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- local spawn = script.Parent
- spawn.Touched:connect(function(hit)
- if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)
- local checkpointData = game.ServerStorage:FindFirstChild("CheckpointData")
- if not checkpointData then
- checkpointData = Instance.new("Model", game.ServerStorage)
- checkpointData.Name = "CheckpointData"
- end
- local checkpoint = checkpointData:FindFirstChild(tostring(player.userId))
- if not checkpoint then
- checkpoint = Instance.new("ObjectValue", checkpointData)
- checkpoint.Name = tostring(player.userId)
- player.CharacterAdded:connect(function(character)
- wait()
- character:WaitForChild("HumanoidRootPart").CFrame = game.ServerStorage.CheckpointData[tostring(player.userId)].Value.CFrame + Vector3.new(0, 4, 0)
- end)
- end
- checkpoint.Value = spawn
- end
- end)
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