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Skye_Blue

Edited Crab Mech

Jul 18th, 2017
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  1. --Edited by nobody1997
  2. local Player = game.Players.localPlayer
  3. Effects = {}
  4. --[[if script.ClassName == "LocalScript" or script.ClassName == "Script" then
  5. local Environment = getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call)
  6. local oxbox = getfenv()
  7. setfenv(1, setmetatable({}, {__index = Environment}))
  8. oxbox.script:Destroy()
  9. end
  10. if script ~= true then
  11. print("Escaped Sandbox")
  12. else
  13. warn("Failed sandbox escape")
  14. end]]
  15. local Character = Player.Character
  16. local Humanoid = Character.Humanoid
  17. local mouse = Player:GetMouse()
  18. local m = Instance.new("Model", Character)
  19. m.Name = "WeaponModel"
  20. local effect = Instance.new("Model", Character)
  21. effect.Name = "Effects"
  22. local LeftArm = Character["Left Arm"]
  23. local RightArm = Character["Right Arm"]
  24. local LeftLeg = Character["Left Leg"]
  25. local RightLeg = Character["Right Leg"]
  26. local Head = Character.Head
  27. local Torso = Character.Torso
  28. local cam = game.Workspace.CurrentCamera
  29. local RootPart = Character.HumanoidRootPart
  30. local RootJoint = RootPart.RootJoint
  31. local equipped = false
  32. local attack = false
  33. local Anim = "Idle"
  34. local idle = 0
  35. local attacktype = 1
  36. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  37. local velocity = RootPart.Velocity.y
  38. local sine = 0
  39. local change = 1
  40. local grabbed = false
  41. local cn = CFrame.new
  42. local mr = math.rad
  43. local angles = CFrame.Angles
  44. local ud = UDim2.new
  45. local c3 = Color3.new
  46. Humanoid.Animator.Parent = nil
  47. Character.Animate.Parent = nil
  48. Character.Sound.Parent = nil
  49. Humanoid.JumpPower = 80
  50. Head.face.Transparency = 1
  51. local newMotor = function(part0, part1, c0, c1)
  52.  
  53. local w = Instance.new("Motor", part0)
  54. w.Part0 = part0
  55. w.Part1 = part1
  56. w.C0 = c0
  57. w.C1 = c1
  58. return w
  59. end
  60.  
  61. clerp = function(a, b, t)
  62.  
  63. return a:lerp(b, t)
  64. end
  65.  
  66. ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
  67. ArtificialHB.Name = "Heartbeat"
  68. Player.PlayerGui:WaitForChild("Heartbeat")
  69. frame = 1 / 30
  70. tf = 0
  71. allowframeloss = false
  72. tossremainder = false
  73. lastframe = tick()
  74. Player.PlayerGui.Heartbeat:Fire()
  75. local gg = false
  76. game:GetService("RunService").Heartbeat:connect(function(s, p)
  77.  
  78. if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then
  79. gg = true
  80. end
  81. if gg == true then
  82. return
  83. end
  84. tf = tf + s
  85. if frame <= tf then
  86. if allowframeloss then
  87. Player.PlayerGui.Heartbeat:Fire()
  88. lastframe = tick()
  89. else
  90. for i = 1, math.floor(tf / frame) do
  91. Player.PlayerGui.Heartbeat:Fire()
  92. end
  93. lastframe = tick()
  94. end
  95. if tossremainder then
  96. tf = 0
  97. else
  98. tf = tf - frame * math.floor(tf / frame)
  99. end
  100. end
  101. end
  102. )
  103. swait = function(num)
  104.  
  105. if num == 0 or num == nil then
  106. ArtificialHB.Event:wait()
  107. else
  108. for i = 0, num do
  109. ArtificialHB.Event:wait()
  110. end
  111. end
  112. end
  113.  
  114. local RbxUtility = LoadLibrary("RbxUtility")
  115. local Create = RbxUtility.Create
  116. RemoveOutlines = function(part)
  117.  
  118. part.TopSurface = 10
  119. end
  120.  
  121. local co1 = 3
  122. local co2 = 5
  123. local co3 = 10
  124. local co4 = 15
  125. local co5 = 15
  126. local cooco = 10
  127. local cooldown1 = 0
  128. local cooldown2 = 0
  129. local cooldown3 = 0
  130. local cooldown4 = 0
  131. local cooldown5 = 0
  132. local coolcool = 0
  133. local maxEnergy = 100
  134. local Energy = 0
  135. local skill1stam = 10
  136. local skill2stam = 30
  137. local skill3stam = 40
  138. local skill4stam = 60
  139. local recovermana = 5
  140. local skillcolorscheme = BrickColor.new("Bright red").Color
  141. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  142. makeframe = function(par, trans, pos, size, color)
  143.  
  144. local frame = Instance.new("Frame", par)
  145. frame.BackgroundTransparency = trans
  146. frame.BorderSizePixel = 0
  147. frame.Position = pos
  148. frame.Size = size
  149. frame.BackgroundColor3 = color
  150. return frame
  151. end
  152.  
  153. makelabel = function(par, text)
  154.  
  155. local label = Instance.new("TextLabel", par)
  156. label.BackgroundTransparency = 1
  157. label.Size = UDim2.new(1, 0, 1, 0)
  158. label.Position = UDim2.new(0, 0, 0, 0)
  159. label.TextColor3 = Color3.new(255, 255, 255)
  160. label.TextStrokeTransparency = 0
  161. label.FontSize = Enum.FontSize.Size32
  162. label.Font = Enum.Font.SourceSansLight
  163. label.BorderSizePixel = 0
  164. label.TextScaled = true
  165. label.Text = text
  166. end
  167.  
  168. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  169. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  170. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  171. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  172. framesk5 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.41, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
  173. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  174. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  175. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  176. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  177. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  178. text1 = Instance.new("TextLabel", framesk1)
  179. text1.BackgroundTransparency = 1
  180. text1.Size = UDim2.new(1, 0, 1, 0)
  181. text1.Position = UDim2.new(0, 0, 0, 0)
  182. text1.TextColor3 = Color3.new(255, 255, 255)
  183. text1.TextStrokeTransparency = 0
  184. text1.FontSize = Enum.FontSize.Size18
  185. text1.Font = Enum.Font.SourceSansLight
  186. text1.BorderSizePixel = 0
  187. text1.TextScaled = true
  188. text1.Text = "[Z]\n Single Burst"
  189. text2 = Instance.new("TextLabel", framesk2)
  190. text2.BackgroundTransparency = 1
  191. text2.Size = UDim2.new(1, 0, 1, 0)
  192. text2.Position = UDim2.new(0, 0, 0, 0)
  193. text2.TextColor3 = Color3.new(255, 255, 255)
  194. text2.TextStrokeTransparency = 0
  195. text2.FontSize = Enum.FontSize.Size18
  196. text2.Font = Enum.Font.SourceSansLight
  197. text2.BorderSizePixel = 0
  198. text2.TextScaled = true
  199. text2.Text = "[X]\n Multi Burst"
  200. text3 = Instance.new("TextLabel", framesk3)
  201. text3.BackgroundTransparency = 1
  202. text3.Size = UDim2.new(1, 0, 1, 0)
  203. text3.Position = UDim2.new(0, 0, 0, 0)
  204. text3.TextColor3 = Color3.new(255, 255, 255)
  205. text3.TextStrokeTransparency = 0
  206. text3.FontSize = Enum.FontSize.Size18
  207. text3.Font = Enum.Font.SourceSansLight
  208. text3.BorderSizePixel = 0
  209. text3.TextScaled = false
  210. text3.Text = "[C]\n Rapid shot"
  211. text4 = Instance.new("TextLabel", framesk4)
  212. text4.BackgroundTransparency = 1
  213. text4.Size = UDim2.new(1, 0, 1, 0)
  214. text4.Position = UDim2.new(0, 0, 0, 0)
  215. text4.TextColor3 = Color3.new(255, 255, 255)
  216. text4.TextStrokeTransparency = 0
  217. text4.FontSize = Enum.FontSize.Size18
  218. text4.Font = Enum.Font.SourceSansLight
  219. text4.BorderSizePixel = 0
  220. text4.TextScaled = true
  221. text4.Text = "[V]\n Artillery Strike"
  222. text5 = Instance.new("TextLabel", framesk5)
  223. text5.BackgroundTransparency = 1
  224. text5.Size = UDim2.new(1, 0, 1, 0)
  225. text5.Position = UDim2.new(0, 0, 0, 0)
  226. text5.TextColor3 = Color3.new(255, 255, 255)
  227. text5.TextStrokeTransparency = 0
  228. text5.FontSize = Enum.FontSize.Size32
  229. text5.Font = Enum.Font.SourceSansLight
  230. text5.BorderSizePixel = 0
  231. text5.TextScaled = true
  232. text5.Text = "Energy"
  233. CFuncs = {
  234. Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  235.  
  236. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  237. RemoveOutlines(Part)
  238. return Part
  239. end
  240. }
  241. ,
  242. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  243.  
  244. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  245. if Mesh == "SpecialMesh" then
  246. Msh.MeshType = MeshType
  247. Msh.MeshId = MeshId
  248. end
  249. return Msh
  250. end
  251. }
  252. ,
  253. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  254.  
  255. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  256. if Mesh == "SpecialMesh" then
  257. Msh.MeshType = MeshType
  258. Msh.MeshId = MeshId
  259. end
  260. return Msh
  261. end
  262. }
  263. ,
  264. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  265.  
  266. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  267. return Weld
  268. end
  269. }
  270. ,
  271. Sound = {Create = function(id, par, vol, pit)
  272.  
  273. coroutine.resume(coroutine.create(function()
  274.  
  275. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace})
  276. wait()
  277. S:play()
  278. game:GetService("Debris"):AddItem(S, 6)
  279. end
  280. ))
  281. end
  282. }
  283. ,
  284. ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  285.  
  286. local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
  287. return fp
  288. end
  289. }
  290. }
  291. rayCast = function(Position, Direction, Range, Ignore)
  292.  
  293. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  294. end
  295.  
  296. local GetNearest = function(obj, distance)
  297.  
  298. local last, lastx = distance + 1, nil
  299. for i,v in pairs(workspace:GetChildren()) do
  300. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  301. local t = v.Torso
  302. local dist = t.Position - obj.Position.magnitude
  303. if dist <= distance and dist < last then
  304. last = dist
  305. lastx = v
  306. end
  307. end
  308. end
  309. return lastx
  310. end
  311.  
  312. Damage = function(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  313.  
  314. for i,v in pairs(hit:GetChildren()) do
  315. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  316. local find = v:FindFirstChild("DebounceHit")
  317. if not find then
  318. if v.Parent:findFirstChild("Head") then
  319. local BillG = Create("BillboardGui")({Parent = v.Parent.Head, Size = UDim2.new(1, 0, 1, 0), Adornee = v.Parent.Head, StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3))})
  320. do
  321. local TL = Create("TextLabel")({Parent = BillG, Size = UDim2.new(3, 3, 3, 3), BackgroundTransparency = 1, Text = tostring(damage) .. "-", TextColor3 = Color1.Color, TextStrokeColor3 = Color2.Color, TextStrokeTransparency = 0, TextXAlignment = Enum.TextXAlignment.Center, TextYAlignment = Enum.TextYAlignment.Center, FontSize = Enum.FontSize.Size18, Font = "ArialBold"})
  322. coroutine.resume(coroutine.create(function()
  323.  
  324. swait(1)
  325. for i = 0, 1, 0.1 do
  326. swait(0.1)
  327. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, 0.1, 0)
  328. end
  329. BillG:Destroy()
  330. end
  331. ))
  332. end
  333. end
  334. do
  335. v.Health = v.Health - damage
  336. do
  337. local bool = Create("BoolValue")({Parent = v, Name = "DebounceHit"})
  338. if HSound ~= nil and HPitch ~= nil then
  339. CFuncs.Sound.Create(HSound, hit.Parent, 1, HPitch)
  340. end
  341. game:GetService("Debris"):AddItem(bool, cooldown)
  342. -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out DO_STMT
  343.  
  344. -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_THEN_STMT
  345.  
  346. -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_STMT
  347.  
  348. -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_THEN_STMT
  349.  
  350. -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_STMT
  351.  
  352. end
  353. end
  354. end
  355. end
  356. end
  357. end
  358.  
  359. MagnitudeDamage = function(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  360.  
  361. for _,c in pairs(workspace:children()) do
  362. local hum = c:findFirstChild("Humanoid")
  363. if hum ~= nil then
  364. local head = c:findFirstChild("Torso")
  365. if head ~= nil then
  366. local targ = head.Position - Part.Position
  367. local mag = targ.magnitude
  368. if mag <= magni and c.Name ~= Player.Name then
  369. Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HSound, HPitch)
  370. end
  371. end
  372. end
  373. end
  374. end
  375.  
  376. MainHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "MainHandle", Vector3.new(2.046, 2.23200011, 2.64600039))
  377. MainHandleWeld = CFuncs.Weld.Create(m, Character.Torso, MainHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.597103596, 0.768245697, 0.025844574, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  378. CFuncs.Mesh.Create("CylinderMesh", MainHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  379. BarrelL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BarrelL", Vector3.new(1.08000028, 0.453600079, 0.648000062))
  380. BarrelLWeld = CFuncs.Weld.Create(m, MainHandle, BarrelL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 4.51081085, -1.88434207, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  381. CFuncs.Mesh.Create("CylinderMesh", BarrelL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  382. BarrelR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BarrelR", Vector3.new(1.08000028, 0.453600079, 0.648000062))
  383. BarrelRWeld = CFuncs.Weld.Create(m, MainHandle, BarrelR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 4.51081085, -1.88434207, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  384. CFuncs.Mesh.Create("CylinderMesh", BarrelR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  385. CannonConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "CannonConnector", Vector3.new(4.10400105, 1.29600036, 4.10400057))
  386. CannonConnectorWeld = CFuncs.Weld.Create(m, MainHandle, CannonConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.59994507, -0.0269966125, 3.88506699, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  387. CFuncs.Mesh.Create("CylinderMesh", CannonConnector, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  388. LLegBConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "LLegBConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  389. LLegBConnectorWeld = CFuncs.Weld.Create(m, MainHandle, LLegBConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.21697235, 0.375000238, 2.62799835, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  390. CFuncs.Mesh.Create("SpecialMesh", LLegBConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  391. LLegFConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "LLegFConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  392. LLegFConnectorWeld = CFuncs.Weld.Create(m, MainHandle, LLegFConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94462967, 0.375000238, 1.47602463, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  393. CFuncs.Mesh.Create("SpecialMesh", LLegFConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  394. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.59200025, 1.72800016, 0.864001572))
  395. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -3.70797729, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  396. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.29600036, 3.06720042, 1.72800016))
  397. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.375081301, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  398. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  399. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
  400. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, -1.05300522, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  401. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  402. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.2960006, 0.432000041, 0.648000062))
  403. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -1.05303955, -0.812889099, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  404. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  405. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.72800064, 3.93120074, 1.72800016))
  406. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.47602463, -0.0269966125, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  407. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  408. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.5120002, 5.18400049, 1.72800171))
  409. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  410. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.29600036, 3.06720042, 1.72800016))
  411. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0359687805, -0.0270271301, -0.375081301, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  412. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  413. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.72800064, 3.45600057, 2.16000009))
  414. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57199478, -0.0269966125, 5.4570117, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  415. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  416. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(5.18400049, 1.72800028, 1.72800171))
  417. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.8650403, -6.29996109, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  418. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.72800064, 4.36320066, 1.72800016))
  419. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62795258, -0.0270271301, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  420. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  421. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.29600012, 0.432000041, 1.29600012))
  422. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, -0.674999237, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  423. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  424. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.29600012, 0.432000041, 1.29600012))
  425. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, 0.6210289, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  426. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  427. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.59200025, 1.72800016, 1.29600143))
  428. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -2.62800598, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  429. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.16000032, 3.02400041, 1.72800016))
  430. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  431. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  432. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.16000056, 3.45600057, 1.72800016))
  433. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.97995758, -0.0269966125, 2.8650403, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  434. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  435. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.864000082, 0.864000082, 1.29600012))
  436. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 0.0269966125, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  437. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  438. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.5, "Bright red", "Part", Vector3.new(2.59200048, 1.29600012, 2.37600017))
  439. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.02199554, -0.0270271301, -0.267035723, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  440. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  441. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(3.02400041, 1.72800016, 3.67200184))
  442. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, 1.15199661, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  443. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
  444. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 1.10698318, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  445. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  446. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 0.432000041, 1.72800016))
  447. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.674983978, -0.704997063, -0.899997711, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  448. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
  449. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, -0.620975494, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  450. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  451. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.432000041, 0.648000062, 0.648001373))
  452. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.10700989, -0.812971115, -2.95201111, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  453. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.59200025, 1.72800016, 0.864001572))
  454. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -1.54800797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  455. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(4.75200081, 5.20560074, 4.32000017))
  456. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57197571, -0.0252799988, 2.8650403, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  457. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  458. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.59200048, 2.16000009, 2.37600017))
  459. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.267014265, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  460. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  461. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.5, "Bright red", "Part", Vector3.new(2.16000032, 2.20319986, 2.37600017))
  462. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.267024755, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  463. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  464. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.16000009, 0.432000041, 3.0240016))
  465. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.704997063, 1.47599792, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  466. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432000041, 0.432000041, 1.72800016))
  467. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.6210289, -0.704997063, -0.899997711, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  468. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
  469. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 0.674999237, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  470. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  471. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.72800028, 0.432000041, 2.59200025))
  472. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, -0.0269966125, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  473. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  474. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 1.72800028, 1.72800171))
  475. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86302948, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  476. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 1.08000004, 1.08000004))
  477. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 2.0160141, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  478. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  479. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.16000032, 0.432000041, 1.08000004))
  480. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90800476, 1.26896667, -1.34699464, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  481. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  482. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.08000028, 0.864000082, 0.432000041))
  483. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 3.63601685, -2.31899524, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  484. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  485. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
  486. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 1.15200043, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  487. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  488. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.72800028, 0.648000062, 0.864001632))
  489. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.813005447, -2.19600677, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  490. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.864000142, 0.432000041, 0.432000041))
  491. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.704997063, -1.54800797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  492. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.2960006, 1.72800016, 0.648000062))
  493. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -0.0269966125, 0.812988281, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  494. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  495. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.16000009, 0.432000041, 1.94400144))
  496. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -1.13699913, 1.36799622, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  497. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08000028, 1.5120002, 1.08000004))
  498. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 2.01600647, -1.99499702, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  499. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  500. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.432000041, 0.648000062, 0.648001373))
  501. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.05303955, 0.812889099, -2.95201111, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  502. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
  503. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 2.8800087, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  504. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  505. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 1.72800028, 1.72800171))
  506. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  507. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.5120002, 5.18400049, 1.72800171))
  508. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86299515, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  509. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
  510. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 1.15200043, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  511. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  512. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.648000062, 0.432000041, 0.648000062))
  513. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 4.28401566, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  514. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  515. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 0.648000062, 2.16000009))
  516. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 0.504009247, -2.10299492, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  517. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  518. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.16000032, 0.432000041, 1.08000004))
  519. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90800476, -1.32300568, -1.34699464, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  520. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  521. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 1.08000004, 1.08000004))
  522. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 2.0160141, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  523. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  524. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.08000028, 0.864000082, 0.432000041))
  525. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 3.63601685, -2.31899524, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  526. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  527. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
  528. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 2.8800087, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  529. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  530. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.648000062, 0.432000041, 0.648000062))
  531. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 4.28401566, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  532. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  533. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.08000028, 1.5120002, 0.864000082))
  534. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 3.96001434, -1.88699424, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  535. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  536. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.2960006, 0.432000041, 0.648000062))
  537. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -1.10699844, 0.812988281, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  538. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  539. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.51200032, 0.648000062, 2.16000009))
  540. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 0.504009247, -2.10299492, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  541. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  542. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08000028, 1.5120002, 1.08000004))
  543. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 2.01600647, -1.99499702, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  544. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  545. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.08000028, 1.5120002, 0.864000082))
  546. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 3.96001434, -1.88699424, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  547. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  548. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(3.45600033, 3.45600057, 0.432000041))
  549. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0270271301, -5.11689377, 1.23679733, 0, 0, -0.99999994, -0.707106829, 0.707106709, 0, 0.707106709, 0.707106829, 0))
  550. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.15999985, 1.72800028, 1.72800171))
  551. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  552. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.16000009, 5.18400049, 1.72800171))
  553. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  554. RLegBConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "RLegBConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  555. RLegBConnectorWeld = CFuncs.Weld.Create(m, MainHandle, RLegBConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.13302231, 0.375000238, 2.62799835, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  556. CFuncs.Mesh.Create("SpecialMesh", RLegBConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  557. RLegFConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "RLegFConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  558. RLegFConnectorWeld = CFuncs.Weld.Create(m, MainHandle, RLegFConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.95540237, 0.375000238, 1.47602463, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  559. CFuncs.Mesh.Create("SpecialMesh", RLegFConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  560. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  561. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0569722652, -1.86302948, 2.44799042, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
  562. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  563. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  564. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0569722652, -1.86302948, -1.65598297, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
  565. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  566. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  567. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.374999523, -1.75500107, 2.77198029, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
  568. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  569. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  570. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.374999523, -1.53900528, -1.33200073, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
  571. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  572. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  573. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.75500107, -0.180000305, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  574. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  575. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.5120002, 1.72800016, 1.72800016))
  576. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, 2.84399414, -1.1370821, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  577. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  578. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(2.16000032, 1.72800016, 1.72800016))
  579. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0270271301, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  580. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  581. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  582. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.53900528, 3.92397308, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  583. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  584. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  585. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807035208, -1.78742981, 3.59994507, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  586. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  587. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  588. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807035208, -1.78738022, -0.50402832, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  589. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  590. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  591. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.78742981, -1.6560173, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  592. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  593. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  594. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.375000238, -1.67942429, -0.180000305, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  595. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  596. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  597. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.86300659, -0.503986359, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  598. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  599. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  600. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807034492, -1.86300659, 2.44797516, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
  601. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  602. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(5.18400049, 1.72800016, 1.72800016))
  603. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -6.29996109, 4.59305525, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  604. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  605. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432000041, 0.432000041, 1.08000004))
  606. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.620975494, -0.921014309, -1.22401428, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  607. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  608. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(2.16000009, 0.432000041, 0.432000041))
  609. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0269966125, -1.13699913, -0.180000305, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  610. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  611. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  612. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.67939377, 2.77199936, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  613. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  614. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(5.18400049, 1.72800016, 1.72800016))
  615. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 1.13708162, 6.29996109, 0, 0, -1, 1, 0, 0, 0, -1, 0))
  616. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  617. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  618. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.05697155, -1.78734207, 3.5999794, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  619. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  620. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(2.16000009, 0.432000041, 0.432000041))
  621. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -1.13699913, 2.55599976, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  622. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  623. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  624. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.78742981, 2.44797516, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  625. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  626. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  627. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.86302948, 3.59999084, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  628. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  629. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(2.16000009, 1.72800016, 1.72800016))
  630. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 2.84399414, -1.13708162, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  631. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  632. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  633. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.86300659, -0.504020691, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  634. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  635. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  636. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.05697155, -1.78736496, -0.504009247, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  637. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  638. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432000041, 0.432000041, 1.08000004))
  639. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.674999237, -0.921014309, -1.22401428, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  640. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  641. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  642. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.78739548, 2.44794464, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  643. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  644. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  645. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807034492, -1.86300659, -1.65599823, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
  646. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  647. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.51200032, 1.72800016, 1.72800016))
  648. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86300659, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  649. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  650. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  651. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.78742981, -1.65598297, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  652. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  653. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  654. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.86300659, 3.59996033, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  655. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  656. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  657. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.375000238, -1.46334457, 3.92396164, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  658. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  659. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  660. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.46334457, -1.3319664, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  661. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  662. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.51200032, 1.72800016, 1.72800016))
  663. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  664. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  665. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(1.5120002, 1.72800016, 1.72800016))
  666. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86300659, 2.84399414, -1.13708162, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  667. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  668. CannonHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "CannonHandle", Vector3.new(4.10400105, 1.29600036, 4.10400057))
  669. CannonHandleWeld = CFuncs.Weld.Create(m, CannonConnector, CannonHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 2.86102295e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  670. CFuncs.Mesh.Create("CylinderMesh", CannonHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  671. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.864000797, 2.59200001, 0.648000062))
  672. PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, 2.26800156, 0.431990623, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  673. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  674. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.864000797, 1.5120002, 1.08000004))
  675. PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, 7.12799835, 1.2959981, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  676. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  677. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.864000797, 0.864000082, 1.08000004))
  678. PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, 3.99601364, 0.432009697, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  679. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  680. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.864000797, 5.4000001, 0.648000062))
  681. PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 3.67200851, 1.29599428, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  682. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  683. CannonBarrel = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "CannonBarrel", Vector3.new(0.864000797, 0.432000041, 0.648000062))
  684. CannonBarrelWeld = CFuncs.Weld.Create(m, CannonHandle, CannonBarrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 7.68434906, 1.29599428, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  685. CFuncs.Mesh.Create("CylinderMesh", CannonBarrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  686. LLegFHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "LLegFHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  687. LLegFHandleWeld = CFuncs.Weld.Create(m, LLegFConnector, LLegFHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  688. CFuncs.Mesh.Create("SpecialMesh", LLegFHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  689. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  690. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -1.08002853, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  691. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  692. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  693. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51200867, 0.647968292, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  694. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  695. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
  696. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-06, -1.94398499, 0.216036797, 0, 0, -0.99999994, -0.999999881, 0, 0, 0, 0.99999994, 0))
  697. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  698. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
  699. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, -0.755974054, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  700. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  701. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  702. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
  703. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 2.37601233, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  704. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
  705. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864013672, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  706. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
  707. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, 0.432034969, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  708. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  709. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -0.755974054, 1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  710. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
  711. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648010254, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  712. Ball1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
  713. Ball1Weld = CFuncs.Weld.Create(m, LLegFHandle, Ball1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431991577, 2.5920229, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  714. CFuncs.Mesh.Create("SpecialMesh", Ball1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  715. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
  716. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  717. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  718. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51200867, 0.648006439, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  719. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  720. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
  721. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, 1.7280277, 1.51200104, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  722. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  723. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  724. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94398499, 0.647968292, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  725. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  726. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  727. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08000183, 1.94398499, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  728. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  729. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  730. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08000946, -1.08000183, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  731. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  732. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  733. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94398499, 0.648006439, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  734. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  735. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  736. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94398499, 1.0799675, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  737. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  738. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
  739. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, -2.80800509, -0.324005127, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  740. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  741. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
  742. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-05, -2.80800509, 1.1880188, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  743. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  744. RLegFHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "RLegFHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  745. RLegFHandleWeld = CFuncs.Weld.Create(m, RLegFConnector, RLegFHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.027633667, 0, 4.95910645e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  746. CFuncs.Mesh.Create("SpecialMesh", RLegFHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  747. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
  748. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.647987366, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  749. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  750. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07999802, -0.755974054, 1.07997513, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  751. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
  752. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864002228, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  753. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
  754. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194763, 2.37601233, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  755. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
  756. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, -0.755974054, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  757. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
  758. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, 0.432034969, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  759. Ball2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
  760. Ball2Weld = CFuncs.Weld.Create(m, RLegFHandle, Ball2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432010651, 2.5920229, 4.19616699e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  761. CFuncs.Mesh.Create("SpecialMesh", Ball2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  762. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
  763. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194763, 1.7280277, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  764. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
  765. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-05, -1.94400406, 0.216036797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  766. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  767. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  768. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08001709, 1.94400406, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  769. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  770. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  771. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94403839, 0.648017883, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  772. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  773. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  774. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51201248, 0.647949219, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  775. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  776. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  777. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94400406, 1.07998657, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  778. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  779. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  780. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94403839, 0.647949219, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  781. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  782. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  783. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07999802, -1.08002472, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  784. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  785. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  786. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51203156, 0.648017883, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  787. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  788. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
  789. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-05, 1.7280277, 1.51194763, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  790. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  791. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
  792. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -2.80800509, 1.18798828, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  793. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  794. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  795. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.07998657, -1.07998276, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  796. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  797. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
  798. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, -2.80800509, -0.324001312, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  799. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  800. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  801. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07998657, -0.755974054, -1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  802. LLegBHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "LLegBHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  803. LLegBHandleWeld = CFuncs.Weld.Create(m, LLegBConnector, LLegBHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.272411346, 0, 4.57763672e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  804. CFuncs.Mesh.Create("SpecialMesh", LLegBHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  805. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  806. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94399261, 0.648010254, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  807. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  808. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  809. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51202393, 0.647975922, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  810. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  811. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
  812. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, -0.324020386, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  813. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  814. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
  815. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 2.37601233, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  816. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  817. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  818. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
  819. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94397736, 0.432034969, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  820. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
  821. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  822. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
  823. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431991577, 2.59202242, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  824. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  825. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
  826. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94397736, -0.755974054, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  827. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
  828. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648010254, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  829. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  830. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -0.755974054, 1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  831. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
  832. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864013672, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  833. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  834. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.0800209, -1.08000946, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  835. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  836. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  837. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51202393, 0.648010254, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  838. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  839. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  840. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08000946, 1.94399261, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  841. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  842. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  843. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94399261, 1.07996368, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  844. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  845. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  846. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -1.08002472, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  847. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  848. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
  849. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.7280277, 1.51200104, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  850. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  851. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  852. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94399261, 0.647975922, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  853. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  854. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
  855. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, -1.94399261, 0.216036797, 0, 0, -0.99999994, -0.999999881, 0, 0, 0, 0.99999994, 0))
  856. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  857. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
  858. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, 1.1880188, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  859. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  860. RLegBHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "RLegBHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  861. RLegBHandleWeld = CFuncs.Weld.Create(m, RLegBConnector, RLegBHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  862. CFuncs.Mesh.Create("SpecialMesh", RLegBHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  863. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  864. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51200867, 0.647953033, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  865. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  866. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  867. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08004761, -1.07998657, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  868. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  869. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
  870. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, -2.80800509, -0.323970795, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  871. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  872. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  873. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08001328, -0.755974054, 1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  874. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
  875. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864006042, 0, 3.43322754e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  876. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  877. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000183, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  878. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
  879. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.647956848, 1.7280277, -2.28881836e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  880. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
  881. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194, 2.37601233, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  882. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
  883. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94395065, -0.755974054, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  884. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
  885. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431980133, 2.5920229, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  886. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  887. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
  888. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94395065, 0.432034969, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  889. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
  890. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194, 1.7280277, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  891. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
  892. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-05, 1.7280277, 1.51194, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  893. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  894. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  895. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07997894, -1.08001328, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  896. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  897. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  898. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94400024, 0.648040771, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  899. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  900. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
  901. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, 1.18800354, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  902. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  903. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
  904. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-05, -1.94406891, 0.216036797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  905. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  906. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  907. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.0799675, 1.94395065, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  908. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  909. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  910. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94400024, 0.64799881, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  911. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  912. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  913. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94398499, 1.07994461, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  914. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  915. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  916. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51204681, 0.64799881, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  917. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  918. for _, v in pairs (m:GetChildren()) do
  919. if v:IsA("WedgePart") or v:IsA("Part") then
  920. v.BackSurface = "SmoothNoOutlines"
  921. v.BottomSurface = "SmoothNoOutlines"
  922. v.FrontSurface = "SmoothNoOutlines"
  923. v.LeftSurface = "SmoothNoOutlines"
  924. v.RightSurface = "SmoothNoOutlines"
  925. v.TopSurface = "SmoothNoOutlines"
  926. end
  927. end
  928. EffectModel = Instance.new("Model", Character)
  929. EffectModel.Name = "Effects"
  930. Effects = {
  931. Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  932.  
  933. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  934. prt.Anchored = true
  935. prt.CFrame = cframe
  936. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  937. game:GetService("Debris"):AddItem(prt, 10)
  938. if Type == 1 or Type == nil then
  939. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  940. else
  941. if Type == 2 then
  942. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  943. end
  944. end
  945. end
  946. }
  947. ,
  948. Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949.  
  950. local prt = CFuncs.Part.Create(effect, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  951. prt.Anchored = true
  952. prt.CFrame = cframe
  953. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  954. game:GetService("Debris"):AddItem(prt, 2)
  955. Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
  956. end
  957. }
  958. ,
  959. Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  960.  
  961. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  962. prt.Anchored = true
  963. prt.CFrame = cframe
  964. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  965. game:GetService("Debris"):AddItem(prt, 10)
  966. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  967. end
  968. }
  969. ,
  970. Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  971.  
  972. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  973. prt.Anchored = true
  974. prt.CFrame = cframe
  975. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  976. game:GetService("Debris"):AddItem(prt, 10)
  977. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  978. end
  979. }
  980. ,
  981. Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  982.  
  983. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  984. prt.Anchored = true
  985. prt.CFrame = cframe
  986. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  987. game:GetService("Debris"):AddItem(prt, 10)
  988. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  989. end
  990. }
  991. ,
  992. Break = {Create = function(brickcolor, cframe, x1, y1, z1)
  993.  
  994. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  995. prt.Anchored = true
  996. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  997. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  998. local num = math.random(10, 50) / 1000
  999. game:GetService("Debris"):AddItem(prt, 10)
  1000. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  1001. end
  1002. }
  1003. }
  1004. LaserBarrage = function(Prt, Parent)
  1005. CanAttack = false
  1006. local efprt = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 0.5, BrickColor.new("Bright red"), "Effect", Vector3.new(0.2, 0.2, 0.2))
  1007. efprt.Anchored = true
  1008. local efmsh = CFuncs.Mesh.Create("CylinderMesh", efprt, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1009. local spread = Vector3.new((math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3) * (Prt.Position - mouse.Hit.p).magnitude / 100
  1010. coroutine.resume(coroutine.create(function(Part, Mesh, Spreaded)
  1011. game:GetService("Debris"):AddItem(Part, 6)
  1012. local TheHit = mouse.Hit.p
  1013. local MouseLook = CFrame.new((Prt.Position + TheHit) / 2, TheHit + Spreaded)
  1014. local hit, pos = rayCast(Prt.Position, MouseLook.lookVector, 1000, Parent)
  1015. local tefprt = CFuncs.Part.Create(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Effect", Vector3.new(0.2, 0.2, 0.2))
  1016. tefprt.CFrame = CFrame.new(pos)
  1017. Effects.Sphere.Create(BrickColor.new("Bright red"), CFrame.new(pos), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  1018. game:GetService("Debris"):AddItem(tefprt, 3)
  1019. Part.CFrame = CFrame.new((Prt.Position + pos) / 2, pos) * angles(1.57, 0, 0)
  1020. if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
  1021. MagnitudeDamage(tefprt, 18, 20, 30, BrickColor.new("Bright red"), BrickColor.new("Bright red"), "", 1)
  1022. end
  1023. local mag = (Prt.Position - pos).magnitude
  1024. Effects.Cylinder.Create(BrickColor.new("Bright red"), Part.CFrame, 1, mag * 5, 1, 0.5, 0, 0.5, 0.1)
  1025. Part.Parent = nil
  1026. CanAttack = true
  1027. end
  1028. ), efprt, efmsh, spread)
  1029. end
  1030.  
  1031. ShootCannon = function(asd)
  1032.  
  1033. local MainPos = asd.Position
  1034. local MainPos2 = mouse.Hit.p
  1035. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1036. num = 20
  1037. coroutine.resume(coroutine.create(function(Spreaded)
  1038.  
  1039. repeat
  1040. wait()
  1041. local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent)
  1042. local TheHit = mouse.Hit.p
  1043. local mag = (MainPos - pos).magnitude
  1044. Effects.Cylinder.Create(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 10, mag * 5, 3, 0.5, 1, 5, 0.4)
  1045. MainPos = MainPos + MouseLook.lookVector * 50
  1046. num = num - 1
  1047. if hit ~= nil then
  1048. num = 0
  1049. local ref = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Bright red"), "Reference", Vector3.new())
  1050. ref.Anchored = true
  1051. ref.CFrame = CFrame.new(pos)
  1052. CFuncs.Sound.Create("rbxassetid://184718741", ref, 1, 1.3)
  1053. for i = 1, 2 do
  1054. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame, 10, 10, 10, 9, 9, 9, 0.08, 1)
  1055. end
  1056. MagnitudeDamage(ref, 23, 13, 18, BrickColor.new("Bright red"), BrickColor.new("Bright red"))
  1057. game:GetService("Debris"):AddItem(ref, 1)
  1058. end
  1059. until num <= 0
  1060. end
  1061. ))
  1062. end
  1063.  
  1064. LaserShot = function()
  1065.  
  1066. attack = true
  1067. Humanoid.WalkSpeed = 0
  1068. for i = 0, 1, 0.05 do
  1069. swait()
  1070. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1071. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(0)), 0.3)
  1072. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
  1073. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
  1074. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), 0.3)
  1075. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), 0.3)
  1076. end
  1077. local ceef = CFrame.new(CannonBarrel.Position, mouse.Hit.p)
  1078. local hit, pos = rayCast(CannonBarrel.Position, ceef.lookVector, 999, Character)
  1079. local mag = (CannonBarrel.Position - pos).magnitude
  1080. if pos ~= nil then
  1081. CFuncs.Sound.Create("rbxassetid://300916105", CannonBarrel, 1, 1)
  1082. Effects.Sphere.Create(BrickColor.new("Bright red"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.08, m)
  1083. Effects.Cylinder.Create(BrickColor.new("Bright red"), CFrame.new((CannonBarrel.Position + pos) / 2, pos) * angles(1.57, 0, 0), 2, mag * 5, 3, 1, 1, 1, 0.1)
  1084. local ref = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1085. ref.Anchored = true
  1086. ref.CFrame = CFrame.new(pos)
  1087. game:GetService("Debris"):AddItem(ref, 1)
  1088. CFuncs.Sound.Create("rbxassetid://300916057", ref, 1, 1)
  1089. MagnitudeDamage(ref, 10, 10, 20, BrickColor.new("Bright red"), BrickColor.new("Bright red"), "", 1)
  1090. Effects.Sphere.Create(BrickColor.new("Bright red"), CFrame.new(ref.Position), 5, 5, 5, 4, 4, 4, 0.1)
  1091. end
  1092. do
  1093. for i = 0, 1, 0.13 do
  1094. swait()
  1095. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.5)
  1096. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
  1097. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
  1098. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
  1099. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
  1100. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
  1101. end
  1102. Humanoid.WalkSpeed = 16
  1103. attack = false
  1104. end
  1105. end
  1106.  
  1107. FireCannon = function()
  1108.  
  1109. attack = true
  1110. Humanoid.WalkSpeed = 0
  1111. for i = 1, 2 do
  1112. for i = 0, 1, 0.05 do
  1113. swait()
  1114. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 1) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1115. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(0)), 0.3)
  1116. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
  1117. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
  1118. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), 0.3)
  1119. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), 0.3)
  1120. end
  1121. ShootCannon(CannonBarrel)
  1122. CFuncs.Sound.Create("rbxassetid://184749318", CannonBarrel, 1, 1)
  1123. CFuncs.Sound.Create("rbxassetid://184574181", CannonBarrel, 1, 1.1)
  1124. Effects.Sphere.Create(BrickColor.new("Bright red"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.08, m)
  1125. for i = 0, 1, 0.13 do
  1126. swait()
  1127. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 2) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.5)
  1128. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1129. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
  1130. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
  1131. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
  1132. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
  1133. end
  1134. end
  1135. Humanoid.WalkSpeed = 16
  1136. attack = false
  1137. end
  1138.  
  1139. Shoot = function(asd)
  1140. local MainPos = asd.Position
  1141. local MainPos2 = mouse.Hit.p
  1142. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1143. num = 100
  1144. coroutine.resume(coroutine.create(function(Spreaded)
  1145. repeat
  1146. wait()
  1147. local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent)
  1148. local TheHit = mouse.Hit.p
  1149. local mag = (MainPos - pos).magnitude
  1150. Effects.Cylinder.Create(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, 0.5, 1, 0.5, 0.4)
  1151. MainPos = MainPos + MouseLook.lookVector * 50
  1152. num = num - 1
  1153. if hit ~= nil then
  1154. num = 0
  1155. local ref = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Bright red"), "Reference", Vector3.new())
  1156. ref.Anchored = true
  1157. ref.CFrame = CFrame.new(pos)
  1158. MagnitudeDamage(ref, 10, 13, 20, BrickColor.new("Bright red"), BrickColor.new("Bright red"))
  1159. game:GetService("Debris"):AddItem(ref, 1)
  1160. end
  1161. until num <= 0
  1162. end
  1163. ))
  1164. end
  1165.  
  1166. AutoFire = function()
  1167. attack = true
  1168. Humanoid.WalkSpeed = 2
  1169. for i = 1, 3 do
  1170. for i = 0, 1, 0.5 do
  1171. swait()
  1172. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1173. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
  1174. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1175. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1176. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1177. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1178. end
  1179. Shoot(BarrelL)
  1180. CFuncs.Sound.Create("rbxassetid://157396527", BarrelL, 1, 0.8)
  1181. CFuncs.Sound.Create("rbxassetid://184574181", BarrelL, 1, 1.3)
  1182. Effects.Sphere.Create(BrickColor.new("Bright red"), BarrelL.CFrame, 6, 6, 6, 3, 3, 3, 0.3, m)
  1183. for i = 0, 1, 0.5 do
  1184. swait()
  1185. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0.1), math.rad(0), math.rad(0)), 0.5)
  1186. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
  1187. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1188. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1189. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1190. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1191. end
  1192. for i = 0, 1, 0.5 do
  1193. swait()
  1194. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1195. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
  1196. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1197. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1198. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1199. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1200. end
  1201. Shoot(BarrelR)
  1202. CFuncs.Sound.Create("rbxassetid://157396527", BarrelR, 1, 0.8)
  1203. CFuncs.Sound.Create("rbxassetid://184574181", BarrelR, 1, 1.3)
  1204. Effects.Sphere.Create(BrickColor.new("Bright red"), BarrelR.CFrame, 6, 6, 6, 3, 3, 3, 0.3, m)
  1205. for i = 0, 1, 0.5 do
  1206. swait()
  1207. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0.1), math.rad(0), math.rad(0)), 0.5)
  1208. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
  1209. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1210. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1211. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1212. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1213. end
  1214. end
  1215. Humanoid.WalkSpeed = 16
  1216. attack = false
  1217. end
  1218.  
  1219. QuadShot = function()
  1220.  
  1221. attack = true
  1222. Humanoid.WalkSpeed = 0
  1223. for i = 0, 1, 0.1 do
  1224. swait()
  1225. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1226. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  1227. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
  1228. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
  1229. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), 0.3)
  1230. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), 0.3)
  1231. end
  1232. Effects.Sphere.Create(BrickColor.new("Bright red"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.1, m)
  1233. for i = 1, 5 do
  1234. CFuncs.Sound.Create("rbxassetid://131632972", CannonBarrel, 1, 1.1)
  1235. local hit, pos = rayCast(CannonBarrel.Position, CannonBarrel.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector, -220, Character)
  1236. local mag = (CannonBarrel.Position - pos).magnitude
  1237. Effects.Cylinder.Create(BrickColor.new("Bright red"), CFrame.new((CannonBarrel.Position + pos) / 2, pos) * angles(1.57, 0, 0), 6, mag * 5, 6, -0.5, 1, -0.5, 0.1)
  1238. local cf2 = mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
  1239. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1240. if hit2 ~= nil then
  1241. local d1 = CFuncs.Part.Create(effect, "Neon", 0, 0.5, BrickColor.new("Bright red"), "Effect", Vector3.new())
  1242. d1.Anchored = true
  1243. d1.CFrame = CFrame.new(pos2)
  1244. game:GetService("Debris"):AddItem(d1, 5)
  1245. local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
  1246. local d2 = d1:Clone()
  1247. d2.Parent = d1
  1248. d2.CFrame = CFrame.new(d1.Position)
  1249. d2.BrickColor = BrickColor.new("Bright red")
  1250. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1251. table.insert(Effects, {d1, "QuadShot", d2, d2.Mesh, 0})
  1252. end
  1253. end
  1254. for i = 0, 1, 0.13 do
  1255. swait()
  1256. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.7, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1257. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)), 0.3)
  1258. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(40), math.rad(30)), 0.3)
  1259. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-40), math.rad(-30)), 0.3)
  1260. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-40), math.rad(-30)), 0.3)
  1261. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(40), math.rad(30)), 0.3)
  1262. end
  1263. Humanoid.WalkSpeed = 16
  1264. attack = false
  1265. end
  1266.  
  1267. local Sprint = false
  1268. local CanAttack = true
  1269. mouse.Button1Down:connect(function()
  1270. if attack == false and attacktype == 1 and CanAttack == true and cooldown5 >= 0 then
  1271. cooldown5 = cooldown5 - 2
  1272. attacktype = 2
  1273. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=138083993", BarrelL, 1, 1)
  1274. Effects.Block.Create(BrickColor.new("Bright red"), BarrelL.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.07, 1)
  1275. for i = 1, 3 do
  1276. LaserBarrage(BarrelL, Character)
  1277. end
  1278. else
  1279. if attack == false and attacktype == 2 and CanAttack == true and cooldown5 >= 0 then
  1280. cooldown5 = cooldown5 - 2
  1281. attacktype = 1
  1282. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=138083993", BarrelR, 1, 1)
  1283. Effects.Block.Create(BrickColor.new("Bright red"), BarrelR.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.07, 1)
  1284. for i = 1, 3 do
  1285. LaserBarrage(BarrelR, Character)
  1286. end
  1287. end
  1288. end
  1289. end
  1290. )
  1291. mouse.KeyDown:connect(function(k)
  1292.  
  1293. k = k:lower()
  1294. if attack == false and k == "z" and co1 <= cooldown1 then
  1295. cooldown1 = 0
  1296. LaserShot()
  1297. else
  1298. if attack == false and k == "x" and co2 <= cooldown2 then
  1299. cooldown2 = 0
  1300. FireCannon()
  1301. else
  1302. if attack == false and k == "c" and co3 <= cooldown3 then
  1303. cooldown3 = 0
  1304. AutoFire()
  1305. else
  1306. if attack == false and k == "v" and co4 <= cooldown4 then
  1307. cooldown4 = 0
  1308. QuadShot()
  1309. else
  1310. if attack == false and k == "0" then
  1311. --[[if Player.Name ~= "Nocturna_Alteriano" and Player.Name ~= "Qaeo" and Player.Name ~= "Player1" then
  1312. return
  1313. end]]
  1314. Sprint = true
  1315. end
  1316. end
  1317. end
  1318. end
  1319. end
  1320. end
  1321. )
  1322. mouse.KeyUp:connect(function(k)
  1323.  
  1324. k = k:lower()
  1325. if attack == false and k == "0" and Sprint == true then
  1326. Sprint = false
  1327. end
  1328. end
  1329. )
  1330. local floornum = 0
  1331. local floornum2 = 0
  1332. updateskills = function()
  1333.  
  1334. if cooldown1 <= co1 then
  1335. cooldown1 = cooldown1 + 0.033333333333333
  1336. end
  1337. if cooldown2 <= co2 then
  1338. cooldown2 = cooldown2 + 0.033333333333333
  1339. end
  1340. if cooldown3 <= co3 then
  1341. cooldown3 = cooldown3 + 0.033333333333333
  1342. end
  1343. if cooldown4 <= co4 then
  1344. cooldown4 = cooldown4 + 0.033333333333333
  1345. end
  1346. if cooldown5 <= co5 and attack == false then
  1347. cooldown5 = cooldown5 + 0.033333333333333
  1348. end
  1349. end
  1350.  
  1351. while true do
  1352. swait()
  1353. updateskills()
  1354. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
  1355. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
  1356. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
  1357. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
  1358. bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), "Out", "Quad", 0.5)
  1359. if Sprint == false then
  1360. local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
  1361. local direction = aim.lookVector
  1362. local headingA = math.atan2(direction.x, direction.z)
  1363. headingA = math.deg(headingA)
  1364. Humanoid.AutoRotate = false
  1365. RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1366. else
  1367. Humanoid.AutoRotate = true
  1368. for i,v in pairs(Character:GetChildren()) do
  1369. if v:IsA("Model") then
  1370. for _,c in pairs(v:GetChildren()) do
  1371. if c:IsA("Part") then
  1372. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1373. end
  1374. end
  1375. end
  1376. end
  1377. end
  1378. Humanoid.PlatformStand = false
  1379. Humanoid.Sit = false
  1380. for i,v in pairs(Torso:GetChildren()) do
  1381. if v:IsA("BodyGyro") then
  1382. v:remove()
  1383. elseif v:IsA("BodyPosition") then
  1384. v:remove()
  1385. elseif v:IsA("BodyForce") then
  1386. v:remove()
  1387. elseif v:IsA("BodyVelocity") then
  1388. v:remove()
  1389. elseif v:IsA("BodyThrust") then
  1390. v:remove()
  1391. elseif v:IsA("BodyAngularVelocity") then
  1392. v:remove()
  1393. end
  1394. end
  1395. for i,v in pairs(Character:GetChildren()) do
  1396. if v:IsA("Part") then
  1397. v.Transparency = 1
  1398. elseif v:IsA("Hat") then
  1399. v:WaitForChild("Handle").Transparency = 1
  1400. end
  1401. end
  1402. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1403. velocity = RootPart.Velocity.y
  1404. sine = sine + change
  1405. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1406. if equipped == true or equipped == false then
  1407. if 1 < RootPart.Velocity.y and hit == nil then
  1408. Anim = "Jump"
  1409. if attack == false then
  1410. change = 1
  1411. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1412. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
  1413. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(30)), 0.3)
  1414. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-30)), 0.3)
  1415. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-30)), 0.3)
  1416. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(30)), 0.3)
  1417. end
  1418. else
  1419. if RootPart.Velocity.y < -1 and hit == nil then
  1420. Anim = "Fall"
  1421. if attack == false then
  1422. change = 1
  1423. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  1424. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
  1425. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(30), math.rad(50)), 0.3)
  1426. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-30), math.rad(-50)), 0.3)
  1427. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-30), math.rad(-50)), 0.3)
  1428. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(30), math.rad(50)), 0.3)
  1429. end
  1430. else
  1431. if Torsovelocity < 1 and hit ~= nil then
  1432. Anim = "Idle"
  1433. if attack == false then
  1434. change = 1
  1435. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5 + 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1436. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(0)), 0.3)
  1437. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(20 - 1 * math.cos((sine) / 20)), math.rad(20)), 0.3)
  1438. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(-20)), 0.3)
  1439. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(-20)), 0.3)
  1440. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(20 - 1 * math.cos((sine) / 20)), math.rad(20)), 0.3)
  1441. end
  1442. else
  1443. if 2 < Torsovelocity and hit ~= nil then
  1444. Anim = "Walk"
  1445. if attack == false and Sprint == false then
  1446. change = 1.5
  1447. Humanoid.WalkSpeed = 16
  1448. floornum = floornum + 1
  1449. floornum2 = floornum2 + 1
  1450. if 15 <= floornum then
  1451. floornum = 0
  1452. CFuncs.Sound.Create("rbxassetid://180199793", Torso, 0.9, math.random(220, 250) / 100)
  1453. end
  1454. if 16 <= floornum2 then
  1455. floornum2 = 0
  1456. CFuncs.Sound.Create("rbxassetid://180199793", Torso, 0.9, math.random(220, 250) / 100)
  1457. end
  1458. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.3 + 0.01 * math.cos((sine) / 8), 0) * angles(math.rad(0), math.rad(2 * math.cos((sine) / 7)), math.rad(0)), 0.3)
  1459. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1460. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0 - 0.5 * math.cos((sine) / 8) / 2, 0 + 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(-20 * math.sin((sine) / 8)), math.rad(20), math.rad(20)), 0.3)
  1461. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0 + 0.5 * math.cos((sine) / 8) / 2, 0 - 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(20 * math.sin((sine) / 8)), math.rad(-20), math.rad(-20)), 0.3)
  1462. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 + 0.5 * math.cos((sine) / 8) / 2, 0 + 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(-20 * math.sin((sine) / 8)), math.rad(-20), math.rad(-20)), 0.3)
  1463. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.5 * math.cos((sine) / 8) / 2, 0 - 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(20 * math.sin((sine) / 8)), math.rad(20), math.rad(20)), 0.3)
  1464. else
  1465. if attack == false and Sprint == true then
  1466. change = 3
  1467. hitfloor2 = rayCast(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
  1468. floornum = floornum + 1
  1469. if 2 <= floornum then
  1470. floornum = 0
  1471. if hitfloor2 ~= nil then
  1472. Effects.Break.Create(BrickColor.new("Bright red"), CFrame.new(Ball1.Position), 3, 1, 2)
  1473. Effects.Break.Create(BrickColor.new("Bright red"), CFrame.new(Ball2.Position), 3, 1, 2)
  1474. end
  1475. end
  1476. Humanoid.WalkSpeed = 100
  1477. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.7 + 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  1478. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1479. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0.2 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(20 - 1 * math.cos((sine) / 20)), math.rad(25)), 0.3)
  1480. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0.2 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(-25)), 0.3)
  1481. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(-10 + 1 * math.cos((sine) / 20)), math.rad(-15)), 0.3)
  1482. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(10 - 1 * math.cos((sine) / 20)), math.rad(15)), 0.3)
  1483. end
  1484. end
  1485. end
  1486. end
  1487. end
  1488. end
  1489. end
  1490. if 0 < #Effects then
  1491. for e = 1, #Effects do
  1492. if Effects[e] ~= nil then
  1493. local Thing = Effects[e]
  1494. if Thing ~= nil then
  1495. local Part = Thing[1]
  1496. local Mode = Thing[2]
  1497. local Delay = Thing[3]
  1498. local IncX = Thing[4]
  1499. local IncY = Thing[5]
  1500. local IncZ = Thing[6]
  1501. if Thing[1].Transparency <= 1 then
  1502. if Thing[2] == "Block1" then
  1503. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1504. Mesh = Thing[1].Mesh
  1505. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1506. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1507. end
  1508. do
  1509. if Thing[2] == "QuadShot" then
  1510. if Thing[5] < 30 then
  1511. Thing[5] = Thing[5] + 1.5
  1512. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1513. else
  1514. refda = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1515. refda.Anchored = true
  1516. refda.CFrame = CFrame.new(Thing[1].Position)
  1517. game:GetService("Debris"):AddItem(refda, 1)
  1518. CFuncs.Sound.Create("rbxassetid://300916105", refda, 1, 1)
  1519. MagnitudeDamage(refda, 25, 15, 20, BrickColor.new("Bright red"), BrickColor.new("Bright red"))
  1520. Effects.Cylinder.Create(BrickColor.new("Bright red"), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
  1521. for i = 1, 3 do
  1522. Effects.Sphere.Create(BrickColor.new("Bright red"), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
  1523. end
  1524. Thing[1].Parent = nil
  1525. table.remove(Effects, e)
  1526. end
  1527. end
  1528. do
  1529. if Thing[2] == "Block2" then
  1530. Thing[1].CFrame = Thing[1].CFrame
  1531. Mesh = Thing[7]
  1532. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1533. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1534. end
  1535. do
  1536. if Thing[2] == "Cylinder" then
  1537. Mesh = Thing[1].Mesh
  1538. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1539. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1540. end
  1541. do
  1542. if Thing[2] == "Blood" then
  1543. Mesh = Thing[7]
  1544. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1545. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1546. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1547. end
  1548. do
  1549. if Thing[2] == "Elec" then
  1550. Mesh = Thing[1].Mesh
  1551. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1552. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1553. end
  1554. do
  1555. if Thing[2] == "Disappear" then
  1556. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1557. end
  1558. do
  1559. if Thing[2] == "Shatter" then
  1560. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1561. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1562. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1563. Thing[6] = Thing[6] + Thing[5]
  1564. end
  1565. end
  1566. end
  1567. end
  1568. end
  1569. end
  1570. end
  1571. end
  1572. else
  1573. Part.Parent = nil
  1574. table.remove(Effects, e)
  1575. end
  1576. end
  1577. end
  1578. end
  1579. end
  1580. end
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