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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = owner
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -- Synapse Decompiler
- -- Purchase Here: https://brack4712.xyz/synapse/purchase/
- wait(0.2)
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character.HumanoidRootPart
- Torso = Character.Torso
- Head = Character.Head
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart.RootJoint
- Neck = Torso.Neck
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound", Character)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- Animation_Speed = 3
- Frame_Speed = 0.016666666666666666
- local Speed = 25
- local SIZE = 3
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- local HELDGUN, GUNWELD
- local HITPLAYERSOUNDS = {
- "263032172",
- "263032182",
- "263032200",
- "263032221",
- "263032252",
- "263033191"
- }
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.EmitterSize = 10 + VOLUME * 2
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat
- wait(1)
- until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function WACKYEFFECT(Table)
- local TYPE = Table.EffectType or "Sphere"
- local SIZE = Table.Size or VT(1, 1, 1)
- local ENDSIZE = Table.Size2 or VT(0, 0, 0)
- local TRANSPARENCY = Table.Transparency or 0
- local ENDTRANSPARENCY = Table.Transparency2 or 1
- local CFRAME = Table.CFrame or Torso.CFrame
- local MOVEDIRECTION = Table.MoveToPos or nil
- local ROTATION1 = Table.RotationX or 0
- local ROTATION2 = Table.RotationY or 0
- local ROTATION3 = Table.RotationZ or 0
- local MATERIAL = Table.Material or "Neon"
- local COLOR = Table.Color or C3(1, 1, 1)
- local TIME = Table.Time or 45
- local SOUNDID = Table.SoundID or nil
- local SOUNDPITCH = Table.SoundPitch or nil
- local SOUNDVOLUME = Table.SoundVolume or nil
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = IT("BlockMesh", EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
- end
- if MSH ~= nil then
- local MOVESPEED
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME + 1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH / TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- else
- EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat
- Swait()
- until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- elseif PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat
- Swait()
- until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- end))
- end
- function MakeForm(PART, TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh", PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh", PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh", PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos, EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function MakeForm(PART, TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh", PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh", PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh", PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos, EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function Chatter(Text, Timer)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("SpeechBoard") ~= nil then
- Character:FindFirstChild("SpeechBoard"):destroy()
- end
- local naeeym2 = IT("BillboardGui", Character)
- naeeym2.Size = UD2(0, 100, 0, 40)
- naeeym2.StudsOffset = VT(0, 5, 0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "SpeechBoard"
- naeeym2.AlwaysOnTop = true
- local tecks2 = IT("TextLabel", naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Legacy"
- tecks2.TextSize = 15
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = C3(1, 1, 1)
- tecks2.TextStrokeColor3 = C3(0, 0, 0)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- local FINISHED = false
- coroutine.resume(coroutine.create(function()
- for i = 1, string.len(Text) do
- if naeeym2.Parent ~= Character then
- FINISHED = true
- end
- CreateSound(418252437, Head, 7, MRANDOM(8, 12) / 15, false)
- tecks2.Text = string.sub(Text, 1, i)
- Swait(Timer)
- end
- FINISHED = true
- end))
- repeat
- wait()
- until FINISHED == true
- wait(1)
- naeeym2.Name = "FadingDialogue"
- for i = 1, 45 do
- Swait()
- naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0, (2 - 0.044444444444444446 * i) / 45, 0)
- tecks2.TextTransparency = tecks2.TextTransparency + 0.022222222222222223
- tecks2.TextStrokeTransparency = tecks2.TextTransparency
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH, DOES360)
- if FLOOR ~= nil then
- for i = 1, AMOUNT do
- do
- local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
- DEBREE.Material = FLOOR.Material
- DEBREE.Color = FLOOR.Color
- DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
- if DOES360 == true then
- DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
- else
- DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
- end
- coroutine.resume(coroutine.create(function()
- Swait(15)
- DEBREE.Parent = workspace
- DEBREE.CanCollide = true
- Debris:AddItem(DEBREE, SWAIT)
- end))
- end
- end
- end
- end
- function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
- end
- Humanoid.Parent = nil
- RootPart.Size = RootPart.Size * SIZE
- Torso.Size = Torso.Size * SIZE
- RightArm.Size = RightArm.Size * SIZE
- RightLeg.Size = RightLeg.Size * SIZE
- LeftArm.Size = LeftArm.Size * SIZE
- LeftLeg.Size = LeftLeg.Size * SIZE
- RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
- RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
- Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
- Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
- RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
- LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
- RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- Head.Size = Head.Size * SIZE
- RootJoint.Parent = RootPart
- Neck.Parent = Torso
- RightShoulder.Parent = Torso
- LeftShoulder.Parent = Torso
- RightHip.Parent = Torso
- LeftHip.Parent = Torso
- local Trap = Instance.new
- local GUNOFFSET = CF(0, 0.8, -1.3)
- local BEARTRAP = script.Beartrap
- BEARTRAP.Parent = nil
- local GRENADE = script.Grenade
- GRENADE.Parent = nil
- GRENADE.Anchored = false
- local FAKEBEARTRAP, FAKEGUN, HELDTRAP
- for _, c in pairs(Character:GetChildren()) do
- if script:FindFirstChild(c.Name) then
- local Part = script[c.Name]
- Part.Parent = Character
- Part:SetPrimaryPartCFrame(c.CFrame)
- c.Transparency = 1
- for _, e in pairs(Part:GetChildren()) do
- if e:IsA("BasePart") and e.Name ~= "Base" then
- e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- e.Anchored = false
- weldBetween(c, e)
- e.CanCollide = false
- e.Locked = true
- if e.Name == "Beartrap" then
- FAKEBEARTRAP = e
- elseif e.Name == "Gun" then
- FAKEGUN = e
- elseif e.Name == "HeldBeartrap" then
- HELDTRAP = e
- end
- end
- end
- end
- end
- local TAIL = {}
- local BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
- elseif c:IsA("JointInstance") then
- table.insert(BODY,{c,c.Parent,nil,nil,nil})
- end
- end
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:Connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- function refit()
- Character.Parent = workspace
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART:IsA("BasePart") and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- Humanoid:remove()
- PART.Parent = PARENT
- Humanoid = IT("Humanoid",Character)
- end
- end
- end
- end
- Humanoid.Died:connect(function()
- refit()
- end)
- local SKILLTEXTCOLOR = C3(1, 1, 1)
- local SKILLFONT = "Legacy"
- local SKILLTEXTSIZE = 3
- local ATTACKS = {
- "Mouse - Fury",
- "F - Equip Gun",
- "C - Beartrap",
- "V - Hand Grenade"
- }
- for i = 1, #ATTACKS do
- local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
- local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
- SKILLTEXT.TextXAlignment = "Right"
- end
- Humanoid.Parent = Character
- function ApplyDamage(Humanoid, Damage)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health < 2000 then
- if Humanoid.Health - Damage > 0 then
- Humanoid.Health = Humanoid.Health - Damage
- else
- Humanoid.Parent:BreakJoints()
- end
- else
- Humanoid.Parent:BreakJoints()
- end
- end
- function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
- for index, CHILD in pairs(workspace:GetDescendants()) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
- if INSTAKILL == true then
- CHILD:BreakJoints()
- else
- local DMG = MRANDOM(MINDMG, MAXDMG)
- ApplyDamage(HUM, DMG)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
- bv.Parent = c
- Debris:AddItem(bv, 0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- function Fury()
- ATTACK = true
- Rooted = false
- if EQUIPPED == false then
- Rooted = true
- Chatter("I'll crush you!", 0)
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0.01 * SIZE, -0.01 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, 0.2 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(5), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local TOUCH = RightLeg.Touched:Connect(function(HIT)
- if HIT.Anchored == false and (HIT.Parent:FindFirstChildOfClass("Humanoid") or HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
- HIT:BreakJoints()
- end
- end)
- for i = 0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 * SIZE, Character)
- if HITFLOOR then
- for i = 1, 5 do
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(5, 0.5, 5),
- Size2 = VT(15 + i * 3, 0, 15 + i * 3),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- SHAKECAM(HITPOS, 35, 7, 12)
- ApplyAoE(HITPOS, 25, 35, 45, 45, false)
- CreateSound(765590102, RightLeg, 6, 1, false)
- CreateFlyingDebree(HITFLOOR, CF(HITPOS), 10, VT(2, 2, 2), 5, 75, false)
- end
- TOUCH:Disconnect()
- for i = 0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- else
- do
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 2
- GYRO.P = 20000
- GYRO.MaxTorque = VT(0, 4000000, 0)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- until ATTACK == false
- GYRO:Remove()
- end))
- local FIRING = true
- local SHOOTING = false
- local TIMER = 70
- CreateSound(1498950813, HELDGUN, 6, 1, false)
- for i = 0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
- if SHOOTING == false then
- HOLD = true
- repeat
- SHOOTING = true
- local GUNPOS = HELDGUN.CFrame * GUNOFFSET.p
- local HIT, POS, NORMAL = CastProperRay(GUNPOS, Mouse.Hit.p, 1000, Character)
- local DISTANCE = (POS - GUNPOS).Magnitude
- if HIT then
- if HIT.Parent:FindFirstChildOfClass("Humanoid") then
- if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
- HIT.CFrame = HIT.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false)
- ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 99)
- CreateFlyingDebree(HIT, CF(POS), 7, VT(0.1, 0.1, 0.1), 5, 35, true)
- end
- elseif HIT.Anchored == true then
- CreateFlyingDebree(HIT, CF(POS), 7, VT(0.2, 0.2, 0.2), 5, 35, true)
- end
- end
- SHAKECAM(GUNPOS, 8, 5, 3)
- SHAKECAM(POS, 10, 6, 6)
- WACKYEFFECT({
- Time = 6,
- EffectType = "Block",
- Size = VT(2, 2, 2),
- Size2 = VT(4, 4, 4),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(GUNPOS),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 0),
- SoundID = 213603013,
- SoundPitch = 0.9,
- SoundVolume = 10
- })
- WACKYEFFECT({
- Time = 6,
- EffectType = "Box",
- Size = VT(1.6, 1.6, DISTANCE),
- Size2 = VT(0, 0, DISTANCE),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(GUNPOS, POS) * CF(0, 0, -DISTANCE / 2),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i = 0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- until HOLD == false
- SHOOTING = false
- end
- end)
- repeat
- Swait()
- if SHOOTING == false then
- TIMER = TIMER - 1
- if TIMER <= 0 then
- FIRING = false
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- until FIRING == false and SHOOTING == false
- MOUSE:Disconnect()
- end
- end
- ATTACK = false
- Rooted = false
- end
- local tookout = false
- function EquipGun()
- ATTACK = true
- --EQUIPPED = true
- Rooted = false
- if EQUIPPED == false then
- Chatter("Let's play dirty.", 0)
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.4 * SIZE, 0.35 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(15), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0.2 * SIZE) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- FAKEGUN.Transparency = 1
- HELDGUN = FAKEGUN:Clone()
- HELDGUN.Parent = Character
- FAKEGUN.Parent = nil
- GUNWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HELDGUN, CF(0.3 * SIZE, -1.5 * SIZE, 0.1 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-90)), CF(0, 0, 0))
- FAKEGUN.Transparency = 1
- HELDGUN.Transparency = 0
- CreateSound(1498950813, HELDGUN, 6, 1, false)
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- FAKEGUN.Transparency = 1
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.5 * SIZE, 0.45 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.3 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- EQUIPPED = true
- FAKEGUN.Transparency = 1
- else
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- GUNWELD.C1 = Clerp(GUNWELD.C1, CF(0, 0.5, 0) * ANGLES(RAD(65), RAD(-45), RAD(0)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.7 * SIZE, 0 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.1 * SIZE) * ANGLES(RAD(35), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0.3 * SIZE) * ANGLES(RAD(-25), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- FAKEGUN.Transparency = 0
- FAKEGUN.Parent = Character
- HELDGUN:remove()
- HELDGUN = nil
- EQUIPPED = true
- end
- --EQUIPPED = false
- ATTACK = false
- Rooted = false
- end
- function BearTrap()
- ATTACK = true
- Rooted = false
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-20), RAD(-25), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- until ATTACK == false
- end))
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.1 * SIZE, 0.25 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(30), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 2
- GYRO.P = 20000
- GYRO.MaxTorque = VT(0, 4000000, 0)
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- until ATTACK == false
- GYRO:Remove()
- end))
- FAKEBEARTRAP.Transparency = 1
- HELDTRAP.Transparency = 0
- for i = 0, 0.4, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local TRAP = BEARTRAP:Clone()
- TRAP.Parent = Effects
- coroutine.resume(coroutine.create(function()
- TRAP:SetPrimaryPartCFrame(HELDTRAP.CFrame)
- local BASE = TRAP.PrimaryPart
- local OPEN = TRAP.Open
- local CLOSED = TRAP.Closed
- CreateSound(147722227, BASE, 6, 1, false)
- local DISTANCE = (BASE.Position - Mouse.Hit.p).Magnitude
- BASE.Velocity = CF(BASE.Position, Mouse.Hit.p).lookVector * (DISTANCE * 2)
- wait(0.7)
- BASE.Velocity = VT(0, 0, 0)
- local ISCLOSED = false
- for i = 1, 15 do
- Swait()
- BASE.CFrame = Clerp(BASE.CFrame, CF(BASE.Position + VT(0, 1, 0)), 0.4)
- end
- TOUCH = OPEN.Touched:Connect(function(HIT)
- if HIT.Anchored == false and ISCLOSED == false and HIT.Parent:FindFirstChildOfClass("Humanoid") then
- TOUCH:Disconnect()
- ISCLOSED = true
- OPEN.Anchored = true
- OPEN.Transparency = 1
- CLOSED.Transparency = 0
- OPEN.CanCollide = false
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false)
- ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 60)
- weldBetween(OPEN, HIT)
- CreateSound(54061314, OPEN, 6, 1, false)
- end
- end)
- wait(15)
- TOUCH:Disconnect()
- for i = 1, 45 do
- Swait()
- for _, e in pairs(TRAP:GetChildren()) do
- if e:IsA("BasePart") then
- e.Transparency = e.Transparency + 0.022222222222222223
- end
- end
- end
- TRAP:Remove()
- end))
- HELDTRAP.Transparency = 1
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(5)), 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.2 * SIZE) * ANGLES(RAD(120), RAD(0), RAD(10)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- FAKEBEARTRAP.Transparency = 0
- ATTACK = false
- Rooted = false
- end
- function HandGrenade()
- ATTACK = true
- Rooted = false
- Chatter("How about a little fire?", 0)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.35 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0.2 * SIZE) * ANGLES(RAD(-20), RAD(-25), RAD(-3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- until ATTACK == false
- end))
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 2
- GYRO.P = 20000
- GYRO.MaxTorque = VT(0, 4000000, 0)
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- until ATTACK == false
- GYRO:Remove()
- end))
- for i = 0, 0.4, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local NADE = GRENADE:Clone()
- NADE.CFrame = LeftArm.CFrame * CF(0, -1.2 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
- NADE.Parent = Effects
- CreateSound(326088041, NADE, 7, 1, false)
- local WELD = weldBetween(LeftArm, NADE)
- for i = 0, 0.7, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0 - 5 * COS(SINE / 24)), RAD(-5), RAD(-15)), 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(150), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- WELD:remove()
- local DISTANCE = (NADE.Position - Mouse.Hit.p).Magnitude
- if DISTANCE > 150 then
- DISTANCE = 150
- end
- NADE.Velocity = CF(NADE.Position - VT(0, 5, 0), Mouse.Hit.p).lookVector * (DISTANCE * 2)
- wait(0.2)
- TOUCH = NADE.Touched:Connect(function()
- TOUCH:Disconnect()
- wait(0.5)
- NADE.Anchored = true
- NADE.Transparency = 1
- NADE.CanCollide = false
- local COLORS = {
- C3(0.8862745098039215, 0.6078431372549019, 0.25098039215686274),
- C3(1, 0, 0),
- C3(0.9607843137254902, 0.803921568627451, 0.18823529411764706)
- }
- WACKYEFFECT({
- Time = 66,
- EffectType = "Sphere",
- Size = VT(45, 45, 45),
- Size2 = VT(450, 450, 450),
- Transparency = 0.99,
- Transparency2 = 1,
- CFrame = CF(NADE.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- for i = 1, 45 do
- WACKYEFFECT({
- Time = MRANDOM(10, 60),
- EffectType = "Sphere",
- Size = VT(45, 45, 45) * MRANDOM(5, 12) / 10,
- Size2 = VT(65, 65, 65) * MRANDOM(5, 22) / 10,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(NADE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 15, 0),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = COLORS[MRANDOM(1, #COLORS)],
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- ApplyAoE(NADE.Position, 75, 35, 80, 145, false)
- SHAKECAM(NADE.Position, 160, 12, 25)
- CreateSound(174580476, NADE, 10, 1, false)
- CreateSound(165970126, NADE, 6, 1, false)
- Debris:AddItem(NADE, 10)
- end)
- end))
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0 - 5 * COS(SINE / 24)), RAD(-5), RAD(15)), 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.2 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(10)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function AttackTemplate()
- ATTACK = true
- Rooted = false
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function MouseDown(Mouse)
- if ATTACK == false then
- Fury()
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if (VALUE1 == false and ATTACK == false) or EQUIPPED == true then
- if Key == "f" then
- if EQUIPPED == false then
- EquipGun()
- elseif EQUIPPED == true then
- EQUIPPED = false
- end
- end
- end
- if ATTACK == false then
- if Key == "c" and ATTACK == false then
- BearTrap()
- end
- if Key == "v" and ATTACK == false then
- HandGrenade()
- end
- if Key ~= "x" or ATTACK == false then
- end
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- function unanchor()
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c ~= RootPart then
- c.Anchored = false
- end
- end
- if UNANCHOR == true then
- RootPart.Anchored = false
- else
- RootPart.Anchored = true
- end
- end
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and Disable_Jump == true then
- Humanoid.Jump = false
- end
- end)
- while true do
- Swait()
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- ANIMATOR.Parent = nil
- for _, v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop()
- end
- SINE = SINE + CHANGE
- Humanoid.HipHeight = 0.4
- Humanoid.JumpPower = 150
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * SIZE, Character)
- local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5 * SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * SIZE, 0.885 * SIZE - 0.125 * SIZE * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * SIZE, 0.885 * SIZE + 0.125 * SIZE * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
- elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5 * SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * SIZE, 1 * SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * SIZE, 1 * SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0.3 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0.3 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-10), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-10), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.8 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * SIN(SINE / 24), 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(10 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- if EQUIPPED == false then
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.55 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.75 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.25 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- FAKEGUN.Transparency = 0
- else
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.5 * SIZE, -0.8 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(50)) * CF(0, 0.1 * SIZE, 0) * LEFTSHOULDERC0, 1 / Animation_Speed)
- FAKEGUN.Transparency = 1
- end
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE + 0.05 * SIN(SINE / 24), -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE + 0.05 * SIN(SINE / 24), -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -0.1 * SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- if EQUIPPED == false then
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.55 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.75 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.25 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.5 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- else
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.5 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.5 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.5 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.8 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(50)) * CF(0, 0.1 * SIZE, 0) * LEFTSHOULDERC0, 1 / Animation_Speed)
- end
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- end
- for E = 1, #TAIL do
- TAIL[E].C1 = Clerp(TAIL[E].C1, CF(0, 0, 0) * ANGLES(RAD(-2 * COS(SINE / 48) + 1 * SIN(SINE / 12)), RAD(0), RAD(1 * SIN(SINE / 24))), 1 / Animation_Speed)
- end
- unanchor()
- refit()
- Humanoid.MaxHealth = 1000
- Humanoid.Health = 1000
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" and c.Name ~= "Eye" then
- c.Material = "Granite"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Color = C3(0.3137254901960784, 0.2627450980392157, 0.2627450980392157)
- if c == Head and c:FindFirstChild("face") then
- c.face:remove()
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- end
- end
- Humanoid.DisplayDistanceType = "None"
- Humanoid.Name = "NONHUM"
- if sick.Parent ~= Character then
- sick = IT("Sound", Character)
- end
- sick.SoundId = "rbxassetid://737063244"
- sick.Looped = true
- sick.Pitch = 0.9
- sick.Volume = 3
- sick.Playing = true
- end
- --[[The people think we are nothing
- They all call us cowardly, weak
- But, you see, here’s the thing
- You don’t know what we seek
- We’ve seen much more hell
- Than you have fear, or death
- All of those soldiers that fell
- That’ve released their last breath
- Those people, they all know
- What this world has become
- Even as they let things go
- To fight anything that comes
- Now you see, they were heroes
- Not one of them was a traitor
- And the voices that still echo
- Are those of the liberators
- -PiterMosskva_TV]]
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