.29312539, -3.69646788, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart23.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart23.Position = Vector3.new(-0.685997844, 3.29312539, -3.69646788)
- MeshPart23.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart23.Color = Color3.new(0.992157, 0.917647, 0.552941)
- MeshPart23.Size = Vector3.new(1.00027633, 1.39554, 1.00025082)
- MeshPart23.BrickColor = BrickColor.new("Cool yellow")
- MeshPart23.CanCollide = false
- MeshPart23.brickColor = BrickColor.new("Cool yellow")
- Vector3Value24.Name = "OriginalSize"
- Vector3Value24.Parent = MeshPart23
- Vector3Value24.Value = Vector3.new(1.00027633, 1.39554, 1.00025082)
- Motor6D25.Name = "RightShoulder"
- Motor6D25.Parent = MeshPart23
- Motor6D25.C0 = CFrame.new(1.25031853, 0.5565539, -0.015560925, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D25.C1 = CFrame.new(-0.24787569, 0.456878304, -0.00944012403, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D25.Part0 = MeshPart14
- Motor6D25.Part1 = MeshPart23
- Motor6D25.part1 = MeshPart23
- MeshPart26.Name = "RightLowerLeg"
- MeshPart26.Parent = Model0
- MeshPart26.CFrame = CFrame.new(-0.678020656, 0.910310864, -2.69960189, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart26.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart26.Position = Vector3.new(-0.678020656, 0.910310864, -2.69960189)
- MeshPart26.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart26.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- MeshPart26.Size = Vector3.new(1.00027585, 1.48964536, 1.00032854)
- MeshPart26.BrickColor = BrickColor.new("Bright blue")
- MeshPart26.CanCollide = false
- MeshPart26.brickColor = BrickColor.new("Bright blue")
- Vector3Value27.Name = "OriginalSize"
- Vector3Value27.Parent = MeshPart26
- Vector3Value27.Value = Vector3.new(1.00027585, 1.48964536, 1.00032854)
- Motor6D28.Name = "RightKnee"
- Motor6D28.Parent = MeshPart26
- Motor6D28.C0 = CFrame.new(0.00382620096, -0.265086174, 0.000426991843, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D28.C1 = CFrame.new(0.00382620096, 0.289268613, 0.000145851634, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D28.Part0 = MeshPart20
- Motor6D28.Part1 = MeshPart26
- Motor6D28.part1 = MeshPart26
- MeshPart29.Name = "RightLowerArm"
- MeshPart29.Parent = Model0
- MeshPart29.CFrame = CFrame.new(-0.685555518, 2.90703535, -3.69646835, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart29.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart29.Position = Vector3.new(-0.685555518, 2.90703535, -3.69646835)
- MeshPart29.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart29.Color = Color3.new(0.992157, 0.917647, 0.552941)
- MeshPart29.Size = Vector3.new(1.00027657, 1.26567209, 1.00025082)
- MeshPart29.BrickColor = BrickColor.new("Cool yellow")
- MeshPart29.CanCollide = false
- MeshPart29.brickColor = BrickColor.new("Cool yellow")
- Vector3Value30.Name = "OriginalSize"
- Vector3Value30.Parent = MeshPart29
- Vector3Value30.Value = Vector3.new(1.00027657, 1.26567209, 1.00025082)
- Motor6D31.Name = "RightElbow"
- Motor6D31.Parent = MeshPart29
- Motor6D31.C0 = CFrame.new(0.00214397907, -0.263139546, -0.00944012403, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D31.C1 = CFrame.new(0.00214457512, 0.122950554, -0.00989595056, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D31.Part0 = MeshPart23
- Motor6D31.Part1 = MeshPart29
- Motor6D31.part1 = MeshPart29
- MeshPart32.Name = "RightHand"
- MeshPart32.Parent = Model0
- MeshPart32.CFrame = CFrame.new(-0.680041432, 2.1668787, -3.69776106, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart32.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart32.Position = Vector3.new(-0.680041432, 2.1668787, -3.69776106)
- MeshPart32.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart32.Color = Color3.new(0.992157, 0.917647, 0.552941)
- MeshPart32.Size = Vector3.new(0.999299049, 0.335255772, 1.00029743)
- MeshPart32.BrickColor = BrickColor.new("Cool yellow")
- MeshPart32.CanCollide = false
- MeshPart32.brickColor = BrickColor.new("Cool yellow")
- Vector3Value33.Name = "OriginalSize"
- Vector3Value33.Parent = MeshPart32
- Vector3Value33.Value = Vector3.new(0.999299049, 0.335255772, 1.00029743)
- Motor6D34.Name = "RightWrist"
- Motor6D34.Parent = MeshPart32
- Motor6D34.C0 = CFrame.new(0.00214457512, -0.682049513, -0.00989595056, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D34.C1 = CFrame.new(0.000865101814, 0.058106944, -0.0154390335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D34.Part0 = MeshPart29
- Motor6D34.Part1 = MeshPart32
- Motor6D34.part1 = MeshPart32
- MeshPart35.Name = "RightFoot"
- MeshPart35.Parent = Model0
- MeshPart35.CFrame = CFrame.new(-0.677906275, 0.167736173, -2.69441152, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart35.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart35.Position = Vector3.new(-0.677906275, 0.167736173, -2.69441152)
- MeshPart35.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart35.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- MeshPart35.Size = Vector3.new(1.00063133, 0.335407376, 1.00020337)
- MeshPart35.BrickColor = BrickColor.new("Bright blue")
- MeshPart35.CanCollide = false
- MeshPart35.brickColor = BrickColor.new("Bright blue")
- Vector3Value36.Name = "OriginalSize"
- Vector3Value36.Parent = MeshPart35
- Vector3Value36.Value = Vector3.new(1.00063133, 0.335407376, 1.00020337)
- Motor6D37.Name = "RightAnkle"
- Motor6D37.Parent = MeshPart35
- Motor6D37.C0 = CFrame.new(0.00382620096, -0.710731506, 0.000283418223, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D37.C1 = CFrame.new(0.00901681185, 0.0318431854, 0.000155551359, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D37.Part0 = MeshPart26
- Motor6D37.Part1 = MeshPart35
- Motor6D37.part1 = MeshPart35
- MeshPart38.Name = "LeftFoot"
- MeshPart38.Parent = Model0
- MeshPart38.CFrame = CFrame.new(-0.675512314, 0.167736173, -1.70284736, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart38.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart38.Position = Vector3.new(-0.675512314, 0.167736173, -1.70284736)
- MeshPart38.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart38.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- MeshPart38.Size = Vector3.new(1.00063133, 0.335407257, 1.00020337)
- MeshPart38.BrickColor = BrickColor.new("Bright blue")
- MeshPart38.CanCollide = false
- MeshPart38.brickColor = BrickColor.new("Bright blue")
- Vector3Value39.Name = "OriginalSize"
- Vector3Value39.Parent = MeshPart38
- Vector3Value39.Value = Vector3.new(1.00063133, 0.335407257, 1.00020337)
- Motor6D40.Name = "LeftAnkle"
- Motor6D40.Parent = MeshPart38
- Motor6D40.C0 = CFrame.new(-0.00382620096, -0.710131407, 0.00030554086, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D40.C1 = CFrame.new(-0.00901681185, 0.032443285, 0.000177569687, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D40.Part0 = MeshPart51
- Motor6D40.Part1 = MeshPart38
- Motor6D40.part1 = MeshPart38
- MeshPart41.Name = "LowerTorso"
- MeshPart41.Parent = Model0
- MeshPart41.CFrame = CFrame.new(-0.677587926, 2.19284177, -2.19834709, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart41.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart41.Position = Vector3.new(-0.677587926, 2.19284177, -2.19834709)
- MeshPart41.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart41.Color = Color3.new(0.156863, 0.498039, 0.278431)
- MeshPart41.Size = Vector3.new(2.00017595, 0.400037616, 1.00021255)
- MeshPart41.BrickColor = BrickColor.new("Dark green")
- MeshPart41.brickColor = BrickColor.new("Dark green")
- Vector3Value42.Name = "OriginalSize"
- Vector3Value42.Parent = MeshPart41
- Vector3Value42.Value = Vector3.new(2.00017595, 0.400037616, 1.00021255)
- Motor6D43.Name = "Root"
- Motor6D43.Parent = MeshPart41
- Motor6D43.C1 = CFrame.new(0.000280171633, 0.133037761, -0.0142721087, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D43.Part0 = Part11
- Motor6D43.Part1 = MeshPart41
- Motor6D43.part1 = MeshPart41
- Script44.Name = "Damage Script"
- Script44.Parent = MeshPart41
- table.insert(cors,sandbox(Script44,function()
- function onTouched(hit)
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil) then
- human.Health = human.Health - 0.5
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- MeshPart45.Name = "LeftUpperLeg"
- MeshPart45.Parent = Model0
- MeshPart45.CFrame = CFrame.new(-0.675863564, 1.46466565, -1.69765592, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart45.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart45.Position = Vector3.new(-0.675863564, 1.46466565, -1.69765592)
- MeshPart45.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart45.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- MeshPart45.Size = Vector3.new(1.00027561, 1.5362649, 1.00092912)
- MeshPart45.BrickColor = BrickColor.new("Bright blue")
- MeshPart45.CanCollide = false
- MeshPart45.brickColor = BrickColor.new("Bright blue")
- Vector3Value46.Name = "OriginalSize"
- Vector3Value46.Parent = MeshPart45
- Vector3Value46.Value = Vector3.new(1.00027561, 1.5362649, 1.00092912)
- Motor6D47.Name = "LeftHip"
- Motor6D47.Parent = MeshPart45
- Motor6D47.C0 = CFrame.new(-0.50451982, -0.243062243, 0.00122789107, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D47.C1 = CFrame.new(-0.00382620096, 0.4851138, 0.000686740503, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D47.Part0 = MeshPart41
- Motor6D47.Part1 = MeshPart45
- Motor6D47.part1 = MeshPart45
- MeshPart48.Name = "LeftUpperArm"
- MeshPart48.Parent = Model0
- MeshPart48.CFrame = CFrame.new(-0.678766429, 3.29312539, -0.700763106, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart48.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart48.Position = Vector3.new(-0.678766429, 3.29312539, -0.700763106)
- MeshPart48.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart48.Color = Color3.new(0.992157, 0.917647, 0.552941)
- MeshPart48.Size = Vector3.new(1.00027633, 1.39554, 1.00025082)
- MeshPart48.BrickColor = BrickColor.new("Cool yellow")
- MeshPart48.CanCollide = false
- MeshPart48.brickColor = BrickColor.new("Cool yellow")
- Vector3Value49.Name = "OriginalSize"
- Vector3Value49.Parent = MeshPart48
- Vector3Value49.Value = Vector3.new(1.00027633, 1.39554, 1.00025082)
- Motor6D50.Name = "LeftShoulder"
- Motor6D50.Parent = MeshPart48
- Motor6D50.C0 = CFrame.new(-1.24955308, 0.556408584, -0.015560925, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D50.C1 = CFrame.new(0.247964978, 0.456732988, -0.00943991542, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D50.Part0 = MeshPart14
- Motor6D50.Part1 = MeshPart48
- Motor6D50.part1 = MeshPart48
- MeshPart51.Name = "LeftLowerLeg"
- MeshPart51.Parent = Model0
- MeshPart51.CFrame = CFrame.new(-0.67560178, 0.910310864, -1.69765651, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart51.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart51.Position = Vector3.new(-0.67560178, 0.910310864, -1.69765651)
- MeshPart51.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart51.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- MeshPart51.Size = Vector3.new(1.00027585, 1.48964536, 1.00032866)
- MeshPart51.BrickColor = BrickColor.new("Bright blue")
- MeshPart51.CanCollide = false
- MeshPart51.brickColor = BrickColor.new("Bright blue")
- Vector3Value52.Name = "OriginalSize"
- Vector3Value52.Parent = MeshPart51
- Vector3Value52.Value = Vector3.new(1.00027585, 1.48964536, 1.00032866)
- Motor6D53.Name = "LeftKnee"
- Motor6D53.Parent = MeshPart51
- Motor6D53.C0 = CFrame.new(-0.00382620096, -0.264486194, 0.000586740673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D53.C1 = CFrame.new(-0.00382620096, 0.289868593, 0.00030554086, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D53.Part0 = MeshPart45
- Motor6D53.Part1 = MeshPart51
- Motor6D53.part1 = MeshPart51
- MeshPart54.Name = "LeftLowerArm"
- MeshPart54.Parent = Model0
- MeshPart54.CFrame = CFrame.new(-0.678323925, 2.90703535, -0.700764775, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart54.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart54.Position = Vector3.new(-0.678323925, 2.90703535, -0.700764775)
- MeshPart54.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart54.Color = Color3.new(0.992157, 0.917647, 0.552941)
- MeshPart54.Size = Vector3.new(1.00027657, 1.26567209, 1.00025082)
- MeshPart54.BrickColor = BrickColor.new("Cool yellow")
- MeshPart54.CanCollide = false
- MeshPart54.brickColor = BrickColor.new("Cool yellow")
- Vector3Value55.Name = "OriginalSize"
- Vector3Value55.Parent = MeshPart54
- Vector3Value55.Value = Vector3.new(1.00027657, 1.26567209, 1.00025082)
- Motor6D56.Name = "LeftElbow"
- Motor6D56.Parent = MeshPart54
- Motor6D56.C0 = CFrame.new(-0.00166511536, -0.263139546, -0.00943991542, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D56.C1 = CFrame.new(-0.0016657114, 0.122950554, -0.00989592075, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D56.Part0 = MeshPart48
- Motor6D56.Part1 = MeshPart54
- Motor6D56.part1 = MeshPart54
- MeshPart57.Name = "LeftHand"
- MeshPart57.Parent = Model0
- MeshPart57.CFrame = CFrame.new(-0.67280364, 2.1668787, -0.699498653, -0.00241400092, 3.49997972e-05, 0.999997497, 0, 1, -3.499991e-05, -0.999997497, -8.44897698e-08, -0.00241400092)
- MeshPart57.Orientation = Vector3.new(0, 90.1399994, 0)
- MeshPart57.Position = Vector3.new(-0.67280364, 2.1668787, -0.699498653)
- MeshPart57.Rotation = Vector3.new(179.169998, 89.8700027, -179.169998)
- MeshPart57.Color = Color3.new(0.992157, 0.917647, 0.552941)
- MeshPart57.Size = Vector3.new(0.999299049, 0.335255831, 1.00029743)
- MeshPart57.BrickColor = BrickColor.new("Cool yellow")
- MeshPart57.CanCollide = false
- MeshPart57.brickColor = BrickColor.new("Cool yellow")
- Vector3Value58.Name = "OriginalSize"
- Vector3Value58.Parent = MeshPart57
- Vector3Value58.Value = Vector3.new(0.999299049, 0.335255831, 1.00029743)
- Motor6D59.Name = "LeftWrist"
- Motor6D59.Parent = MeshPart57
- Motor6D59.C0 = CFrame.new(-0.0016657114, -0.682255626, -0.00989592075, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D59.C1 = CFrame.new(-0.000386238098, 0.0579008311, -0.0154390335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Motor6D59.Part0 = MeshPart54
- Motor6D59.Part1 = MeshPart57
- Motor6D59.part1 = MeshPart57
- Script60.Name = "Respawn"
- Script60.Parent = Model0
- table.insert(cors,sandbox(Script60,function()
- z = script.Parent
- backup = z:clone()
- while true do
- wait(5)
- if z.Zombie.Health == 0 then
- z:Remove()
- wait(4)
- backup.Parent = game.Workspace
- backup.Head:MakeJoints()
- backup.Torso:MakeJoints()
- end
- if z == nil then
- wait(4)
- backup.Parent = game.Workspace
- backup.Head:MakeJoints()
- backup.Torso:MakeJoints()
- end
- end
- end))
- Script61.Name = "Health"
- Script61.Parent = Model0
- table.insert(cors,sandbox(Script61,function()
- --Responsible for regening a player's humanoid's health
- -- declarations
- local Figure = script.Parent
- local Head = Figure:WaitForChild("Head")
- local Humanoid = Figure:WaitForChild("Humanoid")
- local regening = false
- -- regeneration
- function regenHealth()
- if regening then return end
- regening = true
- while Humanoid.Health < Humanoid.MaxHealth do
- local s = wait(1)
- local health = Humanoid.Health
- if health > 0 and health < Humanoid.MaxHealth then
- local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
- health = health + newHealthDelta
- Humanoid.Health = math.min(health,Humanoid.MaxHealth)
- end
- end
- if Humanoid.Health > Humanoid.MaxHealth then
- Humanoid.Health = Humanoid.MaxHealth
- end
- regening = false
- end
- Humanoid.HealthChanged:connect(regenHealth)
- end))
- Script62.Name = "Animate"
- Script62.Parent = Model0
- table.insert(cors,sandbox(Script62,function()
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = script.Parent
- local Humanoid = waitForChild(Figure, "Zombie")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimInstance = nil
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local currentAnimSpeed = 1.0
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=507766666", weight = 1 },
- { id = "http://www.roblox.com/asset/?id=507766951", weight = 1 },
- { id = "http://www.roblox.com/asset/?id=507766388", weight = 9 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=507777826", weight = 10 }
- },
- run = {
- { id = "http://www.roblox.com/asset/?id=507767714", weight = 10 }
- },
- swim = {
- { id = "http://www.roblox.com/asset/?id=507784897", weight = 10 }
- },
- swimidle = {
- { id = "http://www.roblox.com/asset/?id=507785072", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=507765000", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=507767968", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=507765644", weight = 10 }
- },
- sit = {
- { id = "http://www.roblox.com/asset/?id=507768133", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
- },
- wave = {
- { id = "http://www.roblox.com/asset/?id=507770239", weight = 10 }
- },
- point = {
- { id = "http://www.roblox.com/asset/?id=507770453", weight = 10 }
- },
- dance = {
- { id = "http://www.roblox.com/asset/?id=507771019", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=507771955", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=507772104", weight = 10 }
- },
- dance2 = {
- { id = "http://www.roblox.com/asset/?id=507776043", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=507776720", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=507776879", weight = 10 }
- },
- dance3 = {
- { id = "http://www.roblox.com/asset/?id=507777268", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=507777451", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=507777623", weight = 10 }
- },
- laugh = {
- { id = "http://www.roblox.com/asset/?id=507770818", weight = 10 }
- },
- cheer = {
- { id = "http://www.roblox.com/asset/?id=507770677", weight = 10 }
- },
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
- math.randomseed(tick())
- function configureAnimationSet(name, fileList)
- if (animTable[name] ~= nil) then
- for _, connection in pairs(animTable[name].connections) do
- connection:disconnect()
- end
- end
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- animTable[name].connections = {}
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- if (childPart:IsA("Animation")) then
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- Setup animation objects
- function scriptChildModified(child)
- local fileList = animNames[child.Name]
- if (fileList ~= nil) then
- configureAnimationSet(child.Name, fileList)
- end
- end
- script.ChildAdded:connect(scriptChildModified)
- script.ChildRemoved:connect(scriptChildModified)
- for name, fileList in pairs(animNames) do
- configureAnimationSet(name, fileList)
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.31
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.2
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- currentAnimInstance = nil
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- function setAnimationSpeed(speed)
- if speed ~= currentAnimSpeed then
- currentAnimSpeed = speed
- currentAnimTrack:AdjustSpeed(currentAnimSpeed)
- end
- end
- function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
- repeatAnim = "idle"
- end
- local animSpeed = currentAnimSpeed
- playAnimation(repeatAnim, 0.15, Humanoid)
- setAnimationSpeed(animSpeed)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- switch animation
- if (anim ~= currentAnimInstance) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop(transitionTime)
- currentAnimTrack:Destroy()
- end
- currentAnimSpeed = 1.0
- -- load it to the humanoid; get AnimationTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- currentAnimInstance = anim
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolAnimTrack = nil
- local toolAnimInstance = nil
- local currentToolAnimKeyframeHandler = nil
- function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- playToolAnimation(toolAnimName, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- if (toolAnimInstance ~= anim) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- -- load it to the humanoid; get AnimationTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- toolAnimInstance = anim
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- toolAnimInstance = nil
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed > 0.01 then
- local scale = 15.0
- playAnimation("walk", 0.1, Humanoid)
- setAnimationSpeed(speed / scale)
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing(speed)
- local scale = 5.0
- playAnimation("climb", 0.1, Humanoid)
- setAnimationSpeed(speed / scale)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed > 1.00 then
- local scale = 10.0
- playAnimation("swim", 0.4, Humanoid)
- setAnimationSpeed(speed / scale)
- pose = "Swimming"
- else
- playAnimation("swimidle", 0.4, Humanoid)
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- playAnimation("sit", 0.5, Humanoid)
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- stopAllAnimations()
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimInstance = nil
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- setup emote chat hook
- script.msg.Changed:connect(function(msg)
- script.msg.Value = ""
- local emote = ""
- if (string.sub(msg, 1, 3) == "/e ") then
- emote = string.sub(msg, 4)
- elseif (string.sub(msg, 1, 7) == "/emote ") then
- emote = string.sub(msg, 8)
- end
- if (pose == "Standing" and emoteNames[emote] ~= nil) then
- playAnimation(emote, 0.1, Humanoid)
- end
- -- print("===> " .. string.sub(msg, 1, 3) .. "(" .. emote .. ")")
- end)
- -- main program
- local runService = game:service("RunService");
- -- print("bottom")
- -- initialize to idle
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
- end))
- StringValue63.Name = "msg"
- StringValue63.Parent = Script62
- StringValue64.Name = "climb"
- StringValue64.Parent = Script62
- Animation65.Name = "ClimbAnim"
- Animation65.Parent = StringValue64
- Animation65.AnimationId = "http://www.roblox.com/asset/?id=616156119"
- StringValue66.Name = "fall"
- StringValue66.Parent = Script62
- Animation67.Name = "FallAnim"
- Animation67.Parent = StringValue66
- Animation67.AnimationId = "http://www.roblox.com/asset/?id=616157476"
- StringValue68.Name = "idle"
- StringValue68.Parent = Script62
- Animation69.Name = "Animation1"
- Animation69.Parent = StringValue68
- Animation69.AnimationId = "http://www.roblox.com/asset/?id=616158929"
- NumberValue70.Name = "Weight"
- NumberValue70.Parent = Animation69
- NumberValue70.Value = 9
- Animation71.Name = "Animation2"
- Animation71.Parent = StringValue68
- Animation71.AnimationId = "http://www.roblox.com/asset/?id=616160636"
- NumberValue72.Name = "Weight"
- NumberValue72.Parent = Animation71
- NumberValue72.Value = 1
- StringValue73.Name = "jump"
- StringValue73.Parent = Script62
- Animation74.Name = "JumpAnim"
- Animation74.Parent = StringValue73
- Animation74.AnimationId = "http://www.roblox.com/asset/?id=616161997"
- StringValue75.Name = "sit"
- StringValue75.Parent = Script62
- Animation76.Name = "SitAnim"
- Animation76.Parent = StringValue75
- Animation76.AnimationId = "http://www.roblox.com/asset/?id=507768133"
- StringValue77.Name = "swim"
- StringValue77.Parent = Script62
- Animation78.Name = "Swim"
- Animation78.Parent = StringValue77
- Animation78.AnimationId = "http://www.roblox.com/asset/?id=616165109"
- StringValue79.Name = "swimidle"
- StringValue79.Parent = Script62
- Animation80.Name = "SwimIdle"
- Animation80.Parent = StringValue79
- Animation80.AnimationId = "http://www.roblox.com/asset/?id=616166655"
- StringValue81.Name = "toolnone"
- StringValue81.Parent = Script62
- Animation82.Name = "ToolNoneAnim"
- Animation82.Parent = StringValue81
- Animation82.AnimationId = "http://www.roblox.com/asset/?id=507768375"
- StringValue83.Name = "walk"
- StringValue83.Parent = Script62
- Animation84.Name = "RunAnim"
- Animation84.Parent = StringValue83
- Animation84.AnimationId = "http://www.roblox.com/asset/?id=616168032"
- Script85.Name = "SoundScript"
- Script85.Parent = Model0
- table.insert(cors,sandbox(Script85,function()
- local moan = script.Parent.Head.Moan
- local moan2 = script.parent.Head.Moan2
- local moan3 = script.parent.Head.Moan3
- local moan4 = script.Parent.Head.Moan4
- while true do
- moan:Play()
- wait(8)
- moan2:Play()
- wait(5)
- moan3:Play()
- wait(7)
- moan4:Play()
- wait(6)
- end
- local death = script.Parent.Head.Death
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- end
- for i = 1,1 do
- createZombie()
- end
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