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- guide:
- note: when referring to an item quantity, numbers in [] refer to the amount to toss to get the desired item quantity
- - have coin case, x accuracy, 6 to 10 items total, 3 useless items, bicycle recommended
- - get 255 x accuracies
- - go to celadon city
- - put x acc in third, useless in first and second, useless as last item, toss first or second (doesn't matter)
- - sell x accuracy x254 FROM THE TOPMOST STACK (down 2 after pressing A on x accuracy)
- - buy:
- tm33 x2 (1000*2 = 2000)
- tm01 xany (1) (3000*1 = 3000)
- tm17 x2 (3000*2 = 6000)
- antidote x62 (100*62 = 6200)
- burn heal x34 (250*34 = 8500)
- parlyz heal x62 (200*62 = 12400)
- thunderstone x1 (2100*1 = 2100)
- water stone x2 (2100*2 = 4200)
- hp up x2 (9800*2 = 19600)
- protein x2 (9800*2 = 19600)
- x speed x34 (350*43 = 11900)
- - also recommended to buy to max inventory
- - general idea:
- - acquire -gm (0x6a) and Q r 4 h I (0x9e) somehow
- - if no fly:
- - go to 1F, walk to the right exit (on the mat)
- - can save a bit of time by exiting through left exit and entering the right door from the outside
- - dry underflow, the toss before the swap should be to x accuracy x174 (so the swap gives 79)
- - optional: after dry underflow, exit and enter item menu (to reset max menu item)
- - todo how to describe getting instant text
- - swap palette ultras with warping, toss 249 to get 7
- - exit and warp to fuchsia
- - enter fuchsia gym
- - scroll down a few items to NEW NAME
- - (DO NOT PRESS A ON NEW NAME OR YOU WILL CRASH) press SELECT on NEW NAME
- - swap NEW NAME with Q r 4 h I below ultra ball x0 and above HM04
- - scroll down to Q r 4 h I (where NEW NAME was before), swap with useless item in inventory
- - exit fuchsia city gym
- - go to fuchsia city poke center, open start menu without moving (if you move, exit and enter the center again)
- - press select on useless item in inventory
- - scroll down until you see -gm below card key and above v t m
- - press select on -gm to swap it in your inventory
- - scroll a bit up until you see master ball x7 below great ball x1 and above potion x6
- - toss 1 from master ball x7 to get master ball x6
- - exit item menu and exit fuchsia center to warp to celadon
- - note: do not try to scroll up back to your main inventory yet, might have unterminated tmtrainer item in rival name/TID/money which would cause major clicks in this part of celadon
- - acquire enough coins to buy abra (lowest price mon)
- - go to prize shop
- - safety save before prize vendor
- - scroll up to Q r 4 h I
- - press A on Q r 4 h I, but don't actually use it (safe to use though, acts as an escape rope which requires backing out to use)
- - name abra MMA♀[pk symbol]p (if you exceed 6 characters while typing, you must reset, overwrites leftover buffer memory set by loading Q r 4 h I's name
- - go to daycare, deposit abra
- - arrange inventory as follows (someone please find optimal swaps)
- [any item, probably want -gm here]
- thunderstone x1
- tm17 x2
- x accuracy x79
- protein x2
- antidote x62
- hp up x2
- water stone x2
- burn heal x34
- parlyz heal x62
- tm33 x2
- x speed x34
- tm01 xany
- - use -gm, -gm now will jump to the third item in your inventory
- to set up "get any item" code:
- - toss 19 from antidote x62 to get antidote x43
- - toss 12 from paralyz heal x62 to get paralyz heal x50
- - arrange inventory as follows
- [any item, -gm preferred]
- [item to set quantity to zero]
- antidote x43
- water stone x2
- tm01 xany
- - now use the "set second item quantity to zero" code to acquire the following item quantities (in any order):
- - x speed x70 [186]
- - burn heal x112 [144]
- - arrange inventory as follows
- antidote x43
- x speed x70
- parlyz heal x50
- burn heal x112
- tm01 xany
- - this gives you a code that will set the second item to the second item quantity, and the second item quantity to zero
- - but we can do better
- - create the following items
- - 9F [162] x50 [206] (id: 0x5e/94)
- - ;MP- [141] x201 [55] (id: 0x73/115) (note: crashes on "USE", be careful)
- - "get any item" code is now
- antidote x43
- 9F x50
- ;MP- x201
- - but again, we can still do better (although it is acceptable to stop here)!
- - create a rare candy [216] x38 [218]
- - swap the "get any item" code into rival name
- - note: there should be one of the following item/quantities below the "get any item" code (terminators):
- - []j. xany
- - ether xany
- - 2F xany
- - 10F xany
- - any* x0
- - any* x80
- - any* x87
- - any* x95
- - note 2: the following item/quantities CANNOT be in rival name (prints rival name, i.e. stack overflow):
- - max elixer xany
- - any** x83
- - note 3: the following item/quantities are not desired to be in rival name (as they cause clicks when it is displayed):
- - exp. all xany
- - max ether xany
- - B1F xany
- - 3F xany
- - any** x75
- - any** x81
- - any** x85
- - any** x88
- - * any item that isn't undesirable (i.e. isn't mentioned below)
- - ** other than a non-terminator character. note that 3F/x88 are technically terminators, but they force a button press and thus are not desired
- - "get any item" code is now
- rare candy x38
- asm:
- set -gm to jump to d322
- af - 0080
- bc - 8c8c
- de - 8c01
- hl - d320
- sp - dff5
- ld hl, $d901
- ld [bc], a ; filler
- ld l, $4f
- inc h ; hl = $da4f
- ld [bc], a ; filler
- dec bc ; filler
- ld a, $23 ; hex value of "inc hl"
- ld [bc], a ; filler
- ld [hli], a
- ld [bc], a ; filler
- inc c ; filler
- ld [hli], a ; filler
- rrca ; filler
- ld a, $e9 ; hex value of "jp hl"
- ld [bc], a ; filler
- ld b, e ; filler
- ld [hli], a
- ret
- without filler:
- ld hl, $d901
- ld l, $4f
- inc h ; hl = $da4f
- ld a, $23 ; hex value of "inc hl"
- ld [hli], a
- ld [hli], a ; filler
- ld a, $e9 ; hex value of "jp hl"
- ld [hli], a
- ret
- set second item quantity to zero:
- initial registers (also for all subsequent setups):
- af - 0080
- bc - 8c8c
- de - 0001
- hl - d322
- sp - dff5
- dec bc ; filler
- dec hl ; hl = second item quantity
- ld [hli], a ; write zero to second item quantity
- ld [bc], a ; filler
- ret
- get any item #1:
- dec bc ; filler
- dec hl
- ld b, e ; filler
- ld b, [hl]
- rrca ; filler
- ld [hld], a
- inc c ; filler
- ld [hl], b
- ret
- without filler:
- dec hl
- ld b, [hl]
- ld [hld], a
- ld [hl], b
- ret
- get any item #2:
- dec bc ; filler
- dec hl
- ld e, [hl]
- ld [hld], a
- ld [hl], e
- ret
- get any item #3:
- jr z, $d34a ; jump to rival name, zero flag is always set with -gm due to the p in the daycare mon's name
- ; at $d34a
- dec bc ; filler
- dec hl
- ld e, [hl]
- ld [hld], a
- ld [hl], e
- ret
- FAQ:
- Q: why doesn't the create item code complement the quantity so that tosses don't need to be inverted?
- A: to get used to inverted tosses, you need to do them anyway to set the quantity
- Q: Why hasn't this setup come sooner?
- A: [TODO, read this for a general gist https://pastebin.com/FCLREBZJ, also ask me in the GCLF Discord]
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