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- Modelname = "Golden Staff Of Disasterous Explosions"
- Toolname = "Golden Staff Of Disasterous Explosions"
- Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
- local Selected = false
- local inuse = false
- local mousedown = false
- local Character = nil
- function Execute(f)
- return coroutine.resume(coroutine.create(function()f()end))
- end
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- p.Material = 272
- for _, Surf in pairs(Surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else
- p:MakeJoints()
- end
- p.Parent = Parent
- p.Locked = true
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
- return w
- end
- Add = {
- Sphere = function(P)
- local m = Instance.new("SpecialMesh",P)
- m.MeshType = "Sphere"
- return m
- end,
- Mesh = function(P, ID, x, y, z)
- local m = Instance.new("SpecialMesh")
- m.MeshId = ID
- m.Scale = Vector3.new(x, y, z)
- m.Parent = P
- return m
- end,
- Sound = function(P, ID, vol, pitch)
- local s = Instance.new("Sound")
- s.SoundId = ID
- s.Volume = vol
- s.Pitch = pitch
- s.Parent = P
- return s
- end
- }
- local Model,handle,toptip,bottip,HB,HW,TH,HBW,Crystal
- local player = game.Players.LocalPlayer
- local StaffModel = nil
- local Rarm = nil
- local RABrick, RABW, RAW
- function GenerateModel(Parent,Torso,Rarm)
- Model = Instance.new("Model")
- Model.Name = Modelname
- handle = Part(Model, false, false, 0, 0, "Gold", 0.3, 4.4, 0.3, true)
- handle.Name = "Handle"
- Instance.new("CylinderMesh",handle)
- toptip = Part(Model, false, false, 0, 0, "Gold", 0.6, 0.2, 0.6, true)
- Weld(handle, toptip, 0, -2, 0, 0, 0, 0)
- Instance.new("CylinderMesh",toptip)
- Crystal = Part(Model, false, false, 0, 0.2, "Bright orange", 0.5, 0.75, 0.5, true)
- local w1 = Weld(handle, Crystal, 0, -2.2, 0, 0, 0, 0)
- Add.Mesh(Crystal, "http://www.roblox.com/asset/?id=9756362", 0.5, 0.75, 0.5)
- Crystal.Reflectance = 0.25
- Crystal.Transparency = 0.25
- local BotTip = Part(Model, false, false, 0, 0, "Gold", 0.2, 1.5, 0.2, true)
- local w1 = Weld(handle, BotTip, 0, 2.15, 0, 0, 0, 0)
- Add.Mesh(BotTip, "http://www.roblox.com/asset/?id=9756362", 0.4, 0.7, 0.4)
- Model.Parent = Parent
- StaffModel = Model
- RABrick = Part(Model, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RABW = Weld(Torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- HB = Part(Model, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- HBW = Weld(Rarm, HB, 0, 1, -1.5, 0, 0, 0)
- HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
- TH = Weld(Torso, nil, -0.6, 0.1, 0, 0, math.pi/2, math.rad(-140))
- TH.Part1 = handle
- end
- local tool = nil
- function GenerateTool()
- if player:IsA("Player") then
- if player.Character ~= nil then
- if player.Character:FindFirstChild("Torso") ~= nil then
- if player.Character:FindFirstChild(Modelname) == nil then
- if player.Character:FindFirstChild("Right Arm") then
- GenerateModel(player.Character,player.Character:FindFirstChild("Torso"),player.Character:FindFirstChild("Right Arm"))
- Rarm = player.Character:FindFirstChild("Right Arm")
- Character = player.Character
- end
- else
- StaffModel = player.Character:FindFirstChild(Modelname)
- end
- if player.Character:FindFirstChild(Modelname) ~= nil then
- if player.Backpack:FindFirstChild(Toolname) == nil then
- tool = Instance.new("HopperBin",player.Backpack)
- tool.Name = Toolname
- wait()
- script.Parent = tool
- end
- end
- end
- end
- end
- end
- function ToolAnimSelect()
- RAW.Part1 = Rarm
- local ah = CFrame.Angles(0, 0, math.rad(90))
- RAW.Part1 = Rarm
- for i = 0, 270, 270/5 do
- RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
- wait()
- end
- HW.C0 = ah
- TH.Part1 = nil
- HW.Part1 = handle
- for i = 270, 70, -200/5 do
- RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
- wait()
- end
- RAW.C0 = CFrame.new(0, 0, -70/500) * CFrame.Angles(70,0,0)
- inuse = false
- end
- function ToolAnimUnSelect()
- RAW.Part1 = Rarm
- local ah = CFrame.Angles(0, 0, math.rad(90))
- for i = 70, 270, 200/5 do
- RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
- wait()
- end
- HW.C0 = ah
- HW.Part1 = nil
- TH.Part1 = handle
- for i = 270, 0, -270/5 do
- RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
- wait()
- end
- RAW.Part1 = nil
- inuse = false
- end
- function prop(part, parent, collide, tran, ref, x, y, z, color)
- part.Parent = parent
- part.formFactor = 3
- part.Anchored = true
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Material = 288
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part:BreakJoints()
- end
- local a,b,c -- explosion
- function Selected(mouse)
- if inuse == false then
- inuse = true
- ToolAnimSelect()
- Selected = true
- end
- if Selected == true then
- mouse.Button1Down:connect(function()
- mousedown = true
- while mousedown do
- if Character:FindFirstChild("Humanoid") ~= nil then
- if Character:FindFirstChild("Humanoid").Health > 0 then
- if Character:FindFirstChild("ForceField") == nil then
- c = Instance.new("ForceField",Character)
- end
- b = Instance.new("Part")
- prop(b, Character, false, 0.4, 0.25, 0.05, 0.05, (Crystal.Position - mouse.hit.p).magnitude, "Bright yellow")
- b.CFrame = CFrame.new(Crystal.Position, mouse.hit.p) * CFrame.new(0,0,-b.Size.Z/2)
- local ex = Instance.new("Explosion")
- ex.Parent = Character
- ex.DestroyJointRadiusPercent = 1
- ex.ExplosionType = 2
- ex.Position = mouse.hit.p
- ex.BlastRadius = 5
- ex.BlastPressure = 100000
- game:GetService("Debris"):AddItem(b,.25)
- end
- end
- wait(0.1)
- end
- end)
- mouse.Button1Up:connect(function()
- if Character:FindFirstChild("ForceField") ~= nil then
- game:GetService("Debris"):AddItem(Character:FindFirstChild("ForceField"),.5)
- end
- mousedown = false
- end)
- end
- end
- function UnSelected()
- if inuse == false then
- if Character:FindFirstChild("ForceField") ~= nil then
- game:GetService("Debris"):AddItem(Character:FindFirstChild("ForceField"),.5)
- end
- mousedown = false
- inuse = true
- ToolAnimUnSelect()
- HW.Part1 = nil
- TH.Part1 = handle
- Selected = false
- end
- end
- GenerateTool()
- if tool ~= nil then
- tool.Selected:connect(Selected)
- tool.Deselected:connect(UnSelected)
- end
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