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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local TIME = 0
  30. local sick = Instance.new("Sound",Torso)
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. local FORCERESET = false
  55. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  56. local Speed = 16
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 1
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. --ROBLOXIDLEANIMATION.Parent = Humanoid
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "BanishV3Gui"
  80. local Weapon = IT("Model")
  81. Weapon.Name = "Adds"
  82. local Effects = IT("Folder", Weapon)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character:FindFirstChild("Animate")
  86. local UNANCHOR = true
  87. local TOBANISH = {}
  88. script.Parent = PlayerGui
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111. tf = tf + s
  112. if tf >= frame then
  113. if allowframeloss then
  114. script.ArtificialHB:Fire()
  115. lastframe = tick()
  116. else
  117. for i = 1, math.floor(tf / frame) do
  118. script.ArtificialHB:Fire()
  119. end
  120. lastframe = tick()
  121. end
  122. if tossremainder then
  123. tf = 0
  124. else
  125. tf = tf - frame * math.floor(tf / frame)
  126. end
  127. end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --|| SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142. if NUMBER >= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149. if NUMBER <= 0 then
  150. NUMBER = 0
  151. end
  152. return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156. if NUMBER == 0 or NUMBER == nil then
  157. ArtificialHB.Event:wait()
  158. else
  159. for i = 1, NUMBER do
  160. ArtificialHB.Event:wait()
  161. end
  162. end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166. local NEWMESH = IT(MESH)
  167. if MESH == "SpecialMesh" then
  168. NEWMESH.MeshType = MESHTYPE
  169. if MESHID ~= "nil" and MESHID ~= "" then
  170. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171. end
  172. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174. end
  175. end
  176. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177. NEWMESH.Scale = SCALE
  178. NEWMESH.Parent = PARENT
  179. return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183. local NEWPART = IT("Part")
  184. NEWPART.formFactor = FORMFACTOR
  185. NEWPART.Reflectance = REFLECTANCE
  186. NEWPART.Transparency = TRANSPARENCY
  187. NEWPART.CanCollide = false
  188. NEWPART.Locked = true
  189. NEWPART.Anchored = true
  190. if ANCHOR == false then
  191. NEWPART.Anchored = false
  192. end
  193. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194. NEWPART.Name = NAME
  195. NEWPART.Size = SIZE
  196. NEWPART.Position = Torso.Position
  197. NEWPART.Material = MATERIAL
  198. NEWPART:BreakJoints()
  199. NEWPART.Parent = PARENT
  200. return NEWPART
  201. end
  202.  
  203. local function weldBetween(a, b)
  204. local weldd = Instance.new("ManualWeld")
  205. weldd.Part0 = a
  206. weldd.Part1 = b
  207. weldd.C0 = CFrame.new()
  208. weldd.C1 = b.CFrame:inverse() * a.CFrame
  209. weldd.Parent = a
  210. return weldd
  211. end
  212.  
  213.  
  214. function QuaternionFromCFrame(cf)
  215. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216. local trace = m00 + m11 + m22
  217. if trace > 0 then
  218. local s = math.sqrt(1 + trace)
  219. local recip = 0.5 / s
  220. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221. else
  222. local i = 0
  223. if m11 > m00 then
  224. i = 1
  225. end
  226. if m22 > (i == 0 and m00 or m11) then
  227. i = 2
  228. end
  229. if i == 0 then
  230. local s = math.sqrt(m00 - m11 - m22 + 1)
  231. local recip = 0.5 / s
  232. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233. elseif i == 1 then
  234. local s = math.sqrt(m11 - m22 - m00 + 1)
  235. local recip = 0.5 / s
  236. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237. elseif i == 2 then
  238. local s = math.sqrt(m22 - m00 - m11 + 1)
  239. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240. end
  241. end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245. local xs, ys, zs = x + x, y + y, z + z
  246. local wx, wy, wz = w * xs, w * ys, w * zs
  247. local xx = x * xs
  248. local xy = x * ys
  249. local xz = x * zs
  250. local yy = y * ys
  251. local yz = y * zs
  252. local zz = z * zs
  253. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp;
  259. if cosTheta >= 0.0001 then
  260. if (1 - cosTheta) > 0.0001 then
  261. local theta = ACOS(cosTheta)
  262. local invSinTheta = 1 / SIN(theta)
  263. startInterp = SIN((1 - t) * theta) * invSinTheta
  264. finishInterp = SIN(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. else
  270. if (1 + cosTheta) > 0.0001 then
  271. local theta = ACOS(-cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((t - 1) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = t - 1
  277. finishInterp = t
  278. end
  279. end
  280. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284. local qa = {QuaternionFromCFrame(a)}
  285. local qb = {QuaternionFromCFrame(b)}
  286. local ax, ay, az = a.x, a.y, a.z
  287. local bx, by, bz = b.x, b.y, b.z
  288. local _t = 1 - t
  289. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293. local frame = IT("Frame")
  294. frame.BackgroundTransparency = TRANSPARENCY
  295. frame.BorderSizePixel = BORDERSIZEPIXEL
  296. frame.Position = POSITION
  297. frame.Size = SIZE
  298. frame.BackgroundColor3 = COLOR
  299. frame.BorderColor3 = BORDERCOLOR
  300. frame.Name = NAME
  301. frame.Parent = PARENT
  302. return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306. local label = IT("TextLabel")
  307. label.BackgroundTransparency = 1
  308. label.Size = UD2(1, 0, 1, 0)
  309. label.Position = UD2(0, 0, 0, 0)
  310. label.TextColor3 = TEXTCOLOR
  311. label.TextStrokeTransparency = STROKETRANSPARENCY
  312. label.TextTransparency = TRANSPARENCY
  313. label.FontSize = TEXTFONTSIZE
  314. label.Font = TEXTFONT
  315. label.BorderSizePixel = BORDERSIZEPIXEL
  316. label.TextScaled = false
  317. label.Text = TEXT
  318. label.Name = NAME
  319. label.Parent = PARENT
  320. return label
  321. end
  322.  
  323. function NoOutlines(PART)
  324. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  325. end
  326.  
  327. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  328. local NEWWELD = IT(TYPE)
  329. NEWWELD.Part0 = PART0
  330. NEWWELD.Part1 = PART1
  331. NEWWELD.C0 = C0
  332. NEWWELD.C1 = C1
  333. NEWWELD.Parent = PARENT
  334. return NEWWELD
  335. end
  336.  
  337. local S = IT("Sound")
  338. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  339. local NEWSOUND = nil
  340. coroutine.resume(coroutine.create(function()
  341. NEWSOUND = S:Clone()
  342. NEWSOUND.Parent = PARENT
  343. NEWSOUND.Volume = VOLUME
  344. NEWSOUND.Pitch = PITCH
  345. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  346. NEWSOUND:play()
  347. if DOESLOOP == true then
  348. NEWSOUND.Looped = true
  349. else
  350. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  351. NEWSOUND:remove()
  352. end
  353. end))
  354. return NEWSOUND
  355. end
  356.  
  357. function CFrameFromTopBack(at, top, back)
  358. local right = top:Cross(back)
  359. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  360. end
  361.  
  362. --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  363. function WACKYEFFECT(Table)
  364. local TYPE = (Table.EffectType or "Sphere")
  365. local SIZE = (Table.Size or VT(0,0,0))
  366. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  367. local TRANSPARENCY = (Table.Transparency or 0)
  368. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  369. local CFRAME = (Table.CFrame or Torso.CFrame)
  370. local MOVEDIRECTION = (Table.MoveToPos or nil)
  371. local ROTATION1 = (Table.RotationX or 0)
  372. local ROTATION2 = (Table.RotationY or 0)
  373. local ROTATION3 = (Table.RotationZ or 0)
  374. local MATERIAL = (Table.Material or "Neon")
  375. local COLOR = (Table.Color or C3(0,1,0))
  376. local TIME = (Table.Time or 45)
  377. local SOUNDID = (Table.SoundID or nil)
  378. local SOUNDPITCH = (Table.SoundPitch or nil)
  379. local SOUNDVOLUME = (Table.SoundVolume or nil)
  380. coroutine.resume(coroutine.create(function()
  381. local PLAYSSOUND = false
  382. local SOUND = nil
  383. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true)
  384. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  385. PLAYSSOUND = true
  386. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  387. end
  388. EFFECT.Color = COLOR
  389. local MSH = nil
  390. if TYPE == "Sphere" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  392. elseif TYPE == "Block" then
  393. MSH = IT("BlockMesh",EFFECT)
  394. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  395. elseif TYPE == "Wave" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  397. elseif TYPE == "Ring" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  399. elseif TYPE == "Slash" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401. elseif TYPE == "Round Slash" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  403. elseif TYPE == "Swirl" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Skull" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  407. elseif TYPE == "Crystal" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  409. end
  410. if MSH ~= nil then
  411. local MOVESPEED = nil
  412. if MOVEDIRECTION ~= nil then
  413. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  414. end
  415. local GROWTH = SIZE - ENDSIZE
  416. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  417. if TYPE == "Block" then
  418. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  419. else
  420. EFFECT.CFrame = CFRAME
  421. end
  422. for LOOP = 1, TIME+1 do
  423. Swait()
  424. MSH.Scale = MSH.Scale - GROWTH/TIME
  425. if TYPE == "Wave" then
  426. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  427. end
  428. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  429. if TYPE == "Block" then
  430. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  431. else
  432. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  433. end
  434. if MOVEDIRECTION ~= nil then
  435. local ORI = EFFECT.Orientation
  436. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  437. EFFECT.Orientation = ORI
  438. end
  439. end
  440. if PLAYSSOUND == false then
  441. EFFECT:remove()
  442. else
  443. SOUND.Stopped:Connect(function()
  444. EFFECT:remove()
  445. end)
  446. end
  447. else
  448. if PLAYSSOUND == false then
  449. EFFECT:remove()
  450. else
  451. repeat Swait() until SOUND.Playing == false
  452. EFFECT:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458. function MakeForm(PART,TYPE)
  459. if TYPE == "Cyl" then
  460. local MSH = IT("CylinderMesh",PART)
  461. elseif TYPE == "Ball" then
  462. local MSH = IT("SpecialMesh",PART)
  463. MSH.MeshType = "Sphere"
  464. elseif TYPE == "Wedge" then
  465. local MSH = IT("SpecialMesh",PART)
  466. MSH.MeshType = "Wedge"
  467. end
  468. end
  469.  
  470. function SpawnTrail(FROM,TO,BIG)
  471. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  472. MakeForm(TRAIL,"Cyl")
  473. local DIST = (FROM - TO).Magnitude
  474. if BIG == true then
  475. TRAIL.Size = VT(0,DIST,0)
  476. else
  477. TRAIL.Size = VT(0,DIST,0)
  478. end
  479. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  480. coroutine.resume(coroutine.create(function()
  481. for i = 1, 5 do
  482. Swait()
  483. TRAIL.Transparency = TRAIL.Transparency + 0.1
  484. end
  485. TRAIL:remove()
  486. end))
  487. end
  488.  
  489. Debris = game:GetService("Debris")
  490.  
  491. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  492. local DIRECTION = CF(StartPos,EndPos).lookVector
  493. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  494. end
  495.  
  496. function turnto(position)
  497. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  498. end
  499.  
  500. --//=================================\\
  501. --|| WEAPON CREATION
  502. --\\=================================//
  503.  
  504. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
  505. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  506. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
  507. MakeForm(Part,"Wedge")
  508. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  509. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
  510. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  511. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
  512. MakeForm(Part,"Cyl")
  513. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  514. for i = 1, 8 do
  515. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
  516. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  517. end
  518. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  519. MakeForm(Part,"Wedge")
  520. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  521. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
  522. MakeForm(Part,"Cyl")
  523. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  524. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
  525. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  526. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
  527. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  528. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  529. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  530. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
  531. MakeForm(RightBarrel,"Cyl")
  532. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  533. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
  534. MakeForm(Part,"Wedge")
  535. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  536. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
  537. MakeForm(RightHole,"Cyl")
  538. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  539. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
  540. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  541. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
  542. MakeForm(Part,"Wedge")
  543. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  544. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
  545. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  546. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
  547. MakeForm(Part,"Cyl")
  548. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  549. for i = 1, 8 do
  550. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
  551. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  552. end
  553. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  554. MakeForm(Part,"Wedge")
  555. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  556. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
  557. MakeForm(Part,"Cyl")
  558. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  559. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
  560. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  561. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
  562. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  563. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  564. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  565. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
  566. MakeForm(LeftBarrel,"Cyl")
  567. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  568. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
  569. MakeForm(Part,"Wedge")
  570. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  571. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
  572. MakeForm(LeftHole,"Cyl")
  573. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  574.  
  575. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  576. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  577. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  578. MakeForm(Part,"Wedge")
  579. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  580. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  581. MakeForm(Part,"Wedge")
  582. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  583. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  584. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  585. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  586. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  587. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  588. MakeForm(Part,"Cyl")
  589. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  590. for i = 1, 8 do
  591. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  592. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  593. end
  594. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  595. MakeForm(Part,"Cyl")
  596. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  597. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  598. MakeForm(Part,"Ball")
  599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  600. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  601. MakeForm(Part,"Wedge")
  602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  603. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  604. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  605. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  606. MakeForm(Part,"Cyl")
  607. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  608. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  609. MakeForm(Part,"Cyl")
  610. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  611. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  612. MakeForm(Part,"Cyl")
  613. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  614. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  615. MakeForm(Part,"Wedge")
  616. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  617. local LASTPART = Handle
  618. for i = 1, 10 do
  619. if LASTPART == Handle then
  620. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  621. LASTPART = Part
  622. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  623. else
  624. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  625. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  626. LASTPART = Part
  627. end
  628. end
  629.  
  630. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  631. MakeForm(Barrel,"Cyl")
  632. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  633. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  634. MakeForm(Part,"Cyl")
  635. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  636. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  637. MakeForm(Part,"Wedge")
  638. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  639. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  640. MakeForm(Hole,"Cyl")
  641. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  642. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  643. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  644. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  645. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  646. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  647. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  648. coroutine.resume(coroutine.create(function()
  649. while wait() do
  650. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  651. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  652. end
  653. end))
  654.  
  655. for _, c in pairs(Weapon:GetDescendants()) do
  656. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  657. c.Material = "Glass"
  658. c.Color = C3(0,0,0)
  659. elseif c.ClassName == "Part" and c.Name == "Eye" then
  660. c.Color = C3(0,1,0)
  661. c.Material = "Neon"
  662. end
  663. end
  664.  
  665. Weapon.Parent = Character
  666. for _, c in pairs(Weapon:GetChildren()) do
  667. if c.ClassName == "Part" then
  668. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  669. end
  670. end
  671.  
  672. local SKILLTEXTCOLOR = C3(0,1,0)
  673. local SKILLFONT = "Fantasy"
  674. local SKILLTEXTSIZE = 6
  675.  
  676. Humanoid.Died:connect(function()
  677. refit()
  678. end)
  679.  
  680. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  681. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  682. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  683. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  684. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  685. ]]
  686. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  687. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  688. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  689. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  690. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  691. ]]
  692. function printbye(Name)
  693. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  694. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  695. end
  696.  
  697. workspace.ChildAdded:connect(function(instance)
  698. for BANISH = 1, #TOBANISH do
  699. if TOBANISH[BANISH] ~= nil then
  700. if instance.Name == TOBANISH[BANISH] then
  701. coroutine.resume(coroutine.create(function()
  702. printbye(instance.Name)
  703. instance:ClearAllChildren()
  704. Debris:AddItem(instance,0.0005)
  705. end))
  706. end
  707. end
  708. end
  709. end)
  710.  
  711. --//=================================\\
  712. --|| DAMAGING
  713. --\\=================================//
  714.  
  715. function Banish(Foe)
  716. if Foe then
  717. coroutine.resume(coroutine.create(function()
  718. --if game.Players:FindFirstChild(Foe.Name) then
  719. table.insert(TOBANISH,Foe.Name)
  720. printbye(Foe.Name)
  721. --end
  722. Foe.Archivable = true
  723. local CLONE = Foe:Clone()
  724. Foe:Destroy()
  725. CLONE.Parent = Effects
  726. CLONE:BreakJoints()
  727. local MATERIALS = {"Glass","Neon"}
  728. for _, c in pairs(CLONE:GetDescendants()) do
  729. if c:IsA("BasePart") then
  730. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  731. CreateSound(340722848, c, 10, 1, false)
  732. end
  733. c.Anchored = true
  734. c.Transparency = c.Transparency + 0.
  735. c.Material = MATERIALS[MRANDOM(1,2)]
  736. c.Color = C3(0,1,0)
  737. if c.ClassName == "MeshPart" then
  738. c.TextureID = ""
  739. end
  740. if c:FindFirstChildOfClass("SpecialMesh") then
  741. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  742. end
  743. if c:FindFirstChildOfClass("Decal") then
  744. c:FindFirstChildOfClass("Decal"):remove()
  745. end
  746. c.Name = "Banish"
  747. c.CanCollide = false
  748. else
  749. c:remove()
  750. end
  751. end
  752. local A = false
  753. for i = 1, 35 do
  754. if A == false then
  755. A = true
  756. elseif A == true then
  757. A = false
  758. end
  759. for _, c in pairs(CLONE:GetDescendants()) do
  760. if c:IsA("BasePart") then
  761. c.Anchored = true
  762. c.Material = MATERIALS[MRANDOM(1,2)]
  763. c.Transparency = c.Transparency + 0.8/35
  764. if A == false then
  765. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  766. elseif A == true then
  767. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  768. end
  769. end
  770. end
  771. Swait()
  772. end
  773. CLONE:remove()
  774. end))
  775. end
  776. end
  777.  
  778. function ApplyAoE(POSITION,RANGE,ISBANISH)
  779. local CHILDREN = workspace:GetDescendants()
  780. for index, CHILD in pairs(CHILDREN) do
  781. if CHILD.ClassName == "Model" and CHILD ~= Character then
  782. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  783. if HUM then
  784. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  785. if TORSO then
  786. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  787. if ISBANISH == true then
  788. Banish(CHILD)
  789. else
  790. if ISBANISH == "Gravity" then
  791. HUM.PlatformStand = true
  792. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  793. local grav = Instance.new("BodyPosition",TORSO)
  794. grav.D = 15
  795. grav.P = 10000
  796. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  797. grav.position = TORSO.Position
  798. grav.Name = "V3BanishForce"..Player.Name
  799. else
  800. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  801. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  802. end
  803. else
  804. HUM.PlatformStand = false
  805. end
  806. end
  807. elseif ISBANISH == "Gravity" then
  808. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  809. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  810. HUM.PlatformStand = false
  811. end
  812. end
  813. end
  814. end
  815. end
  816. end
  817. end
  818.  
  819. --//=================================\\
  820. --|| ATTACK FUNCTIONS AND STUFF
  821. --\\=================================//
  822.  
  823. function Colorful_Death()
  824. ATTACK = true
  825. Rooted = false
  826. for i=0, 0.05, 0.1 / Animation_Speed do
  827. Swait()
  828. turnto(Mouse.Hit.p)
  829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  835. end
  836. repeat
  837. for i=0, 0.05, 0.1 / Animation_Speed do
  838. Swait()
  839. turnto(Mouse.Hit.p)
  840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  846. end
  847. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  848. SpawnTrail(Hole.Position,POS)
  849. if HIT ~= nil then
  850. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  851. Banish(HIT.Parent)
  852. end
  853. end
  854. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  855. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  856. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  857. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  858. for i=0, 0.05, 0.1 / Animation_Speed do
  859. Swait()
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  866. end
  867. until KEYHOLD == false
  868. ATTACK = false
  869. Rooted = false
  870. end
  871.  
  872. function AttackTemplate()
  873. ATTACK = true
  874. Rooted = false
  875. for i=0, 1, 0.1 / Animation_Speed do
  876. Swait()
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  883. end
  884. ATTACK = false
  885. Rooted = false
  886. end
  887.  
  888. --//=================================\\
  889. --|| ASSIGN THINGS TO KEYS
  890. --\\=================================//
  891.  
  892. function MouseDown(Mouse)
  893. if ATTACK == false then
  894. end
  895. end
  896.  
  897. function MouseUp(Mouse)
  898. HOLD = false
  899. end
  900.  
  901. function KeyDown(Key)
  902. KEYHOLD = true
  903. if Key == "z" and ATTACK == false then
  904. Colorful_Death()
  905. end
  906.  
  907. if Key == "b" and ATTACK == false then
  908. end
  909.  
  910. if Key == "c" and ATTACK == false then
  911. end
  912.  
  913. if Key == "v" and ATTACK == false then
  914. end
  915.  
  916. if Key == "x" and ATTACK == false then
  917. end
  918. end
  919.  
  920. function KeyUp(Key)
  921. KEYHOLD = false
  922. end
  923.  
  924. Mouse.Button1Down:connect(function(NEWKEY)
  925. MouseDown(NEWKEY)
  926. end)
  927. Mouse.Button1Up:connect(function(NEWKEY)
  928. MouseUp(NEWKEY)
  929. end)
  930. Mouse.KeyDown:connect(function(NEWKEY)
  931. KeyDown(NEWKEY)
  932. end)
  933. Mouse.KeyUp:connect(function(NEWKEY)
  934. KeyUp(NEWKEY)
  935. end)
  936.  
  937. --//=================================\\
  938. --\\=================================//
  939.  
  940.  
  941. function unanchor()
  942. if UNANCHOR == true then
  943. g = Character:GetChildren()
  944. for i = 1, #g do
  945. if g[i].ClassName == "Part" then
  946. g[i].Anchored = false
  947. end
  948. end
  949. end
  950. end
  951.  
  952.  
  953. --//=================================\\
  954. --|| WRAP THE WHOLE SCRIPT UP
  955. --\\=================================//
  956.  
  957. Humanoid.Changed:connect(function(Jump)
  958. if Jump == "Jump" and (Disable_Jump == true) then
  959. Humanoid.Jump = false
  960. end
  961. end)
  962.  
  963. local CONNECT = nil
  964.  
  965. while true do
  966. Swait()
  967. ANIMATE.Parent = nil
  968. if Character:FindFirstChildOfClass("Humanoid") == nil then
  969. Humanoid = IT("Humanoid",Character)
  970. end
  971. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  972. v:Stop();
  973. end
  974. SINE = SINE + CHANGE
  975. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  976. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  977. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  978. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  979. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  980. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  981. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  982. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  983. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  984. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  985. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  986. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  987. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  988. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  989. end
  990. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  991. ANIM = "Jump"
  992. if ATTACK == false then
  993. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  999. end
  1000. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1001. ANIM = "Fall"
  1002. if ATTACK == false then
  1003. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1009. end
  1010. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1011. ANIM = "Idle"
  1012. if ATTACK == false then
  1013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1019. end
  1020. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1021. ANIM = "Walk"
  1022. if ATTACK == false then
  1023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1027. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1029. end
  1030. end
  1031. unanchor()
  1032. Humanoid.MaxHealth = "inf"
  1033. Humanoid.Health = "inf"
  1034. if Rooted == false then
  1035. Disable_Jump = false
  1036. Humanoid.WalkSpeed = Speed
  1037. elseif Rooted == true then
  1038. Disable_Jump = true
  1039. Humanoid.WalkSpeed = 0
  1040. end
  1041. sick.Parent = Torso
  1042. sick:resume()
  1043. sick.Volume = 5
  1044. sick.Pitch = 1
  1045. sick.SoundId = "rbxassetid://1167498170"
  1046. sick.Name = "BanishV3Music"
  1047. end
  1048.  
  1049. --//=================================\\
  1050. --\\=================================//
  1051.  
  1052.  
  1053.  
  1054.  
  1055.  
  1056. --//====================================================\\--
  1057. --|| END OF SCRIPT
  1058. --\\====================================================//--
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