Scorpion2

WOAH WOAH WOAH WOAH WOAH WOAH

May 30th, 2018
100
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 97.64 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player:ClearCharacterAppearance()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 20
  54. local SIZE = 1.4
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. local ATANIM = IT("Animation")
  76. ATANIM.Name = "Attack Animation"
  77. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local CLOCKLOOP = 0
  89. local SONG = 1241386960
  90. local CLOCKTARGET = nil
  91. local CLOCKSPEED = 1
  92. script.Parent = WEAPONGUI
  93. local CLONE = Character:Clone()
  94. CLONE.Parent = nil
  95. Character.Archivable = false
  96. local sick = Instance.new("Sound",Torso)
  97.  
  98. --//=================================\\
  99. --\\=================================//
  100.  
  101.  
  102. --//=================================\\
  103. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  104. --\\=================================//
  105.  
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "ArtificialHB"
  108.  
  109. script:WaitForChild("ArtificialHB")
  110.  
  111. frame = Frame_Speed
  112. tf = 0
  113. allowframeloss = false
  114. tossremainder = false
  115. lastframe = tick()
  116. script.ArtificialHB:Fire()
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119. tf = tf + s
  120. if tf >= frame then
  121. if allowframeloss then
  122. script.ArtificialHB:Fire()
  123. lastframe = tick()
  124. else
  125. for i = 1, math.floor(tf / frame) do
  126. script.ArtificialHB:Fire()
  127. end
  128. lastframe = tick()
  129. end
  130. if tossremainder then
  131. tf = 0
  132. else
  133. tf = tf - frame * math.floor(tf / frame)
  134. end
  135. end
  136. end)
  137.  
  138. --//=================================\\
  139. --\\=================================//
  140.  
  141. --//=================================\\
  142. --|| SOME FUNCTIONS
  143. --\\=================================//
  144.  
  145. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  146. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  147. end
  148.  
  149. function PositiveAngle(NUMBER)
  150. if NUMBER >= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function NegativeAngle(NUMBER)
  157. if NUMBER <= 0 then
  158. NUMBER = 0
  159. end
  160. return NUMBER
  161. end
  162.  
  163. function Swait(NUMBER)
  164. if NUMBER == 0 or NUMBER == nil then
  165. ArtificialHB.Event:wait()
  166. else
  167. for i = 1, NUMBER do
  168. ArtificialHB.Event:wait()
  169. end
  170. end
  171. end
  172.  
  173. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  174. local NEWMESH = IT(MESH)
  175. if MESH == "SpecialMesh" then
  176. NEWMESH.MeshType = MESHTYPE
  177. if MESHID ~= "nil" and MESHID ~= "" then
  178. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  179. end
  180. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  181. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  182. end
  183. end
  184. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  185. NEWMESH.Scale = SCALE
  186. NEWMESH.Parent = PARENT
  187. return NEWMESH
  188. end
  189.  
  190. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  191. local NEWPART = IT("Part")
  192. NEWPART.formFactor = FORMFACTOR
  193. NEWPART.Reflectance = REFLECTANCE
  194. NEWPART.Transparency = TRANSPARENCY
  195. NEWPART.CanCollide = false
  196. NEWPART.Locked = true
  197. NEWPART.Anchored = true
  198. if ANCHOR == false then
  199. NEWPART.Anchored = false
  200. end
  201. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  202. NEWPART.Name = NAME
  203. NEWPART.Size = SIZE
  204. NEWPART.Position = Torso.Position
  205. NEWPART.Material = MATERIAL
  206. NEWPART:BreakJoints()
  207. NEWPART.Parent = PARENT
  208. return NEWPART
  209. end
  210.  
  211. local function weldBetween(a, b)
  212. local weldd = Instance.new("ManualWeld")
  213. weldd.Part0 = a
  214. weldd.Part1 = b
  215. weldd.C0 = CFrame.new()
  216. weldd.C1 = b.CFrame:inverse() * a.CFrame
  217. weldd.Parent = a
  218. return weldd
  219. end
  220.  
  221.  
  222. function QuaternionFromCFrame(cf)
  223. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  224. local trace = m00 + m11 + m22
  225. if trace > 0 then
  226. local s = math.sqrt(1 + trace)
  227. local recip = 0.5 / s
  228. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  229. else
  230. local i = 0
  231. if m11 > m00 then
  232. i = 1
  233. end
  234. if m22 > (i == 0 and m00 or m11) then
  235. i = 2
  236. end
  237. if i == 0 then
  238. local s = math.sqrt(m00 - m11 - m22 + 1)
  239. local recip = 0.5 / s
  240. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  241. elseif i == 1 then
  242. local s = math.sqrt(m11 - m22 - m00 + 1)
  243. local recip = 0.5 / s
  244. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  245. elseif i == 2 then
  246. local s = math.sqrt(m22 - m00 - m11 + 1)
  247. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  248. end
  249. end
  250. end
  251.  
  252. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  253. local xs, ys, zs = x + x, y + y, z + z
  254. local wx, wy, wz = w * xs, w * ys, w * zs
  255. local xx = x * xs
  256. local xy = x * ys
  257. local xz = x * zs
  258. local yy = y * ys
  259. local yz = y * zs
  260. local zz = z * zs
  261. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  262. end
  263.  
  264. function QuaternionSlerp(a, b, t)
  265. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  266. local startInterp, finishInterp;
  267. if cosTheta >= 0.0001 then
  268. if (1 - cosTheta) > 0.0001 then
  269. local theta = ACOS(cosTheta)
  270. local invSinTheta = 1 / SIN(theta)
  271. startInterp = SIN((1 - t) * theta) * invSinTheta
  272. finishInterp = SIN(t * theta) * invSinTheta
  273. else
  274. startInterp = 1 - t
  275. finishInterp = t
  276. end
  277. else
  278. if (1 + cosTheta) > 0.0001 then
  279. local theta = ACOS(-cosTheta)
  280. local invSinTheta = 1 / SIN(theta)
  281. startInterp = SIN((t - 1) * theta) * invSinTheta
  282. finishInterp = SIN(t * theta) * invSinTheta
  283. else
  284. startInterp = t - 1
  285. finishInterp = t
  286. end
  287. end
  288. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  289. end
  290.  
  291. function Clerp(a, b, t)
  292. local qa = {QuaternionFromCFrame(a)}
  293. local qb = {QuaternionFromCFrame(b)}
  294. local ax, ay, az = a.x, a.y, a.z
  295. local bx, by, bz = b.x, b.y, b.z
  296. local _t = 1 - t
  297. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  298. end
  299.  
  300. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  301. local frame = IT("Frame")
  302. frame.BackgroundTransparency = TRANSPARENCY
  303. frame.BorderSizePixel = BORDERSIZEPIXEL
  304. frame.Position = POSITION
  305. frame.Size = SIZE
  306. frame.BackgroundColor3 = COLOR
  307. frame.BorderColor3 = BORDERCOLOR
  308. frame.Name = NAME
  309. frame.Parent = PARENT
  310. return frame
  311. end
  312.  
  313. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  314. local label = IT("TextLabel")
  315. label.BackgroundTransparency = 1
  316. label.Size = UD2(1, 0, 1, 0)
  317. label.Position = UD2(0, 0, 0, 0)
  318. label.TextColor3 = TEXTCOLOR
  319. label.TextStrokeTransparency = STROKETRANSPARENCY
  320. label.TextTransparency = TRANSPARENCY
  321. label.FontSize = TEXTFONTSIZE
  322. label.Font = TEXTFONT
  323. label.BorderSizePixel = BORDERSIZEPIXEL
  324. label.TextStrokeColor3 = C3(0,0,0)
  325. label.TextScaled = false
  326. label.Text = TEXT
  327. label.Name = NAME
  328. label.Parent = PARENT
  329. return label
  330. end
  331.  
  332. function NoOutlines(PART)
  333. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  334. end
  335.  
  336. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  337. local NEWWELD = IT(TYPE)
  338. NEWWELD.Part0 = PART0
  339. NEWWELD.Part1 = PART1
  340. NEWWELD.C0 = C0
  341. NEWWELD.C1 = C1
  342. NEWWELD.Parent = PARENT
  343. return NEWWELD
  344. end
  345.  
  346. local S = IT("Sound")
  347. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  348. local NEWSOUND = nil
  349. coroutine.resume(coroutine.create(function()
  350. NEWSOUND = S:Clone()
  351. NEWSOUND.Parent = PARENT
  352. NEWSOUND.Volume = VOLUME
  353. NEWSOUND.Pitch = PITCH
  354. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  355. NEWSOUND:play()
  356. if DOESLOOP == true then
  357. NEWSOUND.Looped = true
  358. else
  359. repeat wait(1) until NEWSOUND.Playing == false
  360. NEWSOUND:remove()
  361. end
  362. end))
  363. return NEWSOUND
  364. end
  365.  
  366. function CFrameFromTopBack(at, top, back)
  367. local right = top:Cross(back)
  368. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  369. end
  370.  
  371. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  372. function WACKYEFFECT(Table)
  373. local TYPE = (Table.EffectType or "Sphere")
  374. local SIZE = (Table.Size or VT(1,1,1))
  375. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  376. local TRANSPARENCY = (Table.Transparency or 0)
  377. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  378. local CFRAME = (Table.CFrame or Torso.CFrame)
  379. local MOVEDIRECTION = (Table.MoveToPos or nil)
  380. local ROTATION1 = (Table.RotationX or 0)
  381. local ROTATION2 = (Table.RotationY or 0)
  382. local ROTATION3 = (Table.RotationZ or 0)
  383. local MATERIAL = (Table.Material or "Neon")
  384. local COLOR = (Table.Color or C3(0,0,0))
  385. local TIME = (Table.Time or 45)
  386. local SOUNDID = (Table.SoundID or nil)
  387. local SOUNDPITCH = (Table.SoundPitch or nil)
  388. local SOUNDVOLUME = (Table.SoundVolume or nil)
  389. coroutine.resume(coroutine.create(function()
  390. local PLAYSSOUND = false
  391. local SOUND = nil
  392. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Gold"), "Effect", VT(1,1,1), true)
  393. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  394. PLAYSSOUND = true
  395. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  396. end
  397. EFFECT.Color = COLOR
  398. local MSH = nil
  399. if TYPE == "Sphere" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  401. elseif TYPE == "Block" then
  402. MSH = IT("BlockMesh",EFFECT)
  403. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  404. elseif TYPE == "Wave" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  406. elseif TYPE == "Ring" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  408. elseif TYPE == "Slash" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  410. elseif TYPE == "Round Slash" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412. elseif TYPE == "Swirl" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  414. elseif TYPE == "Skull" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Crystal" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  418. end
  419. if MSH ~= nil then
  420. local MOVESPEED = nil
  421. if MOVEDIRECTION ~= nil then
  422. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  423. end
  424. local GROWTH = SIZE - ENDSIZE
  425. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  426. if TYPE == "Block" then
  427. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428. else
  429. EFFECT.CFrame = CFRAME
  430. end
  431. for LOOP = 1, TIME+1 do
  432. Swait()
  433. MSH.Scale = MSH.Scale - GROWTH/TIME
  434. if TYPE == "Wave" then
  435. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  436. end
  437. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  438. if TYPE == "Block" then
  439. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440. else
  441. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  442. end
  443. if MOVEDIRECTION ~= nil then
  444. local ORI = EFFECT.Orientation
  445. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  446. EFFECT.Orientation = ORI
  447. end
  448. end
  449. if PLAYSSOUND == false then
  450. EFFECT:remove()
  451. else
  452. repeat Swait() until SOUND.Playing == false
  453. EFFECT:remove()
  454. end
  455. else
  456. if PLAYSSOUND == false then
  457. EFFECT:remove()
  458. else
  459. repeat Swait() until SOUND.Playing == false
  460. EFFECT:remove()
  461. end
  462. end
  463. end))
  464. end
  465.  
  466. function MakeForm(PART,TYPE)
  467. if TYPE == "Cyl" then
  468. local MSH = IT("CylinderMesh",PART)
  469. elseif TYPE == "Ball" then
  470. local MSH = IT("SpecialMesh",PART)
  471. MSH.MeshType = "Sphere"
  472. elseif TYPE == "Wedge" then
  473. local MSH = IT("SpecialMesh",PART)
  474. MSH.MeshType = "Wedge"
  475. end
  476. end
  477.  
  478. Debris = game:GetService("Debris")
  479.  
  480. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  481. local DIRECTION = CF(StartPos,EndPos).lookVector
  482. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  483. end
  484.  
  485. function turnto(position)
  486. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  487. end
  488.  
  489. --//=================================\\
  490. --|| WEAPON CREATION
  491. --\\=================================//
  492.  
  493. function turnto(position)
  494. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  495. end
  496.  
  497. --//=================================\\
  498. --|| WEAPON CREATION
  499. --\\=================================//
  500.  
  501. Humanoid.Parent = nil
  502. RootPart.Size = RootPart.Size*SIZE
  503. Torso.Size = Torso.Size*SIZE
  504. RightArm.Size = RightArm.Size*SIZE
  505. RightLeg.Size = RightLeg.Size*SIZE
  506. LeftArm.Size = LeftArm.Size*SIZE
  507. LeftLeg.Size = LeftLeg.Size*SIZE
  508. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  509. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  510. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  511. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  512. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  513. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  514. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  515. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  516. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  517. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  518. Head.Size = Head.Size*SIZE
  519. RootJoint.Parent = RootPart
  520. Neck.Parent = Torso
  521. RightShoulder.Parent = Torso
  522. LeftShoulder.Parent = Torso
  523. RightHip.Parent = Torso
  524. LeftHip.Parent = Torso
  525. function swait(num)
  526. if num == 0 or num == nil then
  527. ArtificialHB.Event:wait()
  528. else
  529. for i = 0, num do
  530. ArtificialHB.Event:wait()
  531. end
  532. end
  533. end
  534. function chatfunc(text)
  535. local chat = coroutine.wrap(function()
  536. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  537. Character:FindFirstChild("TalkingBillBoard"):destroy()
  538. end
  539. local Bill = Instance.new("BillboardGui",Character)
  540. Bill.Size = UDim2.new(0,100,0,40)
  541. Bill.StudsOffset = Vector3.new(0,3,0)
  542. Bill.Adornee = Character.Head
  543. Bill.Name = "TalkingBillBoard"
  544. local Hehe = Instance.new("TextLabel",Bill)
  545. Hehe.BackgroundTransparency = 1
  546. Hehe.BorderSizePixel = 0
  547. Hehe.Text = ""
  548. Hehe.Font = "Arcade"
  549. Hehe.TextSize = 40
  550. Hehe.TextStrokeTransparency = 0
  551. Hehe.Size = UDim2.new(1,0,0.5,0)
  552. coroutine.resume(coroutine.create(function()
  553. while Hehe ~= nil do
  554. swait()
  555. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  556. Hehe.Rotation = math.random(-5,5)
  557. Hehe.TextColor3 = Color3.new(1,0,0)
  558. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  559. end
  560. end))
  561. for i = 1,string.len(text),1 do
  562. swait()
  563. Hehe.Text = string.sub(text,1,i)
  564. end
  565. swait(90)--Re[math.random(1, 93)]
  566. for i = 0, 1, .025 do
  567. swait()
  568. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  569. Hehe.TextStrokeTransparency = i
  570. Hehe.TextTransparency = i
  571. end
  572. Bill:Destroy()
  573. end)
  574. chat()
  575. end
  576.  
  577. function onChatted(msg)
  578. chatfunc(msg)
  579. end
  580.  
  581. Player.Chatted:connect(onChatted)
  582.  
  583. Humanoid.DisplayDistanceType = "None"
  584. local naeeym2 = IT("BillboardGui",Character)
  585. naeeym2.AlwaysOnTop = true
  586. naeeym2.Size = UDim2.new(5,35,2,15)
  587. naeeym2.StudsOffset = Vector3.new(0,2,0)
  588. naeeym2.MaxDistance = 75
  589. naeeym2.Adornee = Character.Head
  590. naeeym2.Name = "Name"
  591. local tecks2 = IT("TextLabel",naeeym2)
  592. tecks2.BackgroundTransparency = 1
  593. tecks2.TextScaled = true
  594. tecks2.BorderSizePixel = 0
  595. tecks2.Text = ""
  596. tecks2.Font = "Fantasy"
  597. tecks2.TextSize = 30
  598. tecks2.TextStrokeTransparency = 0
  599. tecks2.TextColor3 = C3(0,0,0)
  600. tecks2.TextStrokeColor3 = C3(159/0, 111/130, 183/255)
  601. tecks2.Size = UDim2.new(1,0,0.5,0)
  602. tecks2.Parent = naeeym2
  603.  
  604. Humanoid.DisplayDistanceType = "None"
  605. local naeeym2 = IT("BillboardGui",Character)
  606. naeeym2.AlwaysOnTop = true
  607. naeeym2.Size = UDim2.new(5,35,2,15)
  608. naeeym2.StudsOffset = Vector3.new(0,2,0)
  609. naeeym2.MaxDistance = 75
  610. naeeym2.Adornee = Character.Head
  611. naeeym2.Name = "Name"
  612. local tecks2 = IT("TextLabel",naeeym2)
  613. tecks2.BackgroundTransparency = 1
  614. tecks2.TextScaled = true
  615. tecks2.BorderSizePixel = 0
  616. tecks2.Text = "[BOSS] Exterminator"
  617. tecks2.Font = "Arcade"
  618. tecks2.TextSize = 30
  619. tecks2.TextStrokeTransparency = 0
  620. tecks2.TextColor3 = C3(0,0,0)
  621. tecks2.TextStrokeColor3 = C3(159/0, 111/130, 183/255)
  622. tecks2.Size = UDim2.new(1,0,0.5,0)
  623. tecks2.Parent = naeeym2
  624. local top = Instance.new("Shirt")
  625. top.ShirtTemplate = "rbxassetid://448604387"
  626. top.Parent = Character
  627. top.Name = "Cloth"
  628. local bottom = Instance.new("Pants")
  629. bottom.PantsTemplate = "rbxassetid://448603945"
  630. bottom.Parent = Character
  631. bottom.Name = "Cloth"
  632. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  633. PRT.Color = C3(0, 0, 0)
  634. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  635. CreateMesh("SpecialMesh", PRT, "FileMesh", "495214258", "", VT(1,0.95,1)*SIZE, VT(0,-0.85,0.2))
  636. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  637. PRT.Color = C3(0, 0, 0)
  638. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  639. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  640. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  641. PRT.Color = C3(159/255, 111/50, 183/0)
  642. MakeForm(PRT,"Ball")
  643. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  644. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  645. PRT.Color = C3(159/255, 111/50, 183/0)
  646. MakeForm(PRT,"Ball")
  647. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  648. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  649. PRT.Color = C3(159/255, 111/50, 183/0)
  650. MakeForm(PRT,"Ball")
  651. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  652. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  653. PRT.Color = C3(159/255, 111/50, 183/0)
  654. MakeForm(PRT,"Ball")
  655. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  656. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  657. PRT.Color = C3(159/255, 111/50, 183/0)
  658. MakeForm(PRT,"Ball")
  659. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  660. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  661. PRT.Color = C3(159/255, 111/50, 183/0)
  662. MakeForm(PRT,"Ball")
  663. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  664.  
  665. local LASTPART = Head
  666. for i = 1, 24 do
  667. local MATH = (1-(i/30))
  668. if LASTPART == Head then
  669. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Gold", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  670. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  671. LASTPART = Horn
  672. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  673. else
  674. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Gold", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  675. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  676. LASTPART = Horn
  677. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  678. end
  679. end
  680. local LASTPART = Head
  681. for i = 1, 24 do
  682. local MATH = (1-(i/30))
  683. if LASTPART == Head then
  684. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Gold", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  685. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  686. LASTPART = Horn
  687. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  688. else
  689. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Gold", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  690. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  691. LASTPART = Horn
  692. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  693. end
  694. end
  695. local LASTPART = Head
  696. for i = 1, 8 do
  697. local MATH = (1-(i/14))
  698. if LASTPART == Head then
  699. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Gold", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  700. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  701. LASTPART = Horn
  702. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  703. else
  704. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Gold", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  705. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  706. LASTPART = Horn
  707. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  708. end
  709. end
  710. local LASTPART = Head
  711. for i = 1, 8 do
  712. local MATH = (1-(i/14))
  713. if LASTPART == Head then
  714. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Gold", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  715. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  716. LASTPART = Horn
  717. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  718. else
  719. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Gold", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  720. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  721. LASTPART = Horn
  722. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  723. end
  724. end
  725. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  726. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  728. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  729. MakeForm(PRT,"Cyl")
  730. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  731. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  732. MakeForm(PRT,"Cyl")
  733. PRT.Color = C3(159/255, 111/50, 183/0)
  734. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  735. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  736. MakeForm(RING,"Cyl")
  737. RING.Color = C3(0,0,0)
  738. for i = 1, 12 do
  739. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Watch", VT(0,0.15,0)*SIZE,false)
  740. PRT.Color = C3(0,0,0)
  741. local MSH = IT("BlockMesh",PRT)
  742. MSH.Scale = VT(0.6,1,1)
  743. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  744. end
  745. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Watch", VT(0,0.15,0.15)*SIZE,false)
  746. PRT.Color = C3(0,0,0)
  747. local MSH = IT("BlockMesh",PRT)
  748. MSH.Scale = VT(0.4,1,1)
  749. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  750. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  751. PRT.Color = C3(0,0,0)
  752. local MSH = IT("BlockMesh",PRT)
  753. MSH.Scale = VT(0.4,1,1)
  754. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  755. coroutine.resume(coroutine.create(function()
  756. while true do
  757. Swait()
  758. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  759. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  760. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  761. if CLOCKLOOP <= -150 then
  762. if VALUE1 == false then
  763. CLOCKLOOP = 0
  764. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/50, 183/0), SoundID = 180199819, SoundPitch = 1.2, SoundVolume = 4})
  765. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  766. ApplyAoE(HITPOS,10,15,45,75,false)
  767. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/50, 183/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  768. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/50, 183/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  769. if CLOCKTARGET ~= nil then
  770. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  771. if CLOCKTARGET.Torso ~= nil then
  772. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  773. end
  774. if CLOCKTARGET.Health == 0 then
  775. CLOCKTARGET = nil
  776. end
  777. end
  778. end
  779. end
  780. end
  781. end))
  782.  
  783. for _, c in pairs(Weapon:GetChildren()) do
  784. if c.ClassName == "Part" then
  785. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  786. end
  787. end
  788.  
  789. Neck.Name = "Weld"
  790. RootJoint.Name = "Weld"
  791. RightShoulder.Name = "Weld"
  792. LeftShoulder.Name = "Weld"
  793. RightHip.Name = "Weld"
  794. LeftHip.Name = "Weld"
  795.  
  796. local SKILLTEXTCOLOR = C3(200, 30, 0)
  797. local SKILLFONT = "Fantasy"
  798. local SKILLTEXTSIZE = 7
  799.  
  800. Weapon.Parent = Character
  801. Humanoid.Parent = Character
  802.  
  803. Humanoid.Died:connect(function()
  804. ATTACK = true
  805. end)
  806.  
  807. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  808. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  809. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  810. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  811. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  812.  
  813. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  814. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Demise", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  815. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  816. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  817. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  818.  
  819. --//=================================\\
  820. --|| DAMAGING
  821. --\\=================================//
  822.  
  823. function ApplyDamage(Humanoid,Damage,TorsoPart)
  824. local defence = Instance.new("BoolValue",Humanoid.Parent)
  825. defence.Name = ("HitBy"..Player.Name)
  826. game:GetService("Debris"):AddItem(defence, 0.001)
  827. Damage = Damage * DAMAGEMULTIPLIER
  828. if Humanoid.Health ~= 0 then
  829. local CritChance = MRANDOM(1,100)
  830. if Damage > Humanoid.Health then
  831. Damage = math.ceil(Humanoid.Health)
  832. if Damage == 0 then
  833. Damage = 0.1
  834. end
  835. end
  836. Humanoid.Health = Humanoid.Health - Damage
  837. end
  838. end
  839.  
  840. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  841. local CHILDREN = workspace:GetDescendants()
  842. for index, CHILD in pairs(CHILDREN) do
  843. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  844. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  845. if HUM then
  846. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  847. if TORSO then
  848. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  849. if INSTAKILL == true then
  850. CHILD:BreakJoints()
  851. else
  852. local DMG = MRANDOM(MINDMG,MAXDMG)
  853. ApplyDamage(HUM,DMG,TORSO)
  854. end
  855. if FLING > 0 then
  856. for _, c in pairs(CHILD:GetChildren()) do
  857. if c:IsA("BasePart") then
  858. local bv = Instance.new("BodyVelocity")
  859. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  860. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  861. bv.Parent = c
  862. Debris:AddItem(bv,0.05)
  863. end
  864. end
  865. end
  866. end
  867. end
  868. end
  869. end
  870. end
  871. end
  872.  
  873. --//=================================\\
  874. --|| ATTACK FUNCTIONS AND STUFF
  875. --\\=================================//
  876.  
  877. function MagicMissiles()
  878. ATTACK = true
  879. Rooted = true
  880. local SELECTING = true
  881. local SPOTS = {}
  882. coroutine.resume(coroutine.create(function()
  883. local LOOP = 0
  884. repeat
  885. LOOP = LOOP + 1
  886. Swait()
  887. if LOOP >= 10 then
  888. LOOP = 0
  889. for i = 1, #SPOTS do
  890. if SPOTS[i] ~= nil then
  891. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(200/255, 200/150, 200/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  892. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(200/255, 200/150, 200/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  893. end
  894. end
  895. end
  896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. until SELECTING == false
  903. Rooted = false
  904. repeat
  905. LOOP = LOOP + 1
  906. Swait()
  907. if LOOP >= 10 then
  908. LOOP = 0
  909. for i = 1, #SPOTS do
  910. if SPOTS[i] ~= nil then
  911. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(200/255, 111/50, 183/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  912. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(200/255, 111/50, 183/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  913. end
  914. end
  915. end
  916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  920. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  922. until ATTACK == false
  923. end))
  924. repeat
  925. repeat Swait() until HOLD == true
  926. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  927. if DIST > 65 then
  928. DIST = 65
  929. end
  930. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  931. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  932. if HITFLOOR ~= nil then
  933. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  934. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(200/255, 111/50, 183/0), SoundID = 260433746, SoundPitch = 1.2, SoundVolume = 6})
  935. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(200/255, 111/50, 183/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  936. end
  937. repeat Swait() until HOLD == false
  938. until #SPOTS == 20
  939. SELECTING = false
  940. for i = 1, #SPOTS do
  941. if SPOTS[i] ~= nil then
  942. local POS = SPOTS[i]
  943. coroutine.resume(coroutine.create(function()
  944. local MISSILE = IT("Model",Effects)
  945. MISSILE.Name = "Missile"
  946. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Deep orange", "Part", VT(2,2,2))
  947. MakeForm(BASEPART,"Cyl")
  948. MISSILE.PrimaryPart = BASEPART
  949. BASEPART.CFrame = POS*CF(0,-30*3,0)
  950. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Deep orange", "Part", VT(2,4,2))
  951. MakeForm(HEAD,"Ball")
  952. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  953. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Deep orange", "Part", VT(2.5,0.1,2.5))
  954. MakeForm(TAIL,"Cyl")
  955. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  956. for i = 1, 10 do
  957. Swait()
  958. for _, c in pairs(MISSILE:GetChildren()) do
  959. if c.ClassName == "Part" then
  960. c.Transparency = c.Transparency - 1/10
  961. end
  962. end
  963. end
  964. for i = 1, 15*1.5 do
  965. Swait()
  966. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  967. end
  968. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  969. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(200/255, 111/50, 183/0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  970. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(200/255, 111/50, 183/0), SoundID = 165969964, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  971. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(200/255, 111/50, 183/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  972. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(200/255, 111/50, 183/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  973. MISSILE:remove()
  974. end))
  975. end
  976. end
  977. wait(0.6)
  978. ATTACK = false
  979. Rooted = false
  980. end
  981. Circle = nil
  982. CircleParts = {}
  983. Equipped = false
  984.  
  985. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  986. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  987. end
  988. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  989. Torso = Character:FindFirstChild("Torso")
  990. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  991. return
  992. end
  993. Equipped = true
  994. Circle = Instance.new("Model")
  995. Circle.Name = "Circle"
  996. Angle = 0
  997. for i = 1, 1 do
  998. local CirclePart = Instance.new("Part")
  999. CirclePart.Name = "CirclePart"
  1000. CirclePart.Transparency = 1
  1001. CirclePart.BrickColor = BrickColor.new("Really black")
  1002. CirclePart.Material = Enum.Material.Plastic
  1003. CirclePart.Shape = Enum.PartType.Block
  1004. CirclePart.FormFactor = Enum.FormFactor.Custom
  1005. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1006. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1007. CirclePart.Anchored = true
  1008. CirclePart.CanCollide = false
  1009. CirclePart.Locked = true
  1010. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1011. local Aura = Instance.new('ParticleEmitter')
  1012. Aura.Name = "Aura"
  1013. Aura.Texture = "rbxassetid://1111823942"
  1014. Aura.Parent = CirclePart
  1015. Aura.LightEmission = 0
  1016. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1017. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/255, 0/255, 0/255))
  1018. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1019. Aura.LockedToPart = false
  1020. Aura.Lifetime = NumberRange.new(1)
  1021. Aura.Rate = 100
  1022. Aura.Speed = NumberRange.new(2.5)
  1023. Aura.SpreadAngle = Vector2.new(80,80)
  1024. local BlockMesh = Instance.new("BlockMesh")
  1025. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1026. BlockMesh.Parent = CirclePart
  1027. CirclePart.Parent = Circle
  1028. local Star = Instance.new("Decal", CirclePart)
  1029. Star.Texture = "http://www.roblox.com/asset/?id=445454003"
  1030. Star.Face = "Top"
  1031. local Light = Instance.new("PointLight", CirclePart)
  1032. Light.Color = Color3.new(.20,0,0)
  1033. Light.Brightness = 100
  1034. Light.Range = 15
  1035. table.insert(CircleParts, CirclePart)
  1036. end
  1037. Spawn(function()
  1038. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  1039. if Angle == 360 then
  1040. Angle = 0
  1041. end
  1042. Angle = Angle + 0.05
  1043. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1044. if Hit then
  1045. if not Circle.Parent then
  1046. Circle.Parent = Character
  1047. end
  1048. for i, v in pairs(CircleParts) do
  1049. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1050. end
  1051. else
  1052. Circle.Parent = nil
  1053. end
  1054. wait()
  1055. end
  1056. end)
  1057. local BODY = {}
  1058. for _, c in pairs(Character:GetDescendants()) do
  1059. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1060. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1061. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1062. end
  1063. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1064. elseif c:IsA("JointInstance") then
  1065. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1066. end
  1067. end
  1068. for e = 1, #BODY do
  1069. if BODY[e] ~= nil then
  1070. local STUFF = BODY[e]
  1071. local PART = STUFF[1]
  1072. local PARENT = STUFF[2]
  1073. local MATERIAL = STUFF[3]
  1074. local COLOR = STUFF[4]
  1075. local TRANSPARENCY = STUFF[5]
  1076. if PART.ClassName == "Part" and PART ~= RootPart then
  1077. PART.Material = MATERIAL
  1078. PART.Color = COLOR
  1079. PART.Transparency = TRANSPARENCY
  1080. end
  1081. PART.AncestryChanged:Connect(function()
  1082. PART.Parent = PARENT
  1083. end)
  1084. end
  1085. end
  1086.  
  1087. function TimesUp()
  1088. CLOCKTARGET = nil
  1089. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1090. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1091. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1092. if TORSO then
  1093. ATTACK = true
  1094. Rooted = false
  1095. coroutine.resume(coroutine.create(function()
  1096. repeat
  1097. Swait()
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. until ATTACK == false
  1105. end))
  1106. if Effects:FindFirstChild("NeonDoll") then
  1107. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1108. end
  1109. wait(0.5)
  1110. local FAKECHARACTER = IT("Model",Effects)
  1111. FAKECHARACTER.Name = "NeonDoll"
  1112. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Deep orange", "Part", VT(0.3,0.3,0.15),false)
  1113. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1114. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Deep orange", "Part", VT(0.15,0.3,0.15),false)
  1115. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1116. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Deep orange", "Part", VT(0.15,0.3,0.15),false)
  1117. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1118. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Deep orange", "Part", VT(0.15,0.3,0.15),false)
  1119. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1120. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Deep orange", "Part", VT(0.15,0.3,0.15),false)
  1121. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1122. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Deep orange", "Part", VT(0.15,0.15,0.15),false)
  1123. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1124. CreateSound(201858045, TORS, 5, 0.4, false)
  1125. for i = 1, 150 do
  1126. Swait()
  1127. CLOCKSPEED = 6
  1128. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1129. if c.ClassName == "Part" then
  1130. c.Transparency = c.Transparency - 0.5/150
  1131. end
  1132. end
  1133. end
  1134. CLOCKTARGET = HUM
  1135. coroutine.resume(coroutine.create(function()
  1136. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1137. for i = 1, 25 do
  1138. Swait()
  1139. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1140. if c.ClassName == "Part" then
  1141. c.Transparency = c.Transparency + 0.5/25
  1142. end
  1143. end
  1144. end
  1145. CLOCKSPEED = 1
  1146. FAKECHARACTER:remove()
  1147. end))
  1148. wait(0.5)
  1149. ATTACK = false
  1150. Rooted = false
  1151. end
  1152. end
  1153. end
  1154.  
  1155. function ChainPunch()
  1156. ATTACK = true
  1157. Rooted = false
  1158. local GYRO = IT("BodyGyro",RootPart)
  1159. GYRO.D = 25
  1160. GYRO.P = 2000
  1161. GYRO.MaxTorque = VT(0,40000,0)
  1162. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1163. repeat
  1164. Swait()
  1165. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1170. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. until HOLD == true
  1173. local POS = Mouse.Hit.p
  1174. local CHAINS = false
  1175. local CHAINLINKS = {}
  1176. local A = IT("Attachment",RightArm)
  1177. A.Position = VT(1,-1,0)*SIZE
  1178. A.Orientation = VT(-90, -89.982, 0)
  1179. local B = IT("Attachment",RightArm)
  1180. B.Position = VT(-1,-1,0)*SIZE
  1181. B.Orientation = VT(-90, 89.988, 0)
  1182. local C = IT("Attachment",RightArm)
  1183. C.Position = VT(0.5,-1.3,0)*SIZE
  1184. C.Orientation = VT(-90, -89.982, 0)
  1185. local D = IT("Attachment",RightArm)
  1186. D.Position = VT(-0.5,-1.3,0)*SIZE
  1187. D.Orientation = VT(-90, 89.988, 0)
  1188. local LIGHT = IT("Attachment",RightArm)
  1189. LIGHT.Position = VT(0,-1,0)*SIZE
  1190. local LIGHT2 = IT("PointLight",LIGHT)
  1191. LIGHT2.Range = 7
  1192. LIGHT2.Brightness = 5
  1193. LIGHT2.Color = SKILLTEXTCOLOR
  1194. for i = 1, 2 do
  1195. local TWIST = -2
  1196. local START = A
  1197. local END = B
  1198. if i == 1 then
  1199. START = B
  1200. END = A
  1201. end
  1202. local ChainLink = IT("Beam",Torso)
  1203. ChainLink.Texture = "rbxassetid://73042633"
  1204. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1205. ChainLink.TextureSpeed = 1
  1206. ChainLink.Width0 = 1
  1207. ChainLink.Width1 = 1
  1208. ChainLink.TextureLength = 2.5
  1209. ChainLink.Attachment0 = START
  1210. ChainLink.Attachment1 = END
  1211. ChainLink.CurveSize0 = TWIST
  1212. ChainLink.CurveSize1 = TWIST
  1213. --ChainLink.FaceCamera = true
  1214. ChainLink.Segments = 45
  1215. ChainLink.Transparency = NumberSequence.new(1)
  1216. table.insert(CHAINLINKS,ChainLink)
  1217. end
  1218. for i = 1, 2 do
  1219. local TWIST = -1
  1220. local START = C
  1221. local END = D
  1222. if i == 1 then
  1223. START = D
  1224. END = C
  1225. end
  1226. local ChainLink = IT("Beam",Torso)
  1227. ChainLink.Texture = "rbxassetid://73042633"
  1228. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1229. ChainLink.TextureSpeed = 1
  1230. ChainLink.Width0 = 1
  1231. ChainLink.Width1 = 1
  1232. ChainLink.TextureLength = 5
  1233. ChainLink.Attachment0 = START
  1234. ChainLink.Attachment1 = END
  1235. ChainLink.CurveSize0 = TWIST
  1236. ChainLink.CurveSize1 = TWIST
  1237. --ChainLink.FaceCamera = true
  1238. ChainLink.Segments = 25
  1239. ChainLink.LightEmission = 0.5
  1240. ChainLink.Transparency = NumberSequence.new(1)
  1241. table.insert(CHAINLINKS,ChainLink)
  1242. end
  1243. coroutine.resume(coroutine.create(function()
  1244. repeat
  1245. Swait()
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. until CHAINS == true
  1253. repeat
  1254. Swait()
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. until ATTACK == false
  1262. for e = 1, 15 do
  1263. Swait()
  1264. for i = 1, #CHAINLINKS do
  1265. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1266. end
  1267. end
  1268. A:remove()
  1269. B:remove()
  1270. C:remove()
  1271. D:remove()
  1272. end))
  1273. CreateSound(233856115, RightArm, 5, 1.2, false)
  1274. for e = 1, 15 do
  1275. Swait()
  1276. for i = 1, #CHAINLINKS do
  1277. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1278. end
  1279. end
  1280. CHAINS = true
  1281. Rooted = true
  1282. wait(0.25)
  1283. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Part", VT(2,2,2))
  1284. FIST.Color = C3(1, 215/50, 175)
  1285. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1286. local LIGHT3 = IT("PointLight",FIST)
  1287. LIGHT3.Range = 7
  1288. LIGHT3.Brightness = 5
  1289. LIGHT3.Color = SKILLTEXTCOLOR
  1290. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1291. local FISTA = IT("Attachment",FIST)
  1292. FISTA.Position = VT(0.062, 0.977, 0)
  1293. local ChainLink = IT("Beam",Torso)
  1294. ChainLink.Texture = "rbxassetid://73042633"
  1295. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1296. ChainLink.TextureSpeed = 0
  1297. ChainLink.Width0 = 3
  1298. ChainLink.Width1 = 3
  1299. ChainLink.TextureLength = 12
  1300. ChainLink.Attachment0 = LIGHT
  1301. ChainLink.Attachment1 = FISTA
  1302. ChainLink.FaceCamera = true
  1303. ChainLink.Segments = 45
  1304. ChainLink.LightEmission = 0.5
  1305. ChainLink.Transparency = NumberSequence.new(0.25)
  1306. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1307. for i = 1, 85 do
  1308. Swait()
  1309. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1310. ChainLink.TextureLength = 12+(i*2)
  1311. ApplyAoE(FIST.Position,10,15,25,100,false)
  1312. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(200/255, 111/50, 183/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1313. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1314. if HITFLOOR ~= nil then
  1315. HITFLOOR:BreakJoints()
  1316. coroutine.resume(coroutine.create(function()
  1317. for i = 1, 15 do
  1318. Swait()
  1319. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1320. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1321. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(200/255, 111/50, 183/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1322. end
  1323. end))
  1324. break
  1325. end
  1326. end
  1327. coroutine.resume(coroutine.create(function()
  1328. for i = 1, 50 do
  1329. Swait()
  1330. FIST.Transparency = FIST.Transparency + 0.5/50
  1331. LIGHT3.Range = LIGHT3.Range - 7/50
  1332. end
  1333. FIST:remove()
  1334. end))
  1335. LIGHT:remove()
  1336. GYRO:remove()
  1337. ATTACK = false
  1338. Rooted = false
  1339. end
  1340.  
  1341. function WarpMeteor()
  1342. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1343. if DIST > 180 then
  1344. DIST = 180
  1345. end
  1346. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1347. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1348. if HITFLOOR then
  1349. local POS = HITPOS
  1350. ATTACK = true
  1351. Rooted = true
  1352. local WARPED = false
  1353. local SMASHED = false
  1354. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1355. coroutine.resume(coroutine.create(function()
  1356. repeat
  1357. Swait()
  1358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. until WARPED == true
  1365. repeat
  1366. Swait()
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. until SMASHED == true
  1374. repeat
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. until ATTACK == false
  1383. end))
  1384. VALUE1 = true
  1385. CreateSound(233856115, Torso, 5, 1.6, false)
  1386. for i = 1, 25 do
  1387. Swait()
  1388. for _, c in pairs(Character:GetChildren()) do
  1389. if c.ClassName == "Part" then
  1390. c.Transparency = c.Transparency + 1/25
  1391. end
  1392. end
  1393. for _, c in pairs(Weapon:GetChildren()) do
  1394. if c.ClassName == "Part" then
  1395. c.Transparency = c.Transparency + 1/25
  1396. end
  1397. end
  1398. end
  1399. UNANCHOR = false
  1400. RootPart.Anchored = true
  1401. RootPart.Velocity = VT(0,0,0)
  1402. local ROOTPOS = RootPart.Position
  1403. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1404. WARPED = true
  1405. for i = 1, 25 do
  1406. Swait()
  1407. for _, c in pairs(Character:GetChildren()) do
  1408. if c.ClassName == "Part" then
  1409. c.Transparency = c.Transparency - 1/25
  1410. end
  1411. end
  1412. for _, c in pairs(Weapon:GetChildren()) do
  1413. if c.ClassName == "Part" then
  1414. c.Transparency = c.Transparency - 1/25
  1415. end
  1416. end
  1417. end
  1418. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Part", VT(0,0,0))
  1419. SHELL.CFrame = RootPart.CFrame
  1420. MakeForm(SHELL,"Ball")
  1421. CreateSound(402981977, SHELL, 5, 1.6, false)
  1422. for i = 1, 10 do
  1423. Swait()
  1424. SHELL.Transparency = SHELL.Transparency - 1/10
  1425. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1426. end
  1427. for i = 1, math.ceil(75/2) do
  1428. Swait()
  1429. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1430. SHELL.CFrame = CF(RootPart.Position)
  1431. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1432. end
  1433. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1434. SHELL.CFrame = CF(RootPart.Position)
  1435. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165969964, SoundPitch = 0.75, SoundVolume = 6})
  1436. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1437. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1438. for i = 1, 5 do
  1439. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(200/255, 111/50, 183/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1440. end
  1441. SHELL:remove()
  1442. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1443. SMASHED = true
  1444. wait(1)
  1445. VALUE1 = false
  1446. UNANCHOR = true
  1447. ATTACK = false
  1448. Rooted = false
  1449. end
  1450. end
  1451.  
  1452. function PandorasBox()
  1453. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1454. if HITFLOOR ~= nil then
  1455. ATTACK = true
  1456. Rooted = true
  1457. local RINGSPIN = true
  1458. local CONSTRUCTING = true
  1459. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Ring", VT(0,0,0))
  1460. RING.Color = C3(0, 0, 0)
  1461. MakeForm(RING,"Cyl")
  1462. RING.CFrame = CF(HITPOS)
  1463. CreateSound(402981977, RING, 5, 1.2, false)
  1464. coroutine.resume(coroutine.create(function()
  1465. repeat
  1466. Swait()
  1467. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. until CONSTRUCTING == false
  1475. repeat
  1476. Swait()
  1477. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1478. until RINGSPIN == false
  1479. for i = 1, 25 do
  1480. Swait()
  1481. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1482. RING.Size = RING.Size - VT(0.15,0,0.15)
  1483. --DECAL.Transparency = DECAL.Transparency + 1/25
  1484. RING.Transparency = RING.Transparency + 1/25
  1485. end
  1486. RING:remove()
  1487. end))
  1488. for i = 1, 15 do
  1489. Swait()
  1490. RING.Size = RING.Size + VT(0.75,0,0.75)
  1491. RING.Transparency = RING.Transparency - 1/15
  1492. end
  1493. local BOXSPIN = true
  1494. local PANDORASBOX = IT("Model",Effects)
  1495. PANDORASBOX.Name = "Pandora's Box"
  1496. local BOX = IT("Model",PANDORASBOX)
  1497. BOX.Name = "Body"
  1498. local LID = IT("Model",PANDORASBOX)
  1499. LID.Name = "Lid"
  1500. --BUILDING THE BOX--
  1501. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Deep orange", "Black", VT(2,1.8,2))
  1502. BASE.Color = C3(0, 0, 0)
  1503. PANDORASBOX.PrimaryPart = BASE
  1504. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1505. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Deep orange", "Marble", VT(0.2,1.9,0.2))
  1506. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1507. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Deep orange", "Marble", VT(0.2,1.9,0.2))
  1508. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1509. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Deep orange", "Marble", VT(0.2,1.9,0.2))
  1510. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1511. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Deep orange", "Marble", VT(0.2,1.9,0.2))
  1512. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1513. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Deep orange", "Marble", VT(2.1,0.2,0.2))
  1514. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1515. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Deep orange", "Marble", VT(2.1,0.2,0.2))
  1516. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1517. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Deep orange", "Marble", VT(0.2,0.2,2.1))
  1518. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1519. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Deep orange", "Marble", VT(0.2,0.2,2.1))
  1520. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1521. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Deep orange", "Marble", VT(2.1,0.2,0.2))
  1522. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1523. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Deep orange", "Marble", VT(2.1,0.2,0.2))
  1524. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1525. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Deep orange", "Marble", VT(0.2,0.2,2.1))
  1526. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1527. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Deep orange", "Marble", VT(0.2,0.2,2.1))
  1528. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1529. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1530. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1531. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1532. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1533. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1534. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1535. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1536. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1537. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1538. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1539. -------------
  1540. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1541. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1542. LID.PrimaryPart = LIDPART
  1543. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Deep orange", "Marble", VT(2.1,0.2,0.2))
  1544. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1545. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Deep orange", "Marble", VT(2.1,0.2,0.2))
  1546. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1547. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Deep orange", "Marble", VT(0.2,0.2,2.1))
  1548. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1549. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Deep orange", "Marble", VT(0.2,0.2,2.1))
  1550. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1551. local DECAL = IT("Decal",LIDPART)
  1552. DECAL.Face = "Top"
  1553. DECAL.Texture = "http://www.roblox.com/asset/?id=352764483"
  1554. DECAL.Color3 = C3(255, 170, 0)
  1555. --BUILDING THE BOX--
  1556. coroutine.resume(coroutine.create(function()
  1557. repeat
  1558. Swait()
  1559. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1560. until BOXSPIN == false
  1561. end))
  1562. for i = 1, 25 do
  1563. Swait()
  1564. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1565. end
  1566. wait(0.5)
  1567. BOXSPIN = false
  1568. CONSTRUCTING = false
  1569. coroutine.resume(coroutine.create(function()
  1570. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 165969964, SoundPitch = 1.3, SoundVolume = 6})
  1571. --[[for i = 1, 45 do
  1572. Swait()
  1573. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1574. end-
  1575. LID:remove()]]--
  1576. for _, c in pairs(LID:GetChildren()) do
  1577. if c.ClassName == "Part" then
  1578. c.Anchored = false
  1579. c.CanCollide = true
  1580. if c ~= LIDPART then
  1581. weldBetween(LIDPART,c)
  1582. end
  1583. end
  1584. end
  1585. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1586. Debris:AddItem(LID,15)
  1587. wait(0.5)
  1588. local RANDOMEFFECT = MRANDOM(1,4)
  1589. if RANDOMEFFECT == 1 then
  1590. for i = 1, 45 do
  1591. wait((2-(i/15))/15)
  1592. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1593. end
  1594. wait(1)
  1595. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1596. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1597. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1598. for i = 1, 5 do
  1599. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1600. end
  1601. ApplyAoE(BASE.Position,50,1,200,375,false)
  1602. ApplyAoE(BASE.Position,250,35,75,175,false)
  1603. elseif RANDOMEFFECT == 2 then
  1604. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Field", VT(0.3,0.3,0.3))
  1605. FIELD.CFrame = BASE.CFrame
  1606. MakeForm(FIELD,"Ball")
  1607. for i = 1, 50 do
  1608. Swait()
  1609. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1610. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1611. end
  1612. wait(0.2)
  1613. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1614. coroutine.resume(coroutine.create(function()
  1615. for i = 1, 75 do
  1616. Swait()
  1617. LOOP.Volume = LOOP.Volume + 10/75
  1618. LOOP.Parent = FIELD
  1619. local CHILDREN = workspace:GetDescendants()
  1620. for index, CHILD in pairs(CHILDREN) do
  1621. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1622. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1623. if HUM then
  1624. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1625. if TORSO then
  1626. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1627. HUM.Health = HUM.Health - 0.1
  1628. TORSO.Velocity = VT(0,5,0)
  1629. HUM.PlatformStand = true
  1630. if TORSO.RotVelocity.Magnitude < 15 then
  1631. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1632. end
  1633. end
  1634. end
  1635. end
  1636. end
  1637. end
  1638. FIELD.Size = FIELD.Size + VT(3,3,3)
  1639. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1640. end
  1641. for i = 1, 500 do
  1642. Swait()
  1643. LOOP.Parent = FIELD
  1644. local CHILDREN = workspace:GetDescendants()
  1645. for index, CHILD in pairs(CHILDREN) do
  1646. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1647. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1648. if HUM then
  1649. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1650. if TORSO then
  1651. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1652. TORSO.Velocity = VT(0,5,0)
  1653. HUM.Health = HUM.Health - 0.1
  1654. HUM.PlatformStand = true
  1655. if TORSO.RotVelocity.Magnitude < 15 then
  1656. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1657. end
  1658. end
  1659. end
  1660. end
  1661. end
  1662. end
  1663. end
  1664. for i = 1, 25 do
  1665. Swait()
  1666. LOOP.Volume = LOOP.Volume + 10/25
  1667. LOOP.Parent = FIELD
  1668. local CHILDREN = workspace:GetDescendants()
  1669. for index, CHILD in pairs(CHILDREN) do
  1670. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1671. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1672. if HUM then
  1673. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1674. if TORSO then
  1675. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1676. TORSO.Velocity = VT(0,5,0)
  1677. HUM.Health = HUM.Health - 0.1
  1678. HUM.PlatformStand = false
  1679. if TORSO.RotVelocity.Magnitude < 15 then
  1680. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1681. end
  1682. end
  1683. end
  1684. end
  1685. end
  1686. end
  1687. FIELD.Size = FIELD.Size - VT(3,3,3)
  1688. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1689. end
  1690. FIELD:remove()
  1691. end))
  1692. elseif RANDOMEFFECT == 3 then
  1693. for i = 1, 10 do
  1694. wait(0.15)
  1695. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1696. coroutine.resume(coroutine.create(function()
  1697. local MINION = CLONE:Clone()
  1698. MINION.Parent = Effects
  1699. MINION.Name = "Shadow"
  1700. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1701. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1702. for _, c in pairs(MINION:GetChildren()) do
  1703. if c.ClassName == "Part" then
  1704. c.Material = "Neon"
  1705. c.Color = C3(0, 0, 0)
  1706. c.Transparency = 0.25
  1707. if c.Name == "Head" then
  1708. c:ClearAllChildren()
  1709. local MSH = IT("BlockMesh",c)
  1710. MSH.Scale = VT(0.5,1,1)
  1711. end
  1712. end
  1713. end
  1714. local TORSO = MINION.Torso
  1715. local HUMAN = MINION.Humanoid
  1716. HUMAN.WalkSpeed = 20
  1717. HUMAN.MaxHealth = math.huge
  1718. HUMAN.Health = math.huge
  1719. HUMAN.DisplayDistanceType = "None"
  1720. HUMAN.Died:connect(function()
  1721. MINION:remove()
  1722. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1723. end)
  1724. wait(1)
  1725. local findNearestTorso = function(POS)
  1726. local list = game.Workspace:GetDescendants()
  1727. local torso = nil
  1728. local dist = 500
  1729. local temp = nil
  1730. local human = nil
  1731. local temp2 = nil
  1732. for x = 1, #list do
  1733. temp2 = list[x]
  1734. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1735. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1736. human = temp2:findFirstChildOfClass("Humanoid")
  1737. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1738. if (temp.Position - POS).magnitude < dist then
  1739. torso = temp
  1740. dist = (temp.Position - POS).magnitude
  1741. end
  1742. end
  1743. end
  1744. end
  1745. return torso, dist
  1746. end
  1747. for i = 1, 40 do
  1748. if HUMAN.Health == 0 then
  1749. break
  1750. end
  1751. wait(0.3)
  1752. local target,dist= findNearestTorso(TORSO.Position)
  1753. if target then
  1754. HUMAN:MoveTo(target.Position)
  1755. if dist < 25 then
  1756. CreateSound(348663022, TORSO, 10, 1, true)
  1757. wait(2)
  1758. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1759. --ANIM:Play()
  1760. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1761. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1762. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1763. for i = 1, 5 do
  1764. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1765. end
  1766. break
  1767. end
  1768. end
  1769. end
  1770. MINION:remove()
  1771. end))
  1772. end
  1773. elseif RANDOMEFFECT == 4 then
  1774. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Field", VT(0.3,0.3,0.3))
  1775. FIELD.Color = C3(0, 0, 0)
  1776. FIELD.CFrame = BASE.CFrame
  1777. MakeForm(FIELD,"Ball")
  1778. FIELD.CanCollide = true
  1779. for i = 1, 50 do
  1780. Swait()
  1781. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1782. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1783. end
  1784. wait(0.2)
  1785. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1786. coroutine.resume(coroutine.create(function()
  1787. local E = 0
  1788. for i = 1, 75 do
  1789. E = E + 1
  1790. Swait()
  1791. if E >= 35 then
  1792. E = 0
  1793. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1794. end
  1795. LOOP.Volume = LOOP.Volume + 10/75
  1796. LOOP.Parent = FIELD
  1797. local CHILDREN = workspace:GetDescendants()
  1798. for index, CHILD in pairs(CHILDREN) do
  1799. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1800. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1801. if HUM then
  1802. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1803. if TORSO then
  1804. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1805. for _, c in pairs(CHILD:GetChildren()) do
  1806. if c:IsA("BasePart") then
  1807. local bv = Instance.new("BodyVelocity")
  1808. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1809. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1810. bv.Parent = c
  1811. Debris:AddItem(bv,0.05)
  1812. end
  1813. end
  1814. HUM.Health = HUM.Health - 0.3
  1815. end
  1816. end
  1817. end
  1818. end
  1819. end
  1820. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1821. end
  1822. for i = 1, 180 do
  1823. E = E + 1
  1824. Swait()
  1825. if E >= 35 then
  1826. E = 0
  1827. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1828. end
  1829. LOOP.Parent = FIELD
  1830. local CHILDREN = workspace:GetDescendants()
  1831. for index, CHILD in pairs(CHILDREN) do
  1832. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1833. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1834. if HUM then
  1835. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1836. if TORSO then
  1837. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1838. for _, c in pairs(CHILD:GetChildren()) do
  1839. if c:IsA("BasePart") then
  1840. local bv = Instance.new("BodyVelocity")
  1841. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1842. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1843. bv.Parent = c
  1844. Debris:AddItem(bv,0.05)
  1845. end
  1846. end
  1847. HUM.Health = HUM.Health - 0.3
  1848. end
  1849. end
  1850. end
  1851. end
  1852. end
  1853. end
  1854. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1855. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1856. for i = 1, 5 do
  1857. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1858. end
  1859. FIELD:remove()
  1860. end))
  1861. elseif RANDOMEFFECT == 5 then
  1862. end
  1863. wait(0.5)
  1864. for i = 1, 25 do
  1865. Swait()
  1866. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1867. end
  1868. PANDORASBOX:remove()
  1869. RINGSPIN = false
  1870. end))
  1871. ATTACK = false
  1872. Rooted = false
  1873. end
  1874. end
  1875.  
  1876. function Taunt()
  1877. ATTACK = true
  1878. local LAUGH = nil
  1879. coroutine.resume(coroutine.create(function()
  1880. repeat
  1881. Swait()
  1882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1886. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888. until LAUGH ~= nil
  1889. repeat
  1890. Swait()
  1891. LAUGH.Parent = Head
  1892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1896. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1898. until LAUGH.Playing == false
  1899. ATTACK = false
  1900. end))
  1901. wait(0.1)
  1902. sick:Pause()
  1903. LAUGH = CreateSound(137473066, Head, 10, 1, false)
  1904. wait(1)
  1905. sick:Resume()
  1906. end
  1907.  
  1908. --//=================================\\
  1909. --|| ASSIGN THINGS TO KEYS
  1910. --\\=================================//
  1911.  
  1912. function MouseDown(Mouse)
  1913. HOLD = true
  1914. if ATTACK == false then
  1915. end
  1916. end
  1917.  
  1918. function MouseUp(Mouse)
  1919. HOLD = false
  1920. end
  1921.  
  1922. function KeyDown(Key)
  1923. KEYHOLD = true
  1924. if Key == "z" and ATTACK == false then
  1925. MagicMissiles()
  1926. end
  1927.  
  1928. if Key == "b" and ATTACK == false then
  1929. TimesUp()
  1930. end
  1931.  
  1932. if Key == "c" and ATTACK == false then
  1933. ChainPunch()
  1934. end
  1935.  
  1936. if Key == "v" and ATTACK == false then
  1937. WarpMeteor()
  1938. end
  1939.  
  1940. if Key == "x" and ATTACK == false then
  1941. PandorasBox()
  1942. end
  1943.  
  1944. if Key == "t" and ATTACK == false then
  1945. Taunt()
  1946. end
  1947. end
  1948.  
  1949. function KeyUp(Key)
  1950. KEYHOLD = false
  1951. end
  1952.  
  1953. Mouse.Button1Down:connect(function(NEWKEY)
  1954. MouseDown(NEWKEY)
  1955. end)
  1956. Mouse.Button1Up:connect(function(NEWKEY)
  1957. MouseUp(NEWKEY)
  1958. end)
  1959. Mouse.KeyDown:connect(function(NEWKEY)
  1960. KeyDown(NEWKEY)
  1961. end)
  1962. Mouse.KeyUp:connect(function(NEWKEY)
  1963. KeyUp(NEWKEY)
  1964. end)
  1965.  
  1966. --//=================================\\
  1967. --\\=================================//
  1968.  
  1969.  
  1970. function unanchor()
  1971. if UNANCHOR == true then
  1972. RootPart.Anchored = false
  1973. end
  1974. g = Character:GetChildren()
  1975. for i = 1, #g do
  1976. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1977. g[i].Anchored = false
  1978. end
  1979. end
  1980. g = Weapon:GetChildren()
  1981. for i = 1, #g do
  1982. if g[i].ClassName == "Part" then
  1983. g[i].Anchored = false
  1984. end
  1985. end
  1986. end
  1987.  
  1988.  
  1989. --//=================================\\
  1990. --|| WRAP THE WHOLE SCRIPT UP
  1991. --\\=================================//
  1992.  
  1993. Humanoid.Changed:connect(function(Jump)
  1994. if Jump == "Jump" and (Disable_Jump == true) then
  1995. Humanoid.Jump = false
  1996. end
  1997. end)
  1998.  
  1999. while true do
  2000. Swait()
  2001. script.Parent = WEAPONGUI
  2002. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2003. v:Stop();
  2004. end
  2005. ANIMATE.Parent = nil
  2006. SINE = SINE + CHANGE*1.5
  2007. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2008. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2009. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2010. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2011. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2012. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2013. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2014. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2015. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2016. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2017. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2018. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. end
  2022. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2023. ANIM = "Jump"
  2024. if ATTACK == false then
  2025. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2029. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2031. end
  2032. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2033. ANIM = "Fall"
  2034. if ATTACK == false then
  2035. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2039. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2041. end
  2042. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2043. ANIM = "Idle"
  2044. if ATTACK == false then
  2045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051. end
  2052. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2053. ANIM = "Walk"
  2054. if ATTACK == false then
  2055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2059. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2061. end
  2062. end
  2063. unanchor()
  2064. Humanoid.MaxHealth = "inf"
  2065. Humanoid.Health = "inf"
  2066. if Rooted == false then
  2067. Disable_Jump = false
  2068. Humanoid.WalkSpeed = Speed
  2069. elseif Rooted == true then
  2070. Disable_Jump = true
  2071. Humanoid.WalkSpeed = 0
  2072. end
  2073. for _, c in pairs(Character:GetChildren()) do
  2074. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2075. c.Material = "Fabric"
  2076. if c:FindFirstChildOfClass("ParticleEmitter") then
  2077. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2078. end
  2079. if c ~= Head then
  2080. c.Color = C3(0, 0, 0)
  2081. else
  2082. c.Color = C3(0,0,0)
  2083. end
  2084. if c == Head then
  2085. if c:FindFirstChild("face") then
  2086. c.face:remove()
  2087. end
  2088. end
  2089. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2090. c:remove()
  2091. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2092. c:remove()
  2093. end
  2094. end
  2095. sick.SoundId = "rbxassetid://"..SONG
  2096. sick.Looped = true
  2097. sick.Pitch = 1.2
  2098. sick.Volume = 0.5
  2099. sick.Parent = Torso
  2100. sick:Resume()
  2101. --sick.Playing = false
  2102. Humanoid.Name = "[BOSS] Exterminator = "..Player.Name
  2103. end
  2104.  
  2105. --//=================================\\
  2106. --\\=================================//
  2107.  
  2108.  
  2109.  
  2110.  
  2111.  
  2112. --//====================================================\\--
  2113. --|| END OF SCRIPT
  2114. --\\====================================================//--
Add Comment
Please, Sign In to add comment