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Nov 23rd, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. script.Name = "Anti Dead Eye Made To Destroy Dead Eye Abusers"
  143. --//====================================================\\--
  144. --|| CREATED BY SHACKLUSTER
  145. --\\====================================================//--
  146.  
  147. function CreateSound(ID, PARENT, VOLUME, PITCH)
  148. local NSound = nil
  149. coroutine.resume(coroutine.create(function()
  150. NSound = Instance.new("Sound", PARENT)
  151. NSound.Volume = VOLUME
  152. NSound.Pitch = PITCH
  153. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  154. swait()
  155. NSound:play()
  156. game:GetService("Debris"):AddItem(NSound, 10)
  157. end))
  158. return NSound
  159. end
  160.  
  161. --Very lazi from here to below except the animations but who cares /shrug
  162. function chatfunc(text)
  163. local chat = coroutine.wrap(function()
  164. if char:FindFirstChild("TalkingBillBoard")~= nil then
  165. char:FindFirstChild("TalkingBillBoard"):destroy()
  166. end
  167. local naeeym2 = Instance.new("BillboardGui",char)
  168. naeeym2.Size = UDim2.new(0,100,0,40)
  169. naeeym2.StudsOffset = Vector3.new(0,3,0)
  170. naeeym2.Adornee = char.Head
  171. naeeym2.Name = "TalkingBillBoard"
  172. local tecks2 = Instance.new("TextLabel",naeeym2)
  173. tecks2.BackgroundTransparency = 1
  174. tecks2.BorderSizePixel = 0
  175. tecks2.Text = ""
  176. tecks2.Font = "Fantasy"
  177. tecks2.TextSize = 30
  178. tecks2.TextStrokeTransparency = 0
  179. tecks2.TextColor3 = Color3.new(255,0,0)
  180. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  181. tecks2.Size = UDim2.new(1,0,0.5,0)
  182. local tecks3 = Instance.new("TextLabel",naeeym2)
  183. tecks3.BackgroundTransparency = 1
  184. tecks3.BorderSizePixel = 0
  185. tecks3.Text = ""
  186. tecks3.Font = "Fantasy"
  187. tecks3.TextSize = 30
  188. tecks3.TextStrokeTransparency = 0
  189. tecks3.TextColor3 = Color3.new(255,0,0)
  190. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  191. tecks3.Size = UDim2.new(1,0,0.5,0)
  192. coroutine.resume(coroutine.create(function()
  193. while tecks3 ~= nil do
  194. swait()
  195. tecks3.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  196. tecks3.Rotation = math.random(-3,3)
  197. tecks3.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  198. tecks3.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  199. end
  200. end))
  201. for i = 1,string.len(text),1 do
  202. tecks2.Text = string.sub(text,1,i)
  203. tecks3.Text = string.sub(text,1,i)
  204. wait(0.01)
  205. end
  206. wait(2)
  207. for i = 1, 50 do
  208. swait()
  209. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
  210. tecks2.Rotation = tecks2.Rotation - 2
  211. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  212. tecks2.TextTransparency = tecks2.TextTransparency + .04
  213. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
  214. tecks3.Rotation = tecks2.Rotation + 2
  215. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  216. tecks3.TextTransparency = tecks2.TextTransparency + .04
  217. end
  218. naeeym2:Destroy()
  219. end)
  220. chat()
  221. end
  222. function onChatted(msg)
  223. chatfunc(msg)
  224. end
  225. --plr.Chatted:connect(onChatted)
  226.  
  227. GlowParticle = Instance.new("ParticleEmitter",ra)
  228. GlowParticle.LightEmission = 0
  229. GlowParticle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  230. GlowParticle.Size = NumberSequence.new(0,0.6)
  231. GlowParticle.Rotation = NumberRange.new(0, 360)
  232. GlowParticle.Texture = "http://www.roblox.com/asset/?id=1523916715"
  233. GlowParticle.Transparency = NumberSequence.new(0,1)
  234. GlowParticle.LockedToPart = true
  235. GlowParticle.Lifetime = NumberRange.new(1)
  236. GlowParticle.Rate = 999
  237. GlowParticle.Speed = NumberRange.new(0)
  238. GlowParticle.VelocitySpread = 500
  239.  
  240. function TargetSelect(person)
  241. local dd=coroutine.wrap(function()
  242. if targetted ~= person then
  243. targetted = person
  244. GlowParticle.Enabled = true
  245. end
  246. end)
  247. dd()
  248. end
  249.  
  250. if targetted == nil then
  251. GlowParticle.Enabled = false
  252. end
  253.  
  254. function chatfunc(text)
  255. local chat = coroutine.wrap(function()
  256. if char:FindFirstChild("TalkingBillBoard")~= nil then
  257. char:FindFirstChild("TalkingBillBoard"):destroy()
  258. end
  259. local naeeym2 = Instance.new("BillboardGui",char)
  260. naeeym2.Size = UDim2.new(0,100,0,40)
  261. naeeym2.StudsOffset = Vector3.new(0,3,0)
  262. naeeym2.Adornee = char.Head
  263. naeeym2.Name = "TalkingBillBoard"
  264. local tecks2 = Instance.new("TextLabel",naeeym2)
  265. tecks2.BackgroundTransparency = 1
  266. tecks2.BorderSizePixel = 0
  267. tecks2.Text = ""
  268. tecks2.Font = "Fantasy"
  269. tecks2.TextSize = 30
  270. tecks2.TextStrokeTransparency = 0
  271. tecks2.TextColor3 = Color3.new(255,0,0)
  272. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  273. tecks2.Size = UDim2.new(1,0,0.5,0)
  274. local tecks3 = Instance.new("TextLabel",naeeym2)
  275. tecks3.BackgroundTransparency = 1
  276. tecks3.BorderSizePixel = 0
  277. tecks3.Text = ""
  278. tecks3.Font = "Fantasy"
  279. tecks3.TextSize = 30
  280. tecks3.TextStrokeTransparency = 0
  281. tecks3.TextColor3 = Color3.new(255,0,0)
  282. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  283. tecks3.Size = UDim2.new(1,0,0.5,0)
  284. coroutine.resume(coroutine.create(function()
  285. while tecks3 ~= nil do
  286. swait()
  287. tecks3.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  288. tecks3.Rotation = math.random(-3,3)
  289. tecks3.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  290. tecks3.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  291. end
  292. end))
  293. for i = 1,string.len(text),1 do
  294. tecks2.Text = string.sub(text,1,i)
  295. tecks3.Text = string.sub(text,1,i)
  296. wait(0.01)
  297. end
  298. wait(2)
  299. for i = 1, 50 do
  300. swait()
  301. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
  302. tecks2.Rotation = tecks2.Rotation - 2
  303. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  304. tecks2.TextTransparency = tecks2.TextTransparency + .04
  305. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
  306. tecks3.Rotation = tecks2.Rotation + 2
  307. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  308. tecks3.TextTransparency = tecks2.TextTransparency + .04
  309. end
  310. naeeym2:Destroy()
  311. end)
  312. chat()
  313. end
  314. function onChatted(msg)
  315. chatfunc(msg)
  316. end
  317.  
  318. --
  319. local Player = game:GetService('Players').LocalPlayer
  320. repeat wait() until Player.Character
  321. local Character = Player.Character
  322.  
  323. --All The Settings for Trails in this Script
  324. TrailSettings = {
  325. Lifetime = 0.7,
  326. Texture = 'rbxassetid://31270182',
  327. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  328. Color1 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Lime green').Color),
  329. Color2 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Lime green').Color),
  330. AllBody = true,
  331. UpperBodyOnly = false,
  332. LowerBodyOnly = false,
  333. Accessories = false,
  334. Extras = true,
  335. R15 = false, --Change to true if you're using R15
  336. R15Parts = {
  337. 'UpperTorso',
  338. 'LowerTorso',
  339. }
  340. }
  341.  
  342. local Trail; --Making other Trails uses this in this Script
  343.  
  344. --UpperBody Function
  345. UpperBody = function()
  346. if TrailSettings.R15 == false then
  347. A0 = Instance.new('Attachment',Character.Torso)
  348. A1 = Instance.new('Attachment',Character.Head)
  349. A2 = Instance.new('Attachment',Character['Right Arm'])
  350. A3 = Instance.new('Attachment',Character['Left Arm'])
  351. Trail = Instance.new('Trail',Character)
  352. Trail.Attachment0 = A0
  353. Trail.Attachment1 = A1
  354. Trail.Texture = TrailSettings.Texture
  355. Trail.Color = TrailSettings.Color1
  356. Trail.Lifetime = TrailSettings.Lifetime
  357. local Trail2 = Trail:Clone()
  358. Trail2.Parent = Character
  359. Trail2.Attachment1 = A2
  360. local Trail3 = Trail:Clone()
  361. Trail3.Parent = Character
  362. Trail3.Attachment1 = A3
  363. local Trail6 = Trail:Clone()
  364. Trail6.Parent = Character
  365. Trail6.Attachment0 = A1
  366. Trail6.Attachment1 = A2
  367. local Trail7 = Trail:Clone()
  368. Trail7.Parent = Character
  369. Trail7.Attachment0 = A1
  370. Trail7.Attachment1 = A3
  371. else
  372. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  373. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  374. A1 = Instance.new('Attachment',Character.Head)
  375. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  376. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  377. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  378. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  379. Trail = Instance.new('Trail',Character)
  380. Trail.Attachment0 = A0
  381. Trail.Attachment1 = A1
  382. Trail.Texture = TrailSettings.Texture
  383. Trail.Color = TrailSettings.Color1
  384. Trail.Lifetime = TrailSettings.Lifetime
  385. local Trail2 = Trail:Clone()
  386. Trail2.Parent = Character
  387. Trail2.Attachment1 = A2
  388. local Trail3 = Trail:Clone()
  389. Trail3.Parent = Character
  390. Trail3.Attachment1 = A3
  391. local Trail6 = Trail:Clone()
  392. Trail6.Parent = Character
  393. Trail6.Attachment0 = A1
  394. Trail6.Attachment1 = A2
  395. local Trail7 = Trail:Clone()
  396. Trail7.Parent = Character
  397. Trail7.Attachment0 = A1
  398. Trail7.Attachment1 = A3
  399. --R15 Trails
  400. local Trail1R = Trail:Clone()
  401. Trail1R.Parent = Character
  402. Trail1R.Attachment1 = A2R
  403. local Trail2R = Trail:Clone()
  404. Trail2R.Parent = Character
  405. Trail2R.Attachment1 = A3R
  406. local Trail6R = Trail:Clone()
  407. Trail6.Parent = Character
  408. Trail6.Attachment0 = A1
  409. Trail6.Attachment1 = A2R
  410. local Trail7R = Trail:Clone()
  411. Trail7.Parent = Character
  412. Trail7.Attachment0 = A1
  413. Trail7.Attachment1 = A3R
  414. end
  415. end
  416.  
  417. --Lower Body Function
  418. LowerBody = function()
  419. if TrailSettings.R15 == false then
  420. A4 = Instance.new('Attachment',Character['Right Leg'])
  421. A5 = Instance.new('Attachment',Character['Left Leg'])
  422. local Trail4 = Trail:Clone()
  423. Trail4.Parent = Character
  424. Trail4.Attachment1 = A4
  425. local Trail5 = Trail:Clone()
  426. Trail5.Parent = Character
  427. Trail5.Attachment1 = A5
  428. local Trail8 = Trail:Clone()
  429. Trail8.Parent = Character
  430. Trail8.Attachment0 = A2
  431. Trail8.Attachment1 = A4
  432. Trail8.Color = TrailSettings.Color2
  433. local Trail9 = Trail:Clone()
  434. Trail9.Parent = Character
  435. Trail9.Attachment0 = A3
  436. Trail9.Attachment1 = A5
  437. Trail9.Color = TrailSettings.Color2
  438. local FT = Trail:Clone()
  439. FT.Parent = Character
  440. FT.Attachment0 = A4
  441. FT.Attachment1 = A5
  442. FT.Color = TrailSettings.Color2
  443. else
  444. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  445. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  446. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  447. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  448. local Trail4 = Trail:Clone()
  449. Trail4.Parent = Character
  450. Trail4.Attachment1 = A4
  451. local Trail5 = Trail:Clone()
  452. Trail5.Parent = Character
  453. Trail5.Attachment1 = A5
  454. local Trail8 = Trail:Clone()
  455. Trail8.Parent = Character
  456. Trail8.Attachment0 = A2
  457. Trail8.Attachment1 = A4
  458. Trail8.Color = TrailSettings.Color2
  459. local Trail9 = Trail:Clone()
  460. Trail9.Parent = Character
  461. Trail9.Attachment0 = A3
  462. Trail9.Attachment1 = A5
  463. Trail9.Color = TrailSettings.Color2
  464. local FT = Trail:Clone()
  465. FT.Parent = Character
  466. FT.Attachment0 = A4
  467. FT.Attachment1 = A5
  468. FT.Color = TrailSettings.Color2
  469. --R15 Trails
  470. local Trail3R = Trail:Clone()
  471. Trail3R.Parent = Character
  472. Trail3R.Attachment1 = A4R
  473. local Trail4R = Trail:Clone()
  474. Trail4R.Parent = Character
  475. Trail4R.Attachment1 = A5R
  476. local Trail8 = Trail:Clone()
  477. Trail8.Parent = Character
  478. Trail8.Attachment0 = A2R
  479. Trail8.Attachment1 = A4R
  480. Trail8.Color = TrailSettings.Color2
  481. local Trail9 = Trail:Clone()
  482. Trail9.Parent = Character
  483. Trail9.Attachment0 = A3R
  484. Trail9.Attachment1 = A5R
  485. Trail9.Color = TrailSettings.Color2
  486. local FT2R = Trail:Clone()
  487. FT2R.Parent = Character
  488. FT2R.Attachment0 = A4R
  489. FT2R.Attachment1 = A5R
  490. FT2R.Color = TrailSettings.Color2
  491. end
  492. end
  493.  
  494. --All Body Function calling Both Functions
  495. AllBody = function()
  496. UpperBody()
  497. LowerBody()
  498. end
  499.  
  500. --Checking to make sure that Only some Variables are Selected else do All Body
  501. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  502. TrailSettings.UpperBodyOnly = false
  503. TrailSettings.LowerBodyOnly = false
  504. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  505. TrailSettings.UpperBodyOnly = false
  506. TrailSettings.LowerBodyOnly = false
  507. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  508. TrailSettings.UpperBodyOnly = false
  509. TrailSettings.LowerBodyOnly = false
  510. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  511. TrailSettings.AllBody = true
  512. TrailSettings.UpperBodyOnly = false
  513. TrailSettings.LowerBodyOnly = false
  514. end
  515.  
  516. --Call Trail Functions
  517. if TrailSettings.UpperBodyOnly == true then
  518. UpperBody()
  519. print('Called Upper Body Trail')
  520. elseif TrailSettings.LowerBodyOnly == true then
  521. LowerBody()
  522. print('Called Lower Body Trail')
  523. elseif TrailSettings.AllBody == true then
  524. AllBody()
  525. print('Called Full Body Trail')
  526. end
  527.  
  528. --Trails for Accessories
  529. if TrailSettings.Accessories == true then
  530. for Index,Item in pairs(Character:GetChildren()) do
  531. if Item:IsA'Accessory' then
  532. local AA = Instance.new('Attachment',Item.Handle)
  533. local ATrail = Trail:Clone()
  534. ATrail.Parent = Character
  535. ATrail.Attachment1 = AA
  536. end
  537. end
  538. end
  539.  
  540. --Extras
  541. if TrailSettings.Extras == true then
  542. --Making an Invisible Platform Part
  543. local a = Instance.new('Part',Character)
  544. a.CanCollide = false
  545. a.Size = Vector3.new(2,.2,2)
  546. a.Transparency = 1
  547.  
  548. --Constantly putting it under your feet
  549. if TrailSettings.R15 == false then
  550. spawn(function()
  551. game:GetService('RunService').RenderStepped:connect(function()
  552. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  553. end)
  554. end)
  555. else
  556. spawn(function()
  557. game:GetService('RunService').RenderStepped:connect(function()
  558. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  559. end)
  560. end)
  561. end
  562.  
  563. --Make a Trail from both feet to the Platform
  564. spawn(function()
  565. repeat wait() until Trail
  566. local AB = Instance.new('Attachment',a)
  567. local ABT = Trail:Clone()
  568. ABT.Parent = Character
  569. ABT.Attachment0 = A4
  570. ABT.Attachment1 = AB
  571. ABT.Color = TrailSettings.Color2
  572. local ABT2 = Trail:Clone()
  573. ABT2.Parent = Character
  574. ABT2.Attachment0 = A5
  575. ABT2.Attachment1 = AB
  576. ABT2.Color = TrailSettings.Color2
  577. end)
  578. end
  579. --
  580.  
  581.  
  582. Player = game:GetService("Players").LocalPlayer
  583. PlayerGui = Player.PlayerGui
  584. Cam = workspace.CurrentCamera
  585. Backpack = Player.Backpack
  586. repeat wait() until Player.Character
  587. Character = Player.Character
  588. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  589. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  590. Mouse = Player:GetMouse()
  591. RootPart = Character["HumanoidRootPart"]
  592. Torso = Character["Torso"]
  593. Head = Character["Head"]
  594. RightArm = Character["Right Arm"]
  595. LeftArm = Character["Left Arm"]
  596. RightLeg = Character["Right Leg"]
  597. LeftLeg = Character["Left Leg"]
  598. RootJoint = RootPart["RootJoint"]
  599. Neck = Torso["Neck"]
  600. RightShoulder = Torso["Right Shoulder"]
  601. LeftShoulder = Torso["Left Shoulder"]
  602. RightHip = Torso["Right Hip"]
  603. LeftHip = Torso["Left Hip"]
  604.  
  605. IT = Instance.new
  606. CF = CFrame.new
  607. VT = Vector3.new
  608. RAD = math.rad
  609. C3 = Color3.new
  610. UD2 = UDim2.new
  611. BRICKC = BrickColor.new
  612. ANGLES = CFrame.Angles
  613. EULER = CFrame.fromEulerAnglesXYZ
  614. COS = math.cos
  615. ACOS = math.acos
  616. SIN = math.sin
  617. ASIN = math.asin
  618. ABS = math.abs
  619. MRANDOM = math.random
  620. FLOOR = math.floor
  621.  
  622. local naeeym2 = Instance.new("BillboardGui",Character)
  623. naeeym2.AlwaysOnTop = true
  624. naeeym2.Size = UDim2.new(7,35,3,15)
  625. naeeym2.StudsOffset = Vector3.new(0,2,0)
  626. naeeym2.MaxDistance = 75
  627. naeeym2.Adornee = Character.Head
  628. naeeym2.Name = "Name2"
  629. local tecks2 = Instance.new("TextLabel",naeeym2)
  630. tecks2.BackgroundTransparency = 1
  631. tecks2.TextScaled = true
  632. tecks2.BorderSizePixel = 0
  633. tecks2.Text = ""
  634. tecks2.Font = "ArialBold"
  635. tecks2.TextSize = 30
  636. tecks2.TextStrokeTransparency = 0
  637. tecks2.TextColor3 = Color3.fromRGB(0,1,0)
  638. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  639. tecks2.Size = UDim2.new(1,0,0.5,0)
  640. tecks2.Parent = naeeym2
  641.  
  642. local naeeym3 = Instance.new("BillboardGui",Character)
  643. naeeym3.AlwaysOnTop = true
  644. naeeym3.Size = UDim2.new(7,35,3,15)
  645. naeeym3.StudsOffset = Vector3.new(2,3,0)
  646. naeeym3.MaxDistance = 75
  647. naeeym3.Adornee = Character.Head
  648. naeeym3.Name = "Name3"
  649. local tecks3 = Instance.new("TextLabel",naeeym2)
  650. tecks3.BackgroundTransparency = 1
  651. tecks3.TextScaled = true
  652. tecks3.BorderSizePixel = 0
  653. tecks3.Text = game.Players.LocalPlayer.Name
  654. tecks3.Font = "ArialBold"
  655. tecks3.TextSize = 30
  656. tecks3.TextStrokeTransparency = 0
  657. tecks3.TextColor3 = Color3.fromRGB(0,1,0)
  658. tecks3.TextStrokeColor3 = Color3.fromRGB(140, 140, 140)
  659. tecks3.Size = UDim2.new(0.5,0,0.2,0)
  660. tecks3.Parent = naeeym3
  661.  
  662. script:ClearAllChildren()
  663. wait(0.2)
  664.  
  665. Player = game:GetService("Players").LocalPlayer
  666. PlayerGui = Player.PlayerGui
  667. Cam = workspace.CurrentCamera
  668. Backpack = Player.Backpack
  669. Character = Player.Character
  670. Humanoid = Character.Humanoid
  671. Mouse = Player:GetMouse()
  672. RootPart = Character["HumanoidRootPart"]
  673. Torso = Character["Torso"]
  674. Head = Character["Head"]
  675. RightArm = Character["Right Arm"]
  676. LeftArm = Character["Left Arm"]
  677. RightLeg = Character["Right Leg"]
  678. LeftLeg = Character["Left Leg"]
  679. RootJoint = RootPart["RootJoint"]
  680. Neck = Torso["Neck"]
  681. RightShoulder = Torso["Right Shoulder"]
  682. LeftShoulder = Torso["Left Shoulder"]
  683. RightHip = Torso["Right Hip"]
  684. LeftHip = Torso["Left Hip"]
  685. local TIME = 0
  686. local sick = Instance.new("Sound",Torso)
  687.  
  688. IT = Instance.new
  689. CF = CFrame.new
  690. VT = Vector3.new
  691. RAD = math.rad
  692. C3 = Color3.new
  693. UD2 = UDim2.new
  694. BRICKC = BrickColor.new
  695. ANGLES = CFrame.Angles
  696. EULER = CFrame.fromEulerAnglesXYZ
  697. COS = math.cos
  698. ACOS = math.acos
  699. SIN = math.sin
  700. ASIN = math.asin
  701. ABS = math.abs
  702. MRANDOM = math.random
  703. FLOOR = math.floor
  704.  
  705. --//=================================\\
  706. --|| USEFUL VALUES
  707. --\\=================================//
  708.  
  709. Animation_Speed = 3
  710. local FORCERESET = false
  711. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  712. local Speed = 16
  713. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  714. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  715. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  716. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  717. local DAMAGEMULTIPLIER = 1
  718. local ANIM = "Idle"
  719. local ATTACK = false
  720. local EQUIPPED = false
  721. local HOLD = false
  722. local COMBO = 1
  723. local Rooted = false
  724. local SINE = 0
  725. local KEYHOLD = false
  726. local CHANGE = 2 / Animation_Speed
  727. local WALKINGANIM = false
  728. local VALUE1 = false
  729. local VALUE2 = false
  730. local ROBLOXIDLEANIMATION = IT("Animation")
  731. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  732. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  733. --ROBLOXIDLEANIMATION.Parent = Humanoid
  734. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  735. WEAPONGUI.Name = "BanishV3Gui"
  736. local Weapon = IT("Model")
  737. Weapon.Name = "Adds"
  738. local Effects = IT("Folder", Weapon)
  739. Effects.Name = "Effects"
  740. local ANIMATOR = Humanoid.Animator
  741. local ANIMATE = Character:FindFirstChild("Animate")
  742. local UNANCHOR = true
  743. local TOBANISH = {}
  744. script.Parent = PlayerGui
  745.  
  746. --//=================================\\
  747. --\\=================================//
  748.  
  749.  
  750. --//=================================\\
  751. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  752. --\\=================================//
  753.  
  754. ArtificialHB = Instance.new("BindableEvent", script)
  755. ArtificialHB.Name = "ArtificialHB"
  756.  
  757. script:WaitForChild("ArtificialHB")
  758.  
  759. frame = Frame_Speed
  760. tf = 0
  761. allowframeloss = false
  762. tossremainder = false
  763. lastframe = tick()
  764. script.ArtificialHB:Fire()
  765.  
  766. game:GetService("RunService").Heartbeat:connect(function(s, p)
  767. tf = tf + s
  768. if tf >= frame then
  769. if allowframeloss then
  770. script.ArtificialHB:Fire()
  771. lastframe = tick()
  772. else
  773. for i = 1, math.floor(tf / frame) do
  774. script.ArtificialHB:Fire()
  775. end
  776. lastframe = tick()
  777. end
  778. if tossremainder then
  779. tf = 0
  780. else
  781. tf = tf - frame * math.floor(tf / frame)
  782. end
  783. end
  784. end)
  785.  
  786. --//=================================\\
  787. --\\=================================//
  788.  
  789. --//=================================\\
  790. --|| SOME FUNCTIONS
  791. --\\=================================//
  792.  
  793. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  794. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  795. end
  796.  
  797. function PositiveAngle(NUMBER)
  798. if NUMBER >= 0 then
  799. NUMBER = 0
  800. end
  801. return NUMBER
  802. end
  803.  
  804. function NegativeAngle(NUMBER)
  805. if NUMBER <= 0 then
  806. NUMBER = 0
  807. end
  808. return NUMBER
  809. end
  810.  
  811. function Swait(NUMBER)
  812. if NUMBER == 0 or NUMBER == nil then
  813. ArtificialHB.Event:wait()
  814. else
  815. for i = 1, NUMBER do
  816. ArtificialHB.Event:wait()
  817. end
  818. end
  819. end
  820.  
  821. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  822. local NEWMESH = IT(MESH)
  823. if MESH == "SpecialMesh" then
  824. NEWMESH.MeshType = MESHTYPE
  825. if MESHID ~= "nil" and MESHID ~= "" then
  826. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  827. end
  828. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  829. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  830. end
  831. end
  832. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  833. NEWMESH.Scale = SCALE
  834. NEWMESH.Parent = PARENT
  835. return NEWMESH
  836. end
  837.  
  838. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  839. local NEWPART = IT("Part")
  840. NEWPART.formFactor = FORMFACTOR
  841. NEWPART.Reflectance = REFLECTANCE
  842. NEWPART.Transparency = TRANSPARENCY
  843. NEWPART.CanCollide = false
  844. NEWPART.Locked = true
  845. NEWPART.Anchored = true
  846. if ANCHOR == false then
  847. NEWPART.Anchored = false
  848. end
  849. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  850. NEWPART.Name = NAME
  851. NEWPART.Size = SIZE
  852. NEWPART.Position = Torso.Position
  853. NEWPART.Material = MATERIAL
  854. NEWPART:BreakJoints()
  855. NEWPART.Parent = PARENT
  856. return NEWPART
  857. end
  858.  
  859. local function weldBetween(a, b)
  860. local weldd = Instance.new("ManualWeld")
  861. weldd.Part0 = a
  862. weldd.Part1 = b
  863. weldd.C0 = CFrame.new()
  864. weldd.C1 = b.CFrame:inverse() * a.CFrame
  865. weldd.Parent = a
  866. return weldd
  867. end
  868.  
  869.  
  870. function QuaternionFromCFrame(cf)
  871. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  872. local trace = m00 + m11 + m22
  873. if trace > 0 then
  874. local s = math.sqrt(1 + trace)
  875. local recip = 0.5 / s
  876. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  877. else
  878. local i = 0
  879. if m11 > m00 then
  880. i = 1
  881. end
  882. if m22 > (i == 0 and m00 or m11) then
  883. i = 2
  884. end
  885. if i == 0 then
  886. local s = math.sqrt(m00 - m11 - m22 + 1)
  887. local recip = 0.5 / s
  888. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  889. elseif i == 1 then
  890. local s = math.sqrt(m11 - m22 - m00 + 1)
  891. local recip = 0.5 / s
  892. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  893. elseif i == 2 then
  894. local s = math.sqrt(m22 - m00 - m11 + 1)
  895. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  896. end
  897. end
  898. end
  899.  
  900. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  901. local xs, ys, zs = x + x, y + y, z + z
  902. local wx, wy, wz = w * xs, w * ys, w * zs
  903. local xx = x * xs
  904. local xy = x * ys
  905. local xz = x * zs
  906. local yy = y * ys
  907. local yz = y * zs
  908. local zz = z * zs
  909. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  910. end
  911.  
  912. function QuaternionSlerp(a, b, t)
  913. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  914. local startInterp, finishInterp;
  915. if cosTheta >= 0.0001 then
  916. if (1 - cosTheta) > 0.0001 then
  917. local theta = ACOS(cosTheta)
  918. local invSinTheta = 1 / SIN(theta)
  919. startInterp = SIN((1 - t) * theta) * invSinTheta
  920. finishInterp = SIN(t * theta) * invSinTheta
  921. else
  922. startInterp = 1 - t
  923. finishInterp = t
  924. end
  925. else
  926. if (1 + cosTheta) > 0.0001 then
  927. local theta = ACOS(-cosTheta)
  928. local invSinTheta = 1 / SIN(theta)
  929. startInterp = SIN((t - 1) * theta) * invSinTheta
  930. finishInterp = SIN(t * theta) * invSinTheta
  931. else
  932. startInterp = t - 1
  933. finishInterp = t
  934. end
  935. end
  936. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  937. end
  938.  
  939. function Clerp(a, b, t)
  940. local qa = {QuaternionFromCFrame(a)}
  941. local qb = {QuaternionFromCFrame(b)}
  942. local ax, ay, az = a.x, a.y, a.z
  943. local bx, by, bz = b.x, b.y, b.z
  944. local _t = 1 - t
  945. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  946. end
  947.  
  948. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  949. local frame = IT("Frame")
  950. frame.BackgroundTransparency = TRANSPARENCY
  951. frame.BorderSizePixel = BORDERSIZEPIXEL
  952. frame.Position = POSITION
  953. frame.Size = SIZE
  954. frame.BackgroundColor3 = COLOR
  955. frame.BorderColor3 = BORDERCOLOR
  956. frame.Name = NAME
  957. frame.Parent = PARENT
  958. return frame
  959. end
  960.  
  961. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  962. local label = IT("TextLabel")
  963. label.BackgroundTransparency = 1
  964. label.Size = UD2(1, 0, 1, 0)
  965. label.Position = UD2(0, 0, 0, 0)
  966. label.TextColor3 = TEXTCOLOR
  967. label.TextStrokeTransparency = STROKETRANSPARENCY
  968. label.TextTransparency = TRANSPARENCY
  969. label.FontSize = TEXTFONTSIZE
  970. label.Font = TEXTFONT
  971. label.BorderSizePixel = BORDERSIZEPIXEL
  972. label.TextScaled = false
  973. label.Text = TEXT
  974. label.Name = NAME
  975. label.Parent = PARENT
  976. return label
  977. end
  978.  
  979. function NoOutlines(PART)
  980. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  981. end
  982.  
  983. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  984. local NEWWELD = IT(TYPE)
  985. NEWWELD.Part0 = PART0
  986. NEWWELD.Part1 = PART1
  987. NEWWELD.C0 = C0
  988. NEWWELD.C1 = C1
  989. NEWWELD.Parent = PARENT
  990. return NEWWELD
  991. end
  992.  
  993. local S = IT("Sound")
  994. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  995. local NEWSOUND = nil
  996. coroutine.resume(coroutine.create(function()
  997. NEWSOUND = S:Clone()
  998. NEWSOUND.Parent = PARENT
  999. NEWSOUND.Volume = VOLUME
  1000. NEWSOUND.Pitch = PITCH
  1001. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1002. NEWSOUND:play()
  1003. if DOESLOOP == true then
  1004. NEWSOUND.Looped = true
  1005. else
  1006. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1007. NEWSOUND:remove()
  1008. end
  1009. end))
  1010. return NEWSOUND
  1011. end
  1012.  
  1013. function CFrameFromTopBack(at, top, back)
  1014. local right = top:Cross(back)
  1015. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1016. end
  1017.  
  1018. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1019. function WACKYEFFECT(Table)
  1020. local TYPE = (Table.EffectType or "Sphere")
  1021. local SIZE = (Table.Size or VT(1,1,1))
  1022. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1023. local TRANSPARENCY = (Table.Transparency or 0)
  1024. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1025. local CFRAME = (Table.CFrame or Torso.CFrame)
  1026. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1027. local ROTATION1 = (Table.RotationX or 0)
  1028. local ROTATION2 = (Table.RotationY or 0)
  1029. local ROTATION3 = (Table.RotationZ or 0)
  1030. local MATERIAL = (Table.Material or "Neon")
  1031. local COLOR = (Table.Color or C3(1,1,1))
  1032. local TIME = (Table.Time or 45)
  1033. local SOUNDID = (Table.SoundID or nil)
  1034. local SOUNDPITCH = (Table.SoundPitch or nil)
  1035. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1036. coroutine.resume(coroutine.create(function()
  1037. local PLAYSSOUND = false
  1038. local SOUND = nil
  1039. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1040. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1041. PLAYSSOUND = true
  1042. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1043. end
  1044. EFFECT.Color = COLOR
  1045. local MSH = nil
  1046. if TYPE == "Sphere" then
  1047. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1048. elseif TYPE == "Block" then
  1049. MSH = IT("BlockMesh",EFFECT)
  1050. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1051. elseif TYPE == "Wave" then
  1052. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1053. elseif TYPE == "Ring" then
  1054. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1055. elseif TYPE == "Slash" then
  1056. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1057. elseif TYPE == "Round Slash" then
  1058. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1059. elseif TYPE == "Swirl" then
  1060. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1061. elseif TYPE == "Skull" then
  1062. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1063. elseif TYPE == "Crystal" then
  1064. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1065. end
  1066. if MSH ~= nil then
  1067. local MOVESPEED = nil
  1068. if MOVEDIRECTION ~= nil then
  1069. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1070. end
  1071. local GROWTH = SIZE - ENDSIZE
  1072. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1073. if TYPE == "Block" then
  1074. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1075. else
  1076. EFFECT.CFrame = CFRAME
  1077. end
  1078. for LOOP = 1, TIME+1 do
  1079. Swait()
  1080. MSH.Scale = MSH.Scale - GROWTH/TIME
  1081. if TYPE == "Wave" then
  1082. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1083. end
  1084. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1085. if TYPE == "Block" then
  1086. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1087. else
  1088. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1089. end
  1090. if MOVEDIRECTION ~= nil then
  1091. local ORI = EFFECT.Orientation
  1092. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1093. EFFECT.Orientation = ORI
  1094. end
  1095. end
  1096. if PLAYSSOUND == false then
  1097. EFFECT:remove()
  1098. else
  1099. SOUND.Stopped:Connect(function()
  1100. EFFECT:remove()
  1101. end)
  1102. end
  1103. else
  1104. if PLAYSSOUND == false then
  1105. EFFECT:remove()
  1106. else
  1107. repeat Swait() until SOUND.Playing == false
  1108. EFFECT:remove()
  1109. end
  1110. end
  1111. end))
  1112. end
  1113.  
  1114. function MakeForm(PART,TYPE)
  1115. if TYPE == "Cyl" then
  1116. local MSH = IT("CylinderMesh",PART)
  1117. elseif TYPE == "Ball" then
  1118. local MSH = IT("SpecialMesh",PART)
  1119. MSH.MeshType = "Sphere"
  1120. elseif TYPE == "Wedge" then
  1121. local MSH = IT("SpecialMesh",PART)
  1122. MSH.MeshType = "Wedge"
  1123. end
  1124. end
  1125.  
  1126. function SpawnTrail(FROM,TO,BIG)
  1127. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  1128. MakeForm(TRAIL,"Cyl")
  1129. local DIST = (FROM - TO).Magnitude
  1130. if BIG == true then
  1131. TRAIL.Size = VT(10,DIST,10)
  1132. else
  1133. TRAIL.Size = VT(10,DIST,10)
  1134. end
  1135. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1136. coroutine.resume(coroutine.create(function()
  1137. for i = 1, 5 do
  1138. Swait()
  1139. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1140. end
  1141. TRAIL:remove()
  1142. end))
  1143. end
  1144.  
  1145. Debris = game:GetService("Debris")
  1146.  
  1147. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1148. local DIRECTION = CF(StartPos,EndPos).lookVector
  1149. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1150. end
  1151.  
  1152. function turnto(position)
  1153. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1154. end
  1155. local asd = Instance.new("ParticleEmitter")
  1156. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1157. asd.LightEmission = .1
  1158. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1159. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1160. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1161. asd.Transparency = bbb
  1162. asd.Size = aaa
  1163. asd.ZOffset = .9
  1164. asd.Acceleration = Vector3.new(0, -15, 0)
  1165. asd.LockedToPart = false
  1166. asd.EmissionDirection = "Back"
  1167. asd.Lifetime = NumberRange.new(1, 2)
  1168. asd.Rotation = NumberRange.new(-100, 100)
  1169. asd.RotSpeed = NumberRange.new(-100, 100)
  1170. asd.Speed = NumberRange.new(10)
  1171. asd.Enabled = false
  1172. asd.VelocitySpread = 999
  1173.  
  1174. function getbloody(victim,amount)
  1175. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1176. PART.CFrame = victim.CFrame
  1177. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1178. Debris:AddItem(PART,5)
  1179. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1180. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1181. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1182. local prtcl = asd:Clone()
  1183. prtcl.Parent = PART
  1184. prtcl:Emit(amount*10)
  1185. end
  1186.  
  1187. local Particle = IT("ParticleEmitter",nil)
  1188. Particle.Enabled = false
  1189. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1190. Particle.LightEmission = 0.5
  1191. Particle.Rate = 150
  1192. Particle.ZOffset = 1
  1193. Particle.Rotation = NumberRange.new(-180, 180)
  1194. Particle.RotSpeed = NumberRange.new(-180, 180)
  1195. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1196. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  1197.  
  1198. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1199. function ParticleEmitter(Table)
  1200. local PRTCL = Particle:Clone()
  1201. local Speed = Table.Speed or 5
  1202. local Drag = Table.Drag or 0
  1203. local Size1 = Table.Size1 or 1
  1204. local Size2 = Table.Size2 or 5
  1205. local Lifetime1 = Table.Lifetime1 or 1
  1206. local Lifetime2 = Table.Lifetime2 or 1.5
  1207. local Parent = Table.Parent or Torso
  1208. local Emit = Table.Emit or 100
  1209. local Offset = Table.Offset or 360
  1210. local Acel = Table.Acel or VT(0,0,0)
  1211. local Enabled = Table.Enabled or false
  1212. PRTCL.Parent = Parent
  1213. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1214. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1215. PRTCL.Speed = NumberRange.new(Speed)
  1216. PRTCL.VelocitySpread = Offset
  1217. PRTCL.Drag = Drag
  1218. PRTCL.Acceleration = Acel
  1219. if Enabled == false then
  1220. PRTCL:Emit(Emit)
  1221. Debris:AddItem(PRTCL,Lifetime2)
  1222. else
  1223. PRTCL.Enabled = true
  1224. end
  1225. return PRTCL
  1226. end
  1227.  
  1228.  
  1229. --//=================================\\
  1230. --|| WEAPON CREATION
  1231. --\\=================================//
  1232.  
  1233. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  1234. txtfag.Adornee = suckadick
  1235. txtfag.Name = "kys nigga"
  1236. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  1237. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  1238. local textfag = Instance.new("TextLabel", txtfag)
  1239. textfag.Size = UDim2.new(6, 0, 1, 0)
  1240. textfag.FontSize = "Size8"
  1241. textfag.TextScaled = true
  1242. textfag.TextTransparency = 0
  1243. textfag.BackgroundTransparency = 1
  1244. textfag.TextTransparency = 0
  1245. textfag.TextStrokeTransparency = 0
  1246. textfag.Font = "Cartoon"
  1247. textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
  1248. v = Instance.new("Part")
  1249. v.Name = "ColorBrick"
  1250. v.Parent = part
  1251. v.FormFactor = "Symmetric"
  1252. v.Anchored = true
  1253. v.CanCollide = false
  1254. v.BottomSurface = "Smooth"
  1255. v.TopSurface = "Smooth"
  1256. v.Size = Vector3.new(10, 5, 3)
  1257. v.Transparency = 0.7
  1258. v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
  1259. v.Transparency = 1
  1260. textfag.TextColor3 = v.BrickColor.Color
  1261. textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
  1262. v.Shape = "Block"
  1263. textfag.Text = "Tame the Anti-Whatever"
  1264. wait(0.3)
  1265.  
  1266. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1267. MakeForm(LeftHole,"Cyl")
  1268. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1269. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Rellt red", "Eye", VT(0.6,0.1,1)/2,false)
  1270. MakeForm(Eye,"Ball")
  1271. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1272. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  1273. MakeForm(Eye,"Ball")
  1274. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1275. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Black", "Eye", VT(0.1,1,1)/2,false)
  1276. MakeForm(Eye,"Ball")
  1277. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1278. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.1,1,1)/2,false)
  1279. MakeForm(Eye,"Ball")
  1280. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1281. local A = IT("Attachment",Torso)
  1282. A.Position = VT(1,1.3,0)
  1283. A.Orientation = VT(-0.098, -89.999, 0.227)
  1284. local B = IT("Attachment",Torso)
  1285. B.Position = VT(-1.3,-0.6,0)
  1286. B.Orientation = VT(-88.911, -68.808, 158.782)
  1287. local ChainLink = IT("Beam",Torso)
  1288. ChainLink.Texture = "rbxassetid://73042633"
  1289. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1290. ChainLink.TextureSpeed = 1
  1291. ChainLink.FaceCamera = true
  1292. ChainLink.Width0 = 1
  1293. ChainLink.Width1 = 1
  1294. ChainLink.TextureLength = 3
  1295. ChainLink.Attachment0 = A
  1296. ChainLink.Attachment1 = B
  1297. ChainLink.CurveSize0 = 1.6
  1298. ChainLink.CurveSize1 = 1.6
  1299. ChainLink.FaceCamera = true
  1300. ChainLink.Transparency = NumberSequence.new(0)
  1301. local ChainLink = IT("Beam",Torso)
  1302. ChainLink.Texture = "rbxassetid://73042633"
  1303. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1304. ChainLink.TextureSpeed = 1
  1305. ChainLink.FaceCamera = true
  1306. ChainLink.Width0 = 1
  1307. ChainLink.Width1 = 1
  1308. ChainLink.TextureLength = 3
  1309. ChainLink.Attachment0 = B
  1310. ChainLink.Attachment1 = A
  1311. ChainLink.CurveSize0 = 1.6
  1312. ChainLink.CurveSize1 = 1.6
  1313. ChainLink.FaceCamera = true
  1314. ChainLink.Transparency = NumberSequence.new(0)
  1315. local A = IT("Attachment",Torso)
  1316. A.Position = VT(1.3,-0.85,0)
  1317. A.Orientation = VT(-0.098, -89.999, 0.227)
  1318. local B = IT("Attachment",Torso)
  1319. B.Position = VT(-1,2,0)
  1320. B.Orientation = VT(-88.911, -68.808, 158.782)
  1321. local ChainLink = IT("Beam",Torso)
  1322. ChainLink.Texture = "rbxassetid://73042633"
  1323. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1324. ChainLink.TextureSpeed = 1
  1325. ChainLink.FaceCamera = true
  1326. ChainLink.Width0 = 1
  1327. ChainLink.Width1 = 1
  1328. ChainLink.TextureLength = 3
  1329. ChainLink.Attachment0 = A
  1330. ChainLink.Attachment1 = B
  1331. ChainLink.CurveSize0 = 1.3
  1332. ChainLink.CurveSize1 = 1.3
  1333. ChainLink.FaceCamera = true
  1334. ChainLink.Transparency = NumberSequence.new(0)
  1335. local ChainLink = IT("Beam",Torso)
  1336. ChainLink.Texture = "rbxassetid://73042633"
  1337. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1338. ChainLink.TextureSpeed = 1
  1339. ChainLink.FaceCamera = true
  1340. ChainLink.Width0 = 1
  1341. ChainLink.Width1 = 1
  1342. ChainLink.TextureLength = 3
  1343. ChainLink.Attachment0 = B
  1344. ChainLink.Attachment1 = A
  1345. ChainLink.CurveSize0 = 1.3
  1346. ChainLink.CurveSize1 = 1.3
  1347. ChainLink.FaceCamera = true
  1348. ChainLink.Transparency = NumberSequence.new(0)
  1349.  
  1350. local A = IT("Attachment",RightBarrel)
  1351. A.Position = VT(0,-2.5,0)
  1352. local B = IT("Attachment",RightBarrel)
  1353. B.Position = VT(0,2.5,0)
  1354. local Trail = IT("Trail",RightBarrel)
  1355. Trail.Attachment0 = A
  1356. Trail.Attachment1 = B
  1357. Trail.Lifetime = 0.2
  1358. Trail.Color = ColorSequence.new(BRICKC"Lime green".Color)
  1359. Trail.Transparency = NumberSequence.new(0, 1)
  1360. Trail.Enabled = false
  1361.  
  1362. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1363. PRT.LockedToPart = true
  1364. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1365. PRT.LockedToPart = true
  1366. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1367. PRT.LockedToPart = true
  1368. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1369. PRT.LockedToPart = true
  1370. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1371. PRT.LockedToPart = true
  1372. for _, c in pairs(Character:GetDescendants()) do
  1373. if c and c.Parent then
  1374. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1375. local ACCESSORY = c.Parent
  1376. c.Parent = Character
  1377. if c then
  1378. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1379. weldBetween(Head,c)
  1380. else
  1381. weldBetween(Torso,c)
  1382. end
  1383. end
  1384. end
  1385. end
  1386. end
  1387. local BODY = {}
  1388. for _, c in pairs(Character:GetDescendants()) do
  1389. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1390. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1391. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1392. end
  1393. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1394. elseif c:IsA("JointInstance") then
  1395. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1396. end
  1397. end
  1398. function refit()
  1399. Character.Parent = workspace
  1400. for e = 1, #BODY do
  1401. if BODY[e] ~= nil then
  1402. local STUFF = BODY[e]
  1403. local PART = STUFF[1]
  1404. local PARENT = STUFF[2]
  1405. local MATERIAL = STUFF[3]
  1406. local COLOR = STUFF[4]
  1407. local TRANSPARENCY = STUFF[5]
  1408. --local SIZE = STUFF[6]
  1409. local NAME = STUFF[7]
  1410. if PART.ClassName == "Part" and PART ~= RootPart then
  1411. PART.Material = MATERIAL
  1412. PART.Transparency = TRANSPARENCY
  1413. PART.Name = NAME
  1414. end
  1415. if PART.Parent ~= PARENT then
  1416. Humanoid:remove()
  1417. PART.Parent = PARENT
  1418. Humanoid = IT("Humanoid",Character)
  1419. end
  1420. end
  1421. end
  1422. end
  1423. Humanoid.Died:connect(function()
  1424. wait(1)
  1425. Banish(Character)
  1426. end)
  1427.  
  1428. --[[
  1429. Thanks for using Build-To-Lua by jarredbcv.
  1430. ]]--
  1431.  
  1432. New = function(Object, Parent, Name, Data)
  1433. local Object = Instance.new(Object)
  1434. for Index, Value in pairs(Data or {}) do
  1435. Object[Index] = Value
  1436. end
  1437. Object.Parent = Parent
  1438. Object.Name = Name
  1439. return Object
  1440. end
  1441.  
  1442.  
  1443. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1444. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1445. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1446. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1447.  
  1448. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  1449. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1450. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1451. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1452. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1453. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1454. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1455. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1456. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1457. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1458. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1459. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1460. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1461. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1462. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  1463. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1464.  
  1465. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  1466. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1467.  
  1468.  
  1469.  
  1470. for i = 1, 35 do
  1471. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1472. FACE.Color = C3(0,0,0)
  1473. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1474. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1475. end
  1476.  
  1477. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Relly red", "Eye", VT(0.6,0.1,1)/2,false)
  1478. MakeForm(Eye,"Ball")
  1479. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1480. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  1481. MakeForm(Eye,"Ball")
  1482. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1483. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Black", "Eye", VT(0.1,1,1)/2,false)
  1484. MakeForm(Eye,"Ball")
  1485. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1486. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.1,1,1)/2,false)
  1487. MakeForm(Eye,"Ball")
  1488. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1489.  
  1490. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(1.01,0.3,1.01),false)
  1491. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1492. for i = 1, 3 do
  1493. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false)
  1494. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1495. MakeForm(Part,"Cyl")
  1496. end
  1497. for i = 1, 3 do
  1498. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.2,1.02,0.2),false)
  1499. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  1500. MakeForm(Part,"Cyl")
  1501. end
  1502. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.51,0.6,0.25),false)
  1503. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1504. MakeForm(Part,"Wedge")
  1505. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.51,0.6,0.25),false)
  1506. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1507. MakeForm(Part,"Wedge")
  1508. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1509. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1510. MakeForm(Part,"Wedge")
  1511. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1512. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1513. MakeForm(Part,"Wedge")
  1514.  
  1515.  
  1516.  
  1517.  
  1518.  
  1519.  
  1520.  
  1521. for _, c in pairs(Weapon:GetChildren()) do
  1522. if c.ClassName == "Part" then
  1523. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1524. local AURA = c:Clone()
  1525. AURA:BreakJoints()
  1526. AURA.Parent = c
  1527. AURA.CFrame = c.CFrame
  1528. AURA.Size = AURA.Size*1.001
  1529. AURA.Transparency = 0.8
  1530. AURA.BrickColor = BRICKC"Lime green"
  1531. AURA.Material = "Neon"
  1532. weldBetween(c,AURA)
  1533. end
  1534. end
  1535.  
  1536. local SKILLTEXTCOLOR = BRICKC"Lime green".Color
  1537. local SKILLFONT = "Bodoni"
  1538. local SKILLTEXTSIZE = 7
  1539.  
  1540. Humanoid.DisplayDistanceType = "None"
  1541. local naeeym2 = IT("BillboardGui",Character)
  1542. naeeym2.AlwaysOnTop = true
  1543. naeeym2.Size = UDim2.new(5,35,2,15)
  1544. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1545. naeeym2.MaxDistance = 75
  1546. naeeym2.Adornee = Character.Head
  1547. naeeym2.Name = "Name"
  1548. local tecks2 = IT("TextLabel",naeeym2)
  1549. tecks2.BackgroundTransparency = 1
  1550. tecks2.TextScaled = true
  1551. tecks2.BorderSizePixel = 0
  1552. tecks2.Text = ""
  1553. tecks2.Font = "Fantasy"
  1554. tecks2.TextSize = 30
  1555. tecks2.TextStrokeTransparency = 0
  1556. tecks2.TextColor3 = C3(0,1,0)
  1557. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  1558. tecks2.Size = UDim2.new(1,0,0.5,0)
  1559. tecks2.Parent = naeeym2
  1560. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1561. MakeForm(LeftHole,"Cyl")
  1562. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1563. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Relly red", "Eye", VT(0.6,0.1,1)/2,false)
  1564. MakeForm(Eye,"Ball")
  1565. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1566. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  1567. MakeForm(Eye,"Ball")
  1568. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1569. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Black", "Eye", VT(0.1,1,1)/2,false)
  1570. MakeForm(Eye,"Ball")
  1571. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1572. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.1,1,1)/2,false)
  1573. MakeForm(Eye,"Ball")
  1574. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1575. local A = IT("Attachment",Torso)
  1576. A.Position = VT(1,1.3,0)
  1577. A.Orientation = VT(-0.098, -89.999, 0.227)
  1578. local B = IT("Attachment",Torso)
  1579. B.Position = VT(-1.3,-0.6,0)
  1580. B.Orientation = VT(-88.911, -68.808, 158.782)
  1581. local ChainLink = IT("Beam",Torso)
  1582. ChainLink.Texture = "rbxassetid://73042633"
  1583. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1584. ChainLink.TextureSpeed = 1
  1585. ChainLink.FaceCamera = true
  1586. ChainLink.Width0 = 1
  1587. ChainLink.Width1 = 1
  1588. ChainLink.TextureLength = 3
  1589. ChainLink.Attachment0 = A
  1590. ChainLink.Attachment1 = B
  1591. ChainLink.CurveSize0 = 1.6
  1592. ChainLink.CurveSize1 = 1.6
  1593. ChainLink.FaceCamera = true
  1594. ChainLink.Transparency = NumberSequence.new(0)
  1595. local ChainLink = IT("Beam",Torso)
  1596. ChainLink.Texture = "rbxassetid://73042633"
  1597. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1598. ChainLink.TextureSpeed = 1
  1599. ChainLink.FaceCamera = true
  1600. ChainLink.Width0 = 1
  1601. ChainLink.Width1 = 1
  1602. ChainLink.TextureLength = 3
  1603. ChainLink.Attachment0 = B
  1604. ChainLink.Attachment1 = A
  1605. ChainLink.CurveSize0 = 1.6
  1606. ChainLink.CurveSize1 = 1.6
  1607. ChainLink.FaceCamera = true
  1608. ChainLink.Transparency = NumberSequence.new(0)
  1609. local A = IT("Attachment",Torso)
  1610. A.Position = VT(1.3,-0.85,0)
  1611. A.Orientation = VT(-0.098, -89.999, 0.227)
  1612. local B = IT("Attachment",Torso)
  1613. B.Position = VT(-1,2,0)
  1614. B.Orientation = VT(-88.911, -68.808, 158.782)
  1615. local ChainLink = IT("Beam",Torso)
  1616. ChainLink.Texture = "rbxassetid://73042633"
  1617. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1618. ChainLink.TextureSpeed = 1
  1619. ChainLink.FaceCamera = true
  1620. ChainLink.Width0 = 1
  1621. ChainLink.Width1 = 1
  1622. ChainLink.TextureLength = 3
  1623. ChainLink.Attachment0 = A
  1624. ChainLink.Attachment1 = B
  1625. ChainLink.CurveSize0 = 1.3
  1626. ChainLink.CurveSize1 = 1.3
  1627. ChainLink.FaceCamera = true
  1628. ChainLink.Transparency = NumberSequence.new(0)
  1629. local ChainLink = IT("Beam",Torso)
  1630. ChainLink.Texture = "rbxassetid://73042633"
  1631. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1632. ChainLink.TextureSpeed = 1
  1633. ChainLink.FaceCamera = true
  1634. ChainLink.Width0 = 1
  1635. ChainLink.Width1 = 1
  1636. ChainLink.TextureLength = 3
  1637. ChainLink.Attachment0 = B
  1638. ChainLink.Attachment1 = A
  1639. ChainLink.CurveSize0 = 1.3
  1640. ChainLink.CurveSize1 = 1.3
  1641. ChainLink.FaceCamera = true
  1642. ChainLink.Transparency = NumberSequence.new(0)
  1643.  
  1644. local A = IT("Attachment",RightBarrel)
  1645. A.Position = VT(0,-2.5,0)
  1646. local B = IT("Attachment",RightBarrel)
  1647. B.Position = VT(0,2.5,0)
  1648. local Trail = IT("Trail",RightBarrel)
  1649. Trail.Attachment0 = A
  1650. Trail.Attachment1 = B
  1651. Trail.Lifetime = 0.2
  1652. Trail.Color = ColorSequence.new(BRICKC"Lime green".Color)
  1653. Trail.Transparency = NumberSequence.new(0, 1)
  1654. Trail.Enabled = false
  1655.  
  1656. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1657. PRT.LockedToPart = true
  1658. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1659. PRT.LockedToPart = true
  1660. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1661. PRT.LockedToPart = true
  1662. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1663. PRT.LockedToPart = true
  1664. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1665. PRT.LockedToPart = true
  1666. for _, c in pairs(Character:GetDescendants()) do
  1667. if c and c.Parent then
  1668. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1669. local ACCESSORY = c.Parent
  1670. c.Parent = Character
  1671. if c then
  1672. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1673. weldBetween(Head,c)
  1674. else
  1675. weldBetween(Torso,c)
  1676. end
  1677. end
  1678. end
  1679. end
  1680. end
  1681. local BODY = {}
  1682. for _, c in pairs(Character:GetDescendants()) do
  1683. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1684. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1685. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1686. end
  1687. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1688. elseif c:IsA("JointInstance") then
  1689. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1690. end
  1691. end
  1692. function refit()
  1693. Character.Parent = workspace
  1694. for e = 1, #BODY do
  1695. if BODY[e] ~= nil then
  1696. local STUFF = BODY[e]
  1697. local PART = STUFF[1]
  1698. local PARENT = STUFF[2]
  1699. local MATERIAL = STUFF[3]
  1700. local COLOR = STUFF[4]
  1701. local TRANSPARENCY = STUFF[5]
  1702. --local SIZE = STUFF[6]
  1703. local NAME = STUFF[7]
  1704. if PART.ClassName == "Part" and PART ~= RootPart then
  1705. PART.Material = MATERIAL
  1706. PART.Transparency = TRANSPARENCY
  1707. PART.Name = NAME
  1708. end
  1709. if PART.Parent ~= PARENT then
  1710. Humanoid:remove()
  1711. PART.Parent = PARENT
  1712. Humanoid = IT("Humanoid",Character)
  1713. end
  1714. end
  1715. end
  1716. end
  1717.  
  1718.  
  1719. local Particle = IT("ParticleEmitter",nil)
  1720. Particle.Enabled = false
  1721. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1722. Particle.LightEmission = 0.5
  1723. Particle.Rate = 150
  1724. Particle.ZOffset = 0.2
  1725. Particle.Rotation = NumberRange.new(-180, 180)
  1726. Particle.RotSpeed = NumberRange.new(-180, 180)
  1727. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1728. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  1729.  
  1730. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1731. function ParticleEmitter(Table)
  1732. local PRTCL = Particle:Clone()
  1733. local Speed = Table.Speed or 5
  1734. local Drag = Table.Drag or 0
  1735. local Size1 = Table.Size1 or 1
  1736. local Size2 = Table.Size2 or 5
  1737. local Lifetime1 = Table.Lifetime1 or 1
  1738. local Lifetime2 = Table.Lifetime2 or 1.5
  1739. local Parent = Table.Parent or Torso
  1740. local Emit = Table.Emit or 100
  1741. local Offset = Table.Offset or 360
  1742. local Acel = Table.Acel or VT(0,0,0)
  1743. local Enabled = Table.Enabled or false
  1744. PRTCL.Parent = Parent
  1745. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1746. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1747. PRTCL.Speed = NumberRange.new(Speed)
  1748. PRTCL.VelocitySpread = Offset
  1749. PRTCL.Drag = Drag
  1750. PRTCL.Acceleration = Acel
  1751. if Enabled == false then
  1752. PRTCL:Emit(Emit)
  1753. Debris:AddItem(PRTCL,Lifetime2)
  1754. else
  1755. PRTCL.Enabled = true
  1756. end
  1757. return PRTCL
  1758. end
  1759.  
  1760. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
  1761. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1762. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
  1763. MakeForm(Part,"Wedge")
  1764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1765. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
  1766. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1767. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
  1768. MakeForm(Part,"Cyl")
  1769. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1770. for i = 1, 8 do
  1771. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
  1772. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1773. end
  1774. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  1775. MakeForm(Part,"Wedge")
  1776. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1777. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
  1778. MakeForm(Part,"Cyl")
  1779. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1780. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
  1781. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1782. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
  1783. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1784. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  1785. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1786. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
  1787. MakeForm(RightBarrel,"Cyl")
  1788. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1789. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
  1790. MakeForm(Part,"Wedge")
  1791. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1792. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
  1793. MakeForm(RightHole,"Cyl")
  1794. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1795. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
  1796. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1797. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
  1798. MakeForm(Part,"Wedge")
  1799. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1800. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
  1801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1802. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
  1803. MakeForm(Part,"Cyl")
  1804. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1805. for i = 1, 8 do
  1806. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
  1807. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1808. end
  1809. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  1810. MakeForm(Part,"Wedge")
  1811. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1812. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
  1813. MakeForm(Part,"Cyl")
  1814. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1815. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
  1816. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1817. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
  1818. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1819. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  1820. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1821. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
  1822. MakeForm(LeftBarrel,"Cyl")
  1823. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1824. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
  1825. MakeForm(Part,"Wedge")
  1826. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1827. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
  1828. MakeForm(LeftHole,"Cyl")
  1829. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1830.  
  1831. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1832. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1833. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1834. MakeForm(Part,"Wedge")
  1835. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1836. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1837. MakeForm(Part,"Wedge")
  1838. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1839. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1840. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1841. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1842. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1843. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1844. MakeForm(Part,"Cyl")
  1845. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1846. for i = 1, 8 do
  1847. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1848. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1849. end
  1850. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1851. MakeForm(Part,"Cyl")
  1852. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1853. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1854. MakeForm(Part,"Ball")
  1855. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1856. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1857. MakeForm(Part,"Wedge")
  1858. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1859. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1860. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1861. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1862. MakeForm(Part,"Cyl")
  1863. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1864. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1865. MakeForm(Part,"Cyl")
  1866. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1867. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1868. MakeForm(Part,"Cyl")
  1869. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1870. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1871. MakeForm(Part,"Wedge")
  1872. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1873. local LASTPART = Handle
  1874. for i = 1, 10 do
  1875. if LASTPART == Handle then
  1876. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1877. LASTPART = Part
  1878. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1879. else
  1880. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1881. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1882. LASTPART = Part
  1883. end
  1884. end
  1885.  
  1886. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1887. MakeForm(Barrel,"Cyl")
  1888. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1889. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1890. MakeForm(Part,"Cyl")
  1891. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1892. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1893. MakeForm(Part,"Wedge")
  1894. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1895. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1896. MakeForm(Hole,"Cyl")
  1897. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1898. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1899. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1900. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1901. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1902. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1903. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1904. coroutine.resume(coroutine.create(function()
  1905. while wait() do
  1906. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1907. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1908. end
  1909. end))
  1910.  
  1911. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1912. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1913.  
  1914. for _, c in pairs(Weapon:GetDescendants()) do
  1915. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1916. c.Material = "Glass"
  1917. c.Color = C3(0,0,0)
  1918. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1919. c.Color = C3(0,1,0)
  1920. c.Material = "Neon"
  1921. end
  1922. end
  1923.  
  1924. Weapon.Parent = Character
  1925. for _, c in pairs(Weapon:GetChildren()) do
  1926. if c.ClassName == "Part" then
  1927. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1928. end
  1929. end
  1930.  
  1931. local SKILLTEXTCOLOR = C3(0,1,0)
  1932. local SKILLFONT = "Fantasy"
  1933. local SKILLTEXTSIZE = 6
  1934.  
  1935.  
  1936.  
  1937. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1938. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1939. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1940. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1941. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1942. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1943. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1944.  
  1945. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] SHOT!", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1946. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] MORNING STAR!", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1947. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] DEATH BOUND!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1948. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] WARP!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1949. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] DASH!", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1950. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Y] AUTO AIM SHOT!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1951. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1952.  
  1953. function printbye(Name)
  1954. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1955. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1956. end
  1957.  
  1958. workspace.ChildAdded:connect(function(instance)
  1959. for BANISH = 1, #TOBANISH do
  1960. if TOBANISH[BANISH] ~= nil then
  1961. if instance.Name == TOBANISH[BANISH] then
  1962. coroutine.resume(coroutine.create(function()
  1963. printbye(instance.Name)
  1964. instance:ClearAllChildren()
  1965. Debris:AddItem(instance,0.0005)
  1966. end))
  1967. end
  1968. end
  1969. end
  1970. end)
  1971.  
  1972. --//=================================\\
  1973. --|| DAMAGING
  1974. --\\=================================//
  1975.  
  1976. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1977. if hit.Parent == nil then
  1978. return
  1979. end
  1980. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1981. for _, v in pairs(hit.Parent:children()) do
  1982. if v:IsA("Humanoid") then
  1983. h = v
  1984. end
  1985. end
  1986. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1987.  
  1988. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1989. end
  1990.  
  1991. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1992. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1993. if hit.Parent.DebounceHit.Value == true then
  1994. return
  1995. end
  1996. end
  1997. if insta == true then
  1998. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1999. end
  2000. local c = Create("ObjectValue"){
  2001. Name = "creator",
  2002. Value = game:service("Players").LocalPlayer,
  2003. Parent = h,
  2004. }
  2005. game:GetService("Debris"):AddItem(c, .5)
  2006. if HitSound ~= nil and HitPitch ~= nil then
  2007. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2008. end
  2009. local Damage = math.random(minim, maxim)
  2010. local blocked = false
  2011. local block = hit.Parent:findFirstChild("Block")
  2012. if block ~= nil then
  2013. if block.className == "IntValue" then
  2014. if block.Value > 0 then
  2015. blocked = true
  2016. block.Value = block.Value - 1
  2017. print(block.Value)
  2018. end
  2019. end
  2020. end
  2021. if blocked == false then
  2022. h.Health = h.Health - Damage
  2023. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2024. else
  2025. h.Health = h.Health - (Damage / 2)
  2026. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2027. end
  2028. if Type == "Knockdown" then
  2029. local hum = hit.Parent.Humanoid
  2030. hum.PlatformStand = true
  2031. coroutine.resume(coroutine.create(function(HHumanoid)
  2032. swait(1)
  2033. HHumanoid.PlatformStand = false
  2034. end), hum)
  2035. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2036. local bodvol = Create("BodyVelocity"){
  2037. velocity = angle * knockback,
  2038. P = 5000,
  2039. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2040. Parent = hit,
  2041. }
  2042. local rl = Create("BodyAngularVelocity"){
  2043. P = 3000,
  2044. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2045. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2046. Parent = hit,
  2047. }
  2048. game:GetService("Debris"):AddItem(bodvol, .5)
  2049. game:GetService("Debris"):AddItem(rl, .5)
  2050. elseif Type == "Normal" then
  2051. local vp = Create("BodyVelocity"){
  2052. P = 500,
  2053. maxForce = Vector3.new(math.huge, 0, math.huge),
  2054. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2055. }
  2056. if knockback > 0 then
  2057. vp.Parent = hit.Parent.Torso
  2058. end
  2059. game:GetService("Debris"):AddItem(vp, .5)
  2060. elseif Type == "Up" then
  2061. local bodyVelocity = Create("BodyVelocity"){
  2062. velocity = Vector3.new(0, 20, 0),
  2063. P = 5000,
  2064. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2065. Parent = hit,
  2066. }
  2067. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2068. elseif Type == "DarkUp" then
  2069. coroutine.resume(coroutine.create(function()
  2070. for i = 0, 1, 0.1 do
  2071. swait()
  2072. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2073. end
  2074. end))
  2075. local bodyVelocity = Create("BodyVelocity"){
  2076. velocity = Vector3.new(0, 20, 0),
  2077. P = 5000,
  2078. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2079. Parent = hit,
  2080. }
  2081. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2082. elseif Type == "Snare" then
  2083. local bp = Create("BodyPosition"){
  2084. P = 2000,
  2085. D = 100,
  2086. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2087. position = hit.Parent.Torso.Position,
  2088. Parent = hit.Parent.Torso,
  2089. }
  2090. game:GetService("Debris"):AddItem(bp, 1)
  2091. elseif Type == "Freeze" then
  2092. local BodPos = Create("BodyPosition"){
  2093. P = 50000,
  2094. D = 1000,
  2095. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2096. position = hit.Parent.Torso.Position,
  2097. Parent = hit.Parent.Torso,
  2098. }
  2099. local BodGy = Create("BodyGyro") {
  2100. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2101. P = 20e+003,
  2102. Parent = hit.Parent.Torso,
  2103. cframe = hit.Parent.Torso.CFrame,
  2104. }
  2105. hit.Parent.Torso.Anchored = true
  2106. coroutine.resume(coroutine.create(function(Part)
  2107. swait(1.5)
  2108. Part.Anchored = false
  2109. end), hit.Parent.Torso)
  2110. game:GetService("Debris"):AddItem(BodPos, 3)
  2111. game:GetService("Debris"):AddItem(BodGy, 3)
  2112. end
  2113. local debounce = Create("BoolValue"){
  2114. Name = "DebounceHit",
  2115. Parent = hit.Parent,
  2116. Value = true,
  2117. }
  2118. game:GetService("Debris"):AddItem(debounce, Delay)
  2119. c = Create("ObjectValue"){
  2120. Name = "creator",
  2121. Value = Player,
  2122. Parent = h,
  2123. }
  2124. game:GetService("Debris"):AddItem(c, .5)
  2125. end
  2126. end
  2127.  
  2128. function Kill(Char)
  2129. local NewCharacter = IT("Model",Effects)
  2130. NewCharacter.Name = "Ow im ded ;-;"
  2131. for _, c in pairs(Char:GetDescendants()) do
  2132. if c:IsA("BasePart") and c.Transparency == 0 then
  2133. if c.Parent == Char then
  2134. getbloody(c,5)
  2135. end
  2136. c:BreakJoints()
  2137. c.Material = "Glass"
  2138. c.Color = C3(0,1,0)
  2139. c.CanCollide = true
  2140. c.Transparency = 0.3
  2141. if c:FindFirstChildOfClass("SpecialMesh") then
  2142. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2143. end
  2144. if c.Name == "Head" then
  2145. c:ClearAllChildren()
  2146. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2147. end
  2148. if c.ClassName == "MeshPart" then
  2149. c.TextureID = ""
  2150. end
  2151. if c:FindFirstChildOfClass("BodyPosition") then
  2152. c:FindFirstChildOfClass("BodyPosition"):remove()
  2153. end
  2154. if c:FindFirstChildOfClass("ParticleEmitter") then
  2155. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2156. end
  2157. c.Parent = NewCharacter
  2158. c.Name = "DeadPart"
  2159. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2160. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2161. end
  2162. end
  2163. Char:remove()
  2164. Debris:AddItem(NewCharacter,5)
  2165. end
  2166.  
  2167. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2168. local CHILDREN = workspace:GetDescendants()
  2169. for index, CHILD in pairs(CHILDREN) do
  2170. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2171. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2172. if HUM then
  2173. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2174. if TORSO then
  2175. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2176. if BRUTAL == true then
  2177. Kill(CHILD)
  2178. else
  2179. CHILD:BreakJoints()
  2180. end
  2181. end
  2182. end
  2183. end
  2184. end
  2185. end
  2186. end
  2187.  
  2188. function BulletDetection(FROM,TO,BRUTAL)
  2189. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  2190. coroutine.resume(coroutine.create(function()
  2191. if AIMHIT ~= nil then
  2192. if AIMHIT.Parent ~= Character then
  2193. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2194. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  2195. if BRUTAL == true then
  2196. Kill(AIMHIT.Parent)
  2197. else
  2198. getbloody(AIMHIT,15)
  2199. Banish(AIMHIT.Parent)
  2200. if AIMHIT.Name == "Head" then
  2201. AIMHIT.Name = "HEADSHOT"
  2202. AIMHIT:remove()
  2203. end
  2204. end
  2205. else
  2206. if BRUTAL == true then
  2207. Kill(AIMHIT.Parent.Parent)
  2208. else
  2209. AIMHIT.Parent.Parent:BreakJoints()
  2210. end
  2211. end
  2212. end
  2213. end
  2214. end
  2215. end))
  2216. SpawnTrail(FROM,AIMPOS)
  2217. return AIMHIT,AIMPOS,NORMAL
  2218. end
  2219.  
  2220. function Banish(Foe)
  2221. if Foe then
  2222. coroutine.resume(coroutine.create(function()
  2223. --if game.Players:FindFirstChild(Foe.Name) then
  2224. table.insert(TOBANISH,Foe.Name)
  2225. printbye(Foe.Name)
  2226. --end
  2227. Foe.Archivable = true
  2228. local CLONE = Foe:Clone()
  2229. Foe:Destroy()
  2230. CLONE.Parent = Effects
  2231. CLONE:BreakJoints()
  2232. local MATERIALS = {"Glass","Neon"}
  2233. for _, c in pairs(CLONE:GetDescendants()) do
  2234. if c:IsA("BasePart") then
  2235. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2236. CreateSound(340722848, c, 10, 1, false)
  2237. end
  2238. c.Anchored = true
  2239. c.Transparency = c.Transparency + 0.2
  2240. c.Material = MATERIALS[MRANDOM(1,2)]
  2241. c.Color = C3(0,1,0)
  2242. if c.ClassName == "MeshPart" then
  2243. c.TextureID = ""
  2244. end
  2245. if c:FindFirstChildOfClass("SpecialMesh") then
  2246. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2247. end
  2248. if c:FindFirstChildOfClass("Decal") then
  2249. c:FindFirstChildOfClass("Decal"):remove()
  2250. end
  2251. c.Name = "Banished"
  2252. c.CanCollide = false
  2253. else
  2254. c:remove()
  2255. end
  2256. end
  2257. local A = false
  2258. for i = 1, 35 do
  2259. if A == false then
  2260. A = true
  2261. elseif A == true then
  2262. A = false
  2263. end
  2264. for _, c in pairs(CLONE:GetDescendants()) do
  2265. if c:IsA("BasePart") then
  2266. c.Anchored = true
  2267. c.Material = MATERIALS[MRANDOM(1,2)]
  2268. c.Transparency = c.Transparency + 0.8/35
  2269. if A == false then
  2270. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2271. elseif A == true then
  2272. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2273. end
  2274. end
  2275. end
  2276. Swait()
  2277. end
  2278. CLONE:remove()
  2279. end))
  2280. end
  2281. end
  2282.  
  2283. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2284. local CHILDREN = workspace:GetDescendants()
  2285. for index, CHILD in pairs(CHILDREN) do
  2286. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2287. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2288. if HUM then
  2289. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2290. if TORSO then
  2291. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2292. if ISBANISH == true then
  2293. Banish(CHILD)
  2294. else
  2295. if ISBANISH == "Gravity" then
  2296. HUM.PlatformStand = true
  2297. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2298. local grav = Instance.new("BodyPosition",TORSO)
  2299. grav.D = 15
  2300. grav.P = 20000
  2301. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2302. grav.position = TORSO.Position
  2303. grav.Name = "V3BanishForce"..Player.Name
  2304. else
  2305. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2306. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2307. end
  2308. else
  2309. HUM.PlatformStand = false
  2310. end
  2311. end
  2312. elseif ISBANISH == "Gravity" then
  2313. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2314. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2315. HUM.PlatformStand = false
  2316. end
  2317. end
  2318. end
  2319. end
  2320. end
  2321. end
  2322. end
  2323.  
  2324. --//=================================\\
  2325. --|| ATTACK FUNCTIONS AND STUFF
  2326. --\\=================================//
  2327.  
  2328. function Colorful_Death()
  2329. ATTACK = true
  2330. Rooted = false
  2331. for i=0, 0.05, 0.1 / Animation_Speed do
  2332. Swait()
  2333. turnto(Mouse.Hit.p)
  2334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2340. end
  2341. repeat
  2342. for i=0, 0.05, 0.1 / Animation_Speed do
  2343. Swait()
  2344. turnto(Mouse.Hit.p)
  2345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2351. end
  2352. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2353. SpawnTrail(Hole.Position,POS)
  2354. if HIT ~= nil then
  2355. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2356. Banish(HIT.Parent)
  2357. end
  2358. end
  2359. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2360. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2361. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2362. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2363. for i=0, 0.05, 0.1 / Animation_Speed do
  2364. Swait()
  2365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2371. end
  2372. until KEYHOLD == false
  2373. ATTACK = false
  2374. Rooted = false
  2375. end
  2376.  
  2377.  
  2378. function TakeOnMe()
  2379. Speed = 5
  2380. local MEME = CreateSound(0, Effects, 2, 1, false)
  2381. ATTACK = true
  2382. Rooted = false
  2383. local DANCE = true
  2384. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2385. if NEWKEY == "p" then
  2386. DANCE = false
  2387. end
  2388. end)
  2389.  
  2390. --- PLAYSONG = false
  2391.  
  2392. while true do
  2393.  
  2394. for i = 1, 15 do
  2395. Swait()
  2396. MEME.Parent = Effects
  2397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. end
  2404. if DANCE == false then
  2405. break
  2406. end
  2407. for i = 1, 15 do
  2408. Swait()
  2409. MEME.Parent = Effects
  2410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2414. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. end
  2417. end
  2418.  
  2419. KEY:Disconnect()
  2420. MEME:remove()
  2421. Speed = 25
  2422. ATTACK = false
  2423. Rooted = false
  2424. end
  2425.  
  2426. function RTaunt()
  2427. ATTACK = true
  2428. Rooted = true
  2429. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  2430. repeat
  2431. Swait()
  2432. TAUNT.Parent = Torso
  2433. TAUNT.Playing = true
  2434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2440. until TAUNT.TimePosition >= 1.25
  2441. for i=0, 1.6, 0.1 / Animation_Speed do
  2442. Swait()
  2443. TAUNT.Parent = Torso
  2444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2450. end
  2451. ATTACK = false
  2452. Rooted = false
  2453. end
  2454. function Lock_n_Load()
  2455. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2456. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2457. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2458. if TORSO and HUM.Health > 0 then
  2459. ---CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2460. ATTACK = true
  2461. Rooted = true
  2462. local GYRO = IT("BodyGyro",RootPart)
  2463. GYRO.D = 175
  2464. GYRO.P = 20000
  2465. GYRO.MaxTorque = VT(0,40000,0)
  2466. if COMBO == 1 then
  2467. COMBO = 2
  2468. for i=0, 1, 0.1 / Animation_Speed do
  2469. Swait()
  2470. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2477. end
  2478. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2479. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2480. CreateSound(145080998, LeftHole, 7, 1, false)
  2481. BulletDetection(LeftHole.Position,TORSO.Position,false)
  2482. for i=0, 0.4, 0.1 / Animation_Speed do
  2483. Swait()
  2484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. end
  2491. elseif COMBO == 2 then
  2492. COMBO = 1
  2493. for i=0, 1, 0.1 / Animation_Speed do
  2494. Swait()
  2495. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502. end
  2503. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2504. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2505. CreateSound(145080998, RightHole, 7, 1, false)
  2506. BulletDetection(RightHole.Position,TORSO.Position,false)
  2507. for i=0, 0.4, 0.1 / Animation_Speed do
  2508. Swait()
  2509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515. end
  2516. end
  2517. GYRO:remove()
  2518. ATTACK = false
  2519. Rooted = false
  2520. end
  2521. end
  2522. end
  2523. function Morning_Star()
  2524. ATTACK = true
  2525. Rooted = true
  2526. ---CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2527. for i=0, 1, 0.1 / Animation_Speed do
  2528. Swait()
  2529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2535. end
  2536. coroutine.resume(coroutine.create(function()
  2537. local POS = Mouse.Hit.p
  2538. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  2539. MakeForm(RAY,"Cyl")
  2540. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  2541. MakeForm(SPHERE,"Ball")
  2542. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  2543. MakeForm(SHIELD,"Ball")
  2544. SHIELD.CFrame = CF(POS)
  2545. RAY.CFrame = CF(POS)
  2546. SPHERE.CFrame = CF(POS)
  2547. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2548. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2549. for i = 1, 200 do
  2550. Swait()
  2551. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2552. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2553. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2554. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2555. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2556. end
  2557. for i = 1, 45 do
  2558. Swait()
  2559. RAY.Transparency = RAY.Transparency + 1/45
  2560. SPHERE.Transparency = RAY.Transparency
  2561. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2562. end
  2563. RAY:remove()
  2564. SHIELD:remove()
  2565. SPHERE:remove()
  2566. end))
  2567. for i=0, 1, 0.1 / Animation_Speed do
  2568. Swait()
  2569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2575. end
  2576. ATTACK = false
  2577. Rooted = false
  2578. end
  2579.  
  2580. function Deathbound()
  2581. ATTACK = true
  2582. Rooted = true
  2583. for i=0, 1, 0.1 / Animation_Speed do
  2584. Swait()
  2585. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2589. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2591. end
  2592. local DONE = false
  2593. local GATE = nil
  2594. local GATESPIN = true
  2595. coroutine.resume(coroutine.create(function()
  2596. repeat
  2597. Swait()
  2598. if GATE ~= nil then
  2599. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2600. end
  2601. until GATESPIN == false
  2602. end))
  2603. coroutine.resume(coroutine.create(function()
  2604. repeat
  2605. Swait()
  2606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2612. until DONE == true
  2613. Swait(50)
  2614. for i = 1, 35 do
  2615. Swait(4)
  2616. local FIRED = false
  2617. local CHILDREN = workspace:GetDescendants()
  2618. for index, CHILD in pairs(CHILDREN) do
  2619. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2620. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2621. if HUM then
  2622. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2623. if TORSO then
  2624. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2625. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2626. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2627. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,10,10), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2628. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,10,10), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2630. Kill(CHILD)
  2631. FIRED = true
  2632. break
  2633. end
  2634. end
  2635. end
  2636. end
  2637. end
  2638. if FIRED == false then
  2639. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2640. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,10,10), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2641. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,10,10), Size2 = VT(10,10,01), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2642. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2643. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2644. if HITBOD ~= nil then
  2645. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2646. Kill(HITBOD.Parent)
  2647. end
  2648. end
  2649. end
  2650. end
  2651. for i = 1, 45 do
  2652. Swait()
  2653. GATE.Size = GATE.Size - VT(30,30,30)
  2654. end
  2655. GATESPIN = false
  2656. GATE:remove()
  2657. end))
  2658. Swait(15)
  2659. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2660. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Gate", VT(0,0,0))
  2661. local DECAL = IT("Decal",GATE)
  2662. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  2663. DECAL.Face = "Top"
  2664. GATE.CFrame = CF(HITPOS)
  2665. CreateSound(160772554, GATE, 7, 1.3, false)
  2666. for i = 1, 45 do
  2667. Swait()
  2668. GATE.Size = GATE.Size + VT(3,0,3)
  2669. end
  2670. CreateSound(145080998, RightHole, 7, 1, false)
  2671. CreateSound(145080998, LeftHole, 7, 1, false)
  2672. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,10,10), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,10,10), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. ATTACK = false
  2675. Rooted = false
  2676. DONE = true
  2677. end
  2678.  
  2679. function Dash()
  2680. ATTACK = true
  2681. Rooted = false
  2682. local TARGET = nil
  2683. local TORS = nil
  2684. local GYRO = IT("BodyGyro",RootPart)
  2685. GYRO.D = 175
  2686. GYRO.P = 20000
  2687. GYRO.MaxTorque = VT(0,40000,0)
  2688. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2689. local RANGE = 5
  2690. CreateSound(541909867, Torso, 7, 1, false)
  2691. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. for i=0, 1, 0.1 / Animation_Speed do
  2693. Swait()
  2694. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  2695. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2696. local CHILDREN = workspace:GetDescendants()
  2697. for index, CHILD in pairs(CHILDREN) do
  2698. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2699. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2700. if HUM then
  2701. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2702. if TORSO then
  2703. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  2704. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  2705. TARGET = HUM
  2706. TORS = TORSO
  2707. end
  2708. end
  2709. end
  2710. end
  2711. end
  2712. if TARGET then
  2713. break
  2714. end
  2715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  2717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2721. end
  2722. GYRO:remove()
  2723. if TORS and TARGET then
  2724. Rooted = true
  2725. local BODYPOSITION = IT("BodyPosition", TORS)
  2726. BODYPOSITION.P = 2000
  2727. BODYPOSITION.D = 100
  2728. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  2729. for i=0, 1, 0.1 / Animation_Speed do
  2730. Swait()
  2731. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2732. BODYPOSITION.Position = TORS.Position
  2733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2739. end
  2740. for i=0, 0.4, 0.1 / Animation_Speed do
  2741. Swait()
  2742. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2743. BODYPOSITION.Position = TORS.Position
  2744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2750. end
  2751. local LOOP = 0
  2752. local LOOP2 = 0
  2753. for i=0, 5, 0.1 / Animation_Speed do
  2754. Swait()
  2755. LOOP = LOOP + 1
  2756. TORS.Anchored = true
  2757. LOOP2 = LOOP2 + 1
  2758. if LOOP2 >= 5 then
  2759. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2760. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2761. CreateSound(145080998, RightHole, 7, 1, false)
  2762. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  2763. LOOP2 = 0
  2764. getbloody(TORS,1)
  2765. end
  2766. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2767. BODYPOSITION.Position = TORS.Position
  2768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2774. end
  2775. BODYPOSITION:remove()
  2776. if TORS then
  2777. TORS.Anchored = false
  2778. Banish(TORS.Parent)
  2779. end
  2780. end
  2781. ATTACK = false
  2782. Rooted = false
  2783. end
  2784.  
  2785. function Taunt()
  2786. ATTACK = true
  2787. Rooted = true
  2788. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  2789. coroutine.resume(coroutine.create(function()
  2790. repeat
  2791. Swait()
  2792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2798. until ATTACK == false
  2799. end))
  2800. repeat wait() until TAUNT.Playing == false
  2801. ATTACK = false
  2802. Rooted = false
  2803. end
  2804.  
  2805.  
  2806. function Debree(POS,SWAIT)
  2807. coroutine.resume(coroutine.create(function()
  2808. local HOLDER = IT("Model",Effects)
  2809. HOLDER.Name = "Debree"
  2810. local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2811. MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  2812. MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  2813. MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  2814. repeat Swait() until HITFLOOR ~= nil
  2815. local O = 0
  2816. for i = 1, 18 do
  2817. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  2818. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2819. O = O - (45/4)/5+i/4
  2820. coroutine.resume(coroutine.create(function()
  2821. Swait(SWAIT)
  2822. for i = 1, 60 do
  2823. Swait()
  2824. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  2825. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2826. end
  2827. for i = 1, 50 do
  2828. Swait()
  2829. Part.Size = Part.Size * 0.9
  2830. end
  2831. end))
  2832. end
  2833. local O = 0
  2834. for i = 1, 18 do
  2835. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  2836. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2837. O = O + (45/4)/5-i/4
  2838. coroutine.resume(coroutine.create(function()
  2839. Swait(SWAIT)
  2840. for i = 1, 60 do
  2841. Swait()
  2842. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  2843. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2844. end
  2845. for i = 1, 50 do
  2846. Swait()
  2847. Part.Size = Part.Size * 0.9
  2848. end
  2849. end))
  2850. end
  2851. Swait(SWAIT+110)
  2852. HOLDER:remove()
  2853. end))
  2854. end
  2855.  
  2856.  
  2857.  
  2858.  
  2859. function WarpVector()
  2860. ATTACK = false
  2861. Rooted = true
  2862.  
  2863. Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75)
  2864. UNANCHOR = false
  2865.  
  2866. RootPart.Anchored = true
  2867. for i=0, 2, 0.1 / Animation_Speed do
  2868. Swait()
  2869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2875. end
  2876.  
  2877. local POS = RootPart.Position
  2878. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS)
  2879. Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150)
  2880. for i=0, 2, 0.1 / Animation_Speed do
  2881. Swait()
  2882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2888. end
  2889. UNANCHOR = true
  2890. ATTACK = false
  2891. Rooted = false
  2892. end
  2893.  
  2894. function Banisher_Bullet()
  2895. ATTACK = true
  2896. Rooted = false
  2897. for i=2, 2, 2 / Animation_Speed do
  2898. Swait()
  2899. turnto(Mouse.Hit.p)
  2900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2906. end
  2907. repeat
  2908. for i=0, 0.2, 0.1 / Animation_Speed do
  2909. Swait()
  2910. turnto(Mouse.Hit.p)
  2911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2917. end
  2918. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2919. SpawnTrail(Hole.Position,POS)
  2920. if HIT ~= nil then
  2921. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2922. Banish(HIT.Parent)
  2923. end
  2924. end
  2925. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2926. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2927. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2928. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2929. for i=0, 0.3, 0.1 / Animation_Speed do
  2930. Swait()
  2931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2937. end
  2938. until KEYHOLD == false
  2939. ATTACK = false
  2940. Rooted = false
  2941. end
  2942.  
  2943. function AttackTemplate()
  2944. ATTACK = true
  2945. Rooted = false
  2946. for i=0, 1, 0.1 / Animation_Speed do
  2947. Swait()
  2948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2954. end
  2955. ATTACK = false
  2956. Rooted = false
  2957. end
  2958.  
  2959. --//=================================\\
  2960. --|| ASSIGN THINGS TO KEYS
  2961. --\\=================================//
  2962. function MouseDown(Mouse)
  2963. if ATTACK == false then
  2964. end
  2965. end
  2966.  
  2967. function MouseUp(Mouse)
  2968. HOLD = false
  2969. end
  2970.  
  2971. function KeyDown(Key)
  2972. KEYHOLD = true
  2973. if Key == "z" and ATTACK == false then
  2974. Banisher_Bullet()
  2975. end
  2976.  
  2977. if Key == "v" and ATTACK == false then
  2978. Morning_Star()
  2979. end
  2980.  
  2981. if Key == "b" and ATTACK == false then
  2982. RTaunt()
  2983. end
  2984.  
  2985. if Key == "y" and ATTACK == false then
  2986. Lock_n_Load()
  2987. end
  2988.  
  2989. if Key == "n" and ATTACK == false then
  2990. TakeOnMe()
  2991. end
  2992.  
  2993. if Key == "q" and ATTACK == false then
  2994. Dash()
  2995. end
  2996.  
  2997. if Key == "t" and ATTACK == false then
  2998. Taunt()
  2999. end
  3000.  
  3001. if Key == "x" and ATTACK == false then
  3002. Deathbound()
  3003. end
  3004.  
  3005. if Key == "c" and ATTACK == false then
  3006. WarpVector()
  3007. end
  3008. end
  3009.  
  3010. function KeyUp(Key)
  3011. KEYHOLD = false
  3012. end
  3013.  
  3014. Mouse.Button1Down:connect(function(NEWKEY)
  3015. MouseDown(NEWKEY)
  3016. end)
  3017. Mouse.Button1Up:connect(function(NEWKEY)
  3018. MouseUp(NEWKEY)
  3019. end)
  3020. Mouse.KeyDown:connect(function(NEWKEY)
  3021. KeyDown(NEWKEY)
  3022. end)
  3023. Mouse.KeyUp:connect(function(NEWKEY)
  3024. KeyUp(NEWKEY)
  3025. end)
  3026.  
  3027. --//=================================\\
  3028. --\\=================================//
  3029.  
  3030.  
  3031. function unanchor()
  3032. if UNANCHOR == true then
  3033. g = Character:GetChildren()
  3034. for i = 1, #g do
  3035. if g[i].ClassName == "Part" then
  3036. g[i].Anchored = false
  3037. end
  3038. end
  3039. end
  3040. end
  3041.  
  3042.  
  3043. --//=================================\\
  3044. --|| WRAP THE WHOLE SCRIPT UP
  3045. --\\=================================//
  3046.  
  3047. Humanoid.Changed:connect(function(Jump)
  3048. if Jump == "Jump" and (Disable_Jump == true) then
  3049. Humanoid.Jump = false
  3050. end
  3051. end)
  3052.  
  3053. local CONNECT = nil
  3054.  
  3055. while true do
  3056. Swait()
  3057. ANIMATE.Parent = nil
  3058. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3059. Humanoid = IT("Humanoid",Character)
  3060. end
  3061. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3062. v:Stop();
  3063. end
  3064. SINE = SINE + CHANGE
  3065. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3066. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3067. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3068. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3069. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3070. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3071. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3072. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3073. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3074. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3075. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3076. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3077. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3078. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3079. end
  3080. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3081. ANIM = "Jump"
  3082. if ATTACK == false then
  3083. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  3086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  3087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  3088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  3089. end
  3090. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3091. ANIM = "Fall"
  3092. if ATTACK == false then
  3093. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  3095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  3096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  3097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  3098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  3099. end
  3100. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3101. ANIM = "Idle"
  3102. if ATTACK == false then
  3103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.16 / Animation_Speed)
  3104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.16 / Animation_Speed)
  3105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  3106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.16 / Animation_Speed)
  3107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  3108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  3109. end
  3110. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3111. ANIM = "Walk"
  3112. if ATTACK == false then
  3113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  3114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  3115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  3116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3117. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3119. end
  3120. end
  3121. unanchor()
  3122. Humanoid.MaxHealth = "inf"
  3123. Humanoid.Health = "inf"
  3124. if Rooted == false then
  3125. Disable_Jump = false
  3126. Humanoid.WalkSpeed = Speed
  3127. elseif Rooted == true then
  3128. Disable_Jump = true
  3129. Humanoid.WalkSpeed = 0
  3130. end
  3131. sick.Parent = Character.Torso
  3132. sick:resume()
  3133. sick.Volume = 50
  3134.  
  3135. sick.SoundId = "rbxassetid://539526132"
  3136. sick.Name = "BanishV3Music"
  3137. end
  3138. if Head:FindFirstChild("face") then
  3139. Head.face.Texture = "rbxassetid://176217464"
  3140. end
  3141.  
  3142. Humanoid.Changed:connect(function(Jump)
  3143. if Jump == "Jump" and (Disable_Jump == true) then
  3144. Humanoid.Jump = false
  3145. end
  3146. end)
  3147.  
  3148. local BLINKLOOP = 0
  3149.  
  3150. while true do
  3151. Swait()
  3152. script.Parent = WEAPONGUI
  3153. ANIMATE.Parent = nil
  3154. Humanoid.Parent = Character
  3155. if Humanoid then
  3156. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3157. IDLEANIMATION:Play()
  3158. end
  3159. SINE = SINE + CHANGE
  3160. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3161. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3162. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3163. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3164. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3165. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3166. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3167. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3168. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3169. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3170. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3171. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3172. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3173. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3174. end
  3175. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3176. ANIM = "Jump"
  3177. if ATTACK == false then
  3178. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3184. end
  3185. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3186. ANIM = "Fall"
  3187. if ATTACK == false then
  3188. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3194. end
  3195. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3196. ANIM = "Idle"
  3197. if ATTACK == false then
  3198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  3199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  3200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3204. end
  3205. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3206. ANIM = "Walk"
  3207. if ATTACK == false then
  3208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3212. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3214. end
  3215. end
  3216. unanchor()
  3217. Humanoid.MaxHealth = "inf"
  3218. Humanoid.Health = "inf"
  3219. if Rooted == false then
  3220. Disable_Jump = false
  3221. Humanoid.WalkSpeed = Speed
  3222. elseif Rooted == true then
  3223. Disable_Jump = true
  3224. Humanoid.WalkSpeed = 0
  3225. end
  3226. sick.SoundId = "rbxassetid://0"
  3227. sick.Looped = true
  3228. sick.Pitch = 0.9
  3229. sick.Volume = 50
  3230. sick.Playing = true
  3231. sick.Parent = Torso
  3232. if Head:FindFirstChild("face") then
  3233. Head.face.Texture = "rbxassetid://404306534"
  3234. end
  3235. BLINKLOOP = BLINKLOOP + 1
  3236. if BLINKLOOP >=650 then
  3237. BLINKLOOP = 0
  3238. ---Blink()
  3239. end
  3240. if #GHOSTS>0 then
  3241. for e=1,#GHOSTS do
  3242. if GHOSTS[e]~=nil then
  3243. local Thing=GHOSTS[e]
  3244. if Thing~=nil then
  3245. if Thing:FindFirstChild("Head") then
  3246. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  3247. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  3248. end
  3249. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  3250. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  3251. end
  3252. end
  3253. local TORSO = Thing:FindFirstChild("Torso")
  3254. if TORSO then
  3255. TORSO.Anchored = false
  3256. local ROOT = Thing.HumanoidRootPart
  3257. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  3258. local Neck1 = TORSO:FindFirstChild("Neck")
  3259. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  3260. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  3261. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  3262. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  3263. if ROOT and RootJoint1 then
  3264. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  3265. if VELOCITY < 1 then
  3266. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  3267. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  3268. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  3269. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  3270. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  3271. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  3272. elseif VELOCITY > 1 then
  3273. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  3274. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  3275. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  3276. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  3277. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  3278. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  3279. end
  3280. end
  3281. local Human = Thing.Humanoid
  3282. if Human then
  3283. Human.HipHeight = 0.3
  3284. for _, c in pairs(Thing:GetChildren()) do
  3285. if c.ClassName == "Part" and c.Transparency < 1 then
  3286. c.Color = C3(0,0,0)
  3287. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  3288. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  3289. c:remove()
  3290. end
  3291. end
  3292. if Human then
  3293. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  3294. IDLEANIMATION:Play()
  3295. end
  3296. local list = game.Workspace:children()
  3297. local torso = nil
  3298. local dist = 50
  3299. local temp = nil
  3300. local human = nil
  3301. local temp2 = nil
  3302. local OwnerInDanger = false
  3303. for x = 1, #list do
  3304. temp2 = list[x]
  3305. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  3306. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  3307. human = temp2:findFirstChildOfClass("Humanoid")
  3308. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  3309. if (temp.Position - Torso.Position).magnitude < 15 then
  3310. OwnerInDanger = true
  3311. newdist = (temp.Position - TORSO.Position).magnitude
  3312. dist = (Torso.Position - temp.Position).magnitude
  3313. Human:MoveTo(temp.Position)
  3314. torso = temp
  3315. if newdist < 7 then
  3316. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  3317. CreateSound(814168787, temp, 1, 2, false)
  3318. ApplyDamage(human,MRANDOM(15,35),temp)
  3319. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3320. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3321. end
  3322. end
  3323. end
  3324. end
  3325. end
  3326. if OwnerInDanger == false then
  3327. for x = 1, #list do
  3328. temp2 = list[x]
  3329. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  3330. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  3331. human = temp2:findFirstChildOfClass("Humanoid")
  3332. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  3333. if (temp.Position - Torso.Position).magnitude < dist then
  3334. newdist = (temp.Position - TORSO.Position).magnitude
  3335. Human:MoveTo(temp.Position)
  3336. torso = temp
  3337. if newdist < 15 then
  3338. if MRANDOM(1,35) == 1 then
  3339. CreateSound(438665935, temp, 1, 3, false)
  3340. ApplyDamage(human,MRANDOM(2,20),temp)
  3341. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3342. end
  3343. end
  3344. end
  3345. end
  3346. end
  3347. end
  3348. end
  3349. if torso == nil then
  3350. Human.WalkSpeed = Speed -0.2
  3351. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  3352. Human:MoveTo(TORSO.Position)
  3353. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  3354. Human:MoveTo(Torso.Position)
  3355. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  3356. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  3357. end
  3358. else
  3359. if OwnerInDanger == false then
  3360. Human.WalkSpeed = Speed*1.2
  3361. else
  3362. Human.WalkSpeed = Speed*5
  3363. end
  3364. end
  3365. if Human.Health == 0 then
  3366. Thing:remove()
  3367. table.remove(GHOSTS,e)
  3368. else
  3369. Human.Health = Human.Health + 0.5
  3370. end
  3371. else
  3372. Thing:remove()
  3373. table.remove(GHOSTS,e)
  3374. end
  3375. else
  3376. Thing:remove()
  3377. table.remove(GHOSTS,e)
  3378. end
  3379. end
  3380. end
  3381. end
  3382. end
  3383.  
  3384. end
  3385.  
  3386. --//=================================\\
  3387. --\\=================================//
  3388.  
  3389.  
  3390.  
  3391.  
  3392.  
  3393. --//====================================================\\--
  3394. --|| END OF SCRIPT
  3395. --\\====================================================//--
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