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Sep 3rd, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end local Player = game.Players.LocalPlayer.Character
  6. local RightArm = Player["Right Arm"]
  7. local Mouse = game.Players.LocalPlayer:GetMouse()
  8.  
  9. local zero = 0
  10. local dmg = 0
  11. local ldmg = 0
  12. local PunchDmg = 30
  13. local ComboDmg = 40
  14.  
  15. local idleing = true
  16. Player.Humanoid.WalkSpeed = 0
  17. Player.Humanoid.PlatformStand = true
  18. Player.HumanoidRootPart.Anchored = true
  19. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0.5,-1.3,0)
  20. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0.5,1.3,0)
  21. Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.1, 0, 0)
  22. wait(0.025)
  23. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1,-1,0)
  24. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1,1,0)
  25. Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.2, 0, 0)
  26. game:GetService("Chat"):Chat(Player.Head, "I have risen from the billions of rainbows..")
  27. wait(2)
  28. game:GetService("Chat"):Chat(Player.Head, "I shall decimate you with the jargon of the skies...")
  29. wait(2)
  30. game:GetService("Chat"):Chat(Player.Head, "You shall not live. Worthless being.", "Red")
  31. wait(1)
  32. local a = Instance.new("Part", Player)
  33. a.Size = Vector3.new(20, 150, 20)
  34. a.Transparency = 1
  35. a.Material = "Neon"
  36. a.Anchored = true
  37. a.CanCollide = false
  38. a.CFrame = Player.Torso.CFrame
  39. game:GetService("Chat"):Chat(Player.Head, "Grrr....")
  40. local flasher = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  41. flasher.Name = "Flash"
  42. local flash = Instance.new("ImageLabel", flasher)
  43. flash.Image = "http://www.roblox.com/asset/?id=141065061"
  44. flash.Size = UDim2.new(0, 999, 0, 999)
  45. for i = 1, 20 do
  46. flash.BackgroundTransparency = flash.BackgroundTransparency + 0.05
  47. flash.ImageTransparency = flash.BackgroundTransparency
  48. a.CFrame = Player.Torso.CFrame
  49. a.BrickColor = BrickColor.Random()
  50. a.Size = a.Size - Vector3.new(1, 0, 1)
  51. a.Transparency = a.Transparency - 0.05
  52. wait()
  53. end
  54. a:Remove()
  55. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0.5,-1.3,0)
  56. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0.5,1.3,0)
  57. wait(0.025)
  58. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  59. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  60. local eff2 = Instance.new("Part", Player)
  61. eff2.Size = Vector3.new(5, 5, 5)
  62. eff2.Transparency = 0
  63. eff2.Material = "Neon"
  64. eff2.Anchored = true
  65. eff2.CanCollide = false
  66. eff2.CFrame = Player.Torso.CFrame
  67. eff2eff = Instance.new("SelectionBox", eff2)
  68. eff2eff.Adornee = eff2
  69. game:GetService("Chat"):Chat(Player.Head, "GRAHH...RRR..", "Red")
  70. flash.BackgroundTransparency = 0
  71. for i = 1, 30 do
  72. flash.BackgroundTransparency = flash.BackgroundTransparency + 0.0300
  73. flash.ImageTransparency = flash.BackgroundTransparency
  74. eff2.CFrame = Player.Torso.CFrame * CFrame.Angles(math.random(), math.random(), math.random())
  75. eff2.BrickColor = BrickColor.new("Black")
  76. eff2eff.Color = BrickColor.Random()
  77. wait()
  78. end
  79. flash.BackgroundTransparency = 1
  80. flash.ImageTransparency = flash.BackgroundTransparency
  81. eff2:Remove()
  82.  
  83. local eff3 = Instance.new("Part", Player)
  84. eff3.Size = Vector3.new(20, 20, 20)
  85. eff3.Transparency = 0
  86. eff3.Material = "Neon"
  87. eff3.Anchored = true
  88. eff3.CanCollide = false
  89. eff3.Shape = "Ball"
  90. eff3.CFrame = Player.Torso.CFrame
  91. game:GetService("Chat"):Chat(Player.Head, "GRRRRRRR...!", "Red")
  92. flash.BackgroundTransparency = 0
  93. flash.ImageTransparency = flash.BackgroundTransparency
  94. for i = 1, 40 do
  95. flash.BackgroundTransparency = flash.BackgroundTransparency + 0.025
  96. flash.ImageTransparency = flash.BackgroundTransparency
  97. eff3.Size = eff3.Size - Vector3.new(0.5, 0.5, 0.5)
  98. eff3.CFrame = Player.Torso.CFrame * CFrame.Angles(math.random(), math.random(), math.random())
  99. eff3.BrickColor = BrickColor.Random()
  100. wait()
  101. end
  102. eff3:Remove()
  103. local Hair = Instance.new("Part", Player)
  104. Hair.Name = "Hair"
  105. Hair.Material = "Neon"
  106. Hair.Size = Vector3.new(2, 0.8, 2.4)
  107. Hold = Instance.new("Weld", Player.Head)
  108. Hold.Part0 = Player.Head
  109. Hold.Part1 = Hair
  110. Hold.C0 = CFrame.new(-0.1, 0.8, 0)
  111. local Mesh = Instance.new("SpecialMesh", Hair)
  112. Mesh.MeshType = "FileMesh"
  113. Mesh.Scale = Vector3.new(1.2, 1, 1)
  114. Mesh.MeshId = ("http://www.roblox.com/asset/?id=145283773 ")
  115. Mesh.TextureId = ("http://www.roblox.com/asset/?id=151460207")
  116. local explosion1 = Instance.new("Part", Player)
  117. explosion1.Size = Vector3.new(20, 20, 20)
  118. explosion1.Transparency = 0
  119. explosion1.Material = "Neon"
  120. explosion1.Anchored = true
  121. explosion1.CanCollide = false
  122. explosion1.Shape = "Ball"
  123. explosion1.CFrame = Player.Torso.CFrame
  124. for I,f in pairs (Player:GetChildren()) do
  125. if f:IsA("Hat") then f.Handle.Transparency = 1
  126. end
  127. end
  128. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-0,-1.3,0)
  129. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-0.5,1.3,0)
  130. Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.5, 0, 0)
  131. wait(0.025)
  132. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1.2,-2,0)
  133. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1.2,2,0)
  134. Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.1, 0, 0)
  135. game:GetService("Chat"):Chat(Player.Head, "GRAAAAAAAAAAHHHH!", "Red")
  136. flash.BackgroundTransparency = 0
  137. flash.ImageTransparency = flash.BackgroundTransparency
  138. for i = 1, 40 do
  139. flash.BackgroundTransparency = flash.BackgroundTransparency + 0.025
  140. flash.ImageTransparency = flash.BackgroundTransparency
  141. explosion1.BrickColor = BrickColor.Random()
  142. explosion1.Size = explosion1.Size + Vector3.new(1, 1, 1)
  143. explosion1.Transparency = explosion1.Transparency + 0.025
  144. wait()
  145. end
  146. explosion1:Remove()
  147. Player.Humanoid.WalkSpeed = 30
  148. Player.Humanoid.MaxHealth = 99e99
  149. wait()
  150. Player.Humanoid.Health = 99e99
  151. Player.HumanoidRootPart.Anchored = false
  152. Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0, 0, 0)
  153. wait(0.025)
  154. Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.3, 0, 0)
  155. game:GetService("Chat"):Chat(Player.Head, "Learn to respect an legendary being.")
  156. Player.Humanoid.PlatformStand = false
  157. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-0.5,-1.3,0)
  158. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-0.5,1.3,0)
  159.  
  160. wait(0.025)
  161. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  162. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  163. local fire = Instance.new("Fire", Player.Torso)
  164. local light = Instance.new("SpotLight", Player.Torso)
  165. light.Angle = 180
  166. light.Brightness = 50
  167. light.Face = "Bottom"
  168. flasher:Remove()
  169.  
  170. Mouse.KeyDown:connect(function(key)
  171. if key == "q" then
  172. if not idleing then
  173. return
  174. end
  175. dmg = PunchDmg
  176. idleing = false
  177. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  178. wait(0.025)
  179. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  180. wait(0.025)
  181. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  182. wait(0.3)
  183. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  184. idleing = true
  185. dmg = zero
  186. end
  187. if key == "e" then
  188. if not idleing then
  189. return
  190. end
  191. ldmg = PunchDmg
  192. idleing = false
  193. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  194. wait(0.025)
  195. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  196. wait(0.025)
  197. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  198. wait(0.3)
  199. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  200. idleing = true
  201. ldmg = zero
  202. end
  203. if key == "r" then
  204. if not idleing then
  205. return
  206. end
  207. game:GetService("Chat"):Chat(Player.Head, "I shall destroy you and leave no trace of your pity. I have been trained for years to earn this form and you just walk up to me like a worthless maggot.", "Red")
  208. ldmg = ComboDmg
  209. idleing = false
  210. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  211. wait(0.1)
  212. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  213. wait(0.1)
  214. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  215. wait(0.1)
  216. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  217. ldmg = ComboDmg
  218. dmg = ComboDmg
  219. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  220. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  221. wait(0.1)
  222. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  223. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  224. wait(0.1)
  225. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  226. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  227. wait(0.1)
  228. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  229. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  230. ldmg = zero
  231. game:GetService("Chat"):Chat(Player.Head, "I've been destroying every enemies. Nothing could stand on my path. And you are a pathetic being to be in my grasp.", "Red")
  232. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  233. wait(0.05)
  234. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  235. wait(0.05)
  236. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  237. wait(0.05)
  238. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  239. dmg = zero
  240. ldmg = ComboDmg
  241. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  242. wait(0.05)
  243. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  244. wait(0.05)
  245. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  246. wait(0.05)
  247. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  248. ldmg = ComboDmg
  249. dmg = ComboDmg
  250. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  251. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  252. game:GetService("Chat"):Chat(Player.Head, "I shall tear you limb from limb and you shall drown in your blood.", "Red")
  253. wait(0.05)
  254. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  255. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  256. wait(0.05)
  257. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  258. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  259. wait(0.05)
  260. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  261. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  262. ldmg = ComboDmg
  263. dmg = zero
  264. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  265. wait(0.05)
  266. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  267. wait(0.05)
  268. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  269. wait(0.05)
  270. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  271. dmg = ComboDmg
  272. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  273. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  274. wait(0.05)
  275. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  276. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  277. wait(0.05)
  278. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  279. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  280. wait(0.05)
  281. ldmg = ComboDmg
  282. dmg = zero
  283. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  284. wait(0.05)
  285. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  286. wait(0.05)
  287. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  288. wait(0.05)
  289. game:GetService("Chat"):Chat(Player.Head, "You shall suffer from the race of the rainbows. You shall never be forgiven from your actions.", "Red")
  290. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  291. dmg = ComboDmg
  292. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  293. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  294. wait(0.05)
  295. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  296. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  297. wait(0.025)
  298. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  299. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  300. ldmg = ComboDmg
  301. dmg = zero
  302. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  303. wait(0.05)
  304. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  305. wait(0.05)
  306. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  307. wait(0.05)
  308. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  309. dmg = ComboDmg
  310. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  311. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  312. wait(0.05)
  313. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  314. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  315. wait(0.025)
  316. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  317. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  318. ldmg = ComboDmg
  319. dmg = zero
  320. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  321. wait(0.05)
  322. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  323. wait(0.05)
  324. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  325. wait(0.05)
  326. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  327. dmg = ComboDmg
  328. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  329. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  330. wait(0.05)
  331. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  332. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  333. wait(0.025)
  334. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  335. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  336. ldmg = ComboDmg
  337. dmg = zero
  338. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  339. wait(0.05)
  340. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  341. wait(0.05)
  342. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  343. wait(0.05)
  344.  
  345. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  346. dmg = ComboDmg
  347. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  348. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  349. wait(0.05)
  350. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  351. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  352. wait(0.025)
  353. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  354. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  355. ldmg = ComboDmg
  356. dmg = zero
  357. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  358. wait(0.05)
  359. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  360. wait(0.05)
  361. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  362. wait(0.05)
  363. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  364. dmg = ComboDmg
  365. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  366. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  367. wait(0.05)
  368. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  369. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  370. wait(0.025)
  371. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  372. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  373. ldmg = ComboDmg
  374. dmg = zero
  375. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  376. wait(0.05)
  377. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  378. wait(0.05)
  379. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  380. wait(0.05)
  381. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  382. dmg = ComboDmg
  383. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  384. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  385. wait(0.05)
  386. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  387. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  388. wait(0.025)
  389. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  390. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  391. dmg = zero
  392. ldmg = zero
  393. game:GetService("Chat"):Chat(Player.Head, "You're done for. Kiddo. You're done for.",
  394. "Red")
  395. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  396. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  397. idleing = true
  398. end
  399. end)
  400.  
  401. function rhurt(part)
  402. local humanoid = part.Parent:FindFirstChild("Humanoid")
  403. if (humanoid ~= nil and humanoid ~= Player.Humanoid) then
  404. humanoid:TakeDamage(dmg) -- damage the humanoid
  405. end
  406. end
  407.  
  408. function lhurt(part)
  409. local humanoid = part.Parent:FindFirstChild("Humanoid")
  410. if (humanoid ~= nil and humanoid ~= Player.Humanoid) then
  411. humanoid:TakeDamage(ldmg) -- damage the humanoid
  412. end
  413. end
  414.  
  415. RightArm.Touched:connect(rhurt)
  416.  
  417. Player["Left Arm"].Touched:connect(lhurt)
  418.  
  419. while wait() do
  420. fire.Color = Color3.new(math.random(), math.random(), math.random())
  421. fire.SecondaryColor = fire.Color
  422. light.Color = fire.Color
  423. Mesh.VertexColor = Vector3.new(1,0,0)
  424. fire.Color = Color3.new(math.random(), math.random(), math.random())
  425. fire.SecondaryColor = fire.Color
  426. light.Color = fire.Color
  427. wait()
  428. Mesh.VertexColor = Vector3.new(0.9,0.1,0)
  429. fire.Color = Color3.new(math.random(), math.random(), math.random())
  430. fire.SecondaryColor = fire.Color
  431. light.Color = fire.Color
  432. wait()
  433. Mesh.VertexColor = Vector3.new(0.8,0.2,0)
  434. fire.Color = Color3.new(math.random(), math.random(), math.random())
  435. fire.SecondaryColor = fire.Color
  436. light.Color = fire.Color
  437. wait()
  438. Mesh.VertexColor = Vector3.new(0.7,0.3,0)
  439. fire.Color = Color3.new(math.random(), math.random(), math.random())
  440. fire.SecondaryColor = fire.Color
  441. light.Color = fire.Color
  442. wait()
  443. Mesh.VertexColor = Vector3.new(0.6,0.4,0)
  444. fire.Color = Color3.new(math.random(), math.random(), math.random())
  445. fire.SecondaryColor = fire.Color
  446. light.Color = fire.Color
  447. wait()
  448. Mesh.VertexColor = Vector3.new(0.5,0.5,0)
  449. fire.Color = Color3.new(math.random(), math.random(), math.random())
  450. fire.SecondaryColor = fire.Color
  451. light.Color = fire.Color
  452. wait()
  453. Mesh.VertexColor = Vector3.new(0.4,0.6,0)
  454. fire.Color = Color3.new(math.random(), math.random(), math.random())
  455. fire.SecondaryColor = fire.Color
  456. light.Color = fire.Color
  457. wait()
  458. Mesh.VertexColor = Vector3.new(0.3,0.7,0)
  459. fire.Color = Color3.new(math.random(), math.random(), math.random())
  460. fire.SecondaryColor = fire.Color
  461. light.Color = fire.Color
  462. wait()
  463. Mesh.VertexColor = Vector3.new(0.2,0.8,0)
  464. fire.Color = Color3.new(math.random(), math.random(), math.random())
  465. fire.SecondaryColor = fire.Color
  466. light.Color = fire.Color
  467. wait()
  468. Mesh.VertexColor = Vector3.new(0.1,0.9,0)
  469. fire.Color = Color3.new(math.random(), math.random(), math.random())
  470. fire.SecondaryColor = fire.Color
  471. light.Color = fire.Color
  472. wait()
  473. Mesh.VertexColor = Vector3.new(0,1,0)
  474. fire.Color = Color3.new(math.random(), math.random(), math.random())
  475. fire.SecondaryColor = fire.Color
  476. light.Color = fire.Color
  477. wait()
  478. Mesh.VertexColor = Vector3.new(0,0.9,0.1)
  479. fire.Color = Color3.new(math.random(), math.random(), math.random())
  480. fire.SecondaryColor = fire.Color
  481. light.Color = fire.Color
  482. wait()
  483. Mesh.VertexColor = Vector3.new(0,0.8,0.2)
  484. fire.Color = Color3.new(math.random(), math.random(), math.random())
  485. fire.SecondaryColor = fire.Color
  486. light.Color = fire.Color
  487. wait()
  488. Mesh.VertexColor = Vector3.new(0,0.7,0.3)
  489. fire.Color = Color3.new(math.random(), math.random(), math.random())
  490. fire.SecondaryColor = fire.Color
  491. light.Color = fire.Color
  492. wait()
  493. Mesh.VertexColor = Vector3.new(0,0.6,0.4)
  494. fire.Color = Color3.new(math.random(), math.random(), math.random())
  495. fire.SecondaryColor = fire.Color
  496. light.Color = fire.Color
  497. wait()
  498. Mesh.VertexColor = Vector3.new(0,0.5,0.5)
  499. fire.Color = Color3.new(math.random(), math.random(), math.random())
  500. fire.SecondaryColor = fire.Color
  501. light.Color = fire.Color
  502. wait()
  503. Mesh.VertexColor = Vector3.new(0,0.4,0.6)
  504. fire.Color = Color3.new(math.random(), math.random(), math.random())
  505. fire.SecondaryColor = fire.Color
  506. light.Color = fire.Color
  507. wait()
  508. Mesh.VertexColor = Vector3.new(0,0.3,0.7)
  509. fire.Color = Color3.new(math.random(), math.random(), math.random())
  510. fire.SecondaryColor = fire.Color
  511. light.Color = fire.Color
  512. wait()
  513. Mesh.VertexColor = Vector3.new(0,0.2,0.8)
  514. fire.Color = Color3.new(math.random(), math.random(), math.random())
  515. fire.SecondaryColor = fire.Color
  516. light.Color = fire.Color
  517. wait()
  518. Mesh.VertexColor = Vector3.new(0,0.1,0.9)
  519. fire.Color = Color3.new(math.random(), math.random(), math.random())
  520. fire.SecondaryColor = fire.Color
  521. light.Color = fire.Color
  522. wait()
  523. Mesh.VertexColor = Vector3.new(0,0,1)
  524. fire.Color = Color3.new(math.random(), math.random(), math.random())
  525. fire.SecondaryColor = fire.Color
  526. light.Color = fire.Color
  527. wait()
  528. Mesh.VertexColor = Vector3.new(0.1,0,0.9)
  529. fire.Color = Color3.new(math.random(), math.random(), math.random())
  530. fire.SecondaryColor = fire.Color
  531. light.Color = fire.Color
  532. wait()
  533. Mesh.VertexColor = Vector3.new(0.2,0,0.8)
  534. fire.Color = Color3.new(math.random(), math.random(), math.random())
  535. fire.SecondaryColor = fire.Color
  536. light.Color = fire.Color
  537. wait()
  538. Mesh.VertexColor = Vector3.new(0.3,0,0.7)
  539. fire.Color = Color3.new(math.random(), math.random(), math.random())
  540. fire.SecondaryColor = fire.Color
  541. light.Color = fire.Color
  542. wait()
  543. Mesh.VertexColor = Vector3.new(0.4,0,0.6)
  544. fire.Color = Color3.new(math.random(), math.random(), math.random())
  545. fire.SecondaryColor = fire.Color
  546. light.Color = fire.Color
  547. wait()
  548. Mesh.VertexColor = Vector3.new(0.5,0,0.5)
  549. fire.Color = Color3.new(math.random(), math.random(), math.random())
  550. fire.SecondaryColor = fire.Color
  551. light.Color = fire.Color
  552. wait()
  553. Mesh.VertexColor = Vector3.new(0.6,0,0.4)
  554. fire.Color = Color3.new(math.random(), math.random(), math.random())
  555. fire.SecondaryColor = fire.Color
  556. light.Color = fire.Color
  557. wait()
  558. Mesh.VertexColor = Vector3.new(0.7,0,0.3)
  559. fire.Color = Color3.new(math.random(), math.random(), math.random())
  560. fire.SecondaryColor = fire.Color
  561. light.Color = fire.Color
  562. wait()
  563. Mesh.VertexColor = Vector3.new(0.8,0,0.2)
  564. fire.Color = Color3.new(math.random(), math.random(), math.random())
  565. fire.SecondaryColor = fire.Color
  566. light.Color = fire.Color
  567. wait()
  568. Mesh.VertexColor = Vector3.new(0.9,0,0.1)
  569. fire.Color = Color3.new(math.random(), math.random(), math.random())
  570. fire.SecondaryColor = fire.Color
  571. light.Color = fire.Color
  572. end
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