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- --[[
- Made by Fenrier.
- ]]
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack=false
- MMouse=nil
- combo=0
- blocked=false
- local EffectParts={}
- local Clone={}
- Mode="Obelisk"
- Weapon="None"
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- Asset="http://www.roblox.com/asset/?id="
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.RenderStepped:wait()
- else
- for i=0,num do
- game:service'RunService'.RenderStepped:wait()
- end
- end
- end
- if Character:findFirstChild("Ark",true) ~= nil then
- Character:findFirstChild("Ark",true).Parent = nil
- end
- if Character:findFirstChild("Arkantus Blade",true) ~= nil then
- Character:findFirstChild("Arkantus Blade",true).Parent = nil
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- if meshtype=="FileMesh" then
- mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Ark"
- local prt1=part(1,modelzorz,0,0.9,BrickColor.new("Black"),"Part1",vt(1,1,1))
- local prt2=part(1,modelzorz,0,0,BrickColor.new("White"),"Part2",vt(1,1,1))
- local prt37=part(1,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part37",vt(1,1,1))
- local prt38=part(1,modelzorz,0,0,BrickColor.new("White"),"Part38",vt(1,1,1))
- local prt39=part(1,modelzorz,0,0,BrickColor.new("White"),"Part39",vt(1,1,1))
- local prt40=part(1,modelzorz,0,0,BrickColor.new("White"),"Part40",vt(1,1,1))
- local prt41=part(1,modelzorz,0,0.5,BrickColor.new("Bright red"),"Part41",vt(1,1,1))
- local prt42=part(1,modelzorz,0,0,BrickColor.new("Bright red"),"Part42",vt(1,1,1))
- local prt43=part(1,modelzorz,0,0,BrickColor.new("Bright red"),"Part43",vt(1,1,1))
- local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1.51,1,1.51))
- local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.5,6,1.5))
- local msh37=mesh("SpecialMesh",prt37,"Head","",vt(0,0,0),vt(2.3,1.3,2.3))
- local msh38=mesh("SpecialMesh",prt38,"FileMesh","9756362",vt(0,0,0),vt(1,1.5,1))
- local msh39=mesh("SpecialMesh",prt39,"FileMesh","9756362",vt(0,0,0),vt(0.8,2,0.8))
- local msh40=mesh("BlockMesh",prt40,"","",vt(0,0,0),vt(0.5,0.5,0.5))
- local msh41=mesh("BlockMesh",prt41,"","",vt(0,0,0),vt(0.8,0.8,0.8))
- local msh42=mesh("SpecialMesh",prt42,"FileMesh","3270017",vt(0,0,0),vt(4,4,3))
- local msh43=mesh("SpecialMesh",prt43,"FileMesh","3270017",vt(0,0,0),vt(4,4,3))
- local wld1=weld(prt1,prt1,Torso,euler(0,0,1.3)*cf(0,0,-1))
- local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0.5,0))
- local wld37=weld(prt37,prt37,prt2,euler(0,0,0)*cf(0,3.2,0))
- local wld38=weld(prt38,prt38,prt37,euler(0,0,0)*cf(0,0.7,0))
- local wld39=weld(prt39,prt39,prt2,euler(0,0,0)*cf(0,-3.7,0))
- local wld40=weld(prt40,prt40,prt2,euler(0,1.57,0)*cf(0,-6,0))
- local wld41=weld(prt41,prt41,prt40,euler(0,0,0)*cf(0,0,0))
- local wld42=weld(prt42,prt42,prt40,euler(0,0,0)*cf(0,0,0))
- local wld43=weld(prt43,prt43,prt40,euler(0,1.57,0)*cf(0,0,0))
- local hitbox=part(1,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
- hitbox.Anchored=false
- numb=0.785
- for i=1,7 do
- local prt41=part(1,modelzorz,0,0,BrickColor.new("White"),"Part41",vt(1,1,1))
- local msh41=mesh("SpecialMesh",prt41,"FileMesh","9756362",vt(0,0,0),vt(0.3,1,0.3))
- local wld41=weld(prt41,prt41,prt40,cf(0,2.4,0)*euler(0,0,numb))
- numb=numb+0.785
- end
- numb=0.785
- for i=1,7 do
- local prt41=part(1,modelzorz,0,0,BrickColor.new("White"),"Part41",vt(1,1,1))
- local msh41=mesh("SpecialMesh",prt41,"FileMesh","9756362",vt(0,0,0),vt(0.3,1,0.3))
- local wld41=weld(prt41,prt41,prt43,cf(0,2.4,0)*euler(0,0,numb))
- numb=numb+0.785
- end
- coroutine.resume(coroutine.create(function(Part)
- while true do
- for i=0.5,1,0.01 do
- swait()
- prt1.Transparency=1
- Part.Transparency=i
- end
- for i=1,0.5,-0.01 do
- swait()
- prt1.Transparency=1
- Part.Transparency=i
- end
- end
- end),prt41)
- local prt3=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part3",vt(1,1,1))
- local prt4=part(1,modelzorz,0,0,BrickColor.new("White"),"Part4",vt(1,1,1))
- local prt5=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part5",vt(1,1,1))
- local prt6=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part6",vt(1,1,1))
- local prt7=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part7",vt(1,1,1))
- local prt8=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part8",vt(1,1,1))
- local prt9=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(1,1,1))
- local prt12=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part12",vt(1,1,1))
- local prt13=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part13",vt(1,1,1))
- local prt14=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part14",vt(1,1,1))
- local prt15=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part15",vt(1,1,1))
- local prt16=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part16",vt(1,1,1))
- local prt17=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part17",vt(1,1,1))
- local prt18=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part18",vt(1,1,1))
- local prt19=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part19",vt(1,1,1))
- local prt20=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part20",vt(1,1,1))
- local prt21=part(1,modelzorz,0,1,BrickColor.new("White"),"Part21",vt(1,1,1))
- local prt22=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part22",vt(1,1,1))
- local prt23=part(1,modelzorz,0,0,BrickColor.new("White"),"Part23",vt(1,1,1))
- local prt24=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part24",vt(1,1,1))
- local prt25=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part25",vt(1,1,1))
- local prt26=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part26",vt(1,1,1))
- local prt27=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part27",vt(1,1,1))
- local prt28=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part28",vt(1,1,1))
- local prt29=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part29",vt(1,1,1))
- local prt30=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part30",vt(1,1,1))
- local prt31=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part31",vt(1,1,1))
- local prt32=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part32",vt(1,1,1))
- local prt33=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part33",vt(1,1,1))
- local prt34=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part34",vt(1,1,1))
- local prt35=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part35",vt(1,1,1))
- local prt36=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part36",vt(1,1,1))
- local prt37=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part37",vt(1,1,1))
- local msh3=mesh("CylinderMesh",prt3,"","",vt(0,0,0),vt(1,1.3,1))
- local msh4=mesh("CylinderMesh",prt4,"","",vt(0,0,0),vt(0.5,1.33,0.5))
- local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(0.2,1.3,1))
- local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.2,1.3,1))
- local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(0.2,1.3,1))
- local msh8=mesh("BlockMesh",prt8,"","",vt(0,0,0),vt(0.2,1.3,0.8))
- local msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(0.2,1.3,0.8))
- local msh12=mesh("BlockMesh",prt12,"","",vt(0,0,0),vt(0.2,1.3,1.6))
- local msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(0.2,1.3,1.6))
- local msh14=mesh("CylinderMesh",prt14,"","",vt(0,0,0),vt(0.5,1.3,0.5))
- local msh15=mesh("CylinderMesh",prt15,"","",vt(0,0,0),vt(0.5,1.3,0.5))
- local msh16=mesh("BlockMesh",prt16,"","",vt(0,0,0),vt(0.3,1.3,3.6))
- local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(0.3,1.3,3.6))
- local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(0.1,1.3,0.5))
- local msh19=mesh("BlockMesh",prt19,"","",vt(0,0,0),vt(0.1,1.3,0.5))
- local msh20=mesh("BlockMesh",prt20,"","",vt(0,0,0),vt(0.1,1.3,0.5))
- local msh21=mesh("BlockMesh",prt21,"","",vt(0,0,0),vt(0.1,0.1,0.1))
- local msh22=mesh("CylinderMesh",prt22,"","",vt(0,0,0),vt(1,1.3,1))
- local msh23=mesh("CylinderMesh",prt23,"","",vt(0,0,0),vt(0.5,1.33,0.5))
- local msh24=mesh("BlockMesh",prt24,"","",vt(0,0,0),vt(0.2,1.3,1))
- local msh25=mesh("BlockMesh",prt25,"","",vt(0,0,0),vt(0.2,1.3,1))
- local msh26=mesh("BlockMesh",prt26,"","",vt(0,0,0),vt(0.2,1.3,1))
- local msh27=mesh("BlockMesh",prt27,"","",vt(0,0,0),vt(0.2,1.3,0.8))
- local msh28=mesh("BlockMesh",prt28,"","",vt(0,0,0),vt(0.2,1.3,0.8))
- local msh29=mesh("BlockMesh",prt29,"","",vt(0,0,0),vt(0.2,1.3,1.6))
- local msh30=mesh("BlockMesh",prt30,"","",vt(0,0,0),vt(0.2,1.3,1.6))
- local msh31=mesh("CylinderMesh",prt31,"","",vt(0,0,0),vt(0.5,1.3,0.5))
- local msh32=mesh("CylinderMesh",prt32,"","",vt(0,0,0),vt(0.5,1.3,0.5))
- local msh33=mesh("BlockMesh",prt33,"","",vt(0,0,0),vt(0.3,1.3,3.6))
- local msh34=mesh("BlockMesh",prt34,"","",vt(0,0,0),vt(0.3,1.3,3.6))
- local msh35=mesh("BlockMesh",prt35,"","",vt(0,0,0),vt(0.1,1.3,0.5))
- local msh36=mesh("BlockMesh",prt36,"","",vt(0,0,0),vt(0.1,1.3,0.5))
- local msh37=mesh("BlockMesh",prt37,"","",vt(0,0,0),vt(0.1,1.3,0.5))
- local wld3=weld(prt3,prt3,prt2,euler(1.57,0,0)*cf(0,2,0))
- local wld4=weld(prt4,prt4,prt2,euler(1.57,0,0)*cf(0,2,0))
- local wld5=weld(prt5,prt5,prt2,euler(1.57,0,0)*cf(0,1.1,0))
- local wld6=weld(prt6,prt6,prt2,euler(1.57,0,0.5)*cf(-0.25,0.2,0))
- local wld7=weld(prt7,prt7,prt2,euler(1.57,0,-0.5)*cf(0.25,0.2,0))
- local wld8=weld(prt8,prt8,prt2,euler(1.57,0,-0.7)*cf(0.3,1.6,0))
- local wld9=weld(prt9,prt9,prt2,euler(1.57,0,0.7)*cf(-0.3,1.6,0))
- local wld12=weld(prt12,prt12,prt2,euler(1.57,0,0)*cf(0.53,0.55,0))
- local wld13=weld(prt13,prt13,prt2,euler(1.57,0,0)*cf(-0.53,0.55,0))
- local wld14=weld(prt14,prt14,prt2,euler(1.57,0,0)*cf(0.45,-0.2,0))
- local wld15=weld(prt15,prt15,prt2,euler(1.57,0,0)*cf(-0.45,-0.2,0))
- local wld16=weld(prt16,prt16,prt2,euler(1.57,0,0)*cf(-0.45,-1.79,0))
- local wld17=weld(prt17,prt17,prt2,euler(1.57,0,0)*cf(0.45,-1.79,0))
- local wld18=weld(prt18,prt18,prt2,euler(1.57,0,0)*cf(0,-0.7,0))
- local wld19=weld(prt19,prt19,prt2,euler(1.57,0,0)*cf(0,-1.9,0))
- local wld20=weld(prt20,prt20,prt2,euler(1.57,0,0)*cf(0,-3.1,0))
- local wld21=weld(prt21,prt21,prt2,euler(0,1.57,0)*cf(0,0,0))
- local wld22=weld(prt22,prt22,prt21,euler(1.57,0,0)*cf(0,2,0))
- local wld23=weld(prt23,prt23,prt21,euler(1.57,0,0)*cf(0,2,0))
- local wld24=weld(prt24,prt24,prt21,euler(1.57,0,0)*cf(0,1.1,0))
- local wld25=weld(prt25,prt25,prt21,euler(1.57,0,0.5)*cf(-0.25,0.2,0))
- local wld26=weld(prt26,prt26,prt21,euler(1.57,0,-0.5)*cf(0.25,0.2,0))
- local wld27=weld(prt27,prt27,prt21,euler(1.57,0,-0.7)*cf(0.3,1.6,0))
- local wld28=weld(prt28,prt28,prt21,euler(1.57,0,0.7)*cf(-0.3,1.6,0))
- local wld29=weld(prt29,prt29,prt21,euler(1.57,0,0)*cf(0.53,0.55,0))
- local wld30=weld(prt30,prt30,prt21,euler(1.57,0,0)*cf(-0.53,0.55,0))
- local wld31=weld(prt31,prt31,prt21,euler(1.57,0,0)*cf(0.45,-0.2,0))
- local wld32=weld(prt32,prt32,prt21,euler(1.57,0,0)*cf(-0.45,-0.2,0))
- local wld33=weld(prt33,prt33,prt21,euler(1.57,0,0)*cf(-0.45,-1.79,0))
- local wld34=weld(prt34,prt34,prt21,euler(1.57,0,0)*cf(0.45,-1.79,0))
- local wld35=weld(prt35,prt35,prt21,euler(1.57,0,0)*cf(0,-0.7,0))
- local wld36=weld(prt36,prt36,prt21,euler(1.57,0,0)*cf(0,-1.9,0))
- local wld37=weld(prt37,prt37,prt21,euler(1.57,0,0)*cf(0,-3.1,0))
- table.insert(EffectParts,prt3)
- table.insert(EffectParts,prt5)
- table.insert(EffectParts,prt6)
- table.insert(EffectParts,prt7)
- table.insert(EffectParts,prt8)
- table.insert(EffectParts,prt9)
- table.insert(EffectParts,prt10)
- table.insert(EffectParts,prt11)
- table.insert(EffectParts,prt12)
- table.insert(EffectParts,prt13)
- table.insert(EffectParts,prt14)
- table.insert(EffectParts,prt15)
- table.insert(EffectParts,prt16)
- table.insert(EffectParts,prt17)
- table.insert(EffectParts,prt18)
- table.insert(EffectParts,prt19)
- table.insert(EffectParts,prt20)
- table.insert(EffectParts,prt21)
- table.insert(EffectParts,prt22)
- table.insert(EffectParts,prt24)
- table.insert(EffectParts,prt25)
- table.insert(EffectParts,prt26)
- table.insert(EffectParts,prt27)
- table.insert(EffectParts,prt28)
- table.insert(EffectParts,prt29)
- table.insert(EffectParts,prt30)
- table.insert(EffectParts,prt31)
- table.insert(EffectParts,prt32)
- table.insert(EffectParts,prt33)
- table.insert(EffectParts,prt34)
- table.insert(EffectParts,prt35)
- table.insert(EffectParts,prt36)
- table.insert(EffectParts,prt37)
- --[[ARKANTUS BLADE THINGS]]
- local modelzorz2=Instance.new("Model")
- modelzorz2.Parent=nil
- modelzorz2.Name="Arkantus Blade"
- local SwordWelds={}
- local sprt1=part(1,modelzorz2,0,0,BrickColor.new("White"),"Sword Part1",vt(1,1,1))
- local sprt2=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Sword Part2",vt(1,1,1))
- local sprt3=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Sword Part3",vt(1,1,1))
- local sprt4=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Sword Part4",vt(1,1,1))
- local sprt5=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Sword Part5",vt(1,1,1))
- local sprt6=part(1,modelzorz2,0,0,BrickColor.new("Light stone grey"),"Sword Part6",vt(1,1,1))
- local sprt7=part(1,modelzorz2,0,0,BrickColor.new("Light stone grey"),"Sword Part7",vt(1,1,1))
- local sprt8=part(1,modelzorz2,0,0,BrickColor.new("Dark stone grey"),"Sword Part8",vt(1,1,1))
- local sprt9=part(1,modelzorz2,0,0,BrickColor.new("Medium stone grey"),"Sword Part9",vt(1,1,1))
- local sprt10=part(1,modelzorz2,0.2,0,BrickColor.new("Institutional white"),"Sword Part10",vt(1,1,1))
- local sprt11=part(1,modelzorz2,0,0,BrickColor.new("White"),"Sword Part11",vt(1,1,1))
- local sprt12=part(1,modelzorz2,0,0,BrickColor.new("Black"),"Sword Part12",vt(1,1,1))
- local sprt13=part(1,modelzorz2,0,0.5,BrickColor.new("Really red"),"Sword Part13",vt(1,1,1))
- local sprt14=part(1,modelzorz2,0,0.5,BrickColor.new("Really red"),"Sword Part14",vt(1,1,1))
- local smsh1=mesh("CylinderMesh",sprt1,"","",vt(0,0,0),vt(0.4,1.5,0.4))
- local smsh2=mesh("CylinderMesh",sprt2,"","",vt(0,0,0),vt(0.41,0.2,0.41))
- local smsh3=mesh("CylinderMesh",sprt3,"","",vt(0,0,0),vt(0.41,0.2,0.41))
- local smsh4=mesh("CylinderMesh",sprt4,"","",vt(0,0,0),vt(0.41,0.2,0.41))
- local smsh5=mesh("SpecialMesh",sprt5,"Sphere","",vt(0,0,0),vt(0.4,0.6,0.4))
- local smsh6=mesh("BlockMesh",sprt6,"","",vt(0,0,0),vt(0.6,0.4,0.8))
- local smsh7=mesh("BlockMesh",sprt7,"","",vt(0,0,0),vt(0.6,0.2,0.4))
- local smsh8=mesh("SpecialMesh",sprt8,"Wedge","",vt(0,0,0),vt(0.4,0.5,1))
- local smsh9=mesh("CylinderMesh",sprt9,"","",vt(0,0,0),vt(0.4,0.4,0.4))
- local smsh10=mesh("BlockMesh",sprt10,"","",vt(0,0,0),vt(0.1,2.5,0.3))
- local smsh11=mesh("CylinderMesh",sprt11,"","",vt(0,0,0),vt(0.4,0.2,0.4))
- local smsh12=mesh("CylinderMesh",sprt12,"","",vt(0,0,0),vt(0.6,0.1,0.6))
- local smsh13=mesh("BlockMesh",sprt13,"","",vt(0,0,0),vt(0.2,2.7,0.49))
- local smsh14=mesh("SpecialMesh",sprt14,"Wedge","",vt(0,0,0),vt(0.2,0.5,0.49))
- local swld1=weld(sprt1,sprt1,LeftArm,euler(1.57,0,0)*cf(0,1,0))
- local swld2=weld(sprt1,sprt2,sprt1,euler(0,0,0)*cf(0,0,0))
- local swld3=weld(sprt1,sprt3,sprt1,euler(0,0,0)*cf(0,0.5,0))
- local swld4=weld(sprt1,sprt4,sprt1,euler(0,0,0)*cf(0,-0.5,0))
- local swld5=weld(sprt1,sprt5,sprt1,euler(0,0,0)*cf(0,0.9,0))
- local swld6=weld(sprt1,sprt6,sprt1,euler(0,0,0)*cf(0,-0.9,0))
- local swld7=weld(sprt1,sprt7,sprt6,euler(1.57,0,0)*cf(0,-0.4,0.275))
- local swld8=weld(sprt1,sprt8,sprt6,euler(-1.57+0.1,0,0)*cf(0,-0.7,0.1))
- local swld9=weld(sprt1,sprt9,sprt6,euler(-0.2,0,0)*cf(0,-0.5,-0.2))
- local swld10=weld(sprt1,sprt10,sprt6,euler(0,0,0)*cf(0,-2,0))
- local swld11=weld(sprt1,sprt11,sprt9,euler(0,0,1.57)*cf(0,-0.3,0))
- local swld12=weld(sprt1,sprt12,sprt11,euler(0,0,0)*cf(0,0,0))
- local swld13=weld(sprt1,sprt13,sprt10,euler(0,0,0)*cf(0,0,0))
- local swld14=weld(sprt1,sprt14,sprt10,euler(0,3.14,0)*cf(0,-1.92,0))
- numb=0.9
- for i=1,3 do
- local sprt13=part(1,modelzorz2,0,0,BrickColor.new("Bright red"),"Sword Part13",vt(1,1,1))
- local smsh13=mesh("SpecialMesh",sprt13,"FileMesh","9756362",vt(0,0,0),vt(0.2,0.4,0.2))
- local swld13=weld(sprt1,sprt13,sprt11,cf(0,0.8,0)*euler(1.57,numb,0))
- numb=numb-0.7
- end
- for _,i in pairs(sprt1:children()) do
- if i.className=="Weld" then
- print(i.Part0)
- table.insert(SwordWelds,i)
- end
- end
- function SummonSword()
- Weapon="ArkBlade"
- modelzorz2.Parent=Character
- for i=1,#SwordWelds do
- SwordWelds[i].Parent=sprt1
- end
- end
- function UnsummonSword()
- Weapon="None"
- modelzorz2.Parent=nil
- end
- --[[END OF ARKANTUS BLADE THINGS]]
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Fen"
- script.Parent = Tool
- end
- Bin = script.Parent
- BPos=Instance.new("BodyPosition")
- Gy=Instance.new("BodyGyro")
- function so(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=Sounds[id].Id
- --sou.SoundId=id
- swait()
- sou:play()
- swait(6)
- sou:Remove()
- end))
- end
- Sounds={
- Woosh1={Id=Asset..(169445092)},
- Woosh2={Id=Asset..(169445073)},
- Woosh3={Id=Asset..(169445121)},
- AirWoosh={Id=Asset..(147722270)},
- Smash={Id=Asset..(2760979)},
- Hit1={Id=Asset..(169380525)},
- Hit2={Id=Asset..(169380538)},
- Hit3={Id=Asset..(169380528)},
- Swing1={Id=Asset..(10209640)},
- Appear={Id=Asset..(161006033)},
- TeslaShot={Id=Asset..(169445602)},
- Explosion1={Id=Asset..(153092334)},
- Charge2={Id=Asset..(169380495)},
- PileDrive={Id=Asset..(2974000)},
- BeamLockon={Id=Asset..(169445683)},
- Elec={Id=Asset..(169380505)},
- DoctorOctogonapus={Id=Asset..(130781950)},
- Activate={Id=Asset..(169445572)},
- }
- ContentProvider = game:GetService("ContentProvider")
- for _,v in pairs(Sounds) do
- ContentProvider:Preload(v.Id)
- end
- function hideanim()
- equipped=false
- Neck.C0=necko
- RootJoint.C0=RootCF
- if Mode=="Obelisk" then
- wld1.C0=euler(0,0,1.3)*cf(0,0,-1)
- wld1.C1=euler(0,0,0)
- wld2.C0=euler(0,0,0)*cf(0,0.5,0)
- elseif Mode=="Planted" then
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- end
- end
- function equipanim()
- equipped=true
- if Mode=="Obelisk" then
- wld1.C0=euler(1.4,0,0)*cf(0.5,0.5,0)
- wld1.C1=euler(0,0,-0.5)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(0,0,0.5)
- RootJoint.C0=RootCF*euler(0,0,-0.5)
- RW.C0=cf(1.5,0.5,0)*euler(2.8,0,0.5)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0,0)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0,0)
- LH.C1=LHC1
- RootJoint.C1=RootCF
- elseif Mode=="Planted" then
- wld1.C0=euler(1.57,0,0)*cf(1,1.5,0)
- wld1.C1=euler(0,0,0.6)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*cf(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0.2)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0,0)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0,0)
- LH.C1=LHC1
- end
- end
- function lightattackone()
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,0.5+0.5*i)
- RootJoint.C0=RootCF*euler(0,0,-0.5-0.5*i)
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(1.57*i,0,-0.2+1.2*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- end
- so("Woosh1",LeftArm,1,1)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,5,"Normal",hitbox,.5,"Hit1",1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1,2,1)
- hitbox.CFrame=LeftArm.CFrame
- for i=0,1,0.2 do
- swait()
- Neck.C0=necko*euler(0,0,1)
- RootJoint.C0=RootCF*euler(0,0,-1)
- LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(1.57,0,1-2.3*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- hitbox.CFrame=LeftArm.CFrame
- end
- numb=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,1)
- RootJoint.C0=RootCF*euler(0,0,-1)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.3-0.27*(i*numb))
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- hitbox.CFrame=LeftArm.CFrame
- numb=numb-0.1
- end
- con1:disconnect()
- hitbox.Parent=nil
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,1-0.5*i)
- RootJoint.C0=RootCF*euler(0,0,-1+0.5*i)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i,0,-1.57+1.37*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- end
- attack=false
- end
- function lightattacktwo()
- attack=true
- so("Woosh1",LeftLeg,1,1.4)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(10,20),"Normal",hitbox,.5,"Hit2",1.1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1,2,1)
- hitbox.CFrame=LeftLeg.CFrame
- for i=0,1,0.2 do
- swait()
- Neck.C0=necko*euler(0.2*i,0,0.5)
- RootJoint.C0=RootCF*euler(0,0,-0.5)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.4*i,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0.1*i,0)*euler(-0.1*i,0,0)
- RH.C1=RHC1
- LH.C0=LHC0*cf(-0.8*i,0,0.8*i)*euler(0,0.6*i,1*i)
- LH.C1=LHC1
- hitbox.CFrame=LeftLeg.CFrame
- end
- con1:disconnect()
- hitbox.Parent=nil
- for i=0,1,0.05 do
- swait()
- Neck.C0=necko*euler(0.2-0.2*i,0,0.5)
- RootJoint.C0=RootCF*euler(0,0,-0.5)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.4+0.4*i,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0.1-0.1*i,0)*euler(-0.1+0.1*i,0,0)
- RH.C1=RHC1
- LH.C0=LHC0*cf(-0.8+0.8*i,0,0.8-0.8*i)*euler(0,0.6-0.6*i,1-1*i)
- LH.C1=LHC1
- end
- attack=false
- end
- function lightattackthree()
- attack=true
- so("Woosh1",LeftLeg,1,2)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,25,math.random(20,40),"Normal",hitbox,.5,"Hit2",1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1,2,1)
- hitbox.CFrame=LeftLeg.CFrame
- for i=0,1,0.2 do
- swait()
- Neck.C0=necko*euler(0.3*i,0,0.5)
- RootJoint.C0=RootCF*euler(0,0,-0.5)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0,0)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0.5*i,-1.5*i)
- LH.C1=LHC1
- hitbox.CFrame=LeftLeg.CFrame
- end
- con1:disconnect()
- hitbox.Parent=nil
- for i=0,1,0.05 do
- swait()
- Neck.C0=necko*euler(0.3-0.3*i,0,0.5)
- RootJoint.C0=RootCF*euler(0,0,-0.5)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0,0)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0.5-0.5*i,-1.5+1.5*i)
- LH.C1=LHC1
- end
- attack=false
- end
- function lightattackfour()
- attack=true
- so("Woosh2",LeftLeg,1,1)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,15,30,math.random(20,40),"Normal",hitbox,.8,"Hit3",1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,2,2)
- hitbox.CFrame=prt38.CFrame
- for i=0,1,0.2 do
- swait()
- wld1.C0=euler(1.4+0.5*i,-1*i,0)*cf(0.5,0.5,0)
- wld1.C1=euler(0,0,-0.5-0.2*i)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(0,0,0.5-0.9*i)
- RootJoint.C0=RootCF*euler(0,0,-0.5+0.9*i)
- RW.C0=cf(1.5,0.5,0)*euler(2.8-0.5*i,0,0.5)
- RW.C1=cf(0,0.5,0)*euler(0,1*i,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- hitbox.CFrame=prt38.CFrame
- end
- numb=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,-0.4-0.1*(i*numb))
- RootJoint.C0=RootCF*euler(0,0,0.4+0.1*(i*numb))
- RW.C0=cf(1.5,0.5,0)*euler(2.3-0.1*(i*numb),0,0.5)
- RW.C1=cf(0,0.5,0)*euler(0,1,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- hitbox.CFrame=prt38.CFrame
- numb=numb-0.1
- end
- con1:disconnect()
- hitbox.Parent=nil
- for i=0,1,0.1 do
- swait()
- wld1.C0=euler(1.9-0.5*i,-1+1*i,0)*cf(0.5,0.5,0)
- wld1.C1=euler(0,0,-0.7+0.2*i)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(0,0,-0.5+1*i)
- RootJoint.C0=RootCF*euler(0,0,0.5-1*i)
- RW.C0=cf(1.5,0.5,0)*euler(2.2+0.6*i,0,0.5)
- RW.C1=cf(0,0.5,0)*euler(0,1-1*i,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- end
- attack=false
- end
- function heavyattackone()
- attack=true
- for i=0,1,0.05 do
- swait()
- wld1.C0=euler(1.4,0,0)*cf(0.5,0.5,0)
- wld1.C1=euler(0,0,-0.5)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(-0.2*i,0,0.5+0.3*i)
- RootJoint.C0=RootCF*euler(0,0,-0.5-0.3*i)
- RW.C0=cf(1.5,0.5,0)*euler(2.8+0.2*i,0,0.5+0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5+1*i,0.5,-0.5*i)*euler(2.8*i,0,-0.2+1*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- end
- so("Woosh2",prt2,1,0.9)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(20,40),"Normal",hitbox,1,"Hit3",1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2.5,10,2.5)
- hitbox.CFrame=prt2.CFrame*cf(0,2,0)
- for i=0,1,0.1 do
- swait()
- wld1.C0=euler(1.4+0.1*i,0,0)*cf(0.5+0.5*i,0.5-0.5*i,0)
- wld1.C1=euler(0.5*i,0,-0.5+1*i)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(-0.2+0.3*i,0,0.8-2*i)
- RootJoint.C0=RootCF*euler(0,0,-0.8+2*i)
- RW.C0=cf(1.5,0.5,0)*euler(3-2.5*i,0,0.7-1*i)
- RW.C1=cf(0,0.5,0)*euler(0,1.57*i,0)
- LW.C0=cf(-0.5,0.5,-0.5)*euler(2.8-1.5*i,0,0.8)
- LW.C1=cf(0,0.5,0)*euler(0.5*i,0,0.5*i)
- hitbox.CFrame=prt2.CFrame*cf(0,2,0)
- end
- numb=2
- for i=0,1,0.1 do
- swait()
- wld1.C0=euler(1.5,0,0)*cf(1,0,0)
- wld1.C1=euler(0.5-0.2*i*numb,0,0.5)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(0.1,0,-1.2)
- RootJoint.C0=RootCF*euler(0,0,1.2)
- RW.C0=cf(1.5,0.5,0)*euler(0.5-0.1*i*numb,0,-0.3-0.1*i*numb)
- RW.C1=cf(0,0.5,0)*euler(0,1.57,0)
- LW.C0=cf(-0.5,0.5,-0.5)*euler(1.3+0.7*i*numb,0,0.8)
- LW.C1=cf(0,0.5,0)*euler(0.5,0,0.5)
- hitbox.CFrame=prt2.CFrame*cf(0,2,0)
- numb=numb-0.1
- end
- con1:disconnect()
- hitbox.Parent=nil
- for i=0,1,0.1 do
- swait()
- wld1.C0=euler(1.5-0.1*i,0,0)*cf(1-0.5*i,0.5*i,0)
- wld1.C1=euler(0.3-0.3*i,0,0.5-1*i)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(0.1,0,-1.2+1.7*i)
- RootJoint.C0=RootCF*euler(0,0,1.2-1.7*i)
- RW.C0=cf(1.5,0.5,0)*euler(0.4+2.4*i,0,-0.4+0.9*i)
- RW.C1=cf(0,0.5,0)*euler(0,1.57-1.57*i,0)
- LW.C0=cf(-0.5-1*i,0.5,-0.5+0.5*i)*euler(2-2*i,0,0.8-1*i)
- LW.C1=cf(0,0.5,0)*euler(0.5-0.5*i,0,0.5-0.5*i)
- end
- attack=false
- end
- function heavyattackthree()
- attack=true
- for i=0,1,0.05 do
- swait()
- wld1.C0=euler(1.4+0.5*i,0,0)*cf(0.5,0.5,0)
- wld1.C1=euler(0,0,-0.5+0.5*i)
- wld2.C0=euler(0,0,0)*cf(0,-1+0.5*i,0)
- Neck.C0=necko*euler(0,0,0.5+1*i)
- RootJoint.C0=RootCF*euler(0,0,-0.5-1*i)
- RW.C0=cf(1.5,0.5,0)*euler(2.8-2.8*i,0,0.5)
- RW.C1=cf(0,0.5,0)*euler(0,1.57*i,0)
- LW.C0=cf(-1.5+1.5*i,0.5,-0.5*i)*euler(0.6*i,0,-0.2+1*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- end
- so("Woosh2",prt2,1,0.7)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(20,40),"Normal",hitbox,.6,"Hit2",1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2.5,10,2.5)
- hitbox.CFrame=prt2.CFrame*cf(0,2,0)
- for i=0,1,0.05 do
- swait()
- Neck.C0=necko*euler(0,0,1.5-2.9*i)
- RootJoint.C0=RootCF*euler(0,0,-1.5+2.9*i)
- RootJoint.C1=RootCF*euler(0,0,-6.28*i)
- hitbox.CFrame=prt2.CFrame*cf(0,2,0)
- end
- numb=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,1.5-2.9-0.1*i*numb)
- RootJoint.C0=RootCF*euler(0,0,-1.5+2.9+0.1*i*numb)
- RootJoint.C1=RootCF
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5)
- RW.C1=cf(0,0.5,0)*euler(0,1.57,0)
- LW.C0=cf(0,0.5,-0.5)*euler(0.6-0.2*i*numb,0,0.8-0.2*i*numb)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- hitbox.CFrame=prt2.CFrame*cf(0,2,0)
- numb=numb-0.1
- end
- con1:disconnect()
- hitbox.Parent=nil
- for i=0,1,0.1 do
- swait()
- wld1.C0=euler(1.9-0.5*i,0,0)*cf(0.5,0.5,0)
- wld1.C1=euler(0,0,-0.5*i)
- wld2.C0=euler(0,0,0)*cf(0,-0.5-0.5*i,0)
- Neck.C0=necko*euler(0,0,-1.5+2*i)
- RootJoint.C0=RootCF*euler(0,0,1.5-2*i)
- RW.C0=cf(1.5,0.5,0)*euler(2.8*i,0,0.5)
- RW.C1=cf(0,0.5,0)*euler(0,1.57-1.57*i,0)
- LW.C0=cf(-1.5*i,0.5,-0.5+0.5*i)*euler(0.4-0.4*i,0,0.6-0.8*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- end
- attack=false
- end
- function heavyattackfour()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld1.C0=euler(1.4+0.17*i,0,0)*cf(0.5+0.5*i,0.5+1*i,0)
- wld1.C1=euler(0,0,-0.5+0.9*i)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(-0.4*i,0,0.5-0.5*i)
- RootJoint.C0=RootCF*euler(0,0,-0.5+0.5*i)
- RW.C0=cf(1.5-0.2*i,0.5+0.4*i,0)*euler(2.8+0.3*i,0,0.5-0.9*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5+0.2*i,0.5+0.4*i,0)*euler(3.1*i,0,-0.2+0.6*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0,0)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0,0)
- LH.C1=LHC1
- end
- Humanoid.WalkSpeed=0
- so("Woosh3",prt2,1,1)
- for i=0,1,0.1 do
- swait()
- wld1.C0=euler(1.57+0.43*i,0,0)*cf(1,1.5,0)
- wld1.C1=euler(0,0,0.4)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(-0.4+0.8*i,0,0)
- RootJoint.C0=RootCF*cf(0,0,-1*i)
- RW.C0=cf(1.5-0.2-0.2*i,0.5+0.4-0.4*i,0)*euler(3.1-2.7*i,0,-0.4)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5+0.2-0.2*i,0.5+0.4-0.4*i,0)*euler(3.1-2.7*i,0,0.4)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0.5*i,0.3*i)*euler(0,0,-0.5*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(-0.5*i,0.8*i,0.5*i)*euler(0,0,0.2*i)
- LH.C1=LHC1
- end
- hitfloor=false
- while hitfloor==false do
- swait()
- hit,pos = rayCast(prt41.Position, (CFrame.new(prt41.Position,prt41.Position - Vector3.new(0,2,0))).lookVector, 2, Character)
- if hit ~= nil then
- hitfloor = true
- end
- end
- local paint=part(1,workspace,0,1,BrickColor.new("Black"),"BreakEffect",vt(5,1,5))
- paint.CFrame=prt41.CFrame*euler(0,0,-1.57)*cf(0,-1,0)
- paint.Anchored=true
- decc=Instance.new("Decal")
- decc.Parent=paint
- decc.Shiny=0
- decc.Specular=0
- decc.Texture="http://www.roblox.com/asset/?id=49173398"
- decc.Face="Top"
- so("Smash",paint,1,0.3)
- --so("Smash",paint,1,0.1)
- MagicCircle(BrickColor.new("White"),prt41.CFrame,0,0,0,0.5,0.5,0.5,0.01)
- --MagicCircle(BrickColor.new("Really red"),prt41.CFrame,0,0,0,2,2,2,0.01)
- WaveEffect2(BrickColor.new("White"),prt41.CFrame*euler(0,0,-1.57),0,0,0,0.3,0.3,0.3,0.02)
- coroutine.resume(coroutine.create(function()
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(20,40),"Knockdown",RootPart,2,"Hit3",0.8) end)
- --con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,2000,3000,math.random(9000,10000),"Knockdown",RootPart,2) end)
- hitbox.Parent=workspace
- hitbox.Size=vt(5,5,5)
- --hitbox.Size=vt(100,100,100)
- CF=prt41.CFrame
- hitbox.CFrame=prt41.CFrame
- for i=0,1,0.1 do
- swait()
- hitbox.CFrame=CF
- end
- con1:disconnect()
- hitbox.Parent=nil
- end))
- game:GetService("Debris"):AddItem(paint,10)
- wait(0.5)
- Humanoid.WalkSpeed=16
- for i=0,1,0.05 do
- swait()
- wld1.C0=euler(2-0.6*i,0,0)*cf(1-0.5*i,1.5-1*i,0)
- wld1.C1=euler(0,0,0.4-0.9*i)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(0.4-0.4*i,0,0.5*i)
- RootJoint.C0=RootCF*cf(0,0,-1+1*i)*euler(0,0,-0.5*i)
- RW.C0=cf(1.5,0.5,0)*euler(0.4+2.4*i,0,-0.4+0.9*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0.4-0.4*i,0,0.4-0.6*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0.5-0.5*i,0.3-0.3*i)*euler(0,0,-0.5+0.5*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(-0.5+0.5*i,0.8-0.8*i,0.5-0.5*i)*euler(0,0,0.2-0.2*i)
- LH.C1=LHC1
- end
- attack=false
- end
- function Plant()
- attack=true
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- swait()
- wld1.C0=euler(1.4+0.17*i,0,0)*cf(0.5+0.5*i,0.5+1*i,0)
- wld1.C1=euler(0,0,-0.5+1.1*i)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(-0.4*i,0,0.5-0.5*i)
- RootJoint.C0=RootCF*euler(0,0,-0.5+0.5*i)
- RW.C0=cf(1.5-0.2*i,0.5+0.4*i,0)*euler(2.8-0.3*i,0,0.5-1.1*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5+0.2*i,0.5+0.4*i,0)*euler(2.5*i,0,-0.2+0.8*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0,0)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0,0)
- LH.C1=LHC1
- end
- so("Swing1",prt2,1,0.6)
- for i=0,1,0.1 do
- swait()
- wld1.C0=euler(1.57,0,0)*cf(1,1.5,0)
- wld1.C1=euler(0,0,0.6)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(-0.4+0.4*i,0,0)
- RootJoint.C0=RootCF*cf(0,0,-1*i)
- RW.C0=cf(1.5-0.2+0.2*i,0.5+0.4-0.4*i,0)*euler(2.5-0.93*i,0,-0.6)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5+0.2-0.2*i,0.5+0.4-0.4*i,0)*euler(2.5-0.93*i,0,0.6)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0.5*i,0.1*i)*euler(0,0,-0.5*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(-0.5*i,0.8*i,0.1*i)*euler(0,0,0.2*i)
- LH.C1=LHC1
- end
- hitfloor=false
- while hitfloor==false do
- swait()
- hit,pos = rayCast(prt1.Position, (CFrame.new(prt1.Position,prt1.Position - Vector3.new(0,2,0))).lookVector, 2.5, Character)
- if hit ~= nil then
- hitfloor = true
- end
- end
- for i=1,10 do
- Col=BrickColor.new("DarkGreen")
- if hit~=nil then
- Col=hit.BrickColor
- end
- local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(2,3)+math.random(),math.random(2,3)+math.random(),math.random(2,3)+math.random()))
- print(groundpart.BrickColor)
- groundpart.Anchored=true
- groundpart.CanCollide=true
- groundpart.CFrame=cf(pos)*cf(math.random(-3,2)+math.random(),0,math.random(-3,2)+math.random())*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(groundpart,10)
- coroutine.resume(coroutine.create(function(Part)
- wait(5)
- for i=0,1,0.05 do
- wait(0)
- Part.Transparency=i
- end
- Part.Parent=nil
- end),groundpart)
- end
- coroutine.resume(coroutine.create(function()
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Knockdown",RootPart,2) end)
- hitbox.Parent=workspace
- hitbox.Size=vt(8,8,8)
- CF=prt38.CFrame
- hitbox.CFrame=prt38.CFrame
- for i=0,1,0.1 do
- swait()
- hitbox.CFrame=CF
- end
- con1:disconnect()
- hitbox.Parent=nil
- end))
- wld1.Part1=nil
- BPos.P=50000
- BPos.D=1000
- BPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BPos.position=prt1.Position
- BPos.Parent=prt1
- Gy.maxTorque = vt(math.huge,math.huge,math.huge)
- Gy.P = 20e+003
- Gy.cframe=prt1.CFrame
- Gy.Parent=prt1
- prt1.CanCollide=true
- prt41.CanCollide=true
- MagicCircle(BrickColor.new("White"),prt38.CFrame,0,0,0,2,2,2,0.05)
- so("Smash",prt38,1,0.5)
- Mode="Planted"
- wait(0.5)
- ArkActivate()
- for i=0,1,0.1 do
- swait()
- wld1.C0=euler(1.57,0,0)*cf(1,1.5,0)
- wld1.C1=euler(0,0,0.6)
- wld2.C0=euler(0,0,0)*cf(0,-1,0)
- Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*cf(0,0,-1+1*i)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,0,-0.6+0.8*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i,0,0.6-0.8*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0.5-0.5*i,0.1-0.1*i)*euler(0,0,-0.5+0.5*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(-0.5+0.5*i,0.8-0.8*i,0.1-0.1*i)*euler(0,0,0.2-0.2*i)
- LH.C1=LHC1
- end
- Humanoid.WalkSpeed=16
- hideanim()
- attack=false
- end
- function GetArk()
- attack=true
- Disappear(modelzorz)
- wait(0.5)
- ArkUnactivate()
- Mode="Obelisk"
- prt1.CanCollide=false
- prt41.CanCollide=false
- BPos.Parent=nil
- Gy.Parent=nil
- wld1.Part1=RightArm
- Reappear(modelzorz)
- equipanim()
- attack=false
- end
- function ObeliskHop()
- attack=true
- Humanoid.WalkSpeed=0
- --so("http://roblox.com/asset/?id=166095295",Torso,1,1) --boidzerg
- so("AirWoosh",Torso,1,1.5)
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(-0.3*i,0,0)
- RootJoint.C0=RootCF*cf(0,0,-1.9*i)*euler(0.7*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0.7*i,0,0.2-0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i,0,-0.2-0.2*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0.5*i,0.1*i)*euler(0,0,-0.5*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(-0.5*i,1.6*i,0.1*i)*euler(0,0,-0.2*i)
- LH.C1=LHC1
- end
- Disappear(Character)
- swait(5)
- so("AirWoosh",Torso,1,1)
- swait(5)
- Torso.CFrame=prt1.CFrame*cf(math.random(-5,5),math.random(1,5),math.random(-5,5))
- Reappear(Character)
- Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0.5,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.8,0,0.4)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.8,0,-0.4)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(-0.3,0,-0.3)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(-0.3,0,0.3)
- LH.C1=LHC1
- swait(2)
- numb=2
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*cf(0,0,-1.5*i*numb)*euler(0.5-0.2*i*numb,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.8-0.2*i,0,0.4)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.8-0.2*i,0,-0.4)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0.5*i,0.1*i)*euler(-0.3+0.3*i,0,-0.3-0.2*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(-0.5*i,1.2*i,0.1*i)*euler(-0.3+0.3*i,0,0.3-0.1*i)
- LH.C1=LHC1
- numb=numb-0.1
- end
- swait(5)
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*cf(0,0,-1.5+1.5*i)*euler(0.3-0.3*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-1+1*i,0,0.4-0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-1+1*i,0,-0.4+0.2*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0.5-0.5*i,0.1-0.1*i)*euler(0,0,-0.5+0.5*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(-0.5+0.5*i,1.2-1.2*i,0.1-0.1*i)*euler(0,0,0.2-0.2*i)
- LH.C1=LHC1
- end
- Humanoid.WalkSpeed=16
- attack=false
- end
- function ObeliskSmash()
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*cf(0,0,0)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(1.57*i,0,0.2-0.8*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(1.57*i,0,-0.2+0.8*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0,0)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0,0)
- LH.C1=LHC1
- end
- swait(10)
- so("Appear",RightArm,1,1)
- MagicCircle(BrickColor.new("White"),LeftArm.CFrame*cf(0,-1,0)*euler(0,0,0),0,0,0,1,0.2,0.2,0.05)
- MagicCircle(BrickColor.new("White"),LeftArm.CFrame*cf(0,-1,0)*euler(0,0,0),0,0,0,0.2,1,0.2,0.05)
- MagicCircle(BrickColor.new("White"),LeftArm.CFrame*cf(0,-1,0)*euler(0,0,0),0,0,0,0.2,0.2,1,0.05)
- Disappear(modelzorz)
- swait(20)
- TehCF=Torso.CFrame
- BPos.position=Torso.Position+vt(0,80,0)
- prt1.CFrame=cf(Torso.Position+vt(0,80,0))
- Gy.cframe=TehCF*euler((math.random(-1,0)+math.random())/3,(math.random(-1,0)+math.random())/3,(math.random(-1,0)+math.random())/3)
- swait(40)
- coroutine.resume(coroutine.create(function()
- Reappear(modelzorz)
- BPos.Parent=nil
- local vel=Instance.new("BodyVelocity")
- vel.Parent=prt1
- vel.maxForce=vt(4e+005,4e+005,4e+005)*1
- PrtCF=prt1.CFrame*euler(1.57,0,0)
- vel.velocity=PrtCF.lookVector*-150
- hitfloor=false
- while hitfloor==false do
- swait()
- hit,pos = rayCast(prt1.Position, (CFrame.new(prt1.Position,prt1.Position - Vector3.new(0,2,0))).lookVector, 2, Character)
- if hit ~= nil then
- hitfloor = true
- end
- end
- vel.Parent=nil
- game:GetService("Debris"):AddItem(vel,0.1)
- prt1.Anchored=true
- coroutine.resume(coroutine.create(function()
- swait(50)
- prt1.Anchored=false
- print("underp")
- end))
- for i=1,10 do
- Col=BrickColor.new("DarkGreen")
- if hit~=nil then
- Col=hit.BrickColor
- end
- local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(2,3)+math.random(),math.random(2,3)+math.random(),math.random(2,3)+math.random()))
- print(groundpart.BrickColor)
- groundpart.Anchored=true
- groundpart.CanCollide=true
- groundpart.CFrame=cf(pos)*cf(math.random(-3,2)+math.random(),0,math.random(-3,2)+math.random())*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(groundpart,10)
- coroutine.resume(coroutine.create(function(Part)
- wait(5)
- for i=0,1,0.05 do
- wait(0)
- Part.Transparency=i
- end
- Part.Parent=nil
- end),groundpart)
- end
- coroutine.resume(coroutine.create(function()
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(10,20),"Knockdown",prt1,2) end)
- hitbox.Parent=workspace
- hitbox.Size=vt(11,11,11)
- CF=prt38.CFrame
- hitbox.CFrame=cf(prt38.Position)
- for i=0,1,0.1 do
- swait()
- hitbox.CFrame=CF
- end
- con1:disconnect()
- hitbox.Parent=nil
- end))
- BPos.P=50000
- BPos.D=1000
- BPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BPos.position=prt1.Position
- BPos.Parent=prt1
- MagicCircle(BrickColor.new("White"),prt38.CFrame,0,0,0,3,3,3,0.05)
- WaveEffect2(BrickColor.new("White"),prt38.CFrame*cf(0,4,0),0,0,0,0.3,0.3,0.3,0.02)
- so("Smash",prt38,1,0.5)
- end))
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*cf(0,0,0)
- RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(1.57-1.57*i,0,-0.6+0.8*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i)*euler(1.57-1.57*i,0,0.6-0.8*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0,0)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0,0)
- LH.C1=LHC1
- end
- attack=false
- end
- function LightningBlasts()
- attack=true
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*cf(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0.2+1.37*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2-1.37*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(-0.4*i,0,-0.2*i)
- RootJoint.C0=RootCF*cf(0,0,-1.5*i)*euler(0.8*i,0,0.5*i)
- RW.C0=cf(1.5,0.5,0)*euler(1.4*i,0,1.57-1.07*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i,0,-1.57+1.17*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,-0.5*i,-0.5*i)
- LH.C0=LHC0*cf(-0.5*i,1*i,0)*euler(0.5*i,0,-0.5*i)
- end
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,30,0,"Knockdown",hitbox,.4) end)
- for i=1,2 do
- MagicBlock(BrickColor.new("Bright red"),cf(prt41.Position+vt(0,750,0)),0.1,3000,0.1,0.05,0.05,0.05,0.01)
- CF=RootPart.CFrame*cf(math.random(-15,15),-3.5,-12-math.random(0,15))
- MagicBlock(BrickColor.new("Bright red"),CF,0.1,3000,0.1,0.05,0.05,0.05,0.01)
- local efprt=part(1,workspace,0,0.5,BrickColor.new("Black"),"Effect",vt(1,1,1))
- efprt.CFrame=CF
- efprt.Anchored=true
- local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(20,1,20))
- local efprt2=part(1,workspace,0,0.5,BrickColor.new("White"),"Effect",vt(1,1,1))
- efprt2.CFrame=CF
- efprt2.Anchored=true
- local efmsh2=mesh("CylinderMesh",efprt2,"","",vt(0,0,0),vt(0,1,0))
- coroutine.resume(coroutine.create(function(Part1,Part2,Mesh2)
- --[[so("http://www.roblox.com/asset/?id=2233908",Part1,1,1.1)
- so("http://www.roblox.com/asset/?id=153092334",Part1,0.7,0.9)]]
- so("TeslaShot",Part1,1,1)
- teh=math.random()
- WaveEffect2(BrickColor.new("Bright red"),CFrame.new(Part1.Position),5,1.5,5,0.7,0.7,0.7,0.02)
- MagicCircle(BrickColor.new("White"),CFrame.new(Part1.Position),20,20,20,1.6,1.6,1.6,0.03)
- --[[Lightning(prt41.Position,prt41.Position+vt(math.random(-5,5),800,math.random(-5,5)),20,1,"White",0.1,0.1,0.2)
- for i=1,5 do
- Lightning(Part1.Position+vt(math.random(-5,5),0,math.random(-5,5)),Part1.Position+vt(math.random(-5,5),800,math.random(-5,5)),20,1,"White",0.1,0.1,0.2)
- end]]
- Part1.Transparency=1
- Part2.Transparency=1
- hitbox.Parent=workspace
- hitbox.Size=vt(17,17,17)
- hitbox.CFrame=Part1.CFrame
- coroutine.resume(coroutine.create(function(Part,tehCF)
- for i=0,1,0.1 do
- swait()
- Part.CFrame=tehCF*cf(0,2,0)
- end
- Part.Parent=nil
- end),hitbox,Part1.CFrame)
- swait(20)
- Part1.Parent=nil
- Part2.Parent=nil
- end),efprt,efprt2,efmsh2)
- so("Appear",efprt,1,1.5)
- game:GetService("Debris"):AddItem(efprt,5)
- end
- swait(30)
- Humanoid.WalkSpeed=16
- for i=0,1,0.05 do
- swait()
- Neck.C0=necko*euler(-0.4+0.4*i,0,-0.2+0.2*i)
- RootJoint.C0=RootCF*cf(0,0,-1.5+1.5*i)*euler(0.8-0.8*i,0,0.5-0.5*i)
- RW.C0=cf(1.5,0.5,0)*euler(1.4-1.4*i,0,0.5-0.3*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i,0,-0.4+0.2*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,-0.5+0.5*i,-0.5+0.5*i)
- LH.C0=LHC0*cf(-0.5+0.5*i,1-1*i,0)*euler(0.5-0.5*i,0,-0.5+0.5*i)
- end
- con1:disconnect()
- attack=false
- end
- function PileDrive()
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,1*i)
- RootJoint.C0=RootCF*euler(0,0,-1*i)
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0.2+1.37*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.5*i,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- end
- local efprt=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
- local efwld=weld(efprt,efprt,RightArm,cf(0,1,0))
- game:GetService("Debris"):AddItem(efprt,10)
- so("Explosion1",prt41,1,0.3)
- so("Explosion1",efprt,1,0.5)
- so("Charge2",efprt,1,1)
- for i=0,30 do
- swait()
- Lightning(efprt.Position,prt41.Position,5,0.5,"Bright red",0.1,0.1,0.1)
- MagicBlock(BrickColor.new("Bright red"),efprt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,0,0,0.3,0.3,0.3,0.05)
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,1-2.57*i)
- RootJoint.C0=RootCF*euler(0,0,-1+2.57*i)
- RW.C0=cf(1.5,0.5,0)*euler(0,0,1.57)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.5,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- Lightning(efprt.Position,prt41.Position,5,0.5,"Bright red",0.1,0.1,0.1)
- MagicBlock(BrickColor.new("Bright red"),efprt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,0,0,0.3,0.3,0.3,0.05)
- end
- bodvel=it("BodyVelocity")
- bodvel.Parent=RootPart
- bodvel.maxForce=vt(4e+005,4e+005,4e+005)*1
- bodvel.velocity=Head.CFrame.lookVector*30
- bg=it("BodyGyro")
- bg.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge
- bg.P=20e+003
- bg.Parent=RootPart
- bg.cframe=RootPart.CFrame
- game:GetService("Debris"):AddItem(bodvel,1)
- game:GetService("Debris"):AddItem(bg,1)
- efwld.C0=cf(0,4,0)
- so("PileDrive",efprt,1,0.7)
- MagicCircle(BrickColor.new("White"),efprt.CFrame,0,0,0,0.7,0.7,0.7,0.01)
- MagicRing(BrickColor.new("White"),efprt.CFrame*euler(-1.57,0,0),0,0,0,0.5,0.5,0.5,0.01)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,30,40,50,"Knockdown",hitbox,1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(5,10,5)
- hitbox.CFrame=RightArm.CFrame
- for i=1,30 do
- swait()
- MagicBlock(BrickColor.new("Bright red"),efprt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),2,2,2,0.8,0.8,0.8,0.1)
- hitbox.CFrame=RightArm.CFrame
- end
- con1:disconnect()
- hitbox.Parent=nil
- swait(30)
- attack=false
- end
- function LaserBarrage()
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*cf(0,0,-1*i)*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57*i,1.57*i,0.2-0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5+1.5*i,0.5,-0.5*i)*euler(1.2*i,-1.2*i,-0.2+0.2*i)
- LW.C1=cf(0,0.5,0)*euler(-1.4*i,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0.1*i,-1*i)
- LH.C0=LHC0*cf(-0.5*i,1*i,0)*euler(-0.1*i,0,0)
- end
- --so("BeamLockon",prt41,1,1)
- for i=1,10 do
- local efprt=part(3,modelzorz,0,0.5,BrickColor.new("Bright red"),"Effect",vt(0.2,0.2,0.2))
- efprt.Anchored=true
- local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
- spread=vt((math.random(-1,0)+math.random())*7,(math.random(-1,0)+math.random())*7,(math.random(-1,0)+math.random())*7)*(prt41.Position-MMouse.Hit.p).magnitude/100
- --spread=vt(0,0,0)
- coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded)
- game:GetService("Debris"):AddItem(Part,6)
- local TheHit=MMouse.Hit.p
- local MouseLook=cf((prt41.Position+TheHit)/2,TheHit+Spreaded)
- local hit,pos = rayCast(prt41.Position,MouseLook.lookVector,1000,modelzorz)
- so("Elec",prt41,0.2,1)
- local tefprt=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
- tefprt.CFrame=cf(pos)
- MagicCircle(BrickColor.new("Really red"),cf(pos),0.5,0.5,0.5,0.5,0.5,0.5,0.04)
- so("Elec",tefprt,0.3,1)
- game:GetService("Debris"):AddItem(tefprt,3)
- Part.CFrame=CFrame.new((prt41.Position+pos)/2,pos)*angles(1.57,0,0)
- local mag=(prt41.Position-pos).magnitude
- if hit~=nil then
- Damagefunc(hit,10,20,1,"Normal",RootPart,0,"TeslaShot",2)
- end
- MagicCylinder(BrickColor.new("Bright red"),Part.CFrame,1,mag*5,1,0.5,0,0.5,0.05)
- Part.Parent=nil
- end),efprt,efmsh,spread)
- end
- swait(20)
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*cf(0,0,-1+1*i)*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,1.57-1.57*i,0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5*i,0.5,-0.5+0.5*i)*euler(1.2-1.2*i,-1.2+1.2*i,-0.2*i)
- LW.C1=cf(0,0.5,0)*euler(-1.4+1.4*i,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0.1-0.1*i,-1+1*i)
- LH.C0=LHC0*cf(-0.5+0.5*i,1-1*i,0)*euler(-0.1+0.1*i,0,0)
- end
- attack=false
- end
- function BLAAAAARGH()
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*cf(0,0,-1*i)*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57*i,1.57*i,0.2-0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5+1.5*i,0.5,-0.5*i)*euler(1.2*i,-1.2*i,-0.2+0.2*i)
- LW.C1=cf(0,0.5,0)*euler(-1.4*i,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0.1*i,-1*i)
- LH.C0=LHC0*cf(-0.5*i,1*i,0)*euler(-0.1*i,0,0)
- end
- for i=1,3 do
- so("DoctorOctogonapus",prt41,1,1)
- end
- for i=1,1 do
- local efprt=part(3,modelzorz,0,0.5,BrickColor.new("Bright red"),"Effect",vt(0.6,0.2,0.6))
- efprt.Anchored=true
- local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
- --spread=vt((math.random(-1,0)+math.random())*5,(math.random(-1,0)+math.random())*5,(math.random(-1,0)+math.random())*5)
- spread=vt(0,0,0)
- coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded)
- game:GetService("Debris"):AddItem(Part,6)
- for i=1,70 do
- swait()
- local MouseLook=cf((prt41.Position+MMouse.Hit.p)/2,MMouse.Hit.p+Spreaded)
- local hit,pos = rayCast(prt41.Position,MouseLook.lookVector,1000,modelzorz)
- Part.CFrame=CFrame.new((prt41.Position+pos)/2,pos)*angles(1.57,0,0)
- local mag=(prt41.Position-pos).magnitude
- Mesh.Scale=vt(1,mag*5,1)
- end
- local MouseLook=cf((prt41.Position+MMouse.Hit.p)/2,MMouse.Hit.p+Spreaded)
- local hit,pos = rayCast(prt41.Position,MouseLook.lookVector,1000,modelzorz)
- --so("http://www.roblox.com/asset/?id=169380505",prt41,0.5,1)
- local tefprt=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
- tefprt.CFrame=cf(pos)
- MagicCircle(BrickColor.new("Really red"),cf(pos),3,3,3,4,4,4,0.04)
- --so("http://www.roblox.com/asset/?id=169380505",tefprt,0.5,1)
- game:GetService("Debris"):AddItem(tefprt,3)
- Part.CFrame=CFrame.new((prt41.Position+pos)/2,pos)*angles(1.57,0,0)
- local mag=(prt41.Position-pos).magnitude
- if hit~=nil and hit.Name~="Base" then
- Damagefunc(hit,9999,9999,1000,"Knockdown",prt41,0,"",2)
- hit.Anchored=false
- hit:BreakJoints()
- local angle=(hit.Position-(prt41.Position+Vector3.new(0,0,0))).unit
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*100000000
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,5)
- end
- MagicCylinder(BrickColor.new("Bright red"),Part.CFrame,20,mag*5,20,4,0,4,0.05)
- Part.Parent=nil
- end),efprt,efmsh,spread)
- end
- swait(100)
- for i=0,1,0.1 do
- swait()
- Neck.C0=necko*euler(0,0,0)
- RootJoint.C0=RootCF*cf(0,0,-1+1*i)*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,1.57-1.57*i,0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5*i,0.5,-0.5+0.5*i)*euler(1.2-1.2*i,-1.2+1.2*i,-0.2*i)
- LW.C1=cf(0,0.5,0)*euler(-1.4+1.4*i,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0.1-0.1*i,-1+1*i)
- LH.C0=LHC0*cf(-0.5+0.5*i,1-1*i,0)*euler(-0.1+0.1*i,0,0)
- end
- attack=false
- end
- function ALLCHILD()
- local all={}
- for _,v in pairs(workspace:children()) do
- table.insert(all,v)
- end
- return all
- end
- function Disappear(Mod)
- for _,v in pairs(Mod:children()) do
- if v.className=="Hat" then
- for _,i in pairs(v:children()) do
- if i.className=="Part" then
- coroutine.resume(coroutine.create(function(Part)
- for i=0,1,0.1 do
- swait()
- Part.Transparency=i
- end
- Part.Transparency=1
- end),i)
- end
- end
- end
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function(Part)
- for i=0,1,0.1 do
- swait()
- Part.Transparency=i
- end
- Part.Transparency=1
- end),v)
- end
- end
- end
- function Reappear(Mod)
- for _,v in pairs(Mod:children()) do
- if v.className=="Hat" then
- for _,i in pairs(v:children()) do
- if i.className=="Part" then
- coroutine.resume(coroutine.create(function(Part)
- for i=1,0,-0.1 do
- swait()
- Part.Transparency=i
- end
- Part.Transparency=0
- end),i)
- end
- end
- end
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function(Partt)
- for i=1,0,-0.1 do
- swait()
- Partt.Transparency=i
- end
- Partt.Transparency=0
- end),v)
- end
- end
- end
- function ArkActivate()
- coroutine.resume(coroutine.create(function()
- clone=prt3:Clone()
- clone.Parent=modelzorz
- clone.BrickColor=BrickColor.new("Bright red")
- clone.Mesh.Scale=clone.Mesh.Scale+vt(0.01,0.005,0.01)
- local awld3=weld(clone,clone,prt3,cf(0,0,0))
- so("Activate",prt41,1,1)
- coroutine.resume(coroutine.create(function(Part)
- for i=1,0,-0.01 do
- swait()
- Part.Transparency=i
- end
- Part.Transparency=0
- end),clone)
- table.insert(Clone,clone)
- for i=2,31 do
- --prt22
- clone=EffectParts[i]:Clone()
- clone.Parent=modelzorz
- clone.BrickColor=BrickColor.new("Bright red")
- if clone.Name=="Part22" then
- clone.Mesh.Scale=clone.Mesh.Scale+vt(0.01,0.005,0.01)
- else
- clone.Mesh.Scale=clone.Mesh.Scale+vt(0.01,0.01,0.01)
- end
- local awld3=weld(clone,clone,EffectParts[i],cf(0,0,0))
- coroutine.resume(coroutine.create(function(Part)
- for i=1,0,-0.01 do
- swait()
- Part.Transparency=i
- end
- Part.Transparency=0
- end),clone)
- table.insert(Clone,clone)
- end
- end))
- coroutine.resume(coroutine.create(function()
- numb=0
- numbderp=0.785*3
- for i=1,3 do
- for i=1,4 do
- MagicShard(BrickColor.new("Bright red"),prt43.CFrame*euler(0,numb,numbderp)*cf(0,5,0),0,0,0,0.03,0.07,0.03,0.02)
- numb=numb+1.57
- --local wld41=weld(prt41,prt41,prt43,cf(0,2.4,0)*euler(0,0,numb))
- end
- swait(10)
- numbderp=numbderp-0.785
- end
- MagicShard(BrickColor.new("Bright red"),prt43.CFrame*euler(0,0,0)*cf(0,5,0),0,0,0,0.03,0.07,0.03,0.02)
- end))
- coroutine.resume(coroutine.create(function(Part)
- while Mode=="Planted" do
- swait(math.random(5,10))
- ElecEffect(Part.Position,4,4,4)
- end
- end),prt41)
- end
- function ArkUnactivate()
- for i=1,#Clone do
- --[[print(Clone[i])
- print(i)]]
- Clone[i].Parent=nil
- end
- for i=1,#Clone do
- table.remove(Clone,i)
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- --[[local LastPoint=prt4.CFrame*CFrame.new(0,prt4.Size.Y*2.5,0)
- local Point=prt4.CFrame*CFrame.new(0,prt4.Size.Y*2.5,0)]]
- function effect(Color,Ref,Size,LP,P1,returnn)
- local effectsmsh = Instance.new("BlockMesh")
- effectsmsh.Scale = Vector3.new(0.4,1,0.4)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,1,0.2)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(Size,mg,Size)
- effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function()
- if not returnn then
- for i = 0 , 1 , 0.1 do
- swait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(Size-Size*i,1,Size-Size*i)
- end
- swait()
- effectsg.Parent = nil
- end
- end))
- end
- function ElecEffect(cff,x,y,z)
- local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
- prt.Anchored=true
- game:GetService("Debris"):AddItem(prt,2)
- xval=math.random()
- yval=math.random()
- zval=math.random()
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
- coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
- Part.CFrame=cf(Frame)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- for i=0,1,0.05 do
- swait()
- xvaal=xvaal-0.1
- yvaal=yvaal-0.1
- zvaal=zvaal-0.1
- Mesh.Scale=vt(xvaal,yvaal,zvaal)
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,cff,xval,yval,zval)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,decrease)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- num=math.random(5,20)
- coroutine.resume(coroutine.create(function(Part,Mesh,CF2,Num)
- for i=0,1.05,0.05 do
- swait()
- Part.CFrame=CF2*cf(0,i*Num,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- Num=Num-decrease
- end
- Part.Parent=nil
- end),prt,msh,CF,num)
- end
- function MagicBlock3(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- swait()
- TehCF=cframe
- Part.CFrame=TehCF*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh,num)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*cf(0,0,-num)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,(math.random(0,1)+math.random())/5)
- end
- function MagicFire(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- swait()
- Part.CFrame=cf(Part.Position+vt(0,0.5,0))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(0.1,0.1,0.1)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BlastEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=24388358",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.05 do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","1323306",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- swait()
- Part.CFrame=Part.CFrame*cf(0,y3,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShard(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","9756362",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function Lightning(p0,p1,tym,ofs,col,th,tra,last)
- --[[p0=pos1
- p1=pos2
- tym=times
- ofs=offset
- col=color
- th=size
- tra=transparency
- last=lastingtime]]
- local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
- for i=1,tym do
- local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- light1=Instance.new("PointLight")
- light1.Brightness=.8
- light1.Color=Color3.new(.2,255,.2)
- light1.Range=8
- light1.Parent=li
- local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
- li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last)
- end
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,HitSound,HitPitch)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- if h.MaxHealth>=math.huge then
- hit:BreakJoints()
- end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- if HitSound~=nil and HitPitch~=nil then
- so(HitSound,hit,1,HitPitch)
- end
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-1
- print(block.Value)
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor:Red())
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,20,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Freeze" then
- BodPos=Instance.new("BodyPosition")
- BodPos.P=50000
- BodPos.D=1000
- BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BodPos.position=hit.Parent.Torso.Position
- BodPos.Parent=hit.Parent.Torso
- BodGy = it("BodyGyro")
- BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- BodGy.P = 20e+003
- BodGy.Parent=hit.Parent.Torso
- BodGy.cframe = hit.Parent.Torso.CFrame
- hit.Parent.Torso.Anchored=true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored=false
- end),hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos,3)
- game:GetService("Debris"):AddItem(BodGy,3)
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- num=0
- function ob1d(mouse)
- if attack==true then return end
- hold=true
- if combo==0 then
- combo=1
- if holdz==true then
- heavyattackone()
- else
- lightattackone()
- end
- elseif combo==1 then
- combo=2
- if holdz==true then
- lightattackfour()
- else
- lightattacktwo()
- end
- elseif combo==2 then
- combo=3
- if holdz==true then
- heavyattackthree()
- else
- lightattackthree()
- end
- elseif combo==3 then
- combo=4
- if holdz==true then
- heavyattackfour()
- else
- lightattackfour()
- end
- end
- coroutine.resume(coroutine.create(function()
- swait(8)
- if attack==false then
- combo=0
- equipanim()
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- holdq=false
- holdz=false
- function key(key)
- if key=="q" then
- holdq=true
- end
- if key=="z" then
- holdz=true
- end
- if attack==true then return end
- if Mode=="Planted" and holdq==true then
- if key=="z" then
- LightningBlasts()
- end
- if key=="x" then
- PileDrive()
- end
- if key=="c" then
- LaserBarrage()
- end
- if key=="v" then
- BLAAAAARGH()
- end
- elseif holdq==false then
- if key=="j" then
- if Weapon=="None" then
- SummonSword()
- else
- UnsummonSword()
- end
- end
- end
- --[[if key=="j" then
- heavyattackfour()
- end]]
- if key=="f" then
- if Mode=="Obelisk" then
- Plant()
- elseif Mode=="Planted" then
- GetArk()
- end
- end
- if key=="g" then
- if Mode=="Planted" then
- ObeliskHop()
- end
- end
- if key=="h" then
- if Mode=="Planted" then
- ObeliskSmash()
- end
- end
- equipanim()
- --[[if key=="c" then
- --so("http://www.roblox.com/asset/?id=130818264",Torso,1,1)
- ArkActivate()
- wld1.Part1=RootPart
- wld1.C0=euler(-0.05,0,0)*cf(0,0,-1.3)
- wld1.C1=euler(0,0,0)
- wld2.C0=euler(0,0,0)*cf(0,0.5,0)
- Neck.C0=necko*euler(0.4,0,0)
- RootJoint.C0=RootCF*cf(0,0,-0.3)*euler(-0.05,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.4)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.1,0,0)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(-0.1,0,0.5)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0,0.2)
- LH.C1=LHC1
- for i=1,100 do
- swait()
- MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(0,-1,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,0,0,0.3,0.3,0.3,0.05)
- end
- end
- if key=="v" then
- ArkUnactivate()
- wld1.Part1=RightArm
- equipanim()
- end]]
- end
- function key2(key)
- if key=="q" then
- holdq=false
- end
- if key=="z" then
- holdz=false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed = true
- player = Player
- ch = Character
- MMouse = mouse
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- if Mode=="Obelisk" then
- wld1.Part1=RightArm
- end
- equipanim()
- end
- function ds(mouse)
- if Mode=="Obelisk" then
- wld1.Part1=Torso
- end
- hideanim()
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- --[[
- Copyrighted (C) Fenrier 2014
- ]]
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