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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- MeshPart0 = Instance.new("MeshPart")
- Camera1 = Instance.new("Camera")
- MeshPart0.Name = "Engineer"
- MeshPart0.Parent = mas
- MeshPart0.CFrame = CFrame.new(-3.90036297, 4.21672344, 45.7779312, -1, -8.60618529e-05, -1.84622251e-09, -8.60618529e-05, 1, -1.26470695e-07, 1.8571068e-09, -1.26470695e-07, -1)
- MeshPart0.Orientation = Vector3.new(0, -180, 0)
- MeshPart0.Position = Vector3.new(-3.90036297, 4.21672344, 45.7779312)
- MeshPart0.Rotation = Vector3.new(180, 0, 180)
- MeshPart0.Color = Color3.new(0.843137, 0.772549, 0.603922)
- MeshPart0.Size = Vector3.new(0.200000003, 8.43342972, 3.55586553)
- MeshPart0.Anchored = true
- MeshPart0.BrickColor = BrickColor.new("Brick yellow")
- MeshPart0.CanCollide = false
- MeshPart0.Material = Enum.Material.Wood
- MeshPart0.brickColor = BrickColor.new("Brick yellow")
- MeshPart0.TextureID = "rbxassetid://444593875"
- Camera1.Name = "ThumbnailCamera"
- Camera1.Parent = MeshPart0
- Camera1.CFrame = CFrame.new(-444.111755, 58.5061722, -255.737213, 0.0110199573, -0.240515828, -0.970582664, -0, 0.970641673, -0.240530416, 0.999939322, 0.00265063485, 0.0106964288)
- Camera1.CoordinateFrame = CFrame.new(-444.111755, 58.5061722, -255.737213, 0.0110199573, -0.240515828, -0.970582664, -0, 0.970641673, -0.240530416, 0.999939322, 0.00265063485, 0.0106964288)
- Camera1.Focus = CFrame.new(-442.170593, 58.9872322, -255.758606, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Camera1.focus = CFrame.new(-442.170593, 58.9872322, -255.758606, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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