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- local char = game.Players.LocalPlayer.Character
- local cam = Workspace.CurrentCamera
- while wait(0.1) do
- local snow = Instance.new("Part",cam)
- snow.Shape = "Ball"
- snow.CanCollide = false
- snow.BrickColor = BrickColor.new("Institutional white")
- snow.Size = Vector3.new(1,1,1)
- snow.CFrame = char.Torso.CFrame + Vector3.new(math.random(-25,25), -5 ,math.random(-25,25))
- game:GetService("Debris"):AddItem(snow,5)
- local float = Instance.new("BodyForce",snow)
- float.force = Vector3.new(0,500,0)
- end
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