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Sep 24th, 2017
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  1. on break of wood:
  2. if {wood.reward} is true:
  3. chance of 30%:
  4. give %player% wood
  5. message "&c%player%&7 you have been rewarded because you where lucky"
  6.  
  7. on load:
  8. if {wood.reward} is not set:
  9. set {wood.reward} to true
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